wined3d: Clean up sampler usage in UpdateSurface.
[wine/wine64.git] / dlls / d3d9 / d3d9_private.h
blob972945d1e4594d3ad7ce295c1f21be64bd99cb92
1 /*
2 * Direct3D 9 private include file
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
38 #include "d3d9.h"
39 #include "ddraw.h"
40 #include "wine/wined3d_interface.h"
42 /* ===========================================================================
43 Internal use
44 =========================================================================== */
45 extern HRESULT vdecl_convert_fvf(
46 DWORD FVF,
47 D3DVERTEXELEMENT9** ppVertexElements);
49 /* ===========================================================================
50 Macros
51 =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define D3D9CAPSTOWINECAPS(_pD3D9Caps, _pWineCaps) \
54 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D9Caps->DeviceType; \
55 _pWineCaps->AdapterOrdinal = &_pD3D9Caps->AdapterOrdinal; \
56 _pWineCaps->Caps = &_pD3D9Caps->Caps; \
57 _pWineCaps->Caps2 = &_pD3D9Caps->Caps2; \
58 _pWineCaps->Caps3 = &_pD3D9Caps->Caps3; \
59 _pWineCaps->PresentationIntervals = &_pD3D9Caps->PresentationIntervals; \
60 _pWineCaps->CursorCaps = &_pD3D9Caps->CursorCaps; \
61 _pWineCaps->DevCaps = &_pD3D9Caps->DevCaps; \
62 _pWineCaps->PrimitiveMiscCaps = &_pD3D9Caps->PrimitiveMiscCaps; \
63 _pWineCaps->RasterCaps = &_pD3D9Caps->RasterCaps; \
64 _pWineCaps->ZCmpCaps = &_pD3D9Caps->ZCmpCaps; \
65 _pWineCaps->SrcBlendCaps = &_pD3D9Caps->SrcBlendCaps; \
66 _pWineCaps->DestBlendCaps = &_pD3D9Caps->DestBlendCaps; \
67 _pWineCaps->AlphaCmpCaps = &_pD3D9Caps->AlphaCmpCaps; \
68 _pWineCaps->ShadeCaps = &_pD3D9Caps->ShadeCaps; \
69 _pWineCaps->TextureCaps = &_pD3D9Caps->TextureCaps; \
70 _pWineCaps->TextureFilterCaps = &_pD3D9Caps->TextureFilterCaps; \
71 _pWineCaps->CubeTextureFilterCaps = &_pD3D9Caps->CubeTextureFilterCaps; \
72 _pWineCaps->VolumeTextureFilterCaps = &_pD3D9Caps->VolumeTextureFilterCaps; \
73 _pWineCaps->TextureAddressCaps = &_pD3D9Caps->TextureAddressCaps; \
74 _pWineCaps->VolumeTextureAddressCaps = &_pD3D9Caps->VolumeTextureAddressCaps; \
75 _pWineCaps->LineCaps = &_pD3D9Caps->LineCaps; \
76 _pWineCaps->MaxTextureWidth = &_pD3D9Caps->MaxTextureWidth; \
77 _pWineCaps->MaxTextureHeight = &_pD3D9Caps->MaxTextureHeight; \
78 _pWineCaps->MaxVolumeExtent = &_pD3D9Caps->MaxVolumeExtent; \
79 _pWineCaps->MaxTextureRepeat = &_pD3D9Caps->MaxTextureRepeat; \
80 _pWineCaps->MaxTextureAspectRatio = &_pD3D9Caps->MaxTextureAspectRatio; \
81 _pWineCaps->MaxAnisotropy = &_pD3D9Caps->MaxAnisotropy; \
82 _pWineCaps->MaxVertexW = &_pD3D9Caps->MaxVertexW; \
83 _pWineCaps->GuardBandLeft = &_pD3D9Caps->GuardBandLeft; \
84 _pWineCaps->GuardBandTop = &_pD3D9Caps->GuardBandTop; \
85 _pWineCaps->GuardBandRight = &_pD3D9Caps->GuardBandRight; \
86 _pWineCaps->GuardBandBottom = &_pD3D9Caps->GuardBandBottom; \
87 _pWineCaps->ExtentsAdjust = &_pD3D9Caps->ExtentsAdjust; \
88 _pWineCaps->StencilCaps = &_pD3D9Caps->StencilCaps; \
89 _pWineCaps->FVFCaps = &_pD3D9Caps->FVFCaps; \
90 _pWineCaps->TextureOpCaps = &_pD3D9Caps->TextureOpCaps; \
91 _pWineCaps->MaxTextureBlendStages = &_pD3D9Caps->MaxTextureBlendStages; \
92 _pWineCaps->MaxSimultaneousTextures = &_pD3D9Caps->MaxSimultaneousTextures; \
93 _pWineCaps->VertexProcessingCaps = &_pD3D9Caps->VertexProcessingCaps; \
94 _pWineCaps->MaxActiveLights = &_pD3D9Caps->MaxActiveLights; \
95 _pWineCaps->MaxUserClipPlanes = &_pD3D9Caps->MaxUserClipPlanes; \
96 _pWineCaps->MaxVertexBlendMatrices = &_pD3D9Caps->MaxVertexBlendMatrices; \
97 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D9Caps->MaxVertexBlendMatrixIndex; \
98 _pWineCaps->MaxPointSize = &_pD3D9Caps->MaxPointSize; \
99 _pWineCaps->MaxPrimitiveCount = &_pD3D9Caps->MaxPrimitiveCount; \
100 _pWineCaps->MaxVertexIndex = &_pD3D9Caps->MaxVertexIndex; \
101 _pWineCaps->MaxStreams = &_pD3D9Caps->MaxStreams; \
102 _pWineCaps->MaxStreamStride = &_pD3D9Caps->MaxStreamStride; \
103 _pWineCaps->VertexShaderVersion = &_pD3D9Caps->VertexShaderVersion; \
104 _pWineCaps->MaxVertexShaderConst = &_pD3D9Caps->MaxVertexShaderConst; \
105 _pWineCaps->PixelShaderVersion = &_pD3D9Caps->PixelShaderVersion; \
106 _pWineCaps->PixelShader1xMaxValue = &_pD3D9Caps->PixelShader1xMaxValue; \
107 _pWineCaps->DevCaps2 = &_pD3D9Caps->DevCaps2; \
108 _pWineCaps->MaxNpatchTessellationLevel = &_pD3D9Caps->MaxNpatchTessellationLevel; \
109 _pWineCaps->MasterAdapterOrdinal = &_pD3D9Caps->MasterAdapterOrdinal; \
110 _pWineCaps->AdapterOrdinalInGroup = &_pD3D9Caps->AdapterOrdinalInGroup; \
111 _pWineCaps->NumberOfAdaptersInGroup = &_pD3D9Caps->NumberOfAdaptersInGroup; \
112 _pWineCaps->DeclTypes = &_pD3D9Caps->DeclTypes; \
113 _pWineCaps->NumSimultaneousRTs = &_pD3D9Caps->NumSimultaneousRTs; \
114 _pWineCaps->StretchRectFilterCaps = &_pD3D9Caps->StretchRectFilterCaps; \
115 _pWineCaps->VS20Caps.Caps = &_pD3D9Caps->VS20Caps.Caps; \
116 _pWineCaps->VS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->VS20Caps.DynamicFlowControlDepth; \
117 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
118 _pWineCaps->VS20Caps.NumTemps = &_pD3D9Caps->VS20Caps.NumTemps; \
119 _pWineCaps->VS20Caps.StaticFlowControlDepth = &_pD3D9Caps->VS20Caps.StaticFlowControlDepth; \
120 _pWineCaps->PS20Caps.Caps = &_pD3D9Caps->PS20Caps.Caps; \
121 _pWineCaps->PS20Caps.DynamicFlowControlDepth = &_pD3D9Caps->PS20Caps.DynamicFlowControlDepth; \
122 _pWineCaps->PS20Caps.NumTemps = &_pD3D9Caps->PS20Caps.NumTemps; \
123 _pWineCaps->PS20Caps.StaticFlowControlDepth = &_pD3D9Caps->PS20Caps.StaticFlowControlDepth; \
124 _pWineCaps->PS20Caps.NumInstructionSlots = &_pD3D9Caps->PS20Caps.NumInstructionSlots; \
125 _pWineCaps->VertexTextureFilterCaps = &_pD3D9Caps->VertexTextureFilterCaps; \
126 _pWineCaps->MaxVShaderInstructionsExecuted = &_pD3D9Caps->MaxVShaderInstructionsExecuted; \
127 _pWineCaps->MaxPShaderInstructionsExecuted = &_pD3D9Caps->MaxPShaderInstructionsExecuted; \
128 _pWineCaps->MaxVertexShader30InstructionSlots = &_pD3D9Caps->MaxVertexShader30InstructionSlots; \
129 _pWineCaps->MaxPixelShader30InstructionSlots = &_pD3D9Caps->MaxPixelShader30InstructionSlots;
131 /* ===========================================================================
132 D3D9 interfactes
133 =========================================================================== */
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
139 /*****************************************************************************
140 * Predeclare the interface implementation structures
142 extern const IDirect3D9Vtbl Direct3D9_Vtbl;
144 /*****************************************************************************
145 * IDirect3D implementation structure
147 typedef struct IDirect3D9Impl
149 /* IUnknown fields */
150 const IDirect3D9Vtbl *lpVtbl;
151 LONG ref;
153 /* The WineD3D device */
154 IWineD3D *WineD3D;
156 } IDirect3D9Impl;
158 /* ---------------- */
159 /* IDirect3DDevice9 */
160 /* ---------------- */
162 /*****************************************************************************
163 * Predeclare the interface implementation structures
165 extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
167 /*****************************************************************************
168 * IDirect3DDevice9 implementation structure
170 typedef struct IDirect3DDevice9Impl
172 /* IUnknown fields */
173 const IDirect3DDevice9Vtbl *lpVtbl;
174 LONG ref;
176 /* IDirect3DDevice9 fields */
177 IWineD3DDevice *WineD3DDevice;
179 /* Avoids recursion with nested ReleaseRef to 0 */
180 BOOL inDestruction;
182 /* A vertex declaration was converted from setFVF.
183 * Keep track of it, so it can be properly freed
185 IDirect3DVertexDeclaration9 *convertedDecl;
187 } IDirect3DDevice9Impl;
190 /* IDirect3DDevice9: */
191 extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
192 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
193 extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
194 extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
195 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
196 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
197 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
198 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
199 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
200 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
201 extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
202 extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
203 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
204 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
205 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
206 extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
207 extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
208 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
209 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
210 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
211 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
212 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
213 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
214 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
215 extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
216 extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
217 extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
218 extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
219 extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
220 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
221 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
222 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
223 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
224 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
225 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
226 extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
227 extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
228 extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
231 /* ---------------- */
232 /* IDirect3DVolume9 */
233 /* ---------------- */
235 /*****************************************************************************
236 * IDirect3DVolume9 implementation structure
238 typedef struct IDirect3DVolume9Impl
240 /* IUnknown fields */
241 const IDirect3DVolume9Vtbl *lpVtbl;
242 LONG ref;
244 /* IDirect3DVolume9 fields */
245 IWineD3DVolume *wineD3DVolume;
247 /* The volume container */
248 IUnknown *container;
250 /* If set forward refcounting to this object */
251 IUnknown *forwardReference;
252 } IDirect3DVolume9Impl;
254 /* ------------------- */
255 /* IDirect3DSwapChain9 */
256 /* ------------------- */
258 /*****************************************************************************
259 * IDirect3DSwapChain9 implementation structure
261 typedef struct IDirect3DSwapChain9Impl
263 /* IUnknown fields */
264 const IDirect3DSwapChain9Vtbl *lpVtbl;
265 LONG ref;
267 /* IDirect3DSwapChain9 fields */
268 IWineD3DSwapChain *wineD3DSwapChain;
270 /* Parent reference */
271 LPDIRECT3DDEVICE9 parentDevice;
273 /* Flags an implicit swap chain */
274 BOOL isImplicit;
275 } IDirect3DSwapChain9Impl;
277 /* ------------------ */
278 /* IDirect3DResource9 */
279 /* ------------------ */
281 /*****************************************************************************
282 * IDirect3DResource9 implementation structure
284 typedef struct IDirect3DResource9Impl
286 /* IUnknown fields */
287 const IDirect3DResource9Vtbl *lpVtbl;
288 LONG ref;
290 /* IDirect3DResource9 fields */
291 IWineD3DResource *wineD3DResource;
292 } IDirect3DResource9Impl;
294 extern HRESULT WINAPI IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
297 /* ----------------- */
298 /* IDirect3DSurface9 */
299 /* ----------------- */
301 /*****************************************************************************
302 * Predeclare the interface implementation structures
304 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
306 /*****************************************************************************
307 * IDirect3DSurface9 implementation structure
309 typedef struct IDirect3DSurface9Impl
311 /* IUnknown fields */
312 const IDirect3DSurface9Vtbl *lpVtbl;
313 LONG ref;
315 /* IDirect3DResource9 fields */
316 IWineD3DSurface *wineD3DSurface;
318 /* Parent reference */
319 LPDIRECT3DDEVICE9 parentDevice;
321 /* The surface container */
322 IUnknown *container;
324 /* If set forward refcounting to this object */
325 IUnknown *forwardReference;
327 /* Flags an implicit surface */
328 BOOL isImplicit;
329 } IDirect3DSurface9Impl;
331 /* ---------------------- */
332 /* IDirect3DVertexBuffer9 */
333 /* ---------------------- */
335 /*****************************************************************************
336 * IDirect3DVertexBuffer9 implementation structure
338 typedef struct IDirect3DVertexBuffer9Impl
340 /* IUnknown fields */
341 const IDirect3DVertexBuffer9Vtbl *lpVtbl;
342 LONG ref;
344 /* IDirect3DResource9 fields */
345 IWineD3DVertexBuffer *wineD3DVertexBuffer;
347 /* Parent reference */
348 LPDIRECT3DDEVICE9 parentDevice;
349 } IDirect3DVertexBuffer9Impl;
351 /* --------------------- */
352 /* IDirect3DIndexBuffer9 */
353 /* --------------------- */
355 /*****************************************************************************
356 * IDirect3DIndexBuffer9 implementation structure
358 typedef struct IDirect3DIndexBuffer9Impl
360 /* IUnknown fields */
361 const IDirect3DIndexBuffer9Vtbl *lpVtbl;
362 LONG ref;
364 /* IDirect3DResource9 fields */
365 IWineD3DIndexBuffer *wineD3DIndexBuffer;
367 /* Parent reference */
368 LPDIRECT3DDEVICE9 parentDevice;
369 } IDirect3DIndexBuffer9Impl;
371 /* --------------------- */
372 /* IDirect3DBaseTexture9 */
373 /* --------------------- */
375 /*****************************************************************************
376 * IDirect3DBaseTexture9 implementation structure
378 typedef struct IDirect3DBaseTexture9Impl
380 /* IUnknown fields */
381 const IDirect3DBaseTexture9Vtbl *lpVtbl;
382 LONG ref;
384 /* IDirect3DResource9 fields */
385 IWineD3DBaseTexture *wineD3DBaseTexture;
387 } IDirect3DBaseTexture9Impl;
389 extern DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
391 /* --------------------- */
392 /* IDirect3DCubeTexture9 */
393 /* --------------------- */
395 /*****************************************************************************
396 * IDirect3DCubeTexture9 implementation structure
398 typedef struct IDirect3DCubeTexture9Impl
400 /* IUnknown fields */
401 const IDirect3DCubeTexture9Vtbl *lpVtbl;
402 LONG ref;
404 /* IDirect3DResource9 fields */
405 IWineD3DCubeTexture *wineD3DCubeTexture;
407 /* Parent reference */
408 LPDIRECT3DDEVICE9 parentDevice;
409 } IDirect3DCubeTexture9Impl;
412 /* ----------------- */
413 /* IDirect3DTexture9 */
414 /* ----------------- */
416 /*****************************************************************************
417 * IDirect3DTexture9 implementation structure
419 typedef struct IDirect3DTexture9Impl
421 /* IUnknown fields */
422 const IDirect3DTexture9Vtbl *lpVtbl;
423 LONG ref;
425 /* IDirect3DResource9 fields */
426 IWineD3DTexture *wineD3DTexture;
428 /* Parent reference */
429 LPDIRECT3DDEVICE9 parentDevice;
430 } IDirect3DTexture9Impl;
432 /* ----------------------- */
433 /* IDirect3DVolumeTexture9 */
434 /* ----------------------- */
436 /*****************************************************************************
437 * IDirect3DVolumeTexture9 implementation structure
439 typedef struct IDirect3DVolumeTexture9Impl
441 /* IUnknown fields */
442 const IDirect3DVolumeTexture9Vtbl *lpVtbl;
443 LONG ref;
445 /* IDirect3DResource9 fields */
446 IWineD3DVolumeTexture *wineD3DVolumeTexture;
448 /* Parent reference */
449 LPDIRECT3DDEVICE9 parentDevice;
450 } IDirect3DVolumeTexture9Impl;
452 /* ----------------------- */
453 /* IDirect3DStateBlock9 */
454 /* ----------------------- */
456 /*****************************************************************************
457 * IDirect3DStateBlock9 implementation structure
459 typedef struct IDirect3DStateBlock9Impl {
460 /* IUnknown fields */
461 const IDirect3DStateBlock9Vtbl *lpVtbl;
462 LONG ref;
464 /* IDirect3DStateBlock9 fields */
465 IWineD3DStateBlock *wineD3DStateBlock;
467 /* Parent reference */
468 LPDIRECT3DDEVICE9 parentDevice;
469 } IDirect3DStateBlock9Impl;
472 /* --------------------------- */
473 /* IDirect3DVertexDeclaration9 */
474 /* --------------------------- */
476 /*****************************************************************************
477 * IDirect3DVertexDeclaration implementation structure
479 typedef struct IDirect3DVertexDeclaration9Impl {
480 /* IUnknown fields */
481 const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
482 LONG ref;
484 D3DVERTEXELEMENT9 *elements;
485 size_t element_count;
487 /* IDirect3DVertexDeclaration9 fields */
488 IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
490 /* Parent reference */
491 LPDIRECT3DDEVICE9 parentDevice;
492 } IDirect3DVertexDeclaration9Impl;
494 /* ---------------------- */
495 /* IDirect3DVertexShader9 */
496 /* ---------------------- */
498 /*****************************************************************************
499 * IDirect3DVertexShader implementation structure
501 typedef struct IDirect3DVertexShader9Impl {
502 /* IUnknown fields */
503 const IDirect3DVertexShader9Vtbl *lpVtbl;
504 LONG ref;
506 /* IDirect3DVertexShader9 fields */
507 IWineD3DVertexShader *wineD3DVertexShader;
509 /* Parent reference */
510 LPDIRECT3DDEVICE9 parentDevice;
511 } IDirect3DVertexShader9Impl;
513 /* --------------------- */
514 /* IDirect3DPixelShader9 */
515 /* --------------------- */
517 /*****************************************************************************
518 * IDirect3DPixelShader implementation structure
520 typedef struct IDirect3DPixelShader9Impl {
521 /* IUnknown fields */
522 const IDirect3DPixelShader9Vtbl *lpVtbl;
523 LONG ref;
525 /* IDirect3DPixelShader9 fields */
526 IWineD3DPixelShader *wineD3DPixelShader;
528 /* Parent reference */
529 LPDIRECT3DDEVICE9 parentDevice;
530 } IDirect3DPixelShader9Impl;
532 /* --------------- */
533 /* IDirect3DQuery9 */
534 /* --------------- */
536 /*****************************************************************************
537 * IDirect3DPixelShader implementation structure
539 typedef struct IDirect3DQuery9Impl {
540 /* IUnknown fields */
541 const IDirect3DQuery9Vtbl *lpVtbl;
542 LONG ref;
544 /* IDirect3DQuery9 fields */
545 IWineD3DQuery *wineD3DQuery;
547 /* Parent reference */
548 LPDIRECT3DDEVICE9 parentDevice;
549 } IDirect3DQuery9Impl;
552 /* Callbacks */
553 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
554 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
555 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
557 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
558 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
559 IWineD3DVolume **ppVolume,
560 HANDLE * pSharedHandle);
562 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
563 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
564 DWORD MultisampleQuality, BOOL Discard,
565 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
567 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
568 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
569 DWORD MultisampleQuality, BOOL Lockable,
570 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
572 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
574 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
576 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
578 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
580 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
582 #endif /* __WINE_D3D9_PRIVATE_H */