wined3d: Add D3DSI and other opcode masks to the WINED3D namespace.
[wine/wine64.git] / dlls / wined3d / wined3d_private_types.h
blobe022922dde56713c4786742d10ee165870c17c1d
1 /*
2 * Direct3D wine internal header: D3D equivalent types
4 * Copyright 2002-2003 Jason Edmeades
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_WINED3D_TYPES_INTERNAL_H
24 #define __WINE_WINED3D_TYPES_INTERNAL_H
26 /** DCL usage masks **/
27 #define WINED3DSP_DCL_USAGE_SHIFT 0
28 #define WINED3DSP_DCL_USAGE_MASK 0x0000000f
29 #define WINED3DSP_DCL_USAGEINDEX_SHIFT 16
30 #define WINED3DSP_DCL_USAGEINDEX_MASK 0x000f0000
32 /** DCL sampler texture type **/
33 #define WINED3DSP_TEXTURETYPE_SHIFT 27
34 #define WINED3DSP_TEXTURETYPE_MASK 0x78000000
36 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE {
37 WINED3DSTT_UNKNOWN = 0 << WINED3DSP_TEXTURETYPE_SHIFT,
38 WINED3DSTT_1D = 1 << WINED3DSP_TEXTURETYPE_SHIFT,
39 WINED3DSTT_2D = 2 << WINED3DSP_TEXTURETYPE_SHIFT,
40 WINED3DSTT_CUBE = 3 << WINED3DSP_TEXTURETYPE_SHIFT,
41 WINED3DSTT_VOLUME = 4 << WINED3DSP_TEXTURETYPE_SHIFT,
43 WINED3DSTT_FORCE_DWORD = 0x7FFFFFFF
44 } WINED3DSAMPLER_TEXTURE_TYPE;
46 /** Register number mask **/
47 #define WINED3DSP_REGNUM_MASK 0x000007FF
49 /** Register type masks **/
50 #define WINED3DSP_REGTYPE_SHIFT 28
51 #define WINED3DSP_REGTYPE_SHIFT2 8
52 #define WINED3DSP_REGTYPE_MASK (0x7 << WINED3DSP_REGTYPE_SHIFT)
53 #define WINED3DSP_REGTYPE_MASK2 0x00001800
55 /** Register types **/
56 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE {
57 WINED3DSPR_TEMP = 0,
58 WINED3DSPR_INPUT = 1,
59 WINED3DSPR_CONST = 2,
60 WINED3DSPR_ADDR = 3,
61 WINED3DSPR_TEXTURE = 3,
62 WINED3DSPR_RASTOUT = 4,
63 WINED3DSPR_ATTROUT = 5,
64 WINED3DSPR_TEXCRDOUT = 6,
65 WINED3DSPR_OUTPUT = 6,
66 WINED3DSPR_CONSTINT = 7,
67 WINED3DSPR_COLOROUT = 8,
68 WINED3DSPR_DEPTHOUT = 9,
69 WINED3DSPR_SAMPLER = 10,
70 WINED3DSPR_CONST2 = 11,
71 WINED3DSPR_CONST3 = 12,
72 WINED3DSPR_CONST4 = 13,
73 WINED3DSPR_CONSTBOOL = 14,
74 WINED3DSPR_LOOP = 15,
75 WINED3DSPR_TEMPFLOAT16 = 16,
76 WINED3DSPR_MISCTYPE = 17,
77 WINED3DSPR_LABEL = 18,
78 WINED3DSPR_PREDICATE = 19,
80 WINED3DSPR_FORCE_DWORD = 0x7FFFFFFF
81 } WINED3DSHADER_PARAM_REGISTER_TYPE;
83 /** Source register modifiers **/
84 #define WINED3DVS_SWIZZLE_SHIFT 16
85 #define WINED3DVS_SWIZZLE_MASK (0xFF << WINED3DVS_SWIZZLE_SHIFT)
86 #define WINED3DSP_SWIZZLE_SHIFT 16
87 #define WINED3DSP_SWIZZLE_MASK (0xFF << WINED3DSP_SWIZZLE_SHIFT)
89 #define WINED3DVS_X_X (0 << WINED3DVS_SWIZZLE_SHIFT)
90 #define WINED3DVS_X_Y (1 << WINED3DVS_SWIZZLE_SHIFT)
91 #define WINED3DVS_X_Z (2 << WINED3DVS_SWIZZLE_SHIFT)
92 #define WINED3DVS_X_W (3 << WINED3DVS_SWIZZLE_SHIFT)
94 #define WINED3DVS_Y_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 2))
95 #define WINED3DVS_Y_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 2))
96 #define WINED3DVS_Y_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 2))
97 #define WINED3DVS_Y_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 2))
99 #define WINED3DVS_Z_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 4))
100 #define WINED3DVS_Z_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 4))
101 #define WINED3DVS_Z_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 4))
102 #define WINED3DVS_Z_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 4))
104 #define WINED3DVS_W_X (0 << (WINED3DVS_SWIZZLE_SHIFT + 6))
105 #define WINED3DVS_W_Y (1 << (WINED3DVS_SWIZZLE_SHIFT + 6))
106 #define WINED3DVS_W_Z (2 << (WINED3DVS_SWIZZLE_SHIFT + 6))
107 #define WINED3DVS_W_W (3 << (WINED3DVS_SWIZZLE_SHIFT + 6))
109 #define WINED3DVS_NOSWIZZLE (WINED3DVS_X_X | WINED3DVS_Y_Y | WINED3DVS_Z_Z | WINED3DVS_W_W)
111 #define WINED3DSP_NOSWIZZLE \
112 ((0 << (WINED3DSP_SWIZZLE_SHIFT + 0)) | (1 << (WINED3DSP_SWIZZLE_SHIFT + 2)) | \
113 (2 << (WINED3DSP_SWIZZLE_SHIFT + 4)) | (3 << (WINED3DSP_SWIZZLE_SHIFT + 6)))
115 #define WINED3DSP_SRCMOD_SHIFT 24
116 #define WINED3DSP_SRCMOD_MASK (0xF << WINED3DSP_SRCMOD_SHIFT)
118 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
119 WINED3DSPSM_NONE = 0 << WINED3DSP_SRCMOD_SHIFT,
120 WINED3DSPSM_NEG = 1 << WINED3DSP_SRCMOD_SHIFT,
121 WINED3DSPSM_BIAS = 2 << WINED3DSP_SRCMOD_SHIFT,
122 WINED3DSPSM_BIASNEG = 3 << WINED3DSP_SRCMOD_SHIFT,
123 WINED3DSPSM_SIGN = 4 << WINED3DSP_SRCMOD_SHIFT,
124 WINED3DSPSM_SIGNNEG = 5 << WINED3DSP_SRCMOD_SHIFT,
125 WINED3DSPSM_COMP = 6 << WINED3DSP_SRCMOD_SHIFT,
126 WINED3DSPSM_X2 = 7 << WINED3DSP_SRCMOD_SHIFT,
127 WINED3DSPSM_X2NEG = 8 << WINED3DSP_SRCMOD_SHIFT,
128 WINED3DSPSM_DZ = 9 << WINED3DSP_SRCMOD_SHIFT,
129 WINED3DSPSM_DW = 10 << WINED3DSP_SRCMOD_SHIFT,
130 WINED3DSPSM_ABS = 11 << WINED3DSP_SRCMOD_SHIFT,
131 WINED3DSPSM_ABSNEG = 12 << WINED3DSP_SRCMOD_SHIFT,
132 WINED3DSPSM_NOT = 13 << WINED3DSP_SRCMOD_SHIFT,
134 WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF
135 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
137 /** Destination register modifiers **/
138 #define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
139 #define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
140 #define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
141 #define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
142 #define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
144 #define WINED3DSP_DSTMOD_SHIFT 20
145 #define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT)
147 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
148 WINED3DSPDM_NONE = 0 << WINED3DSP_DSTMOD_SHIFT,
149 WINED3DSPDM_SATURATE = 1 << WINED3DSP_DSTMOD_SHIFT,
150 WINED3DSPDM_PARTIALPRECISION = 2 << WINED3DSP_DSTMOD_SHIFT,
151 WINED3DSPDM_MSAMPCENTROID = 4 << WINED3DSP_DSTMOD_SHIFT,
153 WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF
154 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
156 #define WINED3DSP_DSTSHIFT_SHIFT 24
157 #define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT)
159 /** opcodes types for PS and VS */
160 typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
161 WINED3DSIO_NOP = 0,
162 WINED3DSIO_MOV = 1,
163 WINED3DSIO_ADD = 2,
164 WINED3DSIO_SUB = 3,
165 WINED3DSIO_MAD = 4,
166 WINED3DSIO_MUL = 5,
167 WINED3DSIO_RCP = 6,
168 WINED3DSIO_RSQ = 7,
169 WINED3DSIO_DP3 = 8,
170 WINED3DSIO_DP4 = 9,
171 WINED3DSIO_MIN = 10,
172 WINED3DSIO_MAX = 11,
173 WINED3DSIO_SLT = 12,
174 WINED3DSIO_SGE = 13,
175 WINED3DSIO_EXP = 14,
176 WINED3DSIO_LOG = 15,
177 WINED3DSIO_LIT = 16,
178 WINED3DSIO_DST = 17,
179 WINED3DSIO_LRP = 18,
180 WINED3DSIO_FRC = 19,
181 WINED3DSIO_M4x4 = 20,
182 WINED3DSIO_M4x3 = 21,
183 WINED3DSIO_M3x4 = 22,
184 WINED3DSIO_M3x3 = 23,
185 WINED3DSIO_M3x2 = 24,
186 WINED3DSIO_CALL = 25,
187 WINED3DSIO_CALLNZ = 26,
188 WINED3DSIO_LOOP = 27,
189 WINED3DSIO_RET = 28,
190 WINED3DSIO_ENDLOOP = 29,
191 WINED3DSIO_LABEL = 30,
192 WINED3DSIO_DCL = 31,
193 WINED3DSIO_POW = 32,
194 WINED3DSIO_CRS = 33,
195 WINED3DSIO_SGN = 34,
196 WINED3DSIO_ABS = 35,
197 WINED3DSIO_NRM = 36,
198 WINED3DSIO_SINCOS = 37,
199 WINED3DSIO_REP = 38,
200 WINED3DSIO_ENDREP = 39,
201 WINED3DSIO_IF = 40,
202 WINED3DSIO_IFC = 41,
203 WINED3DSIO_ELSE = 42,
204 WINED3DSIO_ENDIF = 43,
205 WINED3DSIO_BREAK = 44,
206 WINED3DSIO_BREAKC = 45,
207 WINED3DSIO_MOVA = 46,
208 WINED3DSIO_DEFB = 47,
209 WINED3DSIO_DEFI = 48,
211 WINED3DSIO_TEXCOORD = 64,
212 WINED3DSIO_TEXKILL = 65,
213 WINED3DSIO_TEX = 66,
214 WINED3DSIO_TEXBEM = 67,
215 WINED3DSIO_TEXBEML = 68,
216 WINED3DSIO_TEXREG2AR = 69,
217 WINED3DSIO_TEXREG2GB = 70,
218 WINED3DSIO_TEXM3x2PAD = 71,
219 WINED3DSIO_TEXM3x2TEX = 72,
220 WINED3DSIO_TEXM3x3PAD = 73,
221 WINED3DSIO_TEXM3x3TEX = 74,
222 WINED3DSIO_TEXM3x3DIFF = 75,
223 WINED3DSIO_TEXM3x3SPEC = 76,
224 WINED3DSIO_TEXM3x3VSPEC = 77,
225 WINED3DSIO_EXPP = 78,
226 WINED3DSIO_LOGP = 79,
227 WINED3DSIO_CND = 80,
228 WINED3DSIO_DEF = 81,
229 WINED3DSIO_TEXREG2RGB = 82,
230 WINED3DSIO_TEXDP3TEX = 83,
231 WINED3DSIO_TEXM3x2DEPTH = 84,
232 WINED3DSIO_TEXDP3 = 85,
233 WINED3DSIO_TEXM3x3 = 86,
234 WINED3DSIO_TEXDEPTH = 87,
235 WINED3DSIO_CMP = 88,
236 WINED3DSIO_BEM = 89,
237 WINED3DSIO_DP2ADD = 90,
238 WINED3DSIO_DSX = 91,
239 WINED3DSIO_DSY = 92,
240 WINED3DSIO_TEXLDD = 93,
241 WINED3DSIO_SETP = 94,
242 WINED3DSIO_TEXLDL = 95,
243 WINED3DSIO_BREAKP = 96,
245 WINED3DSIO_PHASE = 0xFFFD,
246 WINED3DSIO_COMMENT = 0xFFFE,
247 WINED3DSIO_END = 0XFFFF,
249 WINED3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
250 } WINED3DSHADER_INSTRUCTION_OPCODE_TYPE;
252 /** opcode-related masks **/
254 #define WINED3DSI_OPCODE_MASK 0x0000FFFF
255 #define WINED3DSI_INSTLENGTH_MASK 0x0F000000
256 #define WINED3DSI_INSTLENGTH_SHIFT 24
258 #define WINED3DSI_COISSUE 0x40000000
260 #define WINED3DSI_COMMENTSIZE_SHIFT 16
261 #define WINED3DSI_COMMENTSIZE_MASK (0x7FFF << WINED3DSI_COMMENTSIZE_SHIFT)
262 #define WINED3DSHADER_COMMENT(commentSize) \
263 ((((commentSize) << WINED3DSI_COMMENTSIZE_SHIFT) & WINED3DSI_COMMENTSIZE_MASK) | WINED3DSIO_COMMENT)
265 #define WINED3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
267 #endif