2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
30 #include "wine/debug.h"
32 #include "d3d9_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader
);
36 /* IDirect3DPixelShader9 IUnknown parts follow: */
37 HRESULT WINAPI
IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
38 ICOM_THIS(IDirect3DPixelShader9Impl
,iface
);
40 if (IsEqualGUID(riid
, &IID_IUnknown
)
41 || IsEqualGUID(riid
, &IID_IDirect3DPixelShader9
)) {
42 IDirect3DPixelShader9Impl_AddRef(iface
);
47 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
51 ULONG WINAPI
IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface
) {
52 ICOM_THIS(IDirect3DPixelShader9Impl
,iface
);
53 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
57 ULONG WINAPI
IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface
) {
58 ICOM_THIS(IDirect3DPixelShader9Impl
,iface
);
59 ULONG ref
= --This
->ref
;
61 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
63 HeapFree(GetProcessHeap(), 0, This
);
68 /* IDirect3DPixelShader9 Interface follow: */
69 HRESULT WINAPI
IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface
, IDirect3DDevice9
** ppDevice
) {
70 ICOM_THIS(IDirect3DPixelShader9Impl
,iface
);
71 TRACE("(%p) : returning %p\n", This
, This
->Device
);
72 *ppDevice
= (LPDIRECT3DDEVICE9
) This
->Device
;
73 IDirect3DDevice9Impl_AddRef(*ppDevice
);
77 HRESULT WINAPI
IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface
, VOID
* pData
, UINT
* pSizeOfData
) {
78 ICOM_THIS(IDirect3DPixelShader9Impl
,iface
);
79 FIXME("(%p): stub\n", This
);
84 ICOM_VTABLE(IDirect3DPixelShader9
) Direct3DPixelShader9_Vtbl
=
86 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
87 IDirect3DPixelShader9Impl_QueryInterface
,
88 IDirect3DPixelShader9Impl_AddRef
,
89 IDirect3DPixelShader9Impl_Release
,
90 IDirect3DPixelShader9Impl_GetDevice
,
91 IDirect3DPixelShader9Impl_GetFunction
95 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
96 HRESULT WINAPI
IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface
, CONST DWORD
* pFunction
, IDirect3DPixelShader9
** ppShader
) {
97 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
98 FIXME("(%p) : stub\n", This
);
102 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
* pShader
) {
103 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
105 This
->UpdateStateBlock
->PixelShader
= pShader
;
106 This
->UpdateStateBlock
->Changed
.pixelShader
= TRUE
;
107 This
->UpdateStateBlock
->Set
.pixelShader
= TRUE
;
109 /* Handle recording of state blocks */
110 if (This
->isRecordingState
) {
111 TRACE("Recording... not performing anything\n");
115 * TODO: merge HAL shaders context switching from prototype
120 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface
, IDirect3DPixelShader9
** ppShader
) {
121 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
122 TRACE("(%p) : GetPixelShader returning %p\n", This
, This
->StateBlock
->PixelShader
);
123 *ppShader
= This
->StateBlock
->PixelShader
;
124 IDirect3DPixelShader9Impl_AddRef(*ppShader
);
128 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
float* pConstantData
, UINT Vector4fCount
) {
129 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
131 if (Register
+ Vector4fCount
> D3D_VSHADER_MAX_CONSTANTS
) {
132 ERR("(%p) : SetPixelShaderConstant C[%u] invalid\n", This
, Register
);
133 return D3DERR_INVALIDCALL
;
135 if (NULL
== pConstantData
) {
136 return D3DERR_INVALIDCALL
;
138 if (Vector4fCount
> 1) {
139 CONST FLOAT
* f
= pConstantData
;
141 TRACE("(%p) : SetPixelShaderConstant C[%u..%u]=\n", This
, Register
, Register
+ Vector4fCount
- 1);
142 for (i
= 0; i
< Vector4fCount
; ++i
) {
143 TRACE("{%f, %f, %f, %f}\n", f
[0], f
[1], f
[2], f
[3]);
147 FLOAT
* f
= (FLOAT
*) pConstantData
;
148 TRACE("(%p) : SetPixelShaderConstant, C[%u]={%f, %f, %f, %f}\n", This
, Register
, f
[0], f
[1], f
[2], f
[3]);
150 This
->UpdateStateBlock
->Changed
.pixelShaderConstant
= TRUE
;
151 memcpy(&This
->UpdateStateBlock
->pixelShaderConstantF
[Register
], pConstantData
, Vector4fCount
* 4 * sizeof(FLOAT
));
155 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface
, UINT Register
, float* pConstantData
, UINT Vector4fCount
) {
156 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
158 TRACE("(%p) : C[%u] count=%u\n", This
, Register
, Vector4fCount
);
159 if (Register
+ Vector4fCount
> D3D_VSHADER_MAX_CONSTANTS
) {
160 return D3DERR_INVALIDCALL
;
162 if (NULL
== pConstantData
) {
163 return D3DERR_INVALIDCALL
;
165 memcpy(pConstantData
, &This
->UpdateStateBlock
->pixelShaderConstantF
[Register
], Vector4fCount
* 4 * sizeof(FLOAT
));
169 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST
int* pConstantData
, UINT Vector4iCount
) {
170 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
172 if (Register
+ Vector4iCount
> D3D_VSHADER_MAX_CONSTANTS
) {
173 ERR("(%p) : SetPixelShaderConstantI C[%u] invalid\n", This
, Register
);
174 return D3DERR_INVALIDCALL
;
176 if (NULL
== pConstantData
) {
177 return D3DERR_INVALIDCALL
;
179 if (Vector4iCount
> 1) {
180 CONST
int* f
= pConstantData
;
182 TRACE("(%p) : SetPixelShaderConstantI C[%u..%u]=\n", This
, Register
, Register
+ Vector4iCount
- 1);
183 for (i
= 0; i
< Vector4iCount
; ++i
) {
184 TRACE("{%d, %d, %d, %d}\n", f
[0], f
[1], f
[2], f
[3]);
188 CONST
int* f
= pConstantData
;
189 TRACE("(%p) : SetPixelShaderConstantI, C[%u]={%i, %i, %i, %i}\n", This
, Register
, f
[0], f
[1], f
[2], f
[3]);
191 This
->UpdateStateBlock
->Changed
.pixelShaderConstant
= TRUE
;
192 memcpy(&This
->UpdateStateBlock
->pixelShaderConstantI
[Register
], pConstantData
, Vector4iCount
* 4 * sizeof(int));
196 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface
, UINT Register
, int* pConstantData
, UINT Vector4iCount
) {
197 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
199 TRACE("(%p) : C[%u] count=%u\n", This
, Register
, Vector4iCount
);
200 if (Register
+ Vector4iCount
> D3D_VSHADER_MAX_CONSTANTS
) {
201 return D3DERR_INVALIDCALL
;
203 if (NULL
== pConstantData
) {
204 return D3DERR_INVALIDCALL
;
206 memcpy(pConstantData
, &This
->UpdateStateBlock
->pixelShaderConstantI
[Register
], Vector4iCount
* 4 * sizeof(FLOAT
));
210 HRESULT WINAPI
IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, CONST BOOL
* pConstantData
, UINT BoolCount
) {
211 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
214 if (Register
+ BoolCount
> D3D_VSHADER_MAX_CONSTANTS
) {
215 ERR("(%p) : SetPixelShaderConstantB C[%u] invalid\n", This
, Register
);
216 return D3DERR_INVALIDCALL
;
218 if (NULL
== pConstantData
) {
219 return D3DERR_INVALIDCALL
;
222 CONST BOOL
* f
= pConstantData
;
223 TRACE("(%p) : SetPixelShaderConstantB C[%u..%u]=\n", This
, Register
, Register
+ BoolCount
- 1);
224 for (i
= 0; i
< BoolCount
; ++i
) {
225 TRACE("{%u}\n", f
[i
]);
228 CONST BOOL
* f
= pConstantData
;
229 TRACE("(%p) : SetPixelShaderConstantB, C[%u]={%u}\n", This
, Register
, f
[0]);
231 This
->UpdateStateBlock
->Changed
.pixelShaderConstant
= TRUE
;
232 for (i
= 0; i
< BoolCount
; ++i
) {
233 This
->UpdateStateBlock
->pixelShaderConstantB
[Register
] = pConstantData
[i
];
238 HRESULT WINAPI
IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface
, UINT Register
, BOOL
* pConstantData
, UINT BoolCount
) {
239 ICOM_THIS(IDirect3DDevice9Impl
,iface
);
240 FIXME("(%p) : stub\n", This
);