localspl: Add a comment, why we do not implement AddPort for XcvDataPort.
[wine/wine64.git] / dlls / d3d8 / device.c
blob66d3a57459df94f7d862afde7d419eb59bd94b01
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
45 return handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48 /* Grow the table */
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
72 *ppobj = This;
73 return S_OK;
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77 *ppobj = NULL;
78 return E_NOINTERFACE;
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
87 return ref;
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref;
94 if (This->inDestruction) return 0;
95 ref = InterlockedDecrement(&This->ref);
97 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
99 if (ref == 0) {
100 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
101 This->inDestruction = TRUE;
102 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
103 IWineD3DDevice_Release(This->WineD3DDevice);
104 HeapFree(GetProcessHeap(), 0, This->shader_handles);
105 HeapFree(GetProcessHeap(), 0, This);
107 return ref;
110 /* IDirect3DDevice Interface follow: */
111 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
112 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
114 TRACE("(%p) : Relay\n", This);
115 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
118 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
119 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
121 TRACE("(%p) Relay\n", This);
122 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
125 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
126 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
128 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
129 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
132 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
133 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134 HRESULT hr = D3D_OK;
135 IWineD3D* pWineD3D;
137 TRACE("(%p) Relay\n", This);
139 if (NULL == ppD3D8) {
140 return D3DERR_INVALIDCALL;
142 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
143 if (hr == D3D_OK && pWineD3D != NULL)
145 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
146 IWineD3D_Release(pWineD3D);
147 } else {
148 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
149 *ppD3D8 = NULL;
151 TRACE("(%p) returning %p\n",This , *ppD3D8);
152 return hr;
155 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
156 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
157 HRESULT hrc = D3D_OK;
158 WINED3DCAPS *pWineCaps;
160 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
161 if(NULL == pCaps){
162 return D3DERR_INVALIDCALL;
164 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
165 if(pWineCaps == NULL){
166 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
169 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
170 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
171 HeapFree(GetProcessHeap(), 0, pWineCaps);
173 /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
174 if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
175 pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
177 if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
178 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
181 TRACE("Returning %p %p\n", This, pCaps);
182 return hrc;
185 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
186 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
187 TRACE("(%p) Relay\n", This);
188 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
191 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
197 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
199 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
200 TRACE("(%p) Relay\n", This);
201 if(!pCursorBitmap) {
202 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
203 return WINED3DERR_INVALIDCALL;
205 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
208 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
209 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
210 TRACE("(%p) Relay\n", This);
211 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
214 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
215 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
216 TRACE("(%p) Relay\n", This);
218 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
221 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
222 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
223 IDirect3DSwapChain8Impl* object;
224 HRESULT hrc = D3D_OK;
225 WINED3DPRESENT_PARAMETERS localParameters;
227 TRACE("(%p) Relay\n", This);
229 /* Fix the back buffer count */
230 if(pPresentationParameters->BackBufferCount == 0) {
231 pPresentationParameters->BackBufferCount = 1;
234 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
235 if (NULL == object) {
236 FIXME("Allocation of memory failed\n");
237 *pSwapChain = NULL;
238 return D3DERR_OUTOFVIDEOMEMORY;
240 object->ref = 1;
241 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
243 /* Allocate an associated WineD3DDevice object */
244 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
245 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
246 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
247 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
248 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
249 localParameters.MultiSampleQuality = 0; /* d3d9 only */
250 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
251 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
252 localParameters.Windowed = pPresentationParameters->Windowed;
253 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
254 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
255 localParameters.Flags = pPresentationParameters->Flags;
256 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
257 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
259 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
261 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
262 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
263 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
264 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
265 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
266 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
267 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
268 pPresentationParameters->Windowed = localParameters.Windowed;
269 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
270 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
271 pPresentationParameters->Flags = localParameters.Flags;
272 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
273 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
275 if (hrc != D3D_OK) {
276 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
277 HeapFree(GetProcessHeap(), 0 , object);
278 *pSwapChain = NULL;
279 }else{
280 IUnknown_AddRef(iface);
281 object->parentDevice = iface;
282 *pSwapChain = (IDirect3DSwapChain8 *)object;
284 TRACE("(%p) returning %p\n", This, *pSwapChain);
285 return hrc;
288 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
289 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
290 WINED3DPRESENT_PARAMETERS localParameters;
291 HRESULT hr;
293 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
295 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
296 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
297 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
298 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
299 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
300 localParameters.MultiSampleQuality = 0; /* d3d9 only */
301 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
302 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
303 localParameters.Windowed = pPresentationParameters->Windowed;
304 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
305 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
306 localParameters.Flags = pPresentationParameters->Flags;
307 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
308 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
310 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
312 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
313 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
314 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
315 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
316 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
317 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
318 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
319 pPresentationParameters->Windowed = localParameters.Windowed;
320 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
321 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
322 pPresentationParameters->Flags = localParameters.Flags;
323 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
324 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
326 return hr;
329 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
330 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
331 TRACE("(%p) Relay\n", This);
332 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
335 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
336 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
337 IWineD3DSurface *retSurface = NULL;
338 HRESULT rc = D3D_OK;
340 TRACE("(%p) Relay\n", This);
342 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
343 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
344 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
345 IWineD3DSurface_Release(retSurface);
347 return rc;
350 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
351 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
352 TRACE("(%p) Relay\n", This);
354 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
357 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
358 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
359 TRACE("(%p) Relay\n", This);
361 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
362 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
365 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
366 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
367 TRACE("(%p) Relay\n", This);
369 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
370 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
373 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
374 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
375 IDirect3DTexture8Impl *object;
376 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
377 HRESULT hrc = D3D_OK;
379 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
381 /* Allocate the storage for the device */
382 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
384 if (NULL == object) {
385 FIXME("Allocation of memory failed\n");
386 /* *ppTexture = NULL; */
387 return D3DERR_OUTOFVIDEOMEMORY;
390 object->lpVtbl = &Direct3DTexture8_Vtbl;
391 object->ref = 1;
392 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
393 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
395 if (FAILED(hrc)) {
396 /* free up object */
397 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
398 HeapFree(GetProcessHeap(), 0, object);
399 /* *ppTexture = NULL; */
400 } else {
401 IUnknown_AddRef(iface);
402 object->parentDevice = iface;
403 *ppTexture = (LPDIRECT3DTEXTURE8) object;
406 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
407 return hrc;
410 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
411 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
412 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
414 IDirect3DVolumeTexture8Impl *object;
415 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
416 HRESULT hrc = D3D_OK;
418 TRACE("(%p) Relay\n", This);
420 /* Allocate the storage for the device */
421 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
422 if (NULL == object) {
423 FIXME("(%p) allocation of memory failed\n", This);
424 *ppVolumeTexture = NULL;
425 return D3DERR_OUTOFVIDEOMEMORY;
428 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
429 object->ref = 1;
430 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
431 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
432 (IUnknown *)object, D3D8CB_CreateVolume);
434 if (hrc != D3D_OK) {
436 /* free up object */
437 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
438 HeapFree(GetProcessHeap(), 0, object);
439 *ppVolumeTexture = NULL;
440 } else {
441 IUnknown_AddRef(iface);
442 object->parentDevice = iface;
443 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
445 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
446 return hrc;
449 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
450 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
452 IDirect3DCubeTexture8Impl *object;
453 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
454 HRESULT hr = D3D_OK;
456 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
458 /* Allocate the storage for the device */
459 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
461 if (NULL == object) {
462 FIXME("(%p) allocation of CubeTexture failed\n", This);
463 *ppCubeTexture = NULL;
464 return D3DERR_OUTOFVIDEOMEMORY;
467 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
468 object->ref = 1;
469 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
470 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
471 D3D8CB_CreateSurface);
473 if (hr != D3D_OK){
475 /* free up object */
476 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
477 HeapFree(GetProcessHeap(), 0, object);
478 *ppCubeTexture = NULL;
479 } else {
480 IUnknown_AddRef(iface);
481 object->parentDevice = iface;
482 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
485 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
486 return hr;
489 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
490 IDirect3DVertexBuffer8Impl *object;
491 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
492 HRESULT hrc = D3D_OK;
494 TRACE("(%p) Relay\n", This);
495 /* Allocate the storage for the device */
496 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
497 if (NULL == object) {
498 FIXME("Allocation of memory failed\n");
499 *ppVertexBuffer = NULL;
500 return D3DERR_OUTOFVIDEOMEMORY;
503 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
504 object->ref = 1;
505 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
507 if (D3D_OK != hrc) {
509 /* free up object */
510 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
511 HeapFree(GetProcessHeap(), 0, object);
512 *ppVertexBuffer = NULL;
513 } else {
514 IUnknown_AddRef(iface);
515 object->parentDevice = iface;
516 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
518 return hrc;
521 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
522 IDirect3DIndexBuffer8Impl *object;
523 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
524 HRESULT hrc = D3D_OK;
526 TRACE("(%p) Relay\n", This);
527 /* Allocate the storage for the device */
528 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
529 if (NULL == object) {
530 FIXME("Allocation of memory failed\n");
531 *ppIndexBuffer = NULL;
532 return D3DERR_OUTOFVIDEOMEMORY;
535 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
536 object->ref = 1;
537 TRACE("Calling wined3d create index buffer\n");
538 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
540 if (D3D_OK != hrc) {
542 /* free up object */
543 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
544 HeapFree(GetProcessHeap(), 0, object);
545 *ppIndexBuffer = NULL;
546 } else {
547 IUnknown_AddRef(iface);
548 object->parentDevice = iface;
549 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
551 return hrc;
554 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
555 HRESULT hrc;
556 IDirect3DSurface8Impl *object;
557 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
558 TRACE("(%p) Relay\n", This);
559 if(MultisampleQuality < 0) {
560 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
561 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
562 MultisampleQuality=0;
565 if(MultisampleQuality > 0){
566 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
568 MultisampleQuality
569 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
571 MultisampleQuality=0;
573 /*FIXME: Check MAX bounds of MultisampleQuality*/
575 /* Allocate the storage for the device */
576 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
577 if (NULL == object) {
578 FIXME("Allocation of memory failed\n");
579 *ppSurface = NULL;
580 return D3DERR_OUTOFVIDEOMEMORY;
583 object->lpVtbl = &Direct3DSurface8_Vtbl;
584 object->ref = 1;
586 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
588 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
589 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
590 /* free up object */
591 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
592 HeapFree(GetProcessHeap(), 0, object);
593 *ppSurface = NULL;
594 } else {
595 IUnknown_AddRef(iface);
596 object->parentDevice = iface;
597 *ppSurface = (LPDIRECT3DSURFACE8) object;
599 return hrc;
602 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
603 TRACE("Relay\n");
605 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
608 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
609 TRACE("Relay\n");
610 /* TODO: Verify that Discard is false */
611 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
612 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
613 D3DPOOL_DEFAULT, MultiSample, 0);
616 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
617 TRACE("Relay\n");
619 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
622 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
623 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
624 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
626 HRESULT hr = WINED3D_OK;
627 WINED3DFORMAT srcFormat, destFormat;
628 UINT srcWidth, destWidth;
629 UINT srcHeight, destHeight;
630 UINT srcSize;
631 WINED3DSURFACE_DESC winedesc;
633 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
634 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
637 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
638 memset(&winedesc, 0, sizeof(winedesc));
640 winedesc.Format = &srcFormat;
641 winedesc.Width = &srcWidth;
642 winedesc.Height = &srcHeight;
643 winedesc.Size = &srcSize;
644 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
646 winedesc.Format = &destFormat;
647 winedesc.Width = &destWidth;
648 winedesc.Height = &destHeight;
649 winedesc.Size = NULL;
650 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
652 /* Check that the source and destination formats match */
653 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
654 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
655 return WINED3DERR_INVALIDCALL;
656 } else if (WINED3DFMT_UNKNOWN == destFormat) {
657 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
658 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
659 destFormat = srcFormat;
662 /* Quick if complete copy ... */
663 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
664 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, DDBLTFAST_NOCOLORKEY);
665 } else {
666 unsigned int i;
667 /* Copy rect by rect */
668 if (NULL != pSourceRects && NULL != pDestPoints) {
669 for (i = 0; i < cRects; ++i) {
670 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
672 } else {
673 for (i = 0; i < cRects; ++i) {
674 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], DDBLTFAST_NOCOLORKEY);
679 return hr;
682 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
683 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
684 TRACE("(%p) Relay\n" , This);
686 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
689 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
693 TRACE("(%p) Relay\n" , This);
695 if (pDestSurface == NULL) {
696 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
697 return D3DERR_INVALIDCALL;
700 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
703 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
704 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
705 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
706 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
707 TRACE("(%p) Relay\n" , This);
709 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
711 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
714 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
715 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
716 HRESULT hr = D3D_OK;
717 IWineD3DSurface *pRenderTarget;
719 TRACE("(%p) Relay\n" , This);
721 if (ppRenderTarget == NULL) {
722 return D3DERR_INVALIDCALL;
724 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
726 if (hr == D3D_OK && pRenderTarget != NULL) {
727 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
728 IWineD3DSurface_Release(pRenderTarget);
729 } else {
730 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
731 *ppRenderTarget = NULL;
734 return hr;
737 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
738 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
739 HRESULT hr = D3D_OK;
740 IWineD3DSurface *pZStencilSurface;
742 TRACE("(%p) Relay\n" , This);
743 if(ppZStencilSurface == NULL){
744 return D3DERR_INVALIDCALL;
747 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
748 if(hr == D3D_OK && pZStencilSurface != NULL){
749 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
750 IWineD3DSurface_Release(pZStencilSurface);
751 }else{
752 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
753 *ppZStencilSurface = NULL;
756 return D3D_OK;
759 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
760 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
761 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
764 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
765 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
766 TRACE("(%p) Relay\n" , This);
768 return IWineD3DDevice_EndScene(This->WineD3DDevice);
771 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
772 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
773 TRACE("(%p) Relay\n" , This);
775 /* Note: D3DRECT is compatible with WINED3DRECT */
776 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
779 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
780 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
781 TRACE("(%p) Relay\n" , This);
783 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
784 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
787 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
788 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
789 TRACE("(%p) Relay\n" , This);
791 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
792 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
795 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
796 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
797 TRACE("(%p) Relay\n" , This);
799 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
800 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
803 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
804 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
805 TRACE("(%p) Relay\n" , This);
807 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
808 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
811 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
812 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
813 TRACE("(%p) Relay\n" , This);
815 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
816 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
819 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
820 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
821 TRACE("(%p) Relay\n" , This);
823 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
824 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
827 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
828 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
829 TRACE("(%p) Relay\n" , This);
831 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
832 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
835 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
836 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
837 TRACE("(%p) Relay\n" , This);
839 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
840 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
843 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
844 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
845 TRACE("(%p) Relay\n" , This);
847 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
848 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
851 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
852 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
853 TRACE("(%p) Relay\n" , This);
855 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
858 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
859 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
860 TRACE("(%p) Relay\n" , This);
862 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
865 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
866 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
867 TRACE("(%p) Relay\n" , This);
869 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
872 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
873 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
874 TRACE("(%p) Relay\n" , This);
876 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
879 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
880 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
881 TRACE("(%p) Relay\n" , This);
883 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
886 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
887 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
888 TRACE("(%p) Relay\n" , This);
890 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
893 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
894 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
896 TRACE("(%p)\n", This);
898 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
901 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
902 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
903 HRESULT hr;
904 IWineD3DStateBlock* wineD3DStateBlock;
905 IDirect3DStateBlock8Impl* object;
907 TRACE("(%p) Relay\n", This);
909 /* Tell wineD3D to endstatablock before anything else (in case we run out
910 * of memory later and cause locking problems)
912 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
913 if (hr != D3D_OK) {
914 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
915 return hr;
918 /* allocate a new IDirectD3DStateBlock */
919 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
920 object->ref = 1;
921 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
923 object->wineD3DStateBlock = wineD3DStateBlock;
925 *pToken = (DWORD)object;
926 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
928 return hr;
931 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
932 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
933 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
935 TRACE("(%p) %p Relay\n", This, pSB);
937 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
940 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
941 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
942 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
944 TRACE("(%p) %p Relay\n", This, pSB);
946 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
949 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
950 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
951 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
953 TRACE("(%p) Relay\n", This);
955 while(IUnknown_Release((IUnknown *)pSB));
957 return D3D_OK;
960 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
961 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962 IDirect3DStateBlock8Impl *object;
963 HRESULT hrc = D3D_OK;
965 TRACE("(%p) Relay\n", This);
967 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
968 if (NULL == object) {
969 *pToken = 0;
970 return E_OUTOFMEMORY;
972 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
973 object->ref = 1;
975 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
976 if(D3D_OK != hrc){
977 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
978 HeapFree(GetProcessHeap(), 0, object);
979 *pToken = 0;
980 } else {
981 *pToken = (DWORD)object;
983 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
985 return hrc;
988 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
989 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
990 TRACE("(%p) Relay\n" , This);
991 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
992 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
995 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
996 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
997 TRACE("(%p) Relay\n" , This);
999 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1002 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1003 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1004 IWineD3DBaseTexture *retTexture = NULL;
1005 HRESULT rc = D3D_OK;
1007 TRACE("(%p) Relay\n" , This);
1009 if(ppTexture == NULL){
1010 return D3DERR_INVALIDCALL;
1013 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
1014 if (rc == D3D_OK && NULL != retTexture) {
1015 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1016 IWineD3DBaseTexture_Release(retTexture);
1017 } else {
1018 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1019 *ppTexture = NULL;
1022 return rc;
1025 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1026 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1027 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1029 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1030 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1033 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1034 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1035 TRACE("(%p) Relay\n" , This);
1037 switch(Type) {
1038 case D3DTSS_ADDRESSU:
1039 Type = WINED3DSAMP_ADDRESSU;
1040 break;
1041 case D3DTSS_ADDRESSV:
1042 Type = WINED3DSAMP_ADDRESSV;
1043 break;
1044 case D3DTSS_ADDRESSW:
1045 Type = WINED3DSAMP_ADDRESSW;
1046 break;
1047 case D3DTSS_BORDERCOLOR:
1048 Type = WINED3DSAMP_BORDERCOLOR;
1049 break;
1050 case D3DTSS_MAGFILTER:
1051 Type = WINED3DSAMP_MAGFILTER;
1052 break;
1053 case D3DTSS_MAXANISOTROPY:
1054 Type = WINED3DSAMP_MAXANISOTROPY;
1055 break;
1056 case D3DTSS_MAXMIPLEVEL:
1057 Type = WINED3DSAMP_MAXMIPLEVEL;
1058 break;
1059 case D3DTSS_MINFILTER:
1060 Type = WINED3DSAMP_MINFILTER;
1061 break;
1062 case D3DTSS_MIPFILTER:
1063 Type = WINED3DSAMP_MIPFILTER;
1064 break;
1065 case D3DTSS_MIPMAPLODBIAS:
1066 Type = WINED3DSAMP_MIPMAPLODBIAS;
1067 break;
1068 default:
1069 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1072 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1075 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1076 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1077 TRACE("(%p) Relay\n" , This);
1079 switch(Type) {
1080 case D3DTSS_ADDRESSU:
1081 Type = WINED3DSAMP_ADDRESSU;
1082 break;
1083 case D3DTSS_ADDRESSV:
1084 Type = WINED3DSAMP_ADDRESSV;
1085 break;
1086 case D3DTSS_ADDRESSW:
1087 Type = WINED3DSAMP_ADDRESSW;
1088 break;
1089 case D3DTSS_BORDERCOLOR:
1090 Type = WINED3DSAMP_BORDERCOLOR;
1091 break;
1092 case D3DTSS_MAGFILTER:
1093 Type = WINED3DSAMP_MAGFILTER;
1094 break;
1095 case D3DTSS_MAXANISOTROPY:
1096 Type = WINED3DSAMP_MAXANISOTROPY;
1097 break;
1098 case D3DTSS_MAXMIPLEVEL:
1099 Type = WINED3DSAMP_MAXMIPLEVEL;
1100 break;
1101 case D3DTSS_MINFILTER:
1102 Type = WINED3DSAMP_MINFILTER;
1103 break;
1104 case D3DTSS_MIPFILTER:
1105 Type = WINED3DSAMP_MIPFILTER;
1106 break;
1107 case D3DTSS_MIPMAPLODBIAS:
1108 Type = WINED3DSAMP_MIPMAPLODBIAS;
1109 break;
1110 default:
1111 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1114 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1117 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1118 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1119 TRACE("(%p) Relay\n" , This);
1121 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1124 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1125 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1126 FIXME("(%p) : stub\n", This);
1127 return D3D_OK;
1130 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1131 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1132 TRACE("(%p) Relay\n" , This);
1134 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1137 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1138 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1139 TRACE("(%p) Relay\n" , This);
1141 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1144 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1145 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1146 TRACE("(%p) Relay\n" , This);
1148 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1151 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1153 TRACE("(%p) Relay\n" , This);
1155 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1158 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1159 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1160 TRACE("(%p) Relay\n" , This);
1162 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1165 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1166 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1167 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1168 TRACE("(%p) Relay\n" , This);
1170 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1173 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1174 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1175 TRACE("(%p) Relay\n" , This);
1177 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1180 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1181 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1182 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1183 UINT VertexStreamZeroStride) {
1184 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1185 TRACE("(%p) Relay\n" , This);
1187 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1188 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1191 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1193 TRACE("(%p) Relay\n" , This);
1195 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1198 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1199 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1200 IDirect3DVertexDeclaration8Impl *object;
1201 WINED3DVERTEXELEMENT *wined3d_elements;
1202 size_t wined3d_element_count;
1203 HRESULT hr = D3D_OK;
1205 TRACE("(%p) : declaration %p\n", This, declaration);
1207 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1208 if (!object) {
1209 ERR("Memory allocation failed\n");
1210 *decl_ptr = NULL;
1211 return D3DERR_OUTOFVIDEOMEMORY;
1214 object->ref_count = 1;
1215 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1217 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1218 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1219 if (!object->elements) {
1220 ERR("Memory allocation failed\n");
1221 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1222 HeapFree(GetProcessHeap(), 0, object);
1223 *decl_ptr = NULL;
1224 return D3DERR_OUTOFVIDEOMEMORY;
1227 CopyMemory(object->elements, declaration, object->elements_size);
1229 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1230 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1231 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1233 if (FAILED(hr)) {
1234 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1235 HeapFree(GetProcessHeap(), 0, object->elements);
1236 HeapFree(GetProcessHeap(), 0, object);
1237 } else {
1238 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1239 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1242 return hr;
1245 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1246 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1247 HRESULT hrc = D3D_OK;
1248 IDirect3DVertexShader8Impl *object;
1249 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1251 /* Setup a stub object for now */
1252 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1253 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1254 if (NULL == object) {
1255 FIXME("Allocation of memory failed\n");
1256 *ppShader = 0;
1257 return D3DERR_OUTOFVIDEOMEMORY;
1260 object->ref = 1;
1261 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1263 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1264 if (FAILED(hrc)) {
1265 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1266 HeapFree(GetProcessHeap(), 0, object);
1267 *ppShader = 0;
1268 return D3DERR_INVALIDCALL;
1270 wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1272 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1273 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1275 if (FAILED(hrc)) {
1276 /* free up object */
1277 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1278 HeapFree(GetProcessHeap(), 0, object);
1279 *ppShader = 0;
1280 } else {
1281 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1282 shader_handle *handle = alloc_shader_handle(This);
1283 if (!handle) {
1284 ERR("Failed to allocate shader handle\n");
1285 IDirect3DVertexShader8_Release((IUnknown *)object);
1286 hrc = E_OUTOFMEMORY;
1287 } else {
1288 object->handle = handle;
1289 *handle = object;
1290 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1292 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1295 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1297 return hrc;
1300 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1302 HRESULT hrc = D3D_OK;
1304 TRACE("(%p) : Relay\n", This);
1305 if (VS_HIGHESTFIXEDFXF >= pShader) {
1306 TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1307 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1309 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1310 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, NULL);
1311 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1312 } else {
1313 TRACE("Setting shader\n");
1314 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1315 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1316 hrc = D3DERR_INVALIDCALL;
1317 } else {
1318 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1319 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1320 shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1321 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1324 TRACE("(%p) : returning hr(%u)\n", This, hrc);
1326 return hrc;
1329 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1330 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1331 IWineD3DVertexShader *pShader;
1332 HRESULT hrc = D3D_OK;
1334 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1335 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1336 if (D3D_OK == hrc) {
1337 if(0 != pShader) {
1338 IDirect3DVertexShader8Impl *d3d8_shader;
1339 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1340 IWineD3DVertexShader_Release(pShader);
1341 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1342 } else {
1343 *ppShader = 0;
1344 hrc = D3D_OK;
1346 } else {
1347 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1349 TRACE("(%p) : returning %#x\n", This, *ppShader);
1351 return hrc;
1354 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1355 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1357 TRACE("(%p) : pShader %#x\n", This, pShader);
1359 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1360 ERR("(%p) : Trying to delete an invalid handle\n", This);
1361 return D3DERR_INVALIDCALL;
1362 } else {
1363 IWineD3DVertexShader *cur = NULL;
1364 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1365 IDirect3DVertexShader8Impl *shader = *handle;
1367 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1368 if(cur) {
1369 if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1370 IWineD3DVertexShader_Release(cur);
1373 while(IUnknown_Release((IUnknown *)shader));
1374 free_shader_handle(This, handle);
1377 return D3D_OK;
1380 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1382 TRACE("(%p) : Relay\n", This);
1384 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1387 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1388 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1389 TRACE("(%p) : Relay\n", This);
1391 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1394 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1395 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1396 IDirect3DVertexDeclaration8Impl *declaration;
1397 IDirect3DVertexShader8Impl *shader = NULL;
1399 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1401 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1402 ERR("Passed an invalid shader handle.\n");
1403 return D3DERR_INVALIDCALL;
1406 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1407 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1409 /* If pData is NULL, we just return the required size of the buffer. */
1410 if (!pData) {
1411 *pSizeOfData = declaration->elements_size;
1412 return D3D_OK;
1415 /* MSDN claims that if *pSizeOfData is smaller than the required size
1416 * we should write the required size and return D3DERR_MOREDATA.
1417 * That's not actually true. */
1418 if (*pSizeOfData < declaration->elements_size) {
1419 return D3DERR_INVALIDCALL;
1422 CopyMemory(pData, declaration->elements, declaration->elements_size);
1424 return D3D_OK;
1427 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1428 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1429 IDirect3DVertexShader8Impl *shader = NULL;
1431 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1433 if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1434 ERR("Passed an invalid shader handle.\n");
1435 return D3DERR_INVALIDCALL;
1438 shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1439 return IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1442 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1443 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1444 TRACE("(%p) Relay\n", This);
1445 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1446 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1447 baseVertexIndex);
1450 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1451 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1452 IWineD3DIndexBuffer *retIndexData = NULL;
1453 HRESULT rc = D3D_OK;
1455 TRACE("(%p) Relay\n", This);
1457 if(ppIndexData == NULL){
1458 return D3DERR_INVALIDCALL;
1461 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, pBaseVertexIndex);
1462 if (D3D_OK == rc && NULL != retIndexData) {
1463 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1464 IWineD3DIndexBuffer_Release(retIndexData);
1465 } else {
1466 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1467 *ppIndexData = NULL;
1469 return rc;
1471 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1472 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473 IDirect3DPixelShader8Impl *object;
1474 HRESULT hrc = D3D_OK;
1476 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1478 if (NULL == ppShader) {
1479 TRACE("(%p) Invalid call\n", This);
1480 return D3DERR_INVALIDCALL;
1482 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1484 if (NULL == object) {
1485 return E_OUTOFMEMORY;
1486 } else {
1488 object->ref = 1;
1489 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1490 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1491 if (D3D_OK != hrc) {
1492 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1493 HeapFree(GetProcessHeap(), 0 , object);
1494 *ppShader = 0;
1495 } else {
1496 shader_handle *handle = alloc_shader_handle(This);
1497 if (!handle) {
1498 ERR("Failed to allocate shader handle\n");
1499 IDirect3DVertexShader8_Release((IUnknown *)object);
1500 hrc = E_OUTOFMEMORY;
1501 } else {
1502 object->handle = handle;
1503 *handle = object;
1504 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1510 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1511 return hrc;
1514 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1515 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1516 IDirect3DPixelShader8Impl *shader = NULL;
1518 TRACE("(%p) : pShader %#x\n", This, pShader);
1520 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1521 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1522 } else if (pShader) {
1523 ERR("Trying to set an invalid handle.\n");
1526 TRACE("(%p) : Setting shader %p\n", This, shader);
1527 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1530 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1531 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1532 IWineD3DPixelShader *object;
1534 HRESULT hrc = D3D_OK;
1535 TRACE("(%p) Relay\n", This);
1536 if (NULL == ppShader) {
1537 TRACE("(%p) Invalid call\n", This);
1538 return D3DERR_INVALIDCALL;
1541 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1542 if (D3D_OK == hrc && NULL != object) {
1543 IDirect3DPixelShader8Impl *d3d8_shader;
1544 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1545 IWineD3DPixelShader_Release(object);
1546 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1547 } else {
1548 *ppShader = (DWORD)NULL;
1551 TRACE("(%p) : returning %#x\n", This, *ppShader);
1552 return hrc;
1555 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1556 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1558 TRACE("(%p) : pShader %#x\n", This, pShader);
1560 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1561 ERR("(%p) : Trying to delete an invalid handle\n", This);
1562 return D3DERR_INVALIDCALL;
1563 } else {
1564 IWineD3DPixelShader *cur = NULL;
1565 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1566 IDirect3DPixelShader8Impl *shader = *handle;
1568 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1569 if(cur) {
1570 if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1571 IWineD3DPixelShader_Release(cur);
1574 while(IUnknown_Release((IUnknown *)shader));
1575 free_shader_handle(This, handle);
1578 return D3D_OK;
1581 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1583 TRACE("(%p) Relay\n", This);
1585 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1588 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1589 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1590 TRACE("(%p) Relay\n", This);
1592 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1595 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1596 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1597 IDirect3DPixelShader8Impl *shader = NULL;
1599 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
1601 if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
1602 ERR("Passed an invalid shader handle.\n");
1603 return D3DERR_INVALIDCALL;
1606 shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
1607 return IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1610 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1611 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1612 TRACE("(%p) Relay\n", This);
1614 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1617 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1618 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1619 TRACE("(%p) Relay\n", This);
1621 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1624 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1625 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1626 TRACE("(%p) Relay\n", This);
1628 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1631 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1632 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1633 TRACE("(%p) Relay\n" , This);
1635 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1636 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1637 0/* Offset in bytes */, Stride);
1640 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1641 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1642 IWineD3DVertexBuffer *retStream = NULL;
1643 HRESULT rc = D3D_OK;
1645 TRACE("(%p) Relay\n" , This);
1647 if(pStream == NULL){
1648 return D3DERR_INVALIDCALL;
1651 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1652 if (rc == D3D_OK && NULL != retStream) {
1653 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1654 IWineD3DVertexBuffer_Release(retStream);
1655 }else{
1656 if (rc != D3D_OK){
1657 FIXME("Call to GetStreamSource failed %p\n", pStride);
1659 *pStream = NULL;
1662 return rc;
1666 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1668 IDirect3DDevice8Impl_QueryInterface,
1669 IDirect3DDevice8Impl_AddRef,
1670 IDirect3DDevice8Impl_Release,
1671 IDirect3DDevice8Impl_TestCooperativeLevel,
1672 IDirect3DDevice8Impl_GetAvailableTextureMem,
1673 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1674 IDirect3DDevice8Impl_GetDirect3D,
1675 IDirect3DDevice8Impl_GetDeviceCaps,
1676 IDirect3DDevice8Impl_GetDisplayMode,
1677 IDirect3DDevice8Impl_GetCreationParameters,
1678 IDirect3DDevice8Impl_SetCursorProperties,
1679 IDirect3DDevice8Impl_SetCursorPosition,
1680 IDirect3DDevice8Impl_ShowCursor,
1681 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1682 IDirect3DDevice8Impl_Reset,
1683 IDirect3DDevice8Impl_Present,
1684 IDirect3DDevice8Impl_GetBackBuffer,
1685 IDirect3DDevice8Impl_GetRasterStatus,
1686 IDirect3DDevice8Impl_SetGammaRamp,
1687 IDirect3DDevice8Impl_GetGammaRamp,
1688 IDirect3DDevice8Impl_CreateTexture,
1689 IDirect3DDevice8Impl_CreateVolumeTexture,
1690 IDirect3DDevice8Impl_CreateCubeTexture,
1691 IDirect3DDevice8Impl_CreateVertexBuffer,
1692 IDirect3DDevice8Impl_CreateIndexBuffer,
1693 IDirect3DDevice8Impl_CreateRenderTarget,
1694 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1695 IDirect3DDevice8Impl_CreateImageSurface,
1696 IDirect3DDevice8Impl_CopyRects,
1697 IDirect3DDevice8Impl_UpdateTexture,
1698 IDirect3DDevice8Impl_GetFrontBuffer,
1699 IDirect3DDevice8Impl_SetRenderTarget,
1700 IDirect3DDevice8Impl_GetRenderTarget,
1701 IDirect3DDevice8Impl_GetDepthStencilSurface,
1702 IDirect3DDevice8Impl_BeginScene,
1703 IDirect3DDevice8Impl_EndScene,
1704 IDirect3DDevice8Impl_Clear,
1705 IDirect3DDevice8Impl_SetTransform,
1706 IDirect3DDevice8Impl_GetTransform,
1707 IDirect3DDevice8Impl_MultiplyTransform,
1708 IDirect3DDevice8Impl_SetViewport,
1709 IDirect3DDevice8Impl_GetViewport,
1710 IDirect3DDevice8Impl_SetMaterial,
1711 IDirect3DDevice8Impl_GetMaterial,
1712 IDirect3DDevice8Impl_SetLight,
1713 IDirect3DDevice8Impl_GetLight,
1714 IDirect3DDevice8Impl_LightEnable,
1715 IDirect3DDevice8Impl_GetLightEnable,
1716 IDirect3DDevice8Impl_SetClipPlane,
1717 IDirect3DDevice8Impl_GetClipPlane,
1718 IDirect3DDevice8Impl_SetRenderState,
1719 IDirect3DDevice8Impl_GetRenderState,
1720 IDirect3DDevice8Impl_BeginStateBlock,
1721 IDirect3DDevice8Impl_EndStateBlock,
1722 IDirect3DDevice8Impl_ApplyStateBlock,
1723 IDirect3DDevice8Impl_CaptureStateBlock,
1724 IDirect3DDevice8Impl_DeleteStateBlock,
1725 IDirect3DDevice8Impl_CreateStateBlock,
1726 IDirect3DDevice8Impl_SetClipStatus,
1727 IDirect3DDevice8Impl_GetClipStatus,
1728 IDirect3DDevice8Impl_GetTexture,
1729 IDirect3DDevice8Impl_SetTexture,
1730 IDirect3DDevice8Impl_GetTextureStageState,
1731 IDirect3DDevice8Impl_SetTextureStageState,
1732 IDirect3DDevice8Impl_ValidateDevice,
1733 IDirect3DDevice8Impl_GetInfo,
1734 IDirect3DDevice8Impl_SetPaletteEntries,
1735 IDirect3DDevice8Impl_GetPaletteEntries,
1736 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1737 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1738 IDirect3DDevice8Impl_DrawPrimitive,
1739 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1740 IDirect3DDevice8Impl_DrawPrimitiveUP,
1741 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1742 IDirect3DDevice8Impl_ProcessVertices,
1743 IDirect3DDevice8Impl_CreateVertexShader,
1744 IDirect3DDevice8Impl_SetVertexShader,
1745 IDirect3DDevice8Impl_GetVertexShader,
1746 IDirect3DDevice8Impl_DeleteVertexShader,
1747 IDirect3DDevice8Impl_SetVertexShaderConstant,
1748 IDirect3DDevice8Impl_GetVertexShaderConstant,
1749 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1750 IDirect3DDevice8Impl_GetVertexShaderFunction,
1751 IDirect3DDevice8Impl_SetStreamSource,
1752 IDirect3DDevice8Impl_GetStreamSource,
1753 IDirect3DDevice8Impl_SetIndices,
1754 IDirect3DDevice8Impl_GetIndices,
1755 IDirect3DDevice8Impl_CreatePixelShader,
1756 IDirect3DDevice8Impl_SetPixelShader,
1757 IDirect3DDevice8Impl_GetPixelShader,
1758 IDirect3DDevice8Impl_DeletePixelShader,
1759 IDirect3DDevice8Impl_SetPixelShaderConstant,
1760 IDirect3DDevice8Impl_GetPixelShaderConstant,
1761 IDirect3DDevice8Impl_GetPixelShaderFunction,
1762 IDirect3DDevice8Impl_DrawRectPatch,
1763 IDirect3DDevice8Impl_DrawTriPatch,
1764 IDirect3DDevice8Impl_DeletePatch
1767 /* Internal function called back during the CreateDevice to create a render target */
1768 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1769 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1770 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1772 HRESULT res = D3D_OK;
1773 IDirect3DSurface8Impl *d3dSurface = NULL;
1774 BOOL Lockable = TRUE;
1776 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1777 Lockable = FALSE;
1779 TRACE("relay\n");
1780 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1782 if (SUCCEEDED(res)) {
1783 *ppSurface = d3dSurface->wineD3DSurface;
1784 d3dSurface->container = pSuperior;
1785 IUnknown_Release(d3dSurface->parentDevice);
1786 d3dSurface->parentDevice = NULL;
1787 d3dSurface->forwardReference = pSuperior;
1788 } else {
1789 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
1791 return res;
1794 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
1795 IDirect3DSurface8Impl* surfaceParent;
1796 TRACE("(%p) call back\n", pSurface);
1798 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1799 /* GetParent's AddRef was forwarded to an object in destruction.
1800 * Releasing it here again would cause an endless recursion. */
1801 surfaceParent->forwardReference = NULL;
1802 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);