Add support for display of dibs on MSB XServers.
[wine/wine-kai.git] / dlls / d3d9 / pixelshader.c
blob2a0318bf721df01d29ab0a85a1de36d855e9a259
1 /*
2 * IDirect3DPixelShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "config.h"
24 #include <stdarg.h>
26 #define NONAMELESSUNION
27 #define NONAMELESSSTRUCT
28 #include "windef.h"
29 #include "winbase.h"
30 #include "winuser.h"
31 #include "wingdi.h"
32 #include "wine/debug.h"
34 #include "d3d9_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
38 /* IDirect3DPixelShader9 IUnknown parts follow: */
39 HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
40 ICOM_THIS(IDirect3DPixelShader9Impl,iface);
42 if (IsEqualGUID(riid, &IID_IUnknown)
43 || IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
44 IDirect3DPixelShader9Impl_AddRef(iface);
45 *ppobj = This;
46 return D3D_OK;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
50 return E_NOINTERFACE;
53 ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
54 ICOM_THIS(IDirect3DPixelShader9Impl,iface);
55 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
56 return ++(This->ref);
59 ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
60 ICOM_THIS(IDirect3DPixelShader9Impl,iface);
61 ULONG ref = --This->ref;
63 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
64 if (ref == 0) {
65 HeapFree(GetProcessHeap(), 0, This);
67 return ref;
70 /* IDirect3DPixelShader9 Interface follow: */
71 HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
72 ICOM_THIS(IDirect3DPixelShader9Impl,iface);
73 TRACE("(%p) : returning %p\n", This, This->Device);
74 *ppDevice = (LPDIRECT3DDEVICE9) This->Device;
75 IDirect3DDevice9Impl_AddRef(*ppDevice);
76 return D3D_OK;
79 HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
80 ICOM_THIS(IDirect3DPixelShader9Impl,iface);
81 FIXME("(%p): stub\n", This);
82 return D3D_OK;
86 ICOM_VTABLE(IDirect3DPixelShader9) Direct3DPixelShader9_Vtbl =
88 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
89 IDirect3DPixelShader9Impl_QueryInterface,
90 IDirect3DPixelShader9Impl_AddRef,
91 IDirect3DPixelShader9Impl_Release,
92 IDirect3DPixelShader9Impl_GetDevice,
93 IDirect3DPixelShader9Impl_GetFunction
97 /* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
98 HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
99 ICOM_THIS(IDirect3DDevice9Impl,iface);
100 FIXME("(%p) : stub\n", This);
101 return D3D_OK;
104 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
105 ICOM_THIS(IDirect3DDevice9Impl,iface);
107 This->UpdateStateBlock->PixelShader = pShader;
108 This->UpdateStateBlock->Changed.pixelShader = TRUE;
109 This->UpdateStateBlock->Set.pixelShader = TRUE;
111 /* Handle recording of state blocks */
112 if (This->isRecordingState) {
113 TRACE("Recording... not performing anything\n");
114 return D3D_OK;
117 * TODO: merge HAL shaders context switching from prototype
119 return D3D_OK;
122 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
123 ICOM_THIS(IDirect3DDevice9Impl,iface);
124 TRACE("(%p) : GetPixelShader returning %p\n", This, This->StateBlock->PixelShader);
125 *ppShader = This->StateBlock->PixelShader;
126 IDirect3DPixelShader9Impl_AddRef(*ppShader);
127 return D3D_OK;
130 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
131 ICOM_THIS(IDirect3DDevice9Impl,iface);
133 if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) {
134 ERR("(%p) : SetPixelShaderConstant C[%u] invalid\n", This, Register);
135 return D3DERR_INVALIDCALL;
137 if (NULL == pConstantData) {
138 return D3DERR_INVALIDCALL;
140 if (Vector4fCount > 1) {
141 CONST FLOAT* f = pConstantData;
142 UINT i;
143 TRACE("(%p) : SetPixelShaderConstant C[%u..%u]=\n", This, Register, Register + Vector4fCount - 1);
144 for (i = 0; i < Vector4fCount; ++i) {
145 TRACE("{%f, %f, %f, %f}\n", f[0], f[1], f[2], f[3]);
146 f += 4;
148 } else {
149 FLOAT* f = (FLOAT*) pConstantData;
150 TRACE("(%p) : SetPixelShaderConstant, C[%u]={%f, %f, %f, %f}\n", This, Register, f[0], f[1], f[2], f[3]);
152 This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
153 memcpy(&This->UpdateStateBlock->pixelShaderConstantF[Register], pConstantData, Vector4fCount * 4 * sizeof(FLOAT));
154 return D3D_OK;
157 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
158 ICOM_THIS(IDirect3DDevice9Impl,iface);
160 TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4fCount);
161 if (Register + Vector4fCount > D3D_VSHADER_MAX_CONSTANTS) {
162 return D3DERR_INVALIDCALL;
164 if (NULL == pConstantData) {
165 return D3DERR_INVALIDCALL;
167 memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantF[Register], Vector4fCount * 4 * sizeof(FLOAT));
168 return D3D_OK;
171 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
172 ICOM_THIS(IDirect3DDevice9Impl,iface);
174 if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) {
175 ERR("(%p) : SetPixelShaderConstantI C[%u] invalid\n", This, Register);
176 return D3DERR_INVALIDCALL;
178 if (NULL == pConstantData) {
179 return D3DERR_INVALIDCALL;
181 if (Vector4iCount > 1) {
182 CONST int* f = pConstantData;
183 UINT i;
184 TRACE("(%p) : SetPixelShaderConstantI C[%u..%u]=\n", This, Register, Register + Vector4iCount - 1);
185 for (i = 0; i < Vector4iCount; ++i) {
186 TRACE("{%d, %d, %d, %d}\n", f[0], f[1], f[2], f[3]);
187 f += 4;
189 } else {
190 CONST int* f = pConstantData;
191 TRACE("(%p) : SetPixelShaderConstantI, C[%u]={%i, %i, %i, %i}\n", This, Register, f[0], f[1], f[2], f[3]);
193 This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
194 memcpy(&This->UpdateStateBlock->pixelShaderConstantI[Register], pConstantData, Vector4iCount * 4 * sizeof(int));
195 return D3D_OK;
198 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
199 ICOM_THIS(IDirect3DDevice9Impl,iface);
201 TRACE("(%p) : C[%u] count=%u\n", This, Register, Vector4iCount);
202 if (Register + Vector4iCount > D3D_VSHADER_MAX_CONSTANTS) {
203 return D3DERR_INVALIDCALL;
205 if (NULL == pConstantData) {
206 return D3DERR_INVALIDCALL;
208 memcpy(pConstantData, &This->UpdateStateBlock->pixelShaderConstantI[Register], Vector4iCount * 4 * sizeof(FLOAT));
209 return D3D_OK;
212 HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
213 ICOM_THIS(IDirect3DDevice9Impl,iface);
214 UINT i;
216 if (Register + BoolCount > D3D_VSHADER_MAX_CONSTANTS) {
217 ERR("(%p) : SetPixelShaderConstantB C[%u] invalid\n", This, Register);
218 return D3DERR_INVALIDCALL;
220 if (NULL == pConstantData) {
221 return D3DERR_INVALIDCALL;
223 if (BoolCount > 1) {
224 CONST BOOL* f = pConstantData;
225 TRACE("(%p) : SetPixelShaderConstantB C[%u..%u]=\n", This, Register, Register + BoolCount - 1);
226 for (i = 0; i < BoolCount; ++i) {
227 TRACE("{%u}\n", f[i]);
229 } else {
230 CONST BOOL* f = pConstantData;
231 TRACE("(%p) : SetPixelShaderConstantB, C[%u]={%u}\n", This, Register, f[0]);
233 This->UpdateStateBlock->Changed.pixelShaderConstant = TRUE;
234 for (i = 0; i < BoolCount; ++i) {
235 This->UpdateStateBlock->pixelShaderConstantB[Register] = pConstantData[i];
237 return D3D_OK;
240 HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
241 ICOM_THIS(IDirect3DDevice9Impl,iface);
242 FIXME("(%p) : stub\n", This);
243 return D3D_OK;