Updates and fixes.
[wine/wine64.git] / include / d3d.h
blob363773441383b9c3ca0dddefb04d63fa22deab2f
1 #ifndef _WINE_D3D_H
2 #define _WINE_D3D_H
4 #include "ddraw.h"
6 /* This is needed for GL_LIGHT */
7 #ifdef HAVE_MESAGL
8 #include "wine_gl.h"
9 #endif
11 typedef BOOL32 *LPBOOL;
12 typedef BOOL32 BOOL;
14 DEFINE_GUID(IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
15 DEFINE_GUID(IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
17 DEFINE_GUID(IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
18 DEFINE_GUID(IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
19 DEFINE_GUID(IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
20 DEFINE_GUID(IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
22 DEFINE_GUID(IID_IDirect3DDevice, 0x64108800,0x957d,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29 );
23 DEFINE_GUID(IID_IDirect3DDevice2, 0x93281501,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
24 DEFINE_GUID(IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56);
25 DEFINE_GUID(IID_IDirect3DTexture2, 0x93281502,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
26 DEFINE_GUID(IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
27 DEFINE_GUID(IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
28 DEFINE_GUID(IID_IDirect3DMaterial2, 0x93281503,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
29 DEFINE_GUID(IID_IDirect3DExecuteBuffer, 0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
30 DEFINE_GUID(IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E);
31 DEFINE_GUID(IID_IDirect3DViewport2, 0x93281500,0x8CF8,0x11D0,0x89,0xAB,0x00,0xA0,0xC9,0x05,0x41,0x29);
33 typedef struct IDirect3D IDirect3D ,*LPDIRECT3D ;
34 typedef struct IDirect3D2 IDirect3D2,*LPDIRECT3D2;
35 typedef struct IDirect3DLight IDirect3DLight,*LPDIRECT3DLIGHT;
36 typedef struct IDirect3DDevice IDirect3DDevice, *LPDIRECT3DDEVICE;
37 typedef struct IDirect3DDevice2 IDirect3DDevice2, *LPDIRECT3DDEVICE2;
38 typedef struct IDirect3DViewport2 IDirect3DViewport, IDirect3DViewport2, *LPDIRECT3DVIEWPORT2, *LPDIRECT3DVIEWPORT;
39 typedef struct IDirect3DMaterial2 IDirect3DMaterial, *LPDIRECT3DMATERIAL, IDirect3DMaterial2, *LPDIRECT3DMATERIAL2;
40 typedef struct IDirect3DTexture2 IDirect3DTexture, *LPDIRECT3DTEXTURE, IDirect3DTexture2, *LPDIRECT3DTEXTURE2;
41 typedef struct IDirect3DExecuteBuffer IDirect3DExecuteBuffer, *LPDIRECT3DEXECUTEBUFFER;
43 /* ********************************************************************
44 Error Codes
45 ******************************************************************** */
46 #define D3D_OK DD_OK
47 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
48 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
49 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
50 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
51 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
52 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
53 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
54 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
55 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
56 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
57 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
58 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
59 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
60 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
61 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
62 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
63 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
64 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
65 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
66 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
67 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
68 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
69 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
70 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
71 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
72 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
73 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
74 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
75 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
76 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
77 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
78 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
79 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
80 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
81 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
82 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
83 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
84 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
85 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
86 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
87 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
88 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
89 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
90 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
91 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
92 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
93 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
94 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
95 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
96 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
97 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
98 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
99 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
100 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
102 /* ********************************************************************
103 Enums
104 ******************************************************************** */
105 #define D3DNEXT_NEXT 0x01l
106 #define D3DNEXT_HEAD 0x02l
107 #define D3DNEXT_TAIL 0x04l
109 typedef enum {
110 D3DLIGHT_POINT = 1,
111 D3DLIGHT_SPOT = 2,
112 D3DLIGHT_DIRECTIONAL = 3,
113 D3DLIGHT_PARALLELPOINT = 4,
114 D3DLIGHT_FORCE_DWORD = 0x7fffffff
115 } D3DLIGHTTYPE;
117 typedef enum {
118 D3DPT_POINTLIST = 1,
119 D3DPT_LINELIST = 2,
120 D3DPT_LINESTRIP = 3,
121 D3DPT_TRIANGLELIST = 4,
122 D3DPT_TRIANGLESTRIP = 5,
123 D3DPT_TRIANGLEFAN = 6,
124 D3DPT_FORCE_DWORD = 0x7fffffff
125 } D3DPRIMITIVETYPE;
127 typedef enum {
128 D3DFILL_POINT = 1,
129 D3DFILL_WIREFRAME = 2,
130 D3DFILL_SOLID = 3,
131 D3DFILL_FORCE_DWORD = 0x7fffffff
132 } D3DFILLMODE;
134 typedef enum {
135 D3DSHADE_FLAT = 1,
136 D3DSHADE_GOURAUD = 2,
137 D3DSHADE_PHONG = 3,
138 D3DSHADE_FORCE_DWORD = 0x7fffffff
139 } D3DSHADEMODE;
141 typedef enum {
142 D3DCULL_NONE = 1,
143 D3DCULL_CW = 2,
144 D3DCULL_CCW = 3,
145 D3DCULL_FORCE_DWORD = 0x7fffffff
146 } D3DCULL;
148 typedef enum {
149 D3DBLEND_ZERO = 1,
150 D3DBLEND_ONE = 2,
151 D3DBLEND_SRCCOLOR = 3,
152 D3DBLEND_INVSRCCOLOR = 4,
153 D3DBLEND_SRCALPHA = 5,
154 D3DBLEND_INVSRCALPHA = 6,
155 D3DBLEND_DESTALPHA = 7,
156 D3DBLEND_INVDESTALPHA = 8,
157 D3DBLEND_DESTCOLOR = 9,
158 D3DBLEND_INVDESTCOLOR = 10,
159 D3DBLEND_SRCALPHASAT = 11,
160 D3DBLEND_BOTHSRCALPHA = 12,
161 D3DBLEND_BOTHINVSRCALPHA = 13,
162 D3DBLEND_FORCE_DWORD = 0x7fffffff
163 } D3DBLEND;
165 typedef enum {
166 D3DTBLEND_DECAL = 1,
167 D3DTBLEND_MODULATE = 2,
168 D3DTBLEND_DECALALPHA = 3,
169 D3DTBLEND_MODULATEALPHA = 4,
170 D3DTBLEND_DECALMASK = 5,
171 D3DTBLEND_MODULATEMASK = 6,
172 D3DTBLEND_COPY = 7,
173 D3DTBLEND_ADD = 8,
174 D3DTBLEND_FORCE_DWORD = 0x7fffffff
175 } D3DTEXTUREBLEND;
177 typedef enum {
178 D3DFILTER_NEAREST = 1,
179 D3DFILTER_LINEAR = 2,
180 D3DFILTER_MIPNEAREST = 3,
181 D3DFILTER_MIPLINEAR = 4,
182 D3DFILTER_LINEARMIPNEAREST = 5,
183 D3DFILTER_LINEARMIPLINEAR = 6,
184 D3DFILTER_FORCE_DWORD = 0x7fffffff
185 } D3DTEXTUREFILTER;
187 typedef enum {
188 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */
189 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
190 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
191 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
192 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
193 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
194 D3DRENDERSTATE_ZENABLE = 7, /* TRUE to enable z test */
195 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
196 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
197 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
198 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
199 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
200 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
201 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
202 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
203 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
204 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
205 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
206 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
207 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
208 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
209 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
210 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
211 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
212 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
213 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
214 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
215 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */
216 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
217 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
218 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
219 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
220 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha */
221 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
222 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
223 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
224 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
225 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
226 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
227 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
228 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
229 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
230 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
231 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
232 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
233 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
234 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
235 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
236 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
237 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
238 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
239 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
240 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
241 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
242 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
243 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
244 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
245 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
246 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
247 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
248 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
249 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
250 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
251 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
252 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
253 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
254 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
255 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
256 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
257 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
258 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
259 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
260 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
261 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
262 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
263 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
264 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
265 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
266 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
267 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
268 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
269 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
270 } D3DRENDERSTATETYPE;
272 typedef enum {
273 D3DCMP_NEVER = 1,
274 D3DCMP_LESS = 2,
275 D3DCMP_EQUAL = 3,
276 D3DCMP_LESSEQUAL = 4,
277 D3DCMP_GREATER = 5,
278 D3DCMP_NOTEQUAL = 6,
279 D3DCMP_GREATEREQUAL = 7,
280 D3DCMP_ALWAYS = 8,
281 D3DCMP_FORCE_DWORD = 0x7fffffff
282 } D3DCMPFUNC;
284 typedef enum {
285 D3DLIGHTSTATE_MATERIAL = 1,
286 D3DLIGHTSTATE_AMBIENT = 2,
287 D3DLIGHTSTATE_COLORMODEL = 3,
288 D3DLIGHTSTATE_FOGMODE = 4,
289 D3DLIGHTSTATE_FOGSTART = 5,
290 D3DLIGHTSTATE_FOGEND = 6,
291 D3DLIGHTSTATE_FOGDENSITY = 7,
292 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
293 } D3DLIGHTSTATETYPE;
295 typedef enum {
296 D3DVT_VERTEX = 1,
297 D3DVT_LVERTEX = 2,
298 D3DVT_TLVERTEX = 3,
299 D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
300 } D3DVERTEXTYPE;
302 typedef enum {
303 D3DTRANSFORMSTATE_WORLD = 1,
304 D3DTRANSFORMSTATE_VIEW = 2,
305 D3DTRANSFORMSTATE_PROJECTION = 3,
306 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
307 } D3DTRANSFORMSTATETYPE;
309 /* ********************************************************************
310 Types and structures
311 ******************************************************************** */
312 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
313 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
314 typedef DWORD D3DVIEWPORTHANDLE, *LPD3DVIEWPORTHANDLE;
315 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
317 typedef DWORD D3DCOLOR, *LPD3DCOLOR;
319 typedef struct {
320 DWORD dwSize;
321 DWORD dwCaps;
322 } D3DTRANSFORMCAPS,*LPD3DTRANSFORMCAPS;
324 #define D3DTRANSFORMCAPS_CLIP 0x00000001
326 typedef struct {
327 DWORD dwSize;
328 DWORD dwCaps;
329 DWORD dwLightingModel;
330 DWORD dwNumLights;
331 } D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
333 #define D3DLIGHTINGMODEL_RGB 0x00000001
334 #define D3DLIGHTINGMODEL_MONO 0x00000002
336 #define D3DLIGHTCAPS_POINT 0x00000001
337 #define D3DLIGHTCAPS_SPOT 0x00000002
338 #define D3DLIGHTCAPS_DIRECTIONAL 0x00000004
339 #define D3DLIGHTCAPS_PARALLELPOINT 0x00000008
342 #define D3DCOLOR_MONO 1
343 #define D3DCOLOR_RGB 2
345 typedef DWORD D3DCOLORMODEL;
347 typedef struct {
348 DWORD dwSize;
349 DWORD dwMiscCaps; /* Capability flags */
350 DWORD dwRasterCaps;
351 DWORD dwZCmpCaps;
352 DWORD dwSrcBlendCaps;
353 DWORD dwDestBlendCaps;
354 DWORD dwAlphaCmpCaps;
355 DWORD dwShadeCaps;
356 DWORD dwTextureCaps;
357 DWORD dwTextureFilterCaps;
358 DWORD dwTextureBlendCaps;
359 DWORD dwTextureAddressCaps;
360 DWORD dwStippleWidth; /* maximum width and height of */
361 DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
362 } D3DPRIMCAPS, *LPD3DPRIMCAPS;
364 /* D3DPRIMCAPS.dwMiscCaps */
365 #define D3DPMISCCAPS_MASKPLANES 0x00000001
366 #define D3DPMISCCAPS_MASKZ 0x00000002
367 #define D3DPMISCCAPS_LINEPATTERNREP 0x00000004
368 #define D3DPMISCCAPS_CONFORMANT 0x00000008
369 #define D3DPMISCCAPS_CULLNONE 0x00000010
370 #define D3DPMISCCAPS_CULLCW 0x00000020
371 #define D3DPMISCCAPS_CULLCCW 0x00000040
373 /* D3DPRIMCAPS.dwRasterCaps */
374 #define D3DPRASTERCAPS_DITHER 0x00000001
375 #define D3DPRASTERCAPS_ROP2 0x00000002
376 #define D3DPRASTERCAPS_XOR 0x00000004
377 #define D3DPRASTERCAPS_PAT 0x00000008
378 #define D3DPRASTERCAPS_ZTEST 0x00000010
379 #define D3DPRASTERCAPS_SUBPIXEL 0x00000020
380 #define D3DPRASTERCAPS_SUBPIXELX 0x00000040
381 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080
382 #define D3DPRASTERCAPS_FOGTABLE 0x00000100
383 #define D3DPRASTERCAPS_STIPPLE 0x00000200
384 #define D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
385 #define D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
386 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
387 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
388 #define D3DPRASTERCAPS_ZBIAS 0x00004000
389 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
390 #define D3DPRASTERCAPS_FOGRANGE 0x00010000
391 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000
393 /* D3DPRIMCAPS.dwZCmpCaps and dwAlphaCmpCaps */
394 #define D3DPCMPCAPS_NEVER 0x00000001
395 #define D3DPCMPCAPS_LESS 0x00000002
396 #define D3DPCMPCAPS_EQUAL 0x00000004
397 #define D3DPCMPCAPS_LESSEQUAL 0x00000008
398 #define D3DPCMPCAPS_GREATER 0x00000010
399 #define D3DPCMPCAPS_NOTEQUAL 0x00000020
400 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040
401 #define D3DPCMPCAPS_ALWAYS 0x00000080
403 /* D3DPRIMCAPS.dwSourceBlendCaps, dwDestBlendCaps */
404 #define D3DPBLENDCAPS_ZERO 0x00000001
405 #define D3DPBLENDCAPS_ONE 0x00000002
406 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004
407 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
408 #define D3DPBLENDCAPS_SRCALPHA 0x00000010
409 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
410 #define D3DPBLENDCAPS_DESTALPHA 0x00000040
411 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
412 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100
413 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
414 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
415 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
416 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
418 /* D3DPRIMCAPS.dwShadeCaps */
419 #define D3DPSHADECAPS_COLORFLATMONO 0x00000001
420 #define D3DPSHADECAPS_COLORFLATRGB 0x00000002
421 #define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
422 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
423 #define D3DPSHADECAPS_COLORPHONGMONO 0x00000010
424 #define D3DPSHADECAPS_COLORPHONGRGB 0x00000020
426 #define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040
427 #define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080
428 #define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
429 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
430 #define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
431 #define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
433 #define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
434 #define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
435 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
436 #define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
437 #define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
438 #define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
440 #define D3DPSHADECAPS_FOGFLAT 0x00040000
441 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000
442 #define D3DPSHADECAPS_FOGPHONG 0x00100000
444 /* D3DPRIMCAPS.dwTextureCaps */
445 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
446 #define D3DPTEXTURECAPS_POW2 0x00000002
447 #define D3DPTEXTURECAPS_ALPHA 0x00000004
448 #define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008
449 #define D3DPTEXTURECAPS_BORDER 0x00000010
450 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
452 /* D3DPRIMCAPS.dwTextureFilterCaps */
453 #define D3DPTFILTERCAPS_NEAREST 0x00000001
454 #define D3DPTFILTERCAPS_LINEAR 0x00000002
455 #define D3DPTFILTERCAPS_MIPNEAREST 0x00000004
456 #define D3DPTFILTERCAPS_MIPLINEAR 0x00000008
457 #define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
458 #define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
460 /* D3DPRIMCAPS.dwTextureBlendCaps */
461 #define D3DPTBLENDCAPS_DECAL 0x00000001
462 #define D3DPTBLENDCAPS_MODULATE 0x00000002
463 #define D3DPTBLENDCAPS_DECALALPHA 0x00000004
464 #define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008
465 #define D3DPTBLENDCAPS_DECALMASK 0x00000010
466 #define D3DPTBLENDCAPS_MODULATEMASK 0x00000020
467 #define D3DPTBLENDCAPS_COPY 0x00000040
468 #define D3DPTBLENDCAPS_ADD 0x00000080
470 /* D3DPRIMCAPS.dwTextureAddressCaps */
471 #define D3DPTADDRESSCAPS_WRAP 0x00000001
472 #define D3DPTADDRESSCAPS_MIRROR 0x00000002
473 #define D3DPTADDRESSCAPS_CLAMP 0x00000004
474 #define D3DPTADDRESSCAPS_BORDER 0x00000008
475 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
478 /* D3DDEVICEDESC.dwFlags */
479 #define D3DDD_COLORMODEL 0x00000001
480 #define D3DDD_DEVCAPS 0x00000002
481 #define D3DDD_TRANSFORMCAPS 0x00000004
482 #define D3DDD_LIGHTINGCAPS 0x00000008
483 #define D3DDD_BCLIPPING 0x00000010
484 #define D3DDD_LINECAPS 0x00000020
485 #define D3DDD_TRICAPS 0x00000040
486 #define D3DDD_DEVICERENDERBITDEPTH 0x00000080
487 #define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100
488 #define D3DDD_MAXBUFFERSIZE 0x00000200
489 #define D3DDD_MAXVERTEXCOUNT 0x00000400
491 /* D3DDEVICEDESC.dwDevCaps */
492 #define D3DDEVCAPS_FLOATTLVERTEX 0x00000001
493 #define D3DDEVCAPS_SORTINCREASINGZ 0x00000002
494 #define D3DDEVCAPS_SORTDECREASINGZ 0X00000004
495 #define D3DDEVCAPS_SORTEXACT 0x00000008
496 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
497 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
498 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
499 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
500 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
501 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
502 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
503 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
504 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
506 typedef struct _D3DDeviceDesc {
507 DWORD dwSize;
508 DWORD dwFlags;
509 D3DCOLORMODEL dcmColorModel;
510 DWORD dwDevCaps;
511 D3DTRANSFORMCAPS dtcTransformCaps;
512 BOOL32 bClipping;
513 D3DLIGHTINGCAPS dlcLightingCaps;
514 D3DPRIMCAPS dpcLineCaps;
515 D3DPRIMCAPS dpcTriCaps;
516 DWORD dwDeviceRenderBitDepth;
517 DWORD dwDeviceZBufferBitDepth;
518 DWORD dwMaxBufferSize;
519 DWORD dwMaxVertexCount;
520 /* *** New fields for DX5 *** */
521 DWORD dwMinTextureWidth,dwMinTextureHeight;
522 DWORD dwMaxTextureWidth,dwMaxTextureHeight;
523 DWORD dwMinStippleWidth,dwMaxStippleWidth;
524 DWORD dwMinStippleHeight,dwMaxStippleHeight;
525 } D3DDEVICEDESC,*LPD3DDEVICEDESC;
527 typedef HRESULT (CALLBACK * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid,LPSTR lpDeviceDescription,LPSTR lpDeviceName,LPD3DDEVICEDESC,LPD3DDEVICEDESC,LPVOID);
528 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
531 /* dwflags for FindDevice */
532 #define D3DFDS_COLORMODEL 0x00000001
533 #define D3DFDS_GUID 0x00000002
534 #define D3DFDS_HARDWARE 0x00000004
535 #define D3DFDS_TRIANGLES 0x00000008
536 #define D3DFDS_LINES 0x00000010
537 #define D3DFDS_MISCCAPS 0x00000020
538 #define D3DFDS_RASTERCAPS 0x00000040
539 #define D3DFDS_ZCMPCAPS 0x00000080
540 #define D3DFDS_ALPHACMPCAPS 0x00000100
541 #define D3DFDS_DSTBLENDCAPS 0x00000400
542 #define D3DFDS_SHADECAPS 0x00000800
543 #define D3DFDS_TEXTURECAPS 0x00001000
544 #define D3DFDS_TEXTUREFILTERCAPS 0x00002000
545 #define D3DFDS_TEXTUREBLENDCAPS 0x00004000
546 #define D3DFDS_TEXTUREADDRESSCAPS 0x00008000
548 typedef struct {
549 DWORD dwSize;
550 DWORD dwFlags;
551 BOOL32 bHardware;
552 D3DCOLORMODEL dcmColorModel;
553 GUID guid;
554 DWORD dwCaps;
555 D3DPRIMCAPS dpcPrimCaps;
556 } D3DFINDDEVICESEARCH,*LPD3DFINDDEVICESEARCH;
558 typedef struct {
559 DWORD dwSize;
560 GUID guid;
561 D3DDEVICEDESC ddHwDesc;
562 D3DDEVICEDESC ddSwDesc;
563 } D3DFINDDEVICERESULT,*LPD3DFINDDEVICERESULT;
565 #define D3DVALP(val, prec) ((float)(val))
566 #define D3DVAL(val) ((float)(val))
567 typedef float D3DVALUE,*LPD3DVALUE;
568 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
569 #define D3DMultiply(a, b) ((a) * (b))
571 typedef struct {
572 DWORD dwFlags; /* Homogeneous clipping flags */
573 union {
574 D3DVALUE hx;
575 D3DVALUE dvHX;
576 } x;
577 union {
578 D3DVALUE hy;
579 D3DVALUE dvHY;
580 } y;
581 union {
582 D3DVALUE hz;
583 D3DVALUE dvHZ;
584 } z;
585 } D3DHVERTEX, *LPD3DHVERTEX;
587 * Transformed/lit vertices
589 typedef struct {
590 union {
591 D3DVALUE sx; /* Screen coordinates */
592 D3DVALUE dvSX;
593 } x;
594 union {
595 D3DVALUE sy;
596 D3DVALUE dvSY;
597 } y;
598 union {
599 D3DVALUE sz;
600 D3DVALUE dvSZ;
601 } z;
602 union {
603 D3DVALUE rhw; /* Reciprocal of homogeneous w */
604 D3DVALUE dvRHW;
605 } r;
606 union {
607 D3DCOLOR color; /* Vertex color */
608 D3DCOLOR dcColor;
609 } c;
610 union {
611 D3DCOLOR specular; /* Specular component of vertex */
612 D3DCOLOR dcSpecular;
613 } s;
614 union {
615 D3DVALUE tu; /* Texture coordinates */
616 D3DVALUE dvTU;
617 } u;
618 union {
619 D3DVALUE tv;
620 D3DVALUE dvTV;
621 } v;
622 } D3DTLVERTEX, *LPD3DTLVERTEX;
623 typedef struct {
624 union {
625 D3DVALUE x; /* Homogeneous coordinates */
626 D3DVALUE dvX;
627 } x;
628 union {
629 D3DVALUE y;
630 D3DVALUE dvY;
631 } y;
632 union {
633 D3DVALUE z;
634 D3DVALUE dvZ;
635 } z;
636 DWORD dwReserved;
637 union {
638 D3DCOLOR color; /* Vertex color */
639 D3DCOLOR dcColor;
640 } c;
641 union {
642 D3DCOLOR specular; /* Specular component of vertex */
643 D3DCOLOR dcSpecular;
644 } s;
645 union {
646 D3DVALUE tu; /* Texture coordinates */
647 D3DVALUE dvTU;
648 } u;
649 union {
650 D3DVALUE tv;
651 D3DVALUE dvTV;
652 } v;
653 } D3DLVERTEX, *LPD3DLVERTEX;
654 typedef struct {
655 union {
656 D3DVALUE x; /* Homogeneous coordinates */
657 D3DVALUE dvX;
658 } x;
659 union {
660 D3DVALUE y;
661 D3DVALUE dvY;
662 } y;
663 union {
664 D3DVALUE z;
665 D3DVALUE dvZ;
666 } z;
667 union {
668 D3DVALUE nx; /* Normal */
669 D3DVALUE dvNX;
670 } nx;
671 union {
672 D3DVALUE ny;
673 D3DVALUE dvNY;
674 } ny;
675 union {
676 D3DVALUE nz;
677 D3DVALUE dvNZ;
678 } nz;
679 union {
680 D3DVALUE tu; /* Texture coordinates */
681 D3DVALUE dvTU;
682 } u;
683 union {
684 D3DVALUE tv;
685 D3DVALUE dvTV;
686 } v;
687 } D3DVERTEX, *LPD3DVERTEX;
689 typedef struct {
690 union {
691 LONG x1;
692 LONG lX1;
693 } x1;
694 union {
695 LONG y1;
696 LONG lY1;
697 } y1;
698 union {
699 LONG x2;
700 LONG lX2;
701 } x2;
702 union {
703 LONG y2;
704 LONG lY2;
705 } y2;
706 } D3DRECT, *LPD3DRECT;
708 typedef struct {
709 union {
710 D3DVALUE x;
711 D3DVALUE dvX;
712 } x;
713 union {
714 D3DVALUE y;
715 D3DVALUE dvY;
716 } y;
717 union {
718 D3DVALUE z;
719 D3DVALUE dvZ;
720 } z;
721 /* the c++ variant has operator overloads etc. too */
722 } D3DVECTOR,*LPD3DVECTOR;
724 typedef struct {
725 D3DVALUE _11, _12, _13, _14;
726 D3DVALUE _21, _22, _23, _24;
727 D3DVALUE _31, _32, _33, _34;
728 D3DVALUE _41, _42, _43, _44;
729 } D3DMATRIX, *LPD3DMATRIX;
731 typedef struct _D3DCOLORVALUE {
732 union {
733 D3DVALUE r;
734 D3DVALUE dvR;
735 } r;
736 union {
737 D3DVALUE g;
738 D3DVALUE dvG;
739 } g;
740 union {
741 D3DVALUE b;
742 D3DVALUE dvB;
743 } b;
744 union {
745 D3DVALUE a;
746 D3DVALUE dvA;
747 } a;
748 } D3DCOLORVALUE,*LPD3DCOLORVALUE;
750 typedef struct {
751 DWORD dwSize;
752 D3DLIGHTTYPE dltType;
753 D3DCOLORVALUE dcvColor;
754 D3DVECTOR dvPosition; /* Position in world space */
755 D3DVECTOR dvDirection; /* Direction in world space */
756 D3DVALUE dvRange; /* Cutoff range */
757 D3DVALUE dvFalloff; /* Falloff */
758 D3DVALUE dvAttenuation0; /* Constant attenuation */
759 D3DVALUE dvAttenuation1; /* Linear attenuation */
760 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
761 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
762 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
763 } D3DLIGHT,*LPD3DLIGHT;
765 /* flags bits */
766 #define D3DLIGHT_ACTIVE 0x00000001
767 #define D3DLIGHT_NO_SPECULAR 0x00000002
769 /* Textures */
770 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
773 /* Statistics structure */
774 typedef struct {
775 DWORD dwSize;
776 DWORD dwTrianglesDrawn;
777 DWORD dwLinesDrawn;
778 DWORD dwPointsDrawn;
779 DWORD dwSpansDrawn;
780 DWORD dwVerticesProcessed;
781 } D3DSTATS, *LPD3DSTATS;
783 /* Clipping */
784 typedef struct _D3DCLIPSTATUS {
785 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
786 DWORD dwStatus; /* Clip status */
787 float minx, maxx; /* X extents */
788 float miny, maxy; /* Y extents */
789 float minz, maxz; /* Z extents */
790 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
792 typedef struct {
793 DWORD dwSize;
794 union {
795 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
796 D3DCOLORVALUE dcvDiffuse;
797 } a;
798 union {
799 D3DCOLORVALUE ambient; /* Ambient color RGB */
800 D3DCOLORVALUE dcvAmbient;
801 } b;
802 union {
803 D3DCOLORVALUE specular; /* Specular 'shininess' */
804 D3DCOLORVALUE dcvSpecular;
805 } c;
806 union {
807 D3DCOLORVALUE emissive; /* Emissive color RGB */
808 D3DCOLORVALUE dcvEmissive;
809 } d;
810 union {
811 D3DVALUE power; /* Sharpness if specular highlight */
812 D3DVALUE dvPower;
813 } e;
814 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
815 DWORD dwRampSize;
816 } D3DMATERIAL, *LPD3DMATERIAL;
818 typedef struct {
819 D3DVECTOR dvPosition; /* Lightable point in model space */
820 D3DVECTOR dvNormal; /* Normalised unit vector */
821 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
823 typedef struct {
824 DWORD dwSize;
825 DWORD dwX;
826 DWORD dwY; /* Top left */
827 DWORD dwWidth;
828 DWORD dwHeight; /* Dimensions */
829 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
830 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
831 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
832 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
833 D3DVALUE dvMinZ;
834 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
835 } D3DVIEWPORT, *LPD3DVIEWPORT;
837 typedef struct {
838 DWORD dwSize;
839 DWORD dwX;
840 DWORD dwY; /* Viewport Top left */
841 DWORD dwWidth;
842 DWORD dwHeight; /* Viewport Dimensions */
843 D3DVALUE dvClipX; /* Top left of clip volume */
844 D3DVALUE dvClipY;
845 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
846 D3DVALUE dvClipHeight;
847 D3DVALUE dvMinZ; /* Min/max of clip Volume */
848 D3DVALUE dvMaxZ;
849 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
851 #define D3DTRANSFORM_CLIPPED 0x00000001l
852 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
854 typedef struct {
855 DWORD dwSize;
856 LPVOID lpIn; /* Input vertices */
857 DWORD dwInSize; /* Stride of input vertices */
858 LPVOID lpOut; /* Output vertices */
859 DWORD dwOutSize; /* Stride of output vertices */
860 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
861 DWORD dwClip; /* Clipping hint */
862 DWORD dwClipIntersection;
863 DWORD dwClipUnion; /* Union of all clip flags */
864 D3DRECT drExtent; /* Extent of transformed vertices */
865 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
867 /* flags bits */
868 #define D3DLIGHT_ACTIVE 0x00000001
869 #define D3DLIGHT_NO_SPECULAR 0x00000002
871 /* maximum valid light range */
872 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
874 typedef struct _D3DLIGHT2 {
875 DWORD dwSize;
876 D3DLIGHTTYPE dltType; /* Type of light source */
877 D3DCOLORVALUE dcvColor; /* Color of light */
878 D3DVECTOR dvPosition; /* Position in world space */
879 D3DVECTOR dvDirection; /* Direction in world space */
880 D3DVALUE dvRange; /* Cutoff range */
881 D3DVALUE dvFalloff; /* Falloff */
882 D3DVALUE dvAttenuation0; /* Constant attenuation */
883 D3DVALUE dvAttenuation1; /* Linear attenuation */
884 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
885 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
886 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
887 DWORD dwFlags;
888 } D3DLIGHT2, *LPD3DLIGHT2;
890 typedef struct _D3DLIGHTDATA {
891 DWORD dwSize;
892 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
893 DWORD dwInSize; /* Stride of input elements */
894 LPD3DTLVERTEX lpOut; /* Output colors */
895 DWORD dwOutSize; /* Stride of output colors */
896 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
898 typedef struct _D3DPICKRECORD {
899 BYTE bOpcode;
900 BYTE bPad;
901 DWORD dwOffset;
902 D3DVALUE dvZ;
903 } D3DPICKRECORD, *LPD3DPICKRECORD;
906 typedef struct _D3DExecuteBufferDesc {
907 DWORD dwSize;
908 DWORD dwFlags;
909 DWORD dwCaps;
910 DWORD dwBufferSize;
911 LPVOID lpData;
912 } D3DEXECUTEBUFFERDESC;
913 typedef D3DEXECUTEBUFFERDESC *LPD3DEXECUTEBUFFERDESC;
915 #define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
916 #define D3DDEB_CAPS 0x00000002l /* caps valid */
917 #define D3DDEB_LPDATA 0x00000004l /* lpData valid */
919 #define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
920 #define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
921 #define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
924 * Values for d3d status.
926 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
927 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
928 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
929 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
930 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
931 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
932 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
933 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
934 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
935 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
936 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
937 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
939 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
940 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
941 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
942 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
943 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
944 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
945 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
946 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
947 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
948 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
949 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
950 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
951 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
953 #define D3DSTATUS_CLIPUNIONALL ( \
954 D3DSTATUS_CLIPUNIONLEFT | \
955 D3DSTATUS_CLIPUNIONRIGHT | \
956 D3DSTATUS_CLIPUNIONTOP | \
957 D3DSTATUS_CLIPUNIONBOTTOM | \
958 D3DSTATUS_CLIPUNIONFRONT | \
959 D3DSTATUS_CLIPUNIONBACK | \
960 D3DSTATUS_CLIPUNIONGEN0 | \
961 D3DSTATUS_CLIPUNIONGEN1 | \
962 D3DSTATUS_CLIPUNIONGEN2 | \
963 D3DSTATUS_CLIPUNIONGEN3 | \
964 D3DSTATUS_CLIPUNIONGEN4 | \
965 D3DSTATUS_CLIPUNIONGEN5 \
968 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
969 D3DSTATUS_CLIPINTERSECTIONLEFT | \
970 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
971 D3DSTATUS_CLIPINTERSECTIONTOP | \
972 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
973 D3DSTATUS_CLIPINTERSECTIONFRONT | \
974 D3DSTATUS_CLIPINTERSECTIONBACK | \
975 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
976 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
977 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
978 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
979 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
980 D3DSTATUS_CLIPINTERSECTIONGEN5 \
983 #define D3DSTATUS_DEFAULT ( \
984 D3DSTATUS_CLIPINTERSECTIONALL | \
985 D3DSTATUS_ZNOTVISIBLE)
988 typedef struct _D3DSTATUS {
989 DWORD dwFlags;
990 DWORD dwStatus;
991 D3DRECT drExtent;
992 } D3DSTATUS, *LPD3DSTATUS;
995 typedef struct _D3DEXECUTEDATA {
996 DWORD dwSize;
997 DWORD dwVertexOffset;
998 DWORD dwVertexCount;
999 DWORD dwInstructionOffset;
1000 DWORD dwInstructionLength;
1001 DWORD dwHVertexOffset;
1002 D3DSTATUS dsStatus;
1003 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1005 typedef enum _D3DOPCODE {
1006 D3DOP_POINT = 1,
1007 D3DOP_LINE = 2,
1008 D3DOP_TRIANGLE = 3,
1009 D3DOP_MATRIXLOAD = 4,
1010 D3DOP_MATRIXMULTIPLY = 5,
1011 D3DOP_STATETRANSFORM = 6,
1012 D3DOP_STATELIGHT = 7,
1013 D3DOP_STATERENDER = 8,
1014 D3DOP_PROCESSVERTICES = 9,
1015 D3DOP_TEXTURELOAD = 10,
1016 D3DOP_EXIT = 11,
1017 D3DOP_BRANCHFORWARD = 12,
1018 D3DOP_SPAN = 13,
1019 D3DOP_SETSTATUS = 14,
1021 D3DOP_FORCE_DWORD = 0x7fffffff,
1022 } D3DOPCODE;
1024 typedef struct _D3DPOINT {
1025 WORD wCount;
1026 WORD wFirst;
1027 } D3DPOINT, *LPD3DPOINT;
1029 typedef struct _D3DLINE {
1030 union {
1031 WORD v1;
1032 WORD wV1;
1033 } v1;
1034 union {
1035 WORD v2;
1036 WORD wV2;
1037 } v2;
1038 } D3DLINE, *LPD3DLINE;
1040 #define D3DTRIFLAG_START 0x00000000L
1041 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1042 #define D3DTRIFLAG_ODD 0x0000001eL
1043 #define D3DTRIFLAG_EVEN 0x0000001fL
1045 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1046 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1047 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1048 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1049 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1051 typedef struct _D3DTRIANGLE {
1052 union {
1053 WORD v1;
1054 WORD wV1;
1055 } v1;
1056 union {
1057 WORD v2;
1058 WORD wV2;
1059 } v2;
1060 union {
1061 WORD v3;
1062 WORD wV3;
1063 } v3;
1064 WORD wFlags;
1065 } D3DTRIANGLE, *LPD3DTRIANGLE;
1067 typedef struct _D3DMATRIXLOAD {
1068 D3DMATRIXHANDLE hDestMatrix;
1069 D3DMATRIXHANDLE hSrcMatrix;
1070 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1072 typedef struct _D3DMATRIXMULTIPLY {
1073 D3DMATRIXHANDLE hDestMatrix;
1074 D3DMATRIXHANDLE hSrcMatrix1;
1075 D3DMATRIXHANDLE hSrcMatrix2;
1076 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1078 typedef struct _D3DSTATE {
1079 union {
1080 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1081 D3DLIGHTSTATETYPE dlstLightStateType;
1082 D3DRENDERSTATETYPE drstRenderStateType;
1083 } t;
1084 union {
1085 DWORD dwArg[1];
1086 D3DVALUE dvArg[1];
1087 } v;
1088 } D3DSTATE, *LPD3DSTATE;
1090 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1091 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1092 #define D3DPROCESSVERTICES_COPY 0x00000002L
1093 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1095 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1096 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1098 typedef struct _D3DPROCESSVERTICES {
1099 DWORD dwFlags;
1100 WORD wStart;
1101 WORD wDest;
1102 DWORD dwCount;
1103 DWORD dwReserved;
1104 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1106 typedef struct _D3DTEXTURELOAD {
1107 D3DTEXTUREHANDLE hDestTexture;
1108 D3DTEXTUREHANDLE hSrcTexture;
1109 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
1111 typedef struct _D3DBRANCH {
1112 DWORD dwMask;
1113 DWORD dwValue;
1114 BOOL bNegate;
1115 DWORD dwOffset;
1116 } D3DBRANCH, *LPD3DBRANCH;
1118 typedef struct _D3DSPAN {
1119 WORD wCount;
1120 WORD wFirst;
1121 } D3DSPAN, *LPD3DSPAN;
1123 typedef struct _D3DINSTRUCTION {
1124 BYTE bOpcode;
1125 BYTE bSize;
1126 WORD wCount;
1127 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
1130 /* ********************************************************************
1131 Direct3D
1132 ******************************************************************** */
1133 #define STDMETHOD(xfn) HRESULT (CALLBACK *fn##xfn)
1134 #define STDMETHOD_(ret,xfn) ret (CALLBACK *fn##xfn)
1135 #define PURE
1136 #define FAR
1137 #define THIS_ THIS ,
1139 #define THIS LPDIRECT3D this
1140 typedef struct IDirect3D_VTable {
1141 /*** IUnknown methods ***/
1142 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1143 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1144 STDMETHOD_(ULONG, Release) (THIS) PURE;
1145 /*** IDirect3D methods ***/
1146 STDMETHOD(Initialize) (THIS_ REFIID) PURE;
1147 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
1148 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
1149 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
1150 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
1151 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
1152 } *LPDIRECT3D_VTABLE,IDirect3D_VTable;
1154 struct IDirect3D {
1155 LPDIRECT3D_VTABLE lpvtbl;
1156 DWORD ref;
1157 LPDIRECTDRAW ddraw;
1159 #undef THIS
1161 /* ********************************************************************
1162 Direct3D2
1163 ******************************************************************** */
1164 #define THIS LPDIRECT3D2 this
1165 typedef struct IDirect3D2_VTable {
1166 /*** IUnknown methods ***/
1167 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1168 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1169 STDMETHOD_(ULONG, Release) (THIS) PURE;
1170 /*** IDirect3D2 methods ***/
1171 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
1172 STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
1173 STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL2*, IUnknown*) PURE;
1174 STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT2*, IUnknown*) PURE;
1175 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
1176 STDMETHOD(CreateDevice)(THIS_ REFCLSID, LPDIRECTDRAWSURFACE, LPDIRECT3DDEVICE2 *) PURE;
1177 } *LPDIRECT3D2_VTABLE,IDirect3D2_VTable;
1179 struct IDirect3D2 {
1180 LPDIRECT3D2_VTABLE lpvtbl;
1181 DWORD ref;
1182 LPDIRECTDRAW ddraw;
1184 #undef THIS
1186 /* ********************************************************************
1187 Direct3DLight
1188 ******************************************************************** */
1189 #define THIS LPDIRECT3DLIGHT this
1190 typedef struct IDirect3DLight_VTable {
1191 /*** IUnknown methods ***/
1192 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1193 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1194 STDMETHOD_(ULONG, Release) (THIS) PURE;
1195 /*** IDirect3DLight methods ***/
1196 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1197 STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
1198 STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
1199 } IDirect3DLight_VTable,*LPDIRECT3DLIGHT_VTABLE;
1201 struct IDirect3DLight {
1202 LPDIRECT3DLIGHT_VTABLE lpvtbl;
1203 DWORD ref;
1205 union {
1206 LPDIRECT3D d3d;
1207 LPDIRECT3D2 d3d2;
1208 } d3d;
1209 int type;
1211 D3DLIGHT2 light;
1213 /* Chained list used for adding / removing from viewports */
1214 LPDIRECT3DLIGHT next, prev;
1216 /* Activation function */
1217 void (*activate)(THIS);
1218 int is_active;
1220 /* Awful OpenGL code !!! */
1221 #ifdef HAVE_MESAGL
1222 GLenum light_num;
1223 #endif
1226 #undef THIS
1228 /* ********************************************************************
1229 Direct3DMaterial
1230 ******************************************************************** */
1231 #define THIS LPDIRECT3DMATERIAL this
1232 typedef struct IDirect3DMaterial_VTable {
1233 /*** IUnknown methods ***/
1234 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1235 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1236 STDMETHOD_(ULONG, Release) (THIS) PURE;
1237 /*** IDirect3DMaterial2 methods ***/
1238 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1239 STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1240 STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1241 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
1242 STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
1243 STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
1244 } IDirect3DMaterial_VTable,*LPDIRECT3DMATERIAL_VTABLE;
1246 #undef THIS
1249 /* ********************************************************************
1250 Direct3DMaterial2
1251 ******************************************************************** */
1252 #define THIS LPDIRECT3DMATERIAL2 this
1253 typedef struct IDirect3DMaterial2_VTable {
1254 /*** IUnknown methods ***/
1255 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1256 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1257 STDMETHOD_(ULONG, Release) (THIS) PURE;
1258 /*** IDirect3DMaterial2 methods ***/
1259 STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1260 STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
1261 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DMATERIALHANDLE) PURE;
1262 } IDirect3DMaterial2_VTable,*LPDIRECT3DMATERIAL2_VTABLE;
1264 struct IDirect3DMaterial2 {
1265 LPDIRECT3DMATERIAL2_VTABLE lpvtbl;
1266 DWORD ref;
1268 union {
1269 LPDIRECT3D d3d1;
1270 LPDIRECT3D2 d3d2;
1271 } d3d;
1272 union {
1273 LPDIRECT3DDEVICE active_device1;
1274 LPDIRECT3DDEVICE2 active_device2;
1275 } device;
1276 int use_d3d2;
1278 D3DMATERIAL mat;
1280 void (*activate)(LPDIRECT3DMATERIAL2 this);
1283 #undef THIS
1285 /* ********************************************************************
1286 Direct3DTexture
1287 ******************************************************************** */
1288 #define THIS LPDIRECT3DTEXTURE this
1289 typedef struct IDirect3DTexture_VTable {
1290 /*** IUnknown methods ***/
1291 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1292 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1293 STDMETHOD_(ULONG, Release) (THIS) PURE;
1294 /*** IDirect3DTexture methods ***/
1295 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
1296 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
1297 STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
1298 STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
1299 STDMETHOD_(HRESULT, Unload) (THIS) PURE;
1300 } IDirect3DTexture_VTable,*LPDIRECT3DTEXTURE_VTABLE;
1302 /* The structure is the same as for Direct3DTexture2 */
1304 #undef THIS
1306 /* ********************************************************************
1307 Direct3DTexture2
1308 ******************************************************************** */
1309 #define THIS LPDIRECT3DTEXTURE2 this
1310 typedef struct IDirect3DTexture2_VTable {
1311 /*** IUnknown methods ***/
1312 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1313 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1314 STDMETHOD_(ULONG, Release) (THIS) PURE;
1315 /*** IDirect3DTexture2 methods ***/
1316 STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE2, LPD3DTEXTUREHANDLE) PURE;
1317 STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
1318 STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE2) PURE;
1319 } IDirect3DTexture2_VTable,*LPDIRECT3DTEXTURE2_VTABLE;
1321 struct IDirect3DTexture2 {
1322 LPDIRECT3DTEXTURE2_VTABLE lpvtbl;
1323 DWORD ref;
1325 void *D3Ddevice; /* I put (void *) to use the same pointer for both
1326 Direct3D and Direct3D2 */
1327 #ifdef HAVE_MESAGL
1328 GLuint tex_name;
1329 #endif
1330 LPDIRECTDRAWSURFACE3 surface;
1333 #undef THIS
1336 /* ********************************************************************
1337 Direct3DViewport
1338 ******************************************************************** */
1339 #define THIS LPDIRECT3DVIEWPORT this
1340 typedef struct IDirect3Viewport_VTable {
1341 /*** IUnknown methods ***/
1342 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1343 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1344 STDMETHOD_(ULONG, Release) (THIS) PURE;
1345 /*** IDirect3DViewport methods ***/
1346 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1347 STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1348 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1349 STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
1350 STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
1351 STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
1352 STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
1353 STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
1354 STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
1355 STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
1356 STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1357 STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1358 STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
1359 } IDirect3DViewport_VTable,*LPDIRECT3DVIEWPORT_VTABLE;
1361 #undef THIS
1364 /* ********************************************************************
1365 Direct3DViewport2
1366 ******************************************************************** */
1367 #define THIS LPDIRECT3DVIEWPORT2 this
1368 typedef struct IDirect3Viewport2_VTable {
1369 /*** IUnknown methods ***/
1370 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1371 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1372 STDMETHOD_(ULONG, Release) (THIS) PURE;
1373 /*** IDirect3DViewport methods ***/
1374 STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
1375 STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1376 STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
1377 STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
1378 STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
1379 STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
1380 STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
1381 STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
1382 STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
1383 STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
1384 STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1385 STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
1386 STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
1387 /*** IDirect3DViewport2 methods ***/
1388 STDMETHOD(GetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
1389 STDMETHOD(SetViewport2) (THIS_ LPD3DVIEWPORT2) PURE;
1390 } IDirect3DViewport2_VTable,*LPDIRECT3DVIEWPORT2_VTABLE;
1392 struct IDirect3DViewport2 {
1393 LPDIRECT3DVIEWPORT2_VTABLE lpvtbl;
1394 DWORD ref;
1396 union {
1397 LPDIRECT3D d3d1;
1398 LPDIRECT3D2 d3d2;
1399 } d3d;
1400 /* If this viewport is active for one device, put the device here */
1401 union {
1402 LPDIRECT3DDEVICE active_device1;
1403 LPDIRECT3DDEVICE2 active_device2;
1404 } device;
1405 int use_d3d2;
1407 union {
1408 D3DVIEWPORT vp1;
1409 D3DVIEWPORT2 vp2;
1410 } viewport;
1411 int use_vp2;
1413 /* Activation function */
1414 void (*activate)(THIS);
1416 /* Field used to chain viewports together */
1417 LPDIRECT3DVIEWPORT2 next;
1419 /* Lights list */
1420 LPDIRECT3DLIGHT lights;
1422 /* OpenGL code */
1423 #ifdef HAVE_MESAGL
1424 GLenum nextlight;
1425 #endif
1428 #undef THIS
1430 /* ********************************************************************
1431 Direct3DExecuteBuffer
1432 ******************************************************************** */
1433 #define THIS LPDIRECT3DEXECUTEBUFFER this
1434 typedef struct IDirect3DExecuteBuffer_VTable {
1435 /*** IUnknown methods ***/
1436 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1437 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1438 STDMETHOD_(ULONG, Release) (THIS) PURE;
1439 /*** IDirect3DExecuteBuffer methods ***/
1440 STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
1441 STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
1442 STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
1443 STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
1444 STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
1445 STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
1446 STDMETHOD(Optimize) (THIS_ DWORD) PURE;
1447 } *LPDIRECT3DEXECUTEBUFFER_VTABLE,IDirect3DExecuteBuffer_VTable;
1449 struct IDirect3DExecuteBuffer {
1450 LPDIRECT3DEXECUTEBUFFER_VTABLE lpvtbl;
1451 DWORD ref;
1453 LPDIRECT3DDEVICE d3ddev;
1455 D3DEXECUTEBUFFERDESC desc;
1456 D3DEXECUTEDATA data;
1458 /* This buffer will store the transformed vertices */
1459 void *vertex_data;
1460 D3DVERTEXTYPE vertex_type;
1462 /* This flags is set to TRUE if we allocated ourselves the
1463 data buffer */
1464 BOOL need_free;
1466 void (*execute)(LPDIRECT3DEXECUTEBUFFER this,
1467 LPDIRECT3DDEVICE dev,
1468 LPDIRECT3DVIEWPORT vp);
1471 #undef THIS
1473 /* ********************************************************************
1474 Direct3DDevice
1475 ******************************************************************** */
1476 #define THIS LPDIRECT3DDEVICE this
1477 typedef struct IDirect3DDevice_VTable {
1478 /*** IUnknown methods ***/
1479 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1480 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1481 STDMETHOD_(ULONG, Release) (THIS) PURE;
1482 /*** IDirect3DDevice methods ***/
1483 STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
1484 STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
1485 STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
1486 STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
1487 STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
1488 STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
1489 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
1490 STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
1491 STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
1492 STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
1493 STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
1494 STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
1495 STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
1496 STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, const LPD3DMATRIX) PURE;
1497 STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
1498 STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
1499 STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
1500 STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
1501 STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
1502 } *LPDIRECT3DDEVICE_VTABLE,IDirect3DDevice_VTable;
1504 struct IDirect3DDevice {
1505 /* This are the fields common to all Direct3DDevice implementations */
1506 LPDIRECT3DDEVICE_VTABLE lpvtbl;
1507 DWORD ref;
1509 LPDIRECT3D d3d;
1510 LPDIRECTDRAWSURFACE surface;
1512 LPDIRECT3DVIEWPORT viewport_list;
1513 LPDIRECT3DVIEWPORT current_viewport;
1515 void (*set_context)(THIS) ;
1518 #undef THIS
1520 /* ********************************************************************
1521 Direct3DDevice2
1522 ******************************************************************** */
1523 #define THIS LPDIRECT3DDEVICE2 this
1524 typedef struct IDirect3DDevice2_VTable {
1525 /*** IUnknown methods ***/
1526 STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
1527 STDMETHOD_(ULONG, AddRef) (THIS) PURE;
1528 STDMETHOD_(ULONG, Release) (THIS) PURE;
1529 /*** IDirect3DDevice2 methods ***/
1530 STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
1531 STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE2, LPDIRECT3DTEXTURE2) PURE;
1532 STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
1533 STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1534 STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1535 STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT2, LPDIRECT3DVIEWPORT2*, DWORD) PURE;
1536 STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
1537 STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
1538 STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
1539 STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D2*) PURE;
1541 /*** DrawPrimitive API ***/
1542 STDMETHOD(SetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2) PURE;
1543 STDMETHOD(GetCurrentViewport) (THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
1545 STDMETHOD(SetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE, DWORD) PURE;
1546 STDMETHOD(GetRenderTarget) (THIS_ LPDIRECTDRAWSURFACE *) PURE;
1548 STDMETHOD(Begin) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, DWORD) PURE;
1549 STDMETHOD(BeginIndexed) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
1550 STDMETHOD(Vertex) (THIS_ LPVOID) PURE;
1551 STDMETHOD(Index) (THIS_ WORD) PURE;
1552 STDMETHOD(End) (THIS_ DWORD) PURE;
1554 STDMETHOD(GetRenderState) (THIS_ D3DRENDERSTATETYPE, LPDWORD) PURE;
1555 STDMETHOD(SetRenderState) (THIS_ D3DRENDERSTATETYPE, DWORD) PURE;
1556 STDMETHOD(GetLightState) (THIS_ D3DLIGHTSTATETYPE, LPDWORD) PURE;
1557 STDMETHOD(SetLightState) (THIS_ D3DLIGHTSTATETYPE, DWORD) PURE;
1558 STDMETHOD(SetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1559 STDMETHOD(GetTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1560 STDMETHOD(MultiplyTransform) (THIS_ D3DTRANSFORMSTATETYPE, LPD3DMATRIX) PURE;
1562 STDMETHOD(DrawPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, DWORD) PURE;
1563 STDMETHOD(DrawIndexedPrimitive) (THIS_ D3DPRIMITIVETYPE, D3DVERTEXTYPE, LPVOID, DWORD, LPWORD, DWORD, DWORD) PURE;
1565 STDMETHOD(SetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
1566 STDMETHOD(GetClipStatus) (THIS_ LPD3DCLIPSTATUS) PURE;
1567 } *LPDIRECT3DDEVICE2_VTABLE,IDirect3DDevice2_VTable;
1569 struct IDirect3DDevice2 {
1570 /* This are the fields common to all Direct3DDevice2 implementations */
1571 LPDIRECT3DDEVICE2_VTABLE lpvtbl;
1572 DWORD ref;
1574 LPDIRECT3D2 d3d;
1575 LPDIRECTDRAWSURFACE surface;
1577 LPDIRECT3DVIEWPORT2 viewport_list;
1578 LPDIRECT3DVIEWPORT2 current_viewport;
1580 void (*set_context)(THIS) ;
1582 #undef THIS
1585 #undef THIS_
1586 #undef STDMETHOD
1587 #undef STDMETHOD_
1588 #undef PURE
1589 #undef FAR
1590 #endif