2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "d3d9types.h"
42 #include "wined3d_private_types.h"
44 #include "wine/wined3d_interface.h"
45 #include "wine/wined3d_gl.h"
46 #include "wine/list.h"
49 #define MAX_PALETTES 256
50 #define MAX_STREAMS 16
51 #define MAX_TEXTURES 8
52 #define MAX_SAMPLERS 16
53 #define MAX_ACTIVE_LIGHTS 8
54 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
55 #define MAX_LEVELS 256
57 #define MAX_CONST_I 16
58 #define MAX_CONST_B 16
60 /* Used for CreateStateBlock */
61 #define NUM_SAVEDPIXELSTATES_R 35
62 #define NUM_SAVEDPIXELSTATES_T 18
63 #define NUM_SAVEDPIXELSTATES_S 12
64 #define NUM_SAVEDVERTEXSTATES_R 31
65 #define NUM_SAVEDVERTEXSTATES_T 2
66 #define NUM_SAVEDVERTEXSTATES_S 1
68 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
69 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
70 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
71 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
72 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
73 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
75 typedef enum _WINELOOKUP
{
76 WINELOOKUP_WARPPARAM
= 0,
77 WINELOOKUP_MAGFILTER
= 1,
81 extern int minLookup
[MAX_LOOKUPS
];
82 extern int maxLookup
[MAX_LOOKUPS
];
83 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
85 extern DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
87 typedef struct _WINED3DGLTYPE
{
95 /* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
96 static WINED3DGLTYPE
const glTypeLookup
[D3DDECLTYPE_UNUSED
] = {
97 {D3DDECLTYPE_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
,sizeof(float)},
98 {D3DDECLTYPE_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(float)},
99 {D3DDECLTYPE_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
,sizeof(float)},
100 {D3DDECLTYPE_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(float)},
101 {D3DDECLTYPE_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
102 {D3DDECLTYPE_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
103 {D3DDECLTYPE_SHORT2
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
104 {D3DDECLTYPE_SHORT4
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
105 {D3DDECLTYPE_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
106 {D3DDECLTYPE_SHORT2N
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
107 {D3DDECLTYPE_SHORT4N
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
108 {D3DDECLTYPE_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
109 {D3DDECLTYPE_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
110 {D3DDECLTYPE_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
111 {D3DDECLTYPE_DEC3N
, 3, GL_SHORT
, GL_FALSE
,sizeof(short int)},
112 {D3DDECLTYPE_FLOAT16_2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(short int)},
113 {D3DDECLTYPE_FLOAT16_4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(short int)}};
115 #define WINED3D_ATR_TYPE(type) glTypeLookup[type].d3dType
116 #define WINED3D_ATR_SIZE(type) glTypeLookup[type].size
117 #define WINED3D_ATR_GLTYPE(type) glTypeLookup[type].glType
118 #define WINED3D_ATR_NORMALIZED(type) glTypeLookup[type].normalized
119 #define WINED3D_ATR_TYPESIZE(type) glTypeLookup[type].typesize
140 #define SHADER_GLSL 2
141 #define SHADER_NONE 3
143 #define RTL_DISABLE -1
145 #define RTL_READDRAW 1
146 #define RTL_READTEX 2
147 #define RTL_TEXDRAW 3
150 /* NOTE: When adding fields to this structure, make sure to update the default
151 * values in wined3d_main.c as well. */
152 typedef struct wined3d_settings_s
{
153 /* vertex and pixel shader modes */
157 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
158 we should use it. However, until it's fully implemented, we'll leave it as a registry
159 setting for developers. */
161 /* nonpower 2 function */
163 int rendertargetlock_mode
;
164 /* Memory tracking and object counting */
165 unsigned int emulated_textureram
;
166 } wined3d_settings_t
;
168 extern wined3d_settings_t wined3d_settings
;
172 extern void (*wine_tsx11_lock_ptr
)(void);
173 extern void (*wine_tsx11_unlock_ptr
)(void);
175 /* As GLX relies on X, this is needed */
179 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
180 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
182 #define ENTER_GL() wine_tsx11_lock_ptr()
183 #define LEAVE_GL() wine_tsx11_unlock_ptr()
186 /*****************************************************************************
190 /* GL related defines */
191 /* ------------------ */
192 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
193 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
194 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
195 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
197 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
198 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
199 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
200 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
202 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
203 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
204 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
205 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
207 #define D3DCOLORTOGLFLOAT4(dw, vec) \
208 (vec)[0] = D3DCOLOR_R(dw); \
209 (vec)[1] = D3DCOLOR_G(dw); \
210 (vec)[2] = D3DCOLOR_B(dw); \
211 (vec)[3] = D3DCOLOR_A(dw);
213 #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
215 /* DirectX Device Limits */
216 /* --------------------- */
217 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
219 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
220 See MaxStreams in MSDN under GetDeviceCaps */
221 /* Maximum number of constants provided to the shaders */
222 #define HIGHEST_TRANSFORMSTATE 512
223 /* Highest value in D3DTRANSFORMSTATETYPE */
224 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
226 #define MAX_PALETTES 256
228 /* Checking of API calls */
229 /* --------------------- */
230 #define checkGLcall(A) \
232 GLint err = glGetError(); \
233 if (err == GL_NO_ERROR) { \
234 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
237 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
238 err, A, __FILE__, __LINE__); \
239 err = glGetError(); \
240 } while (err != GL_NO_ERROR); \
243 /* Trace routines / diagnostics */
244 /* ---------------------------- */
246 /* Dump out a matrix and copy it */
247 #define conv_mat(mat,gl_mat) \
249 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
250 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
251 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
252 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
253 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
256 /* Macro to dump out the current state of the light chain */
257 #define DUMP_LIGHT_CHAIN() \
259 PLIGHTINFOEL *el = This->stateBlock->lights;\
261 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
266 /* Trace vector and strided data information */
267 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
268 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%d, type:%d)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
270 /* Defines used for optimizations */
272 /* Only reapply what is necessary */
273 #define REAPPLY_ALPHAOP 0x0001
274 #define REAPPLY_ALL 0xFFFF
276 /* Advance declaration of structures to satisfy compiler */
277 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
278 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
279 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
283 /* TODO: Move some of this to the device */
284 long globalChangeGlRam(long glram
);
286 /* Memory and object tracking */
288 /*Structure for holding information on all direct3d objects
289 useful for making sure tracking is ok and when release is called on a device!
290 and probably quite handy for debugging and dumping states out
292 typedef struct WineD3DGlobalStatistics
{
293 int glsurfaceram
; /* The aproximate amount of glTexture memory allocated for textures */
294 } WineD3DGlobalStatistics
;
296 extern WineD3DGlobalStatistics
* wineD3DGlobalStatistics
;
298 /* Global variables */
299 extern const float identity
[16];
301 /*****************************************************************************
302 * Compilable extra diagnostics
305 /* Trace information per-vertex: (extremely high amount of trace) */
306 #if 0 /* NOTE: Must be 0 in cvs */
307 # define VTRACE(A) TRACE A
312 /* Checking of per-vertex related GL calls */
313 /* --------------------- */
314 #define vcheckGLcall(A) \
316 GLint err = glGetError(); \
317 if (err == GL_NO_ERROR) { \
318 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
321 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
322 err, A, __FILE__, __LINE__); \
323 err = glGetError(); \
324 } while (err != GL_NO_ERROR); \
327 /* TODO: Confirm each of these works when wined3d move completed */
328 #if 0 /* NOTE: Must be 0 in cvs */
329 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
330 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
331 is enabled, and if it doesn't exists it is disabled. */
332 # define FRAME_DEBUGGING
333 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
334 the file is deleted */
335 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
336 # define SINGLE_FRAME_DEBUGGING
338 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
339 It can only be enabled when FRAME_DEBUGGING is also enabled
340 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
342 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
343 # define SHOW_FRAME_MAKEUP 1
345 /* The following, when enabled, lets you see the makeup of the all the textures used during each
346 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
347 The contents of the textures assigned to each stage are written into
348 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
349 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
350 # define SHOW_TEXTURE_MAKEUP 0
353 extern BOOL isDumpingFrames
;
354 extern LONG primCounter
;
357 /*****************************************************************************
361 /* Routine common to the draw primitive and draw indexed primitive routines */
362 void drawPrimitive(IWineD3DDevice
*iface
,
366 long StartVertexIndex
,
367 UINT numberOfVertices
,
372 WineDirect3DVertexStridedData
*DrawPrimStrideData
);
374 void primitiveConvertToStridedData(IWineD3DDevice
*iface
, WineDirect3DVertexStridedData
*strided
, LONG BaseVertexIndex
, BOOL
*fixup
);
376 void primitiveDeclarationConvertToStridedData(
377 IWineD3DDevice
*iface
,
378 BOOL useVertexShaderFunction
,
379 WineDirect3DVertexStridedData
*strided
,
380 LONG BaseVertexIndex
,
383 void primitiveConvertFVFtoOffset(DWORD thisFVF
,
386 WineDirect3DVertexStridedData
*strided
,
389 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
393 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
394 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
396 /* Routine to fill gl caps for swapchains and IWineD3D */
397 BOOL
IWineD3DImpl_FillGLCaps(IWineD3D
*iface
, Display
* display
);
399 /* Macros for doing basic GPU detection based on opengl capabilities */
400 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
401 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
402 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
403 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
405 /*****************************************************************************
406 * Internal representation of a light
408 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
409 struct PLIGHTINFOEL
{
410 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
417 /* Converted parms to speed up swapping lights */
427 /* The default light parameters */
428 extern const WINED3DLIGHT WINED3D_default_light
;
430 /*****************************************************************************
431 * IWineD3D implementation structure
433 typedef struct IWineD3DImpl
435 /* IUnknown fields */
436 const IWineD3DVtbl
*lpVtbl
;
437 LONG ref
; /* Note: Ref counting not required */
439 /* WineD3D Information */
445 WineD3D_GL_Info gl_info
;
448 extern const IWineD3DVtbl IWineD3D_Vtbl
;
450 /** Hacked out start of a context manager!! **/
451 typedef struct glContext
{
458 IWineD3DSurface
*pSurface
;
459 #if 0 /* TODO: someway to represent the state of the context */
460 IWineD3DStateBlock
*pStateBlock
;
462 /* a few other things like format */
465 /* TODO: setup some flags in the regestry to enable, disable pbuffer support
466 (since it will break quite a few things until contexts are managed properly!) */
467 extern BOOL pbuffer_support
;
468 /* allocate one pbuffer per surface */
469 extern BOOL pbuffer_per_surface
;
471 /* Maximum number of contexts/pbuffers to keep in cache,
472 set to 100 because ATI's drivers don't support deleting pBuffers properly
473 this needs to be migrated to a list and some option availalbe for controle the cache size.
475 #define CONTEXT_CACHE 100
477 typedef struct ResourceList
{
478 IWineD3DResource
*resource
;
479 struct ResourceList
*next
;
482 /* A helper function that dumps a resource list */
483 void dumpResources(ResourceList
*resources
);
485 /*****************************************************************************
486 * IWineD3DDevice implementation structure
488 typedef struct IWineD3DDeviceImpl
490 /* IUnknown fields */
491 const IWineD3DDeviceVtbl
*lpVtbl
;
492 LONG ref
; /* Note: Ref counting not required */
494 /* WineD3D Information */
498 /* X and GL Information */
499 GLint maxConcurrentLights
;
501 /* Selected capabilities */
502 int vs_selected_mode
;
503 int ps_selected_mode
;
506 BOOL modelview_valid
;
508 BOOL view_ident
; /* true iff view matrix is identity */
509 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
510 BOOL viewport_changed
; /* Was the viewport changed since the last draw? */
511 GLenum tracking_parm
; /* Which source is tracking current colour */
512 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
513 #define DISABLED_TRACKING 0 /* Disabled */
514 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
515 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
516 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
520 BOOL texture_shader_active
; /* TODO: Confirm use is correct */
521 BOOL last_was_notclipped
;
524 /* State block related */
525 BOOL isRecordingState
;
526 IWineD3DStateBlockImpl
*stateBlock
;
527 IWineD3DStateBlockImpl
*updateStateBlock
;
529 /* Internal use fields */
530 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
534 IWineD3DSwapChain
**swapchains
;
535 uint NumberOfSwapChains
;
537 ResourceList
*resources
; /* a linked list to track resources created by the device */
539 /* Render Target Support */
540 IWineD3DSurface
*depthStencilBuffer
;
542 IWineD3DSurface
*renderTarget
;
543 IWineD3DSurface
*stencilBufferTarget
;
545 /* palettes texture management */
546 PALETTEENTRY palettes
[MAX_PALETTES
][256];
549 /* For rendering to a texture using glCopyTexImage */
550 BOOL renderUpsideDown
;
552 /* Cursor management */
558 UINT cursorWidth
, cursorHeight
;
559 GLuint cursorTexture
;
561 /* Textures for when no other textures are mapped */
562 UINT dummyTextureName
[MAX_TEXTURES
];
564 /* Debug stream management */
567 /* Device state management */
569 BOOL d3d_initialized
;
571 /* Screen buffer resources */
572 glContext contextCache
[CONTEXT_CACHE
];
574 /* A flag to check if endscene has been called before changing the render tartet */
577 /* process vertex shaders using software or hardware */
578 BOOL softwareVertexProcessing
;
580 /* DirectDraw stuff */
582 IWineD3DSurface
*ddraw_primary
;
583 DWORD ddraw_width
, ddraw_height
;
584 WINED3DFORMAT ddraw_format
;
585 BOOL ddraw_fullscreen
;
587 /* List of GLSL shader programs and their associated vertex & pixel shaders */
588 struct list glsl_shader_progs
;
591 /* Final position fixup constant */
593 } IWineD3DDeviceImpl
;
595 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
597 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
598 * anybody uses it for much so a good implementation is optional. */
599 typedef struct PrivateData
601 struct PrivateData
* next
;
604 DWORD flags
; /* DDSPD_* */
605 DWORD uniqueness_value
;
616 void d3ddevice_set_ortho(IWineD3DDeviceImpl
*This
);
618 /*****************************************************************************
619 * IWineD3DResource implementation structure
621 typedef struct IWineD3DResourceClass
623 /* IUnknown fields */
624 LONG ref
; /* Note: Ref counting not required */
626 /* WineD3DResource Information */
628 WINED3DRESOURCETYPE resourceType
;
629 IWineD3DDeviceImpl
*wineD3DDevice
;
633 WINED3DFORMAT format
;
634 BYTE
*allocatedMemory
;
635 PrivateData
*privateData
;
637 } IWineD3DResourceClass
;
639 typedef struct IWineD3DResourceImpl
641 /* IUnknown & WineD3DResource Information */
642 const IWineD3DResourceVtbl
*lpVtbl
;
643 IWineD3DResourceClass resource
;
644 } IWineD3DResourceImpl
;
647 /*****************************************************************************
648 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
650 typedef struct IWineD3DVertexBufferImpl
652 /* IUnknown & WineD3DResource Information */
653 const IWineD3DVertexBufferVtbl
*lpVtbl
;
654 IWineD3DResourceClass resource
;
656 /* WineD3DVertexBuffer specifics */
659 /* Vertex buffer object support */
664 UINT dirtystart
, dirtyend
;
667 LONG declChanges
, draws
;
668 /* Last description of the buffer */
669 WineDirect3DVertexStridedData strided
;
670 } IWineD3DVertexBufferImpl
;
672 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
674 #define VBFLAG_LOAD 0x01 /* Data is written from allocatedMemory to the VBO */
675 #define VBFLAG_OPTIMIZED 0x02 /* Optimize has been called for the VB */
676 #define VBFLAG_DIRTY 0x04 /* Buffer data has been modified */
677 #define VBFLAG_STREAM 0x08 /* The vertex buffer is in a stream */
678 #define VBFLAG_HASDESC 0x10 /* A vertex description has been found */
679 #define VBFLAG_VBOCREATEFAIL 0x20 /* An attempt to create a vbo has failed */
681 /*****************************************************************************
682 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
684 typedef struct IWineD3DIndexBufferImpl
686 /* IUnknown & WineD3DResource Information */
687 const IWineD3DIndexBufferVtbl
*lpVtbl
;
688 IWineD3DResourceClass resource
;
690 /* WineD3DVertexBuffer specifics */
691 } IWineD3DIndexBufferImpl
;
693 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
695 /*****************************************************************************
696 * IWineD3DBaseTexture D3D- > openGL state map lookups
698 #define WINED3DFUNC_NOTSUPPORTED -2
699 #define WINED3DFUNC_UNIMPLEMENTED -1
701 typedef enum winetexturestates
{
702 WINED3DTEXSTA_ADDRESSU
= 0,
703 WINED3DTEXSTA_ADDRESSV
= 1,
704 WINED3DTEXSTA_ADDRESSW
= 2,
705 WINED3DTEXSTA_BORDERCOLOR
= 3,
706 WINED3DTEXSTA_MAGFILTER
= 4,
707 WINED3DTEXSTA_MINFILTER
= 5,
708 WINED3DTEXSTA_MIPFILTER
= 6,
709 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
710 WINED3DTEXSTA_MAXANISOTROPY
= 8,
711 WINED3DTEXSTA_SRGBTEXTURE
= 9,
712 WINED3DTEXSTA_ELEMENTINDEX
= 10,
713 WINED3DTEXSTA_DMAPOFFSET
= 11,
714 WINED3DTEXSTA_TSSADDRESSW
= 12,
715 MAX_WINETEXTURESTATES
= 13,
718 typedef struct Wined3dTextureStateMap
{
721 } Wined3dTextureStateMap
;
723 /*****************************************************************************
724 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
726 typedef struct IWineD3DBaseTextureClass
734 WINED3DTEXTUREFILTERTYPE filterType
;
735 DWORD states
[MAX_WINETEXTURESTATES
];
737 } IWineD3DBaseTextureClass
;
739 typedef struct IWineD3DBaseTextureImpl
741 /* IUnknown & WineD3DResource Information */
742 const IWineD3DBaseTextureVtbl
*lpVtbl
;
743 IWineD3DResourceClass resource
;
744 IWineD3DBaseTextureClass baseTexture
;
746 } IWineD3DBaseTextureImpl
;
748 /*****************************************************************************
749 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
751 typedef struct IWineD3DTextureImpl
753 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
754 const IWineD3DTextureVtbl
*lpVtbl
;
755 IWineD3DResourceClass resource
;
756 IWineD3DBaseTextureClass baseTexture
;
758 /* IWineD3DTexture */
759 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
763 float pow2scalingFactorX
;
764 float pow2scalingFactorY
;
766 } IWineD3DTextureImpl
;
768 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
770 /*****************************************************************************
771 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
773 typedef struct IWineD3DCubeTextureImpl
775 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
776 const IWineD3DCubeTextureVtbl
*lpVtbl
;
777 IWineD3DResourceClass resource
;
778 IWineD3DBaseTextureClass baseTexture
;
780 /* IWineD3DCubeTexture */
781 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
784 float pow2scalingFactor
;
786 } IWineD3DCubeTextureImpl
;
788 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
790 typedef struct _WINED3DVOLUMET_DESC
795 } WINED3DVOLUMET_DESC
;
797 /*****************************************************************************
798 * IWineD3DVolume implementation structure (extends IUnknown)
800 typedef struct IWineD3DVolumeImpl
802 /* IUnknown & WineD3DResource fields */
803 const IWineD3DVolumeVtbl
*lpVtbl
;
804 IWineD3DResourceClass resource
;
806 /* WineD3DVolume Information */
807 WINED3DVOLUMET_DESC currentDesc
;
808 IWineD3DBase
*container
;
813 WINED3DBOX lockedBox
;
818 } IWineD3DVolumeImpl
;
820 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
822 /*****************************************************************************
823 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
825 typedef struct IWineD3DVolumeTextureImpl
827 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
828 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
829 IWineD3DResourceClass resource
;
830 IWineD3DBaseTextureClass baseTexture
;
832 /* IWineD3DVolumeTexture */
833 IWineD3DVolume
*volumes
[MAX_LEVELS
];
838 } IWineD3DVolumeTextureImpl
;
840 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
842 typedef struct _WINED3DSURFACET_DESC
844 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
845 DWORD MultiSampleQuality
;
848 } WINED3DSURFACET_DESC
;
850 /*****************************************************************************
851 * Structure for DIB Surfaces (GetDC and GDI surfaces)
853 typedef struct wineD3DSurface_DIB
{
858 } wineD3DSurface_DIB
;
860 /*****************************************************************************
861 * IWineD3DSurface implementation structure
863 struct IWineD3DSurfaceImpl
865 /* IUnknown & IWineD3DResource Information */
866 const IWineD3DSurfaceVtbl
*lpVtbl
;
867 IWineD3DResourceClass resource
;
869 /* IWineD3DSurface fields */
870 IWineD3DBase
*container
;
871 WINED3DSURFACET_DESC currentDesc
;
872 IWineD3DPaletteImpl
*palette
;
876 /* TODO: move this off into a management class(maybe!) */
883 /* Oversized texture */
887 /* precalculated x and y scalings for texture coords */
888 float pow2scalingFactorX
; /* = (Width / pow2Width ) */
889 float pow2scalingFactorY
; /* = (Height / pow2Height) */
895 glDescriptor glDescription
;
898 wineD3DSurface_DIB dib
;
901 /* Color keys for DDraw */
902 DDCOLORKEY DestBltCKey
;
903 DDCOLORKEY DestOverlayCKey
;
904 DDCOLORKEY SrcOverlayCKey
;
905 DDCOLORKEY SrcBltCKey
;
911 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
912 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
914 /* Predeclare the shared Surface functions */
915 HRESULT WINAPI
IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
916 ULONG WINAPI
IWineD3DSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
917 ULONG WINAPI
IWineD3DSurfaceImpl_Release(IWineD3DSurface
*iface
);
918 HRESULT WINAPI
IWineD3DSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
919 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
920 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
921 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
922 HRESULT WINAPI
IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
923 DWORD WINAPI
IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
924 DWORD WINAPI
IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
925 void WINAPI
IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface
*iface
);
926 WINED3DRESOURCETYPE WINAPI
IWineD3DSurfaceImpl_GetType(IWineD3DSurface
*iface
);
927 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface
* iface
, IUnknown
**ppContainerParent
);
928 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
929 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
930 HRESULT WINAPI
IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
931 HRESULT WINAPI
IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
932 HRESULT WINAPI
IWineD3DSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
933 HRESULT WINAPI
IWineD3DSurfaceImpl_Restore(IWineD3DSurface
*iface
);
934 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface
*iface
, WINED3DFORMAT Format
, BYTE
*Surface
, DWORD Size
);
935 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
936 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
937 HRESULT WINAPI
IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, DDCOLORKEY
*CKey
);
938 HRESULT WINAPI
IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface
*iface
);
939 extern HRESULT WINAPI
IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
);
940 HRESULT WINAPI
IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
941 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface
*iface
, BOOL inPBuffer
, BOOL inTexture
);
942 void WINAPI
IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
);
943 void WINAPI
IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
);
944 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
945 HRESULT WINAPI
IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
946 HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, DDBLTFX
*DDBltFx
);
947 HRESULT WINAPI
IWineGDISurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
948 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
949 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
);
950 HRESULT WINAPI
IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
);
951 DWORD WINAPI
IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
952 HRESULT WINAPI
IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
953 HRESULT WINAPI
IWineD3DSurfaceImpl_SetMem(IWineD3DSurface
*iface
, void *Mem
);
954 HRESULT WINAPI
IWineD3DSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
);
955 HRESULT WINAPI
IWineD3DSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
);
956 HRESULT WINAPI
IWineD3DSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
, DWORD Flags
, IWineD3DSurface
*Ref
);
957 HRESULT WINAPI
IWineD3DSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, RECT
*SrcRect
, IWineD3DSurface
*DstSurface
, RECT
*DstRect
, DWORD Flags
, WINEDDOVERLAYFX
*FX
);
960 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
961 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
962 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for getdc */
963 #define SFLAG_DIRTY 0x00000008 /* Surface was locked by the app */
964 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked */
965 #define SFLAG_DISCARD 0x00000020 /* ??? */
966 #define SFLAG_LOCKED 0x00000040 /* Surface is locked atm */
967 #define SFLAG_ACTIVELOCK 0x00000080 /* Not locked, but surface memory is needed */
968 #define SFLAG_INTEXTURE 0x00000100 /* ??? */
969 #define SFLAG_INPBUFFER 0x00000200 /* ??? */
970 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
971 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
972 #define SFLAG_DYNCHANGE 0x00001800 /* Surface contents are changed very often, implies DYNLOCK */
973 #define SFLAG_DCINUSE 0x00002000 /* Set between GetDC and ReleaseDC calls */
974 #define SFLAG_GLDIRTY 0x00004000 /* The opengl texture is more up to date than the surface mem */
975 #define SFLAG_LOST 0x00008000 /* Surface lost flag for DDraw */
976 #define SFLAG_FORCELOAD 0x00010000 /* To force PreLoading of a scratch cursor */
977 #define SFLAG_USERPTR 0x00020000 /* The application allocated the memory for this surface */
978 #define SFLAG_GLCKEY 0x00040000 /* The gl texture was created with a color key */
980 /* In some conditions the surface memory must not be freed:
981 * SFLAG_OVERSIZE: Not all data can be kept in GL
982 * SFLAG_CONVERTED: Converting the data back would take too long
983 * SFLAG_DIBSECTION: The dib code manages the memory
984 * SFLAG_DIRTY: GL surface isn't up to date
985 * SFLAG_LOCKED: The app requires access to the surface data
986 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
987 * SFLAG_DYNLOCK: Avoid freeing the data for performance
988 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
990 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
1000 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
1002 /* Alignment of the pitch */
1003 #define SURFACE_ALIGNMENT 4
1005 /*****************************************************************************
1006 * IWineD3DVertexDeclaration implementation structure
1008 typedef struct IWineD3DVertexDeclarationImpl
{
1009 /* IUnknown Information */
1010 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
1011 LONG ref
; /* Note: Ref counting not required */
1014 /** precomputed fvf if simple declaration */
1015 IWineD3DDeviceImpl
*wineD3DDevice
;
1016 DWORD fvf
[MAX_STREAMS
];
1019 /** dx8 compatible Declaration fields */
1020 DWORD
* pDeclaration8
;
1021 DWORD declaration8Length
;
1024 D3DVERTEXELEMENT9
*pDeclaration9
;
1025 UINT declaration9NumElements
;
1027 WINED3DVERTEXELEMENT
*pDeclarationWine
;
1028 UINT declarationWNumElements
;
1032 } IWineD3DVertexDeclarationImpl
;
1034 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
1036 /*****************************************************************************
1037 * IWineD3DStateBlock implementation structure
1040 /* Internal state Block for Begin/End/Capture/Create/Apply info */
1041 /* Note: Very long winded but gl Lists are not flexible enough */
1042 /* to resolve everything we need, so doing it manually for now */
1043 typedef struct SAVEDSTATES
{
1047 BOOL streamSource
[MAX_STREAMS
];
1048 BOOL streamFreq
[MAX_STREAMS
];
1049 BOOL textures
[MAX_SAMPLERS
];
1050 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
1052 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1053 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1054 BOOL samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1055 BOOL clipplane
[MAX_CLIPPLANES
];
1058 BOOL pixelShaderConstantsB
[MAX_CONST_B
];
1059 BOOL pixelShaderConstantsI
[MAX_CONST_I
];
1060 BOOL
*pixelShaderConstantsF
;
1062 BOOL vertexShaderConstantsB
[MAX_CONST_B
];
1063 BOOL vertexShaderConstantsI
[MAX_CONST_I
];
1064 BOOL
*vertexShaderConstantsF
;
1072 struct IWineD3DStateBlockImpl
1074 /* IUnknown fields */
1075 const IWineD3DStateBlockVtbl
*lpVtbl
;
1076 LONG ref
; /* Note: Ref counting not required */
1078 /* IWineD3DStateBlock information */
1080 IWineD3DDeviceImpl
*wineD3DDevice
;
1081 WINED3DSTATEBLOCKTYPE blockType
;
1083 /* Array indicating whether things have been set or changed */
1084 SAVEDSTATES changed
;
1086 struct list set_vconstantsF
;
1087 struct list set_pconstantsF
;
1089 /* Drawing - Vertex Shader or FVF related */
1091 /* Vertex Shader Declaration */
1092 IWineD3DVertexDeclaration
*vertexDecl
;
1094 IWineD3DVertexShader
*vertexShader
;
1096 /* Vertex Shader Constants */
1097 BOOL vertexShaderConstantB
[MAX_CONST_B
];
1098 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
1099 float *vertexShaderConstantF
;
1103 UINT streamStride
[MAX_STREAMS
];
1104 UINT streamOffset
[MAX_STREAMS
];
1105 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1106 UINT streamFreq
[MAX_STREAMS
];
1107 UINT streamFlags
[MAX_STREAMS
]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
1110 IWineD3DIndexBuffer
* pIndexData
;
1111 UINT baseVertexIndex
; /* Note: only used for d3d8 */
1114 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1117 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1120 double clipplane
[MAX_CLIPPLANES
][4];
1121 WINED3DCLIPSTATUS clip_status
;
1124 WINED3DVIEWPORT viewport
;
1127 WINED3DMATERIAL material
;
1130 IWineD3DPixelShader
*pixelShader
;
1132 /* Pixel Shader Constants */
1133 BOOL pixelShaderConstantB
[MAX_CONST_B
];
1134 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
1135 float *pixelShaderConstantF
;
1137 /* Indexed Vertex Blending */
1138 D3DVERTEXBLENDFLAGS vertex_blend
;
1142 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1145 IWineD3DBaseTexture
*textures
[MAX_SAMPLERS
];
1146 int textureDimensions
[MAX_SAMPLERS
];
1148 /* Texture State Stage */
1149 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1150 /* Sampler States */
1151 DWORD samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1153 /* Current GLSL Shader Program */
1154 struct glsl_shader_prog_link
*glsl_program
;
1157 extern void stateblock_savedstates_set(
1158 IWineD3DStateBlock
* iface
,
1159 SAVEDSTATES
* states
,
1162 extern void stateblock_savedstates_copy(
1163 IWineD3DStateBlock
* iface
,
1165 SAVEDSTATES
* source
);
1167 extern void stateblock_copy(
1168 IWineD3DStateBlock
* destination
,
1169 IWineD3DStateBlock
* source
);
1171 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1173 /*****************************************************************************
1174 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1176 typedef struct IWineD3DQueryImpl
1178 const IWineD3DQueryVtbl
*lpVtbl
;
1179 LONG ref
; /* Note: Ref counting not required */
1182 /*TODO: replace with iface usage */
1184 IWineD3DDevice
*wineD3DDevice
;
1186 IWineD3DDeviceImpl
*wineD3DDevice
;
1188 /* IWineD3DQuery fields */
1191 /* TODO: Think about using a IUnknown instead of a void* */
1195 } IWineD3DQueryImpl
;
1197 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1199 /* Datastructures for IWineD3DQueryImpl.extendedData */
1200 typedef struct WineQueryOcclusionData
{
1202 } WineQueryOcclusionData
;
1205 /*****************************************************************************
1206 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1209 typedef struct IWineD3DSwapChainImpl
1212 IWineD3DSwapChainVtbl
*lpVtbl
;
1213 LONG ref
; /* Note: Ref counting not required */
1216 IWineD3DDeviceImpl
*wineD3DDevice
;
1218 /* IWineD3DSwapChain fields */
1219 IWineD3DSurface
**backBuffer
;
1220 IWineD3DSurface
*frontBuffer
;
1221 BOOL wantsDepthStencilBuffer
;
1222 D3DPRESENT_PARAMETERS presentParms
;
1224 /* TODO: move everything up to drawable off into a context manager
1225 and store the 'data' in the contextManagerData interface.
1226 IUnknown *contextManagerData;
1234 XVisualInfo
*visInfo
;
1235 GLXContext render_ctx
;
1236 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
1238 } IWineD3DSwapChainImpl
;
1240 extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1242 /*****************************************************************************
1243 * Utility function prototypes
1246 /* Trace routines */
1247 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1248 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1249 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1250 const char* debug_d3dusage(DWORD usage
);
1251 const char* debug_d3dusagequery(DWORD usagequery
);
1252 const char* debug_d3ddeclmethod(WINED3DDECLMETHOD method
);
1253 const char* debug_d3ddecltype(WINED3DDECLTYPE type
);
1254 const char* debug_d3ddeclusage(BYTE usage
);
1255 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1256 const char* debug_d3drenderstate(DWORD state
);
1257 const char* debug_d3dsamplerstate(DWORD state
);
1258 const char* debug_d3dtexturestate(DWORD state
);
1259 const char* debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
);
1260 const char* debug_d3dpool(WINED3DPOOL pool
);
1262 /* Routines for GL <-> D3D values */
1263 GLenum
StencilOp(DWORD op
);
1264 GLenum
CompareFunc(DWORD func
);
1265 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1266 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
);
1267 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
);
1269 int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat
, D3DFORMAT StencilBufferFormat
, int *attribs
, int* nAttribs
, BOOL alternate
);
1272 void multiply_matrix(D3DMATRIX
*dest
, D3DMATRIX
*src1
, D3DMATRIX
*src2
);
1274 /*****************************************************************************
1275 * To enable calling of inherited functions, requires prototypes
1277 * Note: Only require classes which are subclassed, ie resource, basetexture,
1279 /*** IUnknown methods ***/
1280 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1281 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1282 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1283 /*** IWineD3DResource methods ***/
1284 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1285 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1286 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1287 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1288 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1289 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1290 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1291 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1292 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1293 /*** class static members ***/
1294 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1296 /*** IUnknown methods ***/
1297 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1298 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1299 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1300 /*** IWineD3DResource methods ***/
1301 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1302 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1303 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1304 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1305 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1306 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1307 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1308 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1309 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1310 /*** IWineD3DBaseTexture methods ***/
1311 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1312 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1313 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1314 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1315 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1316 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1317 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1318 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1320 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
, GLint
*vbo
);
1321 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1322 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1323 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1324 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1325 /*** class static members ***/
1326 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1328 struct SHADER_OPCODE_ARG
;
1329 typedef void (*shader_fct_t
)();
1330 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1332 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1333 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1334 * used if the user is using GLSL shaders. */
1335 struct glsl_shader_prog_link
{
1337 GLhandleARB programId
;
1338 GLhandleARB
*vuniformF_locations
;
1339 GLhandleARB
*puniformF_locations
;
1340 IWineD3DVertexShader
* vertexShader
;
1341 IWineD3DPixelShader
* pixelShader
;
1344 /* TODO: Make this dynamic, based on shader limits ? */
1345 #define MAX_REG_ADDR 1
1346 #define MAX_REG_TEMP 32
1347 #define MAX_REG_TEXCRD 8
1348 #define MAX_REG_INPUT 12
1349 #define MAX_REG_OUTPUT 12
1350 #define MAX_ATTRIBS 16
1351 #define MAX_CONST_I 16
1352 #define MAX_CONST_B 16
1354 /* FIXME: This needs to go up to 2048 for
1355 * Shader model 3 according to msdn (and for software shaders) */
1356 #define MAX_LABELS 16
1358 typedef struct semantic
{
1363 typedef struct local_constant
{
1369 typedef struct shader_reg_maps
{
1371 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1372 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1373 char address
[MAX_REG_ADDR
]; /* vertex */
1374 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1375 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1376 char attributes
[MAX_ATTRIBS
]; /* vertex */
1377 char labels
[MAX_LABELS
]; /* pixel, vertex */
1379 /* Sampler usage tokens
1380 * Use 0 as default (bit 31 is always 1 on a valid token) */
1381 DWORD samplers
[MAX_SAMPLERS
];
1383 /* Whether or not a loop is used in this shader */
1386 /* Whether or not this shader uses fog */
1391 #define SHADER_PGMSIZE 65535
1392 typedef struct SHADER_BUFFER
{
1395 unsigned int lineNo
;
1398 /* Undocumented opcode controls */
1399 #define INST_CONTROLS_SHIFT 16
1400 #define INST_CONTROLS_MASK 0x00ff0000
1402 typedef enum COMPARISON_TYPE
{
1411 typedef struct SHADER_OPCODE
{
1412 unsigned int opcode
;
1416 CONST UINT num_params
;
1417 shader_fct_t soft_fct
;
1418 SHADER_HANDLER hw_fct
;
1419 SHADER_HANDLER hw_glsl_fct
;
1424 typedef struct SHADER_OPCODE_ARG
{
1425 IWineD3DBaseShader
* shader
;
1426 shader_reg_maps
* reg_maps
;
1427 CONST SHADER_OPCODE
* opcode
;
1434 SHADER_BUFFER
* buffer
;
1435 } SHADER_OPCODE_ARG
;
1437 typedef struct SHADER_LIMITS
{
1438 unsigned int temporary
;
1439 unsigned int texcoord
;
1440 unsigned int sampler
;
1441 unsigned int constant_int
;
1442 unsigned int constant_float
;
1443 unsigned int constant_bool
;
1444 unsigned int address
;
1445 unsigned int packed_output
;
1446 unsigned int packed_input
;
1447 unsigned int attributes
;
1451 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1452 maintain state information between multiple codes */
1453 typedef struct SHADER_PARSE_STATE
{
1454 unsigned int current_row
;
1455 DWORD texcoord_w
[2];
1456 } SHADER_PARSE_STATE
;
1458 /* Base Shader utility functions.
1459 * (may move callers into the same file in the future) */
1460 extern int shader_addline(
1461 SHADER_BUFFER
* buffer
,
1462 const char* fmt
, ...);
1464 extern const SHADER_OPCODE
* shader_get_opcode(
1465 IWineD3DBaseShader
*iface
,
1468 extern void shader_delete_constant_list(
1469 struct list
* clist
);
1471 /* Vertex shader utility functions */
1472 extern BOOL
vshader_get_input(
1473 IWineD3DVertexShader
* iface
,
1474 BYTE usage_req
, BYTE usage_idx_req
,
1475 unsigned int* regnum
);
1477 extern BOOL
vshader_input_is_color(
1478 IWineD3DVertexShader
* iface
,
1479 unsigned int regnum
);
1481 extern HRESULT
allocate_shader_constants(IWineD3DStateBlockImpl
* object
);
1483 /* ARB_[vertex/fragment]_program helper functions */
1484 extern void shader_arb_load_constants(
1485 IWineD3DDevice
* device
,
1486 char usePixelShader
,
1487 char useVertexShader
);
1489 /* ARB shader program Prototypes */
1490 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1492 /* ARB pixel shader prototypes */
1493 extern void pshader_hw_cnd(SHADER_OPCODE_ARG
* arg
);
1494 extern void pshader_hw_cmp(SHADER_OPCODE_ARG
* arg
);
1495 extern void pshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1496 extern void pshader_hw_tex(SHADER_OPCODE_ARG
* arg
);
1497 extern void pshader_hw_texcoord(SHADER_OPCODE_ARG
* arg
);
1498 extern void pshader_hw_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1499 extern void pshader_hw_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1500 extern void pshader_hw_texbem(SHADER_OPCODE_ARG
* arg
);
1501 extern void pshader_hw_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1502 extern void pshader_hw_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1503 extern void pshader_hw_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1504 extern void pshader_hw_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1505 extern void pshader_hw_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1506 extern void pshader_hw_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1508 /* ARB vertex shader prototypes */
1509 extern void vshader_hw_map2gl(SHADER_OPCODE_ARG
* arg
);
1510 extern void vshader_hw_mnxn(SHADER_OPCODE_ARG
* arg
);
1512 /* GLSL helper functions */
1513 extern void set_glsl_shader_program(IWineD3DDevice
*iface
);
1514 extern void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG
*arg
);
1515 extern void shader_glsl_load_constants(
1516 IWineD3DDevice
* device
,
1517 char usePixelShader
,
1518 char useVertexShader
);
1520 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1521 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1522 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1523 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1524 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1525 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1526 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1527 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1528 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1529 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1530 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1531 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1532 extern void shader_glsl_defi(SHADER_OPCODE_ARG
* arg
);
1533 extern void shader_glsl_defb(SHADER_OPCODE_ARG
* arg
);
1534 extern void shader_glsl_expp(SHADER_OPCODE_ARG
* arg
);
1535 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1536 extern void shader_glsl_lit(SHADER_OPCODE_ARG
* arg
);
1537 extern void shader_glsl_dst(SHADER_OPCODE_ARG
* arg
);
1538 extern void shader_glsl_sincos(SHADER_OPCODE_ARG
* arg
);
1539 extern void shader_glsl_loop(SHADER_OPCODE_ARG
* arg
);
1540 extern void shader_glsl_end(SHADER_OPCODE_ARG
* arg
);
1541 extern void shader_glsl_if(SHADER_OPCODE_ARG
* arg
);
1542 extern void shader_glsl_ifc(SHADER_OPCODE_ARG
* arg
);
1543 extern void shader_glsl_else(SHADER_OPCODE_ARG
* arg
);
1544 extern void shader_glsl_break(SHADER_OPCODE_ARG
* arg
);
1545 extern void shader_glsl_breakc(SHADER_OPCODE_ARG
* arg
);
1546 extern void shader_glsl_rep(SHADER_OPCODE_ARG
* arg
);
1547 extern void shader_glsl_call(SHADER_OPCODE_ARG
* arg
);
1548 extern void shader_glsl_callnz(SHADER_OPCODE_ARG
* arg
);
1549 extern void shader_glsl_label(SHADER_OPCODE_ARG
* arg
);
1551 /** GLSL Pixel Shader Prototypes */
1552 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1553 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1554 extern void pshader_glsl_texdp3tex(SHADER_OPCODE_ARG
* arg
);
1555 extern void pshader_glsl_texdp3(SHADER_OPCODE_ARG
* arg
);
1556 extern void pshader_glsl_texdepth(SHADER_OPCODE_ARG
* arg
);
1557 extern void pshader_glsl_texm3x2depth(SHADER_OPCODE_ARG
* arg
);
1558 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1559 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1560 extern void pshader_glsl_texm3x3(SHADER_OPCODE_ARG
* arg
);
1561 extern void pshader_glsl_texm3x3pad(SHADER_OPCODE_ARG
* arg
);
1562 extern void pshader_glsl_texm3x3tex(SHADER_OPCODE_ARG
* arg
);
1563 extern void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG
* arg
);
1564 extern void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG
* arg
);
1565 extern void pshader_glsl_texkill(SHADER_OPCODE_ARG
* arg
);
1566 extern void pshader_glsl_texbem(SHADER_OPCODE_ARG
* arg
);
1567 extern void pshader_glsl_texreg2ar(SHADER_OPCODE_ARG
* arg
);
1568 extern void pshader_glsl_texreg2gb(SHADER_OPCODE_ARG
* arg
);
1569 extern void pshader_glsl_texreg2rgb(SHADER_OPCODE_ARG
* arg
);
1570 extern void pshader_glsl_dp2add(SHADER_OPCODE_ARG
* arg
);
1571 extern void pshader_glsl_input_pack(
1572 SHADER_BUFFER
* buffer
,
1573 semantic
* semantics_out
);
1575 /** GLSL Vertex Shader Prototypes */
1576 extern void vshader_glsl_output_unpack(
1577 SHADER_BUFFER
* buffer
,
1578 semantic
* semantics_out
);
1580 /*****************************************************************************
1581 * IDirect3DBaseShader implementation structure
1583 typedef struct IWineD3DBaseShaderClass
1586 SHADER_LIMITS limits
;
1587 SHADER_PARSE_STATE parse_state
;
1588 CONST SHADER_OPCODE
*shader_ins
;
1589 CONST DWORD
*function
;
1590 UINT functionLength
;
1594 /* Type of shader backend */
1597 /* Immediate constants (override global ones) */
1598 struct list constantsB
;
1599 struct list constantsF
;
1600 struct list constantsI
;
1601 shader_reg_maps reg_maps
;
1603 /* Pointer to the parent device */
1604 IWineD3DDevice
*device
;
1606 } IWineD3DBaseShaderClass
;
1608 typedef struct IWineD3DBaseShaderImpl
{
1610 const IWineD3DBaseShaderVtbl
*lpVtbl
;
1613 /* IWineD3DBaseShader */
1614 IWineD3DBaseShaderClass baseShader
;
1615 } IWineD3DBaseShaderImpl
;
1617 extern HRESULT
shader_get_registers_used(
1618 IWineD3DBaseShader
*iface
,
1619 shader_reg_maps
* reg_maps
,
1620 semantic
* semantics_in
,
1621 semantic
* semantics_out
,
1622 CONST DWORD
* pToken
,
1623 IWineD3DStateBlockImpl
*stateBlock
);
1625 extern void shader_generate_glsl_declarations(
1626 IWineD3DBaseShader
*iface
,
1627 shader_reg_maps
* reg_maps
,
1628 SHADER_BUFFER
* buffer
,
1629 WineD3D_GL_Info
* gl_info
);
1631 extern void shader_generate_arb_declarations(
1632 IWineD3DBaseShader
*iface
,
1633 shader_reg_maps
* reg_maps
,
1634 SHADER_BUFFER
* buffer
,
1635 WineD3D_GL_Info
* gl_info
);
1637 extern void shader_generate_main(
1638 IWineD3DBaseShader
*iface
,
1639 SHADER_BUFFER
* buffer
,
1640 shader_reg_maps
* reg_maps
,
1641 CONST DWORD
* pFunction
);
1643 extern void shader_dump_ins_modifiers(
1644 const DWORD output
);
1646 extern void shader_dump_param(
1647 IWineD3DBaseShader
*iface
,
1649 const DWORD addr_token
,
1652 extern void shader_trace_init(
1653 IWineD3DBaseShader
*iface
,
1654 const DWORD
* pFunction
);
1656 extern int shader_get_param(
1657 IWineD3DBaseShader
* iface
,
1658 const DWORD
* pToken
,
1662 extern int shader_skip_unrecognized(
1663 IWineD3DBaseShader
* iface
,
1664 const DWORD
* pToken
);
1666 extern void print_glsl_info_log(
1667 WineD3D_GL_Info
*gl_info
,
1670 inline static int shader_get_regtype(const DWORD param
) {
1671 return (((param
& WINED3DSP_REGTYPE_MASK
) >> WINED3DSP_REGTYPE_SHIFT
) |
1672 ((param
& WINED3DSP_REGTYPE_MASK2
) >> WINED3DSP_REGTYPE_SHIFT2
));
1675 extern unsigned int shader_get_float_offset(const DWORD reg
);
1677 inline static BOOL
shader_is_pshader_version(DWORD token
) {
1678 return 0xFFFF0000 == (token
& 0xFFFF0000);
1681 inline static BOOL
shader_is_vshader_version(DWORD token
) {
1682 return 0xFFFE0000 == (token
& 0xFFFF0000);
1685 inline static BOOL
shader_is_comment(DWORD token
) {
1686 return WINED3DSIO_COMMENT
== (token
& D3DSI_OPCODE_MASK
);
1689 /* Internally used shader constants. Applications can use constants 0 to GL_LIMITS(vshader_constantsF) - 1,
1690 * so upload them above that
1692 #define ARB_SHADER_PRIVCONST_BASE GL_LIMITS(vshader_constantsF)
1693 #define ARB_SHADER_PRIVCONST_POS ARB_SHADER_PRIVCONST_BASE + 0
1695 /*****************************************************************************
1696 * IDirect3DVertexShader implementation structure
1698 typedef struct IWineD3DVertexShaderImpl
{
1700 const IWineD3DVertexShaderVtbl
*lpVtbl
;
1701 LONG ref
; /* Note: Ref counting not required */
1703 /* IWineD3DBaseShader */
1704 IWineD3DBaseShaderClass baseShader
;
1706 /* IWineD3DVertexShaderImpl */
1712 /* Vertex shader input and output semantics */
1713 semantic semantics_in
[MAX_ATTRIBS
];
1714 semantic semantics_out
[MAX_REG_OUTPUT
];
1716 /* run time datas... */
1718 IWineD3DVertexDeclaration
*vertexDeclaration
;
1719 #if 0 /* needs reworking */
1720 /* run time datas */
1721 VSHADERINPUTDATA input
;
1722 VSHADEROUTPUTDATA output
;
1724 } IWineD3DVertexShaderImpl
;
1725 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
1726 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
1728 /*****************************************************************************
1729 * IDirect3DPixelShader implementation structure
1731 typedef struct IWineD3DPixelShaderImpl
{
1732 /* IUnknown parts */
1733 const IWineD3DPixelShaderVtbl
*lpVtbl
;
1734 LONG ref
; /* Note: Ref counting not required */
1736 /* IWineD3DBaseShader */
1737 IWineD3DBaseShaderClass baseShader
;
1739 /* IWineD3DPixelShaderImpl */
1742 /* Pixel shader input semantics */
1743 semantic semantics_in
[MAX_REG_INPUT
];
1748 #if 0 /* needs reworking */
1749 PSHADERINPUTDATA input
;
1750 PSHADEROUTPUTDATA output
;
1752 } IWineD3DPixelShaderImpl
;
1754 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
1755 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
1757 /*****************************************************************************
1758 * IWineD3DPalette implementation structure
1760 struct IWineD3DPaletteImpl
{
1761 /* IUnknown parts */
1762 const IWineD3DPaletteVtbl
*lpVtbl
;
1766 IWineD3DDeviceImpl
*wineD3DDevice
;
1768 /* IWineD3DPalette */
1770 WORD palVersion
; /*| */
1771 WORD palNumEntries
; /*| LOGPALETTE */
1772 PALETTEENTRY palents
[256]; /*| */
1773 /* This is to store the palette in 'screen format' */
1774 int screen_palents
[256];
1778 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
1779 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
1781 /* DirectDraw utility functions */
1782 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
1784 /*****************************************************************************
1785 * Pixel format management
1788 WINED3DFORMAT format
;
1789 DWORD alphaMask
, redMask
, greenMask
, blueMask
;
1792 GLint glInternal
, glFormat
, glType
;
1795 const PixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
);