Assorted spelling fixes.
[wine/wine64.git] / dlls / dsound / sound3d.c
blob72fbc5903c15504d37cf7f507d0498fae0fcf21b
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "winuser.h"
48 #include "mmsystem.h"
49 #include "winreg.h"
50 #include "winternl.h"
51 #include "mmddk.h"
52 #include "wine/debug.h"
53 #include "dsound.h"
54 #include "dsdriver.h"
55 #include "dsound_private.h"
57 /* default intensity level for human ears */
58 #define DEFAULT_INTENSITY 0.000000000001f
59 /* default velocity of sound in the air */
60 #define DEFAULT_VELOCITY 340
62 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
64 /*******************************************************************************
65 * Auxiliary functions
68 /* scalar product (i believe it's called dot product in english) */
69 static inline D3DVALUE ScalarProduct (LPD3DVECTOR a, LPD3DVECTOR b)
71 D3DVALUE c;
72 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
73 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y, \
74 b->z, c);
75 return c;
78 /* vector product (i believe it's called cross product in english */
79 static inline D3DVECTOR VectorProduct (LPD3DVECTOR a, LPD3DVECTOR b)
81 D3DVECTOR c;
82 c.x = (a->y*b->z) - (a->z*b->y);
83 c.y = (a->z*b->x) - (a->x*b->z);
84 c.z = (a->x*b->y) - (a->y*b->x);
85 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y, \
86 b->z, c.x, c.y, c.z);
87 return c;
90 /* magnitude (length) of vector */
91 static inline D3DVALUE VectorMagnitude (LPD3DVECTOR a)
93 D3DVALUE l;
94 l = sqrt (ScalarProduct (a, a));
95 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
96 return l;
99 /* conversion between radians and degrees */
100 static inline D3DVALUE RadToDeg (D3DVALUE angle)
102 D3DVALUE newangle;
103 newangle = angle * (360/(2*M_PI));
104 TRACE("%f rad = %f deg\n", angle, newangle);
105 return newangle;
108 /* conversion between degrees and radians */
109 static inline D3DVALUE DegToRad (D3DVALUE angle)
111 D3DVALUE newangle;
112 newangle = angle * (2*M_PI/360);
113 TRACE("%f deg = %f rad\n", angle, newangle);
114 return newangle;
117 /* angle between vectors - deg version */
118 static inline D3DVALUE AngleBetweenVectorsDeg (LPD3DVECTOR a, LPD3DVECTOR b)
120 D3DVALUE la, lb, product, angle, cos;
121 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
122 product = ScalarProduct (a,b);
123 la = VectorMagnitude (a);
124 lb = VectorMagnitude (b);
125 cos = product/(la*lb);
126 angle = acos(cos);
127 /* we now have angle in radians */
128 angle = RadToDeg(angle);
129 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x,
130 b->y, b->z, angle);
131 return angle;
134 /* angle between vectors - rad version */
135 static inline D3DVALUE AngleBetweenVectorsRad (LPD3DVECTOR a, LPD3DVECTOR b)
137 D3DVALUE la, lb, product, angle, cos;
138 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
139 product = ScalarProduct (a,b);
140 la = VectorMagnitude (a);
141 lb = VectorMagnitude (b);
142 cos = product/(la*lb);
143 angle = acos(cos);
144 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x,
145 b->y, b->z, angle);
146 return angle;
149 /* calculates vector between two points */
150 static inline D3DVECTOR VectorBetweenTwoPoints (LPD3DVECTOR a, LPD3DVECTOR b)
152 D3DVECTOR c;
153 c.x = b->x - a->x;
154 c.y = b->y - a->y;
155 c.z = b->z - a->z;
156 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
157 b->z, c.x, c.y, c.z);
158 return c;
161 /* calculates the length of vector's projection on another vector */
162 static inline D3DVALUE ProjectVector (LPD3DVECTOR a, LPD3DVECTOR p)
164 D3DVALUE prod, result;
165 prod = ScalarProduct(a, p);
166 result = prod/VectorMagnitude(p);
167 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
168 p->y, p->z, result);
169 return result;
172 /*******************************************************************************
173 * 3D Buffer and Listener mixing
176 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
178 /* volume, at which the sound will be played after all calcs. */
179 D3DVALUE lVolume = 0;
180 /* intensity (used for distance related stuff) */
181 double flIntensity;
182 double flTemp;
183 /* stuff for distance related stuff calc. */
184 D3DVECTOR vDistance;
185 D3DVALUE flDistance = 0;
186 /* panning related stuff */
187 D3DVALUE flAngle;
188 D3DVECTOR vLeft;
189 /* doppler shift related stuff */
190 #if 0
191 D3DVALUE flFreq, flBufferVel, flListenerVel;
192 #endif
194 TRACE("(%p)\n",dsb);
196 /* initial buffer volume */
197 lVolume = dsb->ds3db_lVolume;
199 switch (dsb->ds3db_ds3db.dwMode)
201 case DS3DMODE_DISABLE:
202 TRACE("3D processing disabled\n");
203 /* this one is here only to eliminate annoying warning message */
204 DSOUND_RecalcVolPan (&dsb->volpan);
205 DSOUND_ForceRemix (dsb);
206 break;
207 case DS3DMODE_NORMAL:
208 TRACE("Normal 3D processing mode\n");
209 /* we need to calculate distance between buffer and listener*/
210 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
211 flDistance = VectorMagnitude (&vDistance);
212 break;
213 case DS3DMODE_HEADRELATIVE:
214 TRACE("Head-relative 3D processing mode\n");
215 /* distance between buffer and listener is same as buffer's position */
216 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
217 break;
220 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
222 /* some apps don't want you to hear too distant sounds... */
223 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
225 dsb->volpan.lVolume = DSBVOLUME_MIN;
226 DSOUND_RecalcVolPan (&dsb->volpan);
227 /* i guess mixing here would be a waste of power */
228 return;
230 else
231 flDistance = dsb->ds3db_ds3db.flMaxDistance;
234 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
235 flDistance = dsb->ds3db_ds3db.flMinDistance;
237 /* the following formula is taken from my physics book. I think it's ok for the *real* world...i hope m$ does it that way */
238 lVolume += 10000; /* ms likes working with negative volume...i don't */
239 lVolume /= 1000; /* convert hundreths of dB into B */
240 /* intensity level (loudness) = log10(Intensity/DefaultIntensity)...therefore */
241 flIntensity = pow(10,lVolume)*DEFAULT_INTENSITY;
242 flTemp = (flDistance/dsb->ds3db_ds3db.flMinDistance)*(flDistance/dsb->ds3db_ds3db.flMinDistance);
243 flIntensity /= flTemp;
244 lVolume = log10(flIntensity/DEFAULT_INTENSITY);
245 lVolume *= 1000; /* convert back to hundreths of dB */
246 lVolume -= 10000; /* we need to do it in ms way */
247 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %ld to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
249 /* conning */
250 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
251 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
253 TRACE("conning: cones not set\n");
255 else
257 /* calculate angle */
258 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
259 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
260 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
262 /* my test show that for my way of calc., we need only half of angles */
263 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
264 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
265 /* full volume */
266 if (flAngle < dwInsideConeAngle)
267 flAngle = dwInsideConeAngle;
268 /* min (app defined) volume */
269 if (flAngle > dwOutsideConeAngle)
270 flAngle = dwOutsideConeAngle;
271 /* this probably isn't the right thing, but it's ok for the time being */
272 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
274 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %ld deg; OutsideConeAngle(/2) = %ld deg; ConeOutsideVolume = %ld => adjusting volume to %f\n",
275 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
277 dsb->volpan.lVolume = lVolume;
279 /* panning */
280 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
281 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
282 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
283 dsb->volpan.lPan = 0;
284 flAngle = 0.0;
286 else
288 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
289 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
290 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
291 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
292 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
294 TRACE("panning: Angle = %f rad, lPan = %ld\n", flAngle, dsb->volpan.lPan);
296 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
297 #if 0
298 /* doppler shift*/
299 if ((VectorMagnitude(&ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
301 TRACE("doppler: Buffer and Listener don't have velocities\n");
303 else
305 /* calculate length of ds3db.vVelocity component which causes Doppler Effect
306 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
307 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
308 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
309 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
310 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
311 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
312 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
313 /* formula taken from Gianicoli D.: Physics, 4th edition: */
314 /* FIXME: replace dsb->freq with appropriate frequency ! */
315 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
316 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel, \
317 dsb->freq, flFreq);
318 /* FIXME: replace following line with correct frequency setting ! */
319 dsb->freq = flFreq;
321 #endif
323 /* time for remix */
324 DSOUND_RecalcVolPan(&dsb->volpan);
327 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
329 TRACE("(%p)\n",dsb);
331 DSOUND_Calc3DBuffer(dsb);
332 DSOUND_ForceRemix(dsb);
335 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
337 int i;
338 TRACE("(%p)\n",ds3dl);
339 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
341 /* some buffers don't have 3d buffer (Ultima IX seems to
342 crash without the following line) */
343 if (ds3dl->device->buffers[i]->ds3db == NULL)
344 continue;
345 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
347 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
352 /*******************************************************************************
353 * IDirectSound3DBuffer
356 /* IUnknown methods */
357 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
358 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
360 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
362 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
363 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
366 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
368 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
369 ULONG ref = InterlockedIncrement(&(This->ref));
370 TRACE("(%p) ref was %ld\n", This, ref - 1);
371 return ref;
374 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
376 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
377 ULONG ref = InterlockedDecrement(&(This->ref));
378 TRACE("(%p) ref was %ld\n", This, ref + 1);
380 if (!ref) {
381 This->dsb->ds3db = NULL;
382 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
383 HeapFree(GetProcessHeap(), 0, This);
384 TRACE("(%p) released\n", This);
386 return ref;
389 /* IDirectSound3DBuffer methods */
390 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
391 LPDIRECTSOUND3DBUFFER iface,
392 LPDS3DBUFFER lpDs3dBuffer)
394 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
395 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
397 if (lpDs3dBuffer == NULL) {
398 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
399 return DSERR_INVALIDPARAM;
402 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
403 WARN("invalid parameter: lpDs3dBuffer->dwSize = %ld\n",lpDs3dBuffer->dwSize);
404 return DSERR_INVALIDPARAM;
407 TRACE("returning: all parameters\n");
408 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
409 return DS_OK;
412 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
413 LPDIRECTSOUND3DBUFFER iface,
414 LPDWORD lpdwInsideConeAngle,
415 LPDWORD lpdwOutsideConeAngle)
417 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
418 TRACE("returning: Inside Cone Angle = %ld degrees; Outside Cone Angle = %ld degrees\n",
419 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
420 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
421 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
422 return DS_OK;
425 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
426 LPDIRECTSOUND3DBUFFER iface,
427 LPD3DVECTOR lpvConeOrientation)
429 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
430 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
431 This->dsb->ds3db_ds3db.vConeOrientation.x,
432 This->dsb->ds3db_ds3db.vConeOrientation.y,
433 This->dsb->ds3db_ds3db.vConeOrientation.z);
434 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
435 return DS_OK;
438 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
439 LPDIRECTSOUND3DBUFFER iface,
440 LPLONG lplConeOutsideVolume)
442 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
443 TRACE("returning: Cone Outside Volume = %ld\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
444 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
445 return DS_OK;
448 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
449 LPDIRECTSOUND3DBUFFER iface,
450 LPD3DVALUE lpfMaxDistance)
452 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
453 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
454 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
455 return DS_OK;
458 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
459 LPDIRECTSOUND3DBUFFER iface,
460 LPD3DVALUE lpfMinDistance)
462 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
463 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
464 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
465 return DS_OK;
468 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
469 LPDIRECTSOUND3DBUFFER iface,
470 LPDWORD lpdwMode)
472 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
473 TRACE("returning: Mode = %ld\n", This->dsb->ds3db_ds3db.dwMode);
474 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
475 return DS_OK;
478 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
479 LPDIRECTSOUND3DBUFFER iface,
480 LPD3DVECTOR lpvPosition)
482 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
483 TRACE("returning: Position vector = (%f,%f,%f)\n",
484 This->dsb->ds3db_ds3db.vPosition.x,
485 This->dsb->ds3db_ds3db.vPosition.y,
486 This->dsb->ds3db_ds3db.vPosition.z);
487 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
488 return DS_OK;
491 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
492 LPDIRECTSOUND3DBUFFER iface,
493 LPD3DVECTOR lpvVelocity)
495 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
496 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
497 This->dsb->ds3db_ds3db.vVelocity.x,
498 This->dsb->ds3db_ds3db.vVelocity.y,
499 This->dsb->ds3db_ds3db.vVelocity.z);
500 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
501 return DS_OK;
504 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
505 LPDIRECTSOUND3DBUFFER iface,
506 LPCDS3DBUFFER lpcDs3dBuffer,
507 DWORD dwApply)
509 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
510 DWORD status = DSERR_INVALIDPARAM;
511 TRACE("(%p,%p,%lx)\n",iface,lpcDs3dBuffer,dwApply);
513 if (lpcDs3dBuffer == NULL) {
514 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
515 return status;
518 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
519 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %ld\n", lpcDs3dBuffer->dwSize);
520 return status;
523 TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
524 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
526 if (dwApply == DS3D_IMMEDIATE)
528 DSOUND_Mix3DBuffer(This->dsb);
530 This->dsb->ds3db_need_recalc = TRUE;
531 status = DS_OK;
533 return status;
536 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
537 LPDIRECTSOUND3DBUFFER iface,
538 DWORD dwInsideConeAngle,
539 DWORD dwOutsideConeAngle,
540 DWORD dwApply)
542 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
543 TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n",
544 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
545 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
546 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
547 if (dwApply == DS3D_IMMEDIATE)
549 DSOUND_Mix3DBuffer(This->dsb);
551 This->dsb->ds3db_need_recalc = TRUE;
552 return DS_OK;
555 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
556 LPDIRECTSOUND3DBUFFER iface,
557 D3DVALUE x, D3DVALUE y, D3DVALUE z,
558 DWORD dwApply)
560 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
561 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
562 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
563 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
564 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
565 if (dwApply == DS3D_IMMEDIATE)
567 This->dsb->ds3db_need_recalc = FALSE;
568 DSOUND_Mix3DBuffer(This->dsb);
570 This->dsb->ds3db_need_recalc = TRUE;
571 return DS_OK;
574 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
575 LPDIRECTSOUND3DBUFFER iface,
576 LONG lConeOutsideVolume,
577 DWORD dwApply)
579 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
580 TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
581 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
582 if (dwApply == DS3D_IMMEDIATE)
584 This->dsb->ds3db_need_recalc = FALSE;
585 DSOUND_Mix3DBuffer(This->dsb);
587 This->dsb->ds3db_need_recalc = TRUE;
588 return DS_OK;
591 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
592 LPDIRECTSOUND3DBUFFER iface,
593 D3DVALUE fMaxDistance,
594 DWORD dwApply)
596 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
597 TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
598 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
599 if (dwApply == DS3D_IMMEDIATE)
601 This->dsb->ds3db_need_recalc = FALSE;
602 DSOUND_Mix3DBuffer(This->dsb);
604 This->dsb->ds3db_need_recalc = TRUE;
605 return DS_OK;
608 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
609 LPDIRECTSOUND3DBUFFER iface,
610 D3DVALUE fMinDistance,
611 DWORD dwApply)
613 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
614 TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
615 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
616 if (dwApply == DS3D_IMMEDIATE)
618 This->dsb->ds3db_need_recalc = FALSE;
619 DSOUND_Mix3DBuffer(This->dsb);
621 This->dsb->ds3db_need_recalc = TRUE;
622 return DS_OK;
625 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
626 LPDIRECTSOUND3DBUFFER iface,
627 DWORD dwMode,
628 DWORD dwApply)
630 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
631 TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
632 This->dsb->ds3db_ds3db.dwMode = dwMode;
633 if (dwApply == DS3D_IMMEDIATE)
635 This->dsb->ds3db_need_recalc = FALSE;
636 DSOUND_Mix3DBuffer(This->dsb);
638 This->dsb->ds3db_need_recalc = TRUE;
639 return DS_OK;
642 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
643 LPDIRECTSOUND3DBUFFER iface,
644 D3DVALUE x, D3DVALUE y, D3DVALUE z,
645 DWORD dwApply)
647 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
648 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
649 This->dsb->ds3db_ds3db.vPosition.x = x;
650 This->dsb->ds3db_ds3db.vPosition.y = y;
651 This->dsb->ds3db_ds3db.vPosition.z = z;
652 if (dwApply == DS3D_IMMEDIATE)
654 This->dsb->ds3db_need_recalc = FALSE;
655 DSOUND_Mix3DBuffer(This->dsb);
657 This->dsb->ds3db_need_recalc = TRUE;
658 return DS_OK;
661 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
662 LPDIRECTSOUND3DBUFFER iface,
663 D3DVALUE x, D3DVALUE y, D3DVALUE z,
664 DWORD dwApply)
666 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
667 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
668 This->dsb->ds3db_ds3db.vVelocity.x = x;
669 This->dsb->ds3db_ds3db.vVelocity.y = y;
670 This->dsb->ds3db_ds3db.vVelocity.z = z;
671 if (dwApply == DS3D_IMMEDIATE)
673 This->dsb->ds3db_need_recalc = FALSE;
674 DSOUND_Mix3DBuffer(This->dsb);
676 This->dsb->ds3db_need_recalc = TRUE;
677 return DS_OK;
680 static const IDirectSound3DBufferVtbl ds3dbvt =
682 /* IUnknown methods */
683 IDirectSound3DBufferImpl_QueryInterface,
684 IDirectSound3DBufferImpl_AddRef,
685 IDirectSound3DBufferImpl_Release,
686 /* IDirectSound3DBuffer methods */
687 IDirectSound3DBufferImpl_GetAllParameters,
688 IDirectSound3DBufferImpl_GetConeAngles,
689 IDirectSound3DBufferImpl_GetConeOrientation,
690 IDirectSound3DBufferImpl_GetConeOutsideVolume,
691 IDirectSound3DBufferImpl_GetMaxDistance,
692 IDirectSound3DBufferImpl_GetMinDistance,
693 IDirectSound3DBufferImpl_GetMode,
694 IDirectSound3DBufferImpl_GetPosition,
695 IDirectSound3DBufferImpl_GetVelocity,
696 IDirectSound3DBufferImpl_SetAllParameters,
697 IDirectSound3DBufferImpl_SetConeAngles,
698 IDirectSound3DBufferImpl_SetConeOrientation,
699 IDirectSound3DBufferImpl_SetConeOutsideVolume,
700 IDirectSound3DBufferImpl_SetMaxDistance,
701 IDirectSound3DBufferImpl_SetMinDistance,
702 IDirectSound3DBufferImpl_SetMode,
703 IDirectSound3DBufferImpl_SetPosition,
704 IDirectSound3DBufferImpl_SetVelocity,
707 HRESULT IDirectSound3DBufferImpl_Create(
708 IDirectSoundBufferImpl *dsb,
709 IDirectSound3DBufferImpl **pds3db)
711 IDirectSound3DBufferImpl *ds3db;
712 TRACE("(%p,%p)\n",dsb,pds3db);
714 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
716 if (ds3db == NULL) {
717 WARN("out of memory\n");
718 *pds3db = 0;
719 return DSERR_OUTOFMEMORY;
722 ds3db->ref = 0;
723 ds3db->dsb = dsb;
724 ds3db->lpVtbl = &ds3dbvt;
726 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
727 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
728 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
729 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
730 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
731 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
732 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
733 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
734 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
735 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
736 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
737 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
738 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
739 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
740 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
741 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
743 ds3db->dsb->ds3db_need_recalc = TRUE;
745 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
747 *pds3db = ds3db;
748 return S_OK;
751 HRESULT IDirectSound3DBufferImpl_Destroy(
752 IDirectSound3DBufferImpl *pds3db)
754 TRACE("(%p)\n",pds3db);
756 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
758 return S_OK;
761 /*******************************************************************************
762 * IDirectSound3DListener
765 /* IUnknown methods */
766 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
767 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
769 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
771 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
773 if (ppobj == NULL) {
774 WARN("invalid parameter\n");
775 return E_INVALIDARG;
778 *ppobj = NULL; /* assume failure */
780 if ( IsEqualGUID(riid, &IID_IUnknown) ||
781 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
782 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
783 *ppobj = This;
784 return S_OK;
787 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
788 if (!This->device->primary)
789 PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
790 if (This->device->primary) {
791 *ppobj = This->device->primary;
792 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
793 return S_OK;
797 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
798 return E_NOINTERFACE;
801 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
803 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
804 ULONG ref = InterlockedIncrement(&(This->ref));
805 TRACE("(%p) ref was %ld\n", This, ref - 1);
806 return ref;
809 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
811 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
812 ULONG ref = InterlockedDecrement(&(This->ref));
813 TRACE("(%p) ref was %ld\n", This, ref + 1);
815 if (!ref) {
816 This->device->listener = 0;
817 HeapFree(GetProcessHeap(), 0, This);
818 TRACE("(%p) released\n", This);
820 return ref;
823 /* IDirectSound3DListener methods */
824 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
825 LPDIRECTSOUND3DLISTENER iface,
826 LPDS3DLISTENER lpDS3DL)
828 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
829 TRACE("(%p,%p)\n",This,lpDS3DL);
831 if (lpDS3DL == NULL) {
832 WARN("invalid parameter: lpDS3DL == NULL\n");
833 return DSERR_INVALIDPARAM;
836 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
837 WARN("invalid parameter: lpDS3DL->dwSize = %ld\n",lpDS3DL->dwSize);
838 return DSERR_INVALIDPARAM;
841 TRACE("returning: all parameters\n");
842 *lpDS3DL = This->device->ds3dl;
843 return DS_OK;
846 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
847 LPDIRECTSOUND3DLISTENER iface,
848 LPD3DVALUE lpfDistanceFactor)
850 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
851 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
852 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
853 return DS_OK;
856 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
857 LPDIRECTSOUND3DLISTENER iface,
858 LPD3DVALUE lpfDopplerFactor)
860 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
861 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
862 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
863 return DS_OK;
866 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
867 LPDIRECTSOUND3DLISTENER iface,
868 LPD3DVECTOR lpvOrientFront,
869 LPD3DVECTOR lpvOrientTop)
871 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
872 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x, \
873 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y, \
874 This->device->ds3dl.vOrientTop.z);
875 *lpvOrientFront = This->device->ds3dl.vOrientFront;
876 *lpvOrientTop = This->device->ds3dl.vOrientTop;
877 return DS_OK;
880 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
881 LPDIRECTSOUND3DLISTENER iface,
882 LPD3DVECTOR lpvPosition)
884 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
885 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
886 *lpvPosition = This->device->ds3dl.vPosition;
887 return DS_OK;
890 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
891 LPDIRECTSOUND3DLISTENER iface,
892 LPD3DVALUE lpfRolloffFactor)
894 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
895 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
896 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
897 return DS_OK;
900 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
901 LPDIRECTSOUND3DLISTENER iface,
902 LPD3DVECTOR lpvVelocity)
904 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
905 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
906 *lpvVelocity = This->device->ds3dl.vVelocity;
907 return DS_OK;
910 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
911 LPDIRECTSOUND3DLISTENER iface,
912 LPCDS3DLISTENER lpcDS3DL,
913 DWORD dwApply)
915 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
916 TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
917 This->device->ds3dl = *lpcDS3DL;
918 if (dwApply == DS3D_IMMEDIATE)
920 This->device->ds3dl_need_recalc = FALSE;
921 DSOUND_ChangeListener(This);
923 This->device->ds3dl_need_recalc = TRUE;
924 return DS_OK;
927 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
928 LPDIRECTSOUND3DLISTENER iface,
929 D3DVALUE fDistanceFactor,
930 DWORD dwApply)
932 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
933 TRACE("setting: Distance Factor = %f; dwApply = %ld\n", fDistanceFactor, dwApply);
934 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
935 if (dwApply == DS3D_IMMEDIATE)
937 This->device->ds3dl_need_recalc = FALSE;
938 DSOUND_ChangeListener(This);
940 This->device->ds3dl_need_recalc = TRUE;
941 return DS_OK;
944 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
945 LPDIRECTSOUND3DLISTENER iface,
946 D3DVALUE fDopplerFactor,
947 DWORD dwApply)
949 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
950 TRACE("setting: Doppler Factor = %f; dwApply = %ld\n", fDopplerFactor, dwApply);
951 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
952 if (dwApply == DS3D_IMMEDIATE)
954 This->device->ds3dl_need_recalc = FALSE;
955 DSOUND_ChangeListener(This);
957 This->device->ds3dl_need_recalc = TRUE;
958 return DS_OK;
961 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
962 LPDIRECTSOUND3DLISTENER iface,
963 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
964 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
965 DWORD dwApply)
967 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
968 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %ld\n", \
969 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
970 This->device->ds3dl.vOrientFront.x = xFront;
971 This->device->ds3dl.vOrientFront.y = yFront;
972 This->device->ds3dl.vOrientFront.z = zFront;
973 This->device->ds3dl.vOrientTop.x = xTop;
974 This->device->ds3dl.vOrientTop.y = yTop;
975 This->device->ds3dl.vOrientTop.z = zTop;
976 if (dwApply == DS3D_IMMEDIATE)
978 This->device->ds3dl_need_recalc = FALSE;
979 DSOUND_ChangeListener(This);
981 This->device->ds3dl_need_recalc = TRUE;
982 return DS_OK;
985 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
986 LPDIRECTSOUND3DLISTENER iface,
987 D3DVALUE x, D3DVALUE y, D3DVALUE z,
988 DWORD dwApply)
990 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
991 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
992 This->device->ds3dl.vPosition.x = x;
993 This->device->ds3dl.vPosition.y = y;
994 This->device->ds3dl.vPosition.z = z;
995 if (dwApply == DS3D_IMMEDIATE)
997 This->device->ds3dl_need_recalc = FALSE;
998 DSOUND_ChangeListener(This);
1000 This->device->ds3dl_need_recalc = TRUE;
1001 return DS_OK;
1004 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
1005 LPDIRECTSOUND3DLISTENER iface,
1006 D3DVALUE fRolloffFactor,
1007 DWORD dwApply)
1009 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1010 TRACE("setting: Rolloff Factor = %f; dwApply = %ld\n", fRolloffFactor, dwApply);
1011 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
1012 if (dwApply == DS3D_IMMEDIATE)
1014 This->device->ds3dl_need_recalc = FALSE;
1015 DSOUND_ChangeListener(This);
1017 This->device->ds3dl_need_recalc = TRUE;
1018 return DS_OK;
1021 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
1022 LPDIRECTSOUND3DLISTENER iface,
1023 D3DVALUE x, D3DVALUE y, D3DVALUE z,
1024 DWORD dwApply)
1026 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1027 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
1028 This->device->ds3dl.vVelocity.x = x;
1029 This->device->ds3dl.vVelocity.y = y;
1030 This->device->ds3dl.vVelocity.z = z;
1031 if (dwApply == DS3D_IMMEDIATE)
1033 This->device->ds3dl_need_recalc = FALSE;
1034 DSOUND_ChangeListener(This);
1036 This->device->ds3dl_need_recalc = TRUE;
1037 return DS_OK;
1040 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1041 LPDIRECTSOUND3DLISTENER iface)
1043 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1044 TRACE("\n");
1045 DSOUND_ChangeListener(This);
1046 return DS_OK;
1049 static const IDirectSound3DListenerVtbl ds3dlvt =
1051 /* IUnknown methods */
1052 IDirectSound3DListenerImpl_QueryInterface,
1053 IDirectSound3DListenerImpl_AddRef,
1054 IDirectSound3DListenerImpl_Release,
1055 /* IDirectSound3DListener methods */
1056 IDirectSound3DListenerImpl_GetAllParameter,
1057 IDirectSound3DListenerImpl_GetDistanceFactor,
1058 IDirectSound3DListenerImpl_GetDopplerFactor,
1059 IDirectSound3DListenerImpl_GetOrientation,
1060 IDirectSound3DListenerImpl_GetPosition,
1061 IDirectSound3DListenerImpl_GetRolloffFactor,
1062 IDirectSound3DListenerImpl_GetVelocity,
1063 IDirectSound3DListenerImpl_SetAllParameters,
1064 IDirectSound3DListenerImpl_SetDistanceFactor,
1065 IDirectSound3DListenerImpl_SetDopplerFactor,
1066 IDirectSound3DListenerImpl_SetOrientation,
1067 IDirectSound3DListenerImpl_SetPosition,
1068 IDirectSound3DListenerImpl_SetRolloffFactor,
1069 IDirectSound3DListenerImpl_SetVelocity,
1070 IDirectSound3DListenerImpl_CommitDeferredSettings,
1073 HRESULT IDirectSound3DListenerImpl_Create(
1074 DirectSoundDevice * device,
1075 IDirectSound3DListenerImpl ** ppdsl)
1077 IDirectSound3DListenerImpl *pdsl;
1078 TRACE("(%p,%p)\n",device,ppdsl);
1080 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1082 if (pdsl == NULL) {
1083 WARN("out of memory\n");
1084 *ppdsl = 0;
1085 return DSERR_OUTOFMEMORY;
1088 pdsl->ref = 0;
1089 pdsl->lpVtbl = &ds3dlvt;
1091 pdsl->device = device;
1093 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1094 pdsl->device->ds3dl.vPosition.x = 0.0;
1095 pdsl->device->ds3dl.vPosition.y = 0.0;
1096 pdsl->device->ds3dl.vPosition.z = 0.0;
1097 pdsl->device->ds3dl.vVelocity.x = 0.0;
1098 pdsl->device->ds3dl.vVelocity.y = 0.0;
1099 pdsl->device->ds3dl.vVelocity.z = 0.0;
1100 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1101 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1102 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1103 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1104 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1105 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1106 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1107 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1108 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1110 pdsl->device->ds3dl_need_recalc = TRUE;
1112 *ppdsl = pdsl;
1113 return S_OK;