dsound: Fix division by zero in DSOUND_Calc3DBuffer.
[wine/wine-kai.git] / dlls / dsound / sound3d.c
blob4a26947f26f2bb61f0fa8f8e796b1489e61d0cef
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2001 TransGaming Technologies, Inc.
6 * Copyright 2002-2003 Rok Mandeljc <rok.mandeljc@gimb.org>
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 * Most thread locking is complete. There may be a few race
24 * conditions still lurking.
26 * Tested with a Soundblaster clone, a Gravis UltraSound Classic,
27 * and a Turtle Beach Tropez+.
29 * TODO:
30 * Implement SetCooperativeLevel properly (need to address focus issues)
31 * Implement DirectSound3DBuffers (stubs in place)
32 * Use hardware 3D support if available
33 * Add critical section locking inside Release and AddRef methods
34 * Handle static buffers - put those in hardware, non-static not in hardware
35 * Hardware DuplicateSoundBuffer
36 * Proper volume calculation, and setting volume in HEL primary buffer
37 * Optimize WINMM and negotiate fragment size, decrease DS_HEL_MARGIN
40 #include <stdarg.h>
41 #include <math.h> /* Insomnia - pow() function */
43 #define NONAMELESSUNION
44 #define NONAMELESSSTRUCT
45 #include "windef.h"
46 #include "winbase.h"
47 #include "winuser.h"
48 #include "mmsystem.h"
49 #include "winternl.h"
50 #include "mmddk.h"
51 #include "wine/debug.h"
52 #include "dsound.h"
53 #include "dsdriver.h"
54 #include "dsound_private.h"
56 /* default velocity of sound in the air */
57 #define DEFAULT_VELOCITY 340
59 WINE_DEFAULT_DEBUG_CHANNEL(dsound3d);
61 /*******************************************************************************
62 * Auxiliary functions
65 /* scalar product (i believe it's called dot product in english) */
66 static inline D3DVALUE ScalarProduct (const D3DVECTOR *a, const D3DVECTOR *b)
68 D3DVALUE c;
69 c = (a->x*b->x) + (a->y*b->y) + (a->z*b->z);
70 TRACE("(%f,%f,%f) * (%f,%f,%f) = %f)\n", a->x, a->y, a->z, b->x, b->y,
71 b->z, c);
72 return c;
75 /* vector product (i believe it's called cross product in english */
76 static inline D3DVECTOR VectorProduct (const D3DVECTOR *a, const D3DVECTOR *b)
78 D3DVECTOR c;
79 c.x = (a->y*b->z) - (a->z*b->y);
80 c.y = (a->z*b->x) - (a->x*b->z);
81 c.z = (a->x*b->y) - (a->y*b->x);
82 TRACE("(%f,%f,%f) x (%f,%f,%f) = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
83 b->z, c.x, c.y, c.z);
84 return c;
87 /* magnitude (length) of vector */
88 static inline D3DVALUE VectorMagnitude (const D3DVECTOR *a)
90 D3DVALUE l;
91 l = sqrt (ScalarProduct (a, a));
92 TRACE("|(%f,%f,%f)| = %f\n", a->x, a->y, a->z, l);
93 return l;
96 /* conversion between radians and degrees */
97 static inline D3DVALUE RadToDeg (D3DVALUE angle)
99 D3DVALUE newangle;
100 newangle = angle * (360/(2*M_PI));
101 TRACE("%f rad = %f deg\n", angle, newangle);
102 return newangle;
105 /* angle between vectors - deg version */
106 static inline D3DVALUE AngleBetweenVectorsDeg (const D3DVECTOR *a, const D3DVECTOR *b)
108 D3DVALUE la, lb, product, angle, cos;
109 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
110 product = ScalarProduct (a,b);
111 la = VectorMagnitude (a);
112 lb = VectorMagnitude (b);
113 cos = product/(la*lb);
114 angle = acos(cos);
115 /* we now have angle in radians */
116 angle = RadToDeg(angle);
117 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f degrees\n", a->x, a->y, a->z, b->x,
118 b->y, b->z, angle);
119 return angle;
122 /* angle between vectors - rad version */
123 static inline D3DVALUE AngleBetweenVectorsRad (const D3DVECTOR *a, const D3DVECTOR *b)
125 D3DVALUE la, lb, product, angle, cos;
126 /* definition of scalar product: a*b = |a|*|b|*cos...therefore: */
127 product = ScalarProduct (a,b);
128 la = VectorMagnitude (a);
129 lb = VectorMagnitude (b);
130 cos = product/(la*lb);
131 angle = acos(cos);
132 TRACE("angle between (%f,%f,%f) and (%f,%f,%f) = %f radians\n", a->x, a->y, a->z, b->x,
133 b->y, b->z, angle);
134 return angle;
137 /* calculates vector between two points */
138 static inline D3DVECTOR VectorBetweenTwoPoints (const D3DVECTOR *a, const D3DVECTOR *b)
140 D3DVECTOR c;
141 c.x = b->x - a->x;
142 c.y = b->y - a->y;
143 c.z = b->z - a->z;
144 TRACE("A (%f,%f,%f), B (%f,%f,%f), AB = (%f,%f,%f)\n", a->x, a->y, a->z, b->x, b->y,
145 b->z, c.x, c.y, c.z);
146 return c;
149 /* calculates the length of vector's projection on another vector */
150 static inline D3DVALUE ProjectVector (const D3DVECTOR *a, const D3DVECTOR *p)
152 D3DVALUE prod, result;
153 prod = ScalarProduct(a, p);
154 result = prod/VectorMagnitude(p);
155 TRACE("length projection of (%f,%f,%f) on (%f,%f,%f) = %f\n", a->x, a->y, a->z, p->x,
156 p->y, p->z, result);
157 return result;
160 /*******************************************************************************
161 * 3D Buffer and Listener mixing
164 void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb)
166 /* volume, at which the sound will be played after all calcs. */
167 D3DVALUE lVolume = 0;
168 /* stuff for distance related stuff calc. */
169 D3DVECTOR vDistance;
170 D3DVALUE flDistance = 0;
171 /* panning related stuff */
172 D3DVALUE flAngle;
173 D3DVECTOR vLeft;
174 /* doppler shift related stuff */
175 #if 0
176 D3DVALUE flFreq, flBufferVel, flListenerVel;
177 #endif
179 TRACE("(%p)\n",dsb);
181 /* initial buffer volume */
182 lVolume = dsb->ds3db_lVolume;
184 switch (dsb->ds3db_ds3db.dwMode)
186 case DS3DMODE_DISABLE:
187 TRACE("3D processing disabled\n");
188 /* this one is here only to eliminate annoying warning message */
189 DSOUND_RecalcVolPan (&dsb->volpan);
190 break;
191 case DS3DMODE_NORMAL:
192 TRACE("Normal 3D processing mode\n");
193 /* we need to calculate distance between buffer and listener*/
194 vDistance = VectorBetweenTwoPoints(&dsb->ds3db_ds3db.vPosition, &dsb->device->ds3dl.vPosition);
195 flDistance = VectorMagnitude (&vDistance);
196 break;
197 case DS3DMODE_HEADRELATIVE:
198 TRACE("Head-relative 3D processing mode\n");
199 /* distance between buffer and listener is same as buffer's position */
200 flDistance = VectorMagnitude (&dsb->ds3db_ds3db.vPosition);
201 break;
204 if (flDistance > dsb->ds3db_ds3db.flMaxDistance)
206 /* some apps don't want you to hear too distant sounds... */
207 if (dsb->dsbd.dwFlags & DSBCAPS_MUTE3DATMAXDISTANCE)
209 dsb->volpan.lVolume = DSBVOLUME_MIN;
210 DSOUND_RecalcVolPan (&dsb->volpan);
211 /* i guess mixing here would be a waste of power */
212 return;
214 else
215 flDistance = dsb->ds3db_ds3db.flMaxDistance;
218 if (flDistance < dsb->ds3db_ds3db.flMinDistance)
219 flDistance = dsb->ds3db_ds3db.flMinDistance;
221 /* attenuation proportional to the distance squared, converted to millibels as in lVolume*/
222 lVolume -= log10(flDistance/dsb->ds3db_ds3db.flMinDistance * flDistance/dsb->ds3db_ds3db.flMinDistance)*1000;
223 TRACE("dist. att: Distance = %f, MinDistance = %f => adjusting volume %d to %f\n", flDistance, dsb->ds3db_ds3db.flMinDistance, dsb->ds3db_lVolume, lVolume);
225 /* conning */
226 /* sometimes it happens that vConeOrientation vector = (0,0,0); in this case angle is "nan" and it's useless*/
227 if (dsb->ds3db_ds3db.vConeOrientation.x == 0 && dsb->ds3db_ds3db.vConeOrientation.y == 0 && dsb->ds3db_ds3db.vConeOrientation.z == 0)
229 TRACE("conning: cones not set\n");
231 else
233 /* calculate angle */
234 flAngle = AngleBetweenVectorsDeg(&dsb->ds3db_ds3db.vConeOrientation, &vDistance);
235 /* if by any chance it happens that OutsideConeAngle = InsideConeAngle (that means that conning has no effect) */
236 if (dsb->ds3db_ds3db.dwInsideConeAngle != dsb->ds3db_ds3db.dwOutsideConeAngle)
238 /* my test show that for my way of calc., we need only half of angles */
239 DWORD dwInsideConeAngle = dsb->ds3db_ds3db.dwInsideConeAngle/2;
240 DWORD dwOutsideConeAngle = dsb->ds3db_ds3db.dwOutsideConeAngle/2;
241 if (dwOutsideConeAngle == dwInsideConeAngle)
242 ++dwOutsideConeAngle;
244 /* full volume */
245 if (flAngle < dwInsideConeAngle)
246 flAngle = dwInsideConeAngle;
247 /* min (app defined) volume */
248 if (flAngle > dwOutsideConeAngle)
249 flAngle = dwOutsideConeAngle;
250 /* this probably isn't the right thing, but it's ok for the time being */
251 lVolume += ((dsb->ds3db_ds3db.lConeOutsideVolume)/((dwOutsideConeAngle) - (dwInsideConeAngle))) * flAngle;
253 TRACE("conning: Angle = %f deg; InsideConeAngle(/2) = %d deg; OutsideConeAngle(/2) = %d deg; ConeOutsideVolume = %d => adjusting volume to %f\n",
254 flAngle, dsb->ds3db_ds3db.dwInsideConeAngle/2, dsb->ds3db_ds3db.dwOutsideConeAngle/2, dsb->ds3db_ds3db.lConeOutsideVolume, lVolume);
256 dsb->volpan.lVolume = lVolume;
258 /* panning */
259 if (dsb->device->ds3dl.vPosition.x == dsb->ds3db_ds3db.vPosition.x &&
260 dsb->device->ds3dl.vPosition.y == dsb->ds3db_ds3db.vPosition.y &&
261 dsb->device->ds3dl.vPosition.z == dsb->ds3db_ds3db.vPosition.z) {
262 dsb->volpan.lPan = 0;
263 flAngle = 0.0;
265 else
267 vDistance = VectorBetweenTwoPoints(&dsb->device->ds3dl.vPosition, &dsb->ds3db_ds3db.vPosition);
268 vLeft = VectorProduct(&dsb->device->ds3dl.vOrientFront, &dsb->device->ds3dl.vOrientTop);
269 flAngle = AngleBetweenVectorsRad(&vLeft, &vDistance);
270 /* for now, we'll use "linear formula" (which is probably incorrect); if someone has it in book, correct it */
271 dsb->volpan.lPan = 10000*2*flAngle/M_PI - 10000;
273 TRACE("panning: Angle = %f rad, lPan = %d\n", flAngle, dsb->volpan.lPan);
275 /* FIXME: Doppler Effect disabled since i have no idea which frequency to change and how to do it */
276 #if 0
277 /* doppler shift*/
278 if ((VectorMagnitude(&ds3db_ds3db.vVelocity) == 0) && (VectorMagnitude(&dsb->device->ds3dl.vVelocity) == 0))
280 TRACE("doppler: Buffer and Listener don't have velocities\n");
282 else
284 /* calculate length of ds3db_ds3db.vVelocity component which causes Doppler Effect
285 NOTE: if buffer moves TOWARDS the listener, it's velocity component is NEGATIVE
286 if buffer moves AWAY from listener, it's velocity component is POSITIVE */
287 flBufferVel = ProjectVector(&dsb->ds3db_ds3db.vVelocity, &vDistance);
288 /* calculate length of ds3dl.vVelocity component which causes Doppler Effect
289 NOTE: if listener moves TOWARDS the buffer, it's velocity component is POSITIVE
290 if listener moves AWAY from buffer, it's velocity component is NEGATIVE */
291 flListenerVel = ProjectVector(&dsb->device->ds3dl.vVelocity, &vDistance);
292 /* formula taken from Gianicoli D.: Physics, 4th edition: */
293 /* FIXME: replace dsb->freq with appropriate frequency ! */
294 flFreq = dsb->freq * ((DEFAULT_VELOCITY + flListenerVel)/(DEFAULT_VELOCITY + flBufferVel));
295 TRACE("doppler: Buffer velocity (component) = %lf, Listener velocity (component) = %lf => Doppler shift: %ld Hz -> %lf Hz\n", flBufferVel, flListenerVel,
296 dsb->freq, flFreq);
297 /* FIXME: replace following line with correct frequency setting ! */
298 dsb->freq = flFreq;
300 #endif
302 /* time for remix */
303 DSOUND_RecalcVolPan(&dsb->volpan);
306 static void DSOUND_Mix3DBuffer(IDirectSoundBufferImpl *dsb)
308 TRACE("(%p)\n",dsb);
310 DSOUND_Calc3DBuffer(dsb);
313 static void DSOUND_ChangeListener(IDirectSound3DListenerImpl *ds3dl)
315 int i;
316 TRACE("(%p)\n",ds3dl);
317 for (i = 0; i < ds3dl->device->nrofbuffers; i++)
319 /* check if this buffer is waiting for recalculation */
320 if (ds3dl->device->buffers[i]->ds3db_need_recalc)
322 DSOUND_Mix3DBuffer(ds3dl->device->buffers[i]);
327 /*******************************************************************************
328 * IDirectSound3DBuffer
331 /* IUnknown methods */
332 static HRESULT WINAPI IDirectSound3DBufferImpl_QueryInterface(
333 LPDIRECTSOUND3DBUFFER iface, REFIID riid, LPVOID *ppobj)
335 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
337 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
338 return IDirectSoundBuffer_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
341 static ULONG WINAPI IDirectSound3DBufferImpl_AddRef(LPDIRECTSOUND3DBUFFER iface)
343 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
344 ULONG ref = InterlockedIncrement(&(This->ref));
345 TRACE("(%p) ref was %d\n", This, ref - 1);
346 return ref;
349 static ULONG WINAPI IDirectSound3DBufferImpl_Release(LPDIRECTSOUND3DBUFFER iface)
351 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
352 ULONG ref = InterlockedDecrement(&(This->ref));
353 TRACE("(%p) ref was %d\n", This, ref + 1);
355 if (!ref) {
356 This->dsb->ds3db = NULL;
357 IDirectSoundBuffer_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
358 HeapFree(GetProcessHeap(), 0, This);
359 TRACE("(%p) released\n", This);
361 return ref;
364 /* IDirectSound3DBuffer methods */
365 static HRESULT WINAPI IDirectSound3DBufferImpl_GetAllParameters(
366 LPDIRECTSOUND3DBUFFER iface,
367 LPDS3DBUFFER lpDs3dBuffer)
369 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
370 TRACE("(%p,%p)\n",This,lpDs3dBuffer);
372 if (lpDs3dBuffer == NULL) {
373 WARN("invalid parameter: lpDs3dBuffer == NULL\n");
374 return DSERR_INVALIDPARAM;
377 if (lpDs3dBuffer->dwSize < sizeof(*lpDs3dBuffer)) {
378 WARN("invalid parameter: lpDs3dBuffer->dwSize = %d\n",lpDs3dBuffer->dwSize);
379 return DSERR_INVALIDPARAM;
382 TRACE("returning: all parameters\n");
383 *lpDs3dBuffer = This->dsb->ds3db_ds3db;
384 return DS_OK;
387 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeAngles(
388 LPDIRECTSOUND3DBUFFER iface,
389 LPDWORD lpdwInsideConeAngle,
390 LPDWORD lpdwOutsideConeAngle)
392 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
393 TRACE("returning: Inside Cone Angle = %d degrees; Outside Cone Angle = %d degrees\n",
394 This->dsb->ds3db_ds3db.dwInsideConeAngle, This->dsb->ds3db_ds3db.dwOutsideConeAngle);
395 *lpdwInsideConeAngle = This->dsb->ds3db_ds3db.dwInsideConeAngle;
396 *lpdwOutsideConeAngle = This->dsb->ds3db_ds3db.dwOutsideConeAngle;
397 return DS_OK;
400 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOrientation(
401 LPDIRECTSOUND3DBUFFER iface,
402 LPD3DVECTOR lpvConeOrientation)
404 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
405 TRACE("returning: Cone Orientation vector = (%f,%f,%f)\n",
406 This->dsb->ds3db_ds3db.vConeOrientation.x,
407 This->dsb->ds3db_ds3db.vConeOrientation.y,
408 This->dsb->ds3db_ds3db.vConeOrientation.z);
409 *lpvConeOrientation = This->dsb->ds3db_ds3db.vConeOrientation;
410 return DS_OK;
413 static HRESULT WINAPI IDirectSound3DBufferImpl_GetConeOutsideVolume(
414 LPDIRECTSOUND3DBUFFER iface,
415 LPLONG lplConeOutsideVolume)
417 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
418 TRACE("returning: Cone Outside Volume = %d\n", This->dsb->ds3db_ds3db.lConeOutsideVolume);
419 *lplConeOutsideVolume = This->dsb->ds3db_ds3db.lConeOutsideVolume;
420 return DS_OK;
423 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMaxDistance(
424 LPDIRECTSOUND3DBUFFER iface,
425 LPD3DVALUE lpfMaxDistance)
427 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
428 TRACE("returning: Max Distance = %f\n", This->dsb->ds3db_ds3db.flMaxDistance);
429 *lpfMaxDistance = This->dsb->ds3db_ds3db.flMaxDistance;
430 return DS_OK;
433 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMinDistance(
434 LPDIRECTSOUND3DBUFFER iface,
435 LPD3DVALUE lpfMinDistance)
437 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
438 TRACE("returning: Min Distance = %f\n", This->dsb->ds3db_ds3db.flMinDistance);
439 *lpfMinDistance = This->dsb->ds3db_ds3db.flMinDistance;
440 return DS_OK;
443 static HRESULT WINAPI IDirectSound3DBufferImpl_GetMode(
444 LPDIRECTSOUND3DBUFFER iface,
445 LPDWORD lpdwMode)
447 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
448 TRACE("returning: Mode = %d\n", This->dsb->ds3db_ds3db.dwMode);
449 *lpdwMode = This->dsb->ds3db_ds3db.dwMode;
450 return DS_OK;
453 static HRESULT WINAPI IDirectSound3DBufferImpl_GetPosition(
454 LPDIRECTSOUND3DBUFFER iface,
455 LPD3DVECTOR lpvPosition)
457 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
458 TRACE("returning: Position vector = (%f,%f,%f)\n",
459 This->dsb->ds3db_ds3db.vPosition.x,
460 This->dsb->ds3db_ds3db.vPosition.y,
461 This->dsb->ds3db_ds3db.vPosition.z);
462 *lpvPosition = This->dsb->ds3db_ds3db.vPosition;
463 return DS_OK;
466 static HRESULT WINAPI IDirectSound3DBufferImpl_GetVelocity(
467 LPDIRECTSOUND3DBUFFER iface,
468 LPD3DVECTOR lpvVelocity)
470 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
471 TRACE("returning: Velocity vector = (%f,%f,%f)\n",
472 This->dsb->ds3db_ds3db.vVelocity.x,
473 This->dsb->ds3db_ds3db.vVelocity.y,
474 This->dsb->ds3db_ds3db.vVelocity.z);
475 *lpvVelocity = This->dsb->ds3db_ds3db.vVelocity;
476 return DS_OK;
479 static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
480 LPDIRECTSOUND3DBUFFER iface,
481 LPCDS3DBUFFER lpcDs3dBuffer,
482 DWORD dwApply)
484 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
485 DWORD status = DSERR_INVALIDPARAM;
486 TRACE("(%p,%p,%x)\n",iface,lpcDs3dBuffer,dwApply);
488 if (lpcDs3dBuffer == NULL) {
489 WARN("invalid parameter: lpcDs3dBuffer == NULL\n");
490 return status;
493 if (lpcDs3dBuffer->dwSize != sizeof(DS3DBUFFER)) {
494 WARN("invalid parameter: lpcDs3dBuffer->dwSize = %d\n", lpcDs3dBuffer->dwSize);
495 return status;
498 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
499 This->dsb->ds3db_ds3db = *lpcDs3dBuffer;
501 if (dwApply == DS3D_IMMEDIATE)
503 DSOUND_Mix3DBuffer(This->dsb);
505 This->dsb->ds3db_need_recalc = TRUE;
506 status = DS_OK;
508 return status;
511 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
512 LPDIRECTSOUND3DBUFFER iface,
513 DWORD dwInsideConeAngle,
514 DWORD dwOutsideConeAngle,
515 DWORD dwApply)
517 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
518 TRACE("setting: Inside Cone Angle = %d; Outside Cone Angle = %d; dwApply = %d\n",
519 dwInsideConeAngle, dwOutsideConeAngle, dwApply);
520 This->dsb->ds3db_ds3db.dwInsideConeAngle = dwInsideConeAngle;
521 This->dsb->ds3db_ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
522 if (dwApply == DS3D_IMMEDIATE)
524 DSOUND_Mix3DBuffer(This->dsb);
526 This->dsb->ds3db_need_recalc = TRUE;
527 return DS_OK;
530 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
531 LPDIRECTSOUND3DBUFFER iface,
532 D3DVALUE x, D3DVALUE y, D3DVALUE z,
533 DWORD dwApply)
535 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
536 TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
537 This->dsb->ds3db_ds3db.vConeOrientation.x = x;
538 This->dsb->ds3db_ds3db.vConeOrientation.y = y;
539 This->dsb->ds3db_ds3db.vConeOrientation.z = z;
540 if (dwApply == DS3D_IMMEDIATE)
542 This->dsb->ds3db_need_recalc = FALSE;
543 DSOUND_Mix3DBuffer(This->dsb);
545 This->dsb->ds3db_need_recalc = TRUE;
546 return DS_OK;
549 static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
550 LPDIRECTSOUND3DBUFFER iface,
551 LONG lConeOutsideVolume,
552 DWORD dwApply)
554 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
555 TRACE("setting: ConeOutsideVolume = %d; dwApply = %d\n", lConeOutsideVolume, dwApply);
556 This->dsb->ds3db_ds3db.lConeOutsideVolume = lConeOutsideVolume;
557 if (dwApply == DS3D_IMMEDIATE)
559 This->dsb->ds3db_need_recalc = FALSE;
560 DSOUND_Mix3DBuffer(This->dsb);
562 This->dsb->ds3db_need_recalc = TRUE;
563 return DS_OK;
566 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
567 LPDIRECTSOUND3DBUFFER iface,
568 D3DVALUE fMaxDistance,
569 DWORD dwApply)
571 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
572 TRACE("setting: MaxDistance = %f; dwApply = %d\n", fMaxDistance, dwApply);
573 This->dsb->ds3db_ds3db.flMaxDistance = fMaxDistance;
574 if (dwApply == DS3D_IMMEDIATE)
576 This->dsb->ds3db_need_recalc = FALSE;
577 DSOUND_Mix3DBuffer(This->dsb);
579 This->dsb->ds3db_need_recalc = TRUE;
580 return DS_OK;
583 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
584 LPDIRECTSOUND3DBUFFER iface,
585 D3DVALUE fMinDistance,
586 DWORD dwApply)
588 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
589 TRACE("setting: MinDistance = %f; dwApply = %d\n", fMinDistance, dwApply);
590 This->dsb->ds3db_ds3db.flMinDistance = fMinDistance;
591 if (dwApply == DS3D_IMMEDIATE)
593 This->dsb->ds3db_need_recalc = FALSE;
594 DSOUND_Mix3DBuffer(This->dsb);
596 This->dsb->ds3db_need_recalc = TRUE;
597 return DS_OK;
600 static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
601 LPDIRECTSOUND3DBUFFER iface,
602 DWORD dwMode,
603 DWORD dwApply)
605 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
606 TRACE("setting: Mode = %d; dwApply = %d\n", dwMode, dwApply);
607 This->dsb->ds3db_ds3db.dwMode = dwMode;
608 if (dwApply == DS3D_IMMEDIATE)
610 This->dsb->ds3db_need_recalc = FALSE;
611 DSOUND_Mix3DBuffer(This->dsb);
613 This->dsb->ds3db_need_recalc = TRUE;
614 return DS_OK;
617 static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
618 LPDIRECTSOUND3DBUFFER iface,
619 D3DVALUE x, D3DVALUE y, D3DVALUE z,
620 DWORD dwApply)
622 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
623 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
624 This->dsb->ds3db_ds3db.vPosition.x = x;
625 This->dsb->ds3db_ds3db.vPosition.y = y;
626 This->dsb->ds3db_ds3db.vPosition.z = z;
627 if (dwApply == DS3D_IMMEDIATE)
629 This->dsb->ds3db_need_recalc = FALSE;
630 DSOUND_Mix3DBuffer(This->dsb);
632 This->dsb->ds3db_need_recalc = TRUE;
633 return DS_OK;
636 static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
637 LPDIRECTSOUND3DBUFFER iface,
638 D3DVALUE x, D3DVALUE y, D3DVALUE z,
639 DWORD dwApply)
641 IDirectSound3DBufferImpl *This = (IDirectSound3DBufferImpl *)iface;
642 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
643 This->dsb->ds3db_ds3db.vVelocity.x = x;
644 This->dsb->ds3db_ds3db.vVelocity.y = y;
645 This->dsb->ds3db_ds3db.vVelocity.z = z;
646 if (dwApply == DS3D_IMMEDIATE)
648 This->dsb->ds3db_need_recalc = FALSE;
649 DSOUND_Mix3DBuffer(This->dsb);
651 This->dsb->ds3db_need_recalc = TRUE;
652 return DS_OK;
655 static const IDirectSound3DBufferVtbl ds3dbvt =
657 /* IUnknown methods */
658 IDirectSound3DBufferImpl_QueryInterface,
659 IDirectSound3DBufferImpl_AddRef,
660 IDirectSound3DBufferImpl_Release,
661 /* IDirectSound3DBuffer methods */
662 IDirectSound3DBufferImpl_GetAllParameters,
663 IDirectSound3DBufferImpl_GetConeAngles,
664 IDirectSound3DBufferImpl_GetConeOrientation,
665 IDirectSound3DBufferImpl_GetConeOutsideVolume,
666 IDirectSound3DBufferImpl_GetMaxDistance,
667 IDirectSound3DBufferImpl_GetMinDistance,
668 IDirectSound3DBufferImpl_GetMode,
669 IDirectSound3DBufferImpl_GetPosition,
670 IDirectSound3DBufferImpl_GetVelocity,
671 IDirectSound3DBufferImpl_SetAllParameters,
672 IDirectSound3DBufferImpl_SetConeAngles,
673 IDirectSound3DBufferImpl_SetConeOrientation,
674 IDirectSound3DBufferImpl_SetConeOutsideVolume,
675 IDirectSound3DBufferImpl_SetMaxDistance,
676 IDirectSound3DBufferImpl_SetMinDistance,
677 IDirectSound3DBufferImpl_SetMode,
678 IDirectSound3DBufferImpl_SetPosition,
679 IDirectSound3DBufferImpl_SetVelocity,
682 HRESULT IDirectSound3DBufferImpl_Create(
683 IDirectSoundBufferImpl *dsb,
684 IDirectSound3DBufferImpl **pds3db)
686 IDirectSound3DBufferImpl *ds3db;
687 TRACE("(%p,%p)\n",dsb,pds3db);
689 ds3db = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*ds3db));
691 if (ds3db == NULL) {
692 WARN("out of memory\n");
693 *pds3db = 0;
694 return DSERR_OUTOFMEMORY;
697 ds3db->ref = 0;
698 ds3db->dsb = dsb;
699 ds3db->lpVtbl = &ds3dbvt;
701 ds3db->dsb->ds3db_ds3db.dwSize = sizeof(DS3DBUFFER);
702 ds3db->dsb->ds3db_ds3db.vPosition.x = 0.0;
703 ds3db->dsb->ds3db_ds3db.vPosition.y = 0.0;
704 ds3db->dsb->ds3db_ds3db.vPosition.z = 0.0;
705 ds3db->dsb->ds3db_ds3db.vVelocity.x = 0.0;
706 ds3db->dsb->ds3db_ds3db.vVelocity.y = 0.0;
707 ds3db->dsb->ds3db_ds3db.vVelocity.z = 0.0;
708 ds3db->dsb->ds3db_ds3db.dwInsideConeAngle = DS3D_DEFAULTCONEANGLE;
709 ds3db->dsb->ds3db_ds3db.dwOutsideConeAngle = DS3D_DEFAULTCONEANGLE;
710 ds3db->dsb->ds3db_ds3db.vConeOrientation.x = 0.0;
711 ds3db->dsb->ds3db_ds3db.vConeOrientation.y = 0.0;
712 ds3db->dsb->ds3db_ds3db.vConeOrientation.z = 0.0;
713 ds3db->dsb->ds3db_ds3db.lConeOutsideVolume = DS3D_DEFAULTCONEOUTSIDEVOLUME;
714 ds3db->dsb->ds3db_ds3db.flMinDistance = DS3D_DEFAULTMINDISTANCE;
715 ds3db->dsb->ds3db_ds3db.flMaxDistance = DS3D_DEFAULTMAXDISTANCE;
716 ds3db->dsb->ds3db_ds3db.dwMode = DS3DMODE_NORMAL;
718 ds3db->dsb->ds3db_need_recalc = TRUE;
720 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER8)dsb);
722 *pds3db = ds3db;
723 return S_OK;
726 HRESULT IDirectSound3DBufferImpl_Destroy(
727 IDirectSound3DBufferImpl *pds3db)
729 TRACE("(%p)\n",pds3db);
731 while (IDirectSound3DBufferImpl_Release((LPDIRECTSOUND3DBUFFER)pds3db) > 0);
733 return S_OK;
736 /*******************************************************************************
737 * IDirectSound3DListener
740 /* IUnknown methods */
741 static HRESULT WINAPI IDirectSound3DListenerImpl_QueryInterface(
742 LPDIRECTSOUND3DLISTENER iface, REFIID riid, LPVOID *ppobj)
744 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
746 TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
748 if (ppobj == NULL) {
749 WARN("invalid parameter\n");
750 return E_INVALIDARG;
753 *ppobj = NULL; /* assume failure */
755 if ( IsEqualGUID(riid, &IID_IUnknown) ||
756 IsEqualGUID(riid, &IID_IDirectSound3DListener ) ) {
757 IDirectSound3DListener_AddRef((LPDIRECTSOUND3DLISTENER)This);
758 *ppobj = This;
759 return S_OK;
762 if ( IsEqualGUID(riid, &IID_IDirectSoundBuffer) ) {
763 if (!This->device->primary)
764 PrimaryBufferImpl_Create(This->device, &(This->device->primary), &(This->device->dsbd));
765 if (This->device->primary) {
766 *ppobj = This->device->primary;
767 IDirectSoundBuffer_AddRef((LPDIRECTSOUNDBUFFER)*ppobj);
768 return S_OK;
772 FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
773 return E_NOINTERFACE;
776 static ULONG WINAPI IDirectSound3DListenerImpl_AddRef(LPDIRECTSOUND3DLISTENER iface)
778 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
779 ULONG ref = InterlockedIncrement(&(This->ref));
780 TRACE("(%p) ref was %d\n", This, ref - 1);
781 return ref;
784 static ULONG WINAPI IDirectSound3DListenerImpl_Release(LPDIRECTSOUND3DLISTENER iface)
786 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
787 ULONG ref = InterlockedDecrement(&(This->ref));
788 TRACE("(%p) ref was %d\n", This, ref + 1);
790 if (!ref) {
791 This->device->listener = 0;
792 HeapFree(GetProcessHeap(), 0, This);
793 TRACE("(%p) released\n", This);
795 return ref;
798 /* IDirectSound3DListener methods */
799 static HRESULT WINAPI IDirectSound3DListenerImpl_GetAllParameter(
800 LPDIRECTSOUND3DLISTENER iface,
801 LPDS3DLISTENER lpDS3DL)
803 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
804 TRACE("(%p,%p)\n",This,lpDS3DL);
806 if (lpDS3DL == NULL) {
807 WARN("invalid parameter: lpDS3DL == NULL\n");
808 return DSERR_INVALIDPARAM;
811 if (lpDS3DL->dwSize < sizeof(*lpDS3DL)) {
812 WARN("invalid parameter: lpDS3DL->dwSize = %d\n",lpDS3DL->dwSize);
813 return DSERR_INVALIDPARAM;
816 TRACE("returning: all parameters\n");
817 *lpDS3DL = This->device->ds3dl;
818 return DS_OK;
821 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDistanceFactor(
822 LPDIRECTSOUND3DLISTENER iface,
823 LPD3DVALUE lpfDistanceFactor)
825 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
826 TRACE("returning: Distance Factor = %f\n", This->device->ds3dl.flDistanceFactor);
827 *lpfDistanceFactor = This->device->ds3dl.flDistanceFactor;
828 return DS_OK;
831 static HRESULT WINAPI IDirectSound3DListenerImpl_GetDopplerFactor(
832 LPDIRECTSOUND3DLISTENER iface,
833 LPD3DVALUE lpfDopplerFactor)
835 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
836 TRACE("returning: Doppler Factor = %f\n", This->device->ds3dl.flDopplerFactor);
837 *lpfDopplerFactor = This->device->ds3dl.flDopplerFactor;
838 return DS_OK;
841 static HRESULT WINAPI IDirectSound3DListenerImpl_GetOrientation(
842 LPDIRECTSOUND3DLISTENER iface,
843 LPD3DVECTOR lpvOrientFront,
844 LPD3DVECTOR lpvOrientTop)
846 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
847 TRACE("returning: OrientFront vector = (%f,%f,%f); OrientTop vector = (%f,%f,%f)\n", This->device->ds3dl.vOrientFront.x,
848 This->device->ds3dl.vOrientFront.y, This->device->ds3dl.vOrientFront.z, This->device->ds3dl.vOrientTop.x, This->device->ds3dl.vOrientTop.y,
849 This->device->ds3dl.vOrientTop.z);
850 *lpvOrientFront = This->device->ds3dl.vOrientFront;
851 *lpvOrientTop = This->device->ds3dl.vOrientTop;
852 return DS_OK;
855 static HRESULT WINAPI IDirectSound3DListenerImpl_GetPosition(
856 LPDIRECTSOUND3DLISTENER iface,
857 LPD3DVECTOR lpvPosition)
859 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
860 TRACE("returning: Position vector = (%f,%f,%f)\n", This->device->ds3dl.vPosition.x, This->device->ds3dl.vPosition.y, This->device->ds3dl.vPosition.z);
861 *lpvPosition = This->device->ds3dl.vPosition;
862 return DS_OK;
865 static HRESULT WINAPI IDirectSound3DListenerImpl_GetRolloffFactor(
866 LPDIRECTSOUND3DLISTENER iface,
867 LPD3DVALUE lpfRolloffFactor)
869 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
870 TRACE("returning: RolloffFactor = %f\n", This->device->ds3dl.flRolloffFactor);
871 *lpfRolloffFactor = This->device->ds3dl.flRolloffFactor;
872 return DS_OK;
875 static HRESULT WINAPI IDirectSound3DListenerImpl_GetVelocity(
876 LPDIRECTSOUND3DLISTENER iface,
877 LPD3DVECTOR lpvVelocity)
879 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
880 TRACE("returning: Velocity vector = (%f,%f,%f)\n", This->device->ds3dl.vVelocity.x, This->device->ds3dl.vVelocity.y, This->device->ds3dl.vVelocity.z);
881 *lpvVelocity = This->device->ds3dl.vVelocity;
882 return DS_OK;
885 static HRESULT WINAPI IDirectSound3DListenerImpl_SetAllParameters(
886 LPDIRECTSOUND3DLISTENER iface,
887 LPCDS3DLISTENER lpcDS3DL,
888 DWORD dwApply)
890 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
891 TRACE("setting: all parameters; dwApply = %d\n", dwApply);
892 This->device->ds3dl = *lpcDS3DL;
893 if (dwApply == DS3D_IMMEDIATE)
895 This->device->ds3dl_need_recalc = FALSE;
896 DSOUND_ChangeListener(This);
898 This->device->ds3dl_need_recalc = TRUE;
899 return DS_OK;
902 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDistanceFactor(
903 LPDIRECTSOUND3DLISTENER iface,
904 D3DVALUE fDistanceFactor,
905 DWORD dwApply)
907 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
908 TRACE("setting: Distance Factor = %f; dwApply = %d\n", fDistanceFactor, dwApply);
909 This->device->ds3dl.flDistanceFactor = fDistanceFactor;
910 if (dwApply == DS3D_IMMEDIATE)
912 This->device->ds3dl_need_recalc = FALSE;
913 DSOUND_ChangeListener(This);
915 This->device->ds3dl_need_recalc = TRUE;
916 return DS_OK;
919 static HRESULT WINAPI IDirectSound3DListenerImpl_SetDopplerFactor(
920 LPDIRECTSOUND3DLISTENER iface,
921 D3DVALUE fDopplerFactor,
922 DWORD dwApply)
924 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
925 TRACE("setting: Doppler Factor = %f; dwApply = %d\n", fDopplerFactor, dwApply);
926 This->device->ds3dl.flDopplerFactor = fDopplerFactor;
927 if (dwApply == DS3D_IMMEDIATE)
929 This->device->ds3dl_need_recalc = FALSE;
930 DSOUND_ChangeListener(This);
932 This->device->ds3dl_need_recalc = TRUE;
933 return DS_OK;
936 static HRESULT WINAPI IDirectSound3DListenerImpl_SetOrientation(
937 LPDIRECTSOUND3DLISTENER iface,
938 D3DVALUE xFront, D3DVALUE yFront, D3DVALUE zFront,
939 D3DVALUE xTop, D3DVALUE yTop, D3DVALUE zTop,
940 DWORD dwApply)
942 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
943 TRACE("setting: Front vector = (%f,%f,%f); Top vector = (%f,%f,%f); dwApply = %d\n",
944 xFront, yFront, zFront, xTop, yTop, zTop, dwApply);
945 This->device->ds3dl.vOrientFront.x = xFront;
946 This->device->ds3dl.vOrientFront.y = yFront;
947 This->device->ds3dl.vOrientFront.z = zFront;
948 This->device->ds3dl.vOrientTop.x = xTop;
949 This->device->ds3dl.vOrientTop.y = yTop;
950 This->device->ds3dl.vOrientTop.z = zTop;
951 if (dwApply == DS3D_IMMEDIATE)
953 This->device->ds3dl_need_recalc = FALSE;
954 DSOUND_ChangeListener(This);
956 This->device->ds3dl_need_recalc = TRUE;
957 return DS_OK;
960 static HRESULT WINAPI IDirectSound3DListenerImpl_SetPosition(
961 LPDIRECTSOUND3DLISTENER iface,
962 D3DVALUE x, D3DVALUE y, D3DVALUE z,
963 DWORD dwApply)
965 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
966 TRACE("setting: Position vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
967 This->device->ds3dl.vPosition.x = x;
968 This->device->ds3dl.vPosition.y = y;
969 This->device->ds3dl.vPosition.z = z;
970 if (dwApply == DS3D_IMMEDIATE)
972 This->device->ds3dl_need_recalc = FALSE;
973 DSOUND_ChangeListener(This);
975 This->device->ds3dl_need_recalc = TRUE;
976 return DS_OK;
979 static HRESULT WINAPI IDirectSound3DListenerImpl_SetRolloffFactor(
980 LPDIRECTSOUND3DLISTENER iface,
981 D3DVALUE fRolloffFactor,
982 DWORD dwApply)
984 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
985 TRACE("setting: Rolloff Factor = %f; dwApply = %d\n", fRolloffFactor, dwApply);
986 This->device->ds3dl.flRolloffFactor = fRolloffFactor;
987 if (dwApply == DS3D_IMMEDIATE)
989 This->device->ds3dl_need_recalc = FALSE;
990 DSOUND_ChangeListener(This);
992 This->device->ds3dl_need_recalc = TRUE;
993 return DS_OK;
996 static HRESULT WINAPI IDirectSound3DListenerImpl_SetVelocity(
997 LPDIRECTSOUND3DLISTENER iface,
998 D3DVALUE x, D3DVALUE y, D3DVALUE z,
999 DWORD dwApply)
1001 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1002 TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %d\n", x, y, z, dwApply);
1003 This->device->ds3dl.vVelocity.x = x;
1004 This->device->ds3dl.vVelocity.y = y;
1005 This->device->ds3dl.vVelocity.z = z;
1006 if (dwApply == DS3D_IMMEDIATE)
1008 This->device->ds3dl_need_recalc = FALSE;
1009 DSOUND_ChangeListener(This);
1011 This->device->ds3dl_need_recalc = TRUE;
1012 return DS_OK;
1015 static HRESULT WINAPI IDirectSound3DListenerImpl_CommitDeferredSettings(
1016 LPDIRECTSOUND3DLISTENER iface)
1018 IDirectSound3DListenerImpl *This = (IDirectSound3DListenerImpl *)iface;
1019 TRACE("\n");
1020 DSOUND_ChangeListener(This);
1021 return DS_OK;
1024 static const IDirectSound3DListenerVtbl ds3dlvt =
1026 /* IUnknown methods */
1027 IDirectSound3DListenerImpl_QueryInterface,
1028 IDirectSound3DListenerImpl_AddRef,
1029 IDirectSound3DListenerImpl_Release,
1030 /* IDirectSound3DListener methods */
1031 IDirectSound3DListenerImpl_GetAllParameter,
1032 IDirectSound3DListenerImpl_GetDistanceFactor,
1033 IDirectSound3DListenerImpl_GetDopplerFactor,
1034 IDirectSound3DListenerImpl_GetOrientation,
1035 IDirectSound3DListenerImpl_GetPosition,
1036 IDirectSound3DListenerImpl_GetRolloffFactor,
1037 IDirectSound3DListenerImpl_GetVelocity,
1038 IDirectSound3DListenerImpl_SetAllParameters,
1039 IDirectSound3DListenerImpl_SetDistanceFactor,
1040 IDirectSound3DListenerImpl_SetDopplerFactor,
1041 IDirectSound3DListenerImpl_SetOrientation,
1042 IDirectSound3DListenerImpl_SetPosition,
1043 IDirectSound3DListenerImpl_SetRolloffFactor,
1044 IDirectSound3DListenerImpl_SetVelocity,
1045 IDirectSound3DListenerImpl_CommitDeferredSettings,
1048 HRESULT IDirectSound3DListenerImpl_Create(
1049 DirectSoundDevice * device,
1050 IDirectSound3DListenerImpl ** ppdsl)
1052 IDirectSound3DListenerImpl *pdsl;
1053 TRACE("(%p,%p)\n",device,ppdsl);
1055 pdsl = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*pdsl));
1057 if (pdsl == NULL) {
1058 WARN("out of memory\n");
1059 *ppdsl = 0;
1060 return DSERR_OUTOFMEMORY;
1063 pdsl->ref = 0;
1064 pdsl->lpVtbl = &ds3dlvt;
1066 pdsl->device = device;
1068 pdsl->device->ds3dl.dwSize = sizeof(DS3DLISTENER);
1069 pdsl->device->ds3dl.vPosition.x = 0.0;
1070 pdsl->device->ds3dl.vPosition.y = 0.0;
1071 pdsl->device->ds3dl.vPosition.z = 0.0;
1072 pdsl->device->ds3dl.vVelocity.x = 0.0;
1073 pdsl->device->ds3dl.vVelocity.y = 0.0;
1074 pdsl->device->ds3dl.vVelocity.z = 0.0;
1075 pdsl->device->ds3dl.vOrientFront.x = 0.0;
1076 pdsl->device->ds3dl.vOrientFront.y = 0.0;
1077 pdsl->device->ds3dl.vOrientFront.z = 1.0;
1078 pdsl->device->ds3dl.vOrientTop.x = 0.0;
1079 pdsl->device->ds3dl.vOrientTop.y = 1.0;
1080 pdsl->device->ds3dl.vOrientTop.z = 0.0;
1081 pdsl->device->ds3dl.flDistanceFactor = DS3D_DEFAULTDISTANCEFACTOR;
1082 pdsl->device->ds3dl.flRolloffFactor = DS3D_DEFAULTROLLOFFFACTOR;
1083 pdsl->device->ds3dl.flDopplerFactor = DS3D_DEFAULTDOPPLERFACTOR;
1085 pdsl->device->ds3dl_need_recalc = TRUE;
1087 *ppdsl = pdsl;
1088 return S_OK;