2 * Various storage structures (pool allocation, vector, hash table)
4 * Copyright (C) 1993, Eric Youngdale.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #include "wine/debug.h"
28 #include "dbghelp_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(dbghelp
);
37 struct pool_arena
* next
;
41 void pool_init(struct pool
* a
, unsigned arena_size
)
43 a
->arena_size
= arena_size
;
47 void pool_destroy(struct pool
* pool
)
49 struct pool_arena
* arena
;
50 struct pool_arena
* next
;
53 unsigned alloc
, used
, num
;
55 alloc
= used
= num
= 0;
59 alloc
+= pool
->arena_size
;
60 used
+= arena
->current
- (char*)arena
;
64 if (alloc
== 0) alloc
= 1; /* avoid division by zero */
65 FIXME("STATS: pool %p has allocated %u kbytes, used %u kbytes in %u arenas,\n"
66 "\t\t\t\tnon-allocation ratio: %.2f%%\n",
67 pool
, alloc
>> 10, used
>> 10, num
, 100.0 - (float)used
/ (float)alloc
* 100.0);
74 HeapFree(GetProcessHeap(), 0, arena
);
80 void* pool_alloc(struct pool
* pool
, unsigned len
)
82 struct pool_arena
* arena
;
85 len
= (len
+ 3) & ~3; /* round up size on DWORD boundary */
86 assert(sizeof(struct pool_arena
) + len
<= pool
->arena_size
&& len
);
88 for (arena
= pool
->first
; arena
; arena
= arena
->next
)
90 if ((char*)arena
+ pool
->arena_size
- arena
->current
>= len
)
93 arena
->current
+= len
;
98 arena
= HeapAlloc(GetProcessHeap(), 0, pool
->arena_size
);
99 if (!arena
) {ERR("OOM\n");return NULL
;}
101 ret
= (char*)arena
+ sizeof(*arena
);
102 arena
->next
= pool
->first
;
104 arena
->current
= (char*)ret
+ len
;
108 char* pool_strdup(struct pool
* pool
, const char* str
)
111 if ((ret
= pool_alloc(pool
, strlen(str
) + 1))) strcpy(ret
, str
);
115 void vector_init(struct vector
* v
, unsigned esz
, unsigned bucket_sz
)
118 /* align size on DWORD boundaries */
119 v
->elt_size
= (esz
+ 3) & ~3;
122 case 2: v
->shift
= 1; break;
123 case 4: v
->shift
= 2; break;
124 case 8: v
->shift
= 3; break;
125 case 16: v
->shift
= 4; break;
126 case 32: v
->shift
= 5; break;
127 case 64: v
->shift
= 6; break;
128 case 128: v
->shift
= 7; break;
129 case 256: v
->shift
= 8; break;
130 case 512: v
->shift
= 9; break;
131 case 1024: v
->shift
= 10; break;
135 v
->buckets_allocated
= 0;
139 unsigned vector_length(const struct vector
* v
)
144 void* vector_at(const struct vector
* v
, unsigned pos
)
148 if (pos
>= v
->num_elts
) return NULL
;
149 o
= pos
& ((1 << v
->shift
) - 1);
150 return (char*)v
->buckets
[pos
>> v
->shift
] + o
* v
->elt_size
;
153 void* vector_add(struct vector
* v
, struct pool
* pool
)
155 unsigned ncurr
= v
->num_elts
++;
157 /* check that we don't wrap around */
158 assert(v
->num_elts
> ncurr
);
159 if (ncurr
== (v
->num_buckets
<< v
->shift
))
161 if(v
->num_buckets
== v
->buckets_allocated
)
163 /* Double the bucket cache, so it scales well with big vectors.*/
164 unsigned new_reserved
;
167 new_reserved
= 2*v
->buckets_allocated
;
168 if(new_reserved
== 0) new_reserved
= 1;
170 /* Don't even try to resize memory.
171 Pool datastructure is very inefficient with reallocs. */
172 new = pool_alloc(pool
, new_reserved
* sizeof(void*));
173 memcpy(new, v
->buckets
, v
->buckets_allocated
* sizeof(void*));
175 v
->buckets_allocated
= new_reserved
;
177 v
->buckets
[v
->num_buckets
] = pool_alloc(pool
, v
->elt_size
<< v
->shift
);
178 return v
->buckets
[v
->num_buckets
++];
180 return vector_at(v
, ncurr
);
183 /* We construct the sparse array as two vectors (of equal size)
184 * The first vector (key2index) is the lookup table between the key and
185 * an index in the second vector (elements)
186 * When inserting an element, it's always appended in second vector (and
187 * never moved in memory later on), only the first vector is reordered
195 void sparse_array_init(struct sparse_array
* sa
, unsigned elt_sz
, unsigned bucket_sz
)
197 vector_init(&sa
->key2index
, sizeof(struct key2index
), bucket_sz
);
198 vector_init(&sa
->elements
, elt_sz
, bucket_sz
);
201 /******************************************************************
202 * sparse_array_lookup
204 * Returns the first index which key is >= at passed key
206 static struct key2index
* sparse_array_lookup(const struct sparse_array
* sa
,
207 unsigned long key
, unsigned* idx
)
209 struct key2index
* pk2i
;
212 if (!sa
->elements
.num_elts
)
217 high
= sa
->elements
.num_elts
;
218 pk2i
= vector_at(&sa
->key2index
, high
- 1);
224 if (pk2i
->key
== key
)
230 pk2i
= vector_at(&sa
->key2index
, low
);
231 if (pk2i
->key
>= key
)
236 /* now we have: sa(lowest key) < key < sa(highest key) */
239 *idx
= (low
+ high
) / 2;
240 pk2i
= vector_at(&sa
->key2index
, *idx
);
241 if (pk2i
->key
> key
) high
= *idx
;
242 else if (pk2i
->key
< key
) low
= *idx
+ 1;
245 /* binary search could return exact item, we search for highest one
249 pk2i
= vector_at(&sa
->key2index
, ++(*idx
));
253 void* sparse_array_find(const struct sparse_array
* sa
, unsigned long key
)
256 struct key2index
* pk2i
;
258 if ((pk2i
= sparse_array_lookup(sa
, key
, &idx
)) && pk2i
->key
== key
)
259 return vector_at(&sa
->elements
, pk2i
->index
);
263 void* sparse_array_add(struct sparse_array
* sa
, unsigned long key
,
267 struct key2index
* pk2i
;
268 struct key2index
* to
;
270 pk2i
= sparse_array_lookup(sa
, key
, &idx
);
271 if (pk2i
&& pk2i
->key
== key
)
273 FIXME("re adding an existing key\n");
276 to
= vector_add(&sa
->key2index
, pool
);
279 /* we need to shift vector's content... */
280 /* let's do it brute force... (FIXME) */
281 assert(sa
->key2index
.num_elts
>= 2);
282 for (i
= sa
->key2index
.num_elts
- 1; i
> idx
; i
--)
284 pk2i
= vector_at(&sa
->key2index
, i
- 1);
291 to
->index
= sa
->elements
.num_elts
;
293 return vector_add(&sa
->elements
, pool
);
296 unsigned sparse_array_length(const struct sparse_array
* sa
)
298 return sa
->elements
.num_elts
;
301 unsigned hash_table_hash(const char* name
, unsigned num_buckets
)
307 hash
+= (hash
<< 10);
311 hash
^= (hash
>> 11);
312 hash
+= (hash
<< 15);
313 return hash
% num_buckets
;
316 void hash_table_init(struct pool
* pool
, struct hash_table
* ht
, unsigned num_buckets
)
319 ht
->num_buckets
= num_buckets
;
324 void hash_table_destroy(struct hash_table
* ht
)
326 #if defined(USE_STATS)
329 unsigned min
= 0xffffffff, max
= 0, sq
= 0;
330 struct hash_table_elt
* elt
;
331 double mean
, variance
;
333 for (i
= 0; i
< ht
->num_buckets
; i
++)
335 for (len
= 0, elt
= ht
->buckets
[i
]; elt
; elt
= elt
->next
) len
++;
336 if (len
< min
) min
= len
;
337 if (len
> max
) max
= len
;
340 mean
= (double)ht
->num_elts
/ ht
->num_buckets
;
341 variance
= (double)sq
/ ht
->num_buckets
- mean
* mean
;
342 FIXME("STATS: elts[num:%-4u size:%u mean:%f] buckets[min:%-4u variance:%+f max:%-4u]\n",
343 ht
->num_elts
, ht
->num_buckets
, mean
, min
, variance
, max
);
345 for (i
= 0; i
< ht
->num_buckets
; i
++)
347 for (len
= 0, elt
= ht
->buckets
[i
]; elt
; elt
= elt
->next
) len
++;
350 FIXME("Longuest bucket:\n");
351 for (elt
= ht
->buckets
[i
]; elt
; elt
= elt
->next
)
352 FIXME("\t%s\n", elt
->name
);
361 void hash_table_add(struct hash_table
* ht
, struct hash_table_elt
* elt
)
363 unsigned hash
= hash_table_hash(elt
->name
, ht
->num_buckets
);
364 struct hash_table_elt
** p
;
368 ht
->buckets
= pool_alloc(ht
->pool
, ht
->num_buckets
* sizeof(struct hash_table_elt
*));
370 memset(ht
->buckets
, 0, ht
->num_buckets
* sizeof(struct hash_table_elt
*));
373 /* in some cases, we need to get back the symbols of same name in the order
374 * in which they've been inserted. So insert new elements at the end of the list.
376 for (p
= &ht
->buckets
[hash
]; *p
; p
= &((*p
)->next
));
382 void* hash_table_find(const struct hash_table
* ht
, const char* name
)
384 unsigned hash
= hash_table_hash(name
, ht
->num_buckets
);
385 struct hash_table_elt
* elt
;
387 if(!ht
->buckets
) return NULL
;
389 for (elt
= ht
->buckets
[hash
]; elt
; elt
= elt
->next
)
390 if (!strcmp(name
, elt
->name
)) return elt
;
394 void hash_table_iter_init(const struct hash_table
* ht
,
395 struct hash_table_iter
* hti
, const char* name
)
400 hti
->last
= hash_table_hash(name
, ht
->num_buckets
);
401 hti
->index
= hti
->last
- 1;
405 hti
->last
= ht
->num_buckets
- 1;
411 void* hash_table_iter_up(struct hash_table_iter
* hti
)
413 if(!hti
->ht
->buckets
) return NULL
;
415 if (hti
->element
) hti
->element
= hti
->element
->next
;
416 while (!hti
->element
&& hti
->index
< hti
->last
)
417 hti
->element
= hti
->ht
->buckets
[++hti
->index
];