2 * Direct3D 8 private include file
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #ifndef __WINE_D3DX8_PRIVATE_H
22 #define __WINE_D3DX8_PRIVATE_H
24 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
26 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
29 #ifdef HAVE_GL_GLEXT_H
30 # include <GL/glext.h>
38 /* Redefines the constants */
39 #define CALLBACK __stdcall
40 #define WINAPI __stdcall
41 #define APIENTRY WINAPI
45 extern void (*wine_tsx11_lock_ptr
)(void);
46 extern void (*wine_tsx11_unlock_ptr
)(void);
48 /* As GLX relies on X, this is needed */
49 #define ENTER_GL() wine_tsx11_lock_ptr()
50 #define LEAVE_GL() wine_tsx11_unlock_ptr()
56 #define MAX_ACTIVE_LIGHTS 8
57 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
58 #define MAX_LEVELS 256
60 /* Other useful values */
61 #define HIGHEST_RENDER_STATE 174
62 #define HIGHEST_TEXTURE_STATE 29
63 #define HIGHEST_TRANSFORMSTATE 512
64 #define D3DSBT_RECORDED 0xfffffffe
66 /* Direct3D8 Interfaces: */
67 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl
;
68 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl
;
69 typedef struct IDirect3D8Impl IDirect3D8Impl
;
70 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl
;
71 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl
;
72 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl
;
73 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl
;
74 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl
;
75 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl
;
76 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl
;
77 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl
;
78 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl
;
80 /* State Block for Begin/End/Capture/Create/Apply State Block */
81 /* Note: Very long winded but I do not believe gl Lists will */
82 /* resolve everything we need, so doing it manually for now */
83 typedef struct SAVEDSTATES
{
84 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
86 BOOL lights
[MAX_ACTIVE_LIGHTS
];
88 BOOL stream_source
[MAX_STREAMS
];
90 BOOL transform
[HIGHEST_TRANSFORMSTATE
];
94 BOOL renderstate
[HIGHEST_RENDER_STATE
];
95 BOOL texture_state
[8][HIGHEST_TEXTURE_STATE
];
96 BOOL clipplane
[MAX_CLIPPLANES
];
99 typedef struct STATEBLOCK
{
101 D3DSTATEBLOCKTYPE blockType
;
107 BOOL lightEnable
[MAX_ACTIVE_LIGHTS
];
110 double clipplane
[MAX_CLIPPLANES
][4];
113 IDirect3DIndexBuffer8
* pIndexData
;
114 UINT baseVertexIndex
;
117 D3DLIGHT8 lights
[MAX_ACTIVE_LIGHTS
];
120 D3DMATERIAL8 material
;
125 /* TODO: Pixel Shader Constant */
128 DWORD renderstate
[HIGHEST_RENDER_STATE
];
131 UINT stream_stride
[MAX_STREAMS
];
132 IDirect3DVertexBuffer8
*stream_source
[MAX_STREAMS
];
135 IDirect3DBaseTexture8
*textures
[8];
136 int textureDimensions
[8];
138 /* Texture State Stage */
139 DWORD texture_state
[8][HIGHEST_TEXTURE_STATE
];
142 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
];
145 D3DVIEWPORT8 viewport
;
151 /* TODO: Vertex Shader Constant */
155 typedef struct D3DSHADERVECTOR
{
162 typedef struct D3DSHADERSCALAR
{
166 #define D3D8_VSHADER_MAX_CONSTANTS 96
167 #define D3D8_PSHADER_MAX_CONSTANTS 96
168 typedef D3DSHADERVECTOR VSHADERCONSTANTS8
[D3D8_VSHADER_MAX_CONSTANTS
];
170 typedef struct SHADERDATA8
{
171 /** Run Time Shader Function Constants */
172 /*D3DXBUFFER* constants;*/
174 /** Shader Code as char ... */
179 typedef struct VERTEXSHADER8
{ /* TODO: Vertex Shader */
182 DWORD usage
; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
191 typedef struct PIXELSHADER8
{ /* TODO: Pixel Shader */
192 CONST DWORD
* function
;
199 /** temporary here waiting for buffer code */
200 typedef struct VSHADERINPUTDATA8
{
201 D3DSHADERVECTOR V
[16];
204 /** temporary here waiting for buffer code */
205 typedef struct VSHADEROUTPUTDATA8
{
206 D3DSHADERVECTOR oPos
;
207 D3DSHADERVECTOR oD
[2];
208 D3DSHADERVECTOR oT
[4];
209 D3DSHADERVECTOR oFog
;
210 D3DSHADERVECTOR oPts
;
211 } VSHADEROUTPUTDATA8
;
214 * External prototypes
216 /*BOOL D3DRAW_HAL_Init(HINSTANCE, DWORD, LPVOID); */
217 void CreateStateBlock(LPDIRECT3DDEVICE8 iface
);
222 #define checkGLcall(A) \
224 GLint err = glGetError(); \
225 if (err != GL_NO_ERROR) { \
226 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
228 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
232 /* ===========================================================================
233 The interfactes themselves
234 =========================================================================== */
240 /*****************************************************************************
241 * Predeclare the interface implementation structures
243 extern ICOM_VTABLE(IDirect3D8
) Direct3D8_Vtbl
;
244 extern ICOM_VTABLE(IDirect3D8
) mesa_d3d8vt
;
246 /*****************************************************************************
247 * IDirect3D implementation structure
249 struct IDirect3D8Impl
251 /* IUnknown fields */
252 ICOM_VFIELD(IDirect3D8
);
255 /* IDirect3D8 fields */
259 extern HRESULT WINAPI
IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface
,REFIID refiid
,LPVOID
*obj
);
260 extern ULONG WINAPI
IDirect3D8Impl_AddRef(LPDIRECT3D8 iface
);
261 extern ULONG WINAPI
IDirect3D8Impl_Release(LPDIRECT3D8 iface
);
264 extern HRESULT WINAPI
IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface
, void* pInitializeFunction
);
265 extern UINT WINAPI
IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface
);
266 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface
, UINT Adapter
, DWORD Flags
, D3DADAPTER_IDENTIFIER8
* pIdentifier
);
267 extern UINT WINAPI
IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface
, UINT Adapter
);
268 extern HRESULT WINAPI
IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface
, UINT Adapter
, UINT Mode
, D3DDISPLAYMODE
* pMode
);
269 extern HRESULT WINAPI
IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
);
270 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE CheckType
, D3DFORMAT DisplayFormat
,
271 D3DFORMAT BackBufferFormat
, BOOL Windowed
);
272 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
273 DWORD Usage
, D3DRESOURCETYPE RType
, D3DFORMAT CheckFormat
);
274 extern HRESULT WINAPI
IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT SurfaceFormat
,
275 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
);
276 extern HRESULT WINAPI
IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DFORMAT AdapterFormat
,
277 D3DFORMAT RenderTargetFormat
, D3DFORMAT DepthStencilFormat
);
278 extern HRESULT WINAPI
IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, D3DCAPS8
* pCaps
);
279 extern HMONITOR WINAPI
IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface
, UINT Adapter
);
280 extern HRESULT WINAPI
IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
281 DWORD BehaviorFlags
, D3DPRESENT_PARAMETERS
* pPresentationParameters
,
282 IDirect3DDevice8
** ppReturnedDeviceInterface
);
284 /* ---------------- */
285 /* IDirect3DDevice8 */
286 /* ---------------- */
288 /*****************************************************************************
289 * Predeclare the interface implementation structures
291 extern ICOM_VTABLE(IDirect3DDevice8
) Direct3DDevice8_Vtbl
;
293 /*****************************************************************************
294 * IDirect3DDevice8 implementation structure
296 struct IDirect3DDevice8Impl
298 /* IUnknown fields */
299 ICOM_VFIELD(IDirect3DDevice8
);
302 /* IDirect3DDevice8 fields */
303 IDirect3D8Impl
*direct3d8
;
304 IDirect3DSurface8Impl
*backBuffer
;
305 D3DPRESENT_PARAMETERS PresentParms
;
306 D3DDEVICE_CREATION_PARAMETERS CreateParms
;
314 /* State block related */
315 BOOL isRecordingState
;
316 STATEBLOCK StateBlock
;
317 STATEBLOCK
*UpdateStateBlock
;
319 /* Other required values */
320 float lightPosn
[MAX_ACTIVE_LIGHTS
][4];
321 float lightDirn
[MAX_ACTIVE_LIGHTS
][4];
325 XVisualInfo
*visInfo
;
329 /* OpenGL Extension related */
333 UINT dummyTextureName
[8];
337 extern HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID refiid
,LPVOID
*obj
);
338 extern ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
);
339 extern ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
);
341 /* IDirect3DDevice8: */
342 extern HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
);
343 extern UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
);
344 extern HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
);
345 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
);
346 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
);
347 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
);
348 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
* pParameters
);
349 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
);
350 extern void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
,DWORD Flags
);
351 extern BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
);
352 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
);
353 extern HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
);
354 extern HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
355 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
,D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
356 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
);
357 extern void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
,CONST D3DGAMMARAMP
* pRamp
);
358 extern void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
);
359 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DTexture8
** ppTexture
);
360 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,UINT Depth
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DVolumeTexture8
** ppVolumeTexture
);
361 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
,UINT Levels
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DCubeTexture8
** ppCubeTexture
);
362 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,DWORD FVF
,D3DPOOL Pool
,IDirect3DVertexBuffer8
** ppVertexBuffer
);
363 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
,DWORD Usage
,D3DFORMAT Format
,D3DPOOL Pool
,IDirect3DIndexBuffer8
** ppIndexBuffer
);
364 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,BOOL Lockable
,IDirect3DSurface8
** ppSurface
);
365 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,D3DMULTISAMPLE_TYPE MultiSample
,IDirect3DSurface8
** ppSurface
);
366 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
,UINT Height
,D3DFORMAT Format
,IDirect3DSurface8
** ppSurface
);
367 extern HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pSourceSurface
,CONST RECT
* pSourceRectsArray
,UINT cRects
,IDirect3DSurface8
* pDestinationSurface
,CONST POINT
* pDestPointsArray
);
368 extern HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
,IDirect3DBaseTexture8
* pDestinationTexture
);
369 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
);
370 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
,IDirect3DSurface8
* pNewZStencil
);
371 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
);
372 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
);
373 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
);
374 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
);
375 extern HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
);
376 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
);
377 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
);
378 extern HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
);
379 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
);
380 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
);
381 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
);
382 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
);
383 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST D3DLIGHT8
* pLight
);
384 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
);
385 extern HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
);
386 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
);
387 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
);
388 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
);
389 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
);
390 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
);
391 extern HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
);
392 extern HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
);
393 extern HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
394 extern HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
395 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
);
396 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface
, D3DSTATEBLOCKTYPE Type
,DWORD
* pToken
);
397 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
);
398 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
);
399 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
);
400 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
* pTexture
);
401 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
);
402 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD Value
);
403 extern HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
);
404 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
,void* pDevInfoStruct
,DWORD DevInfoStructSize
);
405 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,CONST PALETTEENTRY
* pEntries
);
406 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
,PALETTEENTRY
* pEntries
);
407 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
);
408 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
);
409 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
);
410 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
);
411 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
412 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
);
413 extern HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
);
414 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
,CONST DWORD
* pFunction
,DWORD
* pHandle
,DWORD Usage
);
415 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
416 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
417 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
418 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
419 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
420 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
421 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
422 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
);
423 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** ppStreamData
,UINT
* pStride
);
424 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
,UINT BaseVertexIndex
);
425 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
);
426 extern HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
,DWORD
* pHandle
);
427 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
428 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* pHandle
);
429 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD Handle
);
430 extern HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,CONST
void* pConstantData
,DWORD ConstantCount
);
431 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
,void* pConstantData
,DWORD ConstantCount
);
432 extern HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD Handle
,void* pData
,DWORD
* pSizeOfData
);
433 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
);
434 extern HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
);
435 extern HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
);
437 /* ---------------- */
438 /* IDirect3DVolume8 */
439 /* ---------------- */
441 /*****************************************************************************
442 * Predeclare the interface implementation structures
444 extern ICOM_VTABLE(IDirect3DVolume8
) Direct3DVolume8_Vtbl
;
446 /*****************************************************************************
447 * IDirect3DVolume8 implementation structure
449 struct IDirect3DVolume8Impl
451 /* IUnknown fields */
452 ICOM_VFIELD(IDirect3DVolume8
);
455 /* IDirect3DVolume8 fields */
456 IDirect3DDevice8Impl
*Device
;
457 D3DRESOURCETYPE ResourceType
;
460 D3DVOLUME_DESC myDesc
;
461 BYTE
*allocatedMemory
;
467 extern HRESULT WINAPI
IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface
,REFIID refiid
,LPVOID
*obj
);
468 extern ULONG WINAPI
IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface
);
469 extern ULONG WINAPI
IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface
);
471 /* IDirect3DVolume8: */
472 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface
, IDirect3DDevice8
** ppDevice
);
473 extern HRESULT WINAPI
IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
474 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
475 extern HRESULT WINAPI
IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface
, REFGUID refguid
);
476 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface
, REFIID riid
, void** ppContainer
);
477 extern HRESULT WINAPI
IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface
, D3DVOLUME_DESC
* pDesc
);
478 extern HRESULT WINAPI
IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface
, D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
, DWORD Flags
);
479 extern HRESULT WINAPI
IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface
);
481 /* ------------------- */
482 /* IDirect3DSwapChain8 */
483 /* ------------------- */
485 /*****************************************************************************
486 * Predeclare the interface implementation structures
488 extern ICOM_VTABLE(IDirect3DSwapChain8
) Direct3DSwapChain8_Vtbl
;
490 /*****************************************************************************
491 * IDirect3DSwapChain8 implementation structure
493 struct IDirect3DSwapChain8Impl
495 /* IUnknown fields */
496 ICOM_VFIELD(IDirect3DSwapChain8
);
499 /* IDirect3DSwapChain8 fields */
503 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface
,REFIID refiid
,LPVOID
*obj
);
504 extern ULONG WINAPI
IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface
);
505 extern ULONG WINAPI
IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface
);
507 /* IDirect3DSwapChain8: */
508 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface
, CONST RECT
* pSourceRect
, CONST RECT
* pDestRect
, HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
);
509 extern HRESULT WINAPI
IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
,IDirect3DSurface8
** ppBackBuffer
);
511 /* ----------------- */
512 /* IDirect3DSurface8 */
513 /* ----------------- */
515 /*****************************************************************************
516 * Predeclare the interface implementation structures
518 extern ICOM_VTABLE(IDirect3DSurface8
) Direct3DSurface8_Vtbl
;
520 /*****************************************************************************
521 * IDirect3DSurface8 implementation structure
523 struct IDirect3DSurface8Impl
525 /* IUnknown fields */
526 ICOM_VFIELD(IDirect3DSurface8
);
529 /* IDirect3DSurface8 fields */
530 IDirect3DDevice8Impl
*Device
;
531 D3DRESOURCETYPE ResourceType
;
535 D3DSURFACE_DESC myDesc
;
536 BYTE
*allocatedMemory
;
542 extern HRESULT WINAPI
IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface
,REFIID refiid
,LPVOID
*obj
);
543 extern ULONG WINAPI
IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface
);
544 extern ULONG WINAPI
IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface
);
546 /* IDirect3DSurface8: */
547 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface
, IDirect3DDevice8
** ppDevice
);
548 extern HRESULT WINAPI
IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,CONST
void* pData
,DWORD SizeOfData
,DWORD Flags
);
549 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
,void* pData
,DWORD
* pSizeOfData
);
550 extern HRESULT WINAPI
IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface
, REFGUID refguid
);
551 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface
, REFIID riid
,void** ppContainer
);
552 extern HRESULT WINAPI
IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface
, D3DSURFACE_DESC
*pDesc
);
553 extern HRESULT WINAPI
IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
);
554 extern HRESULT WINAPI
IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface
);
556 /* ------------------ */
557 /* IDirect3DResource8 */
558 /* ------------------ */
560 /*****************************************************************************
561 * Predeclare the interface implementation structures
563 extern ICOM_VTABLE(IDirect3DResource8
) Direct3DResource8_Vtbl
;
565 /*****************************************************************************
566 * IDirect3DResource8 implementation structure
568 struct IDirect3DResource8Impl
570 /* IUnknown fields */
571 ICOM_VFIELD(IDirect3DResource8
);
574 /* IDirect3DResource8 fields */
575 IDirect3DDevice8Impl
*Device
;
576 D3DRESOURCETYPE ResourceType
;
580 extern HRESULT WINAPI
IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface
,REFIID refiid
,LPVOID
*obj
);
581 extern ULONG WINAPI
IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface
);
582 extern ULONG WINAPI
IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface
);
584 /* IDirect3DResource8: */
585 extern HRESULT WINAPI
IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface
, IDirect3DDevice8
** ppDevice
);
586 extern HRESULT WINAPI
IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
587 extern HRESULT WINAPI
IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
588 extern HRESULT WINAPI
IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface
, REFGUID refguid
);
589 extern DWORD WINAPI
IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface
, DWORD PriorityNew
);
590 extern DWORD WINAPI
IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface
);
591 extern void WINAPI
IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface
);
592 extern D3DRESOURCETYPE WINAPI
IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface
);
594 /* ---------------------- */
595 /* IDirect3DVertexBuffer8 */
596 /* ---------------------- */
598 /*****************************************************************************
599 * Predeclare the interface implementation structures
601 extern ICOM_VTABLE(IDirect3DVertexBuffer8
) Direct3DVertexBuffer8_Vtbl
;
603 /*****************************************************************************
604 * IDirect3DVertexBuffer8 implementation structure
606 struct IDirect3DVertexBuffer8Impl
608 /* IUnknown fields */
609 ICOM_VFIELD(IDirect3DVertexBuffer8
);
612 /* IDirect3DResource8 fields */
613 IDirect3DDevice8Impl
*Device
;
614 D3DRESOURCETYPE ResourceType
;
616 /* IDirect3DVertexBuffer8 fields */
617 BYTE
*allocatedMemory
;
618 D3DVERTEXBUFFER_DESC currentDesc
;
622 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
623 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface
);
624 extern ULONG WINAPI
IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface
);
626 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
627 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
628 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
629 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
630 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface
, REFGUID refguid
);
631 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface
, DWORD PriorityNew
);
632 extern DWORD WINAPI
IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface
);
633 extern void WINAPI
IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface
);
634 extern D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface
);
636 /* IDirect3DVertexBuffer8: */
637 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
638 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface
);
639 extern HRESULT WINAPI
IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface
, D3DVERTEXBUFFER_DESC
*pDesc
);
641 /* --------------------- */
642 /* IDirect3DIndexBuffer8 */
643 /* --------------------- */
645 /*****************************************************************************
646 * Predeclare the interface implementation structures
648 extern ICOM_VTABLE(IDirect3DIndexBuffer8
) Direct3DIndexBuffer8_Vtbl
;
650 /*****************************************************************************
651 * IDirect3DIndexBuffer8 implementation structure
653 struct IDirect3DIndexBuffer8Impl
655 /* IUnknown fields */
656 ICOM_VFIELD(IDirect3DIndexBuffer8
);
659 /* IDirect3DResource8 fields */
660 IDirect3DDevice8Impl
*Device
;
661 D3DRESOURCETYPE ResourceType
;
663 /* IDirect3DIndexBuffer8 fields */
664 void *allocatedMemory
;
665 D3DINDEXBUFFER_DESC currentDesc
;
669 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface
,REFIID refiid
,LPVOID
*obj
);
670 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface
);
671 extern ULONG WINAPI
IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface
);
673 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
674 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface
, IDirect3DDevice8
** ppDevice
);
675 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
676 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
677 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface
, REFGUID refguid
);
678 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface
, DWORD PriorityNew
);
679 extern DWORD WINAPI
IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface
);
680 extern void WINAPI
IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface
);
681 extern D3DRESOURCETYPE WINAPI
IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface
);
683 /* IDirect3DIndexBuffer8: */
684 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface
, UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
);
685 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface
);
686 extern HRESULT WINAPI
IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface
, D3DINDEXBUFFER_DESC
*pDesc
);
688 /* --------------------- */
689 /* IDirect3DBaseTexture8 */
690 /* --------------------- */
692 /*****************************************************************************
693 * Predeclare the interface implementation structures
695 extern ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
;
697 /*****************************************************************************
698 * IDirect3DBaseTexture8 implementation structure
700 struct IDirect3DBaseTexture8Impl
702 /* IUnknown fields */
703 ICOM_VFIELD(IDirect3DBaseTexture8
);
706 /* IDirect3DResource8 fields */
707 IDirect3DDevice8Impl
*Device
;
708 D3DRESOURCETYPE ResourceType
;
710 /* IDirect3DBaseTexture8 fields */
718 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
719 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
);
720 extern ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
);
722 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
723 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
724 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
725 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
726 extern HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
);
727 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
);
728 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
);
729 extern void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
);
730 extern D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
);
732 /* IDirect3DBaseTexture8: */
733 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
);
734 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
);
735 extern DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
);
737 /* --------------------- */
738 /* IDirect3DCubeTexture8 */
739 /* --------------------- */
741 /*****************************************************************************
742 * Predeclare the interface implementation structures
744 extern ICOM_VTABLE(IDirect3DCubeTexture8
) Direct3DCubeTexture8_Vtbl
;
746 /*****************************************************************************
747 * IDirect3DCubeTexture8 implementation structure
749 struct IDirect3DCubeTexture8Impl
751 /* IUnknown fields */
752 ICOM_VFIELD(IDirect3DCubeTexture8
);
755 /* IDirect3DResource8 fields */
756 IDirect3DDevice8Impl
*Device
;
757 D3DRESOURCETYPE ResourceType
;
759 /* IDirect3DBaseTexture8 fields */
761 /* IDirect3DCubeTexture8 fields */
767 IDirect3DDevice8Impl
*device
;
768 IDirect3DSurface8Impl
*surfaces
[6][MAX_LEVELS
];
773 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
774 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface
);
775 extern ULONG WINAPI
IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface
);
777 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
778 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
779 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
780 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
781 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface
, REFGUID refguid
);
782 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface
, DWORD PriorityNew
);
783 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface
);
784 extern void WINAPI
IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface
);
785 extern D3DRESOURCETYPE WINAPI
IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface
);
787 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
788 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface
, DWORD LODNew
);
789 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface
);
790 extern DWORD WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface
);
792 /* IDirect3DCubeTexture8 */
793 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface
,UINT Level
,D3DSURFACE_DESC
*pDesc
);
794 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,IDirect3DSurface8
** ppCubeMapSurface
);
795 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
796 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,UINT Level
);
797 extern HRESULT WINAPI
IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface
,D3DCUBEMAP_FACES FaceType
,CONST RECT
* pDirtyRect
);
799 /* ----------------- */
800 /* IDirect3DTexture8 */
801 /* ----------------- */
803 /*****************************************************************************
804 * Predeclare the interface implementation structures
806 extern ICOM_VTABLE(IDirect3DTexture8
) Direct3DTexture8_Vtbl
;
808 /*****************************************************************************
809 * IDirect3DTexture8 implementation structure
811 struct IDirect3DTexture8Impl
813 /* IUnknown fields */
814 ICOM_VFIELD(IDirect3DTexture8
);
817 /* IDirect3DResourc8 fields */
818 IDirect3DDevice8Impl
*Device
;
819 D3DRESOURCETYPE ResourceType
;
821 /* IDirect3DBaseTexture8 fields */
823 /* IDirect3DTexture8 fields */
830 IDirect3DDevice8Impl
*device
;
831 IDirect3DSurface8Impl
*surfaces
[MAX_LEVELS
];
836 extern HRESULT WINAPI
IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
837 extern ULONG WINAPI
IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface
);
838 extern ULONG WINAPI
IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface
);
840 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
841 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
842 extern HRESULT WINAPI
IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
843 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
844 extern HRESULT WINAPI
IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface
, REFGUID refguid
);
845 extern DWORD WINAPI
IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface
, DWORD PriorityNew
);
846 extern DWORD WINAPI
IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface
);
847 extern void WINAPI
IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface
);
848 extern D3DRESOURCETYPE WINAPI
IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface
);
850 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
851 extern DWORD WINAPI
IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface
, DWORD LODNew
);
852 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface
);
853 extern DWORD WINAPI
IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface
);
855 /* IDirect3DTexture8: */
856 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DSURFACE_DESC
* pDesc
);
857 extern HRESULT WINAPI
IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface
, UINT Level
,IDirect3DSurface8
** ppSurfaceLevel
);
858 extern HRESULT WINAPI
IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
,D3DLOCKED_RECT
* pLockedRect
,CONST RECT
* pRect
,DWORD Flags
);
859 extern HRESULT WINAPI
IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface
, UINT Level
);
860 extern HRESULT WINAPI
IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface
, CONST RECT
* pDirtyRect
);
862 /* ----------------------- */
863 /* IDirect3DVolumeTexture8 */
864 /* ----------------------- */
866 /*****************************************************************************
867 * Predeclare the interface implementation structures
869 extern ICOM_VTABLE(IDirect3DVolumeTexture8
) Direct3DVolumeTexture8_Vtbl
;
871 /*****************************************************************************
872 * IDirect3DVolumeTexture8 implementation structure
874 struct IDirect3DVolumeTexture8Impl
876 /* IUnknown fields */
877 ICOM_VFIELD(IDirect3DVolumeTexture8
);
880 /* IDirect3DResource8 fields */
881 IDirect3DDevice8Impl
*Device
;
882 D3DRESOURCETYPE ResourceType
;
884 /* IDirect3DBaseTexture8 fields */
886 /* IDirect3DVolumeTexture8 fields */
894 IDirect3DDevice8Impl
*device
;
895 IDirect3DVolume8Impl
*volumes
[MAX_LEVELS
];
900 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
,REFIID refiid
,LPVOID
*obj
);
901 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
);
902 extern ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
);
904 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
905 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
);
906 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
907 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
908 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
);
909 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
);
910 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
);
911 extern void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
);
912 extern D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
);
914 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
915 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
);
916 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
);
917 extern DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
);
919 /* IDirect3DVolumeTexture8: */
920 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DVOLUME_DESC
*pDesc
);
921 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,IDirect3DVolume8
** ppVolumeLevel
);
922 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
,D3DLOCKED_BOX
* pLockedVolume
,CONST D3DBOX
* pBox
,DWORD Flags
);
923 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
);
924 extern HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
* pDirtyBox
);
929 DWORD
vshader_decl_parse(VERTEXSHADER8
* vshader
);
930 DWORD
vshader_program_parse(VERTEXSHADER8
* vshader
);
931 BOOL
vshader_program_execute_SW(VERTEXSHADER8
* vshader
, VSHADERINPUTDATA8
* input
, VSHADEROUTPUTDATA8
* output
);
933 #endif /* __WINE_D3DX8_PRIVATE_H */