Implement the use of PBuffers for offscreen textures.
[wine/wine64.git] / libs / port / Makefile.in
blobb61e7c73b4a81d132f5657c95f90fee2e8b8130b
1 DEFS = -D__WINESRC__
2 DLLFLAGS = @DLLFLAGS@
3 TOPSRCDIR = @top_srcdir@
4 TOPOBJDIR = ../..
5 SRCDIR = @srcdir@
6 VPATH = @srcdir@
7 MODULE = libwine_port.a
9 C_SRCS = \
10 ffs.c \
11 fstatvfs.c \
12 futimes.c \
13 getopt.c \
14 getopt1.c \
15 getpagesize.c \
16 gettid.c \
17 interlocked.c \
18 lstat.c \
19 memcpy_unaligned.c \
20 memmove.c \
21 mkstemps.c \
22 pread.c \
23 pwrite.c \
24 readlink.c \
25 sigsetjmp.c \
26 spawn.c \
27 statvfs.c \
28 strcasecmp.c \
29 strerror.c \
30 strncasecmp.c \
31 usleep.c
33 all: $(MODULE)
35 @MAKE_RULES@
37 $(MODULE): $(OBJS) Makefile.in
38 $(RM) $@
39 $(AR) $@ $(OBJS)
40 $(RANLIB) $@
42 ### Dependencies: