2 * IDirect3DVertexBuffer9 implementation
4 * Copyright 2002-2004 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 /* IDirect3DVertexBuffer9 IUnknown parts follow: */
28 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface
, REFIID riid
, LPVOID
* ppobj
) {
29 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
31 if (IsEqualGUID(riid
, &IID_IUnknown
)
32 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
33 || IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer9
)) {
34 IDirect3DVertexBuffer9Impl_AddRef(iface
);
39 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
43 ULONG WINAPI
IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface
) {
44 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
45 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
46 return InterlockedIncrement(&This
->ref
);
49 ULONG WINAPI
IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface
) {
50 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
51 ULONG ref
= InterlockedDecrement(&This
->ref
);
52 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
54 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
55 HeapFree(GetProcessHeap(), 0, This
);
60 /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
61 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface
, IDirect3DDevice9
** ppDevice
) {
62 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
63 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9
) This
, ppDevice
);
66 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
67 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
68 return IWineD3DVertexBuffer_SetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, SizeOfData
, Flags
);
71 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
72 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
73 return IWineD3DVertexBuffer_GetPrivateData(This
->wineD3DVertexBuffer
, refguid
, pData
, pSizeOfData
);
76 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface
, REFGUID refguid
) {
77 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
78 return IWineD3DVertexBuffer_FreePrivateData(This
->wineD3DVertexBuffer
, refguid
);
81 DWORD WINAPI
IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface
, DWORD PriorityNew
) {
82 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
83 return IWineD3DVertexBuffer_SetPriority(This
->wineD3DVertexBuffer
, PriorityNew
);
86 DWORD WINAPI
IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface
) {
87 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
88 return IWineD3DVertexBuffer_GetPriority(This
->wineD3DVertexBuffer
);
91 void WINAPI
IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface
) {
92 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
93 IWineD3DVertexBuffer_PreLoad(This
->wineD3DVertexBuffer
);
97 D3DRESOURCETYPE WINAPI
IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface
) {
98 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
99 return IWineD3DVertexBuffer_GetType(This
->wineD3DVertexBuffer
);
102 /* IDirect3DVertexBuffer9 Interface follow: */
103 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface
, UINT OffsetToLock
, UINT SizeToLock
, void** ppbData
, DWORD Flags
) {
104 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
105 return IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
, OffsetToLock
, SizeToLock
, (BYTE
**)ppbData
, Flags
);
108 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface
) {
109 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
110 return IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
113 HRESULT WINAPI
IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface
, D3DVERTEXBUFFER_DESC
* pDesc
) {
114 IDirect3DVertexBuffer9Impl
*This
= (IDirect3DVertexBuffer9Impl
*)iface
;
115 return IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
, pDesc
);
118 IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl
=
120 IDirect3DVertexBuffer9Impl_QueryInterface
,
121 IDirect3DVertexBuffer9Impl_AddRef
,
122 IDirect3DVertexBuffer9Impl_Release
,
123 IDirect3DVertexBuffer9Impl_GetDevice
,
124 IDirect3DVertexBuffer9Impl_SetPrivateData
,
125 IDirect3DVertexBuffer9Impl_GetPrivateData
,
126 IDirect3DVertexBuffer9Impl_FreePrivateData
,
127 IDirect3DVertexBuffer9Impl_SetPriority
,
128 IDirect3DVertexBuffer9Impl_GetPriority
,
129 IDirect3DVertexBuffer9Impl_PreLoad
,
130 IDirect3DVertexBuffer9Impl_GetType
,
131 IDirect3DVertexBuffer9Impl_Lock
,
132 IDirect3DVertexBuffer9Impl_Unlock
,
133 IDirect3DVertexBuffer9Impl_GetDesc
137 /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
138 HRESULT WINAPI
IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface
,
139 UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
,
140 IDirect3DVertexBuffer9
** ppVertexBuffer
, HANDLE
* pSharedHandle
) {
142 IDirect3DVertexBuffer9Impl
*object
;
143 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
144 HRESULT hrc
= D3D_OK
;
146 /* Allocate the storage for the device */
147 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer9Impl
));
148 if (NULL
== object
) {
149 FIXME("Allocation of memory failed\n");
150 *ppVertexBuffer
= NULL
;
151 return D3DERR_OUTOFVIDEOMEMORY
;
154 object
->lpVtbl
= &Direct3DVertexBuffer9_Vtbl
;
156 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
, FVF
, Pool
, &(object
->wineD3DVertexBuffer
), pSharedHandle
, (IUnknown
*)object
);
160 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
161 HeapFree(GetProcessHeap(), 0, object
);
162 *ppVertexBuffer
= NULL
;
164 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER9
) object
;