2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
40 #include "wined3d_private_types.h"
41 #include "wine/wined3d_interface.h"
42 #include "wine/wined3d_caps.h"
43 #include "wine/wined3d_gl.h"
44 #include "wine/list.h"
46 /* Hash table functions */
47 typedef unsigned int (hash_function_t
)(void *key
);
48 typedef BOOL (compare_function_t
)(void *keya
, void *keyb
);
58 hash_function_t
*hash_function
;
59 compare_function_t
*compare_function
;
61 unsigned int bucket_count
;
62 hash_table_entry_t
*entries
;
63 unsigned int entry_count
;
64 struct list free_entries
;
66 unsigned int grow_size
;
67 unsigned int shrink_size
;
70 hash_table_t
*hash_table_create(hash_function_t
*hash_function
, compare_function_t
*compare_function
);
71 void hash_table_destroy(hash_table_t
*table
);
72 void *hash_table_get(hash_table_t
*table
, void *key
);
73 void hash_table_put(hash_table_t
*table
, void *key
, void *value
);
74 void hash_table_remove(hash_table_t
*table
, void *key
);
77 #define MAX_PALETTES 256
78 #define MAX_STREAMS 16
79 #define MAX_TEXTURES 8
80 #define MAX_FRAGMENT_SAMPLERS 16
81 #define MAX_VERTEX_SAMPLERS 4
82 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
83 #define MAX_ACTIVE_LIGHTS 8
84 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
85 #define MAX_LEVELS 256
87 #define MAX_CONST_I 16
88 #define MAX_CONST_B 16
90 /* Used for CreateStateBlock */
91 #define NUM_SAVEDPIXELSTATES_R 35
92 #define NUM_SAVEDPIXELSTATES_T 18
93 #define NUM_SAVEDPIXELSTATES_S 12
94 #define NUM_SAVEDVERTEXSTATES_R 34
95 #define NUM_SAVEDVERTEXSTATES_T 2
96 #define NUM_SAVEDVERTEXSTATES_S 1
98 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
99 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
100 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
101 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
102 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
103 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
105 typedef enum _WINELOOKUP
{
106 WINELOOKUP_WARPPARAM
= 0,
107 WINELOOKUP_MAGFILTER
= 1,
111 extern int minLookup
[MAX_LOOKUPS
];
112 extern int maxLookup
[MAX_LOOKUPS
];
113 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
115 extern DWORD minMipLookup
[WINED3DTEXF_ANISOTROPIC
+ 1][WINED3DTEXF_LINEAR
+ 1];
117 void init_type_lookup(WineD3D_GL_Info
*gl_info
);
118 #define WINED3D_ATR_TYPE(type) GLINFO_LOCATION.glTypeLookup[type].d3dType
119 #define WINED3D_ATR_SIZE(type) GLINFO_LOCATION.glTypeLookup[type].size
120 #define WINED3D_ATR_GLTYPE(type) GLINFO_LOCATION.glTypeLookup[type].glType
121 #define WINED3D_ATR_NORMALIZED(type) GLINFO_LOCATION.glTypeLookup[type].normalized
122 #define WINED3D_ATR_TYPESIZE(type) GLINFO_LOCATION.glTypeLookup[type].typesize
124 /* The following functions convert 16 bit floats in the FLOAT16 data type
125 * to standard C floats and vice versa. They do not depend on the encoding
126 * of the C float, so they are platform independent, but slow. On x86 and
127 * other IEEE 754 compliant platforms the conversion can be accelerated with
128 * bitshifting the exponent and mantissa. There are also some SSE-based
129 * assembly routines out there
131 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
133 static inline float float_16_to_32(const unsigned short *in
) {
134 const unsigned short s
= ((*in
) & 0x8000);
135 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
136 const unsigned short m
= (*in
) & 0x3FF;
137 const float sgn
= (s
? -1.0 : 1.0);
140 if(m
== 0) return sgn
* 0.0; /* +0.0 or -0.0 */
141 else return sgn
* pow(2, -14.0) * ( (float) m
/ 1024.0);
143 return sgn
* pow(2, (float) e
-15.0) * (1.0 + ((float) m
/ 1024.0));
145 if(m
== 0) return sgn
/ 0.0; /* +INF / -INF */
146 else return 0.0 / 0.0; /* NAN */
150 static inline unsigned short float_32_to_16(const float *in
) {
152 float tmp
= fabs(*in
);
153 unsigned int mantissa
;
156 /* Deal with special numbers */
157 if(*in
== 0.0) return 0x0000;
158 if(isnan(*in
)) return 0x7C01;
159 if(isinf(*in
)) return (*in
< 0.0 ? 0xFC00 : 0x7c00);
161 if(tmp
< pow(2, 10)) {
166 }while(tmp
< pow(2, 10));
167 } else if(tmp
>= pow(2, 11)) {
172 }while(tmp
>= pow(2, 11));
175 mantissa
= (unsigned int) tmp
;
176 if(tmp
- mantissa
>= 0.5) mantissa
++; /* round to nearest, away from zero */
178 exp
+= 10; /* Normalize the mantissa */
179 exp
+= 15; /* Exponent is encoded with excess 15 */
181 if(exp
> 30) { /* too big */
182 ret
= 0x7c00; /* INF */
183 } else if(exp
<= 0) {
184 /* exp == 0: Non-normalized mantissa. Returns 0x0000 (=0.0) for too small numbers */
186 mantissa
= mantissa
>> 1;
189 ret
= mantissa
& 0x3ff;
191 ret
= (exp
<< 10) | (mantissa
& 0x3ff);
194 ret
|= ((*in
< 0.0 ? 1 : 0) << 15); /* Add the sign */
214 #define ORM_BACKBUFFER 0
215 #define ORM_PBUFFER 1
219 #define SHADER_GLSL 2
220 #define SHADER_NONE 3
222 #define RTL_DISABLE -1
224 #define RTL_READDRAW 1
225 #define RTL_READTEX 2
226 #define RTL_TEXDRAW 3
229 /* NOTE: When adding fields to this structure, make sure to update the default
230 * values in wined3d_main.c as well. */
231 typedef struct wined3d_settings_s
{
232 /* vertex and pixel shader modes */
236 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
237 we should use it. However, until it's fully implemented, we'll leave it as a registry
238 setting for developers. */
240 int offscreen_rendering_mode
;
241 int rendertargetlock_mode
;
242 /* Memory tracking and object counting */
243 unsigned int emulated_textureram
;
245 } wined3d_settings_t
;
247 extern wined3d_settings_t wined3d_settings
;
249 /* Shader backends */
250 struct SHADER_OPCODE_ARG
;
253 void (*shader_select
)(IWineD3DDevice
*iface
, BOOL usePS
, BOOL useVS
);
254 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
);
255 void (*shader_destroy_depth_blt
)(IWineD3DDevice
*iface
);
256 void (*shader_load_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
257 void (*shader_cleanup
)(IWineD3DDevice
*iface
);
258 void (*shader_color_correction
)(struct SHADER_OPCODE_ARG
*arg
);
259 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
260 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
261 void (*shader_free_private
)(IWineD3DDevice
*iface
);
262 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
263 const struct StateEntry
*StateTable
;
266 extern const shader_backend_t glsl_shader_backend
;
267 extern const shader_backend_t arb_program_shader_backend
;
268 extern const shader_backend_t none_shader_backend
;
270 /* GLSL shader private data */
271 struct shader_glsl_priv
{
272 GLhandleARB depth_blt_glsl_program_id
;
275 /* ARB_program_shader private data */
276 struct shader_arb_priv
{
277 GLuint depth_blt_vprogram_id
;
278 GLuint depth_blt_fprogram_id
;
283 extern void (*wine_tsx11_lock_ptr
)(void);
284 extern void (*wine_tsx11_unlock_ptr
)(void);
286 /* As GLX relies on X, this is needed */
290 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
291 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
293 #define ENTER_GL() wine_tsx11_lock_ptr()
294 #define LEAVE_GL() wine_tsx11_unlock_ptr()
297 /*****************************************************************************
301 /* GL related defines */
302 /* ------------------ */
303 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
304 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
305 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
306 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
308 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
309 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
310 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
311 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
313 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
314 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
315 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
316 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
318 #define D3DCOLORTOGLFLOAT4(dw, vec) \
319 (vec)[0] = D3DCOLOR_R(dw); \
320 (vec)[1] = D3DCOLOR_G(dw); \
321 (vec)[2] = D3DCOLOR_B(dw); \
322 (vec)[3] = D3DCOLOR_A(dw);
324 /* DirectX Device Limits */
325 /* --------------------- */
326 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
328 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
329 See MaxStreams in MSDN under GetDeviceCaps */
330 /* Maximum number of constants provided to the shaders */
331 #define HIGHEST_TRANSFORMSTATE 512
332 /* Highest value in WINED3DTRANSFORMSTATETYPE */
333 #define MAX_PALETTES 256
335 /* Checking of API calls */
336 /* --------------------- */
337 #define checkGLcall(A) \
339 GLint err = glGetError(); \
340 if (err == GL_NO_ERROR) { \
341 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
344 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
345 debug_glerror(err), err, A, __FILE__, __LINE__); \
346 err = glGetError(); \
347 } while (err != GL_NO_ERROR); \
350 /* Trace routines / diagnostics */
351 /* ---------------------------- */
353 /* Dump out a matrix and copy it */
354 #define conv_mat(mat,gl_mat) \
356 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
357 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
358 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
359 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
360 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
363 /* Macro to dump out the current state of the light chain */
364 #define DUMP_LIGHT_CHAIN() \
366 PLIGHTINFOEL *el = This->stateBlock->lights;\
368 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
373 /* Trace vector and strided data information */
374 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
375 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d, vbo %d, stream %u)\n", \
376 sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType, sd->u.s.name.VBO, sd->u.s.name.streamNo);
378 /* Defines used for optimizations */
380 /* Only reapply what is necessary */
381 #define REAPPLY_ALPHAOP 0x0001
382 #define REAPPLY_ALL 0xFFFF
384 /* Advance declaration of structures to satisfy compiler */
385 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
386 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
387 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
388 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
390 /* Global variables */
391 extern const float identity
[16];
393 /*****************************************************************************
394 * Compilable extra diagnostics
397 /* Trace information per-vertex: (extremely high amount of trace) */
398 #if 0 /* NOTE: Must be 0 in cvs */
399 # define VTRACE(A) TRACE A
404 /* Checking of per-vertex related GL calls */
405 /* --------------------- */
406 #define vcheckGLcall(A) \
408 GLint err = glGetError(); \
409 if (err == GL_NO_ERROR) { \
410 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
413 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
414 debug_glerror(err), err, A, __FILE__, __LINE__); \
415 err = glGetError(); \
416 } while (err != GL_NO_ERROR); \
419 /* TODO: Confirm each of these works when wined3d move completed */
420 #if 0 /* NOTE: Must be 0 in cvs */
421 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
422 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
423 is enabled, and if it doesn't exist it is disabled. */
424 # define FRAME_DEBUGGING
425 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
426 the file is deleted */
427 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
428 # define SINGLE_FRAME_DEBUGGING
430 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
431 It can only be enabled when FRAME_DEBUGGING is also enabled
432 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
434 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
435 # define SHOW_FRAME_MAKEUP 1
437 /* The following, when enabled, lets you see the makeup of the all the textures used during each
438 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
439 The contents of the textures assigned to each stage are written into
440 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
441 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
442 # define SHOW_TEXTURE_MAKEUP 0
445 extern BOOL isDumpingFrames
;
446 extern LONG primCounter
;
449 /*****************************************************************************
453 /* Routine common to the draw primitive and draw indexed primitive routines */
454 void drawPrimitive(IWineD3DDevice
*iface
,
458 long StartVertexIndex
,
459 UINT numberOfVertices
,
465 void primitiveDeclarationConvertToStridedData(
466 IWineD3DDevice
*iface
,
467 BOOL useVertexShaderFunction
,
468 WineDirect3DVertexStridedData
*strided
,
471 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
473 typedef void (*glAttribFunc
)(void *data
);
474 typedef void (*glTexAttribFunc
)(GLuint unit
, void *data
);
475 extern glAttribFunc position_funcs
[WINED3DDECLTYPE_UNUSED
];
476 extern glAttribFunc diffuse_funcs
[WINED3DDECLTYPE_UNUSED
];
477 extern glAttribFunc specular_funcs
[WINED3DDECLTYPE_UNUSED
];
478 extern glAttribFunc normal_funcs
[WINED3DDECLTYPE_UNUSED
];
482 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
483 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
485 void depth_copy(IWineD3DDevice
*iface
);
487 /* Routines and structures related to state management */
488 typedef struct WineD3DContext WineD3DContext
;
489 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, WineD3DContext
*ctx
);
491 #define STATE_RENDER(a) (a)
492 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
494 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + (stage) * WINED3D_HIGHEST_TEXTURE_STATE + (num))
495 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
497 /* + 1 because samplers start with 0 */
498 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
499 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
501 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
502 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
504 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
505 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
507 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
508 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
509 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
510 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
512 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
513 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
515 #define STATE_VSHADER (STATE_VDECL + 1)
516 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
518 #define STATE_VIEWPORT (STATE_VSHADER + 1)
519 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
521 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
522 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
523 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
524 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
526 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
527 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
529 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
530 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
532 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
533 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
535 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
537 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
539 #define STATE_HIGHEST (STATE_FRONTFACE)
543 DWORD representative
;
544 APPLYSTATEFUNC apply
;
547 /* "Base" state table */
548 extern const struct StateEntry FFPStateTable
[];
550 /* The new context manager that should deal with onscreen and offscreen rendering */
551 struct WineD3DContext
{
552 /* State dirtification
553 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
554 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
555 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
556 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
558 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
559 DWORD numDirtyEntries
;
560 DWORD isStateDirty
[STATE_HIGHEST
/32 + 1]; /* Bitmap to find out quickly if a state is dirty */
562 IWineD3DSurface
*surface
;
563 DWORD tid
; /* Thread ID which owns this context at the moment */
565 /* Stores some information about the context state for optimization */
566 GLint last_draw_buffer
;
567 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
568 BOOL last_was_pshader
;
569 BOOL last_was_vshader
;
570 BOOL last_was_foggy_shader
;
571 BOOL namedArraysLoaded
, numberedArraysLoaded
;
572 BOOL lastWasPow2Texture
[MAX_TEXTURES
];
573 GLenum tracking_parm
; /* Which source is tracking current colour */
574 unsigned char num_untracked_materials
;
575 GLenum untracked_materials
[2];
576 BOOL last_was_blit
, last_was_ckey
;
577 char texShaderBumpMap
;
580 char *vshader_const_dirty
, *pshader_const_dirty
;
582 /* The actual opengl context */
590 typedef enum ContextUsage
{
591 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
592 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
593 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
594 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
597 void ActivateContext(IWineD3DDeviceImpl
*device
, IWineD3DSurface
*target
, ContextUsage usage
);
598 WineD3DContext
*CreateContext(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
, BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*pPresentParms
);
599 void DestroyContext(IWineD3DDeviceImpl
*This
, WineD3DContext
*context
);
600 void apply_fbo_state(IWineD3DDevice
*iface
);
602 /* Macros for doing basic GPU detection based on opengl capabilities */
603 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
604 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
605 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
606 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
608 /* Default callbacks for implicit object destruction */
609 extern ULONG WINAPI
D3DCB_DefaultDestroySurface(IWineD3DSurface
*pSurface
);
611 extern ULONG WINAPI
D3DCB_DefaultDestroyVolume(IWineD3DVolume
*pSurface
);
613 /*****************************************************************************
614 * Internal representation of a light
616 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
617 struct PLIGHTINFOEL
{
618 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
625 /* Converted parms to speed up swapping lights */
634 /* The default light parameters */
635 extern const WINED3DLIGHT WINED3D_default_light
;
637 typedef struct WineD3D_PixelFormat
639 int iPixelFormat
; /* WGL pixel format */
640 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
641 int redSize
, greenSize
, blueSize
, alphaSize
;
642 int depthSize
, stencilSize
;
644 BOOL pbufferDrawable
;
645 } WineD3D_PixelFormat
;
647 /* The adapter structure */
648 typedef struct GLPixelFormatDesc GLPixelFormatDesc
;
649 struct WineD3DAdapter
653 WineD3D_GL_Info gl_info
;
655 const char *description
;
656 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
658 WineD3D_PixelFormat
*cfgs
;
659 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
660 unsigned int UsedTextureRam
;
663 extern BOOL
InitAdapters(void);
664 extern BOOL
initPixelFormats(WineD3D_GL_Info
*gl_info
);
665 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
);
667 /*****************************************************************************
668 * High order patch management
670 struct WineD3DRectPatch
674 WineDirect3DVertexStridedData strided
;
675 WINED3DRECTPATCH_INFO RectPatchInfo
;
677 char has_normals
, has_texcoords
;
681 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
);
683 /*****************************************************************************
684 * IWineD3D implementation structure
686 typedef struct IWineD3DImpl
688 /* IUnknown fields */
689 const IWineD3DVtbl
*lpVtbl
;
690 LONG ref
; /* Note: Ref counting not required */
692 /* WineD3D Information */
697 extern const IWineD3DVtbl IWineD3D_Vtbl
;
699 /* TODO: setup some flags in the registry to enable, disable pbuffer support
700 (since it will break quite a few things until contexts are managed properly!) */
701 extern BOOL pbuffer_support
;
702 /* allocate one pbuffer per surface */
703 extern BOOL pbuffer_per_surface
;
705 /* A helper function that dumps a resource list */
706 void dumpResources(struct list
*list
);
708 /*****************************************************************************
709 * IWineD3DDevice implementation structure
711 struct IWineD3DDeviceImpl
713 /* IUnknown fields */
714 const IWineD3DDeviceVtbl
*lpVtbl
;
715 LONG ref
; /* Note: Ref counting not required */
717 /* WineD3D Information */
720 struct WineD3DAdapter
*adapter
;
722 /* Window styles to restore when switching fullscreen mode */
726 /* X and GL Information */
727 GLint maxConcurrentLights
;
728 GLenum offscreenBuffer
;
730 /* Selected capabilities */
731 int vs_selected_mode
;
732 int ps_selected_mode
;
733 const shader_backend_t
*shader_backend
;
734 hash_table_t
*glsl_program_lookup
;
738 BOOL view_ident
; /* true iff view matrix is identity */
740 BOOL vertexBlendUsed
; /* To avoid needless setting of the blend matrices */
741 unsigned char surface_alignment
; /* Line Alignment of surfaces */
743 /* State block related */
744 BOOL isRecordingState
;
745 IWineD3DStateBlockImpl
*stateBlock
;
746 IWineD3DStateBlockImpl
*updateStateBlock
;
749 /* Internal use fields */
750 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
752 WINED3DDEVTYPE devType
;
754 IWineD3DSwapChain
**swapchains
;
755 UINT NumberOfSwapChains
;
757 struct list resources
; /* a linked list to track resources created by the device */
758 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
759 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
761 /* Render Target Support */
762 IWineD3DSurface
**render_targets
;
763 IWineD3DSurface
*auto_depth_stencil_buffer
;
764 IWineD3DSurface
**fbo_color_attachments
;
765 IWineD3DSurface
*fbo_depth_attachment
;
767 IWineD3DSurface
*stencilBufferTarget
;
769 /* Caches to avoid unneeded context changes */
770 IWineD3DSurface
*lastActiveRenderTarget
;
771 IWineD3DSwapChain
*lastActiveSwapChain
;
773 /* palettes texture management */
774 PALETTEENTRY palettes
[MAX_PALETTES
][256];
776 UINT paletteConversionShader
;
778 /* For rendering to a texture using glCopyTexImage */
779 BOOL render_offscreen
;
780 WINED3D_DEPTHCOPYSTATE depth_copy_state
;
784 GLenum
*draw_buffers
;
785 GLuint depth_blt_texture
;
787 /* Cursor management */
793 UINT cursorWidth
, cursorHeight
;
794 GLuint cursorTexture
;
795 BOOL haveHardwareCursor
;
796 HCURSOR hardwareCursor
;
798 /* The Wine logo surface */
799 IWineD3DSurface
*logo_surface
;
801 /* Textures for when no other textures are mapped */
802 UINT dummyTextureName
[MAX_TEXTURES
];
804 /* Debug stream management */
807 /* Device state management */
809 BOOL d3d_initialized
;
811 /* A flag to check for proper BeginScene / EndScene call pairs */
814 /* process vertex shaders using software or hardware */
815 BOOL softwareVertexProcessing
;
817 /* DirectDraw stuff */
819 IWineD3DSurface
*ddraw_primary
;
820 DWORD ddraw_width
, ddraw_height
;
821 WINED3DFORMAT ddraw_format
;
822 BOOL ddraw_fullscreen
;
824 /* Final position fixup constant */
827 /* With register combiners we can skip junk texture stages */
828 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
829 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
830 BOOL fixed_function_usage_map
[MAX_TEXTURES
];
832 /* Stream source management */
833 WineDirect3DVertexStridedData strided_streams
;
834 WineDirect3DVertexStridedData
*up_strided
;
835 BOOL useDrawStridedSlow
;
838 /* Context management */
839 WineD3DContext
**contexts
; /* Dynamic array containing pointers to context structures */
840 WineD3DContext
*activeContext
;
843 WineD3DContext
*pbufferContext
; /* The context that has a pbuffer as drawable */
844 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
846 /* High level patch management */
847 #define PATCHMAP_SIZE 43
848 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
849 struct list patches
[PATCHMAP_SIZE
];
850 struct WineD3DRectPatch
*currentPatch
;
853 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
, IWineD3DDevice_DirtyConst_Vtbl
;
855 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
856 CONST WINED3DRECT
* pRects
, DWORD Flags
, WINED3DCOLOR Color
,
857 float Z
, DWORD Stencil
);
858 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
);
859 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
);
860 static inline BOOL
isStateDirty(WineD3DContext
*context
, DWORD state
) {
861 DWORD idx
= state
>> 5;
862 BYTE shift
= state
& 0x1f;
863 return context
->isStateDirty
[idx
] & (1 << shift
);
866 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
867 typedef struct PrivateData
872 DWORD flags
; /* DDSPD_* */
873 DWORD uniqueness_value
;
884 /*****************************************************************************
885 * IWineD3DResource implementation structure
887 typedef struct IWineD3DResourceClass
889 /* IUnknown fields */
890 LONG ref
; /* Note: Ref counting not required */
892 /* WineD3DResource Information */
894 WINED3DRESOURCETYPE resourceType
;
895 IWineD3DDeviceImpl
*wineD3DDevice
;
899 WINED3DFORMAT format
;
900 BYTE
*allocatedMemory
; /* Pointer to the real data location */
901 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
902 struct list privateData
;
903 struct list resource_list_entry
;
905 } IWineD3DResourceClass
;
907 typedef struct IWineD3DResourceImpl
909 /* IUnknown & WineD3DResource Information */
910 const IWineD3DResourceVtbl
*lpVtbl
;
911 IWineD3DResourceClass resource
;
912 } IWineD3DResourceImpl
;
914 /* Tests show that the start address of resources is 32 byte aligned */
915 #define RESOURCE_ALIGNMENT 32
917 /*****************************************************************************
918 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
920 enum vbo_conversion_type
{
924 CONV_FLOAT16_2
= 3 /* Also handles FLOAT16_4 */
926 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
927 * fixed function semantics as D3DCOLOR or FLOAT16
931 typedef struct IWineD3DVertexBufferImpl
933 /* IUnknown & WineD3DResource Information */
934 const IWineD3DVertexBufferVtbl
*lpVtbl
;
935 IWineD3DResourceClass resource
;
937 /* WineD3DVertexBuffer specifics */
940 /* Vertex buffer object support */
947 UINT dirtystart
, dirtyend
;
950 LONG declChanges
, draws
;
951 /* Last description of the buffer */
952 DWORD stride
; /* 0 if no conversion */
953 enum vbo_conversion_type
*conv_map
; /* NULL if no conversion */
955 /* Extra load offsets, for FLOAT16 conversion */
956 DWORD
*conv_shift
; /* NULL if no shifted conversion */
957 DWORD conv_stride
; /* 0 if no shifted conversion */
958 } IWineD3DVertexBufferImpl
;
960 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
962 #define VBFLAG_OPTIMIZED 0x01 /* Optimize has been called for the VB */
963 #define VBFLAG_DIRTY 0x02 /* Buffer data has been modified */
964 #define VBFLAG_HASDESC 0x04 /* A vertex description has been found */
965 #define VBFLAG_CREATEVBO 0x08 /* Attempt to create a VBO next PreLoad */
967 /*****************************************************************************
968 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
970 typedef struct IWineD3DIndexBufferImpl
972 /* IUnknown & WineD3DResource Information */
973 const IWineD3DIndexBufferVtbl
*lpVtbl
;
974 IWineD3DResourceClass resource
;
977 UINT dirtystart
, dirtyend
;
980 /* WineD3DVertexBuffer specifics */
981 } IWineD3DIndexBufferImpl
;
983 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
985 /*****************************************************************************
986 * IWineD3DBaseTexture D3D- > openGL state map lookups
988 #define WINED3DFUNC_NOTSUPPORTED -2
989 #define WINED3DFUNC_UNIMPLEMENTED -1
991 typedef enum winetexturestates
{
992 WINED3DTEXSTA_ADDRESSU
= 0,
993 WINED3DTEXSTA_ADDRESSV
= 1,
994 WINED3DTEXSTA_ADDRESSW
= 2,
995 WINED3DTEXSTA_BORDERCOLOR
= 3,
996 WINED3DTEXSTA_MAGFILTER
= 4,
997 WINED3DTEXSTA_MINFILTER
= 5,
998 WINED3DTEXSTA_MIPFILTER
= 6,
999 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1000 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1001 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1002 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1003 WINED3DTEXSTA_DMAPOFFSET
= 11,
1004 WINED3DTEXSTA_TSSADDRESSW
= 12,
1005 MAX_WINETEXTURESTATES
= 13,
1006 } winetexturestates
;
1008 /*****************************************************************************
1009 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1011 typedef struct IWineD3DBaseTextureClass
1017 WINED3DTEXTUREFILTERTYPE filterType
;
1018 DWORD states
[MAX_WINETEXTURESTATES
];
1022 UINT srgb_mode_change_count
;
1023 WINED3DFORMAT shader_conversion_group
;
1024 float pow2Matrix
[16];
1025 } IWineD3DBaseTextureClass
;
1027 typedef struct IWineD3DBaseTextureImpl
1029 /* IUnknown & WineD3DResource Information */
1030 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1031 IWineD3DResourceClass resource
;
1032 IWineD3DBaseTextureClass baseTexture
;
1034 } IWineD3DBaseTextureImpl
;
1036 /*****************************************************************************
1037 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1039 typedef struct IWineD3DTextureImpl
1041 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1042 const IWineD3DTextureVtbl
*lpVtbl
;
1043 IWineD3DResourceClass resource
;
1044 IWineD3DBaseTextureClass baseTexture
;
1046 /* IWineD3DTexture */
1047 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
1053 } IWineD3DTextureImpl
;
1055 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
1057 /*****************************************************************************
1058 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1060 typedef struct IWineD3DCubeTextureImpl
1062 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1063 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1064 IWineD3DResourceClass resource
;
1065 IWineD3DBaseTextureClass baseTexture
;
1067 /* IWineD3DCubeTexture */
1068 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
1071 } IWineD3DCubeTextureImpl
;
1073 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
1075 typedef struct _WINED3DVOLUMET_DESC
1080 } WINED3DVOLUMET_DESC
;
1082 /*****************************************************************************
1083 * IWineD3DVolume implementation structure (extends IUnknown)
1085 typedef struct IWineD3DVolumeImpl
1087 /* IUnknown & WineD3DResource fields */
1088 const IWineD3DVolumeVtbl
*lpVtbl
;
1089 IWineD3DResourceClass resource
;
1091 /* WineD3DVolume Information */
1092 WINED3DVOLUMET_DESC currentDesc
;
1093 IWineD3DBase
*container
;
1098 WINED3DBOX lockedBox
;
1099 WINED3DBOX dirtyBox
;
1103 } IWineD3DVolumeImpl
;
1105 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
1107 /*****************************************************************************
1108 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1110 typedef struct IWineD3DVolumeTextureImpl
1112 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1113 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1114 IWineD3DResourceClass resource
;
1115 IWineD3DBaseTextureClass baseTexture
;
1117 /* IWineD3DVolumeTexture */
1118 IWineD3DVolume
*volumes
[MAX_LEVELS
];
1123 } IWineD3DVolumeTextureImpl
;
1125 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
1127 typedef struct _WINED3DSURFACET_DESC
1129 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1130 DWORD MultiSampleQuality
;
1133 } WINED3DSURFACET_DESC
;
1135 /*****************************************************************************
1136 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1138 typedef struct wineD3DSurface_DIB
{
1144 } wineD3DSurface_DIB
;
1151 } renderbuffer_entry_t
;
1153 /*****************************************************************************
1154 * IWineD3DClipp implementation structure
1156 typedef struct IWineD3DClipperImpl
1158 const IWineD3DClipperVtbl
*lpVtbl
;
1163 } IWineD3DClipperImpl
;
1166 /*****************************************************************************
1167 * IWineD3DSurface implementation structure
1169 struct IWineD3DSurfaceImpl
1171 /* IUnknown & IWineD3DResource Information */
1172 const IWineD3DSurfaceVtbl
*lpVtbl
;
1173 IWineD3DResourceClass resource
;
1175 /* IWineD3DSurface fields */
1176 IWineD3DBase
*container
;
1177 WINED3DSURFACET_DESC currentDesc
;
1178 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
1179 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
1183 /* TODO: move this off into a management class(maybe!) */
1189 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
1190 void (*get_drawable_size
)(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1192 /* Oversized texture */
1201 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
1203 glDescriptor glDescription
;
1207 wineD3DSurface_DIB dib
;
1210 /* Color keys for DDraw */
1211 WINEDDCOLORKEY DestBltCKey
;
1212 WINEDDCOLORKEY DestOverlayCKey
;
1213 WINEDDCOLORKEY SrcOverlayCKey
;
1214 WINEDDCOLORKEY SrcBltCKey
;
1217 WINEDDCOLORKEY glCKey
;
1219 struct list renderbuffers
;
1220 renderbuffer_entry_t
*current_renderbuffer
;
1222 /* DirectDraw clippers */
1223 IWineD3DClipper
*clipper
;
1226 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
1227 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
1229 /* Predeclare the shared Surface functions */
1230 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
1231 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
1232 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
1233 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
1234 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
1235 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
1236 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
1237 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
1238 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
1239 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
);
1240 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
1241 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
1242 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1243 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
1244 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
1245 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
);
1246 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
1247 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
1248 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, WINEDDCOLORKEY
*CKey
);
1249 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
1250 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
1251 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
1252 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
1253 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
1254 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
1255 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
1256 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
);
1257 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
);
1258 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
1259 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
);
1260 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
);
1261 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
1262 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
);
1263 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
);
1265 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
1267 void get_drawable_size_swapchain(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1268 void get_drawable_size_backbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1269 void get_drawable_size_pbuffer(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1270 void get_drawable_size_fbo(IWineD3DSurfaceImpl
*This
, UINT
*width
, UINT
*height
);
1272 /* Surface flags: */
1273 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
1274 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
1275 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
1276 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
1277 #define SFLAG_DISCARD 0x00000010 /* ??? */
1278 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
1279 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
1280 #define SFLAG_INDRAWABLE 0x00000080 /* The gl drawable contains the most up to date data */
1281 #define SFLAG_INSYSMEM 0x00000100 /* The system memory copy is most up to date */
1282 #define SFLAG_NONPOW2 0x00000200 /* Surface sizes are not a power of 2 */
1283 #define SFLAG_DYNLOCK 0x00000400 /* Surface is often locked by the app */
1284 #define SFLAG_DYNCHANGE 0x00000C00 /* Surface contents are changed very often, implies DYNLOCK */
1285 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
1286 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
1287 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
1288 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
1289 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
1290 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
1291 #define SFLAG_PBO 0x00040000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
1293 /* In some conditions the surface memory must not be freed:
1294 * SFLAG_OVERSIZE: Not all data can be kept in GL
1295 * SFLAG_CONVERTED: Converting the data back would take too long
1296 * SFLAG_DIBSECTION: The dib code manages the memory
1297 * SFLAG_LOCKED: The app requires access to the surface data
1298 * SFLAG_DYNLOCK: Avoid freeing the data for performance
1299 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
1300 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
1301 * SFLAG_CLIENT: OpenGL uses our memory as backup
1303 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1305 SFLAG_DIBSECTION | \
1313 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
1316 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1321 CONVERT_PALETTED_CK
,
1325 CONVERT_CK_4444_ARGB
,
1330 CONVERT_CK_8888_ARGB
,
1343 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
, GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
);
1345 /*****************************************************************************
1346 * IWineD3DVertexDeclaration implementation structure
1348 typedef struct attrib_declaration
{
1351 } attrib_declaration
;
1353 #define MAX_ATTRIBS 16
1355 typedef struct IWineD3DVertexDeclarationImpl
{
1356 /* IUnknown Information */
1357 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1361 IWineD3DDeviceImpl
*wineD3DDevice
;
1363 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1364 UINT declarationWNumElements
;
1366 DWORD streams
[MAX_STREAMS
];
1368 BOOL position_transformed
;
1369 BOOL half_float_conv_needed
;
1371 /* Ordered array of declaration types that need swizzling in a vshader */
1372 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
1373 UINT num_swizzled_attribs
;
1374 } IWineD3DVertexDeclarationImpl
;
1376 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1378 /*****************************************************************************
1379 * IWineD3DStateBlock implementation structure
1382 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1383 /* Note: Very long winded but gl Lists are not flexible enough */
1384 /* to resolve everything we need, so doing it manually for now */
1385 typedef struct SAVEDSTATES
{
1389 BOOL streamSource
[MAX_STREAMS
];
1390 BOOL streamFreq
[MAX_STREAMS
];
1391 BOOL textures
[MAX_COMBINED_SAMPLERS
];
1392 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1394 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1395 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1396 BOOL samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1397 BOOL clipplane
[MAX_CLIPPLANES
];
1400 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1401 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1402 BOOL
*pixelShaderConstantsF
;
1404 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1405 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1406 BOOL
*vertexShaderConstantsF
;
1421 struct IWineD3DStateBlockImpl
1423 /* IUnknown fields */
1424 const IWineD3DStateBlockVtbl
*lpVtbl
;
1425 LONG ref
; /* Note: Ref counting not required */
1427 /* IWineD3DStateBlock information */
1429 IWineD3DDeviceImpl
*wineD3DDevice
;
1430 WINED3DSTATEBLOCKTYPE blockType
;
1432 /* Array indicating whether things have been set or changed */
1433 SAVEDSTATES changed
;
1434 struct list set_vconstantsF
;
1435 struct list set_pconstantsF
;
1437 /* Drawing - Vertex Shader or FVF related */
1439 /* Vertex Shader Declaration */
1440 IWineD3DVertexDeclaration
*vertexDecl
;
1442 IWineD3DVertexShader
*vertexShader
;
1444 /* Vertex Shader Constants */
1445 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1446 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1447 float *vertexShaderConstantF
;
1451 UINT streamStride
[MAX_STREAMS
];
1452 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
1453 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1454 UINT streamFreq
[MAX_STREAMS
+ 1];
1455 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
1458 IWineD3DIndexBuffer
* pIndexData
;
1459 INT baseVertexIndex
;
1460 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
1463 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1465 /* Light hashmap . Collisions are handled using standard wine double linked lists */
1466 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
1467 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
1468 struct list lightMap
[LIGHTMAP_SIZE
]; /* Mashmap containing the lights */
1469 PLIGHTINFOEL
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
1472 double clipplane
[MAX_CLIPPLANES
][4];
1473 WINED3DCLIPSTATUS clip_status
;
1476 WINED3DVIEWPORT viewport
;
1479 WINED3DMATERIAL material
;
1482 IWineD3DPixelShader
*pixelShader
;
1484 /* Pixel Shader Constants */
1485 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1486 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1487 float *pixelShaderConstantF
;
1490 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1493 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
1494 int textureDimensions
[MAX_COMBINED_SAMPLERS
];
1496 /* Texture State Stage */
1497 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1498 DWORD lowest_disabled_stage
;
1499 /* Sampler States */
1500 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1502 /* Current GLSL Shader Program */
1503 struct glsl_shader_prog_link
*glsl_program
;
1505 /* Scissor test rectangle */
1508 /* Contained state management */
1509 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
1510 unsigned int num_contained_render_states
;
1511 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
1512 unsigned int num_contained_transform_states
;
1513 DWORD contained_vs_consts_i
[MAX_CONST_I
];
1514 unsigned int num_contained_vs_consts_i
;
1515 DWORD contained_vs_consts_b
[MAX_CONST_B
];
1516 unsigned int num_contained_vs_consts_b
;
1517 DWORD
*contained_vs_consts_f
;
1518 unsigned int num_contained_vs_consts_f
;
1519 DWORD contained_ps_consts_i
[MAX_CONST_I
];
1520 unsigned int num_contained_ps_consts_i
;
1521 DWORD contained_ps_consts_b
[MAX_CONST_B
];
1522 unsigned int num_contained_ps_consts_b
;
1523 DWORD
*contained_ps_consts_f
;
1524 unsigned int num_contained_ps_consts_f
;
1525 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
)];
1526 unsigned int num_contained_tss_states
;
1527 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
1528 unsigned int num_contained_sampler_states
;
1531 extern void stateblock_savedstates_set(
1532 IWineD3DStateBlock
* iface
,
1533 SAVEDSTATES
* states
,
1536 extern void stateblock_savedstates_copy(
1537 IWineD3DStateBlock
* iface
,
1539 SAVEDSTATES
* source
);
1541 extern void stateblock_copy(
1542 IWineD3DStateBlock
* destination
,
1543 IWineD3DStateBlock
* source
);
1545 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1547 /* Direct3D terminology with little modifications. We do not have an issued state
1548 * because only the driver knows about it, but we have a created state because d3d
1549 * allows GetData on a created issue, but opengl doesn't
1556 /*****************************************************************************
1557 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1559 typedef struct IWineD3DQueryImpl
1561 const IWineD3DQueryVtbl
*lpVtbl
;
1562 LONG ref
; /* Note: Ref counting not required */
1565 /*TODO: replace with iface usage */
1567 IWineD3DDevice
*wineD3DDevice
;
1569 IWineD3DDeviceImpl
*wineD3DDevice
;
1572 /* IWineD3DQuery fields */
1573 enum query_state state
;
1574 WINED3DQUERYTYPE type
;
1575 /* TODO: Think about using a IUnknown instead of a void* */
1579 } IWineD3DQueryImpl
;
1581 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1582 extern const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl
;
1583 extern const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl
;
1585 /* Datastructures for IWineD3DQueryImpl.extendedData */
1586 typedef struct WineQueryOcclusionData
{
1588 WineD3DContext
*ctx
;
1589 } WineQueryOcclusionData
;
1591 typedef struct WineQueryEventData
{
1593 WineD3DContext
*ctx
;
1594 } WineQueryEventData
;
1596 /*****************************************************************************
1597 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1600 typedef struct IWineD3DSwapChainImpl
1603 const IWineD3DSwapChainVtbl
*lpVtbl
;
1604 LONG ref
; /* Note: Ref counting not required */
1607 IWineD3DDeviceImpl
*wineD3DDevice
;
1609 /* IWineD3DSwapChain fields */
1610 IWineD3DSurface
**backBuffer
;
1611 IWineD3DSurface
*frontBuffer
;
1612 BOOL wantsDepthStencilBuffer
;
1613 WINED3DPRESENT_PARAMETERS presentParms
;
1614 DWORD orig_width
, orig_height
;
1615 WINED3DFORMAT orig_fmt
;
1617 long prev_time
, frames
; /* Performance tracking */
1618 unsigned int vSyncCounter
;
1620 WineD3DContext
**context
; /* Later a array for multithreading */
1621 unsigned int num_contexts
;
1624 } IWineD3DSwapChainImpl
;
1626 extern const IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1628 WineD3DContext
*IWineD3DSwapChainImpl_CreateContextForThread(IWineD3DSwapChain
*iface
);
1630 /*****************************************************************************
1631 * Utility function prototypes
1634 /* Trace routines */
1635 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1636 const char* debug_d3ddevicetype(WINED3DDEVTYPE devtype
);
1637 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1638 const char* debug_d3dusage(DWORD usage
);
1639 const char* debug_d3dusagequery(DWORD usagequery
);
1640 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1641 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1642 const char* debug_d3ddeclusage(BYTE usage
);
1643 const char* debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
);
1644 const char* debug_d3drenderstate(DWORD state
);
1645 const char* debug_d3dsamplerstate(DWORD state
);
1646 const char* debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
);
1647 const char* debug_d3dtexturestate(DWORD state
);
1648 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1649 const char* debug_d3dpool(WINED3DPOOL pool
);
1650 const char *debug_fbostatus(GLenum status
);
1651 const char *debug_glerror(GLenum error
);
1652 const char *debug_d3dbasis(WINED3DBASISTYPE basis
);
1653 const char *debug_d3ddegree(WINED3DDEGREETYPE order
);
1655 /* Routines for GL <-> D3D values */
1656 GLenum
StencilOp(DWORD op
);
1657 GLenum
CompareFunc(DWORD func
);
1658 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1659 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
);
1660 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
, BOOL transformed
, DWORD coordtype
);
1662 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
, unsigned int width
, unsigned int height
);
1663 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
, IWineD3DSwapChain
*swapchain
);
1665 BOOL
getColorBits(WINED3DFORMAT fmt
, short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
);
1666 BOOL
getDepthStencilBits(WINED3DFORMAT fmt
, short *depthSize
, short *stencilSize
);
1669 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
);
1670 unsigned int count_bits(unsigned int mask
);
1672 /*****************************************************************************
1673 * To enable calling of inherited functions, requires prototypes
1675 * Note: Only require classes which are subclassed, ie resource, basetexture,
1677 /*** IUnknown methods ***/
1678 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1679 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1680 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1681 /*** IWineD3DResource methods ***/
1682 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1683 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1684 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1685 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1686 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1687 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1688 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1689 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1690 extern void WINAPI
IWineD3DResourceImpl_UnLoad(IWineD3DResource
*iface
);
1691 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1692 /*** class static members ***/
1693 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1695 /*** IUnknown methods ***/
1696 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1697 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1698 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1699 /*** IWineD3DResource methods ***/
1700 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1701 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1702 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1703 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1704 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1705 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1706 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1707 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1708 extern void WINAPI
IWineD3DBaseTextureImpl_UnLoad(IWineD3DBaseTexture
*iface
);
1709 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1710 /*** IWineD3DBaseTexture methods ***/
1711 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1712 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1713 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1714 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1715 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1716 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1717 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1718 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1720 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1721 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1722 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1723 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1724 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1725 /*** class static members ***/
1726 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1728 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1730 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1731 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1732 * used if the user is using GLSL shaders. */
1733 struct glsl_shader_prog_link
{
1734 struct list vshader_entry
;
1735 struct list pshader_entry
;
1736 GLhandleARB programId
;
1737 GLhandleARB
*vuniformF_locations
;
1738 GLhandleARB
*puniformF_locations
;
1739 GLhandleARB vuniformI_locations
[MAX_CONST_I
];
1740 GLhandleARB puniformI_locations
[MAX_CONST_I
];
1741 GLhandleARB posFixup_location
;
1742 GLhandleARB bumpenvmat_location
[MAX_TEXTURES
];
1743 GLhandleARB luminancescale_location
[MAX_TEXTURES
];
1744 GLhandleARB luminanceoffset_location
[MAX_TEXTURES
];
1745 GLhandleARB srgb_comparison_location
;
1746 GLhandleARB srgb_mul_low_location
;
1747 GLhandleARB ycorrection_location
;
1748 GLhandleARB vshader
;
1749 GLhandleARB pshader
;
1753 GLhandleARB vshader
;
1754 GLhandleARB pshader
;
1755 } glsl_program_key_t
;
1757 /* TODO: Make this dynamic, based on shader limits ? */
1758 #define MAX_REG_ADDR 1
1759 #define MAX_REG_TEMP 32
1760 #define MAX_REG_TEXCRD 8
1761 #define MAX_REG_INPUT 12
1762 #define MAX_REG_OUTPUT 12
1763 #define MAX_CONST_I 16
1764 #define MAX_CONST_B 16
1766 /* FIXME: This needs to go up to 2048 for
1767 * Shader model 3 according to msdn (and for software shaders) */
1768 #define MAX_LABELS 16
1770 typedef struct semantic
{
1775 typedef struct local_constant
{
1781 typedef struct shader_reg_maps
{
1783 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1784 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1785 char address
[MAX_REG_ADDR
]; /* vertex */
1786 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1787 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1788 char attributes
[MAX_ATTRIBS
]; /* vertex */
1789 char labels
[MAX_LABELS
]; /* pixel, vertex */
1790 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
1792 /* Sampler usage tokens
1793 * Use 0 as default (bit 31 is always 1 on a valid token) */
1794 DWORD samplers
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
1795 BOOL bumpmat
[MAX_TEXTURES
], luminanceparams
[MAX_TEXTURES
];
1796 char usesnrm
, vpos
, usesdsy
;
1799 /* Whether or not loops are used in this shader, and nesting depth */
1800 unsigned loop_depth
;
1802 /* Whether or not this shader uses fog */
1807 #define SHADER_PGMSIZE 65535
1808 typedef struct SHADER_BUFFER
{
1811 unsigned int lineNo
;
1815 /* Undocumented opcode controls */
1816 #define INST_CONTROLS_SHIFT 16
1817 #define INST_CONTROLS_MASK 0x00ff0000
1819 typedef enum COMPARISON_TYPE
{
1828 typedef struct SHADER_OPCODE
{
1829 unsigned int opcode
;
1833 CONST UINT num_params
;
1834 SHADER_HANDLER hw_fct
;
1835 SHADER_HANDLER hw_glsl_fct
;
1840 typedef struct SHADER_OPCODE_ARG
{
1841 IWineD3DBaseShader
* shader
;
1842 shader_reg_maps
* reg_maps
;
1843 CONST SHADER_OPCODE
* opcode
;
1850 SHADER_BUFFER
* buffer
;
1851 } SHADER_OPCODE_ARG
;
1853 typedef struct SHADER_LIMITS
{
1854 unsigned int temporary
;
1855 unsigned int texcoord
;
1856 unsigned int sampler
;
1857 unsigned int constant_int
;
1858 unsigned int constant_float
;
1859 unsigned int constant_bool
;
1860 unsigned int address
;
1861 unsigned int packed_output
;
1862 unsigned int packed_input
;
1863 unsigned int attributes
;
1867 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1868 maintain state information between multiple codes */
1869 typedef struct SHADER_PARSE_STATE
{
1870 unsigned int current_row
;
1871 DWORD texcoord_w
[2];
1872 } SHADER_PARSE_STATE
;
1875 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
1877 #define PRINTF_ATTR(fmt,args)
1880 /* Base Shader utility functions.
1881 * (may move callers into the same file in the future) */
1882 extern int shader_addline(
1883 SHADER_BUFFER
* buffer
,
1884 const char* fmt
, ...) PRINTF_ATTR(2,3);
1886 extern const SHADER_OPCODE
* shader_get_opcode(
1887 IWineD3DBaseShader
*iface
,
1890 void delete_glsl_program_entry(IWineD3DDevice
*iface
, struct glsl_shader_prog_link
*entry
);
1892 /* Vertex shader utility functions */
1893 extern BOOL
vshader_get_input(
1894 IWineD3DVertexShader
* iface
,
1895 BYTE usage_req
, BYTE usage_idx_req
,
1896 unsigned int* regnum
);
1898 extern BOOL
vshader_input_is_color(
1899 IWineD3DVertexShader
* iface
,
1900 unsigned int regnum
);
1902 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1904 /* ARB_[vertex/fragment]_program helper functions */
1905 extern void shader_arb_load_constants(
1906 IWineD3DDevice
* device
,
1907 char usePixelShader
,
1908 char useVertexShader
);
1910 /* ARB shader program Prototypes */
1911 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1913 /* ARB pixel shader prototypes */
1914 extern void pshader_hw_bem(SHADER_OPCODE_ARG
* arg
);
1915 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1916 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1917 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1918 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1919 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1920 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1921 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1922 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1923 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1924 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1925 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1926 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1927 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1928 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1929 extern void pshader_hw_texdepth(SHADER_OPCODE_ARG
* arg
);
1930 extern void pshader_hw_texkill(SHADER_OPCODE_ARG
* arg
);
1931 extern void pshader_hw_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1932 extern void pshader_hw_texdp3(SHADER_OPCODE_ARG
* arg
);
1933 extern void pshader_hw_texm3x3(SHADER_OPCODE_ARG
* arg
);
1934 extern void pshader_hw_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1935 extern void pshader_hw_dp2add(SHADER_OPCODE_ARG
* arg
);
1936 extern void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1938 /* ARB vertex / pixel shader common prototypes */
1939 extern void shader_hw_nrm(SHADER_OPCODE_ARG
* arg
);
1940 extern void shader_hw_sincos(SHADER_OPCODE_ARG
* arg
);
1941 extern void shader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
1943 /* ARB vertex shader prototypes */
1944 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1945 extern void vshader_hw_rsq_rcp(SHADER_OPCODE_ARG
* arg
);
1947 /* GLSL helper functions */
1948 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
1949 extern void shader_glsl_load_constants(
1950 IWineD3DDevice
* device
,
1951 char usePixelShader
,
1952 char useVertexShader
);
1954 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1955 extern void shader_glsl_cross(SHADER_OPCODE_ARG
* arg
);
1956 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1957 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1958 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1959 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1960 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1961 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1962 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1963 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1964 extern void shader_glsl_rsq(SHADER_OPCODE_ARG
* arg
);
1965 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1966 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1967 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1968 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
1969 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
1970 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
1971 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1972 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
1973 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
1974 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
1975 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
1976 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
1977 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
1978 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
1979 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
1980 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
1981 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
1982 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
1983 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
1984 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
1985 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
1986 extern void shader_glsl_pow(SHADER_OPCODE_ARG
* arg
);
1987 extern void shader_glsl_log(SHADER_OPCODE_ARG
* arg
);
1988 extern void shader_glsl_texldl(SHADER_OPCODE_ARG
* arg
);
1990 /** GLSL Pixel Shader Prototypes */
1991 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1992 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1993 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1994 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
1995 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
1996 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1997 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1998 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1999 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
2000 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
2001 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
2002 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
2003 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
2004 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
2005 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
2006 extern void pshader_glsl_bem(SHADER_OPCODE_ARG
* arg
);
2007 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
2008 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
2009 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
2010 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
2011 extern void pshader_glsl_input_pack(
2012 SHADER_BUFFER
* buffer
,
2013 semantic
* semantics_out
,
2014 IWineD3DPixelShader
*iface
);
2016 /*****************************************************************************
2017 * IDirect3DBaseShader implementation structure
2019 typedef struct IWineD3DBaseShaderClass
2023 SHADER_LIMITS limits
;
2024 SHADER_PARSE_STATE parse_state
;
2025 CONST SHADER_OPCODE
*shader_ins
;
2027 UINT functionLength
;
2030 UINT cur_loop_depth
, cur_loop_regno
;
2031 BOOL load_local_constsF
;
2033 /* Type of shader backend */
2036 /* Programs this shader is linked with */
2037 struct list linked_programs
;
2039 /* Immediate constants (override global ones) */
2040 struct list constantsB
;
2041 struct list constantsF
;
2042 struct list constantsI
;
2043 shader_reg_maps reg_maps
;
2045 /* Pixel formats of sampled textures, for format conversion. This
2046 * represents the formats found during compilation, it is not initialized
2047 * on the first parser pass. It is needed to check if the shader
2048 * needs recompilation to adjust the format conversion
2050 WINED3DFORMAT sampled_format
[MAX_COMBINED_SAMPLERS
];
2051 UINT sampled_samplers
[MAX_COMBINED_SAMPLERS
];
2052 UINT num_sampled_samplers
;
2054 UINT recompile_count
;
2056 /* Pointer to the parent device */
2057 IWineD3DDevice
*device
;
2058 struct list shader_list_entry
;
2060 } IWineD3DBaseShaderClass
;
2062 typedef struct IWineD3DBaseShaderImpl
{
2064 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2066 /* IWineD3DBaseShader */
2067 IWineD3DBaseShaderClass baseShader
;
2068 } IWineD3DBaseShaderImpl
;
2070 HRESULT WINAPI
IWineD3DBaseShaderImpl_QueryInterface(IWineD3DBaseShader
*iface
, REFIID riid
, LPVOID
*ppobj
);
2071 ULONG WINAPI
IWineD3DBaseShaderImpl_AddRef(IWineD3DBaseShader
*iface
);
2072 ULONG WINAPI
IWineD3DBaseShaderImpl_Release(IWineD3DBaseShader
*iface
);
2074 extern HRESULT
shader_get_registers_used(
2075 IWineD3DBaseShader
*iface
,
2076 shader_reg_maps
* reg_maps
,
2077 semantic
* semantics_in
,
2078 semantic
* semantics_out
,
2079 CONST DWORD
* pToken
,
2080 IWineD3DStateBlockImpl
*stateBlock
);
2082 extern void shader_generate_glsl_declarations(
2083 IWineD3DBaseShader
*iface
,
2084 shader_reg_maps
* reg_maps
,
2085 SHADER_BUFFER
* buffer
,
2086 WineD3D_GL_Info
* gl_info
);
2088 extern void shader_generate_arb_declarations(
2089 IWineD3DBaseShader
*iface
,
2090 shader_reg_maps
* reg_maps
,
2091 SHADER_BUFFER
* buffer
,
2092 WineD3D_GL_Info
* gl_info
);
2094 extern void shader_generate_main(
2095 IWineD3DBaseShader
*iface
,
2096 SHADER_BUFFER
* buffer
,
2097 shader_reg_maps
* reg_maps
,
2098 CONST DWORD
* pFunction
);
2100 extern void shader_dump_ins_modifiers(
2101 const DWORD output
);
2103 extern void shader_dump_param(
2104 IWineD3DBaseShader
*iface
,
2106 const DWORD addr_token
,
2109 extern void shader_trace_init(
2110 IWineD3DBaseShader
*iface
,
2111 const DWORD
* pFunction
);
2113 extern int shader_get_param(
2114 IWineD3DBaseShader
* iface
,
2115 const DWORD
* pToken
,
2119 extern int shader_skip_unrecognized(
2120 IWineD3DBaseShader
* iface
,
2121 const DWORD
* pToken
);
2123 extern void print_glsl_info_log(
2124 WineD3D_GL_Info
*gl_info
,
2127 static inline int shader_get_regtype(const DWORD param
) {
2128 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
2129 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
2132 static inline int shader_get_writemask(const DWORD param
) {
2133 return param
& WINED3DSP_WRITEMASK_ALL
;
2136 extern unsigned int shader_get_float_offset(const DWORD reg
);
2138 static inline BOOL
shader_is_pshader_version(DWORD token
) {
2139 return 0xFFFF0000 == (token
& 0xFFFF0000);
2142 static inline BOOL
shader_is_vshader_version(DWORD token
) {
2143 return 0xFFFE0000 == (token
& 0xFFFF0000);
2146 static inline BOOL
shader_is_comment(DWORD token
) {
2147 return WINED3DSIO_COMMENT
== (token
& WINED3DSI_OPCODE_MASK
);
2150 static inline BOOL
shader_is_scalar(DWORD param
) {
2151 DWORD reg_type
= shader_get_regtype(param
);
2155 case WINED3DSPR_RASTOUT
:
2156 if ((param
& WINED3DSP_REGNUM_MASK
) != 0) {
2163 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2164 case WINED3DSPR_CONSTBOOL
: /* b# */
2165 case WINED3DSPR_LOOP
: /* aL */
2166 case WINED3DSPR_PREDICATE
: /* p0 */
2169 case WINED3DSPR_MISCTYPE
:
2170 reg_num
= param
& WINED3DSP_REGNUM_MASK
;
2185 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2186 local_constant
* lconst
;
2188 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2189 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2190 if(lconst
->idx
== reg
) return TRUE
;
2196 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
2197 * so upload them above that
2199 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
2200 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
2202 /*****************************************************************************
2203 * IDirect3DVertexShader implementation structure
2205 typedef struct IWineD3DVertexShaderImpl
{
2207 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2209 /* IWineD3DBaseShader */
2210 IWineD3DBaseShaderClass baseShader
;
2212 /* IWineD3DVertexShaderImpl */
2217 /* Vertex shader input and output semantics */
2218 semantic semantics_in
[MAX_ATTRIBS
];
2219 semantic semantics_out
[MAX_REG_OUTPUT
];
2221 /* Ordered array of attributes that are swizzled */
2222 attrib_declaration swizzled_attribs
[MAX_ATTRIBS
];
2223 UINT num_swizzled_attribs
;
2225 /* run time datas... */
2227 UINT min_rel_offset
, max_rel_offset
;
2230 UINT recompile_count
;
2231 #if 0 /* needs reworking */
2232 /* run time datas */
2233 VSHADERINPUTDATA input
;
2234 VSHADEROUTPUTDATA output
;
2236 } IWineD3DVertexShaderImpl
;
2237 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
2238 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
2240 /*****************************************************************************
2241 * IDirect3DPixelShader implementation structure
2244 enum vertexprocessing_mode
{
2250 struct stb_const_desc
{
2255 typedef struct IWineD3DPixelShaderImpl
{
2256 /* IUnknown parts */
2257 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2259 /* IWineD3DBaseShader */
2260 IWineD3DBaseShaderClass baseShader
;
2262 /* IWineD3DPixelShaderImpl */
2265 /* Pixel shader input semantics */
2266 semantic semantics_in
[MAX_REG_INPUT
];
2267 DWORD input_reg_map
[MAX_REG_INPUT
];
2268 BOOL input_reg_used
[MAX_REG_INPUT
];
2273 /* Some information about the shader behavior */
2274 struct stb_const_desc bumpenvmatconst
[MAX_TEXTURES
];
2275 char numbumpenvmatconsts
;
2276 struct stb_const_desc luminanceconst
[MAX_TEXTURES
];
2278 char srgb_mode_hardcoded
;
2279 UINT srgb_low_const
;
2280 UINT srgb_cmp_const
;
2282 BOOL render_offscreen
;
2284 enum vertexprocessing_mode vertexprocessing
;
2286 #if 0 /* needs reworking */
2287 PSHADERINPUTDATA input
;
2288 PSHADEROUTPUTDATA output
;
2290 } IWineD3DPixelShaderImpl
;
2292 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
2293 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
2295 /* sRGB correction constants */
2296 static const float srgb_cmp
= 0.0031308;
2297 static const float srgb_mul_low
= 12.92;
2298 static const float srgb_pow
= 0.41666;
2299 static const float srgb_mul_high
= 1.055;
2300 static const float srgb_sub_high
= 0.055;
2302 /*****************************************************************************
2303 * IWineD3DPalette implementation structure
2305 struct IWineD3DPaletteImpl
{
2306 /* IUnknown parts */
2307 const IWineD3DPaletteVtbl
*lpVtbl
;
2311 IWineD3DDeviceImpl
*wineD3DDevice
;
2313 /* IWineD3DPalette */
2315 WORD palVersion
; /*| */
2316 WORD palNumEntries
; /*| LOGPALETTE */
2317 PALETTEENTRY palents
[256]; /*| */
2318 /* This is to store the palette in 'screen format' */
2319 int screen_palents
[256];
2323 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
2324 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
2326 /* DirectDraw utility functions */
2327 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
2329 /*****************************************************************************
2330 * Pixel format management
2333 WINED3DFORMAT format
;
2334 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
2336 short depthSize
, stencilSize
;
2338 } StaticPixelFormatDesc
;
2340 const StaticPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2341 WineD3D_GL_Info
*gl_info
,
2342 const GlPixelFormatDesc
**glDesc
);
2344 static inline BOOL
use_vs(IWineD3DDeviceImpl
*device
) {
2345 return (device
->vs_selected_mode
!= SHADER_NONE
2346 && device
->stateBlock
->vertexShader
2347 && ((IWineD3DVertexShaderImpl
*)device
->stateBlock
->vertexShader
)->baseShader
.function
2348 && !device
->strided_streams
.u
.s
.position_transformed
);
2351 static inline BOOL
use_ps(IWineD3DDeviceImpl
*device
) {
2352 return (device
->ps_selected_mode
!= SHADER_NONE
2353 && device
->stateBlock
->pixelShader
2354 && ((IWineD3DPixelShaderImpl
*)device
->stateBlock
->pixelShader
)->baseShader
.function
);
2357 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
, WINED3DRECT
*src_rect
,
2358 IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
, const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
);