2 * Direct3D wine internal header: D3D equivalent types
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_WINED3D_TYPES_INTERNAL_H
24 #define __WINE_WINED3D_TYPES_INTERNAL_H
26 /** DCL usage masks **/
27 #define WINED3DSP_DCL_USAGE_SHIFT 0
28 #define WINED3DSP_DCL_USAGE_MASK 0x0000000f
29 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
30 #define WINED3DSP_DCL_USAGEINDEX_MASK 0x000f0000
32 /** DCL sampler texture type **/
33 #define WINED3DSP_TEXTURETYPE_SHIFT 27
34 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000
36 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
{
37 WINED3DSTT_UNKNOWN
= 0 << WINED3DSP_TEXTURETYPE_SHIFT
,
38 WINED3DSTT_1D
= 1 << WINED3DSP_TEXTURETYPE_SHIFT
,
39 WINED3DSTT_2D
= 2 << WINED3DSP_TEXTURETYPE_SHIFT
,
40 WINED3DSTT_CUBE
= 3 << WINED3DSP_TEXTURETYPE_SHIFT
,
41 WINED3DSTT_VOLUME
= 4 << WINED3DSP_TEXTURETYPE_SHIFT
,
43 WINED3DSTT_FORCE_DWORD
= 0x7FFFFFFF
44 } WINED3DSAMPLER_TEXTURE_TYPE
;
46 /** Register number mask **/
47 #define WINED3DSP_REGNUM_MASK 0x000007FF
49 /** Register type masks **/
50 #define WINED3DSP_REGTYPE_SHIFT 28
51 #define WINED3DSP_REGTYPE_SHIFT2 8
52 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
53 #define WINED3DSP_REGTYPE_MASK2 0x00001800
55 /** Register types **/
56 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
{
61 WINED3DSPR_TEXTURE
= 3,
62 WINED3DSPR_RASTOUT
= 4,
63 WINED3DSPR_ATTROUT
= 5,
64 WINED3DSPR_TEXCRDOUT
= 6,
65 WINED3DSPR_OUTPUT
= 6,
66 WINED3DSPR_CONSTINT
= 7,
67 WINED3DSPR_COLOROUT
= 8,
68 WINED3DSPR_DEPTHOUT
= 9,
69 WINED3DSPR_SAMPLER
= 10,
70 WINED3DSPR_CONST2
= 11,
71 WINED3DSPR_CONST3
= 12,
72 WINED3DSPR_CONST4
= 13,
73 WINED3DSPR_CONSTBOOL
= 14,
75 WINED3DSPR_TEMPFLOAT16
= 16,
76 WINED3DSPR_MISCTYPE
= 17,
77 WINED3DSPR_LABEL
= 18,
78 WINED3DSPR_PREDICATE
= 19,
80 WINED3DSPR_FORCE_DWORD
= 0x7FFFFFFF
81 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
83 /** Source register modifiers **/
84 #define WINED3DVS_SWIZZLE_SHIFT 16
85 #define WINED3DVS_SWIZZLE_MASK (0xFF << WINED3DVS_SWIZZLE_SHIFT)
86 #define WINED3DSP_SWIZZLE_SHIFT 16
87 #define WINED3DSP_SWIZZLE_MASK (0xFF << WINED3DSP_SWIZZLE_SHIFT)
89 #define WINED3DVS_X_X (0 << WINED3DVS_SWIZZLE_SHIFT)
90 #define WINED3DVS_X_Y (1 << WINED3DVS_SWIZZLE_SHIFT)
91 #define WINED3DVS_X_Z (2 << WINED3DVS_SWIZZLE_SHIFT)
92 #define WINED3DVS_X_W (3 << WINED3DVS_SWIZZLE_SHIFT)
94 #define WINED3DVS_Y_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 2))
95 #define WINED3DVS_Y_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 2))
96 #define WINED3DVS_Y_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 2))
97 #define WINED3DVS_Y_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 2))
99 #define WINED3DVS_Z_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 4))
100 #define WINED3DVS_Z_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 4))
101 #define WINED3DVS_Z_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 4))
102 #define WINED3DVS_Z_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 4))
104 #define WINED3DVS_W_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 6))
105 #define WINED3DVS_W_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 6))
106 #define WINED3DVS_W_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 6))
107 #define WINED3DVS_W_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 6))
109 #define WINED3DVS_NOSWIZZLE (WINED3DVS_X_X | WINED3DVS_Y_Y | WINED3DVS_Z_Z | WINED3DVS_W_W)
111 #define WINED3DSP_NOSWIZZLE \
112 ((0 << (WINED3DSP_SWIZZLE_SHIFT + 0)) | (1 << (WINED3DSP_SWIZZLE_SHIFT + 2)) | \
113 (2 << (WINED3DSP_SWIZZLE_SHIFT + 4)) | (3 << (WINED3DSP_SWIZZLE_SHIFT + 6)))
115 #define WINED3DSP_SRCMOD_SHIFT 24
116 #define WINED3DSP_SRCMOD_MASK (0xF << WINED3DSP_SRCMOD_SHIFT)
118 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
{
119 WINED3DSPSM_NONE
= 0 << WINED3DSP_SRCMOD_SHIFT
,
120 WINED3DSPSM_NEG
= 1 << WINED3DSP_SRCMOD_SHIFT
,
121 WINED3DSPSM_BIAS
= 2 << WINED3DSP_SRCMOD_SHIFT
,
122 WINED3DSPSM_BIASNEG
= 3 << WINED3DSP_SRCMOD_SHIFT
,
123 WINED3DSPSM_SIGN
= 4 << WINED3DSP_SRCMOD_SHIFT
,
124 WINED3DSPSM_SIGNNEG
= 5 << WINED3DSP_SRCMOD_SHIFT
,
125 WINED3DSPSM_COMP
= 6 << WINED3DSP_SRCMOD_SHIFT
,
126 WINED3DSPSM_X2
= 7 << WINED3DSP_SRCMOD_SHIFT
,
127 WINED3DSPSM_X2NEG
= 8 << WINED3DSP_SRCMOD_SHIFT
,
128 WINED3DSPSM_DZ
= 9 << WINED3DSP_SRCMOD_SHIFT
,
129 WINED3DSPSM_DW
= 10 << WINED3DSP_SRCMOD_SHIFT
,
130 WINED3DSPSM_ABS
= 11 << WINED3DSP_SRCMOD_SHIFT
,
131 WINED3DSPSM_ABSNEG
= 12 << WINED3DSP_SRCMOD_SHIFT
,
132 WINED3DSPSM_NOT
= 13 << WINED3DSP_SRCMOD_SHIFT
,
134 WINED3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
135 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
137 /** Destination register modifiers **/
138 #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
139 #define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
140 #define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
141 #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
142 #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
144 #define WINED3DSP_DSTMOD_SHIFT 20
145 #define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT)
147 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
{
148 WINED3DSPDM_NONE
= 0 << WINED3DSP_DSTMOD_SHIFT
,
149 WINED3DSPDM_SATURATE
= 1 << WINED3DSP_DSTMOD_SHIFT
,
150 WINED3DSPDM_PARTIALPRECISION
= 2 << WINED3DSP_DSTMOD_SHIFT
,
151 WINED3DSPDM_MSAMPCENTROID
= 4 << WINED3DSP_DSTMOD_SHIFT
,
153 WINED3DSPDM_FORCE_DWORD
= 0x7FFFFFFF
154 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
156 #define WINED3DSP_DSTSHIFT_SHIFT 24
157 #define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT)
159 /** opcodes types for PS and VS */
160 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
{
181 WINED3DSIO_M4x4
= 20,
182 WINED3DSIO_M4x3
= 21,
183 WINED3DSIO_M3x4
= 22,
184 WINED3DSIO_M3x3
= 23,
185 WINED3DSIO_M3x2
= 24,
186 WINED3DSIO_CALL
= 25,
187 WINED3DSIO_CALLNZ
= 26,
188 WINED3DSIO_LOOP
= 27,
190 WINED3DSIO_ENDLOOP
= 29,
191 WINED3DSIO_LABEL
= 30,
198 WINED3DSIO_SINCOS
= 37,
200 WINED3DSIO_ENDREP
= 39,
203 WINED3DSIO_ELSE
= 42,
204 WINED3DSIO_ENDIF
= 43,
205 WINED3DSIO_BREAK
= 44,
206 WINED3DSIO_BREAKC
= 45,
207 WINED3DSIO_MOVA
= 46,
208 WINED3DSIO_DEFB
= 47,
209 WINED3DSIO_DEFI
= 48,
211 WINED3DSIO_TEXCOORD
= 64,
212 WINED3DSIO_TEXKILL
= 65,
214 WINED3DSIO_TEXBEM
= 67,
215 WINED3DSIO_TEXBEML
= 68,
216 WINED3DSIO_TEXREG2AR
= 69,
217 WINED3DSIO_TEXREG2GB
= 70,
218 WINED3DSIO_TEXM3x2PAD
= 71,
219 WINED3DSIO_TEXM3x2TEX
= 72,
220 WINED3DSIO_TEXM3x3PAD
= 73,
221 WINED3DSIO_TEXM3x3TEX
= 74,
222 WINED3DSIO_TEXM3x3DIFF
= 75,
223 WINED3DSIO_TEXM3x3SPEC
= 76,
224 WINED3DSIO_TEXM3x3VSPEC
= 77,
225 WINED3DSIO_EXPP
= 78,
226 WINED3DSIO_LOGP
= 79,
229 WINED3DSIO_TEXREG2RGB
= 82,
230 WINED3DSIO_TEXDP3TEX
= 83,
231 WINED3DSIO_TEXM3x2DEPTH
= 84,
232 WINED3DSIO_TEXDP3
= 85,
233 WINED3DSIO_TEXM3x3
= 86,
234 WINED3DSIO_TEXDEPTH
= 87,
237 WINED3DSIO_DP2ADD
= 90,
240 WINED3DSIO_TEXLDD
= 93,
241 WINED3DSIO_SETP
= 94,
242 WINED3DSIO_TEXLDL
= 95,
243 WINED3DSIO_BREAKP
= 96,
245 WINED3DSIO_PHASE
= 0xFFFD,
246 WINED3DSIO_COMMENT
= 0xFFFE,
247 WINED3DSIO_END
= 0XFFFF,
249 WINED3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
250 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE
;
252 /** opcode-related masks **/
254 #define WINED3DSI_OPCODE_MASK 0x0000FFFF
255 #define WINED3DSI_INSTLENGTH_MASK 0x0F000000
256 #define WINED3DSI_INSTLENGTH_SHIFT 24
258 #define WINED3DSI_COISSUE 0x40000000
260 #define WINED3DSI_COMMENTSIZE_SHIFT 16
261 #define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT)
262 #define WINED3DSHADER_COMMENT(commentSize) \
263 ((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT)
265 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)