quartz: Remove dead code from DSoundRender.
[wine/wine64.git] / dlls / opengl32 / opengl_norm.c
blobfcd4be49c5b7016ff4a671ea764e09629a91a4b9
2 /* Auto-generated file... Do not edit ! */
4 #include "config.h"
5 #include "opengl_ext.h"
6 #include "wine/debug.h"
8 WINE_DEFAULT_DEBUG_CHANNEL(opengl);
10 /***********************************************************************
11 * glAccum (OPENGL32.@)
13 void WINAPI wine_glAccum( GLenum op, GLfloat value ) {
14 TRACE("(%d, %f)\n", op, value );
15 ENTER_GL();
16 glAccum( op, value );
17 LEAVE_GL();
20 /***********************************************************************
21 * glAlphaFunc (OPENGL32.@)
23 void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) {
24 TRACE("(%d, %f)\n", func, ref );
25 ENTER_GL();
26 glAlphaFunc( func, ref );
27 LEAVE_GL();
30 /***********************************************************************
31 * glAreTexturesResident (OPENGL32.@)
33 GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) {
34 GLboolean ret_value;
35 TRACE("(%d, %p, %p)\n", n, textures, residences );
36 ENTER_GL();
37 ret_value = glAreTexturesResident( n, textures, residences );
38 LEAVE_GL();
39 return ret_value;
42 /***********************************************************************
43 * glArrayElement (OPENGL32.@)
45 void WINAPI wine_glArrayElement( GLint i ) {
46 TRACE("(%d)\n", i );
47 ENTER_GL();
48 glArrayElement( i );
49 LEAVE_GL();
52 /***********************************************************************
53 * glBegin (OPENGL32.@)
55 void WINAPI wine_glBegin( GLenum mode ) {
56 TRACE("(%d)\n", mode );
57 ENTER_GL();
58 glBegin( mode );
59 LEAVE_GL();
62 /***********************************************************************
63 * glBindTexture (OPENGL32.@)
65 void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) {
66 TRACE("(%d, %d)\n", target, texture );
67 ENTER_GL();
68 glBindTexture( target, texture );
69 LEAVE_GL();
72 /***********************************************************************
73 * glBitmap (OPENGL32.@)
75 void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) {
76 TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap );
77 ENTER_GL();
78 glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap );
79 LEAVE_GL();
82 /***********************************************************************
83 * glBlendColor (OPENGL32.@)
85 void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
86 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
87 ENTER_GL();
88 glBlendColor( red, green, blue, alpha );
89 LEAVE_GL();
92 /***********************************************************************
93 * glBlendEquation (OPENGL32.@)
95 void WINAPI wine_glBlendEquation( GLenum mode ) {
96 TRACE("(%d)\n", mode );
97 ENTER_GL();
98 glBlendEquation( mode );
99 LEAVE_GL();
102 /***********************************************************************
103 * glBlendFunc (OPENGL32.@)
105 void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) {
106 TRACE("(%d, %d)\n", sfactor, dfactor );
107 ENTER_GL();
108 glBlendFunc( sfactor, dfactor );
109 LEAVE_GL();
112 /***********************************************************************
113 * glCallList (OPENGL32.@)
115 void WINAPI wine_glCallList( GLuint list ) {
116 TRACE("(%d)\n", list );
117 ENTER_GL();
118 glCallList( list );
119 LEAVE_GL();
122 /***********************************************************************
123 * glCallLists (OPENGL32.@)
125 void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) {
126 TRACE("(%d, %d, %p)\n", n, type, lists );
127 ENTER_GL();
128 glCallLists( n, type, lists );
129 LEAVE_GL();
132 /***********************************************************************
133 * glClear (OPENGL32.@)
135 void WINAPI wine_glClear( GLbitfield mask ) {
136 TRACE("(%d)\n", mask );
137 ENTER_GL();
138 glClear( mask );
139 LEAVE_GL();
142 /***********************************************************************
143 * glClearAccum (OPENGL32.@)
145 void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
146 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
147 ENTER_GL();
148 glClearAccum( red, green, blue, alpha );
149 LEAVE_GL();
152 /***********************************************************************
153 * glClearColor (OPENGL32.@)
155 void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) {
156 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
157 ENTER_GL();
158 glClearColor( red, green, blue, alpha );
159 LEAVE_GL();
162 /***********************************************************************
163 * glClearDepth (OPENGL32.@)
165 void WINAPI wine_glClearDepth( GLclampd depth ) {
166 TRACE("(%f)\n", depth );
167 ENTER_GL();
168 glClearDepth( depth );
169 LEAVE_GL();
172 /***********************************************************************
173 * glClearIndex (OPENGL32.@)
175 void WINAPI wine_glClearIndex( GLfloat c ) {
176 TRACE("(%f)\n", c );
177 ENTER_GL();
178 glClearIndex( c );
179 LEAVE_GL();
182 /***********************************************************************
183 * glClearStencil (OPENGL32.@)
185 void WINAPI wine_glClearStencil( GLint s ) {
186 TRACE("(%d)\n", s );
187 ENTER_GL();
188 glClearStencil( s );
189 LEAVE_GL();
192 /***********************************************************************
193 * glClipPlane (OPENGL32.@)
195 void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) {
196 TRACE("(%d, %p)\n", plane, equation );
197 ENTER_GL();
198 glClipPlane( plane, equation );
199 LEAVE_GL();
202 /***********************************************************************
203 * glColor3b (OPENGL32.@)
205 void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) {
206 TRACE("(%d, %d, %d)\n", red, green, blue );
207 ENTER_GL();
208 glColor3b( red, green, blue );
209 LEAVE_GL();
212 /***********************************************************************
213 * glColor3bv (OPENGL32.@)
215 void WINAPI wine_glColor3bv( GLbyte* v ) {
216 TRACE("(%p)\n", v );
217 ENTER_GL();
218 glColor3bv( v );
219 LEAVE_GL();
222 /***********************************************************************
223 * glColor3d (OPENGL32.@)
225 void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) {
226 TRACE("(%f, %f, %f)\n", red, green, blue );
227 ENTER_GL();
228 glColor3d( red, green, blue );
229 LEAVE_GL();
232 /***********************************************************************
233 * glColor3dv (OPENGL32.@)
235 void WINAPI wine_glColor3dv( GLdouble* v ) {
236 TRACE("(%p)\n", v );
237 ENTER_GL();
238 glColor3dv( v );
239 LEAVE_GL();
242 /***********************************************************************
243 * glColor3f (OPENGL32.@)
245 void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) {
246 TRACE("(%f, %f, %f)\n", red, green, blue );
247 ENTER_GL();
248 glColor3f( red, green, blue );
249 LEAVE_GL();
252 /***********************************************************************
253 * glColor3fv (OPENGL32.@)
255 void WINAPI wine_glColor3fv( GLfloat* v ) {
256 TRACE("(%p)\n", v );
257 ENTER_GL();
258 glColor3fv( v );
259 LEAVE_GL();
262 /***********************************************************************
263 * glColor3i (OPENGL32.@)
265 void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) {
266 TRACE("(%d, %d, %d)\n", red, green, blue );
267 ENTER_GL();
268 glColor3i( red, green, blue );
269 LEAVE_GL();
272 /***********************************************************************
273 * glColor3iv (OPENGL32.@)
275 void WINAPI wine_glColor3iv( GLint* v ) {
276 TRACE("(%p)\n", v );
277 ENTER_GL();
278 glColor3iv( v );
279 LEAVE_GL();
282 /***********************************************************************
283 * glColor3s (OPENGL32.@)
285 void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) {
286 TRACE("(%d, %d, %d)\n", red, green, blue );
287 ENTER_GL();
288 glColor3s( red, green, blue );
289 LEAVE_GL();
292 /***********************************************************************
293 * glColor3sv (OPENGL32.@)
295 void WINAPI wine_glColor3sv( GLshort* v ) {
296 TRACE("(%p)\n", v );
297 ENTER_GL();
298 glColor3sv( v );
299 LEAVE_GL();
302 /***********************************************************************
303 * glColor3ub (OPENGL32.@)
305 void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) {
306 TRACE("(%d, %d, %d)\n", red, green, blue );
307 ENTER_GL();
308 glColor3ub( red, green, blue );
309 LEAVE_GL();
312 /***********************************************************************
313 * glColor3ubv (OPENGL32.@)
315 void WINAPI wine_glColor3ubv( GLubyte* v ) {
316 TRACE("(%p)\n", v );
317 ENTER_GL();
318 glColor3ubv( v );
319 LEAVE_GL();
322 /***********************************************************************
323 * glColor3ui (OPENGL32.@)
325 void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) {
326 TRACE("(%d, %d, %d)\n", red, green, blue );
327 ENTER_GL();
328 glColor3ui( red, green, blue );
329 LEAVE_GL();
332 /***********************************************************************
333 * glColor3uiv (OPENGL32.@)
335 void WINAPI wine_glColor3uiv( GLuint* v ) {
336 TRACE("(%p)\n", v );
337 ENTER_GL();
338 glColor3uiv( v );
339 LEAVE_GL();
342 /***********************************************************************
343 * glColor3us (OPENGL32.@)
345 void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) {
346 TRACE("(%d, %d, %d)\n", red, green, blue );
347 ENTER_GL();
348 glColor3us( red, green, blue );
349 LEAVE_GL();
352 /***********************************************************************
353 * glColor3usv (OPENGL32.@)
355 void WINAPI wine_glColor3usv( GLushort* v ) {
356 TRACE("(%p)\n", v );
357 ENTER_GL();
358 glColor3usv( v );
359 LEAVE_GL();
362 /***********************************************************************
363 * glColor4b (OPENGL32.@)
365 void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) {
366 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
367 ENTER_GL();
368 glColor4b( red, green, blue, alpha );
369 LEAVE_GL();
372 /***********************************************************************
373 * glColor4bv (OPENGL32.@)
375 void WINAPI wine_glColor4bv( GLbyte* v ) {
376 TRACE("(%p)\n", v );
377 ENTER_GL();
378 glColor4bv( v );
379 LEAVE_GL();
382 /***********************************************************************
383 * glColor4d (OPENGL32.@)
385 void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) {
386 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
387 ENTER_GL();
388 glColor4d( red, green, blue, alpha );
389 LEAVE_GL();
392 /***********************************************************************
393 * glColor4dv (OPENGL32.@)
395 void WINAPI wine_glColor4dv( GLdouble* v ) {
396 TRACE("(%p)\n", v );
397 ENTER_GL();
398 glColor4dv( v );
399 LEAVE_GL();
402 /***********************************************************************
403 * glColor4f (OPENGL32.@)
405 void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) {
406 TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha );
407 ENTER_GL();
408 glColor4f( red, green, blue, alpha );
409 LEAVE_GL();
412 /***********************************************************************
413 * glColor4fv (OPENGL32.@)
415 void WINAPI wine_glColor4fv( GLfloat* v ) {
416 TRACE("(%p)\n", v );
417 ENTER_GL();
418 glColor4fv( v );
419 LEAVE_GL();
422 /***********************************************************************
423 * glColor4i (OPENGL32.@)
425 void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) {
426 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
427 ENTER_GL();
428 glColor4i( red, green, blue, alpha );
429 LEAVE_GL();
432 /***********************************************************************
433 * glColor4iv (OPENGL32.@)
435 void WINAPI wine_glColor4iv( GLint* v ) {
436 TRACE("(%p)\n", v );
437 ENTER_GL();
438 glColor4iv( v );
439 LEAVE_GL();
442 /***********************************************************************
443 * glColor4s (OPENGL32.@)
445 void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) {
446 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
447 ENTER_GL();
448 glColor4s( red, green, blue, alpha );
449 LEAVE_GL();
452 /***********************************************************************
453 * glColor4sv (OPENGL32.@)
455 void WINAPI wine_glColor4sv( GLshort* v ) {
456 TRACE("(%p)\n", v );
457 ENTER_GL();
458 glColor4sv( v );
459 LEAVE_GL();
462 /***********************************************************************
463 * glColor4ub (OPENGL32.@)
465 void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) {
466 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
467 ENTER_GL();
468 glColor4ub( red, green, blue, alpha );
469 LEAVE_GL();
472 /***********************************************************************
473 * glColor4ubv (OPENGL32.@)
475 void WINAPI wine_glColor4ubv( GLubyte* v ) {
476 TRACE("(%p)\n", v );
477 ENTER_GL();
478 glColor4ubv( v );
479 LEAVE_GL();
482 /***********************************************************************
483 * glColor4ui (OPENGL32.@)
485 void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) {
486 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
487 ENTER_GL();
488 glColor4ui( red, green, blue, alpha );
489 LEAVE_GL();
492 /***********************************************************************
493 * glColor4uiv (OPENGL32.@)
495 void WINAPI wine_glColor4uiv( GLuint* v ) {
496 TRACE("(%p)\n", v );
497 ENTER_GL();
498 glColor4uiv( v );
499 LEAVE_GL();
502 /***********************************************************************
503 * glColor4us (OPENGL32.@)
505 void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) {
506 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
507 ENTER_GL();
508 glColor4us( red, green, blue, alpha );
509 LEAVE_GL();
512 /***********************************************************************
513 * glColor4usv (OPENGL32.@)
515 void WINAPI wine_glColor4usv( GLushort* v ) {
516 TRACE("(%p)\n", v );
517 ENTER_GL();
518 glColor4usv( v );
519 LEAVE_GL();
522 /***********************************************************************
523 * glColorMask (OPENGL32.@)
525 void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) {
526 TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha );
527 ENTER_GL();
528 glColorMask( red, green, blue, alpha );
529 LEAVE_GL();
532 /***********************************************************************
533 * glColorMaterial (OPENGL32.@)
535 void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) {
536 TRACE("(%d, %d)\n", face, mode );
537 ENTER_GL();
538 glColorMaterial( face, mode );
539 LEAVE_GL();
542 /***********************************************************************
543 * glColorPointer (OPENGL32.@)
545 void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
546 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
547 ENTER_GL();
548 glColorPointer( size, type, stride, pointer );
549 LEAVE_GL();
552 /***********************************************************************
553 * glColorSubTable (OPENGL32.@)
555 void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) {
556 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data );
557 ENTER_GL();
558 glColorSubTable( target, start, count, format, type, data );
559 LEAVE_GL();
562 /***********************************************************************
563 * glColorTable (OPENGL32.@)
565 void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) {
566 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table );
567 ENTER_GL();
568 glColorTable( target, internalformat, width, format, type, table );
569 LEAVE_GL();
572 /***********************************************************************
573 * glColorTableParameterfv (OPENGL32.@)
575 void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
576 TRACE("(%d, %d, %p)\n", target, pname, params );
577 ENTER_GL();
578 glColorTableParameterfv( target, pname, params );
579 LEAVE_GL();
582 /***********************************************************************
583 * glColorTableParameteriv (OPENGL32.@)
585 void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
586 TRACE("(%d, %d, %p)\n", target, pname, params );
587 ENTER_GL();
588 glColorTableParameteriv( target, pname, params );
589 LEAVE_GL();
592 /***********************************************************************
593 * glConvolutionFilter1D (OPENGL32.@)
595 void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) {
596 TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image );
597 ENTER_GL();
598 glConvolutionFilter1D( target, internalformat, width, format, type, image );
599 LEAVE_GL();
602 /***********************************************************************
603 * glConvolutionFilter2D (OPENGL32.@)
605 void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) {
606 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image );
607 ENTER_GL();
608 glConvolutionFilter2D( target, internalformat, width, height, format, type, image );
609 LEAVE_GL();
612 /***********************************************************************
613 * glConvolutionParameterf (OPENGL32.@)
615 void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) {
616 TRACE("(%d, %d, %f)\n", target, pname, params );
617 ENTER_GL();
618 glConvolutionParameterf( target, pname, params );
619 LEAVE_GL();
622 /***********************************************************************
623 * glConvolutionParameterfv (OPENGL32.@)
625 void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
626 TRACE("(%d, %d, %p)\n", target, pname, params );
627 ENTER_GL();
628 glConvolutionParameterfv( target, pname, params );
629 LEAVE_GL();
632 /***********************************************************************
633 * glConvolutionParameteri (OPENGL32.@)
635 void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) {
636 TRACE("(%d, %d, %d)\n", target, pname, params );
637 ENTER_GL();
638 glConvolutionParameteri( target, pname, params );
639 LEAVE_GL();
642 /***********************************************************************
643 * glConvolutionParameteriv (OPENGL32.@)
645 void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
646 TRACE("(%d, %d, %p)\n", target, pname, params );
647 ENTER_GL();
648 glConvolutionParameteriv( target, pname, params );
649 LEAVE_GL();
652 /***********************************************************************
653 * glCopyColorSubTable (OPENGL32.@)
655 void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) {
656 TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width );
657 ENTER_GL();
658 glCopyColorSubTable( target, start, x, y, width );
659 LEAVE_GL();
662 /***********************************************************************
663 * glCopyColorTable (OPENGL32.@)
665 void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
666 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
667 ENTER_GL();
668 glCopyColorTable( target, internalformat, x, y, width );
669 LEAVE_GL();
672 /***********************************************************************
673 * glCopyConvolutionFilter1D (OPENGL32.@)
675 void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) {
676 TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width );
677 ENTER_GL();
678 glCopyConvolutionFilter1D( target, internalformat, x, y, width );
679 LEAVE_GL();
682 /***********************************************************************
683 * glCopyConvolutionFilter2D (OPENGL32.@)
685 void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) {
686 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height );
687 ENTER_GL();
688 glCopyConvolutionFilter2D( target, internalformat, x, y, width, height );
689 LEAVE_GL();
692 /***********************************************************************
693 * glCopyPixels (OPENGL32.@)
695 void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) {
696 TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type );
697 ENTER_GL();
698 glCopyPixels( x, y, width, height, type );
699 LEAVE_GL();
702 /***********************************************************************
703 * glCopyTexImage1D (OPENGL32.@)
705 void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) {
706 TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border );
707 ENTER_GL();
708 glCopyTexImage1D( target, level, internalformat, x, y, width, border );
709 LEAVE_GL();
712 /***********************************************************************
713 * glCopyTexImage2D (OPENGL32.@)
715 void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) {
716 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border );
717 ENTER_GL();
718 glCopyTexImage2D( target, level, internalformat, x, y, width, height, border );
719 LEAVE_GL();
722 /***********************************************************************
723 * glCopyTexSubImage1D (OPENGL32.@)
725 void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) {
726 TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width );
727 ENTER_GL();
728 glCopyTexSubImage1D( target, level, xoffset, x, y, width );
729 LEAVE_GL();
732 /***********************************************************************
733 * glCopyTexSubImage2D (OPENGL32.@)
735 void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
736 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height );
737 ENTER_GL();
738 glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height );
739 LEAVE_GL();
742 /***********************************************************************
743 * glCopyTexSubImage3D (OPENGL32.@)
745 void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) {
746 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height );
747 ENTER_GL();
748 glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height );
749 LEAVE_GL();
752 /***********************************************************************
753 * glCullFace (OPENGL32.@)
755 void WINAPI wine_glCullFace( GLenum mode ) {
756 TRACE("(%d)\n", mode );
757 ENTER_GL();
758 glCullFace( mode );
759 LEAVE_GL();
762 /***********************************************************************
763 * glDeleteLists (OPENGL32.@)
765 void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) {
766 TRACE("(%d, %d)\n", list, range );
767 ENTER_GL();
768 glDeleteLists( list, range );
769 LEAVE_GL();
772 /***********************************************************************
773 * glDeleteTextures (OPENGL32.@)
775 void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) {
776 TRACE("(%d, %p)\n", n, textures );
777 ENTER_GL();
778 glDeleteTextures( n, textures );
779 LEAVE_GL();
782 /***********************************************************************
783 * glDepthFunc (OPENGL32.@)
785 void WINAPI wine_glDepthFunc( GLenum func ) {
786 TRACE("(%d)\n", func );
787 ENTER_GL();
788 glDepthFunc( func );
789 LEAVE_GL();
792 /***********************************************************************
793 * glDepthMask (OPENGL32.@)
795 void WINAPI wine_glDepthMask( GLboolean flag ) {
796 TRACE("(%d)\n", flag );
797 ENTER_GL();
798 glDepthMask( flag );
799 LEAVE_GL();
802 /***********************************************************************
803 * glDepthRange (OPENGL32.@)
805 void WINAPI wine_glDepthRange( GLclampd nearParam, GLclampd farParam ) {
806 TRACE("(%f, %f)\n", nearParam, farParam );
807 ENTER_GL();
808 glDepthRange( nearParam, farParam );
809 LEAVE_GL();
812 /***********************************************************************
813 * glDisable (OPENGL32.@)
815 void WINAPI wine_glDisable( GLenum cap ) {
816 TRACE("(%d)\n", cap );
817 ENTER_GL();
818 glDisable( cap );
819 LEAVE_GL();
822 /***********************************************************************
823 * glDisableClientState (OPENGL32.@)
825 void WINAPI wine_glDisableClientState( GLenum array ) {
826 TRACE("(%d)\n", array );
827 ENTER_GL();
828 glDisableClientState( array );
829 LEAVE_GL();
832 /***********************************************************************
833 * glDrawArrays (OPENGL32.@)
835 void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) {
836 TRACE("(%d, %d, %d)\n", mode, first, count );
837 ENTER_GL();
838 glDrawArrays( mode, first, count );
839 LEAVE_GL();
842 /***********************************************************************
843 * glDrawBuffer (OPENGL32.@)
845 void WINAPI wine_glDrawBuffer( GLenum mode ) {
846 TRACE("(%d)\n", mode );
847 ENTER_GL();
848 glDrawBuffer( mode );
849 LEAVE_GL();
852 /***********************************************************************
853 * glDrawElements (OPENGL32.@)
855 void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) {
856 TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices );
857 ENTER_GL();
858 glDrawElements( mode, count, type, indices );
859 LEAVE_GL();
862 /***********************************************************************
863 * glDrawPixels (OPENGL32.@)
865 void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
866 TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels );
867 ENTER_GL();
868 glDrawPixels( width, height, format, type, pixels );
869 LEAVE_GL();
872 /***********************************************************************
873 * glDrawRangeElements (OPENGL32.@)
875 void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) {
876 TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices );
877 ENTER_GL();
878 glDrawRangeElements( mode, start, end, count, type, indices );
879 LEAVE_GL();
882 /***********************************************************************
883 * glEdgeFlag (OPENGL32.@)
885 void WINAPI wine_glEdgeFlag( GLboolean flag ) {
886 TRACE("(%d)\n", flag );
887 ENTER_GL();
888 glEdgeFlag( flag );
889 LEAVE_GL();
892 /***********************************************************************
893 * glEdgeFlagPointer (OPENGL32.@)
895 void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) {
896 TRACE("(%d, %p)\n", stride, pointer );
897 ENTER_GL();
898 glEdgeFlagPointer( stride, pointer );
899 LEAVE_GL();
902 /***********************************************************************
903 * glEdgeFlagv (OPENGL32.@)
905 void WINAPI wine_glEdgeFlagv( GLboolean* flag ) {
906 TRACE("(%p)\n", flag );
907 ENTER_GL();
908 glEdgeFlagv( flag );
909 LEAVE_GL();
912 /***********************************************************************
913 * glEnable (OPENGL32.@)
915 void WINAPI wine_glEnable( GLenum cap ) {
916 TRACE("(%d)\n", cap );
917 ENTER_GL();
918 glEnable( cap );
919 LEAVE_GL();
922 /***********************************************************************
923 * glEnableClientState (OPENGL32.@)
925 void WINAPI wine_glEnableClientState( GLenum array ) {
926 TRACE("(%d)\n", array );
927 ENTER_GL();
928 glEnableClientState( array );
929 LEAVE_GL();
932 /***********************************************************************
933 * glEnd (OPENGL32.@)
935 void WINAPI wine_glEnd( void ) {
936 TRACE("()\n");
937 ENTER_GL();
938 glEnd( );
939 LEAVE_GL();
942 /***********************************************************************
943 * glEndList (OPENGL32.@)
945 void WINAPI wine_glEndList( void ) {
946 TRACE("()\n");
947 ENTER_GL();
948 glEndList( );
949 LEAVE_GL();
952 /***********************************************************************
953 * glEvalCoord1d (OPENGL32.@)
955 void WINAPI wine_glEvalCoord1d( GLdouble u ) {
956 TRACE("(%f)\n", u );
957 ENTER_GL();
958 glEvalCoord1d( u );
959 LEAVE_GL();
962 /***********************************************************************
963 * glEvalCoord1dv (OPENGL32.@)
965 void WINAPI wine_glEvalCoord1dv( GLdouble* u ) {
966 TRACE("(%p)\n", u );
967 ENTER_GL();
968 glEvalCoord1dv( u );
969 LEAVE_GL();
972 /***********************************************************************
973 * glEvalCoord1f (OPENGL32.@)
975 void WINAPI wine_glEvalCoord1f( GLfloat u ) {
976 TRACE("(%f)\n", u );
977 ENTER_GL();
978 glEvalCoord1f( u );
979 LEAVE_GL();
982 /***********************************************************************
983 * glEvalCoord1fv (OPENGL32.@)
985 void WINAPI wine_glEvalCoord1fv( GLfloat* u ) {
986 TRACE("(%p)\n", u );
987 ENTER_GL();
988 glEvalCoord1fv( u );
989 LEAVE_GL();
992 /***********************************************************************
993 * glEvalCoord2d (OPENGL32.@)
995 void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) {
996 TRACE("(%f, %f)\n", u, v );
997 ENTER_GL();
998 glEvalCoord2d( u, v );
999 LEAVE_GL();
1002 /***********************************************************************
1003 * glEvalCoord2dv (OPENGL32.@)
1005 void WINAPI wine_glEvalCoord2dv( GLdouble* u ) {
1006 TRACE("(%p)\n", u );
1007 ENTER_GL();
1008 glEvalCoord2dv( u );
1009 LEAVE_GL();
1012 /***********************************************************************
1013 * glEvalCoord2f (OPENGL32.@)
1015 void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) {
1016 TRACE("(%f, %f)\n", u, v );
1017 ENTER_GL();
1018 glEvalCoord2f( u, v );
1019 LEAVE_GL();
1022 /***********************************************************************
1023 * glEvalCoord2fv (OPENGL32.@)
1025 void WINAPI wine_glEvalCoord2fv( GLfloat* u ) {
1026 TRACE("(%p)\n", u );
1027 ENTER_GL();
1028 glEvalCoord2fv( u );
1029 LEAVE_GL();
1032 /***********************************************************************
1033 * glEvalMesh1 (OPENGL32.@)
1035 void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) {
1036 TRACE("(%d, %d, %d)\n", mode, i1, i2 );
1037 ENTER_GL();
1038 glEvalMesh1( mode, i1, i2 );
1039 LEAVE_GL();
1042 /***********************************************************************
1043 * glEvalMesh2 (OPENGL32.@)
1045 void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) {
1046 TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 );
1047 ENTER_GL();
1048 glEvalMesh2( mode, i1, i2, j1, j2 );
1049 LEAVE_GL();
1052 /***********************************************************************
1053 * glEvalPoint1 (OPENGL32.@)
1055 void WINAPI wine_glEvalPoint1( GLint i ) {
1056 TRACE("(%d)\n", i );
1057 ENTER_GL();
1058 glEvalPoint1( i );
1059 LEAVE_GL();
1062 /***********************************************************************
1063 * glEvalPoint2 (OPENGL32.@)
1065 void WINAPI wine_glEvalPoint2( GLint i, GLint j ) {
1066 TRACE("(%d, %d)\n", i, j );
1067 ENTER_GL();
1068 glEvalPoint2( i, j );
1069 LEAVE_GL();
1072 /***********************************************************************
1073 * glFeedbackBuffer (OPENGL32.@)
1075 void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) {
1076 TRACE("(%d, %d, %p)\n", size, type, buffer );
1077 ENTER_GL();
1078 glFeedbackBuffer( size, type, buffer );
1079 LEAVE_GL();
1082 /***********************************************************************
1083 * glFogf (OPENGL32.@)
1085 void WINAPI wine_glFogf( GLenum pname, GLfloat param ) {
1086 TRACE("(%d, %f)\n", pname, param );
1087 ENTER_GL();
1088 glFogf( pname, param );
1089 LEAVE_GL();
1092 /***********************************************************************
1093 * glFogfv (OPENGL32.@)
1095 void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) {
1096 TRACE("(%d, %p)\n", pname, params );
1097 ENTER_GL();
1098 glFogfv( pname, params );
1099 LEAVE_GL();
1102 /***********************************************************************
1103 * glFogi (OPENGL32.@)
1105 void WINAPI wine_glFogi( GLenum pname, GLint param ) {
1106 TRACE("(%d, %d)\n", pname, param );
1107 ENTER_GL();
1108 glFogi( pname, param );
1109 LEAVE_GL();
1112 /***********************************************************************
1113 * glFogiv (OPENGL32.@)
1115 void WINAPI wine_glFogiv( GLenum pname, GLint* params ) {
1116 TRACE("(%d, %p)\n", pname, params );
1117 ENTER_GL();
1118 glFogiv( pname, params );
1119 LEAVE_GL();
1122 /***********************************************************************
1123 * glFrontFace (OPENGL32.@)
1125 void WINAPI wine_glFrontFace( GLenum mode ) {
1126 TRACE("(%d)\n", mode );
1127 ENTER_GL();
1128 glFrontFace( mode );
1129 LEAVE_GL();
1132 /***********************************************************************
1133 * glFrustum (OPENGL32.@)
1135 void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
1136 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
1137 ENTER_GL();
1138 glFrustum( left, right, bottom, top, zNear, zFar );
1139 LEAVE_GL();
1142 /***********************************************************************
1143 * glGenLists (OPENGL32.@)
1145 GLuint WINAPI wine_glGenLists( GLsizei range ) {
1146 GLuint ret_value;
1147 TRACE("(%d)\n", range );
1148 ENTER_GL();
1149 ret_value = glGenLists( range );
1150 LEAVE_GL();
1151 return ret_value;
1154 /***********************************************************************
1155 * glGenTextures (OPENGL32.@)
1157 void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) {
1158 TRACE("(%d, %p)\n", n, textures );
1159 ENTER_GL();
1160 glGenTextures( n, textures );
1161 LEAVE_GL();
1164 /***********************************************************************
1165 * glGetBooleanv (OPENGL32.@)
1167 void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) {
1168 TRACE("(%d, %p)\n", pname, params );
1169 ENTER_GL();
1170 glGetBooleanv( pname, params );
1171 LEAVE_GL();
1174 /***********************************************************************
1175 * glGetClipPlane (OPENGL32.@)
1177 void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) {
1178 TRACE("(%d, %p)\n", plane, equation );
1179 ENTER_GL();
1180 glGetClipPlane( plane, equation );
1181 LEAVE_GL();
1184 /***********************************************************************
1185 * glGetColorTable (OPENGL32.@)
1187 void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) {
1188 TRACE("(%d, %d, %d, %p)\n", target, format, type, table );
1189 ENTER_GL();
1190 glGetColorTable( target, format, type, table );
1191 LEAVE_GL();
1194 /***********************************************************************
1195 * glGetColorTableParameterfv (OPENGL32.@)
1197 void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1198 TRACE("(%d, %d, %p)\n", target, pname, params );
1199 ENTER_GL();
1200 glGetColorTableParameterfv( target, pname, params );
1201 LEAVE_GL();
1204 /***********************************************************************
1205 * glGetColorTableParameteriv (OPENGL32.@)
1207 void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) {
1208 TRACE("(%d, %d, %p)\n", target, pname, params );
1209 ENTER_GL();
1210 glGetColorTableParameteriv( target, pname, params );
1211 LEAVE_GL();
1214 /***********************************************************************
1215 * glGetConvolutionFilter (OPENGL32.@)
1217 void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) {
1218 TRACE("(%d, %d, %d, %p)\n", target, format, type, image );
1219 ENTER_GL();
1220 glGetConvolutionFilter( target, format, type, image );
1221 LEAVE_GL();
1224 /***********************************************************************
1225 * glGetConvolutionParameterfv (OPENGL32.@)
1227 void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1228 TRACE("(%d, %d, %p)\n", target, pname, params );
1229 ENTER_GL();
1230 glGetConvolutionParameterfv( target, pname, params );
1231 LEAVE_GL();
1234 /***********************************************************************
1235 * glGetConvolutionParameteriv (OPENGL32.@)
1237 void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) {
1238 TRACE("(%d, %d, %p)\n", target, pname, params );
1239 ENTER_GL();
1240 glGetConvolutionParameteriv( target, pname, params );
1241 LEAVE_GL();
1244 /***********************************************************************
1245 * glGetDoublev (OPENGL32.@)
1247 void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) {
1248 TRACE("(%d, %p)\n", pname, params );
1249 ENTER_GL();
1250 glGetDoublev( pname, params );
1251 LEAVE_GL();
1254 /***********************************************************************
1255 * glGetError (OPENGL32.@)
1257 GLenum WINAPI wine_glGetError( void ) {
1258 GLenum ret_value;
1259 TRACE("()\n");
1260 ENTER_GL();
1261 ret_value = glGetError( );
1262 LEAVE_GL();
1263 return ret_value;
1266 /***********************************************************************
1267 * glGetFloatv (OPENGL32.@)
1269 void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) {
1270 TRACE("(%d, %p)\n", pname, params );
1271 ENTER_GL();
1272 glGetFloatv( pname, params );
1273 LEAVE_GL();
1276 /***********************************************************************
1277 * glGetHistogram (OPENGL32.@)
1279 void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1280 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
1281 ENTER_GL();
1282 glGetHistogram( target, reset, format, type, values );
1283 LEAVE_GL();
1286 /***********************************************************************
1287 * glGetHistogramParameterfv (OPENGL32.@)
1289 void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1290 TRACE("(%d, %d, %p)\n", target, pname, params );
1291 ENTER_GL();
1292 glGetHistogramParameterfv( target, pname, params );
1293 LEAVE_GL();
1296 /***********************************************************************
1297 * glGetHistogramParameteriv (OPENGL32.@)
1299 void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) {
1300 TRACE("(%d, %d, %p)\n", target, pname, params );
1301 ENTER_GL();
1302 glGetHistogramParameteriv( target, pname, params );
1303 LEAVE_GL();
1306 /***********************************************************************
1307 * glGetLightfv (OPENGL32.@)
1309 void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1310 TRACE("(%d, %d, %p)\n", light, pname, params );
1311 ENTER_GL();
1312 glGetLightfv( light, pname, params );
1313 LEAVE_GL();
1316 /***********************************************************************
1317 * glGetLightiv (OPENGL32.@)
1319 void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) {
1320 TRACE("(%d, %d, %p)\n", light, pname, params );
1321 ENTER_GL();
1322 glGetLightiv( light, pname, params );
1323 LEAVE_GL();
1326 /***********************************************************************
1327 * glGetMapdv (OPENGL32.@)
1329 void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) {
1330 TRACE("(%d, %d, %p)\n", target, query, v );
1331 ENTER_GL();
1332 glGetMapdv( target, query, v );
1333 LEAVE_GL();
1336 /***********************************************************************
1337 * glGetMapfv (OPENGL32.@)
1339 void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) {
1340 TRACE("(%d, %d, %p)\n", target, query, v );
1341 ENTER_GL();
1342 glGetMapfv( target, query, v );
1343 LEAVE_GL();
1346 /***********************************************************************
1347 * glGetMapiv (OPENGL32.@)
1349 void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) {
1350 TRACE("(%d, %d, %p)\n", target, query, v );
1351 ENTER_GL();
1352 glGetMapiv( target, query, v );
1353 LEAVE_GL();
1356 /***********************************************************************
1357 * glGetMaterialfv (OPENGL32.@)
1359 void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
1360 TRACE("(%d, %d, %p)\n", face, pname, params );
1361 ENTER_GL();
1362 glGetMaterialfv( face, pname, params );
1363 LEAVE_GL();
1366 /***********************************************************************
1367 * glGetMaterialiv (OPENGL32.@)
1369 void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) {
1370 TRACE("(%d, %d, %p)\n", face, pname, params );
1371 ENTER_GL();
1372 glGetMaterialiv( face, pname, params );
1373 LEAVE_GL();
1376 /***********************************************************************
1377 * glGetMinmax (OPENGL32.@)
1379 void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) {
1380 TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values );
1381 ENTER_GL();
1382 glGetMinmax( target, reset, format, type, values );
1383 LEAVE_GL();
1386 /***********************************************************************
1387 * glGetMinmaxParameterfv (OPENGL32.@)
1389 void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1390 TRACE("(%d, %d, %p)\n", target, pname, params );
1391 ENTER_GL();
1392 glGetMinmaxParameterfv( target, pname, params );
1393 LEAVE_GL();
1396 /***********************************************************************
1397 * glGetMinmaxParameteriv (OPENGL32.@)
1399 void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) {
1400 TRACE("(%d, %d, %p)\n", target, pname, params );
1401 ENTER_GL();
1402 glGetMinmaxParameteriv( target, pname, params );
1403 LEAVE_GL();
1406 /***********************************************************************
1407 * glGetPixelMapfv (OPENGL32.@)
1409 void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) {
1410 TRACE("(%d, %p)\n", map, values );
1411 ENTER_GL();
1412 glGetPixelMapfv( map, values );
1413 LEAVE_GL();
1416 /***********************************************************************
1417 * glGetPixelMapuiv (OPENGL32.@)
1419 void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) {
1420 TRACE("(%d, %p)\n", map, values );
1421 ENTER_GL();
1422 glGetPixelMapuiv( map, values );
1423 LEAVE_GL();
1426 /***********************************************************************
1427 * glGetPixelMapusv (OPENGL32.@)
1429 void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) {
1430 TRACE("(%d, %p)\n", map, values );
1431 ENTER_GL();
1432 glGetPixelMapusv( map, values );
1433 LEAVE_GL();
1436 /***********************************************************************
1437 * glGetPointerv (OPENGL32.@)
1439 void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) {
1440 TRACE("(%d, %p)\n", pname, params );
1441 ENTER_GL();
1442 glGetPointerv( pname, params );
1443 LEAVE_GL();
1446 /***********************************************************************
1447 * glGetPolygonStipple (OPENGL32.@)
1449 void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) {
1450 TRACE("(%p)\n", mask );
1451 ENTER_GL();
1452 glGetPolygonStipple( mask );
1453 LEAVE_GL();
1456 /***********************************************************************
1457 * glGetSeparableFilter (OPENGL32.@)
1459 void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) {
1460 TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span );
1461 ENTER_GL();
1462 glGetSeparableFilter( target, format, type, row, column, span );
1463 LEAVE_GL();
1466 /***********************************************************************
1467 * glGetTexEnvfv (OPENGL32.@)
1469 void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
1470 TRACE("(%d, %d, %p)\n", target, pname, params );
1471 ENTER_GL();
1472 glGetTexEnvfv( target, pname, params );
1473 LEAVE_GL();
1476 /***********************************************************************
1477 * glGetTexEnviv (OPENGL32.@)
1479 void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) {
1480 TRACE("(%d, %d, %p)\n", target, pname, params );
1481 ENTER_GL();
1482 glGetTexEnviv( target, pname, params );
1483 LEAVE_GL();
1486 /***********************************************************************
1487 * glGetTexGendv (OPENGL32.@)
1489 void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
1490 TRACE("(%d, %d, %p)\n", coord, pname, params );
1491 ENTER_GL();
1492 glGetTexGendv( coord, pname, params );
1493 LEAVE_GL();
1496 /***********************************************************************
1497 * glGetTexGenfv (OPENGL32.@)
1499 void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
1500 TRACE("(%d, %d, %p)\n", coord, pname, params );
1501 ENTER_GL();
1502 glGetTexGenfv( coord, pname, params );
1503 LEAVE_GL();
1506 /***********************************************************************
1507 * glGetTexGeniv (OPENGL32.@)
1509 void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
1510 TRACE("(%d, %d, %p)\n", coord, pname, params );
1511 ENTER_GL();
1512 glGetTexGeniv( coord, pname, params );
1513 LEAVE_GL();
1516 /***********************************************************************
1517 * glGetTexImage (OPENGL32.@)
1519 void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) {
1520 TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels );
1521 ENTER_GL();
1522 glGetTexImage( target, level, format, type, pixels );
1523 LEAVE_GL();
1526 /***********************************************************************
1527 * glGetTexLevelParameterfv (OPENGL32.@)
1529 void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) {
1530 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1531 ENTER_GL();
1532 glGetTexLevelParameterfv( target, level, pname, params );
1533 LEAVE_GL();
1536 /***********************************************************************
1537 * glGetTexLevelParameteriv (OPENGL32.@)
1539 void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) {
1540 TRACE("(%d, %d, %d, %p)\n", target, level, pname, params );
1541 ENTER_GL();
1542 glGetTexLevelParameteriv( target, level, pname, params );
1543 LEAVE_GL();
1546 /***********************************************************************
1547 * glGetTexParameterfv (OPENGL32.@)
1549 void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
1550 TRACE("(%d, %d, %p)\n", target, pname, params );
1551 ENTER_GL();
1552 glGetTexParameterfv( target, pname, params );
1553 LEAVE_GL();
1556 /***********************************************************************
1557 * glGetTexParameteriv (OPENGL32.@)
1559 void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
1560 TRACE("(%d, %d, %p)\n", target, pname, params );
1561 ENTER_GL();
1562 glGetTexParameteriv( target, pname, params );
1563 LEAVE_GL();
1566 /***********************************************************************
1567 * glHint (OPENGL32.@)
1569 void WINAPI wine_glHint( GLenum target, GLenum mode ) {
1570 TRACE("(%d, %d)\n", target, mode );
1571 ENTER_GL();
1572 glHint( target, mode );
1573 LEAVE_GL();
1576 /***********************************************************************
1577 * glHistogram (OPENGL32.@)
1579 void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) {
1580 TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink );
1581 ENTER_GL();
1582 glHistogram( target, width, internalformat, sink );
1583 LEAVE_GL();
1586 /***********************************************************************
1587 * glIndexMask (OPENGL32.@)
1589 void WINAPI wine_glIndexMask( GLuint mask ) {
1590 TRACE("(%d)\n", mask );
1591 ENTER_GL();
1592 glIndexMask( mask );
1593 LEAVE_GL();
1596 /***********************************************************************
1597 * glIndexPointer (OPENGL32.@)
1599 void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
1600 TRACE("(%d, %d, %p)\n", type, stride, pointer );
1601 ENTER_GL();
1602 glIndexPointer( type, stride, pointer );
1603 LEAVE_GL();
1606 /***********************************************************************
1607 * glIndexd (OPENGL32.@)
1609 void WINAPI wine_glIndexd( GLdouble c ) {
1610 TRACE("(%f)\n", c );
1611 ENTER_GL();
1612 glIndexd( c );
1613 LEAVE_GL();
1616 /***********************************************************************
1617 * glIndexdv (OPENGL32.@)
1619 void WINAPI wine_glIndexdv( GLdouble* c ) {
1620 TRACE("(%p)\n", c );
1621 ENTER_GL();
1622 glIndexdv( c );
1623 LEAVE_GL();
1626 /***********************************************************************
1627 * glIndexf (OPENGL32.@)
1629 void WINAPI wine_glIndexf( GLfloat c ) {
1630 TRACE("(%f)\n", c );
1631 ENTER_GL();
1632 glIndexf( c );
1633 LEAVE_GL();
1636 /***********************************************************************
1637 * glIndexfv (OPENGL32.@)
1639 void WINAPI wine_glIndexfv( GLfloat* c ) {
1640 TRACE("(%p)\n", c );
1641 ENTER_GL();
1642 glIndexfv( c );
1643 LEAVE_GL();
1646 /***********************************************************************
1647 * glIndexi (OPENGL32.@)
1649 void WINAPI wine_glIndexi( GLint c ) {
1650 TRACE("(%d)\n", c );
1651 ENTER_GL();
1652 glIndexi( c );
1653 LEAVE_GL();
1656 /***********************************************************************
1657 * glIndexiv (OPENGL32.@)
1659 void WINAPI wine_glIndexiv( GLint* c ) {
1660 TRACE("(%p)\n", c );
1661 ENTER_GL();
1662 glIndexiv( c );
1663 LEAVE_GL();
1666 /***********************************************************************
1667 * glIndexs (OPENGL32.@)
1669 void WINAPI wine_glIndexs( GLshort c ) {
1670 TRACE("(%d)\n", c );
1671 ENTER_GL();
1672 glIndexs( c );
1673 LEAVE_GL();
1676 /***********************************************************************
1677 * glIndexsv (OPENGL32.@)
1679 void WINAPI wine_glIndexsv( GLshort* c ) {
1680 TRACE("(%p)\n", c );
1681 ENTER_GL();
1682 glIndexsv( c );
1683 LEAVE_GL();
1686 /***********************************************************************
1687 * glIndexub (OPENGL32.@)
1689 void WINAPI wine_glIndexub( GLubyte c ) {
1690 TRACE("(%d)\n", c );
1691 ENTER_GL();
1692 glIndexub( c );
1693 LEAVE_GL();
1696 /***********************************************************************
1697 * glIndexubv (OPENGL32.@)
1699 void WINAPI wine_glIndexubv( GLubyte* c ) {
1700 TRACE("(%p)\n", c );
1701 ENTER_GL();
1702 glIndexubv( c );
1703 LEAVE_GL();
1706 /***********************************************************************
1707 * glInitNames (OPENGL32.@)
1709 void WINAPI wine_glInitNames( void ) {
1710 TRACE("()\n");
1711 ENTER_GL();
1712 glInitNames( );
1713 LEAVE_GL();
1716 /***********************************************************************
1717 * glInterleavedArrays (OPENGL32.@)
1719 void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) {
1720 TRACE("(%d, %d, %p)\n", format, stride, pointer );
1721 ENTER_GL();
1722 glInterleavedArrays( format, stride, pointer );
1723 LEAVE_GL();
1726 /***********************************************************************
1727 * glIsEnabled (OPENGL32.@)
1729 GLboolean WINAPI wine_glIsEnabled( GLenum cap ) {
1730 GLboolean ret_value;
1731 TRACE("(%d)\n", cap );
1732 ENTER_GL();
1733 ret_value = glIsEnabled( cap );
1734 LEAVE_GL();
1735 return ret_value;
1738 /***********************************************************************
1739 * glIsList (OPENGL32.@)
1741 GLboolean WINAPI wine_glIsList( GLuint list ) {
1742 GLboolean ret_value;
1743 TRACE("(%d)\n", list );
1744 ENTER_GL();
1745 ret_value = glIsList( list );
1746 LEAVE_GL();
1747 return ret_value;
1750 /***********************************************************************
1751 * glIsTexture (OPENGL32.@)
1753 GLboolean WINAPI wine_glIsTexture( GLuint texture ) {
1754 GLboolean ret_value;
1755 TRACE("(%d)\n", texture );
1756 ENTER_GL();
1757 ret_value = glIsTexture( texture );
1758 LEAVE_GL();
1759 return ret_value;
1762 /***********************************************************************
1763 * glLightModelf (OPENGL32.@)
1765 void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) {
1766 TRACE("(%d, %f)\n", pname, param );
1767 ENTER_GL();
1768 glLightModelf( pname, param );
1769 LEAVE_GL();
1772 /***********************************************************************
1773 * glLightModelfv (OPENGL32.@)
1775 void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) {
1776 TRACE("(%d, %p)\n", pname, params );
1777 ENTER_GL();
1778 glLightModelfv( pname, params );
1779 LEAVE_GL();
1782 /***********************************************************************
1783 * glLightModeli (OPENGL32.@)
1785 void WINAPI wine_glLightModeli( GLenum pname, GLint param ) {
1786 TRACE("(%d, %d)\n", pname, param );
1787 ENTER_GL();
1788 glLightModeli( pname, param );
1789 LEAVE_GL();
1792 /***********************************************************************
1793 * glLightModeliv (OPENGL32.@)
1795 void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) {
1796 TRACE("(%d, %p)\n", pname, params );
1797 ENTER_GL();
1798 glLightModeliv( pname, params );
1799 LEAVE_GL();
1802 /***********************************************************************
1803 * glLightf (OPENGL32.@)
1805 void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) {
1806 TRACE("(%d, %d, %f)\n", light, pname, param );
1807 ENTER_GL();
1808 glLightf( light, pname, param );
1809 LEAVE_GL();
1812 /***********************************************************************
1813 * glLightfv (OPENGL32.@)
1815 void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) {
1816 TRACE("(%d, %d, %p)\n", light, pname, params );
1817 ENTER_GL();
1818 glLightfv( light, pname, params );
1819 LEAVE_GL();
1822 /***********************************************************************
1823 * glLighti (OPENGL32.@)
1825 void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) {
1826 TRACE("(%d, %d, %d)\n", light, pname, param );
1827 ENTER_GL();
1828 glLighti( light, pname, param );
1829 LEAVE_GL();
1832 /***********************************************************************
1833 * glLightiv (OPENGL32.@)
1835 void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) {
1836 TRACE("(%d, %d, %p)\n", light, pname, params );
1837 ENTER_GL();
1838 glLightiv( light, pname, params );
1839 LEAVE_GL();
1842 /***********************************************************************
1843 * glLineStipple (OPENGL32.@)
1845 void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) {
1846 TRACE("(%d, %d)\n", factor, pattern );
1847 ENTER_GL();
1848 glLineStipple( factor, pattern );
1849 LEAVE_GL();
1852 /***********************************************************************
1853 * glLineWidth (OPENGL32.@)
1855 void WINAPI wine_glLineWidth( GLfloat width ) {
1856 TRACE("(%f)\n", width );
1857 ENTER_GL();
1858 glLineWidth( width );
1859 LEAVE_GL();
1862 /***********************************************************************
1863 * glListBase (OPENGL32.@)
1865 void WINAPI wine_glListBase( GLuint base ) {
1866 TRACE("(%d)\n", base );
1867 ENTER_GL();
1868 glListBase( base );
1869 LEAVE_GL();
1872 /***********************************************************************
1873 * glLoadIdentity (OPENGL32.@)
1875 void WINAPI wine_glLoadIdentity( void ) {
1876 TRACE("()\n");
1877 ENTER_GL();
1878 glLoadIdentity( );
1879 LEAVE_GL();
1882 /***********************************************************************
1883 * glLoadMatrixd (OPENGL32.@)
1885 void WINAPI wine_glLoadMatrixd( GLdouble* m ) {
1886 TRACE("(%p)\n", m );
1887 ENTER_GL();
1888 glLoadMatrixd( m );
1889 LEAVE_GL();
1892 /***********************************************************************
1893 * glLoadMatrixf (OPENGL32.@)
1895 void WINAPI wine_glLoadMatrixf( GLfloat* m ) {
1896 TRACE("(%p)\n", m );
1897 ENTER_GL();
1898 glLoadMatrixf( m );
1899 LEAVE_GL();
1902 /***********************************************************************
1903 * glLoadName (OPENGL32.@)
1905 void WINAPI wine_glLoadName( GLuint name ) {
1906 TRACE("(%d)\n", name );
1907 ENTER_GL();
1908 glLoadName( name );
1909 LEAVE_GL();
1912 /***********************************************************************
1913 * glLogicOp (OPENGL32.@)
1915 void WINAPI wine_glLogicOp( GLenum opcode ) {
1916 TRACE("(%d)\n", opcode );
1917 ENTER_GL();
1918 glLogicOp( opcode );
1919 LEAVE_GL();
1922 /***********************************************************************
1923 * glMap1d (OPENGL32.@)
1925 void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) {
1926 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1927 ENTER_GL();
1928 glMap1d( target, u1, u2, stride, order, points );
1929 LEAVE_GL();
1932 /***********************************************************************
1933 * glMap1f (OPENGL32.@)
1935 void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) {
1936 TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points );
1937 ENTER_GL();
1938 glMap1f( target, u1, u2, stride, order, points );
1939 LEAVE_GL();
1942 /***********************************************************************
1943 * glMap2d (OPENGL32.@)
1945 void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) {
1946 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1947 ENTER_GL();
1948 glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1949 LEAVE_GL();
1952 /***********************************************************************
1953 * glMap2f (OPENGL32.@)
1955 void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) {
1956 TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1957 ENTER_GL();
1958 glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points );
1959 LEAVE_GL();
1962 /***********************************************************************
1963 * glMapGrid1d (OPENGL32.@)
1965 void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) {
1966 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1967 ENTER_GL();
1968 glMapGrid1d( un, u1, u2 );
1969 LEAVE_GL();
1972 /***********************************************************************
1973 * glMapGrid1f (OPENGL32.@)
1975 void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) {
1976 TRACE("(%d, %f, %f)\n", un, u1, u2 );
1977 ENTER_GL();
1978 glMapGrid1f( un, u1, u2 );
1979 LEAVE_GL();
1982 /***********************************************************************
1983 * glMapGrid2d (OPENGL32.@)
1985 void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) {
1986 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1987 ENTER_GL();
1988 glMapGrid2d( un, u1, u2, vn, v1, v2 );
1989 LEAVE_GL();
1992 /***********************************************************************
1993 * glMapGrid2f (OPENGL32.@)
1995 void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) {
1996 TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 );
1997 ENTER_GL();
1998 glMapGrid2f( un, u1, u2, vn, v1, v2 );
1999 LEAVE_GL();
2002 /***********************************************************************
2003 * glMaterialf (OPENGL32.@)
2005 void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) {
2006 TRACE("(%d, %d, %f)\n", face, pname, param );
2007 ENTER_GL();
2008 glMaterialf( face, pname, param );
2009 LEAVE_GL();
2012 /***********************************************************************
2013 * glMaterialfv (OPENGL32.@)
2015 void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) {
2016 TRACE("(%d, %d, %p)\n", face, pname, params );
2017 ENTER_GL();
2018 glMaterialfv( face, pname, params );
2019 LEAVE_GL();
2022 /***********************************************************************
2023 * glMateriali (OPENGL32.@)
2025 void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) {
2026 TRACE("(%d, %d, %d)\n", face, pname, param );
2027 ENTER_GL();
2028 glMateriali( face, pname, param );
2029 LEAVE_GL();
2032 /***********************************************************************
2033 * glMaterialiv (OPENGL32.@)
2035 void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) {
2036 TRACE("(%d, %d, %p)\n", face, pname, params );
2037 ENTER_GL();
2038 glMaterialiv( face, pname, params );
2039 LEAVE_GL();
2042 /***********************************************************************
2043 * glMatrixMode (OPENGL32.@)
2045 void WINAPI wine_glMatrixMode( GLenum mode ) {
2046 TRACE("(%d)\n", mode );
2047 ENTER_GL();
2048 glMatrixMode( mode );
2049 LEAVE_GL();
2052 /***********************************************************************
2053 * glMinmax (OPENGL32.@)
2055 void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) {
2056 TRACE("(%d, %d, %d)\n", target, internalformat, sink );
2057 ENTER_GL();
2058 glMinmax( target, internalformat, sink );
2059 LEAVE_GL();
2062 /***********************************************************************
2063 * glMultMatrixd (OPENGL32.@)
2065 void WINAPI wine_glMultMatrixd( GLdouble* m ) {
2066 TRACE("(%p)\n", m );
2067 ENTER_GL();
2068 glMultMatrixd( m );
2069 LEAVE_GL();
2072 /***********************************************************************
2073 * glMultMatrixf (OPENGL32.@)
2075 void WINAPI wine_glMultMatrixf( GLfloat* m ) {
2076 TRACE("(%p)\n", m );
2077 ENTER_GL();
2078 glMultMatrixf( m );
2079 LEAVE_GL();
2082 /***********************************************************************
2083 * glNewList (OPENGL32.@)
2085 void WINAPI wine_glNewList( GLuint list, GLenum mode ) {
2086 TRACE("(%d, %d)\n", list, mode );
2087 ENTER_GL();
2088 glNewList( list, mode );
2089 LEAVE_GL();
2092 /***********************************************************************
2093 * glNormal3b (OPENGL32.@)
2095 void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) {
2096 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2097 ENTER_GL();
2098 glNormal3b( nx, ny, nz );
2099 LEAVE_GL();
2102 /***********************************************************************
2103 * glNormal3bv (OPENGL32.@)
2105 void WINAPI wine_glNormal3bv( GLbyte* v ) {
2106 TRACE("(%p)\n", v );
2107 ENTER_GL();
2108 glNormal3bv( v );
2109 LEAVE_GL();
2112 /***********************************************************************
2113 * glNormal3d (OPENGL32.@)
2115 void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) {
2116 TRACE("(%f, %f, %f)\n", nx, ny, nz );
2117 ENTER_GL();
2118 glNormal3d( nx, ny, nz );
2119 LEAVE_GL();
2122 /***********************************************************************
2123 * glNormal3dv (OPENGL32.@)
2125 void WINAPI wine_glNormal3dv( GLdouble* v ) {
2126 TRACE("(%p)\n", v );
2127 ENTER_GL();
2128 glNormal3dv( v );
2129 LEAVE_GL();
2132 /***********************************************************************
2133 * glNormal3f (OPENGL32.@)
2135 void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) {
2136 TRACE("(%f, %f, %f)\n", nx, ny, nz );
2137 ENTER_GL();
2138 glNormal3f( nx, ny, nz );
2139 LEAVE_GL();
2142 /***********************************************************************
2143 * glNormal3fv (OPENGL32.@)
2145 void WINAPI wine_glNormal3fv( GLfloat* v ) {
2146 TRACE("(%p)\n", v );
2147 ENTER_GL();
2148 glNormal3fv( v );
2149 LEAVE_GL();
2152 /***********************************************************************
2153 * glNormal3i (OPENGL32.@)
2155 void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) {
2156 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2157 ENTER_GL();
2158 glNormal3i( nx, ny, nz );
2159 LEAVE_GL();
2162 /***********************************************************************
2163 * glNormal3iv (OPENGL32.@)
2165 void WINAPI wine_glNormal3iv( GLint* v ) {
2166 TRACE("(%p)\n", v );
2167 ENTER_GL();
2168 glNormal3iv( v );
2169 LEAVE_GL();
2172 /***********************************************************************
2173 * glNormal3s (OPENGL32.@)
2175 void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) {
2176 TRACE("(%d, %d, %d)\n", nx, ny, nz );
2177 ENTER_GL();
2178 glNormal3s( nx, ny, nz );
2179 LEAVE_GL();
2182 /***********************************************************************
2183 * glNormal3sv (OPENGL32.@)
2185 void WINAPI wine_glNormal3sv( GLshort* v ) {
2186 TRACE("(%p)\n", v );
2187 ENTER_GL();
2188 glNormal3sv( v );
2189 LEAVE_GL();
2192 /***********************************************************************
2193 * glNormalPointer (OPENGL32.@)
2195 void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) {
2196 TRACE("(%d, %d, %p)\n", type, stride, pointer );
2197 ENTER_GL();
2198 glNormalPointer( type, stride, pointer );
2199 LEAVE_GL();
2202 /***********************************************************************
2203 * glOrtho (OPENGL32.@)
2205 void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) {
2206 TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar );
2207 ENTER_GL();
2208 glOrtho( left, right, bottom, top, zNear, zFar );
2209 LEAVE_GL();
2212 /***********************************************************************
2213 * glPassThrough (OPENGL32.@)
2215 void WINAPI wine_glPassThrough( GLfloat token ) {
2216 TRACE("(%f)\n", token );
2217 ENTER_GL();
2218 glPassThrough( token );
2219 LEAVE_GL();
2222 /***********************************************************************
2223 * glPixelMapfv (OPENGL32.@)
2225 void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) {
2226 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2227 ENTER_GL();
2228 glPixelMapfv( map, mapsize, values );
2229 LEAVE_GL();
2232 /***********************************************************************
2233 * glPixelMapuiv (OPENGL32.@)
2235 void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) {
2236 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2237 ENTER_GL();
2238 glPixelMapuiv( map, mapsize, values );
2239 LEAVE_GL();
2242 /***********************************************************************
2243 * glPixelMapusv (OPENGL32.@)
2245 void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) {
2246 TRACE("(%d, %d, %p)\n", map, mapsize, values );
2247 ENTER_GL();
2248 glPixelMapusv( map, mapsize, values );
2249 LEAVE_GL();
2252 /***********************************************************************
2253 * glPixelStoref (OPENGL32.@)
2255 void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) {
2256 TRACE("(%d, %f)\n", pname, param );
2257 ENTER_GL();
2258 glPixelStoref( pname, param );
2259 LEAVE_GL();
2262 /***********************************************************************
2263 * glPixelStorei (OPENGL32.@)
2265 void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) {
2266 TRACE("(%d, %d)\n", pname, param );
2267 ENTER_GL();
2268 glPixelStorei( pname, param );
2269 LEAVE_GL();
2272 /***********************************************************************
2273 * glPixelTransferf (OPENGL32.@)
2275 void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) {
2276 TRACE("(%d, %f)\n", pname, param );
2277 ENTER_GL();
2278 glPixelTransferf( pname, param );
2279 LEAVE_GL();
2282 /***********************************************************************
2283 * glPixelTransferi (OPENGL32.@)
2285 void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) {
2286 TRACE("(%d, %d)\n", pname, param );
2287 ENTER_GL();
2288 glPixelTransferi( pname, param );
2289 LEAVE_GL();
2292 /***********************************************************************
2293 * glPixelZoom (OPENGL32.@)
2295 void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) {
2296 TRACE("(%f, %f)\n", xfactor, yfactor );
2297 ENTER_GL();
2298 glPixelZoom( xfactor, yfactor );
2299 LEAVE_GL();
2302 /***********************************************************************
2303 * glPointSize (OPENGL32.@)
2305 void WINAPI wine_glPointSize( GLfloat size ) {
2306 TRACE("(%f)\n", size );
2307 ENTER_GL();
2308 glPointSize( size );
2309 LEAVE_GL();
2312 /***********************************************************************
2313 * glPolygonMode (OPENGL32.@)
2315 void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) {
2316 TRACE("(%d, %d)\n", face, mode );
2317 ENTER_GL();
2318 glPolygonMode( face, mode );
2319 LEAVE_GL();
2322 /***********************************************************************
2323 * glPolygonOffset (OPENGL32.@)
2325 void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) {
2326 TRACE("(%f, %f)\n", factor, units );
2327 ENTER_GL();
2328 glPolygonOffset( factor, units );
2329 LEAVE_GL();
2332 /***********************************************************************
2333 * glPolygonStipple (OPENGL32.@)
2335 void WINAPI wine_glPolygonStipple( GLubyte* mask ) {
2336 TRACE("(%p)\n", mask );
2337 ENTER_GL();
2338 glPolygonStipple( mask );
2339 LEAVE_GL();
2342 /***********************************************************************
2343 * glPopAttrib (OPENGL32.@)
2345 void WINAPI wine_glPopAttrib( void ) {
2346 TRACE("()\n");
2347 ENTER_GL();
2348 glPopAttrib( );
2349 LEAVE_GL();
2352 /***********************************************************************
2353 * glPopClientAttrib (OPENGL32.@)
2355 void WINAPI wine_glPopClientAttrib( void ) {
2356 TRACE("()\n");
2357 ENTER_GL();
2358 glPopClientAttrib( );
2359 LEAVE_GL();
2362 /***********************************************************************
2363 * glPopMatrix (OPENGL32.@)
2365 void WINAPI wine_glPopMatrix( void ) {
2366 TRACE("()\n");
2367 ENTER_GL();
2368 glPopMatrix( );
2369 LEAVE_GL();
2372 /***********************************************************************
2373 * glPopName (OPENGL32.@)
2375 void WINAPI wine_glPopName( void ) {
2376 TRACE("()\n");
2377 ENTER_GL();
2378 glPopName( );
2379 LEAVE_GL();
2382 /***********************************************************************
2383 * glPrioritizeTextures (OPENGL32.@)
2385 void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) {
2386 TRACE("(%d, %p, %p)\n", n, textures, priorities );
2387 ENTER_GL();
2388 glPrioritizeTextures( n, textures, priorities );
2389 LEAVE_GL();
2392 /***********************************************************************
2393 * glPushAttrib (OPENGL32.@)
2395 void WINAPI wine_glPushAttrib( GLbitfield mask ) {
2396 TRACE("(%d)\n", mask );
2397 ENTER_GL();
2398 glPushAttrib( mask );
2399 LEAVE_GL();
2402 /***********************************************************************
2403 * glPushClientAttrib (OPENGL32.@)
2405 void WINAPI wine_glPushClientAttrib( GLbitfield mask ) {
2406 TRACE("(%d)\n", mask );
2407 ENTER_GL();
2408 glPushClientAttrib( mask );
2409 LEAVE_GL();
2412 /***********************************************************************
2413 * glPushMatrix (OPENGL32.@)
2415 void WINAPI wine_glPushMatrix( void ) {
2416 TRACE("()\n");
2417 ENTER_GL();
2418 glPushMatrix( );
2419 LEAVE_GL();
2422 /***********************************************************************
2423 * glPushName (OPENGL32.@)
2425 void WINAPI wine_glPushName( GLuint name ) {
2426 TRACE("(%d)\n", name );
2427 ENTER_GL();
2428 glPushName( name );
2429 LEAVE_GL();
2432 /***********************************************************************
2433 * glRasterPos2d (OPENGL32.@)
2435 void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) {
2436 TRACE("(%f, %f)\n", x, y );
2437 ENTER_GL();
2438 glRasterPos2d( x, y );
2439 LEAVE_GL();
2442 /***********************************************************************
2443 * glRasterPos2dv (OPENGL32.@)
2445 void WINAPI wine_glRasterPos2dv( GLdouble* v ) {
2446 TRACE("(%p)\n", v );
2447 ENTER_GL();
2448 glRasterPos2dv( v );
2449 LEAVE_GL();
2452 /***********************************************************************
2453 * glRasterPos2f (OPENGL32.@)
2455 void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) {
2456 TRACE("(%f, %f)\n", x, y );
2457 ENTER_GL();
2458 glRasterPos2f( x, y );
2459 LEAVE_GL();
2462 /***********************************************************************
2463 * glRasterPos2fv (OPENGL32.@)
2465 void WINAPI wine_glRasterPos2fv( GLfloat* v ) {
2466 TRACE("(%p)\n", v );
2467 ENTER_GL();
2468 glRasterPos2fv( v );
2469 LEAVE_GL();
2472 /***********************************************************************
2473 * glRasterPos2i (OPENGL32.@)
2475 void WINAPI wine_glRasterPos2i( GLint x, GLint y ) {
2476 TRACE("(%d, %d)\n", x, y );
2477 ENTER_GL();
2478 glRasterPos2i( x, y );
2479 LEAVE_GL();
2482 /***********************************************************************
2483 * glRasterPos2iv (OPENGL32.@)
2485 void WINAPI wine_glRasterPos2iv( GLint* v ) {
2486 TRACE("(%p)\n", v );
2487 ENTER_GL();
2488 glRasterPos2iv( v );
2489 LEAVE_GL();
2492 /***********************************************************************
2493 * glRasterPos2s (OPENGL32.@)
2495 void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) {
2496 TRACE("(%d, %d)\n", x, y );
2497 ENTER_GL();
2498 glRasterPos2s( x, y );
2499 LEAVE_GL();
2502 /***********************************************************************
2503 * glRasterPos2sv (OPENGL32.@)
2505 void WINAPI wine_glRasterPos2sv( GLshort* v ) {
2506 TRACE("(%p)\n", v );
2507 ENTER_GL();
2508 glRasterPos2sv( v );
2509 LEAVE_GL();
2512 /***********************************************************************
2513 * glRasterPos3d (OPENGL32.@)
2515 void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) {
2516 TRACE("(%f, %f, %f)\n", x, y, z );
2517 ENTER_GL();
2518 glRasterPos3d( x, y, z );
2519 LEAVE_GL();
2522 /***********************************************************************
2523 * glRasterPos3dv (OPENGL32.@)
2525 void WINAPI wine_glRasterPos3dv( GLdouble* v ) {
2526 TRACE("(%p)\n", v );
2527 ENTER_GL();
2528 glRasterPos3dv( v );
2529 LEAVE_GL();
2532 /***********************************************************************
2533 * glRasterPos3f (OPENGL32.@)
2535 void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) {
2536 TRACE("(%f, %f, %f)\n", x, y, z );
2537 ENTER_GL();
2538 glRasterPos3f( x, y, z );
2539 LEAVE_GL();
2542 /***********************************************************************
2543 * glRasterPos3fv (OPENGL32.@)
2545 void WINAPI wine_glRasterPos3fv( GLfloat* v ) {
2546 TRACE("(%p)\n", v );
2547 ENTER_GL();
2548 glRasterPos3fv( v );
2549 LEAVE_GL();
2552 /***********************************************************************
2553 * glRasterPos3i (OPENGL32.@)
2555 void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) {
2556 TRACE("(%d, %d, %d)\n", x, y, z );
2557 ENTER_GL();
2558 glRasterPos3i( x, y, z );
2559 LEAVE_GL();
2562 /***********************************************************************
2563 * glRasterPos3iv (OPENGL32.@)
2565 void WINAPI wine_glRasterPos3iv( GLint* v ) {
2566 TRACE("(%p)\n", v );
2567 ENTER_GL();
2568 glRasterPos3iv( v );
2569 LEAVE_GL();
2572 /***********************************************************************
2573 * glRasterPos3s (OPENGL32.@)
2575 void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) {
2576 TRACE("(%d, %d, %d)\n", x, y, z );
2577 ENTER_GL();
2578 glRasterPos3s( x, y, z );
2579 LEAVE_GL();
2582 /***********************************************************************
2583 * glRasterPos3sv (OPENGL32.@)
2585 void WINAPI wine_glRasterPos3sv( GLshort* v ) {
2586 TRACE("(%p)\n", v );
2587 ENTER_GL();
2588 glRasterPos3sv( v );
2589 LEAVE_GL();
2592 /***********************************************************************
2593 * glRasterPos4d (OPENGL32.@)
2595 void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
2596 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2597 ENTER_GL();
2598 glRasterPos4d( x, y, z, w );
2599 LEAVE_GL();
2602 /***********************************************************************
2603 * glRasterPos4dv (OPENGL32.@)
2605 void WINAPI wine_glRasterPos4dv( GLdouble* v ) {
2606 TRACE("(%p)\n", v );
2607 ENTER_GL();
2608 glRasterPos4dv( v );
2609 LEAVE_GL();
2612 /***********************************************************************
2613 * glRasterPos4f (OPENGL32.@)
2615 void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
2616 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
2617 ENTER_GL();
2618 glRasterPos4f( x, y, z, w );
2619 LEAVE_GL();
2622 /***********************************************************************
2623 * glRasterPos4fv (OPENGL32.@)
2625 void WINAPI wine_glRasterPos4fv( GLfloat* v ) {
2626 TRACE("(%p)\n", v );
2627 ENTER_GL();
2628 glRasterPos4fv( v );
2629 LEAVE_GL();
2632 /***********************************************************************
2633 * glRasterPos4i (OPENGL32.@)
2635 void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) {
2636 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2637 ENTER_GL();
2638 glRasterPos4i( x, y, z, w );
2639 LEAVE_GL();
2642 /***********************************************************************
2643 * glRasterPos4iv (OPENGL32.@)
2645 void WINAPI wine_glRasterPos4iv( GLint* v ) {
2646 TRACE("(%p)\n", v );
2647 ENTER_GL();
2648 glRasterPos4iv( v );
2649 LEAVE_GL();
2652 /***********************************************************************
2653 * glRasterPos4s (OPENGL32.@)
2655 void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
2656 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
2657 ENTER_GL();
2658 glRasterPos4s( x, y, z, w );
2659 LEAVE_GL();
2662 /***********************************************************************
2663 * glRasterPos4sv (OPENGL32.@)
2665 void WINAPI wine_glRasterPos4sv( GLshort* v ) {
2666 TRACE("(%p)\n", v );
2667 ENTER_GL();
2668 glRasterPos4sv( v );
2669 LEAVE_GL();
2672 /***********************************************************************
2673 * glReadBuffer (OPENGL32.@)
2675 void WINAPI wine_glReadBuffer( GLenum mode ) {
2676 TRACE("(%d)\n", mode );
2677 ENTER_GL();
2678 glReadBuffer( mode );
2679 LEAVE_GL();
2682 /***********************************************************************
2683 * glReadPixels (OPENGL32.@)
2685 void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
2686 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels );
2687 ENTER_GL();
2688 glReadPixels( x, y, width, height, format, type, pixels );
2689 LEAVE_GL();
2692 /***********************************************************************
2693 * glRectd (OPENGL32.@)
2695 void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) {
2696 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2697 ENTER_GL();
2698 glRectd( x1, y1, x2, y2 );
2699 LEAVE_GL();
2702 /***********************************************************************
2703 * glRectdv (OPENGL32.@)
2705 void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) {
2706 TRACE("(%p, %p)\n", v1, v2 );
2707 ENTER_GL();
2708 glRectdv( v1, v2 );
2709 LEAVE_GL();
2712 /***********************************************************************
2713 * glRectf (OPENGL32.@)
2715 void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) {
2716 TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 );
2717 ENTER_GL();
2718 glRectf( x1, y1, x2, y2 );
2719 LEAVE_GL();
2722 /***********************************************************************
2723 * glRectfv (OPENGL32.@)
2725 void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) {
2726 TRACE("(%p, %p)\n", v1, v2 );
2727 ENTER_GL();
2728 glRectfv( v1, v2 );
2729 LEAVE_GL();
2732 /***********************************************************************
2733 * glRecti (OPENGL32.@)
2735 void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) {
2736 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2737 ENTER_GL();
2738 glRecti( x1, y1, x2, y2 );
2739 LEAVE_GL();
2742 /***********************************************************************
2743 * glRectiv (OPENGL32.@)
2745 void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) {
2746 TRACE("(%p, %p)\n", v1, v2 );
2747 ENTER_GL();
2748 glRectiv( v1, v2 );
2749 LEAVE_GL();
2752 /***********************************************************************
2753 * glRects (OPENGL32.@)
2755 void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) {
2756 TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 );
2757 ENTER_GL();
2758 glRects( x1, y1, x2, y2 );
2759 LEAVE_GL();
2762 /***********************************************************************
2763 * glRectsv (OPENGL32.@)
2765 void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) {
2766 TRACE("(%p, %p)\n", v1, v2 );
2767 ENTER_GL();
2768 glRectsv( v1, v2 );
2769 LEAVE_GL();
2772 /***********************************************************************
2773 * glRenderMode (OPENGL32.@)
2775 GLint WINAPI wine_glRenderMode( GLenum mode ) {
2776 GLint ret_value;
2777 TRACE("(%d)\n", mode );
2778 ENTER_GL();
2779 ret_value = glRenderMode( mode );
2780 LEAVE_GL();
2781 return ret_value;
2784 /***********************************************************************
2785 * glResetHistogram (OPENGL32.@)
2787 void WINAPI wine_glResetHistogram( GLenum target ) {
2788 TRACE("(%d)\n", target );
2789 ENTER_GL();
2790 glResetHistogram( target );
2791 LEAVE_GL();
2794 /***********************************************************************
2795 * glResetMinmax (OPENGL32.@)
2797 void WINAPI wine_glResetMinmax( GLenum target ) {
2798 TRACE("(%d)\n", target );
2799 ENTER_GL();
2800 glResetMinmax( target );
2801 LEAVE_GL();
2804 /***********************************************************************
2805 * glRotated (OPENGL32.@)
2807 void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) {
2808 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2809 ENTER_GL();
2810 glRotated( angle, x, y, z );
2811 LEAVE_GL();
2814 /***********************************************************************
2815 * glRotatef (OPENGL32.@)
2817 void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) {
2818 TRACE("(%f, %f, %f, %f)\n", angle, x, y, z );
2819 ENTER_GL();
2820 glRotatef( angle, x, y, z );
2821 LEAVE_GL();
2824 /***********************************************************************
2825 * glScaled (OPENGL32.@)
2827 void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) {
2828 TRACE("(%f, %f, %f)\n", x, y, z );
2829 ENTER_GL();
2830 glScaled( x, y, z );
2831 LEAVE_GL();
2834 /***********************************************************************
2835 * glScalef (OPENGL32.@)
2837 void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) {
2838 TRACE("(%f, %f, %f)\n", x, y, z );
2839 ENTER_GL();
2840 glScalef( x, y, z );
2841 LEAVE_GL();
2844 /***********************************************************************
2845 * glScissor (OPENGL32.@)
2847 void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) {
2848 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
2849 ENTER_GL();
2850 glScissor( x, y, width, height );
2851 LEAVE_GL();
2854 /***********************************************************************
2855 * glSelectBuffer (OPENGL32.@)
2857 void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) {
2858 TRACE("(%d, %p)\n", size, buffer );
2859 ENTER_GL();
2860 glSelectBuffer( size, buffer );
2861 LEAVE_GL();
2864 /***********************************************************************
2865 * glSeparableFilter2D (OPENGL32.@)
2867 void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) {
2868 TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column );
2869 ENTER_GL();
2870 glSeparableFilter2D( target, internalformat, width, height, format, type, row, column );
2871 LEAVE_GL();
2874 /***********************************************************************
2875 * glShadeModel (OPENGL32.@)
2877 void WINAPI wine_glShadeModel( GLenum mode ) {
2878 TRACE("(%d)\n", mode );
2879 ENTER_GL();
2880 glShadeModel( mode );
2881 LEAVE_GL();
2884 /***********************************************************************
2885 * glStencilFunc (OPENGL32.@)
2887 void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) {
2888 TRACE("(%d, %d, %d)\n", func, ref, mask );
2889 ENTER_GL();
2890 glStencilFunc( func, ref, mask );
2891 LEAVE_GL();
2894 /***********************************************************************
2895 * glStencilMask (OPENGL32.@)
2897 void WINAPI wine_glStencilMask( GLuint mask ) {
2898 TRACE("(%d)\n", mask );
2899 ENTER_GL();
2900 glStencilMask( mask );
2901 LEAVE_GL();
2904 /***********************************************************************
2905 * glStencilOp (OPENGL32.@)
2907 void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) {
2908 TRACE("(%d, %d, %d)\n", fail, zfail, zpass );
2909 ENTER_GL();
2910 glStencilOp( fail, zfail, zpass );
2911 LEAVE_GL();
2914 /***********************************************************************
2915 * glTexCoord1d (OPENGL32.@)
2917 void WINAPI wine_glTexCoord1d( GLdouble s ) {
2918 TRACE("(%f)\n", s );
2919 ENTER_GL();
2920 glTexCoord1d( s );
2921 LEAVE_GL();
2924 /***********************************************************************
2925 * glTexCoord1dv (OPENGL32.@)
2927 void WINAPI wine_glTexCoord1dv( GLdouble* v ) {
2928 TRACE("(%p)\n", v );
2929 ENTER_GL();
2930 glTexCoord1dv( v );
2931 LEAVE_GL();
2934 /***********************************************************************
2935 * glTexCoord1f (OPENGL32.@)
2937 void WINAPI wine_glTexCoord1f( GLfloat s ) {
2938 TRACE("(%f)\n", s );
2939 ENTER_GL();
2940 glTexCoord1f( s );
2941 LEAVE_GL();
2944 /***********************************************************************
2945 * glTexCoord1fv (OPENGL32.@)
2947 void WINAPI wine_glTexCoord1fv( GLfloat* v ) {
2948 TRACE("(%p)\n", v );
2949 ENTER_GL();
2950 glTexCoord1fv( v );
2951 LEAVE_GL();
2954 /***********************************************************************
2955 * glTexCoord1i (OPENGL32.@)
2957 void WINAPI wine_glTexCoord1i( GLint s ) {
2958 TRACE("(%d)\n", s );
2959 ENTER_GL();
2960 glTexCoord1i( s );
2961 LEAVE_GL();
2964 /***********************************************************************
2965 * glTexCoord1iv (OPENGL32.@)
2967 void WINAPI wine_glTexCoord1iv( GLint* v ) {
2968 TRACE("(%p)\n", v );
2969 ENTER_GL();
2970 glTexCoord1iv( v );
2971 LEAVE_GL();
2974 /***********************************************************************
2975 * glTexCoord1s (OPENGL32.@)
2977 void WINAPI wine_glTexCoord1s( GLshort s ) {
2978 TRACE("(%d)\n", s );
2979 ENTER_GL();
2980 glTexCoord1s( s );
2981 LEAVE_GL();
2984 /***********************************************************************
2985 * glTexCoord1sv (OPENGL32.@)
2987 void WINAPI wine_glTexCoord1sv( GLshort* v ) {
2988 TRACE("(%p)\n", v );
2989 ENTER_GL();
2990 glTexCoord1sv( v );
2991 LEAVE_GL();
2994 /***********************************************************************
2995 * glTexCoord2d (OPENGL32.@)
2997 void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) {
2998 TRACE("(%f, %f)\n", s, t );
2999 ENTER_GL();
3000 glTexCoord2d( s, t );
3001 LEAVE_GL();
3004 /***********************************************************************
3005 * glTexCoord2dv (OPENGL32.@)
3007 void WINAPI wine_glTexCoord2dv( GLdouble* v ) {
3008 TRACE("(%p)\n", v );
3009 ENTER_GL();
3010 glTexCoord2dv( v );
3011 LEAVE_GL();
3014 /***********************************************************************
3015 * glTexCoord2f (OPENGL32.@)
3017 void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) {
3018 TRACE("(%f, %f)\n", s, t );
3019 ENTER_GL();
3020 glTexCoord2f( s, t );
3021 LEAVE_GL();
3024 /***********************************************************************
3025 * glTexCoord2fv (OPENGL32.@)
3027 void WINAPI wine_glTexCoord2fv( GLfloat* v ) {
3028 TRACE("(%p)\n", v );
3029 ENTER_GL();
3030 glTexCoord2fv( v );
3031 LEAVE_GL();
3034 /***********************************************************************
3035 * glTexCoord2i (OPENGL32.@)
3037 void WINAPI wine_glTexCoord2i( GLint s, GLint t ) {
3038 TRACE("(%d, %d)\n", s, t );
3039 ENTER_GL();
3040 glTexCoord2i( s, t );
3041 LEAVE_GL();
3044 /***********************************************************************
3045 * glTexCoord2iv (OPENGL32.@)
3047 void WINAPI wine_glTexCoord2iv( GLint* v ) {
3048 TRACE("(%p)\n", v );
3049 ENTER_GL();
3050 glTexCoord2iv( v );
3051 LEAVE_GL();
3054 /***********************************************************************
3055 * glTexCoord2s (OPENGL32.@)
3057 void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) {
3058 TRACE("(%d, %d)\n", s, t );
3059 ENTER_GL();
3060 glTexCoord2s( s, t );
3061 LEAVE_GL();
3064 /***********************************************************************
3065 * glTexCoord2sv (OPENGL32.@)
3067 void WINAPI wine_glTexCoord2sv( GLshort* v ) {
3068 TRACE("(%p)\n", v );
3069 ENTER_GL();
3070 glTexCoord2sv( v );
3071 LEAVE_GL();
3074 /***********************************************************************
3075 * glTexCoord3d (OPENGL32.@)
3077 void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) {
3078 TRACE("(%f, %f, %f)\n", s, t, r );
3079 ENTER_GL();
3080 glTexCoord3d( s, t, r );
3081 LEAVE_GL();
3084 /***********************************************************************
3085 * glTexCoord3dv (OPENGL32.@)
3087 void WINAPI wine_glTexCoord3dv( GLdouble* v ) {
3088 TRACE("(%p)\n", v );
3089 ENTER_GL();
3090 glTexCoord3dv( v );
3091 LEAVE_GL();
3094 /***********************************************************************
3095 * glTexCoord3f (OPENGL32.@)
3097 void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) {
3098 TRACE("(%f, %f, %f)\n", s, t, r );
3099 ENTER_GL();
3100 glTexCoord3f( s, t, r );
3101 LEAVE_GL();
3104 /***********************************************************************
3105 * glTexCoord3fv (OPENGL32.@)
3107 void WINAPI wine_glTexCoord3fv( GLfloat* v ) {
3108 TRACE("(%p)\n", v );
3109 ENTER_GL();
3110 glTexCoord3fv( v );
3111 LEAVE_GL();
3114 /***********************************************************************
3115 * glTexCoord3i (OPENGL32.@)
3117 void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) {
3118 TRACE("(%d, %d, %d)\n", s, t, r );
3119 ENTER_GL();
3120 glTexCoord3i( s, t, r );
3121 LEAVE_GL();
3124 /***********************************************************************
3125 * glTexCoord3iv (OPENGL32.@)
3127 void WINAPI wine_glTexCoord3iv( GLint* v ) {
3128 TRACE("(%p)\n", v );
3129 ENTER_GL();
3130 glTexCoord3iv( v );
3131 LEAVE_GL();
3134 /***********************************************************************
3135 * glTexCoord3s (OPENGL32.@)
3137 void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) {
3138 TRACE("(%d, %d, %d)\n", s, t, r );
3139 ENTER_GL();
3140 glTexCoord3s( s, t, r );
3141 LEAVE_GL();
3144 /***********************************************************************
3145 * glTexCoord3sv (OPENGL32.@)
3147 void WINAPI wine_glTexCoord3sv( GLshort* v ) {
3148 TRACE("(%p)\n", v );
3149 ENTER_GL();
3150 glTexCoord3sv( v );
3151 LEAVE_GL();
3154 /***********************************************************************
3155 * glTexCoord4d (OPENGL32.@)
3157 void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) {
3158 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
3159 ENTER_GL();
3160 glTexCoord4d( s, t, r, q );
3161 LEAVE_GL();
3164 /***********************************************************************
3165 * glTexCoord4dv (OPENGL32.@)
3167 void WINAPI wine_glTexCoord4dv( GLdouble* v ) {
3168 TRACE("(%p)\n", v );
3169 ENTER_GL();
3170 glTexCoord4dv( v );
3171 LEAVE_GL();
3174 /***********************************************************************
3175 * glTexCoord4f (OPENGL32.@)
3177 void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) {
3178 TRACE("(%f, %f, %f, %f)\n", s, t, r, q );
3179 ENTER_GL();
3180 glTexCoord4f( s, t, r, q );
3181 LEAVE_GL();
3184 /***********************************************************************
3185 * glTexCoord4fv (OPENGL32.@)
3187 void WINAPI wine_glTexCoord4fv( GLfloat* v ) {
3188 TRACE("(%p)\n", v );
3189 ENTER_GL();
3190 glTexCoord4fv( v );
3191 LEAVE_GL();
3194 /***********************************************************************
3195 * glTexCoord4i (OPENGL32.@)
3197 void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) {
3198 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
3199 ENTER_GL();
3200 glTexCoord4i( s, t, r, q );
3201 LEAVE_GL();
3204 /***********************************************************************
3205 * glTexCoord4iv (OPENGL32.@)
3207 void WINAPI wine_glTexCoord4iv( GLint* v ) {
3208 TRACE("(%p)\n", v );
3209 ENTER_GL();
3210 glTexCoord4iv( v );
3211 LEAVE_GL();
3214 /***********************************************************************
3215 * glTexCoord4s (OPENGL32.@)
3217 void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) {
3218 TRACE("(%d, %d, %d, %d)\n", s, t, r, q );
3219 ENTER_GL();
3220 glTexCoord4s( s, t, r, q );
3221 LEAVE_GL();
3224 /***********************************************************************
3225 * glTexCoord4sv (OPENGL32.@)
3227 void WINAPI wine_glTexCoord4sv( GLshort* v ) {
3228 TRACE("(%p)\n", v );
3229 ENTER_GL();
3230 glTexCoord4sv( v );
3231 LEAVE_GL();
3234 /***********************************************************************
3235 * glTexCoordPointer (OPENGL32.@)
3237 void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
3238 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3239 ENTER_GL();
3240 glTexCoordPointer( size, type, stride, pointer );
3241 LEAVE_GL();
3244 /***********************************************************************
3245 * glTexEnvf (OPENGL32.@)
3247 void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) {
3248 TRACE("(%d, %d, %f)\n", target, pname, param );
3249 ENTER_GL();
3250 glTexEnvf( target, pname, param );
3251 LEAVE_GL();
3254 /***********************************************************************
3255 * glTexEnvfv (OPENGL32.@)
3257 void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) {
3258 TRACE("(%d, %d, %p)\n", target, pname, params );
3259 ENTER_GL();
3260 glTexEnvfv( target, pname, params );
3261 LEAVE_GL();
3264 /***********************************************************************
3265 * glTexEnvi (OPENGL32.@)
3267 void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) {
3268 TRACE("(%d, %d, %d)\n", target, pname, param );
3269 ENTER_GL();
3270 glTexEnvi( target, pname, param );
3271 LEAVE_GL();
3274 /***********************************************************************
3275 * glTexEnviv (OPENGL32.@)
3277 void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) {
3278 TRACE("(%d, %d, %p)\n", target, pname, params );
3279 ENTER_GL();
3280 glTexEnviv( target, pname, params );
3281 LEAVE_GL();
3284 /***********************************************************************
3285 * glTexGend (OPENGL32.@)
3287 void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) {
3288 TRACE("(%d, %d, %f)\n", coord, pname, param );
3289 ENTER_GL();
3290 glTexGend( coord, pname, param );
3291 LEAVE_GL();
3294 /***********************************************************************
3295 * glTexGendv (OPENGL32.@)
3297 void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) {
3298 TRACE("(%d, %d, %p)\n", coord, pname, params );
3299 ENTER_GL();
3300 glTexGendv( coord, pname, params );
3301 LEAVE_GL();
3304 /***********************************************************************
3305 * glTexGenf (OPENGL32.@)
3307 void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) {
3308 TRACE("(%d, %d, %f)\n", coord, pname, param );
3309 ENTER_GL();
3310 glTexGenf( coord, pname, param );
3311 LEAVE_GL();
3314 /***********************************************************************
3315 * glTexGenfv (OPENGL32.@)
3317 void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) {
3318 TRACE("(%d, %d, %p)\n", coord, pname, params );
3319 ENTER_GL();
3320 glTexGenfv( coord, pname, params );
3321 LEAVE_GL();
3324 /***********************************************************************
3325 * glTexGeni (OPENGL32.@)
3327 void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) {
3328 TRACE("(%d, %d, %d)\n", coord, pname, param );
3329 ENTER_GL();
3330 glTexGeni( coord, pname, param );
3331 LEAVE_GL();
3334 /***********************************************************************
3335 * glTexGeniv (OPENGL32.@)
3337 void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) {
3338 TRACE("(%d, %d, %p)\n", coord, pname, params );
3339 ENTER_GL();
3340 glTexGeniv( coord, pname, params );
3341 LEAVE_GL();
3344 /***********************************************************************
3345 * glTexImage1D (OPENGL32.@)
3347 void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3348 TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels );
3349 ENTER_GL();
3350 glTexImage1D( target, level, internalformat, width, border, format, type, pixels );
3351 LEAVE_GL();
3354 /***********************************************************************
3355 * glTexImage2D (OPENGL32.@)
3357 void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3358 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels );
3359 ENTER_GL();
3360 glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels );
3361 LEAVE_GL();
3364 /***********************************************************************
3365 * glTexImage3D (OPENGL32.@)
3367 void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) {
3368 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels );
3369 ENTER_GL();
3370 glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels );
3371 LEAVE_GL();
3374 /***********************************************************************
3375 * glTexParameterf (OPENGL32.@)
3377 void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) {
3378 TRACE("(%d, %d, %f)\n", target, pname, param );
3379 ENTER_GL();
3380 glTexParameterf( target, pname, param );
3381 LEAVE_GL();
3384 /***********************************************************************
3385 * glTexParameterfv (OPENGL32.@)
3387 void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) {
3388 TRACE("(%d, %d, %p)\n", target, pname, params );
3389 ENTER_GL();
3390 glTexParameterfv( target, pname, params );
3391 LEAVE_GL();
3394 /***********************************************************************
3395 * glTexParameteri (OPENGL32.@)
3397 void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) {
3398 TRACE("(%d, %d, %d)\n", target, pname, param );
3399 ENTER_GL();
3400 glTexParameteri( target, pname, param );
3401 LEAVE_GL();
3404 /***********************************************************************
3405 * glTexParameteriv (OPENGL32.@)
3407 void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) {
3408 TRACE("(%d, %d, %p)\n", target, pname, params );
3409 ENTER_GL();
3410 glTexParameteriv( target, pname, params );
3411 LEAVE_GL();
3414 /***********************************************************************
3415 * glTexSubImage1D (OPENGL32.@)
3417 void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) {
3418 TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels );
3419 ENTER_GL();
3420 glTexSubImage1D( target, level, xoffset, width, format, type, pixels );
3421 LEAVE_GL();
3424 /***********************************************************************
3425 * glTexSubImage2D (OPENGL32.@)
3427 void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) {
3428 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels );
3429 ENTER_GL();
3430 glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels );
3431 LEAVE_GL();
3434 /***********************************************************************
3435 * glTexSubImage3D (OPENGL32.@)
3437 void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) {
3438 TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
3439 ENTER_GL();
3440 glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels );
3441 LEAVE_GL();
3444 /***********************************************************************
3445 * glTranslated (OPENGL32.@)
3447 void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) {
3448 TRACE("(%f, %f, %f)\n", x, y, z );
3449 ENTER_GL();
3450 glTranslated( x, y, z );
3451 LEAVE_GL();
3454 /***********************************************************************
3455 * glTranslatef (OPENGL32.@)
3457 void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) {
3458 TRACE("(%f, %f, %f)\n", x, y, z );
3459 ENTER_GL();
3460 glTranslatef( x, y, z );
3461 LEAVE_GL();
3464 /***********************************************************************
3465 * glVertex2d (OPENGL32.@)
3467 void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) {
3468 TRACE("(%f, %f)\n", x, y );
3469 ENTER_GL();
3470 glVertex2d( x, y );
3471 LEAVE_GL();
3474 /***********************************************************************
3475 * glVertex2dv (OPENGL32.@)
3477 void WINAPI wine_glVertex2dv( GLdouble* v ) {
3478 TRACE("(%p)\n", v );
3479 ENTER_GL();
3480 glVertex2dv( v );
3481 LEAVE_GL();
3484 /***********************************************************************
3485 * glVertex2f (OPENGL32.@)
3487 void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) {
3488 TRACE("(%f, %f)\n", x, y );
3489 ENTER_GL();
3490 glVertex2f( x, y );
3491 LEAVE_GL();
3494 /***********************************************************************
3495 * glVertex2fv (OPENGL32.@)
3497 void WINAPI wine_glVertex2fv( GLfloat* v ) {
3498 TRACE("(%p)\n", v );
3499 ENTER_GL();
3500 glVertex2fv( v );
3501 LEAVE_GL();
3504 /***********************************************************************
3505 * glVertex2i (OPENGL32.@)
3507 void WINAPI wine_glVertex2i( GLint x, GLint y ) {
3508 TRACE("(%d, %d)\n", x, y );
3509 ENTER_GL();
3510 glVertex2i( x, y );
3511 LEAVE_GL();
3514 /***********************************************************************
3515 * glVertex2iv (OPENGL32.@)
3517 void WINAPI wine_glVertex2iv( GLint* v ) {
3518 TRACE("(%p)\n", v );
3519 ENTER_GL();
3520 glVertex2iv( v );
3521 LEAVE_GL();
3524 /***********************************************************************
3525 * glVertex2s (OPENGL32.@)
3527 void WINAPI wine_glVertex2s( GLshort x, GLshort y ) {
3528 TRACE("(%d, %d)\n", x, y );
3529 ENTER_GL();
3530 glVertex2s( x, y );
3531 LEAVE_GL();
3534 /***********************************************************************
3535 * glVertex2sv (OPENGL32.@)
3537 void WINAPI wine_glVertex2sv( GLshort* v ) {
3538 TRACE("(%p)\n", v );
3539 ENTER_GL();
3540 glVertex2sv( v );
3541 LEAVE_GL();
3544 /***********************************************************************
3545 * glVertex3d (OPENGL32.@)
3547 void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) {
3548 TRACE("(%f, %f, %f)\n", x, y, z );
3549 ENTER_GL();
3550 glVertex3d( x, y, z );
3551 LEAVE_GL();
3554 /***********************************************************************
3555 * glVertex3dv (OPENGL32.@)
3557 void WINAPI wine_glVertex3dv( GLdouble* v ) {
3558 TRACE("(%p)\n", v );
3559 ENTER_GL();
3560 glVertex3dv( v );
3561 LEAVE_GL();
3564 /***********************************************************************
3565 * glVertex3f (OPENGL32.@)
3567 void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) {
3568 TRACE("(%f, %f, %f)\n", x, y, z );
3569 ENTER_GL();
3570 glVertex3f( x, y, z );
3571 LEAVE_GL();
3574 /***********************************************************************
3575 * glVertex3fv (OPENGL32.@)
3577 void WINAPI wine_glVertex3fv( GLfloat* v ) {
3578 TRACE("(%p)\n", v );
3579 ENTER_GL();
3580 glVertex3fv( v );
3581 LEAVE_GL();
3584 /***********************************************************************
3585 * glVertex3i (OPENGL32.@)
3587 void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) {
3588 TRACE("(%d, %d, %d)\n", x, y, z );
3589 ENTER_GL();
3590 glVertex3i( x, y, z );
3591 LEAVE_GL();
3594 /***********************************************************************
3595 * glVertex3iv (OPENGL32.@)
3597 void WINAPI wine_glVertex3iv( GLint* v ) {
3598 TRACE("(%p)\n", v );
3599 ENTER_GL();
3600 glVertex3iv( v );
3601 LEAVE_GL();
3604 /***********************************************************************
3605 * glVertex3s (OPENGL32.@)
3607 void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) {
3608 TRACE("(%d, %d, %d)\n", x, y, z );
3609 ENTER_GL();
3610 glVertex3s( x, y, z );
3611 LEAVE_GL();
3614 /***********************************************************************
3615 * glVertex3sv (OPENGL32.@)
3617 void WINAPI wine_glVertex3sv( GLshort* v ) {
3618 TRACE("(%p)\n", v );
3619 ENTER_GL();
3620 glVertex3sv( v );
3621 LEAVE_GL();
3624 /***********************************************************************
3625 * glVertex4d (OPENGL32.@)
3627 void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) {
3628 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3629 ENTER_GL();
3630 glVertex4d( x, y, z, w );
3631 LEAVE_GL();
3634 /***********************************************************************
3635 * glVertex4dv (OPENGL32.@)
3637 void WINAPI wine_glVertex4dv( GLdouble* v ) {
3638 TRACE("(%p)\n", v );
3639 ENTER_GL();
3640 glVertex4dv( v );
3641 LEAVE_GL();
3644 /***********************************************************************
3645 * glVertex4f (OPENGL32.@)
3647 void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) {
3648 TRACE("(%f, %f, %f, %f)\n", x, y, z, w );
3649 ENTER_GL();
3650 glVertex4f( x, y, z, w );
3651 LEAVE_GL();
3654 /***********************************************************************
3655 * glVertex4fv (OPENGL32.@)
3657 void WINAPI wine_glVertex4fv( GLfloat* v ) {
3658 TRACE("(%p)\n", v );
3659 ENTER_GL();
3660 glVertex4fv( v );
3661 LEAVE_GL();
3664 /***********************************************************************
3665 * glVertex4i (OPENGL32.@)
3667 void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) {
3668 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3669 ENTER_GL();
3670 glVertex4i( x, y, z, w );
3671 LEAVE_GL();
3674 /***********************************************************************
3675 * glVertex4iv (OPENGL32.@)
3677 void WINAPI wine_glVertex4iv( GLint* v ) {
3678 TRACE("(%p)\n", v );
3679 ENTER_GL();
3680 glVertex4iv( v );
3681 LEAVE_GL();
3684 /***********************************************************************
3685 * glVertex4s (OPENGL32.@)
3687 void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) {
3688 TRACE("(%d, %d, %d, %d)\n", x, y, z, w );
3689 ENTER_GL();
3690 glVertex4s( x, y, z, w );
3691 LEAVE_GL();
3694 /***********************************************************************
3695 * glVertex4sv (OPENGL32.@)
3697 void WINAPI wine_glVertex4sv( GLshort* v ) {
3698 TRACE("(%p)\n", v );
3699 ENTER_GL();
3700 glVertex4sv( v );
3701 LEAVE_GL();
3704 /***********************************************************************
3705 * glVertexPointer (OPENGL32.@)
3707 void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) {
3708 TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer );
3709 ENTER_GL();
3710 glVertexPointer( size, type, stride, pointer );
3711 LEAVE_GL();
3714 /***********************************************************************
3715 * glViewport (OPENGL32.@)
3717 void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) {
3718 TRACE("(%d, %d, %d, %d)\n", x, y, width, height );
3719 ENTER_GL();
3720 glViewport( x, y, width, height );
3721 LEAVE_GL();