2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains the implementation of interface Direct3DTexture2.
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
32 #include "wine/debug.h"
34 #include "mesa_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
38 /* Define this if you want to save to a file all the textures used by a game
39 (can be funny to see how they managed to cram all the pictures in
47 snoop_texture(IDirectDrawSurfaceImpl
*This
) {
48 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
52 sprintf(buf
, "tex_%05d_%02d.pnm", glThis
->tex_name
, This
->mipmap_level
);
54 DDRAW_dump_surface_to_disk(This
, f
);
59 #define snoop_texture(a)
63 static IDirectDrawSurfaceImpl
*
64 get_sub_mimaplevel(IDirectDrawSurfaceImpl
*tex_ptr
)
66 /* Now go down the mipmap chain to the next surface */
67 static const DDSCAPS2 mipmap_caps
= { DDSCAPS_MIPMAP
| DDSCAPS_TEXTURE
, 0, 0, 0 };
68 LPDIRECTDRAWSURFACE7 next_level
;
69 IDirectDrawSurfaceImpl
*surf_ptr
;
72 hr
= IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(tex_ptr
, IDirectDrawSurface7
),
73 (DDSCAPS2
*) &mipmap_caps
, &next_level
);
74 if (FAILED(hr
)) return NULL
;
76 surf_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, next_level
);
77 IDirectDrawSurface7_Release(next_level
);
82 /*******************************************************************************
83 * IDirectSurface callback methods
87 gltex_download_texture(IDirectDrawSurfaceImpl
*surf_ptr
) {
88 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
90 FIXME("This is not supported yet... Expect some graphical glitches !!!\n");
92 /* GL and memory are in sync again ...
93 No need to change the 'global' flag as it only handles the 'MEMORY_DIRTY' case.
95 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
101 convert_min_filter_to_GL(D3DTEXTUREMINFILTER dwMinState
, D3DTEXTUREMIPFILTER dwMipState
)
105 if (dwMipState
== D3DTFP_NONE
) {
106 switch (dwMinState
) {
107 case D3DTFN_POINT
: gl_state
= GL_NEAREST
; break;
108 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR
; break;
109 default: gl_state
= GL_LINEAR
; break;
111 } else if (dwMipState
== D3DTFP_POINT
) {
112 switch (dwMinState
) {
113 case D3DTFN_POINT
: gl_state
= GL_NEAREST_MIPMAP_NEAREST
; break;
114 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR_MIPMAP_NEAREST
; break;
115 default: gl_state
= GL_LINEAR_MIPMAP_NEAREST
; break;
118 switch (dwMinState
) {
119 case D3DTFN_POINT
: gl_state
= GL_NEAREST_MIPMAP_LINEAR
; break;
120 case D3DTFN_LINEAR
: gl_state
= GL_LINEAR_MIPMAP_LINEAR
; break;
121 default: gl_state
= GL_LINEAR_MIPMAP_LINEAR
; break;
128 convert_mag_filter_to_GL(D3DTEXTUREMAGFILTER dwState
)
134 gl_state
= GL_NEAREST
;
137 gl_state
= GL_LINEAR
;
140 gl_state
= GL_LINEAR
;
147 convert_tex_address_to_GL(D3DTEXTUREADDRESS dwState
)
151 case D3DTADDRESS_WRAP
: gl_state
= GL_REPEAT
; break;
152 case D3DTADDRESS_CLAMP
: gl_state
= GL_CLAMP
; break;
153 case D3DTADDRESS_BORDER
: gl_state
= GL_CLAMP_TO_EDGE
; break;
154 #if defined(GL_VERSION_1_4)
155 case D3DTADDRESS_MIRROR
: gl_state
= GL_MIRRORED_REPEAT
; break;
156 #elif defined(GL_ARB_texture_mirrored_repeat)
157 case D3DTADDRESS_MIRROR
: gl_state
= GL_MIRRORED_REPEAT_ARB
; break;
159 default: gl_state
= GL_REPEAT
; break;
165 gltex_upload_texture(IDirectDrawSurfaceImpl
*surf_ptr
, IDirect3DDeviceImpl
*d3ddev
, DWORD stage
) {
166 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
167 BOOLEAN changed
= FALSE
;
169 if (surf_ptr
->mipmap_level
!= 0) {
170 WARN(" application activating a sub-level of the mipmapping chain (level %d) !\n", surf_ptr
->mipmap_level
);
173 /* Now check if the texture parameters for this texture are still in-line with what D3D expect
176 NOTE: there is no check for the situation where the same texture is bound to multiple stage
177 but with different parameters per stage.
179 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
180 (gl_surf_ptr
->tex_parameters
[D3DTSS_MAXMIPLEVEL
- D3DTSS_ADDRESSU
] !=
181 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1])) {
184 if ((surf_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) == 0) {
187 max_mip_level
= surf_ptr
->surface_desc
.u2
.dwMipMapCount
- 1;
188 if (d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1] != 0) {
189 if (max_mip_level
>= d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1]) {
190 max_mip_level
= d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAXMIPLEVEL
- 1] - 1;
194 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAX_LEVEL
, max_mip_level
);
198 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
199 (gl_surf_ptr
->tex_parameters
[D3DTSS_MAGFILTER
- D3DTSS_ADDRESSU
] !=
200 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAGFILTER
- 1])) {
201 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MAG_FILTER
,
202 convert_mag_filter_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MAGFILTER
- 1]));
205 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
206 (gl_surf_ptr
->tex_parameters
[D3DTSS_MINFILTER
- D3DTSS_ADDRESSU
] !=
207 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MINFILTER
- 1]) ||
208 (gl_surf_ptr
->tex_parameters
[D3DTSS_MIPFILTER
- D3DTSS_ADDRESSU
] !=
209 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MIPFILTER
- 1])) {
210 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
,
211 convert_min_filter_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MINFILTER
- 1],
212 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_MIPFILTER
- 1]));
215 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
216 (gl_surf_ptr
->tex_parameters
[D3DTSS_ADDRESSU
- D3DTSS_ADDRESSU
] !=
217 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1])) {
218 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
,
219 convert_tex_address_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1]));
222 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
223 (gl_surf_ptr
->tex_parameters
[D3DTSS_ADDRESSV
- D3DTSS_ADDRESSU
] !=
224 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSV
- 1])) {
225 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
,
226 convert_tex_address_to_GL(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSV
- 1]));
229 if ((gl_surf_ptr
->tex_parameters
== NULL
) ||
230 (gl_surf_ptr
->tex_parameters
[D3DTSS_BORDERCOLOR
- D3DTSS_ADDRESSU
] !=
231 d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1])) {
234 color
[0] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 16) & 0xFF) / 255.0;
235 color
[1] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 8) & 0xFF) / 255.0;
236 color
[2] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 0) & 0xFF) / 255.0;
237 color
[3] = ((d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_BORDERCOLOR
- 1] >> 24) & 0xFF) / 255.0;
238 glTexParameterfv(GL_TEXTURE_2D
, GL_TEXTURE_BORDER_COLOR
, color
);
242 if (changed
== TRUE
) {
243 if (gl_surf_ptr
->tex_parameters
== NULL
) {
244 gl_surf_ptr
->tex_parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
245 sizeof(DWORD
) * (D3DTSS_MAXMIPLEVEL
+ 1 - D3DTSS_ADDRESSU
));
247 memcpy(gl_surf_ptr
->tex_parameters
, &(d3ddev
->state_block
.texture_stage_state
[stage
][D3DTSS_ADDRESSU
- 1]),
248 sizeof(DWORD
) * (D3DTSS_MAXMIPLEVEL
+ 1 - D3DTSS_ADDRESSU
));
251 if (*(gl_surf_ptr
->global_dirty_flag
) != SURFACE_MEMORY_DIRTY
) {
252 TRACE(" nothing to do - memory copy and GL state in synch for all texture levels.\n");
256 while (surf_ptr
!= NULL
) {
257 IDirect3DTextureGLImpl
*gl_surf_ptr
= (IDirect3DTextureGLImpl
*) surf_ptr
->tex_private
;
259 if (gl_surf_ptr
->dirty_flag
!= SURFACE_MEMORY_DIRTY
) {
260 TRACE(" - level %d already uploaded.\n", surf_ptr
->mipmap_level
);
262 TRACE(" - uploading texture level %d (initial done = %d).\n",
263 surf_ptr
->mipmap_level
, gl_surf_ptr
->initial_upload_done
);
265 /* Texture snooping for the curious :-) */
266 snoop_texture(surf_ptr
);
268 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
269 gl_surf_ptr
->initial_upload_done
== FALSE
, TRUE
, 0, 0) == DD_OK
) {
270 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
271 upload_surface_to_tex_memory_release();
272 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
273 gl_surf_ptr
->initial_upload_done
= TRUE
;
275 ERR("Problem for upload of texture %d (level = %d / initial done = %d).\n",
276 gl_surf_ptr
->tex_name
, surf_ptr
->mipmap_level
, gl_surf_ptr
->initial_upload_done
);
280 if (surf_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
281 surf_ptr
= get_sub_mimaplevel(surf_ptr
);
287 *(gl_surf_ptr
->global_dirty_flag
) = SURFACE_MEMORY
;
293 Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface
,
294 LPDIRECT3DDEVICE lpDirect3DDevice
,
295 LPDIRECTDRAWSURFACE lpDDSurface
)
297 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture
, iface
);
298 FIXME("(%p/%p)->(%p,%p) no-op...\n", This
, iface
, lpDirect3DDevice
, lpDDSurface
);
303 gltex_setcolorkey_cb(IDirectDrawSurfaceImpl
*This
, DWORD dwFlags
, LPDDCOLORKEY ckey
)
305 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
307 if (glThis
->dirty_flag
== SURFACE_GL
) {
310 TRACE(" flushing GL texture back to memory.\n");
313 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
314 glBindTexture(GL_TEXTURE_2D
, glThis
->tex_name
);
315 gltex_download_texture(This
);
316 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
320 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
321 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
322 /* TODO: check color-keying on mipmapped surfaces... */
328 gltex_blt(IDirectDrawSurfaceImpl
*This
, LPRECT rdst
,
329 LPDIRECTDRAWSURFACE7 src
, LPRECT rsrc
,
330 DWORD dwFlags
, LPDDBLTFX lpbltfx
)
333 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, src
);
334 if (src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) {
335 FIXME("Blt from framebuffer to texture - unsupported now, please report !\n");
338 return DDERR_INVALIDPARAMS
;
342 gltex_bltfast(IDirectDrawSurfaceImpl
*surf_ptr
, DWORD dstx
,
343 DWORD dsty
, LPDIRECTDRAWSURFACE7 src
,
344 LPRECT rsrc
, DWORD trans
)
347 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, src
);
349 if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_3DDEVICE
) &&
350 ((trans
& (DDBLTFAST_SRCCOLORKEY
| DDBLTFAST_DESTCOLORKEY
)) == 0)) {
351 /* This is a blt without color keying... We can use the direct copy. */
355 IDirect3DTextureGLImpl
*gl_surf_ptr
= surf_ptr
->tex_private
;
359 WARN("rsrc is NULL\n");
364 rsrc
->right
= src_ptr
->surface_desc
.dwWidth
;
365 rsrc
->bottom
= src_ptr
->surface_desc
.dwHeight
;
368 width
= rsrc
->right
- rsrc
->left
;
369 height
= rsrc
->bottom
- rsrc
->top
;
371 if (((dstx
+ width
) > surf_ptr
->surface_desc
.dwWidth
) ||
372 ((dsty
+ height
) > surf_ptr
->surface_desc
.dwHeight
)) {
373 FIXME("Does not handle clipping yet in FB => Texture blits !\n");
374 return DDERR_INVALIDPARAMS
;
377 if ((width
== 0) || (height
== 0)) {
381 TRACE(" direct frame buffer => texture BltFast override.\n");
385 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
386 glBindTexture(GL_TEXTURE_2D
, gl_surf_ptr
->tex_name
);
388 if ((gl_surf_ptr
->dirty_flag
== SURFACE_MEMORY_DIRTY
) &&
389 !((dstx
== 0) && (dsty
== 0) &&
390 (width
== surf_ptr
->surface_desc
.dwWidth
) && (height
== surf_ptr
->surface_desc
.dwHeight
))) {
391 /* If not 'full size' and the surface is dirty, first flush it to GL before doing the copy. */
392 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
393 gl_surf_ptr
->initial_upload_done
== FALSE
, TRUE
, 0, 0) == DD_OK
) {
394 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
395 upload_surface_to_tex_memory_release();
396 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
397 gl_surf_ptr
->initial_upload_done
= TRUE
;
399 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
401 ERR("Error at texture upload !\n");
402 return DDERR_INVALIDPARAMS
;
406 /* This is a hack and would need some clean-up :-) */
407 if (gl_surf_ptr
->initial_upload_done
== FALSE
) {
408 if (upload_surface_to_tex_memory_init(surf_ptr
, surf_ptr
->mipmap_level
, &(gl_surf_ptr
->current_internal_format
),
409 TRUE
, TRUE
, 0, 0) == DD_OK
) {
410 upload_surface_to_tex_memory(NULL
, 0, 0, &(gl_surf_ptr
->surface_ptr
));
411 upload_surface_to_tex_memory_release();
412 gl_surf_ptr
->dirty_flag
= SURFACE_MEMORY
;
413 gl_surf_ptr
->initial_upload_done
= TRUE
;
415 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
417 ERR("Error at texture upload (initial case) !\n");
418 return DDERR_INVALIDPARAMS
;
422 if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_FRONTBUFFER
|DDSCAPS_PRIMARYSURFACE
)) != 0)
423 glReadBuffer(GL_FRONT
);
424 else if ((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_BACKBUFFER
)) == (DDSCAPS_BACKBUFFER
))
425 glReadBuffer(GL_BACK
);
427 ERR("Wrong surface type for locking !\n");
428 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
430 return DDERR_INVALIDPARAMS
;
433 for (y
= (src_ptr
->surface_desc
.dwHeight
- rsrc
->top
- 1);
434 y
>= (src_ptr
->surface_desc
.dwHeight
- (rsrc
->top
+ height
));
436 glCopyTexSubImage2D(GL_TEXTURE_2D
, surf_ptr
->mipmap_level
,
443 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
446 /* The SURFACE_GL case is not handled by the 'global' dirty flag */
447 gl_surf_ptr
->dirty_flag
= SURFACE_GL
;
452 return DDERR_INVALIDPARAMS
;
456 Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface
,
460 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
461 FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This
, iface
, dwStart
, dwCount
);
466 Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface
)
468 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture
, iface
);
469 FIXME("(%p/%p)->(): stub!\n", This
, iface
);
474 Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface
,
475 LPDIRECT3DDEVICE2 lpDirect3DDevice2
,
476 LPD3DTEXTUREHANDLE lpHandle
)
478 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
479 IDirect3DDeviceImpl
*lpDeviceImpl
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice2
, lpDirect3DDevice2
);
481 TRACE("(%p/%p)->(%p,%p)\n", This
, iface
, lpDirect3DDevice2
, lpHandle
);
483 /* The handle is simply the pointer to the implementation structure */
484 *lpHandle
= (D3DTEXTUREHANDLE
) This
;
486 TRACE(" returning handle %08lx.\n", *lpHandle
);
488 /* Now set the device for this texture */
489 This
->d3ddevice
= lpDeviceImpl
;
495 Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface
,
496 LPDIRECT3DTEXTURE2 lpD3DTexture2
)
498 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
499 FIXME("(%p/%p)->(%p): stub!\n", This
, iface
, lpD3DTexture2
);
503 static void gltex_set_palette(IDirectDrawSurfaceImpl
* This
, IDirectDrawPaletteImpl
* pal
)
505 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
507 if (glThis
->dirty_flag
== SURFACE_GL
) {
510 TRACE(" flushing GL texture back to memory.\n");
513 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &cur_tex
);
514 glBindTexture(GL_TEXTURE_2D
, glThis
->tex_name
);
515 gltex_download_texture(This
);
516 glBindTexture(GL_TEXTURE_2D
, cur_tex
);
520 /* First call the previous set_palette function */
521 glThis
->set_palette(This
, pal
);
523 /* And set the dirty flag */
524 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
525 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
527 /* TODO: check palette on mipmapped surfaces...
528 TODO: do we need to re-upload in case of usage of the paletted texture extension ? */
532 gltex_final_release(IDirectDrawSurfaceImpl
*This
)
534 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
538 TRACE(" deleting texture with GL id %d.\n", glThis
->tex_name
);
540 /* And delete texture handle */
542 if (glThis
->tex_name
!= 0)
543 glDeleteTextures(1, &(glThis
->tex_name
));
546 if (glThis
->surface_ptr
!= NULL
)
547 HeapFree(GetProcessHeap(), 0, glThis
->surface_ptr
);
549 /* And if this texture was the current one, remove it at the device level */
550 if (This
->d3ddevice
!= NULL
)
551 for (i
= 0; i
< MAX_TEXTURES
; i
++)
552 if (This
->d3ddevice
->current_texture
[i
] == This
)
553 This
->d3ddevice
->current_texture
[i
] = NULL
;
555 /* All this should be part of main surface management not just a hack for texture.. */
556 if (glThis
->loaded
) {
557 mem_used
= This
->surface_desc
.dwHeight
*
558 This
->surface_desc
.u1
.lPitch
;
559 This
->ddraw_owner
->free_memory(This
->ddraw_owner
, mem_used
);
562 glThis
->final_release(This
);
566 gltex_lock_update(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
, DWORD dwFlags
)
568 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
570 glThis
->lock_update(This
, pRect
, dwFlags
);
574 gltex_unlock_update(IDirectDrawSurfaceImpl
* This
, LPCRECT pRect
)
576 IDirect3DTextureGLImpl
*glThis
= (IDirect3DTextureGLImpl
*) This
->tex_private
;
578 glThis
->unlock_update(This
, pRect
);
580 /* Set the dirty flag according to the lock type */
581 if ((This
->lastlocktype
& DDLOCK_READONLY
) == 0) {
582 glThis
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
583 *(glThis
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
588 GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface
,
589 LPDIRECT3DTEXTURE2 lpD3DTexture2
)
591 ICOM_THIS_FROM(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, iface
);
592 IDirectDrawSurfaceImpl
*src_ptr
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, lpD3DTexture2
);
593 IDirectDrawSurfaceImpl
*dst_ptr
= This
;
594 HRESULT ret_value
= D3D_OK
;
596 TRACE("(%p/%p)->(%p)\n", This
, iface
, lpD3DTexture2
);
598 if (((src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) != (dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
)) ||
599 (src_ptr
->surface_desc
.u2
.dwMipMapCount
!= dst_ptr
->surface_desc
.u2
.dwMipMapCount
)) {
600 ERR("Trying to load surfaces with different mip-map counts !\n");
603 /* Now loop through all mipmap levels and load all of them... */
605 IDirect3DTextureGLImpl
*gl_dst_ptr
= (IDirect3DTextureGLImpl
*) dst_ptr
->tex_private
;
606 DDSURFACEDESC
*src_d
, *dst_d
;
608 if (gl_dst_ptr
!= NULL
) {
609 if (gl_dst_ptr
->loaded
== FALSE
) {
610 /* Only check memory for not already loaded texture... */
611 DWORD mem_used
= dst_ptr
->surface_desc
.dwHeight
* dst_ptr
->surface_desc
.u1
.lPitch
;
612 if (This
->ddraw_owner
->allocate_memory(This
->ddraw_owner
, mem_used
) < 0) {
613 TRACE(" out of virtual memory... Warning application.\n");
614 return D3DERR_TEXTURE_LOAD_FAILED
;
617 gl_dst_ptr
->loaded
= TRUE
;
620 TRACE(" copying surface %p to surface %p (mipmap level %d)\n", src_ptr
, dst_ptr
, src_ptr
->mipmap_level
);
622 if ( dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_ALLOCONLOAD
)
623 /* If the surface is not allocated and its location is not yet specified,
624 force it to video memory */
625 if ( !(dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& (DDSCAPS_SYSTEMMEMORY
|DDSCAPS_VIDEOMEMORY
)) )
626 dst_ptr
->surface_desc
.ddsCaps
.dwCaps
|= DDSCAPS_VIDEOMEMORY
;
628 /* Suppress the ALLOCONLOAD flag */
629 dst_ptr
->surface_desc
.ddsCaps
.dwCaps
&= ~DDSCAPS_ALLOCONLOAD
;
631 /* After seeing some logs, not sure at all about this... */
632 if (dst_ptr
->palette
== NULL
) {
633 dst_ptr
->palette
= src_ptr
->palette
;
634 if (src_ptr
->palette
!= NULL
) IDirectDrawPalette_AddRef(ICOM_INTERFACE(src_ptr
->palette
, IDirectDrawPalette
));
636 if (src_ptr
->palette
!= NULL
) {
637 PALETTEENTRY palent
[256];
638 IDirectDrawPalette_GetEntries(ICOM_INTERFACE(src_ptr
->palette
, IDirectDrawPalette
),
640 IDirectDrawPalette_SetEntries(ICOM_INTERFACE(dst_ptr
->palette
, IDirectDrawPalette
),
645 /* Copy one surface on the other */
646 dst_d
= (DDSURFACEDESC
*)&(dst_ptr
->surface_desc
);
647 src_d
= (DDSURFACEDESC
*)&(src_ptr
->surface_desc
);
649 if ((src_d
->dwWidth
!= dst_d
->dwWidth
) || (src_d
->dwHeight
!= dst_d
->dwHeight
)) {
650 /* Should also check for same pixel format, u1.lPitch, ... */
651 ERR("Error in surface sizes\n");
652 return D3DERR_TEXTURE_LOAD_FAILED
;
654 /* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
655 /* I should put a macro for the calculus of bpp */
657 /* Copy also the ColorKeying stuff */
658 if (src_d
->dwFlags
& DDSD_CKSRCBLT
) {
659 dst_d
->dwFlags
|= DDSD_CKSRCBLT
;
660 dst_d
->ddckCKSrcBlt
.dwColorSpaceLowValue
= src_d
->ddckCKSrcBlt
.dwColorSpaceLowValue
;
661 dst_d
->ddckCKSrcBlt
.dwColorSpaceHighValue
= src_d
->ddckCKSrcBlt
.dwColorSpaceHighValue
;
664 /* Copy the main memory texture into the surface that corresponds to the OpenGL
666 memcpy(dst_d
->lpSurface
, src_d
->lpSurface
, src_d
->u1
.lPitch
* src_d
->dwHeight
);
668 if (gl_dst_ptr
!= NULL
) {
669 /* If the GetHandle was not done, it is an error... */
670 if (gl_dst_ptr
->tex_name
== 0) ERR("Unbound GL texture !!!\n");
672 /* Set this texture as dirty */
673 gl_dst_ptr
->dirty_flag
= SURFACE_MEMORY_DIRTY
;
674 *(gl_dst_ptr
->global_dirty_flag
) = SURFACE_MEMORY_DIRTY
;
678 if (src_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
679 src_ptr
= get_sub_mimaplevel(src_ptr
);
683 if (dst_ptr
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_MIPMAP
) {
684 dst_ptr
= get_sub_mimaplevel(dst_ptr
);
689 if ((src_ptr
== NULL
) || (dst_ptr
== NULL
)) {
690 if (src_ptr
!= dst_ptr
) {
691 ERR(" Loading surface with different mipmap structure !!!\n");
701 Thunk_IDirect3DTextureImpl_2_QueryInterface(LPDIRECT3DTEXTURE2 iface
,
705 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface
, debugstr_guid(riid
), obp
);
706 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
),
712 Thunk_IDirect3DTextureImpl_2_AddRef(LPDIRECT3DTEXTURE2 iface
)
714 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
715 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
));
719 Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface
)
721 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
722 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture2
, IDirectDrawSurface7
, iface
));
726 Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface
,
730 TRACE("(%p)->(%s,%p) thunking to IDirectDrawSurface7 interface.\n", iface
, debugstr_guid(riid
), obp
);
731 return IDirectDrawSurface7_QueryInterface(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
),
737 Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface
)
739 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
740 return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
));
744 Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface
)
746 TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface
);
747 return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirectDrawSurface7
, iface
));
751 Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface
,
755 TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface
, dwStart
, dwCount
);
756 return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
762 Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface
,
763 LPDIRECT3DDEVICE lpDirect3DDevice
,
764 LPD3DTEXTUREHANDLE lpHandle
)
766 TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface
, lpDirect3DDevice
, lpHandle
);
767 return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
768 COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice
, IDirect3DDevice2
, lpDirect3DDevice
),
773 Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface
,
774 LPDIRECT3DTEXTURE lpD3DTexture
)
776 TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface
, lpD3DTexture
);
777 return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, iface
),
778 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirect3DTexture
, IDirect3DTexture2
, lpD3DTexture
));
781 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
782 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
784 # define XCAST(fun) (void*)
787 ICOM_VTABLE(IDirect3DTexture2
) VTABLE_IDirect3DTexture2
=
789 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
790 XCAST(QueryInterface
) Thunk_IDirect3DTextureImpl_2_QueryInterface
,
791 XCAST(AddRef
) Thunk_IDirect3DTextureImpl_2_AddRef
,
792 XCAST(Release
) Thunk_IDirect3DTextureImpl_2_Release
,
793 XCAST(GetHandle
) Main_IDirect3DTextureImpl_2_1T_GetHandle
,
794 XCAST(PaletteChanged
) Main_IDirect3DTextureImpl_2_1T_PaletteChanged
,
795 XCAST(Load
) GL_IDirect3DTextureImpl_2_1T_Load
,
798 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
803 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
804 # define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
806 # define XCAST(fun) (void*)
809 ICOM_VTABLE(IDirect3DTexture
) VTABLE_IDirect3DTexture
=
811 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
812 XCAST(QueryInterface
) Thunk_IDirect3DTextureImpl_1_QueryInterface
,
813 XCAST(AddRef
) Thunk_IDirect3DTextureImpl_1_AddRef
,
814 XCAST(Release
) Thunk_IDirect3DTextureImpl_1_Release
,
815 XCAST(Initialize
) Main_IDirect3DTextureImpl_1_Initialize
,
816 XCAST(GetHandle
) Thunk_IDirect3DTextureImpl_1_GetHandle
,
817 XCAST(PaletteChanged
) Thunk_IDirect3DTextureImpl_1_PaletteChanged
,
818 XCAST(Load
) Thunk_IDirect3DTextureImpl_1_Load
,
819 XCAST(Unload
) Main_IDirect3DTextureImpl_1_Unload
,
822 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
826 HRESULT
d3dtexture_create(IDirectDrawImpl
*d3d
, IDirectDrawSurfaceImpl
*surf
, BOOLEAN at_creation
,
827 IDirectDrawSurfaceImpl
*main
)
829 /* First, initialize the texture vtables... */
830 ICOM_INIT_INTERFACE(surf
, IDirect3DTexture
, VTABLE_IDirect3DTexture
);
831 ICOM_INIT_INTERFACE(surf
, IDirect3DTexture2
, VTABLE_IDirect3DTexture2
);
833 /* Only create all the private stuff if we actually have an OpenGL context.. */
834 if (d3d
->current_device
!= NULL
) {
835 IDirect3DTextureGLImpl
*private;
837 private = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTextureGLImpl
));
838 if (private == NULL
) return DDERR_OUTOFMEMORY
;
840 private->final_release
= surf
->final_release
;
841 private->lock_update
= surf
->lock_update
;
842 private->unlock_update
= surf
->unlock_update
;
843 private->set_palette
= surf
->set_palette
;
845 /* If at creation, we can optimize stuff and wait the first 'unlock' to upload a valid stuff to OpenGL.
846 Otherwise, it will be uploaded here (and may be invalid). */
847 surf
->final_release
= gltex_final_release
;
848 surf
->lock_update
= gltex_lock_update
;
849 surf
->unlock_update
= gltex_unlock_update
;
850 surf
->tex_private
= private;
851 surf
->aux_setcolorkey_cb
= gltex_setcolorkey_cb
;
852 surf
->set_palette
= gltex_set_palette
;
854 /* We are the only one to use the aux_blt and aux_bltfast overides, so no need
856 surf
->aux_blt
= gltex_blt
;
857 surf
->aux_bltfast
= gltex_bltfast
;
859 TRACE(" GL texture created for surface %p (private data at %p)\n", surf
, private);
862 if (surf
->mipmap_level
== 0) {
863 glGenTextures(1, &(private->tex_name
));
864 if (private->tex_name
== 0) ERR("Error at creation of OpenGL texture ID !\n");
865 TRACE(" GL texture id is : %d.\n", private->tex_name
);
866 private->__global_dirty_flag
= (at_creation
== FALSE
? SURFACE_MEMORY_DIRTY
: SURFACE_MEMORY
);
867 private->global_dirty_flag
= &(private->__global_dirty_flag
);
869 private->tex_name
= ((IDirect3DTextureGLImpl
*) (main
->tex_private
))->tex_name
;
870 TRACE(" GL texture id reusing id %d from surface %p (private at %p)).\n", private->tex_name
, main
, main
->tex_private
);
871 private->global_dirty_flag
= &(((IDirect3DTextureGLImpl
*) (main
->tex_private
))->__global_dirty_flag
);
875 /* And set the dirty flag accordingly */
876 private->dirty_flag
= (at_creation
== FALSE
? SURFACE_MEMORY_DIRTY
: SURFACE_MEMORY
);
877 private->initial_upload_done
= FALSE
;