- mor usefull debug functions debug_d3dusage and debug_d3ddevicetype
[wine/wine64.git] / dlls / d3d8 / d3d8_private.h
blob0a76f060fce3d95043c2430782754a8243e5d2a5
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 #ifndef __WINE_CONFIG_H
25 # error You must include config.h to use this header
26 #endif
28 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
30 #include <GL/gl.h>
31 #include <GL/glx.h>
32 #ifdef HAVE_GL_GLEXT_H
33 # include <GL/glext.h>
34 #endif
35 #undef XMD_H
37 #undef APIENTRY
38 #undef CALLBACK
39 #undef WINAPI
41 /* Redefines the constants */
42 #define CALLBACK __stdcall
43 #define WINAPI __stdcall
44 #define APIENTRY WINAPI
46 /* X11 locking */
48 extern void (*wine_tsx11_lock_ptr)(void);
49 extern void (*wine_tsx11_unlock_ptr)(void);
51 /* As GLX relies on X, this is needed */
52 #define ENTER_GL() wine_tsx11_lock_ptr()
53 #define LEAVE_GL() wine_tsx11_unlock_ptr()
55 #include "d3d8.h"
57 /* Device caps */
58 #define MAX_PALETTES 256
59 #define MAX_STREAMS 16
60 #define MAX_ACTIVE_LIGHTS 8
61 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
62 #define MAX_LEVELS 256
64 /* Other useful values */
65 #define HIGHEST_RENDER_STATE 174
66 #define HIGHEST_TEXTURE_STATE 29
67 #define HIGHEST_TRANSFORMSTATE 512
68 #define D3DSBT_RECORDED 0xfffffffe
70 /* Direct3D8 Interfaces: */
71 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
72 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
73 typedef struct IDirect3D8Impl IDirect3D8Impl;
74 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
75 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
76 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
77 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
78 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
79 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
80 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
81 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
82 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
84 /** Private Interfaces: */
85 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
86 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
87 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
88 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
90 typedef struct D3DSHADERVECTOR {
91 float x;
92 float y;
93 float z;
94 float w;
95 } D3DSHADERVECTOR;
97 typedef struct D3DSHADERSCALAR {
98 float x;
99 } D3DSHADERSCALAR;
101 #define D3D8_VSHADER_MAX_CONSTANTS 96
102 #define D3D8_PSHADER_MAX_CONSTANTS 96
103 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
105 typedef struct SHADERDATA8 {
106 /** Run Time Shader Function Constants */
107 /*D3DXBUFFER* constants;*/
108 VSHADERCONSTANTS8 C;
109 /** Shader Code as char ... */
110 CONST DWORD* code;
111 UINT codeLength;
112 } SHADERDATA8;
114 /** temporary here waiting for buffer code */
115 typedef struct VSHADERINPUTDATA8 {
116 D3DSHADERVECTOR V[16];
117 } VSHADERINPUTDATA8;
119 /** temporary here waiting for buffer code */
120 typedef struct VSHADEROUTPUTDATA8 {
121 D3DSHADERVECTOR oPos;
122 D3DSHADERVECTOR oD[2];
123 D3DSHADERVECTOR oT[4];
124 D3DSHADERVECTOR oFog;
125 D3DSHADERVECTOR oPts;
126 } VSHADEROUTPUTDATA8;
129 * External prototypes
131 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
132 void CreateStateBlock(LPDIRECT3DDEVICE8 iface);
135 * Macros
137 #define checkGLcall(A) \
139 GLint err = glGetError(); \
140 if (err != GL_NO_ERROR) { \
141 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
142 } else { \
143 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
146 #define vcheckGLcall(A) \
148 GLint err = glGetError(); \
149 if (err != GL_NO_ERROR) { \
150 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
151 } else { \
152 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
156 #define checkGLSupport(ExtName) FALSE/*(TRUE == This->direct3d8->glInfo.supported[ExtName])*/
157 #define GLExtCall(FuncName) /*(This->direct3d8->glInfo.FuncName)*/
160 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
161 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
162 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
163 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
165 #define D3DCOLORTOCOLORVALUE(dw, col) \
166 (col).r = D3DCOLOR_R(dw); \
167 (col).g = D3DCOLOR_G(dw); \
168 (col).b = D3DCOLOR_B(dw); \
169 (col).a = D3DCOLOR_A(dw);
171 #define D3DCOLORTOVECTOR4(dw, vec) \
172 (vec).x = D3DCOLOR_R(dw); \
173 (vec).y = D3DCOLOR_G(dw); \
174 (vec).z = D3DCOLOR_B(dw); \
175 (vec).w = D3DCOLOR_A(dw);
177 #define D3DCOLORTOGLFLOAT4(dw, vec) \
178 (vec)[0] = D3DCOLOR_R(dw); \
179 (vec)[1] = D3DCOLOR_G(dw); \
180 (vec)[2] = D3DCOLOR_B(dw); \
181 (vec)[3] = D3DCOLOR_A(dw);
183 /* ===========================================================================
184 The interfactes themselves
185 =========================================================================== */
187 /* ---------- */
188 /* IDirect3D8 */
189 /* ---------- */
191 /*****************************************************************************
192 * Predeclare the interface implementation structures
194 extern ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl;
195 extern ICOM_VTABLE(IDirect3D8) mesa_d3d8vt;
197 /*****************************************************************************
198 * IDirect3D implementation structure
200 struct IDirect3D8Impl
202 /* IUnknown fields */
203 ICOM_VFIELD(IDirect3D8);
204 DWORD ref;
206 /* IDirect3D8 fields */
209 /* IUnknown: */
210 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
211 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
212 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
214 /* IDirect3d8: */
215 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
216 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
217 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
218 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
219 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
220 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
221 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
222 D3DFORMAT BackBufferFormat, BOOL Windowed);
223 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
224 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
225 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
226 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
227 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
228 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
229 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
230 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
231 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
232 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
233 IDirect3DDevice8** ppReturnedDeviceInterface);
235 /* ---------------- */
236 /* IDirect3DDevice8 */
237 /* ---------------- */
239 /*****************************************************************************
240 * Predeclare the interface implementation structures
242 extern ICOM_VTABLE(IDirect3DDevice8) Direct3DDevice8_Vtbl;
244 /*****************************************************************************
245 * IDirect3DDevice8 implementation structure
247 struct IDirect3DDevice8Impl
249 /* IUnknown fields */
250 ICOM_VFIELD(IDirect3DDevice8);
251 DWORD ref;
253 /* IDirect3DDevice8 fields */
254 IDirect3D8Impl *direct3d8;
255 IDirect3DSurface8Impl *frontBuffer;
256 IDirect3DSurface8Impl *backBuffer;
257 IDirect3DSurface8Impl *depthStencilBuffer;
258 D3DPRESENT_PARAMETERS PresentParms;
259 D3DDEVICE_CREATION_PARAMETERS CreateParms;
261 UINT adapterNo;
262 D3DDEVTYPE devType;
264 UINT srcBlend;
265 UINT dstBlend;
267 /* State block related */
268 BOOL isRecordingState;
269 IDirect3DStateBlockImpl *StateBlock;
270 IDirect3DStateBlockImpl *UpdateStateBlock;
272 /* Other required values */
273 float lightPosn[MAX_ACTIVE_LIGHTS][4];
274 float lightDirn[MAX_ACTIVE_LIGHTS][4];
276 /* palettes texture management */
277 PALETTEENTRY palettes[MAX_PALETTES][256];
278 UINT currentPalette;
280 /* Optimization */
281 D3DMATRIX lastProj;
282 D3DMATRIX lastView;
283 D3DMATRIX lastWorld0;
284 D3DMATRIX lastTexTrans[8];
286 /* OpenGL related */
287 GLXContext glCtx;
288 XVisualInfo *visInfo;
289 Display *display;
290 Window win;
292 /* OpenGL Extension related */
293 BOOL isMultiTexture;
294 BOOL isDot3;
295 UINT TextureUnits;
296 UINT clipPlanes;
297 UINT maxLights;
299 UINT dummyTextureName[8];
302 /* IUnknown: */
303 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID refiid,LPVOID *obj);
304 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
305 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
307 /* IDirect3DDevice8: */
308 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
309 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
310 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
311 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
312 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
313 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
314 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
315 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
316 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace,DWORD Flags);
317 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
318 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
319 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
320 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
321 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
322 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
323 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags,CONST D3DGAMMARAMP* pRamp);
324 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
325 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture8** ppTexture);
326 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8** ppVolumeTexture);
327 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture8** ppCubeTexture);
328 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer8** ppVertexBuffer);
329 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer8** ppIndexBuffer);
330 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,BOOL Lockable,IDirect3DSurface8** ppSurface);
331 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,IDirect3DSurface8** ppSurface);
332 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width,UINT Height,D3DFORMAT Format,IDirect3DSurface8** ppSurface);
333 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface,CONST RECT* pSourceRectsArray,UINT cRects,IDirect3DSurface8* pDestinationSurface,CONST POINT* pDestPointsArray);
334 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture,IDirect3DBaseTexture8* pDestinationTexture);
335 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
336 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget,IDirect3DSurface8* pNewZStencil);
337 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
338 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
339 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
340 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
341 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count,CONST D3DRECT* pRects,DWORD Flags,D3DCOLOR Color,float Z,DWORD Stencil);
342 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,CONST D3DMATRIX* pMatrix);
343 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix);
344 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
345 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
346 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
347 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
348 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
349 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST D3DLIGHT8* pLight);
350 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight);
351 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable);
352 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable);
353 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane);
354 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane);
355 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value);
356 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue);
357 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
358 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
359 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
360 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
361 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
362 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
363 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
364 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
365 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture);
366 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8* pTexture);
367 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue);
368 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD Value);
369 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
370 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID,void* pDevInfoStruct,DWORD DevInfoStructSize);
371 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,CONST PALETTEENTRY* pEntries);
372 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber,PALETTEENTRY* pEntries);
373 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
374 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
375 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT StartVertex,UINT PrimitiveCount);
376 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT minIndex,UINT NumVertices,UINT startIndex,UINT primCount);
377 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
378 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride);
379 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
380 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
381 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
382 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
383 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
384 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
385 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
386 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
387 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
388 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
389 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
390 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
391 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
392 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
393 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
394 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
395 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
396 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
397 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
398 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
399 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
400 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
401 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
403 /* ---------------- */
404 /* IDirect3DVolume8 */
405 /* ---------------- */
407 /*****************************************************************************
408 * Predeclare the interface implementation structures
410 extern ICOM_VTABLE(IDirect3DVolume8) Direct3DVolume8_Vtbl;
412 /*****************************************************************************
413 * IDirect3DVolume8 implementation structure
415 struct IDirect3DVolume8Impl
417 /* IUnknown fields */
418 ICOM_VFIELD(IDirect3DVolume8);
419 DWORD ref;
421 /* IDirect3DVolume8 fields */
422 IDirect3DDevice8Impl *Device;
423 D3DRESOURCETYPE ResourceType;
425 IUnknown *Container;
426 D3DVOLUME_DESC myDesc;
427 BYTE *allocatedMemory;
428 UINT textureName;
429 UINT bytesPerPixel;
432 /* IUnknown: */
433 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
434 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
435 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
437 /* IDirect3DVolume8: */
438 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
439 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
440 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
441 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
442 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
443 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
444 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox, DWORD Flags);
445 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
447 /* ------------------- */
448 /* IDirect3DSwapChain8 */
449 /* ------------------- */
451 /*****************************************************************************
452 * Predeclare the interface implementation structures
454 extern ICOM_VTABLE(IDirect3DSwapChain8) Direct3DSwapChain8_Vtbl;
456 /*****************************************************************************
457 * IDirect3DSwapChain8 implementation structure
459 struct IDirect3DSwapChain8Impl
461 /* IUnknown fields */
462 ICOM_VFIELD(IDirect3DSwapChain8);
463 DWORD ref;
465 /* IDirect3DSwapChain8 fields */
466 IDirect3DSurface8Impl *frontBuffer;
467 IDirect3DSurface8Impl *backBuffer;
468 D3DPRESENT_PARAMETERS PresentParms;
471 /* IUnknown: */
472 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
473 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
474 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
476 /* IDirect3DSwapChain8: */
477 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
478 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
480 /* ----------------- */
481 /* IDirect3DSurface8 */
482 /* ----------------- */
484 /*****************************************************************************
485 * Predeclare the interface implementation structures
487 extern ICOM_VTABLE(IDirect3DSurface8) Direct3DSurface8_Vtbl;
489 /*****************************************************************************
490 * IDirect3DSurface8 implementation structure
492 struct IDirect3DSurface8Impl
494 /* IUnknown fields */
495 ICOM_VFIELD(IDirect3DSurface8);
496 DWORD ref;
498 /* IDirect3DSurface8 fields */
499 IDirect3DDevice8Impl *Device;
500 D3DRESOURCETYPE ResourceType;
502 IUnknown *Container;
504 D3DSURFACE_DESC myDesc;
505 BYTE *allocatedMemory;
506 UINT textureName;
507 UINT bytesPerPixel;
508 BOOL lockable;
509 BOOL locked;
510 RECT lockedRect;
511 BOOL Dirty;
514 /* IUnknown: */
515 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
516 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
517 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
519 /* IDirect3DSurface8: */
520 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
521 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
522 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
523 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
524 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
525 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
526 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
527 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
529 /* ------------------ */
530 /* IDirect3DResource8 */
531 /* ------------------ */
533 /*****************************************************************************
534 * Predeclare the interface implementation structures
536 extern ICOM_VTABLE(IDirect3DResource8) Direct3DResource8_Vtbl;
538 /*****************************************************************************
539 * IDirect3DResource8 implementation structure
541 struct IDirect3DResource8Impl
543 /* IUnknown fields */
544 ICOM_VFIELD(IDirect3DResource8);
545 DWORD ref;
547 /* IDirect3DResource8 fields */
548 IDirect3DDevice8Impl *Device;
549 D3DRESOURCETYPE ResourceType;
552 /* IUnknown: */
553 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
554 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
555 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
557 /* IDirect3DResource8: */
558 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
559 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
560 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
561 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
562 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
563 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
564 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
565 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
567 /* ---------------------- */
568 /* IDirect3DVertexBuffer8 */
569 /* ---------------------- */
571 /*****************************************************************************
572 * Predeclare the interface implementation structures
574 extern ICOM_VTABLE(IDirect3DVertexBuffer8) Direct3DVertexBuffer8_Vtbl;
576 /*****************************************************************************
577 * IDirect3DVertexBuffer8 implementation structure
579 struct IDirect3DVertexBuffer8Impl
581 /* IUnknown fields */
582 ICOM_VFIELD(IDirect3DVertexBuffer8);
583 DWORD ref;
585 /* IDirect3DResource8 fields */
586 IDirect3DDevice8Impl *Device;
587 D3DRESOURCETYPE ResourceType;
589 /* IDirect3DVertexBuffer8 fields */
590 BYTE *allocatedMemory;
591 D3DVERTEXBUFFER_DESC currentDesc;
594 /* IUnknown: */
595 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
596 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
597 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
599 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
600 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
601 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
602 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
603 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
604 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
605 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
606 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
607 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
609 /* IDirect3DVertexBuffer8: */
610 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
611 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
612 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
614 /* --------------------- */
615 /* IDirect3DIndexBuffer8 */
616 /* --------------------- */
618 /*****************************************************************************
619 * Predeclare the interface implementation structures
621 extern ICOM_VTABLE(IDirect3DIndexBuffer8) Direct3DIndexBuffer8_Vtbl;
623 /*****************************************************************************
624 * IDirect3DIndexBuffer8 implementation structure
626 struct IDirect3DIndexBuffer8Impl
628 /* IUnknown fields */
629 ICOM_VFIELD(IDirect3DIndexBuffer8);
630 DWORD ref;
632 /* IDirect3DResource8 fields */
633 IDirect3DDevice8Impl *Device;
634 D3DRESOURCETYPE ResourceType;
636 /* IDirect3DIndexBuffer8 fields */
637 void *allocatedMemory;
638 D3DINDEXBUFFER_DESC currentDesc;
641 /* IUnknown: */
642 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
643 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
644 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
646 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
647 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
648 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
649 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
650 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
651 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
652 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
653 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
654 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
656 /* IDirect3DIndexBuffer8: */
657 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
658 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
659 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
661 /* --------------------- */
662 /* IDirect3DBaseTexture8 */
663 /* --------------------- */
665 /*****************************************************************************
666 * Predeclare the interface implementation structures
668 extern ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl;
670 /*****************************************************************************
671 * IDirect3DBaseTexture8 implementation structure
673 struct IDirect3DBaseTexture8Impl
675 /* IUnknown fields */
676 ICOM_VFIELD(IDirect3DBaseTexture8);
677 DWORD ref;
679 /* IDirect3DResource8 fields */
680 IDirect3DDevice8Impl *Device;
681 D3DRESOURCETYPE ResourceType;
683 /* IDirect3DBaseTexture8 fields */
684 BOOL Dirty;
687 *BOOL isManaged;
688 *DWORD lod;
692 /* IUnknown: */
693 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
694 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
695 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
697 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
698 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
699 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
700 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
701 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
702 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
703 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
704 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
705 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
707 /* IDirect3DBaseTexture8: */
708 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
709 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
710 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
712 /* --------------------- */
713 /* IDirect3DCubeTexture8 */
714 /* --------------------- */
716 /*****************************************************************************
717 * Predeclare the interface implementation structures
719 extern ICOM_VTABLE(IDirect3DCubeTexture8) Direct3DCubeTexture8_Vtbl;
721 /*****************************************************************************
722 * IDirect3DCubeTexture8 implementation structure
724 struct IDirect3DCubeTexture8Impl
726 /* IUnknown fields */
727 ICOM_VFIELD(IDirect3DCubeTexture8);
728 DWORD ref;
730 /* IDirect3DResource8 fields */
731 IDirect3DDevice8Impl *Device;
732 D3DRESOURCETYPE ResourceType;
734 /* IDirect3DBaseTexture8 fields */
735 BOOL Dirty;
737 /* IDirect3DCubeTexture8 fields */
738 UINT edgeLength;
739 DWORD usage;
740 UINT levels;
741 D3DFORMAT format;
743 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
746 /* IUnknown: */
747 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
748 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
749 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
751 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
752 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
753 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
754 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
755 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
756 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
757 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
758 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
759 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
761 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
762 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
763 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
764 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
766 /* IDirect3DCubeTexture8 */
767 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface,UINT Level,D3DSURFACE_DESC *pDesc);
768 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,IDirect3DSurface8** ppCubeMapSurface);
769 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
770 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,UINT Level);
771 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface,D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect);
773 /* ----------------- */
774 /* IDirect3DTexture8 */
775 /* ----------------- */
777 /*****************************************************************************
778 * Predeclare the interface implementation structures
780 extern ICOM_VTABLE(IDirect3DTexture8) Direct3DTexture8_Vtbl;
782 /*****************************************************************************
783 * IDirect3DTexture8 implementation structure
785 struct IDirect3DTexture8Impl
787 /* IUnknown fields */
788 ICOM_VFIELD(IDirect3DTexture8);
789 DWORD ref;
791 /* IDirect3DResourc8 fields */
792 IDirect3DDevice8Impl *Device;
793 D3DRESOURCETYPE ResourceType;
795 /* IDirect3DBaseTexture8 fields */
796 BOOL Dirty;
798 /* IDirect3DTexture8 fields */
799 UINT width;
800 UINT height;
801 UINT levels;
802 DWORD usage;
803 D3DFORMAT format;
805 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
808 /* IUnknown: */
809 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
810 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
811 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
813 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
814 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
815 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
816 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
817 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
818 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
819 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
820 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
821 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
823 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
824 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
825 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
826 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
828 /* IDirect3DTexture8: */
829 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DSURFACE_DESC* pDesc);
830 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level,IDirect3DSurface8** ppSurfaceLevel);
831 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags);
832 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
833 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
835 /* ----------------------- */
836 /* IDirect3DVolumeTexture8 */
837 /* ----------------------- */
839 /*****************************************************************************
840 * Predeclare the interface implementation structures
842 extern ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl;
844 /*****************************************************************************
845 * IDirect3DVolumeTexture8 implementation structure
847 struct IDirect3DVolumeTexture8Impl
849 /* IUnknown fields */
850 ICOM_VFIELD(IDirect3DVolumeTexture8);
851 DWORD ref;
853 /* IDirect3DResource8 fields */
854 IDirect3DDevice8Impl *Device;
855 D3DRESOURCETYPE ResourceType;
857 /* IDirect3DBaseTexture8 fields */
858 BOOL Dirty;
860 /* IDirect3DVolumeTexture8 fields */
861 UINT width;
862 UINT height;
863 UINT depth;
864 UINT levels;
865 DWORD usage;
866 D3DFORMAT format;
868 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
871 /* IUnknown: */
872 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
873 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
874 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
876 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
877 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
878 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
879 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
880 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
881 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
882 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
883 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
884 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
886 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
887 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
888 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
889 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
891 /* IDirect3DVolumeTexture8: */
892 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc);
893 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,IDirect3DVolume8** ppVolumeLevel);
894 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DLOCKED_BOX* pLockedVolume,CONST D3DBOX* pBox,DWORD Flags);
895 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
896 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
898 /* ==============================================================================
899 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
900 ============================================================================== */
902 /* State Block for Begin/End/Capture/Create/Apply State Block */
903 /* Note: Very long winded but I do not believe gl Lists will */
904 /* resolve everything we need, so doing it manually for now */
905 typedef struct SAVEDSTATES {
906 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
907 BOOL Indices;
908 BOOL lights[MAX_ACTIVE_LIGHTS];
909 BOOL material;
910 BOOL stream_source[MAX_STREAMS];
911 BOOL textures[8];
912 BOOL transform[HIGHEST_TRANSFORMSTATE];
913 BOOL viewport;
914 BOOL vertexShader;
915 BOOL vertexShaderConstant;
916 BOOL vertexShaderDecl;
917 BOOL pixelShader;
918 BOOL renderstate[HIGHEST_RENDER_STATE];
919 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
920 BOOL clipplane[MAX_CLIPPLANES];
921 } SAVEDSTATES;
924 /* ----------------------- */
925 /* IDirect3DStateBlockImpl */
926 /* ----------------------- */
928 /*****************************************************************************
929 * Predeclare the interface implementation structures
931 /*extern ICOM_VTABLE(IDirect3DStateBlock9) Direct3DStateBlock9_Vtbl;*/
933 /*****************************************************************************
934 * IDirect3DStateBlock implementation structure
936 struct IDirect3DStateBlockImpl {
937 /* IUnknown fields */
938 /*ICOM_VFIELD(IDirect3DStateBlock9);*/
939 DWORD ref;
941 /* The device, to be replaced by a IDirect3DDeviceImpl */
942 IDirect3DDevice8Impl* device;
944 D3DSTATEBLOCKTYPE blockType;
946 SAVEDSTATES Changed;
947 SAVEDSTATES Set;
949 /* Light Enable */
950 BOOL lightEnable[MAX_ACTIVE_LIGHTS];
952 /* ClipPlane */
953 double clipplane[MAX_CLIPPLANES][4];
955 /* Stream Source */
956 UINT stream_stride[MAX_STREAMS];
957 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
959 /* Indices */
960 IDirect3DIndexBuffer8* pIndexData;
961 UINT baseVertexIndex;
963 /* Texture */
964 IDirect3DBaseTexture8 *textures[8];
965 int textureDimensions[8];
966 /* Texture State Stage */
967 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
969 /* Lights */
970 D3DLIGHT8 lights[MAX_ACTIVE_LIGHTS];
972 /* Material */
973 D3DMATERIAL8 material;
975 /* RenderState */
976 DWORD renderstate[HIGHEST_RENDER_STATE];
978 /* Transform */
979 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
981 /* ViewPort */
982 D3DVIEWPORT8 viewport;
984 /* Vertex Shader */
985 DWORD VertexShader;
987 /* Vertex Shader Declaration */
988 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
990 /* Pixel Shader */
991 DWORD PixelShader;
992 /* TODO: Pixel Shader Constant */
994 /* Indexed Vertex Blending */
995 D3DVERTEXBLENDFLAGS vertex_blend;
996 FLOAT tween_factor;
998 /* Vertex Shader Constant */
999 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1002 /* exported Interfaces */
1003 /* internal Interfaces */
1004 /* temporary internal Interfaces */
1005 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1006 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1007 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1008 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1009 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1010 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1011 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1013 /* ------------------------------------ */
1014 /* IDirect3DVertexShaderDeclarationImpl */
1015 /* ------------------------------------ */
1017 /*****************************************************************************
1018 * Predeclare the interface implementation structures
1020 /*extern ICOM_VTABLE(IDirect3DVertexShaderDeclaration9) Direct3DVertexShaderDeclaration9_Vtbl;*/
1022 /*****************************************************************************
1023 * IDirect3DVertexShaderDeclaration implementation structure
1025 struct IDirect3DVertexShaderDeclarationImpl {
1026 /* IUnknown fields */
1027 /*ICOM_VFIELD(IDirect3DVertexShaderDeclaration9);*/
1028 DWORD ref;
1030 /* The device, to be replaced by a IDirect3DDeviceImpl */
1031 IDirect3DDevice8Impl* device;
1033 /** precomputed fvf if simple declaration */
1034 DWORD fvf;
1035 /** dx8 compatible Declaration fields */
1036 DWORD* pDeclaration8;
1037 DWORD declaration8Length;
1040 /* exported Interfaces */
1041 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1042 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1043 /* internal Interfaces */
1044 /* temporary internal Interfaces */
1045 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1048 /* ------------------------- */
1049 /* IDirect3DVertexShaderImpl */
1050 /* ------------------------- */
1052 /*****************************************************************************
1053 * Predeclare the interface implementation structures
1055 /*extern ICOM_VTABLE(IDirect3DVertexShader9) Direct3DVertexShader9_Vtbl;*/
1057 /*****************************************************************************
1058 * IDirect3DVertexShader implementation structure
1060 struct IDirect3DVertexShaderImpl {
1061 /*ICOM_VFIELD(IDirect3DVertexShader9);*/
1062 DWORD ref;
1064 /* The device, to be replaced by a IDirect3DDeviceImpl */
1065 IDirect3DDevice8Impl* device;
1067 DWORD* function;
1068 UINT functionLength;
1069 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1070 DWORD version;
1071 /* run time datas */
1072 SHADERDATA8* data;
1073 VSHADERINPUTDATA8 input;
1074 VSHADEROUTPUTDATA8 output;
1077 /* exported Interfaces */
1078 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1079 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1080 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1081 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1082 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1083 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1084 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1085 /* internal Interfaces */
1086 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1087 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1088 /* temporary internal Interfaces */
1089 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1090 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInput(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, const void* vertexFirstStream, DWORD StartVertexIndex, DWORD idxDecal);
1092 /* ------------------------ */
1093 /* IDirect3DPixelShaderImpl */
1094 /* ------------------------ */
1096 /*****************************************************************************
1097 * Predeclare the interface implementation structures
1099 /*extern ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl;*/
1101 /*****************************************************************************
1102 * IDirect3DPixelShader implementation structure
1104 struct IDirect3DPixelShaderImpl {
1105 /*ICOM_VFIELD(IDirect3DPixelShader9);*/
1106 DWORD ref;
1108 /* The device, to be replaced by a IDirect3DDeviceImpl */
1109 IDirect3DDevice8Impl* device;
1111 /* TODO: Pixel Shader */
1112 CONST DWORD* function;
1113 UINT functionLength;
1114 DWORD version;
1115 /* run time datas */
1116 SHADERDATA8* data;
1119 /* exported Interfaces */
1120 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1121 /* internal Interfaces */
1122 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1126 * Internals functions
1128 * to see how not defined it here
1130 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage);
1131 SHORT bytesPerPixel(D3DFORMAT fmt);
1132 GLint fmt2glintFmt(D3DFORMAT fmt);
1133 GLenum fmt2glFmt(D3DFORMAT fmt);
1134 DWORD fmt2glType(D3DFORMAT fmt);
1137 * Internals debug functions
1139 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1140 const char* debug_d3dusage(DWORD usage);
1141 const char* debug_d3dformat(D3DFORMAT fmt);
1142 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1144 #endif /* __WINE_D3DX8_PRIVATE_H */