2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface
, REFIID riid
, LPVOID
*ppobj
) {
28 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
30 if (IsEqualGUID(riid
, &IID_IUnknown
)
31 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
32 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)
33 || IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture8
)) {
34 IUnknown_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
44 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface
) {
45 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
46 ULONG ref
= InterlockedIncrement(&This
->ref
);
48 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
53 static ULONG WINAPI
IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface
) {
54 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
55 ULONG ref
= InterlockedDecrement(&This
->ref
);
57 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
60 EnterCriticalSection(&d3d8_cs
);
61 IWineD3DVolumeTexture_Destroy(This
->wineD3DVolumeTexture
, D3D8CB_DestroyVolume
);
62 LeaveCriticalSection(&d3d8_cs
);
63 IUnknown_Release(This
->parentDevice
);
64 HeapFree(GetProcessHeap(), 0, This
);
69 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface
, IDirect3DDevice8
**ppDevice
) {
71 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
73 TRACE("(%p) Relay\n", This
);
75 EnterCriticalSection(&d3d8_cs
);
76 hr
= IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8
) This
, ppDevice
);
77 LeaveCriticalSection(&d3d8_cs
);
81 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
82 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
84 TRACE("(%p) Relay\n", This
);
86 EnterCriticalSection(&d3d8_cs
);
87 hr
= IWineD3DVolumeTexture_SetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, SizeOfData
, Flags
);
88 LeaveCriticalSection(&d3d8_cs
);
92 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) {
93 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
95 TRACE("(%p) Relay\n", This
);
97 EnterCriticalSection(&d3d8_cs
);
98 hr
= IWineD3DVolumeTexture_GetPrivateData(This
->wineD3DVolumeTexture
, refguid
, pData
, pSizeOfData
);
99 LeaveCriticalSection(&d3d8_cs
);
103 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface
, REFGUID refguid
) {
104 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
106 TRACE("(%p) Relay\n", This
);
108 EnterCriticalSection(&d3d8_cs
);
109 hr
= IWineD3DVolumeTexture_FreePrivateData(This
->wineD3DVolumeTexture
, refguid
);
110 LeaveCriticalSection(&d3d8_cs
);
114 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD PriorityNew
) {
115 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
117 TRACE("(%p) Relay\n", This
);
119 EnterCriticalSection(&d3d8_cs
);
120 ret
= IWineD3DVolumeTexture_SetPriority(This
->wineD3DVolumeTexture
, PriorityNew
);
121 LeaveCriticalSection(&d3d8_cs
);
125 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface
) {
126 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
128 TRACE("(%p) Relay\n", This
);
130 EnterCriticalSection(&d3d8_cs
);
131 ret
= IWineD3DVolumeTexture_GetPriority(This
->wineD3DVolumeTexture
);
132 LeaveCriticalSection(&d3d8_cs
);
136 static void WINAPI
IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface
) {
137 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
138 TRACE("(%p) Relay\n", This
);
140 EnterCriticalSection(&d3d8_cs
);
141 IWineD3DVolumeTexture_PreLoad(This
->wineD3DVolumeTexture
);
142 LeaveCriticalSection(&d3d8_cs
);
145 static D3DRESOURCETYPE WINAPI
IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface
) {
146 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
147 D3DRESOURCETYPE type
;
148 TRACE("(%p) Relay\n", This
);
150 EnterCriticalSection(&d3d8_cs
);
151 type
= IWineD3DVolumeTexture_GetType(This
->wineD3DVolumeTexture
);
152 LeaveCriticalSection(&d3d8_cs
);
156 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
, DWORD LODNew
) {
158 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
160 TRACE("(%p) Relay\n", This
);
162 EnterCriticalSection(&d3d8_cs
);
163 ret
= IWineD3DVolumeTexture_SetLOD(This
->wineD3DVolumeTexture
, LODNew
);
164 LeaveCriticalSection(&d3d8_cs
);
168 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface
) {
169 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
171 TRACE("(%p) Relay\n", This
);
173 EnterCriticalSection(&d3d8_cs
);
174 ret
= IWineD3DVolumeTexture_GetLOD(This
->wineD3DVolumeTexture
);
175 LeaveCriticalSection(&d3d8_cs
);
179 static DWORD WINAPI
IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface
) {
180 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
182 TRACE("(%p) Relay\n", This
);
184 EnterCriticalSection(&d3d8_cs
);
185 ret
= IWineD3DVolumeTexture_GetLevelCount(This
->wineD3DVolumeTexture
);
186 LeaveCriticalSection(&d3d8_cs
);
190 /* IDirect3DVolumeTexture8 Interface follow: */
191 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DVOLUME_DESC
* pDesc
) {
192 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
193 WINED3DVOLUME_DESC wined3ddesc
;
197 TRACE("(%p) Relay\n", This
);
199 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
200 wined3ddesc
.Format
= (WINED3DFORMAT
*)&pDesc
->Format
;
201 wined3ddesc
.Type
= (WINED3DRESOURCETYPE
*)&pDesc
->Type
;
202 wined3ddesc
.Usage
= &pDesc
->Usage
;
203 wined3ddesc
.Pool
= (WINED3DPOOL
*) &pDesc
->Pool
;
204 wined3ddesc
.Size
= &tmpInt
;
205 wined3ddesc
.Width
= &pDesc
->Width
;
206 wined3ddesc
.Height
= &pDesc
->Height
;
207 wined3ddesc
.Depth
= &pDesc
->Depth
;
209 EnterCriticalSection(&d3d8_cs
);
210 hr
= IWineD3DVolumeTexture_GetLevelDesc(This
->wineD3DVolumeTexture
, Level
, &wined3ddesc
);
211 LeaveCriticalSection(&d3d8_cs
);
215 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, IDirect3DVolume8
**ppVolumeLevel
) {
216 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
217 HRESULT hrc
= D3D_OK
;
218 IWineD3DVolume
*myVolume
= NULL
;
220 TRACE("(%p) Relay\n", This
);
222 EnterCriticalSection(&d3d8_cs
);
223 hrc
= IWineD3DVolumeTexture_GetVolumeLevel(This
->wineD3DVolumeTexture
, Level
, &myVolume
);
224 if (hrc
== D3D_OK
&& NULL
!= ppVolumeLevel
) {
225 IWineD3DVolumeTexture_GetParent(myVolume
, (IUnknown
**)ppVolumeLevel
);
226 IWineD3DVolumeTexture_Release(myVolume
);
228 LeaveCriticalSection(&d3d8_cs
);
232 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
, D3DLOCKED_BOX
*pLockedVolume
, CONST D3DBOX
*pBox
, DWORD Flags
) {
233 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
235 TRACE("(%p) Relay %p %p %p %d\n", This
, This
->wineD3DVolumeTexture
, pLockedVolume
, pBox
,Flags
);
237 EnterCriticalSection(&d3d8_cs
);
238 hr
= IWineD3DVolumeTexture_LockBox(This
->wineD3DVolumeTexture
, Level
, (WINED3DLOCKED_BOX
*) pLockedVolume
, (CONST WINED3DBOX
*) pBox
, Flags
);
239 LeaveCriticalSection(&d3d8_cs
);
243 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface
, UINT Level
) {
244 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
246 TRACE("(%p) Relay %p %d\n", This
, This
->wineD3DVolumeTexture
, Level
);
248 EnterCriticalSection(&d3d8_cs
);
249 hr
= IWineD3DVolumeTexture_UnlockBox(This
->wineD3DVolumeTexture
, Level
);
250 LeaveCriticalSection(&d3d8_cs
);
254 static HRESULT WINAPI
IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface
, CONST D3DBOX
*pDirtyBox
) {
255 IDirect3DVolumeTexture8Impl
*This
= (IDirect3DVolumeTexture8Impl
*)iface
;
257 TRACE("(%p) Relay\n", This
);
259 EnterCriticalSection(&d3d8_cs
);
260 hr
= IWineD3DVolumeTexture_AddDirtyBox(This
->wineD3DVolumeTexture
, (CONST WINED3DBOX
*) pDirtyBox
);
261 LeaveCriticalSection(&d3d8_cs
);
266 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl
=
269 IDirect3DVolumeTexture8Impl_QueryInterface
,
270 IDirect3DVolumeTexture8Impl_AddRef
,
271 IDirect3DVolumeTexture8Impl_Release
,
272 /* IDirect3DResource8 */
273 IDirect3DVolumeTexture8Impl_GetDevice
,
274 IDirect3DVolumeTexture8Impl_SetPrivateData
,
275 IDirect3DVolumeTexture8Impl_GetPrivateData
,
276 IDirect3DVolumeTexture8Impl_FreePrivateData
,
277 IDirect3DVolumeTexture8Impl_SetPriority
,
278 IDirect3DVolumeTexture8Impl_GetPriority
,
279 IDirect3DVolumeTexture8Impl_PreLoad
,
280 IDirect3DVolumeTexture8Impl_GetType
,
281 /* IDirect3DBaseTexture8 */
282 IDirect3DVolumeTexture8Impl_SetLOD
,
283 IDirect3DVolumeTexture8Impl_GetLOD
,
284 IDirect3DVolumeTexture8Impl_GetLevelCount
,
285 /* IDirect3DVolumeTexture8 */
286 IDirect3DVolumeTexture8Impl_GetLevelDesc
,
287 IDirect3DVolumeTexture8Impl_GetVolumeLevel
,
288 IDirect3DVolumeTexture8Impl_LockBox
,
289 IDirect3DVolumeTexture8Impl_UnlockBox
,
290 IDirect3DVolumeTexture8Impl_AddDirtyBox