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[wine/wine-kai.git] / graphics / d3d_private.h
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1 /* Direct3D private include file
2 (c) 1998 Lionel ULMER
4 This files contains all the structure that are not exported
5 through d3d.h and all common macros. */
7 #ifndef _WINE_D3D_PRIVATE_H
8 #define _WINE_D3D_PRIVATE_H
10 #ifdef HAVE_MESAGL
12 #include "d3d.h"
13 #include "wine_gl.h"
15 /* Matrix copy WITH transposition */
16 #define conv_mat2(mat,gl_mat) \
17 { \
18 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
19 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
20 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
21 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
22 (gl_mat)[ 0] = (mat)->_11; \
23 (gl_mat)[ 1] = (mat)->_21; \
24 (gl_mat)[ 2] = (mat)->_31; \
25 (gl_mat)[ 3] = (mat)->_41; \
26 (gl_mat)[ 4] = (mat)->_12; \
27 (gl_mat)[ 5] = (mat)->_22; \
28 (gl_mat)[ 6] = (mat)->_32; \
29 (gl_mat)[ 7] = (mat)->_42; \
30 (gl_mat)[ 8] = (mat)->_13; \
31 (gl_mat)[ 9] = (mat)->_23; \
32 (gl_mat)[10] = (mat)->_33; \
33 (gl_mat)[11] = (mat)->_43; \
34 (gl_mat)[12] = (mat)->_14; \
35 (gl_mat)[13] = (mat)->_24; \
36 (gl_mat)[14] = (mat)->_34; \
37 (gl_mat)[15] = (mat)->_44; \
40 /* Matrix copy WITHOUT transposition */
41 #define conv_mat(mat,gl_mat) \
42 { \
43 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
44 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
45 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
46 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44); \
47 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
50 #define dump_mat(mat) \
51 TRACE(ddraw, "%f %f %f %f\n", (mat)->_11, (mat)->_12, (mat)->_13, (mat)->_14); \
52 TRACE(ddraw, "%f %f %f %f\n", (mat)->_21, (mat)->_22, (mat)->_23, (mat)->_24); \
53 TRACE(ddraw, "%f %f %f %f\n", (mat)->_31, (mat)->_32, (mat)->_33, (mat)->_34); \
54 TRACE(ddraw, "%f %f %f %f\n", (mat)->_41, (mat)->_42, (mat)->_43, (mat)->_44);
56 typedef struct render_state {
57 /* This is used for the device mode */
58 GLenum src, dst;
59 /* This is used for textures */
60 GLenum mag, min;
61 } RenderState;
63 typedef struct OpenGL_IDirect3DDevice2 {
64 IDirect3DDevice2 common;
66 /* These are the OpenGL-specific variables */
67 OSMesaContext ctx;
68 unsigned char *buffer;
70 /* The current render state */
71 RenderState rs;
73 /* The last type of vertex drawn */
74 D3DVERTEXTYPE vt;
76 float world_mat[16];
77 float view_mat[16];
78 float proj_mat[16];
79 } OpenGL_IDirect3DDevice2;
81 typedef struct OpenGL_IDirect3DDevice {
82 IDirect3DDevice common;
84 /* These are the OpenGL-specific variables */
85 OSMesaContext ctx;
86 unsigned char *buffer;
88 /* The current render state */
89 RenderState rs;
91 D3DMATRIX *world_mat;
92 D3DMATRIX *view_mat;
93 D3DMATRIX *proj_mat;
94 } OpenGL_IDirect3DDevice;
96 #define _dump_colorvalue(s,v) \
97 TRACE(ddraw, " " s " : %f %f %f %f\n", \
98 (v).r.r, (v).g.g, (v).b.b, (v).a.a);
100 /* Common functions defined in d3dcommon.c */
101 void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
102 DWORD dwRenderState, RenderState *rs) ;
104 #endif /* HAVE_MESAGL */
106 /* All non-static functions 'exported' by various sub-objects */
107 extern LPDIRECT3DTEXTURE2 d3dtexture2_create(LPDIRECTDRAWSURFACE3 surf) ;
108 extern LPDIRECT3DTEXTURE d3dtexture_create(LPDIRECTDRAWSURFACE3 surf) ;
110 extern LPDIRECT3DLIGHT d3dlight_create_dx3(LPDIRECT3D d3d) ;
111 extern LPDIRECT3DLIGHT d3dlight_create(LPDIRECT3D2 d3d) ;
113 extern LPDIRECT3DEXECUTEBUFFER d3dexecutebuffer_create(LPDIRECT3DDEVICE d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc) ;
115 extern LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) ;
116 extern LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) ;
118 extern LPDIRECT3DVIEWPORT d3dviewport_create(LPDIRECT3D d3d) ;
119 extern LPDIRECT3DVIEWPORT2 d3dviewport2_create(LPDIRECT3D2 d3d) ;
121 extern int is_OpenGL_dx3(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE *device) ;
122 extern int d3d_OpenGL_dx3(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
123 extern int d3d_OpenGL(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
124 extern int is_OpenGL(REFCLSID rguid, LPDIRECTDRAWSURFACE surface, LPDIRECT3DDEVICE2 *device, LPDIRECT3D2 d3d) ;
126 #endif /* _WINE_D3D_PRIVATE_H */