Make WINE_GET_SONAME work on NetBSD.
[wine/wine64.git] / dlls / ddraw / mesa.c
blob15205e9baadb7a1e5d015ef0b7170b0318020397
1 /* Direct3D Common functions
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all MESA common code
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #define NONAMELESSUNION
24 #define NONAMELESSSTRUCT
25 #include "windef.h"
26 #include "objbase.h"
27 #include "ddraw.h"
28 #include "d3d.h"
29 #include "wine/debug.h"
31 #include "mesa_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
35 GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState)
37 switch (dwRenderState) {
38 case D3DCMP_NEVER: return GL_NEVER;
39 case D3DCMP_LESS: return GL_LESS;
40 case D3DCMP_EQUAL: return GL_EQUAL;
41 case D3DCMP_LESSEQUAL: return GL_LEQUAL;
42 case D3DCMP_GREATER: return GL_GREATER;
43 case D3DCMP_NOTEQUAL: return GL_NOTEQUAL;
44 case D3DCMP_GREATEREQUAL: return GL_GEQUAL;
45 case D3DCMP_ALWAYS: return GL_ALWAYS;
46 default: ERR("Unexpected compare type %d !\n", dwRenderState);
48 return GL_ALWAYS;
51 GLenum convert_D3D_stencilop_to_GL(D3DSTENCILOP dwRenderState)
53 switch (dwRenderState) {
54 case D3DSTENCILOP_KEEP: return GL_KEEP;
55 case D3DSTENCILOP_ZERO: return GL_ZERO;
56 case D3DSTENCILOP_REPLACE: return GL_REPLACE;
57 case D3DSTENCILOP_INCRSAT: return GL_INCR;
58 case D3DSTENCILOP_DECRSAT: return GL_DECR;
59 case D3DSTENCILOP_INVERT: return GL_INVERT;
60 case D3DSTENCILOP_INCR: WARN("D3DSTENCILOP_INCR not properly handled !\n"); return GL_INCR;
61 case D3DSTENCILOP_DECR: WARN("D3DSTENCILOP_DECR not properly handled !\n"); return GL_DECR;
62 default: ERR("Unexpected compare type %d !\n", dwRenderState);
64 return GL_KEEP;
67 GLenum convert_D3D_blendop_to_GL(D3DBLEND dwRenderState)
69 switch ((D3DBLEND) dwRenderState) {
70 case D3DBLEND_ZERO: return GL_ZERO;
71 case D3DBLEND_ONE: return GL_ONE;
72 case D3DBLEND_SRCALPHA: return GL_SRC_ALPHA;
73 case D3DBLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
74 case D3DBLEND_DESTALPHA: return GL_DST_ALPHA;
75 case D3DBLEND_INVDESTALPHA: return GL_ONE_MINUS_DST_ALPHA;
76 case D3DBLEND_DESTCOLOR: return GL_DST_COLOR;
77 case D3DBLEND_INVDESTCOLOR: return GL_ONE_MINUS_DST_COLOR;
78 case D3DBLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
79 case D3DBLEND_SRCCOLOR: return GL_SRC_COLOR;
80 case D3DBLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
81 default: ERR("Unhandled blend mode %d !\n", dwRenderState); return GL_ZERO;
85 void set_render_state(IDirect3DDeviceImpl* This,
86 D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock)
88 DWORD dwRenderState = lpStateBlock->render_state[dwRenderStateType - 1];
89 IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
91 TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState);
93 /* First, all the stipple patterns */
94 if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
95 (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
96 ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType);
97 } else {
98 ENTER_GL();
100 /* All others state variables */
101 switch (dwRenderStateType) {
102 case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */
103 IDirectDrawSurfaceImpl *tex = (IDirectDrawSurfaceImpl*) dwRenderState;
105 IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
107 ICOM_INTERFACE(tex, IDirectDrawSurface7));
108 } break;
110 case D3DRENDERSTATE_ANTIALIAS: /* 2 */
111 if (dwRenderState)
112 ERR("D3DRENDERSTATE_ANTIALIAS not supported yet !\n");
113 break;
115 case D3DRENDERSTATE_TEXTUREADDRESSU: /* 44 */
116 case D3DRENDERSTATE_TEXTUREADDRESSV: /* 45 */
117 case D3DRENDERSTATE_TEXTUREADDRESS: { /* 3 */
118 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType;
120 if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) d3dTexStageStateType = D3DTSS_ADDRESS;
121 else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU) d3dTexStageStateType = D3DTSS_ADDRESSU;
122 else d3dTexStageStateType = D3DTSS_ADDRESSV;
124 IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
125 0, d3dTexStageStateType,
126 dwRenderState);
127 } break;
129 case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
130 if (dwRenderState)
131 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
132 else
133 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
134 break;
136 case D3DRENDERSTATE_WRAPU: /* 5 */
137 case D3DRENDERSTATE_WRAPV: /* 6 */
138 case D3DRENDERSTATE_WRAP0: /* 128 */
139 case D3DRENDERSTATE_WRAP1: /* 129 */
140 case D3DRENDERSTATE_WRAP2: /* 130 */
141 case D3DRENDERSTATE_WRAP3: /* 131 */
142 case D3DRENDERSTATE_WRAP4: /* 132 */
143 case D3DRENDERSTATE_WRAP5: /* 133 */
144 case D3DRENDERSTATE_WRAP6: /* 134 */
145 case D3DRENDERSTATE_WRAP7: /* 135 */
146 if (dwRenderState)
147 ERR("Texture WRAP modes unsupported by OpenGL.. Expect graphical glitches !\n");
148 break;
150 case D3DRENDERSTATE_ZENABLE: /* 7 */
151 /* To investigate : in OpenGL, if we disable the depth test, the Z buffer will NOT be
152 updated either.. No idea about what happens in D3D.
154 Maybe replacing the Z function by ALWAYS would be a better idea. */
155 if (dwRenderState == D3DZB_TRUE) {
156 if (glThis->depth_test == FALSE) {
157 glEnable(GL_DEPTH_TEST);
158 glThis->depth_test = TRUE;
160 } else if (dwRenderState == D3DZB_FALSE) {
161 if (glThis->depth_test == TRUE) {
162 glDisable(GL_DEPTH_TEST);
163 glThis->depth_test = FALSE;
165 } else {
166 if (glThis->depth_test == FALSE) {
167 glEnable(GL_DEPTH_TEST);
168 glThis->depth_test = TRUE;
170 WARN(" w-buffering not supported.\n");
172 break;
174 case D3DRENDERSTATE_FILLMODE: /* 8 */
175 switch ((D3DFILLMODE) dwRenderState) {
176 case D3DFILL_POINT:
177 glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
178 break;
179 case D3DFILL_WIREFRAME:
180 glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
181 break;
182 case D3DFILL_SOLID:
183 glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
184 break;
185 default:
186 ERR("Unhandled fill mode %ld !\n",dwRenderState);
188 break;
190 case D3DRENDERSTATE_SHADEMODE: /* 9 */
191 switch ((D3DSHADEMODE) dwRenderState) {
192 case D3DSHADE_FLAT:
193 glShadeModel(GL_FLAT);
194 break;
195 case D3DSHADE_GOURAUD:
196 glShadeModel(GL_SMOOTH);
197 break;
198 default:
199 ERR("Unhandled shade mode %ld !\n",dwRenderState);
201 break;
203 case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */
204 if ((dwRenderState != FALSE) && (glThis->depth_mask == FALSE))
205 glDepthMask(GL_TRUE);
206 else if ((dwRenderState == FALSE) && (glThis->depth_mask != FALSE))
207 glDepthMask(GL_FALSE);
208 glThis->depth_mask = dwRenderState;
209 break;
211 case D3DRENDERSTATE_ALPHATESTENABLE: /* 15 */
212 if ((dwRenderState != 0) && (glThis->alpha_test == FALSE))
213 glEnable(GL_ALPHA_TEST);
214 else if ((dwRenderState == 0) && (glThis->alpha_test != FALSE))
215 glDisable(GL_ALPHA_TEST);
216 glThis->alpha_test = dwRenderState;
217 break;
219 case D3DRENDERSTATE_TEXTUREMAG: { /* 17 */
220 DWORD tex_mag = 0xFFFFFFFF;
222 switch ((D3DTEXTUREFILTER) dwRenderState) {
223 case D3DFILTER_NEAREST:
224 tex_mag = D3DTFG_POINT;
225 break;
226 case D3DFILTER_LINEAR:
227 tex_mag = D3DTFG_LINEAR;
228 break;
229 default:
230 ERR("Unhandled texture mag %ld !\n",dwRenderState);
233 if (tex_mag != 0xFFFFFFFF) {
234 IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MAGFILTER, tex_mag);
236 } break;
238 case D3DRENDERSTATE_TEXTUREMIN: { /* 18 */
239 DWORD tex_min = 0xFFFFFFFF;
241 switch ((D3DTEXTUREFILTER) dwRenderState) {
242 case D3DFILTER_NEAREST:
243 tex_min = D3DTFN_POINT;
244 break;
245 case D3DFILTER_LINEAR:
246 tex_min = D3DTFN_LINEAR;
247 break;
248 default:
249 ERR("Unhandled texture min %ld !\n",dwRenderState);
252 if (tex_min != 0xFFFFFFFF) {
253 IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MINFILTER, tex_min);
255 } break;
257 case D3DRENDERSTATE_SRCBLEND: /* 19 */
258 case D3DRENDERSTATE_DESTBLEND: /* 20 */
259 glBlendFunc(convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1]),
260 convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1]));
261 break;
263 case D3DRENDERSTATE_TEXTUREMAPBLEND: { /* 21 */
264 IDirect3DDevice7 *d3ddev = ICOM_INTERFACE(This, IDirect3DDevice7);
266 switch ((D3DTEXTUREBLEND) dwRenderState) {
267 case D3DTBLEND_DECAL:
268 if (glThis->current_tex_env != GL_REPLACE) {
269 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
270 glThis->current_tex_env = GL_REPLACE;
272 break;
273 case D3DTBLEND_DECALALPHA:
274 if (glThis->current_tex_env != GL_REPLACE) {
275 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
276 glThis->current_tex_env = GL_DECAL;
278 break;
279 case D3DTBLEND_MODULATE:
280 if (glThis->current_tex_env != GL_MODULATE) {
281 glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
282 glThis->current_tex_env = GL_MODULATE;
284 break;
285 case D3DTBLEND_MODULATEALPHA:
286 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
287 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
288 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);
289 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
290 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
291 IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
292 break;
293 default:
294 ERR("Unhandled texture environment %ld !\n",dwRenderState);
296 } break;
298 case D3DRENDERSTATE_CULLMODE: /* 22 */
299 switch ((D3DCULL) dwRenderState) {
300 case D3DCULL_NONE:
301 if (glThis->cull_face != 0) {
302 glDisable(GL_CULL_FACE);
303 glThis->cull_face = 0;
305 break;
306 case D3DCULL_CW:
307 if (glThis->cull_face == 0) {
308 glEnable(GL_CULL_FACE);
309 glThis->cull_face = 1;
311 glFrontFace(GL_CCW);
312 glCullFace(GL_BACK);
313 break;
314 case D3DCULL_CCW:
315 if (glThis->cull_face == 0) {
316 glEnable(GL_CULL_FACE);
317 glThis->cull_face = 1;
319 glFrontFace(GL_CW);
320 glCullFace(GL_BACK);
321 break;
322 default:
323 ERR("Unhandled cull mode %ld !\n",dwRenderState);
325 break;
327 case D3DRENDERSTATE_ZFUNC: /* 23 */
328 glDepthFunc(convert_D3D_compare_to_GL(dwRenderState));
329 break;
331 case D3DRENDERSTATE_ALPHAREF: /* 24 */
332 case D3DRENDERSTATE_ALPHAFUNC: /* 25 */
333 glAlphaFunc(convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_ALPHAFUNC - 1]),
334 (lpStateBlock->render_state[D3DRENDERSTATE_ALPHAREF - 1] & 0x000000FF) / 255.0);
335 break;
337 case D3DRENDERSTATE_DITHERENABLE: /* 26 */
338 if (dwRenderState)
339 glEnable(GL_DITHER);
340 else
341 glDisable(GL_DITHER);
342 break;
344 case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
345 if ((dwRenderState != 0) && (glThis->blending == 0)) {
346 glEnable(GL_BLEND);
347 } else if ((dwRenderState == 0) && (glThis->blending != 0)) {
348 glDisable(GL_BLEND);
350 glThis->blending = dwRenderState;
351 break;
353 case D3DRENDERSTATE_FOGENABLE: /* 28 */
354 /* Nothing to do here. Only the storage matters :-) */
355 break;
357 case D3DRENDERSTATE_SPECULARENABLE: /* 29 */
358 if (dwRenderState)
359 ERR(" Specular Lighting not supported yet.\n");
360 break;
362 case D3DRENDERSTATE_SUBPIXEL: /* 31 */
363 case D3DRENDERSTATE_SUBPIXELX: /* 32 */
364 /* We do not support this anyway, so why protest :-) */
365 break;
367 case D3DRENDERSTATE_STIPPLEDALPHA: /* 33 */
368 if (dwRenderState)
369 ERR(" Stippled Alpha not supported yet.\n");
370 break;
372 case D3DRENDERSTATE_FOGCOLOR: { /* 34 */
373 GLfloat color[4];
374 color[0] = ((dwRenderState >> 16) & 0xFF)/255.0f;
375 color[1] = ((dwRenderState >> 8) & 0xFF)/255.0f;
376 color[2] = ((dwRenderState >> 0) & 0xFF)/255.0f;
377 color[3] = ((dwRenderState >> 24) & 0xFF)/255.0f;
378 glFogfv(GL_FOG_COLOR,color);
379 /* Note: glFogiv does not seem to work */
380 } break;
382 case D3DRENDERSTATE_FOGTABLEMODE: /* 35 */
383 case D3DRENDERSTATE_FOGVERTEXMODE: /* 140 */
384 case D3DRENDERSTATE_FOGSTART: /* 36 */
385 case D3DRENDERSTATE_FOGEND: /* 37 */
386 /* Nothing to do here. Only the storage matters :-) */
387 break;
389 case D3DRENDERSTATE_FOGDENSITY: /* 38 */
390 glFogi(GL_FOG_DENSITY,*(float*)&dwRenderState);
391 break;
393 case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */
394 /* This needs to be fixed. */
395 if ((dwRenderState != 0) && (glThis->blending == 0)) {
396 glEnable(GL_BLEND);
397 } else if ((dwRenderState == 0) && (glThis->blending != 0)) {
398 glDisable(GL_BLEND);
400 glThis->blending = dwRenderState;
401 break;
403 case D3DRENDERSTATE_ZBIAS: /* 47 */
404 /* This is a tad bit hacky.. But well, no idea how to do it better in OpenGL :-/ */
405 if (dwRenderState == 0) {
406 glDisable(GL_POLYGON_OFFSET_FILL);
407 glDisable(GL_POLYGON_OFFSET_LINE);
408 glDisable(GL_POLYGON_OFFSET_POINT);
409 } else {
410 glEnable(GL_POLYGON_OFFSET_FILL);
411 glEnable(GL_POLYGON_OFFSET_LINE);
412 glEnable(GL_POLYGON_OFFSET_POINT);
413 glPolygonOffset(1.0, dwRenderState * 1.0);
415 break;
417 case D3DRENDERSTATE_FLUSHBATCH: /* 50 */
418 break;
420 case D3DRENDERSTATE_STENCILENABLE: /* 52 */
421 if ((dwRenderState != 0) && (glThis->stencil_test == 0))
422 glEnable(GL_STENCIL_TEST);
423 else if ((dwRenderState == 0) && (glThis->stencil_test != 0))
424 glDisable(GL_STENCIL_TEST);
425 glThis->stencil_test = dwRenderState;
426 break;
428 case D3DRENDERSTATE_STENCILFAIL: /* 53 */
429 case D3DRENDERSTATE_STENCILZFAIL: /* 54 */
430 case D3DRENDERSTATE_STENCILPASS: /* 55 */
431 glStencilOp(convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFAIL - 1]),
432 convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILZFAIL - 1]),
433 convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILPASS - 1]));
434 break;
436 case D3DRENDERSTATE_STENCILFUNC: /* 56 */
437 case D3DRENDERSTATE_STENCILREF: /* 57 */
438 case D3DRENDERSTATE_STENCILMASK: /* 58 */
439 glStencilFunc(convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFUNC - 1]),
440 lpStateBlock->render_state[D3DRENDERSTATE_STENCILREF - 1],
441 lpStateBlock->render_state[D3DRENDERSTATE_STENCILMASK - 1]);
442 break;
444 case D3DRENDERSTATE_STENCILWRITEMASK: /* 59 */
445 glStencilMask(dwRenderState);
446 break;
448 case D3DRENDERSTATE_TEXTUREFACTOR: /* 60 */
449 /* Only the storage matters... */
450 break;
452 case D3DRENDERSTATE_CLIPPING: /* 136 */
453 case D3DRENDERSTATE_CLIPPLANEENABLE: { /* 152 */
454 GLint i;
455 DWORD mask, runner;
457 if (dwRenderStateType == D3DRENDERSTATE_CLIPPING) {
458 mask = ((dwRenderState) ?
459 (This->state_block.render_state[D3DRENDERSTATE_CLIPPLANEENABLE - 1]) : (0x00000000));
460 } else {
461 mask = dwRenderState;
463 for (i = 0, runner = 0x00000001; i < This->max_clipping_planes; i++, runner = (runner << 1)) {
464 if (mask & runner) {
465 GLint enabled;
466 glGetIntegerv(GL_CLIP_PLANE0 + i, &enabled);
467 if (enabled == GL_FALSE) {
468 glEnable(GL_CLIP_PLANE0 + i);
469 /* Need to force a transform change so that this clipping plane parameters are sent
470 * properly to GL.
472 glThis->transform_state = GL_TRANSFORM_NONE;
474 } else {
475 glDisable(GL_CLIP_PLANE0 + i);
479 break;
481 case D3DRENDERSTATE_LIGHTING: /* 137 */
482 /* Nothing to do, only storage matters... */
483 break;
485 case D3DRENDERSTATE_AMBIENT: { /* 139 */
486 float light[4];
488 light[0] = ((dwRenderState >> 16) & 0xFF) / 255.0;
489 light[1] = ((dwRenderState >> 8) & 0xFF) / 255.0;
490 light[2] = ((dwRenderState >> 0) & 0xFF) / 255.0;
491 light[3] = ((dwRenderState >> 24) & 0xFF) / 255.0;
492 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light);
493 } break;
495 case D3DRENDERSTATE_COLORVERTEX: /* 141 */
496 /* Nothing to do here.. Only storage matters */
497 break;
499 case D3DRENDERSTATE_LOCALVIEWER: /* 142 */
500 if (dwRenderState)
501 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
502 else
503 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE);
504 break;
506 case D3DRENDERSTATE_NORMALIZENORMALS: /* 143 */
507 if (dwRenderState) {
508 glEnable(GL_NORMALIZE);
509 glEnable(GL_RESCALE_NORMAL);
510 } else {
511 glDisable(GL_NORMALIZE);
512 glDisable(GL_RESCALE_NORMAL);
514 break;
516 case D3DRENDERSTATE_DIFFUSEMATERIALSOURCE: /* 145 */
517 case D3DRENDERSTATE_SPECULARMATERIALSOURCE: /* 146 */
518 case D3DRENDERSTATE_AMBIENTMATERIALSOURCE: /* 147 */
519 case D3DRENDERSTATE_EMISSIVEMATERIALSOURCE: /* 148 */
520 /* Nothing to do here. Only the storage matters :-) */
521 break;
523 default:
524 ERR("Unhandled dwRenderStateType %s (%08x) value : %08lx !\n",
525 _get_renderstate(dwRenderStateType), dwRenderStateType, dwRenderState);
527 LEAVE_GL();
531 void store_render_state(IDirect3DDeviceImpl *This,
532 D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK *lpStateBlock)
534 TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState);
536 /* Some special cases first.. */
537 if (dwRenderStateType == D3DRENDERSTATE_SRCBLEND) {
538 if (dwRenderState == D3DBLEND_BOTHSRCALPHA) {
539 lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_SRCALPHA;
540 lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_SRCALPHA;
541 return;
542 } else if (dwRenderState == D3DBLEND_BOTHINVSRCALPHA) {
543 lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_INVSRCALPHA;
544 lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_INVSRCALPHA;
545 return;
547 } else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) {
548 lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSU - 1] = dwRenderState;
549 lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSV - 1] = dwRenderState;
550 } else if (dwRenderStateType == D3DRENDERSTATE_WRAPU) {
551 if (dwRenderState)
552 lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_U;
553 else
554 lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_U;
555 } else if (dwRenderStateType == D3DRENDERSTATE_WRAPV) {
556 if (dwRenderState)
557 lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_V;
558 else
559 lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_V;
562 /* Default case */
563 lpStateBlock->render_state[dwRenderStateType - 1] = dwRenderState;
566 void get_render_state(IDirect3DDeviceImpl *This,
567 D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK *lpStateBlock)
569 *lpdwRenderState = lpStateBlock->render_state[dwRenderStateType - 1];
570 if (TRACE_ON(ddraw))
571 TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), *lpdwRenderState);
574 void apply_render_state(IDirect3DDeviceImpl *This, STATEBLOCK *lpStateBlock)
576 DWORD i;
577 TRACE("(%p,%p)\n", This, lpStateBlock);
578 for(i = 0; i < HIGHEST_RENDER_STATE; i++)
579 if (lpStateBlock->set_flags.render_state[i])
580 set_render_state(This, i + 1, lpStateBlock);
584 /* Texture management code.
586 - upload_surface_to_tex_memory_init initialize the code and computes the GL formats
587 according to the surface description.
589 - upload_surface_to_tex_memory does the real upload. If one buffer is split over
590 multiple textures, this can be called multiple times after the '_init' call. 'rect'
591 can be NULL if the whole buffer needs to be upload.
593 - upload_surface_to_tex_memory_release does the clean-up.
595 These functions are called in the following cases :
596 - texture management (ie to upload a D3D texture to GL when it changes).
597 - flush of the 'in-memory' frame buffer to the GL frame buffer using the texture
598 engine.
599 - use of the texture engine to simulate Blits to the 3D Device.
601 typedef enum {
602 NO_CONVERSION,
603 CONVERT_PALETTED,
604 CONVERT_CK_565,
605 CONVERT_CK_5551,
606 CONVERT_CK_4444,
607 CONVERT_CK_4444_ARGB,
608 CONVERT_CK_1555,
609 CONVERT_555,
610 CONVERT_CK_RGB24,
611 CONVERT_CK_8888,
612 CONVERT_CK_8888_ARGB,
613 CONVERT_RGB32_888
614 } CONVERT_TYPES;
616 /* Note : we suppose that all the code calling this is protected by the GL lock... Otherwise bad things
617 may happen :-) */
618 static GLenum current_format;
619 static GLenum current_pixel_format;
620 static CONVERT_TYPES convert_type;
621 static IDirectDrawSurfaceImpl *current_surface;
622 static GLuint current_level;
623 static DWORD current_tex_width;
624 static DWORD current_tex_height;
625 static GLuint current_alignement_constraints;
626 static int current_storage_width;
628 HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format,
629 BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height)
631 const DDPIXELFORMAT * const src_pf = &(surf_ptr->surface_desc.u4.ddpfPixelFormat);
632 BOOL error = FALSE;
633 BOOL colorkey_active = need_alpha_ck && (surf_ptr->surface_desc.dwFlags & DDSD_CKSRCBLT);
634 GLenum internal_format = GL_LUMINANCE; /* A bogus value to be sure to have a nice Mesa warning :-) */
635 BYTE bpp = GET_BPP(surf_ptr->surface_desc);
636 BOOL sub_texture = TRUE;
638 current_surface = surf_ptr;
639 current_level = level;
641 /* First, do some sanity checks ... */
642 if ((surf_ptr->surface_desc.u1.lPitch % bpp) != 0) {
643 FIXME("Warning : pitch is not a multiple of BPP - not supported yet !\n");
644 } else {
645 /* In that case, no need to have any alignement constraints... */
646 if (current_alignement_constraints != 1) {
647 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
648 current_alignement_constraints = 1;
652 /* Note: we only check width here as you cannot have width non-zero while height is set to zero */
653 if (tex_width == 0) {
654 sub_texture = FALSE;
656 tex_width = surf_ptr->surface_desc.dwWidth;
657 tex_height = surf_ptr->surface_desc.dwHeight;
660 current_tex_width = tex_width;
661 current_tex_height = tex_height;
663 if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) {
664 /* ****************
665 Paletted Texture
666 **************** */
667 current_format = GL_RGBA;
668 internal_format = GL_RGBA;
669 current_pixel_format = GL_UNSIGNED_BYTE;
670 convert_type = CONVERT_PALETTED;
671 } else if (src_pf->dwFlags & DDPF_RGB) {
672 /* ************
673 RGB Textures
674 ************ */
675 if (src_pf->u1.dwRGBBitCount == 8) {
676 if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
677 (src_pf->u5.dwRGBAlphaBitMask != 0x00)) {
678 error = TRUE;
679 } else {
680 if ((src_pf->u2.dwRBitMask == 0xE0) &&
681 (src_pf->u3.dwGBitMask == 0x1C) &&
682 (src_pf->u4.dwBBitMask == 0x03)) {
683 /* **********************
684 GL_UNSIGNED_BYTE_3_3_2
685 ********************** */
686 if (colorkey_active) {
687 /* This texture format will never be used.. So do not care about color keying
688 up until the point in time it will be needed :-) */
689 FIXME(" ColorKeying not supported in the RGB 332 format !");
691 current_format = GL_RGB;
692 internal_format = GL_RGB;
693 current_pixel_format = GL_UNSIGNED_BYTE_3_3_2;
694 convert_type = NO_CONVERSION;
695 } else {
696 error = TRUE;
699 } else if (src_pf->u1.dwRGBBitCount == 16) {
700 if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
701 (src_pf->u5.dwRGBAlphaBitMask != 0x0000)) {
702 if ((src_pf->u2.dwRBitMask == 0xF800) &&
703 (src_pf->u3.dwGBitMask == 0x07C0) &&
704 (src_pf->u4.dwBBitMask == 0x003E) &&
705 (src_pf->u5.dwRGBAlphaBitMask == 0x0001)) {
706 current_format = GL_RGBA;
707 internal_format = GL_RGBA;
708 current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
709 if (colorkey_active) {
710 convert_type = CONVERT_CK_5551;
711 } else {
712 convert_type = NO_CONVERSION;
714 } else if ((src_pf->u2.dwRBitMask == 0xF000) &&
715 (src_pf->u3.dwGBitMask == 0x0F00) &&
716 (src_pf->u4.dwBBitMask == 0x00F0) &&
717 (src_pf->u5.dwRGBAlphaBitMask == 0x000F)) {
718 current_format = GL_RGBA;
719 internal_format = GL_RGBA;
720 current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
721 if (colorkey_active) {
722 convert_type = CONVERT_CK_4444;
723 } else {
724 convert_type = NO_CONVERSION;
726 } else if ((src_pf->u2.dwRBitMask == 0x0F00) &&
727 (src_pf->u3.dwGBitMask == 0x00F0) &&
728 (src_pf->u4.dwBBitMask == 0x000F) &&
729 (src_pf->u5.dwRGBAlphaBitMask == 0xF000)) {
730 if (colorkey_active) {
731 convert_type = CONVERT_CK_4444_ARGB;
732 current_format = GL_RGBA;
733 internal_format = GL_RGBA;
734 current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
735 } else {
736 convert_type = NO_CONVERSION;
737 current_format = GL_BGRA;
738 internal_format = GL_RGBA;
739 current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
741 } else if ((src_pf->u2.dwRBitMask == 0x7C00) &&
742 (src_pf->u3.dwGBitMask == 0x03E0) &&
743 (src_pf->u4.dwBBitMask == 0x001F) &&
744 (src_pf->u5.dwRGBAlphaBitMask == 0x8000)) {
745 if (colorkey_active) {
746 convert_type = CONVERT_CK_1555;
747 current_format = GL_RGBA;
748 internal_format = GL_RGBA;
749 current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
750 } else {
751 convert_type = NO_CONVERSION;
752 current_format = GL_BGRA;
753 internal_format = GL_RGBA;
754 current_pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
756 } else {
757 error = TRUE;
759 } else {
760 if ((src_pf->u2.dwRBitMask == 0xF800) &&
761 (src_pf->u3.dwGBitMask == 0x07E0) &&
762 (src_pf->u4.dwBBitMask == 0x001F)) {
763 if (colorkey_active) {
764 convert_type = CONVERT_CK_565;
765 current_format = GL_RGBA;
766 internal_format = GL_RGBA;
767 current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
768 } else {
769 convert_type = NO_CONVERSION;
770 current_format = GL_RGB;
771 internal_format = GL_RGB;
772 current_pixel_format = GL_UNSIGNED_SHORT_5_6_5;
774 } else if ((src_pf->u2.dwRBitMask == 0x7C00) &&
775 (src_pf->u3.dwGBitMask == 0x03E0) &&
776 (src_pf->u4.dwBBitMask == 0x001F)) {
777 convert_type = CONVERT_555;
778 current_format = GL_RGBA;
779 internal_format = GL_RGBA;
780 current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
781 } else {
782 error = TRUE;
785 } else if (src_pf->u1.dwRGBBitCount == 24) {
786 if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
787 (src_pf->u5.dwRGBAlphaBitMask != 0x000000)) {
788 error = TRUE;
789 } else {
790 if ((src_pf->u2.dwRBitMask == 0xFF0000) &&
791 (src_pf->u3.dwGBitMask == 0x00FF00) &&
792 (src_pf->u4.dwBBitMask == 0x0000FF)) {
793 if (colorkey_active) {
794 convert_type = CONVERT_CK_RGB24;
795 current_format = GL_RGBA;
796 internal_format = GL_RGBA;
797 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
798 } else {
799 convert_type = NO_CONVERSION;
800 current_format = GL_BGR;
801 internal_format = GL_RGB;
802 current_pixel_format = GL_UNSIGNED_BYTE;
804 } else {
805 error = TRUE;
808 } else if (src_pf->u1.dwRGBBitCount == 32) {
809 if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
810 (src_pf->u5.dwRGBAlphaBitMask != 0x00000000)) {
811 if ((src_pf->u2.dwRBitMask == 0xFF000000) &&
812 (src_pf->u3.dwGBitMask == 0x00FF0000) &&
813 (src_pf->u4.dwBBitMask == 0x0000FF00) &&
814 (src_pf->u5.dwRGBAlphaBitMask == 0x000000FF)) {
815 if (colorkey_active) {
816 convert_type = CONVERT_CK_8888;
817 } else {
818 convert_type = NO_CONVERSION;
820 current_format = GL_RGBA;
821 internal_format = GL_RGBA;
822 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
823 } else if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
824 (src_pf->u3.dwGBitMask == 0x0000FF00) &&
825 (src_pf->u4.dwBBitMask == 0x000000FF) &&
826 (src_pf->u5.dwRGBAlphaBitMask == 0xFF000000)) {
827 if (colorkey_active) {
828 convert_type = CONVERT_CK_8888_ARGB;
829 current_format = GL_RGBA;
830 internal_format = GL_RGBA;
831 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
832 } else {
833 convert_type = NO_CONVERSION;
834 current_format = GL_BGRA;
835 internal_format = GL_RGBA;
836 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
838 } else {
839 error = TRUE;
841 } else {
842 if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
843 (src_pf->u3.dwGBitMask == 0x0000FF00) &&
844 (src_pf->u4.dwBBitMask == 0x000000FF)) {
845 if (need_alpha_ck == TRUE) {
846 convert_type = CONVERT_RGB32_888;
847 current_format = GL_RGBA;
848 internal_format = GL_RGBA;
849 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
850 } else {
851 convert_type = NO_CONVERSION;
852 current_format = GL_BGRA;
853 internal_format = GL_RGBA;
854 current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
856 } else {
857 error = TRUE;
860 } else {
861 error = TRUE;
863 } else {
864 error = TRUE;
867 if (error == TRUE) {
868 ERR("Unsupported pixel format for textures : \n");
869 if (ERR_ON(ddraw)) {
870 DDRAW_dump_pixelformat(src_pf);
872 return DDERR_INVALIDPIXELFORMAT;
873 } else {
874 if ((need_to_alloc) ||
875 (internal_format != *current_internal_format)) {
876 glTexImage2D(GL_TEXTURE_2D, level, internal_format,
877 tex_width, tex_height, 0,
878 current_format, current_pixel_format, NULL);
879 *current_internal_format = internal_format;
883 if ((sub_texture == TRUE) && (convert_type == NO_CONVERSION)) {
884 current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp;
885 } else {
886 if (surf_ptr->surface_desc.u1.lPitch == (surf_ptr->surface_desc.dwWidth * bpp)) {
887 current_storage_width = 0;
888 } else {
889 current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp;
892 glPixelStorei(GL_UNPACK_ROW_LENGTH, current_storage_width);
894 return DD_OK;
897 HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer)
899 const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc);
900 void *surf_buffer = NULL;
901 RECT lrect;
902 DWORD width, height;
903 BYTE bpp = GET_BPP(current_surface->surface_desc);
904 int line_increase;
906 if (rect == NULL) {
907 lrect.top = 0;
908 lrect.left = 0;
909 lrect.bottom = current_tex_height;
910 lrect.right = current_tex_width;
911 rect = &lrect;
914 width = rect->right - rect->left;
915 height = rect->bottom - rect->top;
917 /* Used when converting stuff */
918 line_increase = src_d->u1.lPitch - (width * bpp);
920 switch (convert_type) {
921 case CONVERT_PALETTED: {
922 IDirectDrawPaletteImpl* pal = current_surface->palette;
923 BYTE table[256][4];
924 int i;
925 int x, y;
926 BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
928 if (pal == NULL) {
929 /* Upload a black texture. The real one will be uploaded on palette change */
930 WARN("Palettized texture Loading with a NULL palette !\n");
931 memset(table, 0, 256 * 4);
932 } else {
933 /* Get the surface's palette */
934 for (i = 0; i < 256; i++) {
935 table[i][0] = pal->palents[i].peRed;
936 table[i][1] = pal->palents[i].peGreen;
937 table[i][2] = pal->palents[i].peBlue;
938 if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
939 (i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
940 (i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
941 /* We should maybe here put a more 'neutral' color than the standard bright purple
942 one often used by application to prevent the nice purple borders when bi-linear
943 filtering is on */
944 table[i][3] = 0x00;
945 else
946 table[i][3] = 0xFF;
950 if (*temp_buffer == NULL)
951 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
952 current_tex_width * current_tex_height * sizeof(DWORD));
953 dst = (BYTE *) *temp_buffer;
955 for (y = 0; y < height; y++) {
956 for (x = 0; x < width; x++) {
957 BYTE color = *src++;
958 *dst++ = table[color][0];
959 *dst++ = table[color][1];
960 *dst++ = table[color][2];
961 *dst++ = table[color][3];
963 src += line_increase;
965 } break;
967 case CONVERT_CK_565: {
968 /* Converting the 565 format in 5551 packed to emulate color-keying.
970 Note : in all these conversion, it would be best to average the averaging
971 pixels to get the color of the pixel that will be color-keyed to
972 prevent 'color bleeding'. This will be done later on if ever it is
973 too visible.
975 Note2: when using color-keying + alpha, are the alpha bits part of the
976 color-space or not ?
978 int x, y;
979 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
981 if (*temp_buffer == NULL)
982 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
983 current_tex_width * current_tex_height * sizeof(WORD));
984 dst = (WORD *) *temp_buffer;
986 for (y = 0; y < height; y++) {
987 for (x = 0; x < width; x++) {
988 WORD color = *src++;
989 *dst = ((color & 0xFFD0) | ((color & 0x1F) << 1));
990 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
991 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
992 *dst |= 0x0001;
993 dst++;
995 src = (WORD *) (((BYTE *) src) + line_increase);
997 } break;
999 case CONVERT_CK_5551: {
1000 /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
1001 int x, y;
1002 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1004 if (*temp_buffer == NULL)
1005 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1006 current_tex_width * current_tex_height * sizeof(WORD));
1007 dst = (WORD *) *temp_buffer;
1009 for (y = 0; y < height; y++) {
1010 for (x = 0; x < width; x++) {
1011 WORD color = *src++;
1012 *dst = color & 0xFFFE;
1013 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1014 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1015 *dst |= color & 0x0001;
1016 dst++;
1018 src = (WORD *) (((BYTE *) src) + line_increase);
1020 } break;
1022 case CONVERT_CK_4444: {
1023 /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
1024 int x, y;
1025 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1027 if (*temp_buffer == NULL)
1028 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1029 current_tex_width * current_tex_height * sizeof(WORD));
1030 dst = (WORD *) *temp_buffer;
1032 for (y = 0; y < height; y++) {
1033 for (x = 0; x < width; x++) {
1034 WORD color = *src++;
1035 *dst = color & 0xFFF0;
1036 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1037 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1038 *dst |= color & 0x000F;
1039 dst++;
1041 src = (WORD *) (((BYTE *) src) + line_increase);
1043 } break;
1045 case CONVERT_CK_4444_ARGB: {
1046 /* Move the four Alpha bits... */
1047 int x, y;
1048 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1050 if (*temp_buffer == NULL)
1051 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1052 current_tex_width * current_tex_height * sizeof(WORD));
1053 dst = (WORD *) *temp_buffer;
1055 for (y = 0; y < height; y++) {
1056 for (x = 0; x < width; x++) {
1057 WORD color = *src++;
1058 *dst = (color & 0x0FFF) << 4;
1059 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1060 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1061 *dst |= (color & 0xF000) >> 12;
1062 dst++;
1064 src = (WORD *) (((BYTE *) src) + line_increase);
1066 } break;
1068 case CONVERT_CK_1555: {
1069 int x, y;
1070 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1072 if (*temp_buffer == NULL)
1073 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1074 current_tex_width * current_tex_height * sizeof(WORD));
1075 dst = (WORD *) *temp_buffer;
1077 for (y = 0; y < height; y++) {
1078 for (x = 0; x < width; x++) {
1079 WORD color = *src++;
1080 *dst = (color & 0x7FFF) << 1;
1081 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1082 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1083 *dst |= (color & 0x8000) >> 15;
1084 dst++;
1086 src = (WORD *) (((BYTE *) src) + line_increase);
1088 } break;
1090 case CONVERT_555: {
1091 /* Converting the 0555 format in 5551 packed */
1092 int x, y;
1093 WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1095 if (*temp_buffer == NULL)
1096 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1097 current_tex_width * current_tex_height * sizeof(WORD));
1098 dst = (WORD *) *temp_buffer;
1100 if (src_d->dwFlags & DDSD_CKSRCBLT) {
1101 for (y = 0; y < height; y++) {
1102 for (x = 0; x < width; x++) {
1103 WORD color = *src++;
1104 *dst = (color & 0x7FFF) << 1;
1105 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1106 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1107 *dst |= 0x0001;
1108 dst++;
1110 src = (WORD *) (((BYTE *) src) + line_increase);
1112 } else {
1113 for (y = 0; y < height; y++) {
1114 for (x = 0; x < width; x++) {
1115 WORD color = *src++;
1116 *dst++ = ((color & 0x7FFF) << 1) | 0x0001;
1118 src = (WORD *) (((BYTE *) src) + line_increase);
1122 } break;
1124 case CONVERT_CK_RGB24: {
1125 /* This is a pain :-) */
1126 int x, y;
1127 BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
1128 DWORD *dst;
1130 if (*temp_buffer == NULL)
1131 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1132 current_tex_width * current_tex_height * sizeof(DWORD));
1133 dst = (DWORD *) *temp_buffer;
1135 for (y = 0; y < height; y++) {
1136 for (x = 0; x < width; x++) {
1137 DWORD color = *((DWORD *) src) & 0x00FFFFFF;
1138 src += 3;
1139 *dst = *src++ << 8;
1140 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1141 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1142 *dst |= 0xFF;
1143 dst++;
1145 src += line_increase;
1147 } break;
1149 case CONVERT_CK_8888: {
1150 /* Just use the alpha component to handle color-keying... */
1151 int x, y;
1152 DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1154 if (*temp_buffer == NULL)
1155 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1156 current_tex_width * current_tex_height * sizeof(DWORD));
1157 dst = (DWORD *) *temp_buffer;
1159 for (y = 0; y < height; y++) {
1160 for (x = 0; x < width; x++) {
1161 DWORD color = *src++;
1162 *dst = color & 0xFFFFFF00;
1163 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1164 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1165 *dst |= color & 0x000000FF;
1166 dst++;
1168 src = (DWORD *) (((BYTE *) src) + line_increase);
1170 } break;
1172 case CONVERT_CK_8888_ARGB: {
1173 int x, y;
1174 DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1176 if (*temp_buffer == NULL)
1177 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1178 current_tex_width * current_tex_height * sizeof(DWORD));
1179 dst = (DWORD *) *temp_buffer;
1181 for (y = 0; y < height; y++) {
1182 for (x = 0; x < width; x++) {
1183 DWORD color = *src++;
1184 *dst = (color & 0x00FFFFFF) << 8;
1185 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1186 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1187 *dst |= (color & 0xFF000000) >> 24;
1188 dst++;
1190 src = (DWORD *) (((BYTE *) src) + line_increase);
1192 } break;
1194 case CONVERT_RGB32_888: {
1195 /* Just add an alpha component and handle color-keying... */
1196 int x, y;
1197 DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1199 if (*temp_buffer == NULL)
1200 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1201 current_tex_width * current_tex_height * sizeof(DWORD));
1202 dst = (DWORD *) *temp_buffer;
1204 if (src_d->dwFlags & DDSD_CKSRCBLT) {
1205 for (y = 0; y < height; y++) {
1206 for (x = 0; x < width; x++) {
1207 DWORD color = *src++;
1208 *dst = color << 8;
1209 if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1210 (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1211 *dst |= 0xFF;
1212 dst++;
1214 src = (DWORD *) (((BYTE *) src) + line_increase);
1216 } else {
1217 for (y = 0; y < height; y++) {
1218 for (x = 0; x < width; x++) {
1219 *dst++ = (*src++ << 8) | 0xFF;
1221 src = (DWORD *) (((BYTE *) src) + line_increase);
1224 } break;
1226 case NO_CONVERSION:
1227 /* Nothing to do here as the name suggests... Just set-up the buffer correctly */
1228 surf_buffer = (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
1229 break;
1232 if (convert_type != NO_CONVERSION) {
1233 /* When doing conversion, the storage is always of width 'width' as there will never
1234 be any Pitch issue... For now :-)
1236 surf_buffer = *temp_buffer;
1237 if (width != current_storage_width) {
1238 glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
1239 current_storage_width = width;
1243 glTexSubImage2D(GL_TEXTURE_2D,
1244 current_level,
1245 xoffset, yoffset,
1246 width, height,
1247 current_format,
1248 current_pixel_format,
1249 surf_buffer);
1251 return DD_OK;
1254 HRESULT upload_surface_to_tex_memory_release(void)
1256 current_surface = NULL;
1258 return DD_OK;