2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
48 extern void (*wine_tsx11_lock_ptr
)(void);
49 extern void (*wine_tsx11_unlock_ptr
)(void);
51 /* As GLX relies on X, this is needed */
52 #define ENTER_GL() wine_tsx11_lock_ptr()
53 #define LEAVE_GL() wine_tsx11_unlock_ptr()
58 #define MAX_PALETTES 256
59 #define MAX_STREAMS 16
60 #define MAX_ACTIVE_LIGHTS 8
61 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
62 #define MAX_LEVELS 256
64 /* Other useful values */
65 #define HIGHEST_RENDER_STATE 174
66 #define HIGHEST_TEXTURE_STATE 29
67 #define HIGHEST_TRANSFORMSTATE 512
68 #define D3DSBT_RECORDED 0xfffffffe
70 /* Direct3D8 Interfaces: */
71 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
72 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
73 typedef struct IDirect3D8Impl IDirect3D8Impl
;
74 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
75 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
76 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
77 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
78 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
79 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
80 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
81 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
82 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
84 /** Private Interfaces: */
85 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl
;
86 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl
;
87 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl
;
88 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl
;
90 typedef struct D3DSHADERVECTOR
{
97 typedef struct D3DSHADERSCALAR
{
101 #define D3D8_VSHADER_MAX_CONSTANTS 96
102 #define D3D8_PSHADER_MAX_CONSTANTS 96
103 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
105 typedef struct SHADERDATA8
{
106 /** Run Time Shader Function Constants */
107 /*D3DXBUFFER* constants;*/
109 /** Shader Code as char ... */
114 /** temporary here waiting for buffer code */
115 typedef struct VSHADERINPUTDATA8
{
116 D3DSHADERVECTOR V
[16];
119 /** temporary here waiting for buffer code */
120 typedef struct VSHADEROUTPUTDATA8
{
121 D3DSHADERVECTOR oPos
;
122 D3DSHADERVECTOR oD
[2];
123 D3DSHADERVECTOR oT
[4];
124 D3DSHADERVECTOR oFog
;
125 D3DSHADERVECTOR oPts
;
126 } VSHADEROUTPUTDATA8
;
129 * External prototypes
131 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
132 void CreateStateBlock(LPDIRECT3DDEVICE8 iface
);
137 #define checkGLcall(A) \
139 GLint err = glGetError(); \
140 if (err != GL_NO_ERROR) { \
141 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
143 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
146 #define vcheckGLcall(A) \
148 GLint err = glGetError(); \
149 if (err != GL_NO_ERROR) { \
150 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
152 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
156 #define checkGLSupport(ExtName) FALSE/*(TRUE == This->direct3d8->glInfo.supported[ExtName])*/
157 #define GLExtCall(FuncName) /*(This->direct3d8->glInfo.FuncName)*/
160 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
161 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
162 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
163 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
165 #define D3DCOLORTOCOLORVALUE(dw, col) \
166 (col).r = D3DCOLOR_R(dw); \
167 (col).g = D3DCOLOR_G(dw); \
168 (col).b = D3DCOLOR_B(dw); \
169 (col).a = D3DCOLOR_A(dw);
171 #define D3DCOLORTOVECTOR4(dw, vec) \
172 (vec).x = D3DCOLOR_R(dw); \
173 (vec).y = D3DCOLOR_G(dw); \
174 (vec).z = D3DCOLOR_B(dw); \
175 (vec).w = D3DCOLOR_A(dw);
177 #define D3DCOLORTOGLFLOAT4(dw, vec) \
178 (vec)[0] = D3DCOLOR_R(dw); \
179 (vec)[1] = D3DCOLOR_G(dw); \
180 (vec)[2] = D3DCOLOR_B(dw); \
181 (vec)[3] = D3DCOLOR_A(dw);
183 /* ===========================================================================
184 The interfactes themselves
185 =========================================================================== */
191 /*****************************************************************************
192 * Predeclare the interface implementation structures
194 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
195 extern ICOM_VTABLE(IDirect3D8
) mesa_d3d8vt
;
197 /*****************************************************************************
198 * IDirect3D implementation structure
200 struct IDirect3D8Impl
202 /* IUnknown fields */
203 ICOM_VFIELD(IDirect3D8
);
206 /* IDirect3D8 fields */
210 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
211 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
212 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
215 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
216 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
217 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
218 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
219 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
220 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
221 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
222 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
223 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
224 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
225 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
226 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
227 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
228 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
229 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
230 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
231 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
232 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
233 IDirect3DDevice8
** ppReturnedDeviceInterface
);
235 /* ---------------- */
236 /* IDirect3DDevice8 */
237 /* ---------------- */
239 /*****************************************************************************
240 * Predeclare the interface implementation structures
242 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
244 /*****************************************************************************
245 * IDirect3DDevice8 implementation structure
247 struct IDirect3DDevice8Impl
249 /* IUnknown fields */
250 ICOM_VFIELD(IDirect3DDevice8
);
253 /* IDirect3DDevice8 fields */
254 IDirect3D8Impl
*direct3d8
;
255 IDirect3DSurface8Impl
*frontBuffer
;
256 IDirect3DSurface8Impl
*backBuffer
;
257 IDirect3DSurface8Impl
*depthStencilBuffer
;
258 D3DPRESENT_PARAMETERS PresentParms
;
259 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
267 /* State block related */
268 BOOL isRecordingState
;
269 IDirect3DStateBlockImpl
*StateBlock
;
270 IDirect3DStateBlockImpl
*UpdateStateBlock
;
272 /* Other required values */
273 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
274 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
276 /* palettes texture management */
277 PALETTEENTRY palettes
[MAX_PALETTES
][256];
283 D3DMATRIX lastWorld0
;
284 D3DMATRIX lastTexTrans
[8];
288 XVisualInfo
*visInfo
;
292 /* OpenGL Extension related */
299 UINT dummyTextureName
[8];
303 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID refiid
,LPVOID
*obj
);
304 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
305 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
307 /* IDirect3DDevice8: */
308 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
309 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
310 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
311 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
312 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
313 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
314 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
315 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
316 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
);
317 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
318 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
319 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
320 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
321 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
322 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
323 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
,CONST D3DGAMMARAMP
* pRamp
);
324 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
325 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
);
326 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
);
327 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
);
328 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
);
329 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
);
330 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
);
331 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
);
332 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
);
333 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
,CONST RECT
* pSourceRectsArray
,UINT cRects
,IDirect3DSurface8
* pDestinationSurface
,CONST POINT
* pDestPointsArray
);
334 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
);
335 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
336 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
);
337 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
338 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
339 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
340 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
341 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
);
342 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
);
343 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
);
344 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
345 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
346 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
347 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
348 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
349 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST D3DLIGHT8
* pLight
);
350 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
);
351 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
);
352 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
);
353 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
);
354 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
);
355 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
);
356 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
);
357 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
358 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
359 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
360 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
361 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
362 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
363 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
364 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
365 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
);
366 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
* pTexture
);
367 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
);
368 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
);
369 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
370 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
,void* pDevInfoStruct
,DWORD DevInfoStructSize
);
371 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,CONST PALETTEENTRY
* pEntries
);
372 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,PALETTEENTRY
* pEntries
);
373 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
374 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
375 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
);
376 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
);
377 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
378 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
379 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
380 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
381 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
382 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
383 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
384 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
385 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
386 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
387 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
388 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
389 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
390 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
391 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
392 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
393 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
394 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
395 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
396 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
397 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
398 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
399 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
400 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
401 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
403 /* ---------------- */
404 /* IDirect3DVolume8 */
405 /* ---------------- */
407 /*****************************************************************************
408 * Predeclare the interface implementation structures
410 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
412 /*****************************************************************************
413 * IDirect3DVolume8 implementation structure
415 struct IDirect3DVolume8Impl
417 /* IUnknown fields */
418 ICOM_VFIELD(IDirect3DVolume8
);
421 /* IDirect3DVolume8 fields */
422 IDirect3DDevice8Impl
*Device
;
423 D3DRESOURCETYPE ResourceType
;
426 D3DVOLUME_DESC myDesc
;
427 BYTE
*allocatedMemory
;
433 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
434 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
435 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
437 /* IDirect3DVolume8: */
438 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
439 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
440 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
441 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
442 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
443 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
444 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
, DWORD Flags
);
445 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
447 /* ------------------- */
448 /* IDirect3DSwapChain8 */
449 /* ------------------- */
451 /*****************************************************************************
452 * Predeclare the interface implementation structures
454 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
456 /*****************************************************************************
457 * IDirect3DSwapChain8 implementation structure
459 struct IDirect3DSwapChain8Impl
461 /* IUnknown fields */
462 ICOM_VFIELD(IDirect3DSwapChain8
);
465 /* IDirect3DSwapChain8 fields */
466 IDirect3DSurface8Impl
*frontBuffer
;
467 IDirect3DSurface8Impl
*backBuffer
;
468 D3DPRESENT_PARAMETERS PresentParms
;
472 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
, REFIID refiid
, LPVOID
*obj
);
473 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
474 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
476 /* IDirect3DSwapChain8: */
477 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
478 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
480 /* ----------------- */
481 /* IDirect3DSurface8 */
482 /* ----------------- */
484 /*****************************************************************************
485 * Predeclare the interface implementation structures
487 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
489 /*****************************************************************************
490 * IDirect3DSurface8 implementation structure
492 struct IDirect3DSurface8Impl
494 /* IUnknown fields */
495 ICOM_VFIELD(IDirect3DSurface8
);
498 /* IDirect3DSurface8 fields */
499 IDirect3DDevice8Impl
*Device
;
500 D3DRESOURCETYPE ResourceType
;
504 D3DSURFACE_DESC myDesc
;
505 BYTE
*allocatedMemory
;
515 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
516 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
517 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
519 /* IDirect3DSurface8: */
520 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
521 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
522 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
523 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
524 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
525 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
526 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
527 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
529 /* ------------------ */
530 /* IDirect3DResource8 */
531 /* ------------------ */
533 /*****************************************************************************
534 * Predeclare the interface implementation structures
536 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
538 /*****************************************************************************
539 * IDirect3DResource8 implementation structure
541 struct IDirect3DResource8Impl
543 /* IUnknown fields */
544 ICOM_VFIELD(IDirect3DResource8
);
547 /* IDirect3DResource8 fields */
548 IDirect3DDevice8Impl
*Device
;
549 D3DRESOURCETYPE ResourceType
;
553 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
554 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
555 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
557 /* IDirect3DResource8: */
558 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
559 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
560 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
561 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
562 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
563 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
564 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
565 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
567 /* ---------------------- */
568 /* IDirect3DVertexBuffer8 */
569 /* ---------------------- */
571 /*****************************************************************************
572 * Predeclare the interface implementation structures
574 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
576 /*****************************************************************************
577 * IDirect3DVertexBuffer8 implementation structure
579 struct IDirect3DVertexBuffer8Impl
581 /* IUnknown fields */
582 ICOM_VFIELD(IDirect3DVertexBuffer8
);
585 /* IDirect3DResource8 fields */
586 IDirect3DDevice8Impl
*Device
;
587 D3DRESOURCETYPE ResourceType
;
589 /* IDirect3DVertexBuffer8 fields */
590 BYTE
*allocatedMemory
;
591 D3DVERTEXBUFFER_DESC currentDesc
;
595 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
596 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
597 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
599 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
600 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
601 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
602 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
603 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
604 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
605 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
606 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
607 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
609 /* IDirect3DVertexBuffer8: */
610 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
611 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
612 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
614 /* --------------------- */
615 /* IDirect3DIndexBuffer8 */
616 /* --------------------- */
618 /*****************************************************************************
619 * Predeclare the interface implementation structures
621 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
623 /*****************************************************************************
624 * IDirect3DIndexBuffer8 implementation structure
626 struct IDirect3DIndexBuffer8Impl
628 /* IUnknown fields */
629 ICOM_VFIELD(IDirect3DIndexBuffer8
);
632 /* IDirect3DResource8 fields */
633 IDirect3DDevice8Impl
*Device
;
634 D3DRESOURCETYPE ResourceType
;
636 /* IDirect3DIndexBuffer8 fields */
637 void *allocatedMemory
;
638 D3DINDEXBUFFER_DESC currentDesc
;
642 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
643 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
644 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
646 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
647 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
648 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
649 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
650 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
651 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
652 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
653 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
654 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
656 /* IDirect3DIndexBuffer8: */
657 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
658 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
659 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
661 /* --------------------- */
662 /* IDirect3DBaseTexture8 */
663 /* --------------------- */
665 /*****************************************************************************
666 * Predeclare the interface implementation structures
668 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
670 /*****************************************************************************
671 * IDirect3DBaseTexture8 implementation structure
673 struct IDirect3DBaseTexture8Impl
675 /* IUnknown fields */
676 ICOM_VFIELD(IDirect3DBaseTexture8
);
679 /* IDirect3DResource8 fields */
680 IDirect3DDevice8Impl
*Device
;
681 D3DRESOURCETYPE ResourceType
;
683 /* IDirect3DBaseTexture8 fields */
693 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
694 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
695 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
697 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
698 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
699 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
700 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
701 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
702 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
703 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
704 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
705 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
707 /* IDirect3DBaseTexture8: */
708 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
709 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
710 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
712 /* --------------------- */
713 /* IDirect3DCubeTexture8 */
714 /* --------------------- */
716 /*****************************************************************************
717 * Predeclare the interface implementation structures
719 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
721 /*****************************************************************************
722 * IDirect3DCubeTexture8 implementation structure
724 struct IDirect3DCubeTexture8Impl
726 /* IUnknown fields */
727 ICOM_VFIELD(IDirect3DCubeTexture8
);
730 /* IDirect3DResource8 fields */
731 IDirect3DDevice8Impl
*Device
;
732 D3DRESOURCETYPE ResourceType
;
734 /* IDirect3DBaseTexture8 fields */
737 /* IDirect3DCubeTexture8 fields */
743 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
747 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
748 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
749 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
751 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
752 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
753 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
754 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
755 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
756 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
757 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
758 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
759 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
761 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
762 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
763 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
764 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
766 /* IDirect3DCubeTexture8 */
767 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
,UINT Level
,D3DSURFACE_DESC
*pDesc
);
768 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
);
769 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
770 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
);
771 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,CONST RECT
* pDirtyRect
);
773 /* ----------------- */
774 /* IDirect3DTexture8 */
775 /* ----------------- */
777 /*****************************************************************************
778 * Predeclare the interface implementation structures
780 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
782 /*****************************************************************************
783 * IDirect3DTexture8 implementation structure
785 struct IDirect3DTexture8Impl
787 /* IUnknown fields */
788 ICOM_VFIELD(IDirect3DTexture8
);
791 /* IDirect3DResourc8 fields */
792 IDirect3DDevice8Impl
*Device
;
793 D3DRESOURCETYPE ResourceType
;
795 /* IDirect3DBaseTexture8 fields */
798 /* IDirect3DTexture8 fields */
805 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
809 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
810 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
811 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
813 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
814 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
815 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
816 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
817 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
818 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
819 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
820 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
821 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
823 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
824 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
825 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
826 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
828 /* IDirect3DTexture8: */
829 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
);
830 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
);
831 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
832 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
833 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
835 /* ----------------------- */
836 /* IDirect3DVolumeTexture8 */
837 /* ----------------------- */
839 /*****************************************************************************
840 * Predeclare the interface implementation structures
842 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
844 /*****************************************************************************
845 * IDirect3DVolumeTexture8 implementation structure
847 struct IDirect3DVolumeTexture8Impl
849 /* IUnknown fields */
850 ICOM_VFIELD(IDirect3DVolumeTexture8
);
853 /* IDirect3DResource8 fields */
854 IDirect3DDevice8Impl
*Device
;
855 D3DRESOURCETYPE ResourceType
;
857 /* IDirect3DBaseTexture8 fields */
860 /* IDirect3DVolumeTexture8 fields */
868 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
872 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
873 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
874 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
876 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
877 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
878 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
879 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
880 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
881 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
882 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
883 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
884 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
886 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
887 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
888 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
889 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
891 /* IDirect3DVolumeTexture8: */
892 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
);
893 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,IDirect3DVolume8
** ppVolumeLevel
);
894 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
);
895 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
896 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
898 /* ==============================================================================
899 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
900 ============================================================================== */
902 /* State Block for Begin/End/Capture/Create/Apply State Block */
903 /* Note: Very long winded but I do not believe gl Lists will */
904 /* resolve everything we need, so doing it manually for now */
905 typedef struct SAVEDSTATES
{
906 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
908 BOOL lights
[MAX_ACTIVE_LIGHTS
];
910 BOOL stream_source
[MAX_STREAMS
];
912 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
915 BOOL vertexShaderConstant
;
916 BOOL vertexShaderDecl
;
918 BOOL renderstate
[HIGHEST_RENDER_STATE
];
919 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
920 BOOL clipplane
[MAX_CLIPPLANES
];
924 /* ----------------------- */
925 /* IDirect3DStateBlockImpl */
926 /* ----------------------- */
928 /*****************************************************************************
929 * Predeclare the interface implementation structures
931 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
933 /*****************************************************************************
934 * IDirect3DStateBlock implementation structure
936 struct IDirect3DStateBlockImpl
{
937 /* IUnknown fields */
938 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
941 /* The device, to be replaced by a IDirect3DDeviceImpl */
942 IDirect3DDevice8Impl
* device
;
944 D3DSTATEBLOCKTYPE blockType
;
950 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
953 double clipplane
[MAX_CLIPPLANES
][4];
956 UINT stream_stride
[MAX_STREAMS
];
957 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
960 IDirect3DIndexBuffer8
* pIndexData
;
961 UINT baseVertexIndex
;
964 IDirect3DBaseTexture8
*textures
[8];
965 int textureDimensions
[8];
966 /* Texture State Stage */
967 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
970 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
973 D3DMATERIAL8 material
;
976 DWORD renderstate
[HIGHEST_RENDER_STATE
];
979 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
982 D3DVIEWPORT8 viewport
;
987 /* Vertex Shader Declaration */
988 IDirect3DVertexShaderDeclarationImpl
* vertexShaderDecl
;
992 /* TODO: Pixel Shader Constant */
994 /* Indexed Vertex Blending */
995 D3DVERTEXBLENDFLAGS vertex_blend
;
998 /* Vertex Shader Constant */
999 D3DSHADERVECTOR vertexShaderConstant
[D3D8_VSHADER_MAX_CONSTANTS
];
1002 /* exported Interfaces */
1003 /* internal Interfaces */
1004 /* temporary internal Interfaces */
1005 extern HRESULT WINAPI
IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl
* This
);
1006 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl
* This
, D3DSTATEBLOCKTYPE Type
, IDirect3DStateBlockImpl
** ppStateBlock
);
1007 extern HRESULT WINAPI
IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1008 extern HRESULT WINAPI
IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl
* This
);
1009 extern HRESULT WINAPI
IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
** ppStateBlock
);
1010 extern HRESULT WINAPI
IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl
* iface
, IDirect3DStateBlockImpl
* pSB
);
1011 extern HRESULT WINAPI
IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl
* This
, IDirect3DStateBlockImpl
* pSB
);
1013 /* ------------------------------------ */
1014 /* IDirect3DVertexShaderDeclarationImpl */
1015 /* ------------------------------------ */
1017 /*****************************************************************************
1018 * Predeclare the interface implementation structures
1020 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1022 /*****************************************************************************
1023 * IDirect3DVertexShaderDeclaration implementation structure
1025 struct IDirect3DVertexShaderDeclarationImpl
{
1026 /* IUnknown fields */
1027 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1030 /* The device, to be replaced by a IDirect3DDeviceImpl */
1031 IDirect3DDevice8Impl
* device
;
1033 /** precomputed fvf if simple declaration */
1035 /** dx8 compatible Declaration fields */
1036 DWORD
* pDeclaration8
;
1037 DWORD declaration8Length
;
1040 /* exported Interfaces */
1041 extern HRESULT WINAPI
IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl
* This
, DWORD
* pData
, UINT
* pSizeOfData
);
1042 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1043 /* internal Interfaces */
1044 /* temporary internal Interfaces */
1045 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl
* This
, CONST DWORD
* pDeclaration8
, IDirect3DVertexShaderDeclarationImpl
** ppVertexShaderDecl
);
1048 /* ------------------------- */
1049 /* IDirect3DVertexShaderImpl */
1050 /* ------------------------- */
1052 /*****************************************************************************
1053 * Predeclare the interface implementation structures
1055 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1057 /*****************************************************************************
1058 * IDirect3DVertexShader implementation structure
1060 struct IDirect3DVertexShaderImpl
{
1061 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1064 /* The device, to be replaced by a IDirect3DDeviceImpl */
1065 IDirect3DDevice8Impl
* device
;
1068 UINT functionLength
;
1069 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1071 /* run time datas */
1073 VSHADERINPUTDATA8 input
;
1074 VSHADEROUTPUTDATA8 output
;
1077 /* exported Interfaces */
1078 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1079 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1080 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1081 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
);
1082 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1083 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1084 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl
* This
, UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
);
1085 /* internal Interfaces */
1086 extern DWORD WINAPI
IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl
* This
);
1087 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
1088 /* temporary internal Interfaces */
1089 extern HRESULT WINAPI
IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl
* This
, CONST DWORD
* pFunction
, DWORD Usage
, IDirect3DVertexShaderImpl
** ppVertexShader
);
1090 extern HRESULT WINAPI
IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl
* This
, IDirect3DVertexShaderImpl
* vshader
, const void* vertexFirstStream
, DWORD StartVertexIndex
, DWORD idxDecal
);
1092 /* ------------------------ */
1093 /* IDirect3DPixelShaderImpl */
1094 /* ------------------------ */
1096 /*****************************************************************************
1097 * Predeclare the interface implementation structures
1099 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1101 /*****************************************************************************
1102 * IDirect3DPixelShader implementation structure
1104 struct IDirect3DPixelShaderImpl
{
1105 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1108 /* The device, to be replaced by a IDirect3DDeviceImpl */
1109 IDirect3DDevice8Impl
* device
;
1111 /* TODO: Pixel Shader */
1112 CONST DWORD
* function
;
1113 UINT functionLength
;
1115 /* run time datas */
1119 /* exported Interfaces */
1120 extern HRESULT WINAPI
IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl
* This
, VOID
* pData
, UINT
* pSizeOfData
);
1121 /* internal Interfaces */
1122 extern DWORD WINAPI
IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl
* This
);
1126 * Internals functions
1128 * to see how not defined it here
1130 void setupTextureStates(LPDIRECT3DDEVICE8 iface
, DWORD Stage
);
1131 SHORT
bytesPerPixel(D3DFORMAT fmt
);
1132 GLint
fmt2glintFmt(D3DFORMAT fmt
);
1133 GLenum
fmt2glFmt(D3DFORMAT fmt
);
1134 DWORD
fmt2glType(D3DFORMAT fmt
);
1137 * Internals debug functions
1139 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1140 const char* debug_d3dusage(DWORD usage
);
1141 const char* debug_d3dformat(D3DFORMAT fmt
);
1142 const char* debug_d3dressourcetype(D3DRESOURCETYPE res
);
1144 #endif /* __WINE_D3DX8_PRIVATE_H */