Avoid code duplication by moving handle lookup into get_algid_info.
[wine/wine-kai.git] / dlls / d3d9 / device.c
blob12943fddadf0b81584822449f236ea033ae65c63
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 /** currently desactiving 1_4 support as mesa doesn't implement all 1_4 support while defining it */
26 #undef GL_VERSION_1_4
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
29 WINE_DECLARE_DEBUG_CHANNEL(d3d_shader);
32 /* IDirect3D IUnknown parts follow: */
33 HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
34 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
38 IDirect3DDevice9Impl_AddRef(iface);
39 *ppobj = This;
40 return D3D_OK;
43 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 return E_NOINTERFACE;
47 ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
48 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
49 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
50 return ++(This->ref);
53 ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
54 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
55 ULONG ref = --This->ref;
56 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
57 if (ref == 0) {
58 IDirect3D9_Release((LPDIRECT3D9) This->direct3d);
59 IWineD3DDevice_Release(This->WineD3DDevice);
60 HeapFree(GetProcessHeap(), 0, This);
62 return ref;
65 /* IDirect3DDevice Interface follow: */
66 HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
67 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
68 TRACE("(%p) : stub\n", This); /* No way of notifying yet! */
69 return D3D_OK;
72 UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
73 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
74 FIXME("(%p) : stub, emulating 32Mb for now\n", This);
76 * pretend we have 32MB of any type of memory queried.
78 return (1024*1024*32);
81 HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedRessources(LPDIRECT3DDEVICE9 iface) {
82 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83 FIXME("(%p) : stub\n", This);
84 return D3D_OK;
87 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
88 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
89 TRACE("(%p) : returning %p\n", This, This->direct3d);
90 /* Inc ref count */
91 *ppD3D9 = (IDirect3D9*) This->direct3d;
92 IDirect3D9_AddRef(*ppD3D9);
93 return D3D_OK;
96 HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
97 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
98 return IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pCaps);
101 HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
102 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
103 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, pMode);
106 HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
107 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
108 FIXME("(%p) copying to %p\n", This, pParameters);
109 memcpy(pParameters, &This->CreateParms, sizeof(D3DDEVICE_CREATION_PARAMETERS));
110 return D3D_OK;
113 HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
114 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
115 FIXME("(%p) : Spot Pos(%u,%u)\n", This, XHotSpot, YHotSpot);
117 /* TODO:
118 IDirect3DSurface9Impl* pSur = (IDirect3DSurface9Impl*) pCursorBitmap;
119 if (D3DFMT_A8R8G8B8 != pSur->myDesc.Format) {
120 ERR("(%p) : surface(%p) have a invalid format\n", This, pCursorBitmap);
121 return D3DERR_INVALIDCALL;
123 if (32 != pSur->myDesc.Height || 32 != pSur->myDesc.Width) {
124 ERR("(%p) : surface(%p) have a invalid size\n", This, pCursorBitmap);
125 return D3DERR_INVALIDCALL;
129 This->xHotSpot = XHotSpot;
130 This->yHotSpot = YHotSpot;
131 return D3D_OK;
134 void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 FIXME("(%p) : SetPos to (%u,%u)\n", This, XScreenSpace, YScreenSpace);
137 This->xScreenSpace = XScreenSpace;
138 This->yScreenSpace = YScreenSpace;
139 return;
142 BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
143 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
144 FIXME("(%p) : visible(%d)\n", This, bShow);
145 This->bCursorVisible = bShow;
146 return D3D_OK;
149 HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
150 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
151 FIXME("(%p) : stub\n", This);
152 return D3D_OK;
155 HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
156 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
160 HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) {
161 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163 IWineD3DSurface *retSurface = NULL;
164 HRESULT rc = D3D_OK;
166 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, Type, (IWineD3DSurface **)&retSurface);
167 if (rc == D3D_OK && NULL != ppBackBuffer) {
168 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
169 IWineD3DSurface_Release(retSurface);
171 return rc;
174 HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 FIXME("(%p) : stub\n", This);
177 return D3D_OK;
180 HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
181 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
182 FIXME("(%p) : stub\n", This);
183 return D3D_OK;
186 void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
187 HDC hDC;
188 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
190 FIXME("(%p) : pRamp@%p\n", This, pRamp);
191 hDC = GetDC(This->win_handle);
192 SetDeviceGammaRamp(hDC, (LPVOID) pRamp);
193 ReleaseDC(This->win_handle, hDC);
194 return;
197 void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
198 HDC hDC;
199 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
201 FIXME("(%p) : pRamp@%p\n", This, pRamp);
202 hDC = GetDC(This->win_handle);
203 GetDeviceGammaRamp(hDC, pRamp);
204 ReleaseDC(This->win_handle, hDC);
205 return;
208 HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
209 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
210 DWORD MultisampleQuality, BOOL Lockable,
211 IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
212 IDirect3DSurface9Impl *object;
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hrc = D3D_OK;
216 /* Allocate the storage for the device */
217 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
218 if (NULL == object) {
219 FIXME("Allocation of memory failed\n");
220 *ppSurface = NULL;
221 return D3DERR_OUTOFVIDEOMEMORY;
224 object->lpVtbl = &Direct3DSurface9_Vtbl;
225 object->ref = 1;
226 hrc = IWineD3DDevice_CreateRenderTarget(This->WineD3DDevice, Width, Height, Format, MultiSample, MultisampleQuality,
227 Lockable, &object->wineD3DSurface, pSharedHandle, (IUnknown *)object);
228 if (hrc != D3D_OK) {
229 /* free up object */
230 FIXME("(%p) call to IWineD3DDevice_CreateRenderTarget failed\n", This);
231 HeapFree(GetProcessHeap(), 0, object);
232 *ppSurface = NULL;
233 } else {
234 *ppSurface = (LPDIRECT3DSURFACE9) object;
236 return hrc;
239 HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
240 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
241 FIXME("(%p) : stub\n", This);
242 return D3D_OK;
245 HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
246 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
247 FIXME("(%p) : stub\n", This);
248 return D3D_OK;
251 HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 FIXME("(%p) : stub\n", This);
254 return D3D_OK;
257 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
258 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
259 FIXME("(%p) : stub\n", This);
260 return D3D_OK;
263 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
265 FIXME("(%p) : stub\n", This);
266 return D3D_OK;
269 HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271 FIXME("(%p) : stub\n", This);
272 return D3D_OK;
275 HRESULT WINAPI IDirect3DDevice9Impl_StretchRects(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
276 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
277 FIXME("(%p) : stub\n", This);
278 return D3D_OK;
281 HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
282 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
283 FIXME("(%p) : stub\n", This);
284 return D3D_OK;
287 HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) {
288 IDirect3DSurface9Impl *object;
289 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
290 HRESULT hrc = D3D_OK;
292 /* Allocate the storage for the device */
293 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
294 if (NULL == object) {
295 FIXME("Allocation of memory failed\n");
296 *ppSurface = NULL;
297 return D3DERR_OUTOFVIDEOMEMORY;
300 object->lpVtbl = &Direct3DSurface9_Vtbl;
301 object->ref = 1;
302 hrc = IWineD3DDevice_CreateOffscreenPlainSurface(This->WineD3DDevice, Width, Height, Format, Pool,
303 &(object->wineD3DSurface), pSharedHandle, (IUnknown *)object);
304 if (hrc != D3D_OK) {
305 /* free up object */
306 FIXME("(%p) call to IWineD3DDevice_CreateOffscreenPlainSurface failed\n", This);
307 HeapFree(GetProcessHeap(), 0, object);
308 *ppSurface = NULL;
309 } else {
310 *ppSurface = (LPDIRECT3DSURFACE9) object;
312 return hrc;
315 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
316 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
317 FIXME("(%p) : stub\n", This);
318 return D3D_OK;
321 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) {
322 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
323 FIXME("(%p) : stub\n", This);
324 return D3D_OK;
327 HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
328 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329 FIXME("(%p) : stub\n", This);
330 return D3D_OK;
333 HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9** ppZStencilSurface) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 FIXME("(%p) : stub\n", This);
336 return D3D_OK;
339 HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
340 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
341 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
344 HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
345 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
346 return IWineD3DDevice_EndScene(This->WineD3DDevice);
349 HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
350 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
351 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
354 HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
355 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
356 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
359 HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
360 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
361 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
364 HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
366 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
369 HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
370 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
371 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
374 HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
375 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
376 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
379 HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
380 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
381 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
384 HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
386 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
389 HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
390 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
391 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
394 HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
395 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
396 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
399 HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
401 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
404 HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
405 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
406 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
409 HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
410 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
411 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
414 HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
415 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
419 HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
424 HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
429 HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
430 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
431 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
434 HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
439 HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9** ppTexture) {
440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
441 IWineD3DBaseTexture *retTexture = NULL;
442 HRESULT rc = D3D_OK;
444 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
445 if (rc == D3D_OK && NULL != ppTexture) {
446 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
447 IWineD3DBaseTexture_Release(retTexture);
449 return rc;
452 HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
453 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
454 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
455 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
458 HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
463 HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
464 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
465 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
468 HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 FIXME("(%p) : stub\n", This);
471 return D3D_OK;
474 HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
475 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
476 FIXME("(%p) : stub\n", This);
477 return D3D_OK;
480 HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
481 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
482 TRACE("(%p) : stub\n", This);
483 return D3D_OK;
486 HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
487 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
488 FIXME("(%p) : setting p[%u] <= RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
489 memcpy(This->palettes[PaletteNumber], pEntries, 256 * sizeof(PALETTEENTRY));
490 return D3D_OK;
493 HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
494 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
495 memcpy(pEntries, This->palettes[PaletteNumber], 256 * sizeof(PALETTEENTRY));
496 FIXME("(%p) : returning p[%u] => RGBA(%02x,%02x,%02x,%02x)\n", This, PaletteNumber, pEntries->peRed, pEntries->peGreen, pEntries->peBlue, pEntries->peFlags);
497 return D3D_OK;
500 HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
501 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502 TRACE("(%p) : stub\n", This);
503 return D3D_OK;
506 HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
507 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
508 *PaletteNumber = This->currentPalette;
509 FIXME("(%p) : Returning (%u)\n", This, *PaletteNumber);
510 return D3D_OK;
513 HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
514 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
515 FIXME("(%p) : stub\n", This);
516 return D3D_OK;
519 HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
520 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
521 FIXME("(%p) : stub\n", This);
522 return D3D_OK;
525 HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
526 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
527 FIXME("(%p) : stub\n", This);
528 return D3D_OK;
531 BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
532 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
533 FIXME("(%p) : stub\n", This);
534 return D3D_OK;
537 HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
538 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
539 FIXME("(%p) : stub\n", This);
540 return D3D_OK;
543 float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
544 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
545 FIXME("(%p) : stub\n", This);
546 return 0.0f;
549 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
550 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
551 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
554 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
555 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
556 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
557 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
560 HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
561 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
565 HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
566 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
567 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
570 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
573 HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
574 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
575 FIXME("(%p) : stub\n", This);
576 return D3D_OK;
579 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
584 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
585 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
589 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
590 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
591 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
592 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
593 OffsetInBytes, Stride);
596 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** pStream, UINT* OffsetInBytes, UINT* pStride) {
597 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
598 IWineD3DVertexBuffer *retStream = NULL;
599 HRESULT rc = D3D_OK;
601 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
602 if (rc == D3D_OK && NULL != pStream) {
603 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
604 IWineD3DVertexBuffer_Release(retStream);
606 return rc;
609 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
610 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
611 FIXME("(%p) : stub\n", This);
612 return D3D_OK;
615 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
616 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
617 FIXME("(%p) : stub\n", This);
618 return D3D_OK;
621 HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
622 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
623 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
624 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
628 HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9** ppIndexData) {
629 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
630 IWineD3DIndexBuffer *retIndexData = NULL;
631 HRESULT rc = D3D_OK;
632 UINT tmp;
634 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
635 if (rc == D3D_OK && NULL != ppIndexData) {
636 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
637 IWineD3DVertexBuffer_Release(retIndexData);
639 return rc;
642 HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
643 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
644 FIXME("(%p) : stub\n", This);
645 return D3D_OK;
648 HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
649 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
650 FIXME("(%p) : stub\n", This);
651 return D3D_OK;
654 HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
655 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
656 FIXME("(%p) : stub\n", This);
657 return D3D_OK;
661 IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
663 IDirect3DDevice9Impl_QueryInterface,
664 IDirect3DDevice9Impl_AddRef,
665 IDirect3DDevice9Impl_Release,
666 IDirect3DDevice9Impl_TestCooperativeLevel,
667 IDirect3DDevice9Impl_GetAvailableTextureMem,
668 IDirect3DDevice9Impl_EvictManagedRessources,
669 IDirect3DDevice9Impl_GetDirect3D,
670 IDirect3DDevice9Impl_GetDeviceCaps,
671 IDirect3DDevice9Impl_GetDisplayMode,
672 IDirect3DDevice9Impl_GetCreationParameters,
673 IDirect3DDevice9Impl_SetCursorProperties,
674 IDirect3DDevice9Impl_SetCursorPosition,
675 IDirect3DDevice9Impl_ShowCursor,
676 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
677 IDirect3DDevice9Impl_GetSwapChain,
678 IDirect3DDevice9Impl_GetNumberOfSwapChains,
679 IDirect3DDevice9Impl_Reset,
680 IDirect3DDevice9Impl_Present,
681 IDirect3DDevice9Impl_GetBackBuffer,
682 IDirect3DDevice9Impl_GetRasterStatus,
683 IDirect3DDevice9Impl_SetDialogBoxMode,
684 IDirect3DDevice9Impl_SetGammaRamp,
685 IDirect3DDevice9Impl_GetGammaRamp,
686 IDirect3DDevice9Impl_CreateTexture,
687 IDirect3DDevice9Impl_CreateVolumeTexture,
688 IDirect3DDevice9Impl_CreateCubeTexture,
689 IDirect3DDevice9Impl_CreateVertexBuffer,
690 IDirect3DDevice9Impl_CreateIndexBuffer,
691 IDirect3DDevice9Impl_CreateRenderTarget,
692 IDirect3DDevice9Impl_CreateDepthStencilSurface,
693 IDirect3DDevice9Impl_UpdateSurface,
694 IDirect3DDevice9Impl_UpdateTexture,
695 IDirect3DDevice9Impl_GetRenderTargetData,
696 IDirect3DDevice9Impl_GetFrontBufferData,
697 IDirect3DDevice9Impl_StretchRects,
698 IDirect3DDevice9Impl_ColorFill,
699 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
700 IDirect3DDevice9Impl_SetRenderTarget,
701 IDirect3DDevice9Impl_GetRenderTarget,
702 IDirect3DDevice9Impl_SetDepthStencilSurface,
703 IDirect3DDevice9Impl_GetDepthStencilSurface,
704 IDirect3DDevice9Impl_BeginScene,
705 IDirect3DDevice9Impl_EndScene,
706 IDirect3DDevice9Impl_Clear,
707 IDirect3DDevice9Impl_SetTransform,
708 IDirect3DDevice9Impl_GetTransform,
709 IDirect3DDevice9Impl_MultiplyTransform,
710 IDirect3DDevice9Impl_SetViewport,
711 IDirect3DDevice9Impl_GetViewport,
712 IDirect3DDevice9Impl_SetMaterial,
713 IDirect3DDevice9Impl_GetMaterial,
714 IDirect3DDevice9Impl_SetLight,
715 IDirect3DDevice9Impl_GetLight,
716 IDirect3DDevice9Impl_LightEnable,
717 IDirect3DDevice9Impl_GetLightEnable,
718 IDirect3DDevice9Impl_SetClipPlane,
719 IDirect3DDevice9Impl_GetClipPlane,
720 IDirect3DDevice9Impl_SetRenderState,
721 IDirect3DDevice9Impl_GetRenderState,
722 IDirect3DDevice9Impl_CreateStateBlock,
723 IDirect3DDevice9Impl_BeginStateBlock,
724 IDirect3DDevice9Impl_EndStateBlock,
725 IDirect3DDevice9Impl_SetClipStatus,
726 IDirect3DDevice9Impl_GetClipStatus,
727 IDirect3DDevice9Impl_GetTexture,
728 IDirect3DDevice9Impl_SetTexture,
729 IDirect3DDevice9Impl_GetTextureStageState,
730 IDirect3DDevice9Impl_SetTextureStageState,
731 IDirect3DDevice9Impl_GetSamplerState,
732 IDirect3DDevice9Impl_SetSamplerState,
733 IDirect3DDevice9Impl_ValidateDevice,
734 IDirect3DDevice9Impl_SetPaletteEntries,
735 IDirect3DDevice9Impl_GetPaletteEntries,
736 IDirect3DDevice9Impl_SetCurrentTexturePalette,
737 IDirect3DDevice9Impl_GetCurrentTexturePalette,
738 IDirect3DDevice9Impl_SetScissorRect,
739 IDirect3DDevice9Impl_GetScissorRect,
740 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
741 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
742 IDirect3DDevice9Impl_SetNPatchMode,
743 IDirect3DDevice9Impl_GetNPatchMode,
744 IDirect3DDevice9Impl_DrawPrimitive,
745 IDirect3DDevice9Impl_DrawIndexedPrimitive,
746 IDirect3DDevice9Impl_DrawPrimitiveUP,
747 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
748 IDirect3DDevice9Impl_ProcessVertices,
749 IDirect3DDevice9Impl_CreateVertexDeclaration,
750 IDirect3DDevice9Impl_SetVertexDeclaration,
751 IDirect3DDevice9Impl_GetVertexDeclaration,
752 IDirect3DDevice9Impl_SetFVF,
753 IDirect3DDevice9Impl_GetFVF,
754 IDirect3DDevice9Impl_CreateVertexShader,
755 IDirect3DDevice9Impl_SetVertexShader,
756 IDirect3DDevice9Impl_GetVertexShader,
757 IDirect3DDevice9Impl_SetVertexShaderConstantF,
758 IDirect3DDevice9Impl_GetVertexShaderConstantF,
759 IDirect3DDevice9Impl_SetVertexShaderConstantI,
760 IDirect3DDevice9Impl_GetVertexShaderConstantI,
761 IDirect3DDevice9Impl_SetVertexShaderConstantB,
762 IDirect3DDevice9Impl_GetVertexShaderConstantB,
763 IDirect3DDevice9Impl_SetStreamSource,
764 IDirect3DDevice9Impl_GetStreamSource,
765 IDirect3DDevice9Impl_SetStreamSourceFreq,
766 IDirect3DDevice9Impl_GetStreamSourceFreq,
767 IDirect3DDevice9Impl_SetIndices,
768 IDirect3DDevice9Impl_GetIndices,
769 IDirect3DDevice9Impl_CreatePixelShader,
770 IDirect3DDevice9Impl_SetPixelShader,
771 IDirect3DDevice9Impl_GetPixelShader,
772 IDirect3DDevice9Impl_SetPixelShaderConstantF,
773 IDirect3DDevice9Impl_GetPixelShaderConstantF,
774 IDirect3DDevice9Impl_SetPixelShaderConstantI,
775 IDirect3DDevice9Impl_GetPixelShaderConstantI,
776 IDirect3DDevice9Impl_SetPixelShaderConstantB,
777 IDirect3DDevice9Impl_GetPixelShaderConstantB,
778 IDirect3DDevice9Impl_DrawRectPatch,
779 IDirect3DDevice9Impl_DrawTriPatch,
780 IDirect3DDevice9Impl_DeletePatch,
781 IDirect3DDevice9Impl_CreateQuery