ddraw: Fix some material related bugs.
[wine/wine-kai.git] / dlls / ddraw / device.c
blob63f272b636c88c3f022439ceabb1601f156cef15
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %lu.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %lu.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
312 NULL);
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %ld not unset properly\n", i + 1);
334 surf->Handle = 0;
336 break;
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %ld not unset properly\n", i + 1);
342 mat->Handle = 0;
344 break;
346 case DDrawHandle_Matrix:
348 /* No fixme here because this might happen because of sloppy apps */
349 WARN("Leftover matrix handle %ld, deleting\n", i + 1);
350 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
351 i + 1);
353 break;
355 default:
356 FIXME("Unknown handle %ld not unset properly\n", i + 1);
361 HeapFree(GetProcessHeap(), 0, This->Handles);
363 /* Release the render target and the WineD3D render target
364 * (See IDirect3D7::CreateDevice for more comments on this)
366 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
367 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
369 This->ddraw->d3ddevice = NULL;
371 /* Now free the structure */
372 HeapFree(GetProcessHeap(), 0, This);
375 return ref;
378 static ULONG WINAPI
379 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
381 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
382 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
383 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
386 static ULONG WINAPI
387 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
390 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
391 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
394 static ULONG WINAPI
395 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
398 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
399 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
402 /*****************************************************************************
403 * IDirect3DDevice Methods
404 *****************************************************************************/
406 /*****************************************************************************
407 * IDirect3DDevice::Initialize
409 * Initializes a Direct3DDevice. This implementation is a no-op, as all
410 * initialization is done at create time.
412 * Exists in Version 1
414 * Parameters:
415 * No idea what they mean, as the MSDN page is gone
417 * Returns: DD_OK
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
422 IDirect3D *Direct3D, GUID *guid,
423 D3DDEVICEDESC *Desc)
425 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
427 /* It shouldn't be crucial, but print a FIXME, I'm interested if
428 * any game calls it and when
430 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
432 return D3D_OK;
435 /*****************************************************************************
436 * IDirect3DDevice7::GetCaps
438 * Retrieves the device's capabilities
440 * This implementation is used for Version 7 only, the older versions have
441 * their own implementation.
443 * Parameters:
444 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
446 * Returns:
447 * D3D_OK on success
448 * D3DERR_* if a problem occurs. See WineD3D
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
453 D3DDEVICEDESC7 *Desc)
455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
456 D3DDEVICEDESC OldDesc;
457 TRACE("(%p)->(%p)\n", This, Desc);
459 /* Call the same function used by IDirect3D, this saves code */
460 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
463 /*****************************************************************************
464 * IDirect3DDevice3::GetCaps
466 * Retrieves the capabilities of the hardware device and the emulation
467 * device. For Wine, hardware and emulation are the same (it's all HW).
469 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
471 * Parameters:
472 * HWDesc: Structure to fill with the HW caps
473 * HelDesc: Structure to fill with the hardare emulation caps
475 * Returns:
476 * D3D_OK on success
477 * D3DERR_* if a problem occurs. See WineD3D
479 *****************************************************************************/
480 static HRESULT WINAPI
481 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
482 D3DDEVICEDESC *HWDesc,
483 D3DDEVICEDESC *HelDesc)
485 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
486 D3DDEVICEDESC7 newDesc;
487 HRESULT hr;
488 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
490 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
491 if(hr != D3D_OK) return hr;
493 *HelDesc = *HWDesc;
494 return D3D_OK;
497 static HRESULT WINAPI
498 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
499 D3DDEVICEDESC *D3DHWDevDesc,
500 D3DDEVICEDESC *D3DHELDevDesc)
502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
503 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
504 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
505 D3DHWDevDesc,
506 D3DHELDevDesc);
509 static HRESULT WINAPI
510 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
511 D3DDEVICEDESC *D3DHWDevDesc,
512 D3DDEVICEDESC *D3DHELDevDesc)
514 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
515 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
516 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
517 D3DHWDevDesc,
518 D3DHELDevDesc);
521 /*****************************************************************************
522 * IDirect3DDevice2::SwapTextureHandles
524 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
526 * Parameters:
527 * Tex1, Tex2: The 2 Textures to swap
529 * Returns:
530 * D3D_OK
532 *****************************************************************************/
533 static HRESULT WINAPI
534 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
535 IDirect3DTexture2 *Tex1,
536 IDirect3DTexture2 *Tex2)
538 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
539 DWORD swap;
540 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
541 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
542 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
544 This->Handles[surf1->Handle - 1].ptr = surf2;
545 This->Handles[surf2->Handle - 1].ptr = surf1;
547 swap = surf2->Handle;
548 surf2->Handle = surf1->Handle;
549 surf1->Handle = swap;
551 return D3D_OK;
554 static HRESULT WINAPI
555 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
556 IDirect3DTexture *D3DTex1,
557 IDirect3DTexture *D3DTex2)
559 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
560 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
561 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
562 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
563 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
564 ICOM_INTERFACE(surf1, IDirect3DTexture2),
565 ICOM_INTERFACE(surf2, IDirect3DTexture2));
568 /*****************************************************************************
569 * IDirect3DDevice3::GetStats
571 * This method seems to retrieve some stats from the device.
572 * The MSDN documentation doesn't exist any more, but the D3DSTATS
573 * structure suggests that the amout of drawn primitives and processed
574 * vertices is returned.
576 * Exists in Version 1, 2 and 3
578 * Parameters:
579 * Stats: Pointer to a D3DSTATS structure to be filled
581 * Returns:
582 * D3D_OK on success
583 * DDERR_INVALIDPARAMS if Stats == NULL
585 *****************************************************************************/
586 static HRESULT WINAPI
587 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
588 D3DSTATS *Stats)
590 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
591 FIXME("(%p)->(%p): Stub!\n", This, Stats);
593 if(!Stats)
594 return DDERR_INVALIDPARAMS;
596 /* Fill the Stats with 0 */
597 Stats->dwTrianglesDrawn = 0;
598 Stats->dwLinesDrawn = 0;
599 Stats->dwPointsDrawn = 0;
600 Stats->dwSpansDrawn = 0;
601 Stats->dwVerticesProcessed = 0;
603 return D3D_OK;
606 static HRESULT WINAPI
607 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
608 D3DSTATS *Stats)
610 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
611 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
612 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
613 Stats);
616 static HRESULT WINAPI
617 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
618 D3DSTATS *Stats)
620 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
621 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
622 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
623 Stats);
626 /*****************************************************************************
627 * IDirect3DDevice::CreateExecuteBuffer
629 * Creates an IDirect3DExecuteBuffer, used for rendering with a
630 * Direct3DDevice.
632 * Version 1 only.
634 * Params:
635 * Desc: Buffer description
636 * ExecuteBuffer: Address to return the Interface pointer at
637 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
638 * support
640 * Returns:
641 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
642 * DDERR_OUTOFMEMORY if we ran out of memory
643 * D3D_OK on success
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
648 D3DEXECUTEBUFFERDESC *Desc,
649 IDirect3DExecuteBuffer **ExecuteBuffer,
650 IUnknown *UnkOuter)
652 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
653 IDirect3DExecuteBufferImpl* object;
654 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
656 if(UnkOuter)
657 return CLASS_E_NOAGGREGATION;
659 /* Allocate the new Execute Buffer */
660 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
661 if(!object)
663 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
664 return DDERR_OUTOFMEMORY;
667 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
669 object->ref = 1;
670 object->d3ddev = This;
672 /* Initializes memory */
673 memcpy(&object->desc, Desc, Desc->dwSize);
675 /* No buffer given */
676 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
677 object->desc.lpData = NULL;
679 /* No buffer size given */
680 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
681 object->desc.dwBufferSize = 0;
683 /* Create buffer if asked */
684 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
686 object->need_free = TRUE;
687 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
688 if(!object->desc.lpData)
690 ERR("Out of memory when allocating the execute buffer data\n");
691 HeapFree(GetProcessHeap(), 0, object);
692 return DDERR_OUTOFMEMORY;
695 else
697 object->need_free = FALSE;
700 /* No vertices for the moment */
701 object->vertex_data = NULL;
703 object->desc.dwFlags |= D3DDEB_LPDATA;
705 object->indices = NULL;
706 object->nb_indices = 0;
708 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
710 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
712 return D3D_OK;
715 /*****************************************************************************
716 * IDirect3DDevice::Execute
718 * Executes all the stuff in an execute buffer.
720 * Params:
721 * ExecuteBuffer: The buffer to execute
722 * Viewport: The viewport used for rendering
723 * Flags: Some flags
725 * Returns:
726 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
727 * D3D_OK on sucess
729 *****************************************************************************/
730 static HRESULT WINAPI
731 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
732 IDirect3DExecuteBuffer *ExecuteBuffer,
733 IDirect3DViewport *Viewport,
734 DWORD Flags)
736 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
737 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
738 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
740 TRACE("(%p)->(%p,%p,%08lx)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
742 if(!Direct3DExecuteBufferImpl)
743 return DDERR_INVALIDPARAMS;
745 /* Execute... */
746 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
748 return D3D_OK;
751 /*****************************************************************************
752 * IDirect3DDevice3::AddViewport
754 * Add a Direct3DViewport to the device's viewport list. These viewports
755 * are wrapped to IDirect3DDevice7 viewports in viewport.c
757 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
758 * are the same interfaces.
760 * Params:
761 * Viewport: The viewport to add
763 * Returns:
764 * DDERR_INVALIDPARAMS if Viewport == NULL
765 * D3D_OK on success
767 *****************************************************************************/
768 static HRESULT WINAPI
769 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
770 IDirect3DViewport3 *Viewport)
772 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
773 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
775 TRACE("(%p)->(%p)\n", This, vp);
777 /* Sanity check */
778 if(!vp)
779 return DDERR_INVALIDPARAMS;
781 vp->next = This->viewport_list;
782 This->viewport_list = vp;
784 return D3D_OK;
787 static HRESULT WINAPI
788 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
789 IDirect3DViewport2 *Direct3DViewport2)
791 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
792 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
793 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
794 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
795 ICOM_INTERFACE(vp, IDirect3DViewport3));
798 static HRESULT WINAPI
799 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
800 IDirect3DViewport *Direct3DViewport)
802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
803 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
805 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
806 ICOM_INTERFACE(vp, IDirect3DViewport3));
809 /*****************************************************************************
810 * IDirect3DDevice3::DeleteViewport
812 * Deletes a Direct3DViewport from the device's viewport list.
814 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
815 * are equal.
817 * Params:
818 * Viewport: The viewport to delete
820 * Returns:
821 * D3D_OK on success
822 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
824 *****************************************************************************/
825 static HRESULT WINAPI
826 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
827 IDirect3DViewport3 *Viewport)
829 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
830 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
831 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
833 TRACE("(%p)->(%p)\n", This, vp);
835 cur_viewport = This->viewport_list;
836 while (cur_viewport != NULL)
838 if (cur_viewport == vp)
840 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
841 else prev_viewport->next = cur_viewport->next;
842 /* TODO : add desactivate of the viewport and all associated lights... */
843 return D3D_OK;
845 prev_viewport = cur_viewport;
846 cur_viewport = cur_viewport->next;
849 return DDERR_INVALIDPARAMS;
852 static HRESULT WINAPI
853 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
854 IDirect3DViewport2 *Direct3DViewport2)
856 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
857 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
858 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
859 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
860 ICOM_INTERFACE(vp, IDirect3DViewport3));
863 static HRESULT WINAPI
864 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
865 IDirect3DViewport *Direct3DViewport2)
867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
868 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
869 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
870 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
871 ICOM_INTERFACE(vp, IDirect3DViewport3));
874 /*****************************************************************************
875 * IDirect3DDevice3::NextViewport
877 * Returns a viewport from the viewport list, depending on the
878 * passed viewport and the flags.
880 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
881 * are equal.
883 * Params:
884 * Viewport: Viewport to use for beginning the search
885 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
887 * Returns:
888 * D3D_OK on success
889 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
894 IDirect3DViewport3 *Viewport3,
895 IDirect3DViewport3 **lplpDirect3DViewport3,
896 DWORD Flags)
898 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
899 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
900 IDirect3DViewportImpl *res = NULL;
902 TRACE("(%p)->(%p,%p,%08lx)\n", This, vp, lplpDirect3DViewport3, Flags);
904 if(!vp)
906 return DDERR_INVALIDPARAMS;
907 *lplpDirect3DViewport3 = NULL;
911 switch (Flags)
913 case D3DNEXT_NEXT:
915 res = vp->next;
917 break;
918 case D3DNEXT_HEAD:
920 res = This->viewport_list;
922 break;
923 case D3DNEXT_TAIL:
925 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
926 if (cur_viewport != NULL)
928 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
930 res = cur_viewport;
932 break;
933 default:
934 *lplpDirect3DViewport3 = NULL;
935 return DDERR_INVALIDPARAMS;
938 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
939 return D3D_OK;
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
944 IDirect3DViewport2 *Viewport2,
945 IDirect3DViewport2 **lplpDirect3DViewport2,
946 DWORD Flags)
948 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
949 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
950 IDirect3DViewport3 *res;
951 HRESULT hr;
952 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
953 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
954 ICOM_INTERFACE(vp, IDirect3DViewport3),
955 &res,
956 Flags);
957 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
958 return hr;
961 static HRESULT WINAPI
962 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
963 IDirect3DViewport *Viewport,
964 IDirect3DViewport **lplpDirect3DViewport,
965 DWORD Flags)
967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
968 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
969 IDirect3DViewport3 *res;
970 HRESULT hr;
971 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
972 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
973 ICOM_INTERFACE(vp, IDirect3DViewport3),
974 &res,
975 Flags);
976 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
977 return hr;
980 /*****************************************************************************
981 * IDirect3DDevice::Pick
983 * Executes an execute buffer without performing rendering. Instead, a
984 * list of primitives that intersect with (x1,y1) of the passed rectangle
985 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
986 * this list.
988 * Version 1 only
990 * Params:
991 * ExecuteBuffer: Buffer to execute
992 * Viewport: Viewport to use for execution
993 * Flags: None are defined, according to the SDK
994 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
995 * x2 and y2 are ignored.
997 * Returns:
998 * D3D_OK because it's a stub
1000 *****************************************************************************/
1001 static HRESULT WINAPI
1002 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1003 IDirect3DExecuteBuffer *ExecuteBuffer,
1004 IDirect3DViewport *Viewport,
1005 DWORD Flags,
1006 D3DRECT *Rect)
1008 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1009 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1010 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1011 FIXME("(%p)->(%p,%p,%08lx,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1013 return D3D_OK;
1016 /*****************************************************************************
1017 * IDirect3DDevice::GetPickRecords
1019 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1021 * Version 1 only
1023 * Params:
1024 * Count: Pointer to a DWORD containing the numbers of pick records to
1025 * retrieve
1026 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1028 * Returns:
1029 * D3D_OK, because it's a stub
1031 *****************************************************************************/
1032 static HRESULT WINAPI
1033 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1034 DWORD *Count,
1035 D3DPICKRECORD *D3DPickRec)
1037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1038 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1040 return D3D_OK;
1043 /*****************************************************************************
1044 * EnumTextureFormatsCB
1046 * Callback called by WineD3D for each enumerated Texture format. It
1047 * translates the WineD3DFormat into a ddraw pixel format and calls
1048 * the application callback
1050 * Params:
1051 * Device: The WineD3DDevice's parents = The IDirect3DDevice7 interface
1052 * of our device
1053 * fmt: An enumerated pixel format
1054 * Context: Data pointer passed to WineD3D by
1055 * IDirect3DDevice7::EnumTexureformats
1057 * Returns:
1058 * The return value of the application-provided callback
1060 *****************************************************************************/
1061 static HRESULT WINAPI
1062 EnumTextureFormatsCB(IUnknown *Device,
1063 WINED3DFORMAT fmt,
1064 void *Context)
1066 struct EnumTextureFormatsCBS *cbs = (struct EnumTextureFormatsCBS *) Context;
1068 DDSURFACEDESC sdesc;
1069 DDPIXELFORMAT *pformat;
1071 memset(&sdesc, 0, sizeof(DDSURFACEDESC));
1072 sdesc.dwSize = sizeof(DDSURFACEDESC);
1073 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1074 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1075 pformat = &(sdesc.ddpfPixelFormat);
1076 pformat->dwSize = sizeof(DDPIXELFORMAT);
1078 PixelFormat_WineD3DtoDD(pformat, fmt);
1080 if( ( fmt == WINED3DFMT_UYVY) ||
1081 ( fmt == WINED3DFMT_YUY2) ||
1082 ( fmt == WINED3DFMT_DXT1) ||
1083 ( fmt == WINED3DFMT_DXT2) ||
1084 ( fmt == WINED3DFMT_DXT3) ||
1085 ( fmt == WINED3DFMT_DXT4) ||
1086 ( fmt == WINED3DFMT_DXT5) ||
1087 ( fmt == WINED3DFMT_MULTI2_ARGB) ||
1088 ( fmt == WINED3DFMT_G8R8_G8B8) ||
1089 ( fmt == WINED3DFMT_R8G8_B8G8) ||
1090 ( fmt == WINED3DFMT_L8) ||
1091 ( fmt == WINED3DFMT_A8L8) ||
1092 ( fmt == WINED3DFMT_A4L4) ||
1093 ( fmt == WINED3DFMT_V8U8) ||
1094 ( fmt == WINED3DFMT_L6V5U5) )
1096 /* These formats exist in D3D3 and D3D7 only,
1097 * so do not call the older callback
1099 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1101 else
1103 /* Only one of these should be passed */
1104 if(cbs->cbv2) return cbs->cbv2(&sdesc, cbs->Context);
1105 if(cbs->cbv7) return cbs->cbv7(pformat, cbs->Context);
1108 return DDENUMRET_OK;
1111 /*****************************************************************************
1112 * IDirect3DDevice7::EnumTextureformats
1114 * Enumerates the supported texture formats. This is relayed to WineD3D,
1115 * and a EnumTextureFormatsCB translated the WineD3DFormats to DDraw
1116 * formats and calls the application callback.
1118 * This is for Version 7 and 3, older versions have a different
1119 * callback function and their own implementation
1121 * Params:
1122 * Callback: Callback to call for each enumerated format
1123 * Arg: Argument to pass to the callback
1125 * Returns:
1126 * D3D_OK on success
1127 * DDERR_INVALIDPARAMS if Callback == NULL
1129 *****************************************************************************/
1130 static HRESULT WINAPI
1131 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1132 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1133 void *Arg)
1135 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1136 HRESULT hr;
1137 struct EnumTextureFormatsCBS cbs = { NULL, Callback, Arg };
1138 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1140 if(!Callback)
1141 return DDERR_INVALIDPARAMS;
1143 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1144 EnumTextureFormatsCB,
1145 &cbs);
1146 return hr_ddraw_from_wined3d(hr);
1149 static HRESULT WINAPI
1150 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1151 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1152 void *Arg)
1154 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1155 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1156 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1157 Callback,
1158 Arg);
1161 /*****************************************************************************
1162 * IDirect3DDevice2::EnumTextureformats
1164 * EnumTextureFormats for Version 1 and 2, see
1165 * IDirect3DDevice7::EnumTexureFormats for a more detailed description
1167 *****************************************************************************/
1168 static HRESULT WINAPI
1169 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1170 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1171 void *Arg)
1173 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1174 HRESULT hr;
1175 struct EnumTextureFormatsCBS cbs = { Callback, NULL, Arg };
1176 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1178 hr = IWineD3DDevice_EnumTextureFormats(This->wineD3DDevice,
1179 EnumTextureFormatsCB,
1180 &cbs);
1181 return hr_ddraw_from_wined3d(hr);
1184 static HRESULT WINAPI
1185 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1186 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1187 void *Arg)
1189 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1190 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1191 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1192 Callback,
1193 Arg);
1196 /*****************************************************************************
1197 * IDirect3DDevice::CreateMatrix
1199 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1200 * allocated for the handle.
1202 * Version 1 only
1204 * Params
1205 * D3DMatHandle: Address to return the handle at
1207 * Returns:
1208 * D3D_OK on success
1209 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1211 *****************************************************************************/
1212 static HRESULT WINAPI
1213 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1215 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1216 D3DMATRIX *Matrix;
1217 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1219 if(!D3DMatHandle)
1220 return DDERR_INVALIDPARAMS;
1222 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1223 if(!Matrix)
1225 ERR("Out of memory when allocating a D3DMATRIX\n");
1226 return DDERR_OUTOFMEMORY;
1228 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1229 if(!(*D3DMatHandle))
1231 ERR("Failed to create a matrix handle\n");
1232 HeapFree(GetProcessHeap(), 0, Matrix);
1233 return DDERR_OUTOFMEMORY;
1235 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1236 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1237 TRACE(" returning matrix handle %ld\n", *D3DMatHandle);
1239 return D3D_OK;
1242 /*****************************************************************************
1243 * IDirect3DDevice::SetMatrix
1245 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1246 * allocated for the handle
1248 * Version 1 only
1250 * Params:
1251 * D3DMatHandle: Handle to set the matrix to
1252 * D3DMatrix: Matrix to set
1254 * Returns:
1255 * D3D_OK on success
1256 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1257 * to set is NULL
1259 *****************************************************************************/
1260 static HRESULT WINAPI
1261 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1262 D3DMATRIXHANDLE D3DMatHandle,
1263 D3DMATRIX *D3DMatrix)
1265 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1266 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1268 if( (!D3DMatHandle) || (!D3DMatrix) )
1269 return DDERR_INVALIDPARAMS;
1271 if(D3DMatHandle > This->numHandles)
1273 ERR("Handle %ld out of range\n", D3DMatHandle);
1274 return DDERR_INVALIDPARAMS;
1276 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1278 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1279 return DDERR_INVALIDPARAMS;
1282 if (TRACE_ON(d3d7))
1283 dump_D3DMATRIX(D3DMatrix);
1285 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1287 return D3D_OK;
1290 /*****************************************************************************
1291 * IDirect3DDevice::SetMatrix
1293 * Returns the content of a D3DMATRIX handle
1295 * Version 1 only
1297 * Params:
1298 * D3DMatHandle: Matrix handle to read the content from
1299 * D3DMatrix: Address to store the content at
1301 * Returns:
1302 * D3D_OK on success
1303 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1305 *****************************************************************************/
1306 static HRESULT WINAPI
1307 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1308 D3DMATRIXHANDLE D3DMatHandle,
1309 D3DMATRIX *D3DMatrix)
1311 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1312 TRACE("(%p)->(%08lx,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1314 if(!D3DMatrix)
1315 return DDERR_INVALIDPARAMS;
1316 if(!D3DMatHandle)
1317 return DDERR_INVALIDPARAMS;
1319 if(D3DMatHandle > This->numHandles)
1321 ERR("Handle %ld out of range\n", D3DMatHandle);
1322 return DDERR_INVALIDPARAMS;
1324 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1326 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1327 return DDERR_INVALIDPARAMS;
1330 /* The handle is simply a pointer to a D3DMATRIX structure */
1331 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1333 return D3D_OK;
1336 /*****************************************************************************
1337 * IDirect3DDevice::DeleteMatrix
1339 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1341 * Version 1 only
1343 * Params:
1344 * D3DMatHandle: Handle to destroy
1346 * Returns:
1347 * D3D_OK on success
1348 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1350 *****************************************************************************/
1351 static HRESULT WINAPI
1352 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1353 D3DMATRIXHANDLE D3DMatHandle)
1355 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1356 TRACE("(%p)->(%08lx)\n", This, (DWORD) D3DMatHandle);
1358 if(!D3DMatHandle)
1359 return DDERR_INVALIDPARAMS;
1361 if(D3DMatHandle > This->numHandles)
1363 ERR("Handle %ld out of range\n", D3DMatHandle);
1364 return DDERR_INVALIDPARAMS;
1366 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1368 ERR("Handle %ld is not a matrix handle\n", D3DMatHandle);
1369 return DDERR_INVALIDPARAMS;
1372 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1373 This->Handles[D3DMatHandle - 1].ptr = NULL;
1374 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1376 return D3D_OK;
1379 /*****************************************************************************
1380 * IDirect3DDevice7::BeginScene
1382 * This method must be called before any rendering is performed.
1383 * IDirect3DDevice::EndScene has to be called after the scene is complete
1385 * Version 1, 2, 3 and 7
1387 * Returns:
1388 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1390 *****************************************************************************/
1391 static HRESULT WINAPI
1392 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1394 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1395 TRACE("(%p): Relay\n", This);
1397 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1400 static HRESULT WINAPI
1401 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1403 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1404 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1405 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1408 static HRESULT WINAPI
1409 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1411 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1412 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1413 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1416 static HRESULT WINAPI
1417 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1419 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1420 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1421 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1424 /*****************************************************************************
1425 * IDirect3DDevice7::EndScene
1427 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1428 * This method must be called after rendering is finished.
1430 * Version 1, 2, 3 and 7
1432 * Returns:
1433 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1435 *****************************************************************************/
1436 static HRESULT WINAPI
1437 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1440 TRACE("(%p): Relay\n", This);
1442 IWineD3DDevice_EndScene(This->wineD3DDevice);
1443 return D3D_OK;
1446 static HRESULT WINAPI
1447 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1449 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1450 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1451 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1454 static HRESULT WINAPI
1455 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1457 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1458 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1459 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1462 static HRESULT WINAPI
1463 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1465 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1466 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1467 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1470 /*****************************************************************************
1471 * IDirect3DDevice7::GetDirect3D
1473 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1474 * this device.
1476 * Params:
1477 * Direct3D7: Address to store the interface pointer at
1479 * Returns:
1480 * D3D_OK on success
1481 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1483 *****************************************************************************/
1484 static HRESULT WINAPI
1485 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1486 IDirect3D7 **Direct3D7)
1488 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1489 TRACE("(%p)->(%p)\n", This, Direct3D7);
1491 if(!Direct3D7)
1492 return DDERR_INVALIDPARAMS;
1494 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1495 IDirect3D7_AddRef(*Direct3D7);
1497 TRACE(" returning interface %p\n", *Direct3D7);
1498 return D3D_OK;
1501 static HRESULT WINAPI
1502 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1503 IDirect3D3 **Direct3D3)
1505 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1506 HRESULT ret;
1507 IDirect3D7 *ret_ptr;
1509 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1510 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1511 &ret_ptr);
1512 if(ret != D3D_OK)
1513 return ret;
1514 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1515 TRACE(" returning interface %p\n", *Direct3D3);
1516 return D3D_OK;
1519 static HRESULT WINAPI
1520 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1521 IDirect3D2 **Direct3D2)
1523 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1524 HRESULT ret;
1525 IDirect3D7 *ret_ptr;
1527 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1528 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1529 &ret_ptr);
1530 if(ret != D3D_OK)
1531 return ret;
1532 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1533 TRACE(" returning interface %p\n", *Direct3D2);
1534 return D3D_OK;
1537 static HRESULT WINAPI
1538 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1539 IDirect3D **Direct3D)
1541 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1542 HRESULT ret;
1543 IDirect3D7 *ret_ptr;
1545 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1546 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1547 &ret_ptr);
1548 if(ret != D3D_OK)
1549 return ret;
1550 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1551 TRACE(" returning interface %p\n", *Direct3D);
1552 return D3D_OK;
1555 /*****************************************************************************
1556 * IDirect3DDevice3::SetCurrentViewport
1558 * Sets a Direct3DViewport as the current viewport.
1559 * For the thunks note that all viewport interface versions are equal
1561 * Params:
1562 * Direct3DViewport3: The viewport to set
1564 * Version 2 and 3
1566 * Returns:
1567 * D3D_OK on success
1568 * (Is a NULL viewport valid?)
1570 *****************************************************************************/
1571 static HRESULT WINAPI
1572 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1573 IDirect3DViewport3 *Direct3DViewport3)
1575 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1576 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1577 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1579 /* Do nothing if the specified viewport is the same as the current one */
1580 if (This->current_viewport == vp )
1581 return D3D_OK;
1583 /* Should check if the viewport was added or not */
1585 /* Release previous viewport and AddRef the new one */
1586 if (This->current_viewport)
1588 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1589 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1591 IDirect3DViewport3_AddRef(Direct3DViewport3);
1593 /* Set this viewport as the current viewport */
1594 This->current_viewport = vp;
1596 /* Activate this viewport */
1597 This->current_viewport->active_device = This;
1598 This->current_viewport->activate(This->current_viewport);
1600 return D3D_OK;
1603 static HRESULT WINAPI
1604 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1605 IDirect3DViewport2 *Direct3DViewport2)
1607 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1608 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1609 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1610 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1611 ICOM_INTERFACE(vp, IDirect3DViewport3));
1614 /*****************************************************************************
1615 * IDirect3DDevice3::GetCurrentViewport
1617 * Returns the currently active viewport.
1619 * Version 2 and 3
1621 * Params:
1622 * Direct3DViewport3: Address to return the interface pointer at
1624 * Returns:
1625 * D3D_OK on success
1626 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1628 *****************************************************************************/
1629 static HRESULT WINAPI
1630 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1631 IDirect3DViewport3 **Direct3DViewport3)
1633 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1634 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1636 if(!Direct3DViewport3)
1637 return DDERR_INVALIDPARAMS;
1639 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1641 /* AddRef the returned viewport */
1642 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1644 TRACE(" returning interface %p\n", *Direct3DViewport3);
1646 return D3D_OK;
1649 static HRESULT WINAPI
1650 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1651 IDirect3DViewport2 **Direct3DViewport2)
1653 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1654 HRESULT hr;
1655 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1656 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1657 (IDirect3DViewport3 **) Direct3DViewport2);
1658 if(hr != D3D_OK) return hr;
1659 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, Direct3DViewport2);
1660 return D3D_OK;
1663 /*****************************************************************************
1664 * IDirect3DDevice7::SetRenderTarget
1666 * Sets the render target for the Direct3DDevice.
1667 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1668 * IDirectDrawSurface3 == IDirectDrawSurface
1670 * Version 2, 3 and 7
1672 * Params:
1673 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1674 * render target
1675 * Flags: Some flags
1677 * Returns:
1678 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1680 *****************************************************************************/
1681 static HRESULT WINAPI
1682 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1683 IDirectDrawSurface7 *NewTarget,
1684 DWORD Flags)
1686 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1687 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1688 TRACE("(%p)->(%p,%08lx): Relay\n", This, NewTarget, Flags);
1690 /* Flags: Not used */
1692 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1694 Target ? Target->WineD3DSurface : NULL);
1697 static HRESULT WINAPI
1698 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1699 IDirectDrawSurface4 *NewRenderTarget,
1700 DWORD Flags)
1702 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1703 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1704 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1705 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1706 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1707 Flags);
1710 static HRESULT WINAPI
1711 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1712 IDirectDrawSurface *NewRenderTarget,
1713 DWORD Flags)
1715 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1716 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1717 TRACE_(ddraw_thunk)("(%p)->(%p,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1718 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1719 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1720 Flags);
1723 /*****************************************************************************
1724 * IDirect3DDevice7::GetRenderTarget
1726 * Returns the current render target.
1727 * This is handled locally, because the WineD3D render target's parent
1728 * is an IParent
1730 * Version 2, 3 and 7
1732 * Params:
1733 * RenderTarget: Address to store the surface interface pointer
1735 * Returns:
1736 * D3D_OK on success
1737 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1739 *****************************************************************************/
1740 static HRESULT WINAPI
1741 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1742 IDirectDrawSurface7 **RenderTarget)
1744 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1745 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1747 if(!RenderTarget)
1748 return DDERR_INVALIDPARAMS;
1750 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1751 IDirectDrawSurface7_AddRef(*RenderTarget);
1753 return D3D_OK;
1756 static HRESULT WINAPI
1757 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1758 IDirectDrawSurface4 **RenderTarget)
1760 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1761 HRESULT hr;
1762 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1763 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1764 (IDirectDrawSurface7 **) RenderTarget);
1765 if(hr != D3D_OK) return hr;
1766 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, RenderTarget);
1767 return D3D_OK;
1770 static HRESULT WINAPI
1771 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1772 IDirectDrawSurface **RenderTarget)
1774 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1775 HRESULT hr;
1776 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1777 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1778 (IDirectDrawSurface7 **) RenderTarget);
1779 if(hr != D3D_OK) return hr;
1780 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, RenderTarget);
1781 return D3D_OK;
1784 /*****************************************************************************
1785 * IDirect3DDevice3::Begin
1787 * Begins a description block of vertices. This is similar to glBegin()
1788 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1789 * described with IDirect3DDevice::Vertex are drawn.
1791 * Version 2 and 3
1793 * Params:
1794 * PrimitiveType: The type of primitives to draw
1795 * VertexTypeDesc: A flexible vertex format description of the vertices
1796 * Flags: Some flags..
1798 * Returns:
1799 * D3D_OK on success
1801 *****************************************************************************/
1802 static HRESULT WINAPI
1803 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1804 D3DPRIMITIVETYPE PrimitiveType,
1805 DWORD VertexTypeDesc,
1806 DWORD Flags)
1808 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1809 TRACE("(%p)->(%d,%ld,%08lx)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1811 This->primitive_type = PrimitiveType;
1812 This->vertex_type = VertexTypeDesc;
1813 This->render_flags = Flags;
1814 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1815 This->nb_vertices = 0;
1817 return D3D_OK;
1820 static HRESULT WINAPI
1821 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1822 D3DPRIMITIVETYPE d3dpt,
1823 D3DVERTEXTYPE dwVertexTypeDesc,
1824 DWORD dwFlags)
1826 DWORD FVF;
1827 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1828 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1830 switch(dwVertexTypeDesc)
1832 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1833 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1834 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1835 default:
1836 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1837 return DDERR_INVALIDPARAMS; /* Should never happen */
1840 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1841 d3dpt,
1842 FVF,
1843 dwFlags);
1846 /*****************************************************************************
1847 * IDirect3DDevice3::BeginIndexed
1849 * Draws primitives based on vertices in a vertex array which are specified
1850 * by indices.
1852 * Version 2 and 3
1854 * Params:
1855 * PrimitiveType: Primitive type to draw
1856 * VertexType: A FVF description of the vertex format
1857 * Vertices: pointer to an array containing the vertices
1858 * NumVertices: The number of vertices in the vertex array
1859 * Flags: Some flags ...
1861 * Returns:
1862 * D3D_OK, because it's a stub
1864 *****************************************************************************/
1865 static HRESULT WINAPI
1866 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1867 D3DPRIMITIVETYPE PrimitiveType,
1868 DWORD VertexType,
1869 void *Vertices,
1870 DWORD NumVertices,
1871 DWORD Flags)
1873 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1874 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1875 return D3D_OK;
1879 static HRESULT WINAPI
1880 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1881 D3DPRIMITIVETYPE d3dptPrimitiveType,
1882 D3DVERTEXTYPE d3dvtVertexType,
1883 void *lpvVertices,
1884 DWORD dwNumVertices,
1885 DWORD dwFlags)
1887 DWORD FVF;
1888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1889 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08lx,%08lx): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1891 switch(d3dvtVertexType)
1893 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1894 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1895 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1896 default:
1897 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1898 return DDERR_INVALIDPARAMS; /* Should never happen */
1901 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1902 d3dptPrimitiveType,
1903 FVF,
1904 lpvVertices,
1905 dwNumVertices,
1906 dwFlags);
1909 /*****************************************************************************
1910 * IDirect3DDevice3::Vertex
1912 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1913 * drawn vertices in a vertex buffer. If the buffer is too small, its
1914 * size is increased.
1916 * Version 2 and 3
1918 * Params:
1919 * Vertex: Pointer to the vertex
1921 * Returns:
1922 * D3D_OK, on success
1923 * DDERR_INVALIDPARAMS if Vertex is NULL
1925 *****************************************************************************/
1926 static HRESULT WINAPI
1927 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1928 void *Vertex)
1930 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1931 TRACE("(%p)->(%p)\n", This, Vertex);
1933 if(!Vertex)
1934 return DDERR_INVALIDPARAMS;
1936 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1938 BYTE *old_buffer;
1939 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1940 old_buffer = This->vertex_buffer;
1941 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1942 if (old_buffer)
1944 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1945 HeapFree(GetProcessHeap(), 0, old_buffer);
1949 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1951 return D3D_OK;
1954 static HRESULT WINAPI
1955 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1956 void *lpVertexType)
1958 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1959 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1960 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1961 lpVertexType);
1964 /*****************************************************************************
1965 * IDirect3DDevice3::Index
1967 * Specifies an index to a vertex to be drawn. The vertex array has to
1968 * be specified with BeginIndexed first.
1970 * Parameters:
1971 * VertexIndex: The index of the vertex to draw
1973 * Returns:
1974 * D3D_OK because it's a stub
1976 *****************************************************************************/
1977 static HRESULT WINAPI
1978 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
1979 WORD VertexIndex)
1981 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1982 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
1983 return D3D_OK;
1986 static HRESULT WINAPI
1987 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
1988 WORD wVertexIndex)
1990 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1991 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
1992 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
1993 wVertexIndex);
1996 /*****************************************************************************
1997 * IDirect3DDevice3::End
1999 * Ends a draw begun with IDirect3DDevice3::Begin or
2000 * IDirect3DDevice::BeginIndexed. The vertices specified with
2001 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2002 * the IDirect3DDevice7::DrawPrimitive method. So far only
2003 * non-indexed mode is supported
2005 * Version 2 and 3
2007 * Params:
2008 * Flags: Some flags, as usual. Don't know which are defined
2010 * Returns:
2011 * The return value of IDirect3DDevice7::DrawPrimitive
2013 *****************************************************************************/
2014 static HRESULT WINAPI
2015 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2016 DWORD Flags)
2018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2019 TRACE("(%p)->(%08lx)\n", This, Flags);
2021 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2022 This->primitive_type, This->vertex_type,
2023 This->vertex_buffer, This->nb_vertices,
2024 This->render_flags);
2027 static HRESULT WINAPI
2028 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2029 DWORD dwFlags)
2031 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2032 TRACE_(ddraw_thunk)("(%p)->(%08lx) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2033 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2034 dwFlags);
2037 /*****************************************************************************
2038 * IDirect3DDevice7::GetRenderState
2040 * Returns the value of a render state. The possible render states are
2041 * defined in include/d3dtypes.h
2043 * Version 2, 3 and 7
2045 * Params:
2046 * RenderStateType: Render state to return the current setting of
2047 * Value: Address to store the value at
2049 * Returns:
2050 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2051 * DDERR_INVALIDPARAMS if Value == NULL
2053 *****************************************************************************/
2054 static HRESULT WINAPI
2055 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2056 D3DRENDERSTATETYPE RenderStateType,
2057 DWORD *Value)
2059 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2060 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2062 if(!Value)
2063 return DDERR_INVALIDPARAMS;
2065 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2066 RenderStateType,
2067 Value);
2070 static HRESULT WINAPI
2071 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2072 D3DRENDERSTATETYPE dwRenderStateType,
2073 DWORD *lpdwRenderState)
2075 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2076 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2077 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2078 dwRenderStateType,
2079 lpdwRenderState);
2082 static HRESULT WINAPI
2083 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2084 D3DRENDERSTATETYPE dwRenderStateType,
2085 DWORD *lpdwRenderState)
2087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2088 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2089 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2090 dwRenderStateType,
2091 lpdwRenderState);
2094 /*****************************************************************************
2095 * IDirect3DDevice7::SetRenderState
2097 * Sets a render state. The possible render states are defined in
2098 * include/d3dtypes.h
2100 * Version 2, 3 and 7
2102 * Params:
2103 * RenderStateType: State to set
2104 * Value: Value to assign to that state
2106 * Returns:
2107 * D3D_OK on success,
2108 * for details see IWineD3DDevice::SetRenderState
2110 *****************************************************************************/
2111 static HRESULT WINAPI
2112 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2113 D3DRENDERSTATETYPE RenderStateType,
2114 DWORD Value)
2116 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2117 TRACE("(%p)->(%08x,%ld): Relay\n", This, RenderStateType, Value);
2119 /* Some render states need special care */
2120 switch(RenderStateType)
2122 case D3DRENDERSTATE_TEXTUREHANDLE:
2124 if(Value == 0)
2126 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2128 NULL);
2131 if(Value > This->numHandles)
2133 FIXME("Specified handle %ld out of range\n", Value);
2134 return DDERR_INVALIDPARAMS;
2136 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2138 FIXME("Handle %ld isn't a texture handle\n", Value);
2139 return DDERR_INVALIDPARAMS;
2141 else
2143 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2144 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2146 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2150 case D3DRENDERSTATE_TEXTUREMAG:
2152 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2154 switch ((D3DTEXTUREFILTER) Value)
2156 case D3DFILTER_NEAREST:
2157 tex_mag = WINED3DTEXF_POINT;
2158 break;
2159 case D3DFILTER_LINEAR:
2160 tex_mag = WINED3DTEXF_LINEAR;
2161 break;
2162 default:
2163 ERR("Unhandled texture mag %ld !\n",Value);
2166 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2167 0, WINED3DSAMP_MAGFILTER,
2168 tex_mag);
2171 case D3DRENDERSTATE_TEXTUREMIN:
2173 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2175 switch ((D3DTEXTUREFILTER) Value)
2177 case D3DFILTER_NEAREST:
2178 tex_min = WINED3DTEXF_POINT;
2179 break;
2180 case D3DFILTER_LINEAR:
2181 tex_min = WINED3DTEXF_LINEAR;
2182 break;
2183 default:
2184 ERR("Unhandled texture mag %ld !\n",Value);
2187 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2188 0, WINED3DSAMP_MINFILTER,
2189 tex_min);
2192 case D3DRENDERSTATE_TEXTUREADDRESSU:
2193 case D3DRENDERSTATE_TEXTUREADDRESSV:
2194 case D3DRENDERSTATE_TEXTUREADDRESS:
2196 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2198 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2200 TexStageStateType = WINED3DTSS_ADDRESS;
2202 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2204 TexStageStateType = WINED3DTSS_ADDRESSU;
2206 else
2208 TexStageStateType = WINED3DTSS_ADDRESSV;
2211 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2212 0, TexStageStateType,
2213 Value);
2216 default:
2217 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2218 RenderStateType,
2219 Value);
2223 static HRESULT WINAPI
2224 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2225 D3DRENDERSTATETYPE RenderStateType,
2226 DWORD Value)
2228 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2229 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2230 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2231 RenderStateType,
2232 Value);
2235 static HRESULT WINAPI
2236 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2237 D3DRENDERSTATETYPE RenderStateType,
2238 DWORD Value)
2240 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2241 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2242 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2243 RenderStateType,
2244 Value);
2247 /*****************************************************************************
2248 * Direct3DDevice3::SetLightState
2250 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2251 * light states are forwarded to Direct3DDevice7 render states
2253 * Version 2 and 3
2255 * Params:
2256 * LightStateType: The light state to change
2257 * Value: The value to assign to that light state
2259 * Returns:
2260 * D3D_OK on success
2261 * DDERR_INVALIDPARAMS if the parameters were incorrect
2262 * Also check IDirect3DDevice7::SetRenderState
2264 *****************************************************************************/
2265 static HRESULT WINAPI
2266 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2267 D3DLIGHTSTATETYPE LightStateType,
2268 DWORD Value)
2270 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2272 TRACE("(%p)->(%08x,%08lx)\n", This, LightStateType, Value);
2274 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2276 TRACE("Unexpected Light State Type\n");
2277 return DDERR_INVALIDPARAMS;
2280 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2282 IDirect3DMaterialImpl *mat;
2284 if(Value == 0) mat = NULL;
2285 else if(Value > This->numHandles)
2287 ERR("Material handle out of range(%ld)\n", Value);
2288 return DDERR_INVALIDPARAMS;
2290 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2292 ERR("Invalid handle %ld\n", Value);
2293 return DDERR_INVALIDPARAMS;
2295 else
2297 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2300 if (mat != NULL)
2302 TRACE(" activating material %p.\n", mat);
2303 mat->activate(mat);
2305 else
2307 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2309 This->material = Value;
2311 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2313 switch (Value)
2315 case D3DCOLOR_MONO:
2316 ERR("DDCOLOR_MONO should not happen!\n");
2317 break;
2318 case D3DCOLOR_RGB:
2319 /* We are already in this mode */
2320 TRACE("Setting color model to RGB (no-op).\n");
2321 break;
2322 default:
2323 ERR("Unknown color model!\n");
2324 return DDERR_INVALIDPARAMS;
2327 else
2329 D3DRENDERSTATETYPE rs;
2330 switch (LightStateType)
2332 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2333 rs = D3DRENDERSTATE_AMBIENT;
2334 break;
2335 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2336 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2337 break;
2338 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2339 rs = D3DRENDERSTATE_FOGSTART;
2340 break;
2341 case D3DLIGHTSTATE_FOGEND: /* 6 */
2342 rs = D3DRENDERSTATE_FOGEND;
2343 break;
2344 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2345 rs = D3DRENDERSTATE_FOGDENSITY;
2346 break;
2347 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2348 rs = D3DRENDERSTATE_COLORVERTEX;
2349 break;
2350 default:
2351 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2352 return DDERR_INVALIDPARAMS;
2355 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2357 Value);
2360 return D3D_OK;
2363 static HRESULT WINAPI
2364 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2365 D3DLIGHTSTATETYPE LightStateType,
2366 DWORD Value)
2368 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2369 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2370 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2371 LightStateType,
2372 Value);
2375 /*****************************************************************************
2376 * IDirect3DDevice3::GetLightState
2378 * Returns the current setting of a light state. The state is read from
2379 * the Direct3DDevice7 render state.
2381 * Version 2 and 3
2383 * Params:
2384 * LightStateType: The light state to return
2385 * Value: The address to store the light state setting at
2387 * Returns:
2388 * D3D_OK on success
2389 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2390 * Also see IDirect3DDevice7::GetRenderState
2392 *****************************************************************************/
2393 static HRESULT WINAPI
2394 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2395 D3DLIGHTSTATETYPE LightStateType,
2396 DWORD *Value)
2398 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2400 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2402 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2404 TRACE("Unexpected Light State Type\n");
2405 return DDERR_INVALIDPARAMS;
2408 if(!Value)
2409 return DDERR_INVALIDPARAMS;
2411 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2413 *Value = This->material;
2415 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2417 *Value = D3DCOLOR_RGB;
2419 else
2421 D3DRENDERSTATETYPE rs;
2422 switch (LightStateType)
2424 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2425 rs = D3DRENDERSTATE_AMBIENT;
2426 break;
2427 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2428 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2429 break;
2430 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2431 rs = D3DRENDERSTATE_FOGSTART;
2432 break;
2433 case D3DLIGHTSTATE_FOGEND: /* 6 */
2434 rs = D3DRENDERSTATE_FOGEND;
2435 break;
2436 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2437 rs = D3DRENDERSTATE_FOGDENSITY;
2438 break;
2439 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2440 rs = D3DRENDERSTATE_COLORVERTEX;
2441 break;
2442 default:
2443 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2444 return DDERR_INVALIDPARAMS;
2447 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2449 Value);
2452 return D3D_OK;
2455 static HRESULT WINAPI
2456 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2457 D3DLIGHTSTATETYPE LightStateType,
2458 DWORD *Value)
2460 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2461 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2462 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2463 LightStateType,
2464 Value);
2467 /*****************************************************************************
2468 * IDirect3DDevice7::SetTransform
2470 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2471 * in include/d3dtypes.h.
2472 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2473 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2474 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2476 * Version 2, 3 and 7
2478 * Params:
2479 * TransformStateType: transform state to set
2480 * Matrix: Matrix to assign to the state
2482 * Returns:
2483 * D3D_OK on success
2484 * DDERR_INVALIDPARAMS if Matrix == NULL
2485 * For details see IWineD3DDevice::SetTransform
2487 *****************************************************************************/
2488 static HRESULT WINAPI
2489 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2490 D3DTRANSFORMSTATETYPE TransformStateType,
2491 D3DMATRIX *Matrix)
2493 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2494 D3DTRANSFORMSTATETYPE type = TransformStateType;
2495 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2497 if(!Matrix)
2498 return DDERR_INVALIDPARAMS;
2500 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2501 * use D3DTS_WORLDMATRIX(0) instead
2502 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2504 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2505 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2507 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2508 type,
2509 Matrix);
2512 static HRESULT WINAPI
2513 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2514 D3DTRANSFORMSTATETYPE TransformStateType,
2515 D3DMATRIX *D3DMatrix)
2517 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2518 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2519 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2520 TransformStateType,
2521 D3DMatrix);
2524 static HRESULT WINAPI
2525 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2526 D3DTRANSFORMSTATETYPE TransformStateType,
2527 D3DMATRIX *D3DMatrix)
2529 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2530 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2531 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2532 TransformStateType,
2533 D3DMatrix);
2536 /*****************************************************************************
2537 * IDirect3DDevice7::GetTransform
2539 * Returns the matrix assigned to a transform state
2540 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2541 * SetTransform
2543 * Params:
2544 * TransformStateType: State to read the matrix from
2545 * Matrix: Address to store the matrix at
2547 * Returns:
2548 * D3D_OK on success
2549 * DDERR_INVALIDPARAMS if Matrix == NULL
2550 * For details, see IWineD3DDevice::GetTransform
2552 *****************************************************************************/
2553 static HRESULT WINAPI
2554 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2555 D3DTRANSFORMSTATETYPE TransformStateType,
2556 D3DMATRIX *Matrix)
2558 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2559 D3DTRANSFORMSTATETYPE type = TransformStateType;
2560 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2562 if(!Matrix)
2563 return DDERR_INVALIDPARAMS;
2565 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2566 * use D3DTS_WORLDMATRIX(0) instead
2567 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2569 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2570 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2572 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
2575 static HRESULT WINAPI
2576 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2577 D3DTRANSFORMSTATETYPE TransformStateType,
2578 D3DMATRIX *D3DMatrix)
2580 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2581 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2582 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2583 TransformStateType,
2584 D3DMatrix);
2587 static HRESULT WINAPI
2588 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2589 D3DTRANSFORMSTATETYPE TransformStateType,
2590 D3DMATRIX *D3DMatrix)
2592 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2593 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2594 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2595 TransformStateType,
2596 D3DMatrix);
2599 /*****************************************************************************
2600 * IDirect3DDevice7::MultiplyTransform
2602 * Multiplies the already-set transform matrix of a transform state
2603 * with another matrix. For the world matrix, see SetTransform
2605 * Version 2, 3 and 7
2607 * Params:
2608 * TransformStateType: Transform state to multiply
2609 * D3DMatrix Matrix to multiply with.
2611 * Returns
2612 * D3D_OK on success
2613 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2614 * For details, see IWineD3DDevice::MultiplyTransform
2616 *****************************************************************************/
2617 static HRESULT WINAPI
2618 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2619 D3DTRANSFORMSTATETYPE TransformStateType,
2620 D3DMATRIX *D3DMatrix)
2622 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2623 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2625 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2626 * use D3DTS_WORLDMATRIX(0) instead
2627 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2629 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2630 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2632 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2633 TransformStateType,
2634 D3DMatrix);
2637 static HRESULT WINAPI
2638 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2639 D3DTRANSFORMSTATETYPE TransformStateType,
2640 D3DMATRIX *D3DMatrix)
2642 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2643 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2644 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2645 TransformStateType,
2646 D3DMatrix);
2649 static HRESULT WINAPI
2650 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2651 D3DTRANSFORMSTATETYPE TransformStateType,
2652 D3DMATRIX *D3DMatrix)
2654 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2655 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2656 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2657 TransformStateType,
2658 D3DMatrix);
2661 /*****************************************************************************
2662 * IDirect3DDevice7::DrawPrimitive
2664 * Draws primitives based on vertices in an application-provided pointer
2666 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2667 * an FVF format for D3D7
2669 * Params:
2670 * PrimitiveType: The type of the primitives to draw
2671 * Vertex type: Flexible vertex format vertex description
2672 * Vertices: Pointer to the vertex array
2673 * VertexCount: The number of vertices to draw
2674 * Flags: As usual a few flags
2676 * Returns:
2677 * D3D_OK on success
2678 * DDERR_INVALIDPARAMS if Vertices is NULL
2679 * For details, see IWineD3DDevice::DrawPrimitiveUP
2681 *****************************************************************************/
2682 static HRESULT WINAPI
2683 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2684 D3DPRIMITIVETYPE PrimitiveType,
2685 DWORD VertexType,
2686 void *Vertices,
2687 DWORD VertexCount,
2688 DWORD Flags)
2690 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2691 UINT PrimitiveCount, stride;
2692 HRESULT hr;
2693 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2695 if(!Vertices)
2696 return DDERR_INVALIDPARAMS;
2698 /* Get the vertex count */
2699 switch(PrimitiveType)
2701 case D3DPT_POINTLIST:
2702 PrimitiveCount = VertexCount;
2703 break;
2705 case D3DPT_LINELIST:
2706 PrimitiveCount = VertexCount / 2;
2707 break;
2709 case D3DPT_LINESTRIP:
2710 PrimitiveCount = VertexCount - 1;
2711 break;
2713 case D3DPT_TRIANGLELIST:
2714 PrimitiveCount = VertexCount / 3;
2715 break;
2717 case D3DPT_TRIANGLESTRIP:
2718 PrimitiveCount = VertexCount - 2;
2719 break;
2721 case D3DPT_TRIANGLEFAN:
2722 PrimitiveCount = VertexCount - 2;
2723 break;
2725 default: return DDERR_INVALIDPARAMS;
2728 /* Get the stride */
2729 stride = get_flexible_vertex_size(VertexType);
2731 /* Set the FVF */
2732 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2733 if(hr != D3D_OK) return hr;
2735 /* This method translates to the user pointer draw of WineD3D */
2736 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2737 PrimitiveType,
2738 PrimitiveCount,
2739 Vertices,
2740 stride);
2743 static HRESULT WINAPI
2744 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2745 D3DPRIMITIVETYPE PrimitiveType,
2746 DWORD VertexType,
2747 void *Vertices,
2748 DWORD VertexCount,
2749 DWORD Flags)
2751 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2752 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2753 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2754 PrimitiveType,
2755 VertexType,
2756 Vertices,
2757 VertexCount,
2758 Flags);
2761 static HRESULT WINAPI
2762 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2763 D3DPRIMITIVETYPE PrimitiveType,
2764 D3DVERTEXTYPE VertexType,
2765 void *Vertices,
2766 DWORD VertexCount,
2767 DWORD Flags)
2769 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2770 DWORD FVF;
2771 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2773 switch(VertexType)
2775 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2776 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2777 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2778 default:
2779 ERR("Unexpected vertex type %d\n", VertexType);
2780 return DDERR_INVALIDPARAMS; /* Should never happen */
2783 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2784 PrimitiveType,
2785 FVF,
2786 Vertices,
2787 VertexCount,
2788 Flags);
2791 /*****************************************************************************
2792 * IDirect3DDevice7::DrawIndexedPrimitive
2794 * Draws vertices from an application-provided pointer, based on the index
2795 * numbers in a WORD array.
2797 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
2798 * an FVF format for D3D7
2800 * Params:
2801 * PrimitiveType: The primitive type to draw
2802 * VertexType: The FVF vertex description
2803 * Vertices: Pointer to the vertex array
2804 * VertexCount: ?
2805 * Indices: Pointer to the index array
2806 * IndexCount: Number of indices = Number of vertices to draw
2807 * Flags: As usual, some flags
2809 * Returns:
2810 * D3D_OK on success
2811 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
2812 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
2814 *****************************************************************************/
2815 static HRESULT WINAPI
2816 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
2817 D3DPRIMITIVETYPE PrimitiveType,
2818 DWORD VertexType,
2819 void *Vertices,
2820 DWORD VertexCount,
2821 WORD *Indices,
2822 DWORD IndexCount,
2823 DWORD Flags)
2825 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2826 UINT PrimitiveCount = 0;
2827 HRESULT hr;
2828 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2829 /* Get the primitive number */
2830 switch(PrimitiveType)
2832 case D3DPT_POINTLIST:
2833 PrimitiveCount = IndexCount;
2834 break;
2836 case D3DPT_LINELIST:
2837 PrimitiveCount = IndexCount / 2;
2838 break;
2840 case D3DPT_LINESTRIP:
2841 PrimitiveCount = IndexCount - 1;
2842 break;
2844 case D3DPT_TRIANGLELIST:
2845 PrimitiveCount = IndexCount / 3;
2846 break;
2848 case D3DPT_TRIANGLESTRIP:
2849 PrimitiveCount = IndexCount - 2;
2850 break;
2852 case D3DPT_TRIANGLEFAN:
2853 PrimitiveCount = IndexCount - 2;
2854 break;
2856 default: return DDERR_INVALIDPARAMS;
2859 /* Set the D3DDevice's FVF */
2860 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2861 if(FAILED(hr))
2863 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
2864 return hr;
2867 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
2868 PrimitiveType,
2869 0 /* MinVertexIndex */,
2870 VertexCount /* UINT NumVertexIndex */,
2871 PrimitiveCount,
2872 Indices,
2873 WINED3DFMT_INDEX16,
2874 Vertices,
2875 get_flexible_vertex_size(VertexType));
2878 static HRESULT WINAPI
2879 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
2880 D3DPRIMITIVETYPE PrimitiveType,
2881 DWORD VertexType,
2882 void *Vertices,
2883 DWORD VertexCount,
2884 WORD *Indices,
2885 DWORD IndexCount,
2886 DWORD Flags)
2888 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2889 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2890 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2891 PrimitiveType,
2892 VertexType,
2893 Vertices,
2894 VertexCount,
2895 Indices,
2896 IndexCount,
2897 Flags);
2900 static HRESULT WINAPI
2901 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
2902 D3DPRIMITIVETYPE PrimitiveType,
2903 D3DVERTEXTYPE VertexType,
2904 void *Vertices,
2905 DWORD VertexCount,
2906 WORD *Indices,
2907 DWORD IndexCount,
2908 DWORD Flags)
2910 DWORD FVF;
2911 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2912 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2914 switch(VertexType)
2916 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2917 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2918 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2919 default:
2920 ERR("Unexpected vertex type %d\n", VertexType);
2921 return DDERR_INVALIDPARAMS; /* Should never happen */
2924 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2925 PrimitiveType,
2926 FVF,
2927 Vertices,
2928 VertexCount,
2929 Indices,
2930 IndexCount,
2931 Flags);
2934 /*****************************************************************************
2935 * IDirect3DDevice7::SetClipStatus
2937 * Sets the clip status. This defines things as clipping conditions and
2938 * the extents of the clipping region.
2940 * Version 2, 3 and 7
2942 * Params:
2943 * ClipStatus:
2945 * Returns:
2946 * D3D_OK because it's a stub
2947 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
2949 *****************************************************************************/
2950 static HRESULT WINAPI
2951 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
2952 D3DCLIPSTATUS *ClipStatus)
2954 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2955 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
2957 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
2958 * Perhaps this needs a new data type and an additional IWineD3DDevice method
2960 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
2961 return D3D_OK;
2964 static HRESULT WINAPI
2965 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
2966 D3DCLIPSTATUS *ClipStatus)
2968 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2969 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2970 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2971 ClipStatus);
2974 static HRESULT WINAPI
2975 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
2976 D3DCLIPSTATUS *ClipStatus)
2978 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2979 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
2980 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
2981 ClipStatus);
2984 /*****************************************************************************
2985 * IDirect3DDevice7::GetClipStatus
2987 * Returns the clip status
2989 * Params:
2990 * ClipStatus: Address to write the clip status to
2992 * Returns:
2993 * D3D_OK because it's a stub
2995 *****************************************************************************/
2996 static HRESULT WINAPI
2997 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
2998 D3DCLIPSTATUS *ClipStatus)
3000 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3001 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3003 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3004 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3005 return D3D_OK;
3008 static HRESULT WINAPI
3009 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3010 D3DCLIPSTATUS *ClipStatus)
3012 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3013 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3014 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3015 ClipStatus);
3018 static HRESULT WINAPI
3019 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3020 D3DCLIPSTATUS *ClipStatus)
3022 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3023 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3024 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3025 ClipStatus);
3028 /*****************************************************************************
3029 * IDirect3DDevice::DrawPrimitiveStrided
3031 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3033 * Version 3 and 7
3035 * Params:
3036 * PrimitiveType: The primitive type to draw
3037 * VertexType: The FVF description of the vertices to draw (for the stride??)
3038 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3039 * the vertex data locations
3040 * VertexCount: The number of vertices to draw
3041 * Flags: Some flags
3043 * Returns:
3044 * D3D_OK, because it's a stub
3045 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3046 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3048 *****************************************************************************/
3049 static HRESULT WINAPI
3050 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3051 D3DPRIMITIVETYPE PrimitiveType,
3052 DWORD VertexType,
3053 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3054 DWORD VertexCount,
3055 DWORD Flags)
3057 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3058 WineDirect3DVertexStridedData WineD3DStrided;
3059 int i;
3060 UINT PrimitiveCount;
3062 TRACE("(%p)->(%08x,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3064 /* Get the strided data right. the wined3d structure is a bit bigger
3065 * Watch out: The contents of the strided data are determined by the fvf,
3066 * not by the members set in D3DDrawPrimStrideData. So it's valid
3067 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3068 * not set in the fvf.
3070 if(VertexType & D3DFVF_POSITION_MASK)
3072 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3073 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3074 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3075 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3076 if (VertexType & D3DFVF_XYZRHW)
3078 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3082 if(VertexType & D3DFVF_NORMAL)
3084 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3085 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3086 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3089 if(VertexType & D3DFVF_DIFFUSE)
3091 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3092 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3093 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3096 if(VertexType & D3DFVF_SPECULAR)
3098 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3099 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3100 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3103 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3105 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3106 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3107 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3109 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3110 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3111 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3112 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3113 default: ERR("Unexpected texture coordinate size %ld\n",
3114 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3118 /* Get the primitive count */
3119 switch(PrimitiveType)
3121 case D3DPT_POINTLIST:
3122 PrimitiveCount = VertexCount;
3123 break;
3125 case D3DPT_LINELIST:
3126 PrimitiveCount = VertexCount / 2;
3127 break;
3129 case D3DPT_LINESTRIP:
3130 PrimitiveCount = VertexCount - 1;
3131 break;
3133 case D3DPT_TRIANGLELIST:
3134 PrimitiveCount = VertexCount / 3;
3135 break;
3137 case D3DPT_TRIANGLESTRIP:
3138 PrimitiveCount = VertexCount - 2;
3139 break;
3141 case D3DPT_TRIANGLEFAN:
3142 PrimitiveCount = VertexCount - 2;
3143 break;
3145 default: return DDERR_INVALIDPARAMS;
3148 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3149 VertexType);
3151 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3152 PrimitiveType,
3153 PrimitiveCount,
3154 &WineD3DStrided);
3157 static HRESULT WINAPI
3158 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3159 D3DPRIMITIVETYPE PrimitiveType,
3160 DWORD VertexType,
3161 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3162 DWORD VertexCount,
3163 DWORD Flags)
3165 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3166 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3167 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3168 PrimitiveType,
3169 VertexType,
3170 D3DDrawPrimStrideData,
3171 VertexCount,
3172 Flags);
3175 /*****************************************************************************
3176 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3178 * Draws primitives specified by strided data locations based on indices
3180 * Version 3 and 7
3182 * Params:
3183 * PrimitiveType:
3185 * Returns:
3186 * D3D_OK, because it's a stub
3187 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3188 * (DDERR_INVALIDPARAMS if Indices is NULL)
3189 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3191 *****************************************************************************/
3192 static HRESULT WINAPI
3193 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3194 D3DPRIMITIVETYPE PrimitiveType,
3195 DWORD VertexType,
3196 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3197 DWORD VertexCount,
3198 WORD *Indices,
3199 DWORD IndexCount,
3200 DWORD Flags)
3202 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3203 FIXME("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3205 /* I'll implement it as soon as I find a app to test it.
3206 * This needs an additional method in IWineD3DDevice.
3208 return D3D_OK;
3211 static HRESULT WINAPI
3212 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3213 D3DPRIMITIVETYPE PrimitiveType,
3214 DWORD VertexType,
3215 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3216 DWORD VertexCount,
3217 WORD *Indices,
3218 DWORD IndexCount,
3219 DWORD Flags)
3221 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3222 TRACE_(ddraw_thunk)("(%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3223 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3224 PrimitiveType,
3225 VertexType,
3226 D3DDrawPrimStrideData,
3227 VertexCount,
3228 Indices,
3229 IndexCount,
3230 Flags);
3233 /*****************************************************************************
3234 * IDirect3DDevice7::DrawPrimitiveVB
3236 * Draws primitives from a vertex buffer to the screen.
3238 * Version 3 and 7
3240 * Params:
3241 * PrimitiveType: Type of primitive to be rendered.
3242 * D3DVertexBuf: Source Vertex Buffer
3243 * StartVertex: Index of the first vertex from the buffer to be rendered
3244 * NumVertices: Number of vertices to be rendered
3245 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3247 * Return values
3248 * D3D_OK on success
3249 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3251 *****************************************************************************/
3252 static HRESULT WINAPI
3253 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3254 D3DPRIMITIVETYPE PrimitiveType,
3255 IDirect3DVertexBuffer7 *D3DVertexBuf,
3256 DWORD StartVertex,
3257 DWORD NumVertices,
3258 DWORD Flags)
3260 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3261 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3262 UINT PrimitiveCount;
3263 HRESULT hr;
3264 DWORD stride;
3265 WINED3DVERTEXBUFFER_DESC Desc;
3267 TRACE("(%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3269 /* Sanity checks */
3270 if(!vb)
3272 ERR("(%p) No Vertex buffer specified\n", This);
3273 return DDERR_INVALIDPARAMS;
3276 /* Get the primitive count */
3277 switch(PrimitiveType)
3279 case D3DPT_POINTLIST:
3280 PrimitiveCount = NumVertices;
3281 break;
3283 case D3DPT_LINELIST:
3284 PrimitiveCount = NumVertices / 2;
3285 break;
3287 case D3DPT_LINESTRIP:
3288 PrimitiveCount = NumVertices - 1;
3289 break;
3291 case D3DPT_TRIANGLELIST:
3292 PrimitiveCount = NumVertices / 3;
3293 break;
3295 case D3DPT_TRIANGLESTRIP:
3296 PrimitiveCount = NumVertices - 2;
3297 break;
3299 case D3DPT_TRIANGLEFAN:
3300 PrimitiveCount = NumVertices - 2;
3301 break;
3303 default: return DDERR_INVALIDPARAMS;
3306 /* Get the FVF of the vertex buffer, and its stride */
3307 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3308 &Desc);
3309 if(hr != D3D_OK)
3311 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3312 return hr;
3314 stride = get_flexible_vertex_size(Desc.FVF);
3316 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3317 if(FAILED(hr))
3319 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3320 return hr;
3323 /* Set the vertex stream source */
3324 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3325 0 /* StreamNumber */,
3326 vb->wineD3DVertexBuffer,
3327 0 /* StartVertex - we pass this to DrawPrimitive */,
3328 stride);
3329 if(hr != D3D_OK)
3331 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3332 return hr;
3335 /* Now draw the primitives */
3336 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3337 PrimitiveType,
3338 StartVertex,
3339 PrimitiveCount);
3342 static HRESULT WINAPI
3343 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3344 D3DPRIMITIVETYPE PrimitiveType,
3345 IDirect3DVertexBuffer *D3DVertexBuf,
3346 DWORD StartVertex,
3347 DWORD NumVertices,
3348 DWORD Flags)
3350 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3351 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3352 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08lx,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3353 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3354 PrimitiveType,
3355 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3356 StartVertex,
3357 NumVertices,
3358 Flags);
3362 /*****************************************************************************
3363 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3365 * Draws primitives from a vertex buffer to the screen
3367 * Params:
3368 * PrimitiveType: Type of primitive to be rendered.
3369 * D3DVertexBuf: Source Vertex Buffer
3370 * StartVertex: Index of the first vertex from the buffer to be rendered
3371 * NumVertices: Number of vertices to be rendered
3372 * Indices: Array of DWORDs used to index into the Vertices
3373 * IndexCount: Number of indices in Indices
3374 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3376 * Return values
3378 *****************************************************************************/
3379 static HRESULT WINAPI
3380 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3381 D3DPRIMITIVETYPE PrimitiveType,
3382 IDirect3DVertexBuffer7 *D3DVertexBuf,
3383 DWORD StartVertex,
3384 DWORD NumVertices,
3385 WORD *Indices,
3386 DWORD IndexCount,
3387 DWORD Flags)
3389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3390 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3391 DWORD stride;
3392 UINT PrimitiveCount;
3393 WORD *LockedIndices;
3394 HRESULT hr;
3395 WINED3DVERTEXBUFFER_DESC Desc;
3397 TRACE("(%p)->(%08x,%p,%ld,%ld,%p,%ld,%08lx)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3399 /* Steps:
3400 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3401 * 2) Upload the Indices to the index buffer
3402 * 3) Set the index source
3403 * 4) Set the Vertex Buffer as the Stream source
3404 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3407 /* Get the primitive count */
3408 switch(PrimitiveType)
3410 case D3DPT_POINTLIST:
3411 PrimitiveCount = IndexCount;
3412 break;
3414 case D3DPT_LINELIST:
3415 PrimitiveCount = IndexCount / 2;
3416 break;
3418 case D3DPT_LINESTRIP:
3419 PrimitiveCount = IndexCount - 1;
3420 break;
3422 case D3DPT_TRIANGLELIST:
3423 PrimitiveCount = IndexCount / 3;
3424 break;
3426 case D3DPT_TRIANGLESTRIP:
3427 PrimitiveCount = IndexCount - 2;
3428 break;
3430 case D3DPT_TRIANGLEFAN:
3431 PrimitiveCount = IndexCount - 2;
3432 break;
3434 default: return DDERR_INVALIDPARAMS;
3437 /* Get the FVF of the vertex buffer, and its stride */
3438 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3439 &Desc);
3440 if(hr != D3D_OK)
3442 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08lx\n", This, hr);
3443 return hr;
3445 stride = get_flexible_vertex_size(Desc.FVF);
3446 TRACE("Vertex buffer FVF = %08lx, stride=%ld\n", Desc.FVF, stride);
3448 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3449 if(FAILED(hr))
3451 ERR(" (%p) Setting the FVF failed, hr = %lx!\n", This, hr);
3452 return hr;
3455 /* copy the index stream into the index buffer.
3456 * A new IWineD3DDevice method could be created
3457 * which takes an user pointer containing the indices
3458 * or a SetData-Method for the index buffer, which
3459 * overrides the index buffer data with our pointer.
3461 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3462 0 /* OffSetToLock */,
3463 0 /* SizeToLock - doesn't matter */,
3464 (BYTE **) &LockedIndices,
3465 0 /* Flags */);
3466 assert(IndexCount < 0x100000);
3467 if(hr != D3D_OK)
3469 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08lx\n", This, hr);
3470 return hr;
3472 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3473 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3474 if(hr != D3D_OK)
3476 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08lx\n", This, hr);
3477 return hr;
3480 /* Set the index stream */
3481 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3482 This->indexbuffer,
3485 /* Set the vertex stream source */
3486 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3487 0 /* StreamNumber */,
3488 vb->wineD3DVertexBuffer,
3489 0 /* offset, we pass this to DrawIndexedPrimitive */,
3490 stride);
3491 if(hr != D3D_OK)
3493 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08lx\n", This, hr);
3494 return hr;
3498 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3499 PrimitiveType,
3500 StartVertex,
3501 0 /* minIndex */,
3502 NumVertices,
3503 0 /* StartIndex */,
3504 PrimitiveCount);
3506 return D3D_OK;
3509 static HRESULT WINAPI
3510 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3511 D3DPRIMITIVETYPE PrimitiveType,
3512 IDirect3DVertexBuffer *D3DVertexBuf,
3513 WORD *Indices,
3514 DWORD IndexCount,
3515 DWORD Flags)
3517 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3518 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3519 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08lx,%08lx) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3521 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3522 PrimitiveType,
3523 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3525 IndexCount,
3526 Indices,
3527 IndexCount,
3528 Flags);
3531 /*****************************************************************************
3532 * IDirect3DDevice7::ComputeSphereVisibility
3534 * Calculates the visibility of spheres in the current viewport. The spheres
3535 * are passed in the Centers and Radii arrays, the results are passed back
3536 * in the ReturnValues array. Return values are either completely visible,
3537 * partially visible or completely invisible.
3538 * The return value consist of a combination of D3DCLIP_* flags, or it's
3539 * 0 if the sphere is completely visible(according to the SDK, not checked)
3541 * Sounds like an overdose of math ;)
3543 * Version 3 and 7
3545 * Params:
3546 * Centers: Array containing the sphere centers
3547 * Radii: Array containing the sphere radii
3548 * NumSpheres: The number of centers and radii in the arrays
3549 * Flags: Some flags
3550 * ReturnValues: Array to write the results to
3552 * Returns:
3553 * D3D_OK because it's a stub
3554 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3555 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3556 * is singular)
3558 *****************************************************************************/
3559 static HRESULT WINAPI
3560 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3561 D3DVECTOR *Centers,
3562 D3DVALUE *Radii,
3563 DWORD NumSpheres,
3564 DWORD Flags,
3565 DWORD *ReturnValues)
3567 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3568 FIXME("(%p)->(%p,%p,%08lx,%08lx,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3570 /* the DirectX 7 sdk says that the visibility is computed by
3571 * back-transforming the viewing frustum to model space
3572 * using the inverse of the combined world, view and projection
3573 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3574 * is returned.
3576 * Basic implementation idea:
3577 * 1) Check if the center is in the viewing frustum
3578 * 2) Cut the sphere with the planes of the viewing
3579 * frustum
3581 * ->Center inside the frustum, no intersections:
3582 * Fully visible
3583 * ->Center outside the frustum, no intersections:
3584 * Not visible
3585 * ->Some intersections: Partially visible
3587 * Implement this call in WineD3D. Either implement the
3588 * matrix and vector stuff in WineD3D, or use some external
3589 * math library.
3592 return D3D_OK;
3595 static HRESULT WINAPI
3596 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3597 D3DVECTOR *Centers,
3598 D3DVALUE *Radii,
3599 DWORD NumSpheres,
3600 DWORD Flags,
3601 DWORD *ReturnValues)
3603 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3604 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08lx,%08lx,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3605 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3606 Centers,
3607 Radii,
3608 NumSpheres,
3609 Flags,
3610 ReturnValues);
3613 /*****************************************************************************
3614 * IDirect3DDevice7::GetTexture
3616 * Returns the texture interface handle assigned to a texture stage.
3617 * The returned texture is AddRefed. This is taken from old ddraw,
3618 * not checked in Windows.
3620 * Version 3 and 7
3622 * Params:
3623 * Stage: Texture stage to read the texture from
3624 * Texture: Address to store the interface pointer at
3626 * Returns:
3627 * D3D_OK on success
3628 * DDERR_INVALIDPARAMS if Texture is NULL
3629 * For details, see IWineD3DDevice::GetTexture
3631 *****************************************************************************/
3632 static HRESULT WINAPI
3633 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3634 DWORD Stage,
3635 IDirectDrawSurface7 **Texture)
3637 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3638 IWineD3DBaseTexture *Surf;
3639 HRESULT hr;
3640 TRACE("(%p)->(%ld,%p): Relay\n", This, Stage, Texture);
3642 if(!Texture)
3644 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3645 return DDERR_INVALIDPARAMS;
3648 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3649 if( (hr != D3D_OK) || (!Surf) )
3651 *Texture = NULL;
3652 return hr;
3655 /* GetParent AddRef()s, which is perfectly OK.
3656 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3658 return IWineD3DBaseTexture_GetParent(Surf,
3659 (IUnknown **) Texture);
3662 static HRESULT WINAPI
3663 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3664 DWORD Stage,
3665 IDirect3DTexture2 **Texture2)
3667 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3668 HRESULT ret;
3669 IDirectDrawSurface7 *ret_val;
3671 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3672 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3673 Stage,
3674 &ret_val);
3676 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3678 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3680 return ret;
3683 /*****************************************************************************
3684 * IDirect3DDevice7::SetTexture
3686 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3688 * Version 3 and 7
3690 * Params:
3691 * Stage: The stage to assign the texture to
3692 * Texture: Interface pointer to the texture surface
3694 * Returns
3695 * D3D_OK on success
3696 * For details, see IWineD3DDevice::SetTexture
3698 *****************************************************************************/
3699 static HRESULT WINAPI
3700 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3701 DWORD Stage,
3702 IDirectDrawSurface7 *Texture)
3704 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3705 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3706 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Stage, surf);
3708 /* Texture may be NULL here */
3709 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3710 Stage,
3711 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3714 static HRESULT WINAPI
3715 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3716 DWORD Stage,
3717 IDirect3DTexture2 *Texture2)
3719 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3720 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3721 TRACE_(ddraw_thunk)("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3722 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3723 Stage,
3724 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3727 /*****************************************************************************
3728 * IDirect3DDevice7::GetTextureStageState
3730 * Retrieves a state from a texture stage.
3732 * Version 3 and 7
3734 * Params:
3735 * Stage: The stage to retrieve the state from
3736 * TexStageStateType: The state type to retrieve
3737 * State: Address to store the state's value at
3739 * Returns:
3740 * D3D_OK on success
3741 * DDERR_INVALIDPARAMS if State is NULL
3742 * For details, see IWineD3DDevice::GetTextureStageState
3744 *****************************************************************************/
3745 static HRESULT WINAPI
3746 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3747 DWORD Stage,
3748 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3749 DWORD *State)
3751 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3752 TRACE("(%p)->(%08lx,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3754 if(!State)
3755 return DDERR_INVALIDPARAMS;
3757 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3758 Stage,
3759 TexStageStateType,
3760 State);
3763 static HRESULT WINAPI
3764 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3765 DWORD Stage,
3766 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3767 DWORD *State)
3769 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3770 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3771 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3772 Stage,
3773 TexStageStateType,
3774 State);
3777 /*****************************************************************************
3778 * IDirect3DDevice7::SetTextureStageState
3780 * Sets a texture stage state. Some stage types need to be handled specially,
3781 * because they do not exist in WineD3D and were moved to another place
3783 * Version 3 and 7
3785 * Params:
3786 * Stage: The stage to modify
3787 * TexStageStateType: The state to change
3788 * State: The new value for the state
3790 * Returns:
3791 * D3D_OK on success
3792 * For details, see IWineD3DDevice::SetTextureStageState
3794 *****************************************************************************/
3795 static HRESULT WINAPI
3796 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
3797 DWORD Stage,
3798 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3799 DWORD State)
3801 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3802 TRACE("(%p)->(%08lx,%08x,%08lx): Relay!\n", This, Stage, TexStageStateType, State);
3803 switch(TexStageStateType)
3805 /* Mipfilter is a sampler state with different values */
3806 case D3DTSS_MIPFILTER:
3808 WINED3DTEXTUREFILTERTYPE value;
3809 switch(State)
3811 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
3812 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
3813 case 0: /* Unchecked */
3814 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
3815 default:
3816 ERR("Unexpected mipfilter value %ld\n", State);
3817 value = WINED3DTEXF_NONE;
3819 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3820 Stage,
3821 WINED3DSAMP_MIPFILTER,
3822 value);
3825 /* Minfilter is a sampler state too, equal values */
3826 case D3DTSS_MINFILTER:
3827 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3828 Stage,
3829 WINED3DSAMP_MINFILTER,
3830 State);
3831 /* Same for MAGFILTER */
3832 case D3DTSS_MAGFILTER:
3833 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3834 Stage,
3835 WINED3DSAMP_MAGFILTER,
3836 State);
3838 default:
3840 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
3841 Stage,
3842 TexStageStateType,
3843 State);
3847 static HRESULT WINAPI
3848 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
3849 DWORD Stage,
3850 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3851 DWORD State)
3853 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3854 TRACE_(ddraw_thunk)("(%p)->(%08lx,%08x,%08lx) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3855 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3856 Stage,
3857 TexStageStateType,
3858 State);
3861 /*****************************************************************************
3862 * IDirect3DDevice7::ValidateDevice
3864 * SDK: "Reports the device's ability to render the currently set
3865 * texture-blending operations in a single pass". Whatever that means
3866 * exactly...
3868 * Version 3 and 7
3870 * Params:
3871 * NumPasses: Address to write the number of necessary passes for the
3872 * desired effect to.
3874 * Returns:
3875 * D3D_OK on success
3876 * See IWineD3DDevice::ValidateDevice for more details
3878 *****************************************************************************/
3879 static HRESULT WINAPI
3880 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
3881 DWORD *NumPasses)
3883 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3884 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
3886 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
3889 static HRESULT WINAPI
3890 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
3891 DWORD *Passes)
3893 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3894 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
3895 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
3896 Passes);
3899 /*****************************************************************************
3900 * IDirect3DDevice7::Clear
3902 * Fills the render target, the z buffer and the stencil buffer with a
3903 * clear color / value
3905 * Version 7 only
3907 * Params:
3908 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
3909 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
3910 * Flags: Some flags, as usual
3911 * Color: Clear color for the render target
3912 * Z: Clear value for the Z buffer
3913 * Stencil: Clear value to store in each stencil buffer entry
3915 * Returns:
3916 * D3D_OK on success
3917 * For details, see IWineD3DDevice::Clear
3919 *****************************************************************************/
3920 static HRESULT WINAPI
3921 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
3922 DWORD Count,
3923 D3DRECT *Rects,
3924 DWORD Flags,
3925 D3DCOLOR Color,
3926 D3DVALUE Z,
3927 DWORD Stencil)
3929 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3930 TRACE("(%p)->(%08lx,%p,%08lx,%08lx,%f,%08lx): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
3932 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
3935 /*****************************************************************************
3936 * IDirect3DDevice7::SetViewport
3938 * Sets the current viewport.
3940 * Version 7 only, but IDirect3DViewport uses this call for older
3941 * versions
3943 * Params:
3944 * Data: The new viewport to set
3946 * Returns:
3947 * D3D_OK on success
3948 * DDERR_INVALIDPARAMS if Data is NULL
3949 * For more details, see IWineDDDevice::SetViewport
3951 *****************************************************************************/
3952 static HRESULT WINAPI
3953 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
3954 D3DVIEWPORT7 *Data)
3956 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3957 TRACE("(%p)->(%p) Relay!\n", This, Data);
3959 if(!Data)
3960 return DDERR_INVALIDPARAMS;
3962 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
3963 Data);
3966 /*****************************************************************************
3967 * IDirect3DDevice::GetViewport
3969 * Returns the current viewport
3971 * Version 7
3973 * Params:
3974 * Data: D3D7Viewport structure to write the viewport information to
3976 * Returns:
3977 * D3D_OK on success
3978 * DDERR_INVALIDPARAMS if Data is NULL
3979 * For more details, see IWineD3DDevice::GetViewport
3981 *****************************************************************************/
3982 static HRESULT WINAPI
3983 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
3984 D3DVIEWPORT7 *Data)
3986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3987 HRESULT hr;
3988 TRACE("(%p)->(%p) Relay!\n", This, Data);
3990 if(!Data)
3991 return DDERR_INVALIDPARAMS;
3993 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
3994 Data);
3995 return hr_ddraw_from_wined3d(hr);
3998 /*****************************************************************************
3999 * IDirect3DDevice7::SetMaterial
4001 * Sets the Material
4003 * Version 7
4005 * Params:
4006 * Mat: The material to set
4008 * Returns:
4009 * D3D_OK on success
4010 * DDERR_INVALIDPARAMS if Mat is NULL.
4011 * For more details, see IWineD3DDevice::SetMaterial
4013 *****************************************************************************/
4014 static HRESULT WINAPI
4015 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4016 D3DMATERIAL7 *Mat)
4018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4019 HRESULT hr;
4020 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4022 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4023 Mat);
4024 return hr_ddraw_from_wined3d(hr);
4027 /*****************************************************************************
4028 * IDirect3DDevice7::GetMaterial
4030 * Returns the current material
4032 * Version 7
4034 * Params:
4035 * Mat: D3DMATERIAL7 structure to write the material parameters to
4037 * Returns:
4038 * D3D_OK on success
4039 * DDERR_INVALIDPARAMS if Mat is NULL
4040 * For more details, see IWineD3DDevice::GetMaterial
4042 *****************************************************************************/
4043 static HRESULT WINAPI
4044 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4045 D3DMATERIAL7 *Mat)
4047 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4048 HRESULT hr;
4049 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4051 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4052 Mat);
4053 return hr_ddraw_from_wined3d(hr);
4056 /*****************************************************************************
4057 * IDirect3DDevice7::SetLight
4059 * Assigns a light to a light index, but doesn't activate it yet.
4061 * Version 7, IDirect3DLight uses this method for older versions
4063 * Params:
4064 * LightIndex: The index of the new light
4065 * Light: A D3DLIGHT7 structure describing the light
4067 * Returns:
4068 * D3D_OK on success
4069 * For more details, see IWineD3DDevice::SetLight
4071 *****************************************************************************/
4072 static HRESULT WINAPI
4073 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4074 DWORD LightIndex,
4075 D3DLIGHT7 *Light)
4077 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4078 HRESULT hr;
4079 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4081 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4082 LightIndex,
4083 Light);
4084 return hr_ddraw_from_wined3d(hr);
4087 /*****************************************************************************
4088 * IDirect3DDevice7::GetLight
4090 * Returns the light assigned to a light index
4092 * Params:
4093 * Light: Structure to write the light information to
4095 * Returns:
4096 * D3D_OK on success
4097 * DDERR_INVALIDPARAMS if Light is NULL
4098 * For details, see IWineD3DDevice::GetLight
4100 *****************************************************************************/
4101 static HRESULT WINAPI
4102 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4103 DWORD LightIndex,
4104 D3DLIGHT7 *Light)
4106 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4107 HRESULT rc;
4108 TRACE("(%p)->(%08lx,%p): Relay!\n", This, LightIndex, Light);
4110 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4111 LightIndex,
4112 Light);
4114 /* Translate the result. WineD3D returns other values than D3D7 */
4115 return hr_ddraw_from_wined3d(rc);
4118 /*****************************************************************************
4119 * IDirect3DDevice7::BeginStateBlock
4121 * Begins recording to a stateblock
4123 * Version 7
4125 * Returns:
4126 * D3D_OK on success
4127 * For details see IWineD3DDevice::BeginStateBlock
4129 *****************************************************************************/
4130 static HRESULT WINAPI
4131 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4133 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4134 HRESULT hr;
4135 TRACE("(%p)->(): Relay!\n", This);
4137 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4138 return hr_ddraw_from_wined3d(hr);
4141 /*****************************************************************************
4142 * IDirect3DDevice7::EndStateBlock
4144 * Stops recording to a state block and returns the created stateblock
4145 * handle. The d3d7 stateblock handles are the interface pointers of the
4146 * IWineD3DStateBlock interface
4148 * Version 7
4150 * Params:
4151 * BlockHandle: Address to store the stateblock's handle to
4153 * Returns:
4154 * D3D_OK on success
4155 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4156 * See IWineD3DDevice::EndStateBlock for more details
4158 *****************************************************************************/
4159 static HRESULT WINAPI
4160 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4161 DWORD *BlockHandle)
4163 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4164 HRESULT hr;
4165 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4167 if(!BlockHandle)
4168 return DDERR_INVALIDPARAMS;
4170 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4171 (IWineD3DStateBlock **) BlockHandle);
4172 return hr_ddraw_from_wined3d(hr);
4175 /*****************************************************************************
4176 * IDirect3DDevice7::PreLoad
4178 * Allows the app to signal that a texture will be used soon, to allow
4179 * the Direct3DDevice to load it to the video card in the meantime.
4181 * Version 7
4183 * Params:
4184 * Texture: The texture to preload
4186 * Returns:
4187 * D3D_OK on success
4188 * DDERR_INVALIDPARAMS if Texture is NULL
4189 * See IWineD3DSurface::PreLoad for details
4191 *****************************************************************************/
4192 static HRESULT WINAPI
4193 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4194 IDirectDrawSurface7 *Texture)
4196 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4197 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4199 TRACE("(%p)->(%p): Relay!\n", This, surf);
4201 if(!Texture)
4202 return DDERR_INVALIDPARAMS;
4204 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4205 return D3D_OK;
4208 /*****************************************************************************
4209 * IDirect3DDevice7::ApplyStateBlock
4211 * Activates the state stored in a state block handle.
4213 * Params:
4214 * BlockHandle: The stateblock handle to activate
4216 * Returns:
4217 * D3D_OK on success
4218 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4220 *****************************************************************************/
4221 static HRESULT WINAPI
4222 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4223 DWORD BlockHandle)
4225 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4226 HRESULT hr;
4227 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4229 if(!BlockHandle)
4230 return D3DERR_INVALIDSTATEBLOCK;
4232 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) BlockHandle);
4233 return hr_ddraw_from_wined3d(hr);
4236 /*****************************************************************************
4237 * IDirect3DDevice7::CaptureStateBlock
4239 * Updates a stateblock's values to the values currently set for the device
4241 * Version 7
4243 * Params:
4244 * BlockHandle: Stateblock to update
4246 * Returns:
4247 * D3D_OK on success
4248 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4249 * See IWineD3DDevice::CaptureStateBlock for more details
4251 *****************************************************************************/
4252 static HRESULT WINAPI
4253 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4254 DWORD BlockHandle)
4256 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4257 HRESULT hr;
4258 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4260 if(BlockHandle == 0)
4261 return D3DERR_INVALIDSTATEBLOCK;
4263 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) BlockHandle);
4264 return hr_ddraw_from_wined3d(hr);
4267 /*****************************************************************************
4268 * IDirect3DDevice7::DeleteStateBlock
4270 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4272 * Version 7
4274 * Params:
4275 * BlockHandle: Stateblock handle to delete
4277 * Returns:
4278 * D3D_OK on success
4279 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4281 *****************************************************************************/
4282 static HRESULT WINAPI
4283 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4284 DWORD BlockHandle)
4286 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4287 TRACE("(%p)->(%08lx): Relay!\n", This, BlockHandle);
4289 if(BlockHandle == 0)
4290 return D3DERR_INVALIDSTATEBLOCK;
4292 IWineD3DStateBlock_Release((IWineD3DStateBlock *) BlockHandle);
4294 return D3D_OK;
4297 /*****************************************************************************
4298 * IDirect3DDevice7::CreateStateBlock
4300 * Creates a new state block handle.
4302 * Version 7
4304 * Params:
4305 * Type: The state block type
4306 * BlockHandle: Address to write the created handle to
4308 * Returns:
4309 * D3D_OK on success
4310 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4312 *****************************************************************************/
4313 static HRESULT WINAPI
4314 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4315 D3DSTATEBLOCKTYPE Type,
4316 DWORD *BlockHandle)
4318 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4319 HRESULT hr;
4320 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4322 if(!BlockHandle)
4323 return DDERR_INVALIDPARAMS;
4325 /* The D3DSTATEBLOCKTYPE enum is fine here */
4326 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4327 Type,
4328 (IWineD3DStateBlock **) BlockHandle,
4329 NULL /* Parent, hope that works */);
4330 return hr_ddraw_from_wined3d(hr);
4333 /*****************************************************************************
4334 * IDirect3DDevice7::Load
4336 * Loads a rectangular area from the source into the destination texture.
4337 * It can also copy the source to the faces of a cubic environment map
4339 * Version 7
4341 * Params:
4342 * DestTex: Destination texture
4343 * DestPoint: Point in the destination where the source image should be
4344 * written to
4345 * SrcTex: Source texture
4346 * SrcRect: Source rectangle
4347 * Flags: Some flags
4349 * Returns:
4350 * D3D_OK on success
4351 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4352 * See IDirect3DTexture2::Load for details
4354 *****************************************************************************/
4355 static HRESULT WINAPI
4356 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4357 IDirectDrawSurface7 *DestTex,
4358 POINT *DestPoint,
4359 IDirectDrawSurface7 *SrcTex,
4360 RECT *SrcRect,
4361 DWORD Flags)
4363 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4364 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4365 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4366 FIXME("(%p)->(%p,%p,%p,%p,%08lx): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4368 if( (!src) || (!dest) )
4369 return DDERR_INVALIDPARAMS;
4371 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4372 ICOM_INTERFACE(src, IDirect3DTexture2));
4373 return D3D_OK;
4376 /*****************************************************************************
4377 * IDirect3DDevice7::LightEnable
4379 * Enables or disables a light
4381 * Version 7, IDirect3DLight uses this method too.
4383 * Params:
4384 * LightIndex: The index of the light to enable / disable
4385 * Enable: Enable or disable the light
4387 * Returns:
4388 * D3D_OK on success
4389 * For more details, see IWineD3DDevice::SetLightEnable
4391 *****************************************************************************/
4392 static HRESULT WINAPI
4393 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4394 DWORD LightIndex,
4395 BOOL Enable)
4397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4398 HRESULT hr;
4399 TRACE("(%p)->(%08lx,%d): Relay!\n", This, LightIndex, Enable);
4401 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4402 return hr_ddraw_from_wined3d(hr);
4405 /*****************************************************************************
4406 * IDirect3DDevice7::GetLightEnable
4408 * Retrieves if the light with the given index is enabled or not
4410 * Version 7
4412 * Params:
4413 * LightIndex: Index of desired light
4414 * Enable: Pointer to a BOOL which contains the result
4416 * Returns:
4417 * D3D_OK on success
4418 * DDERR_INVALIDPARAMS if Enable is NULL
4419 * See IWineD3DDevice::GetLightEnable for more details
4421 *****************************************************************************/
4422 static HRESULT WINAPI
4423 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4424 DWORD LightIndex,
4425 BOOL* Enable)
4427 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4428 HRESULT hr;
4429 TRACE("(%p)->(%08lx,%p): Relay\n", This, LightIndex, Enable);
4431 if(!Enable)
4432 return DDERR_INVALIDPARAMS;
4434 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4435 return hr_ddraw_from_wined3d(hr);
4438 /*****************************************************************************
4439 * IDirect3DDevice7::SetClipPlane
4441 * Sets custom clipping plane
4443 * Version 7
4445 * Params:
4446 * Index: The index of the clipping plane
4447 * PlaneEquation: An equation defining the clipping plane
4449 * Returns:
4450 * D3D_OK on success
4451 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4452 * See IWineD3DDevice::SetClipPlane for more details
4454 *****************************************************************************/
4455 static HRESULT WINAPI
4456 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4457 DWORD Index,
4458 D3DVALUE* PlaneEquation)
4460 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4461 TRACE("(%p)->(%08lx,%p): Relay!\n", This, Index, PlaneEquation);
4463 if(!PlaneEquation)
4464 return DDERR_INVALIDPARAMS;
4466 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4469 /*****************************************************************************
4470 * IDirect3DDevice7::GetClipPlane
4472 * Returns the clipping plane with a specific index
4474 * Params:
4475 * Index: The index of the desired plane
4476 * PlaneEquation: Address to store the plane equation to
4478 * Returns:
4479 * D3D_OK on success
4480 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4481 * See IWineD3DDevice::GetClipPlane for more details
4483 *****************************************************************************/
4484 static HRESULT WINAPI
4485 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4486 DWORD Index,
4487 D3DVALUE* PlaneEquation)
4489 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4490 TRACE("(%p)->(%ld,%p): Relay!\n", This, Index, PlaneEquation);
4492 if(!PlaneEquation)
4493 return DDERR_INVALIDPARAMS;
4495 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4498 /*****************************************************************************
4499 * IDirect3DDevice7::GetInfo
4501 * Retrieves some information about the device. The DirectX sdk says that
4502 * this version returns S_FALSE for all retail builds of DirectX, that's what
4503 * this implementation does.
4505 * Params:
4506 * DevInfoID: Information type requested
4507 * DevInfoStruct: Pointer to a structure to store the info to
4508 * Size: Size of the structure
4510 * Returns:
4511 * S_FALSE, because it's a non-debug driver
4513 *****************************************************************************/
4514 static HRESULT WINAPI
4515 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4516 DWORD DevInfoID,
4517 void *DevInfoStruct,
4518 DWORD Size)
4520 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4521 TRACE("(%p)->(%08lx,%p,%08lx)\n", This, DevInfoID, DevInfoStruct, Size);
4523 if (TRACE_ON(d3d7))
4525 TRACE(" info requested : ");
4526 switch (DevInfoID)
4528 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4529 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4530 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4531 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4535 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4538 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4540 /*** IUnknown Methods ***/
4541 IDirect3DDeviceImpl_7_QueryInterface,
4542 IDirect3DDeviceImpl_7_AddRef,
4543 IDirect3DDeviceImpl_7_Release,
4544 /*** IDirect3DDevice7 ***/
4545 IDirect3DDeviceImpl_7_GetCaps,
4546 IDirect3DDeviceImpl_7_EnumTextureFormats,
4547 IDirect3DDeviceImpl_7_BeginScene,
4548 IDirect3DDeviceImpl_7_EndScene,
4549 IDirect3DDeviceImpl_7_GetDirect3D,
4550 IDirect3DDeviceImpl_7_SetRenderTarget,
4551 IDirect3DDeviceImpl_7_GetRenderTarget,
4552 IDirect3DDeviceImpl_7_Clear,
4553 IDirect3DDeviceImpl_7_SetTransform,
4554 IDirect3DDeviceImpl_7_GetTransform,
4555 IDirect3DDeviceImpl_7_SetViewport,
4556 IDirect3DDeviceImpl_7_MultiplyTransform,
4557 IDirect3DDeviceImpl_7_GetViewport,
4558 IDirect3DDeviceImpl_7_SetMaterial,
4559 IDirect3DDeviceImpl_7_GetMaterial,
4560 IDirect3DDeviceImpl_7_SetLight,
4561 IDirect3DDeviceImpl_7_GetLight,
4562 IDirect3DDeviceImpl_7_SetRenderState,
4563 IDirect3DDeviceImpl_7_GetRenderState,
4564 IDirect3DDeviceImpl_7_BeginStateBlock,
4565 IDirect3DDeviceImpl_7_EndStateBlock,
4566 IDirect3DDeviceImpl_7_PreLoad,
4567 IDirect3DDeviceImpl_7_DrawPrimitive,
4568 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4569 IDirect3DDeviceImpl_7_SetClipStatus,
4570 IDirect3DDeviceImpl_7_GetClipStatus,
4571 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4572 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4573 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4574 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4575 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4576 IDirect3DDeviceImpl_7_GetTexture,
4577 IDirect3DDeviceImpl_7_SetTexture,
4578 IDirect3DDeviceImpl_7_GetTextureStageState,
4579 IDirect3DDeviceImpl_7_SetTextureStageState,
4580 IDirect3DDeviceImpl_7_ValidateDevice,
4581 IDirect3DDeviceImpl_7_ApplyStateBlock,
4582 IDirect3DDeviceImpl_7_CaptureStateBlock,
4583 IDirect3DDeviceImpl_7_DeleteStateBlock,
4584 IDirect3DDeviceImpl_7_CreateStateBlock,
4585 IDirect3DDeviceImpl_7_Load,
4586 IDirect3DDeviceImpl_7_LightEnable,
4587 IDirect3DDeviceImpl_7_GetLightEnable,
4588 IDirect3DDeviceImpl_7_SetClipPlane,
4589 IDirect3DDeviceImpl_7_GetClipPlane,
4590 IDirect3DDeviceImpl_7_GetInfo
4593 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4595 /*** IUnknown Methods ***/
4596 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4597 Thunk_IDirect3DDeviceImpl_3_AddRef,
4598 Thunk_IDirect3DDeviceImpl_3_Release,
4599 /*** IDirect3DDevice3 ***/
4600 IDirect3DDeviceImpl_3_GetCaps,
4601 IDirect3DDeviceImpl_3_GetStats,
4602 IDirect3DDeviceImpl_3_AddViewport,
4603 IDirect3DDeviceImpl_3_DeleteViewport,
4604 IDirect3DDeviceImpl_3_NextViewport,
4605 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4606 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4607 Thunk_IDirect3DDeviceImpl_3_EndScene,
4608 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4609 IDirect3DDeviceImpl_3_SetCurrentViewport,
4610 IDirect3DDeviceImpl_3_GetCurrentViewport,
4611 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4612 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4613 IDirect3DDeviceImpl_3_Begin,
4614 IDirect3DDeviceImpl_3_BeginIndexed,
4615 IDirect3DDeviceImpl_3_Vertex,
4616 IDirect3DDeviceImpl_3_Index,
4617 IDirect3DDeviceImpl_3_End,
4618 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4619 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4620 IDirect3DDeviceImpl_3_GetLightState,
4621 IDirect3DDeviceImpl_3_SetLightState,
4622 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4623 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4624 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4625 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4626 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4627 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4628 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4629 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4630 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4631 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4632 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4633 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4634 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4635 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4636 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4637 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4638 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4641 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4643 /*** IUnknown Methods ***/
4644 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4645 Thunk_IDirect3DDeviceImpl_2_AddRef,
4646 Thunk_IDirect3DDeviceImpl_2_Release,
4647 /*** IDirect3DDevice2 ***/
4648 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4649 IDirect3DDeviceImpl_2_SwapTextureHandles,
4650 Thunk_IDirect3DDeviceImpl_2_GetStats,
4651 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4652 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4653 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4654 IDirect3DDeviceImpl_2_EnumTextureFormats,
4655 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4656 Thunk_IDirect3DDeviceImpl_2_EndScene,
4657 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4658 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4659 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4660 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4661 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4662 Thunk_IDirect3DDeviceImpl_2_Begin,
4663 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4664 Thunk_IDirect3DDeviceImpl_2_Vertex,
4665 Thunk_IDirect3DDeviceImpl_2_Index,
4666 Thunk_IDirect3DDeviceImpl_2_End,
4667 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4668 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4669 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4670 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4671 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4672 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4673 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4674 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4675 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4676 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4677 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4680 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4682 /*** IUnknown Methods ***/
4683 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4684 Thunk_IDirect3DDeviceImpl_1_AddRef,
4685 Thunk_IDirect3DDeviceImpl_1_Release,
4686 /*** IDirect3DDevice1 ***/
4687 IDirect3DDeviceImpl_1_Initialize,
4688 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4689 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4690 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4691 Thunk_IDirect3DDeviceImpl_1_GetStats,
4692 IDirect3DDeviceImpl_1_Execute,
4693 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4694 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4695 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4696 IDirect3DDeviceImpl_1_Pick,
4697 IDirect3DDeviceImpl_1_GetPickRecords,
4698 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4699 IDirect3DDeviceImpl_1_CreateMatrix,
4700 IDirect3DDeviceImpl_1_SetMatrix,
4701 IDirect3DDeviceImpl_1_GetMatrix,
4702 IDirect3DDeviceImpl_1_DeleteMatrix,
4703 Thunk_IDirect3DDeviceImpl_1_EndScene,
4704 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4705 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4708 /*****************************************************************************
4709 * IDirect3DDeviceImpl_CreateHandle
4711 * Not called from the VTable
4713 * Some older interface versions operate with handles, which are basically
4714 * DWORDs which identify an interface, for example
4715 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4717 * Those handle could be just casts to the interface pointers or vice versa,
4718 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4719 * passed by the app. Instead there is a dynamic array in the device which
4720 * keeps a DWORD to pointer information and a type for the handle.
4722 * Basically this array only grows, when a handle is freed its pointer is
4723 * just set to NULL. There will be much more reads from the array than
4724 * insertion operations, so a dynamic array is fine.
4726 * Params:
4727 * This: D3DDevice implementation for which this handle should be created
4729 * Returns:
4730 * A free handle on success
4731 * 0 on failure
4733 *****************************************************************************/
4734 DWORD
4735 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
4737 DWORD i;
4738 struct HandleEntry *oldHandles = This->Handles;
4740 TRACE("(%p)\n", This);
4742 for(i = 0; i < This->numHandles; i++)
4744 if(This->Handles[i].ptr == NULL &&
4745 This->Handles[i].type == DDrawHandle_Unknown)
4747 TRACE("Reusing freed handle %ld\n", i + 1);
4748 return i + 1;
4752 TRACE("Growing the handle array\n");
4754 This->numHandles++;
4755 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
4756 if(!This->Handles)
4758 ERR("Out of memory\n");
4759 This->Handles = oldHandles;
4760 This->numHandles--;
4761 return 0;
4763 if(oldHandles)
4765 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
4766 HeapFree(GetProcessHeap(), 0, oldHandles);
4769 TRACE("Returning %ld\n", This->numHandles);
4770 return This->numHandles;