wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
[wine/wine-kai.git] / dlls / wined3d / directx.c
blob8758d82592b85b39357cc8749c9ad52a9068ed6a
1 /*
2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
30 #include "config.h"
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
47 X11DRV_GET_FONT, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
53 Display *display;
54 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
56 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57 sizeof(display), (LPSTR)&display )) display = NULL;
58 return display;
61 /* lookup tables */
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
70 /**
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77 WineD3D_Context* ret = NULL;
79 if (glXGetCurrentContext() == NULL) {
80 BOOL gotContext = FALSE;
81 BOOL created = FALSE;
82 XVisualInfo template;
83 HDC device_context;
84 Visual* visual;
85 BOOL failed = FALSE;
86 int num;
87 XWindowAttributes win_attr;
89 TRACE_(d3d_caps)("Creating Fake GL Context\n");
91 ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
93 /* Get the display */
94 device_context = GetDC(0);
95 ctx.display = get_display(device_context);
96 ReleaseDC(0, device_context);
98 /* Get the X visual */
99 ENTER_GL();
100 if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101 visual = win_attr.visual;
102 } else {
103 visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
105 template.visualid = XVisualIDFromVisual(visual);
106 ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107 if (ctx.visInfo == NULL) {
108 LEAVE_GL();
109 WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
110 failed = TRUE;
113 /* Create a GL context */
114 if (!failed) {
115 ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
117 if (ctx.glCtx == NULL) {
118 LEAVE_GL();
119 WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
120 failed = TRUE;
124 /* Make it the current GL context */
125 if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126 glXDestroyContext(ctx.display, ctx.glCtx);
127 LEAVE_GL();
128 WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
129 failed = TRUE;
132 /* It worked! Wow... */
133 if (!failed) {
134 gotContext = TRUE;
135 created = TRUE;
136 ret = &ctx;
137 } else {
138 ret = NULL;
141 } else {
142 if (ctx.ref > 0) ret = &ctx;
145 if (NULL != ret) InterlockedIncrement(&ret->ref);
146 return ret;
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150 /* If we created a dummy context, throw it away */
151 if (NULL != ctx) {
152 if (0 == InterlockedDecrement(&ctx->ref)) {
153 glXMakeCurrent(ctx->display, None, NULL);
154 glXDestroyContext(ctx->display, ctx->glCtx);
155 ctx->display = NULL;
156 ctx->glCtx = NULL;
157 LEAVE_GL();
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
168 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
170 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
171 if (IsEqualGUID(riid, &IID_IUnknown)
172 || IsEqualGUID(riid, &IID_IWineD3DBase)
173 || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174 IUnknown_AddRef(iface);
175 *ppobj = This;
176 return D3D_OK;
179 return E_NOINTERFACE;
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183 IWineD3DImpl *This = (IWineD3DImpl *)iface;
184 ULONG refCount = InterlockedIncrement(&This->ref);
186 TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
187 return refCount;
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191 IWineD3DImpl *This = (IWineD3DImpl *)iface;
192 ULONG ref;
193 TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194 ref = InterlockedDecrement(&This->ref);
195 if (ref == 0) {
196 HeapFree(GetProcessHeap(), 0, This);
199 return ref;
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207 const char *GL_Extensions = NULL;
208 const char *GLX_Extensions = NULL;
209 const char *gl_string = NULL;
210 const char *gl_string_cursor = NULL;
211 GLint gl_max;
212 GLfloat gl_float;
213 Bool test = 0;
214 int major, minor;
215 WineD3D_Context *fake_ctx = NULL;
216 BOOL gotContext = FALSE;
217 int i;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx = WineD3D_CreateFakeGLContext();
223 if (NULL != fake_ctx) gotContext = TRUE;
224 } else {
225 gotContext = TRUE;
228 TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
230 gl_string = (const char *) glGetString(GL_RENDERER);
231 strcpy(gl_info->gl_renderer, gl_string);
233 /* Fill in the GL info retrievable depending on the display */
234 if (NULL != display) {
235 test = glXQueryVersion(display, &major, &minor);
236 gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
237 } else {
238 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
240 gl_string = (const char *) glGetString(GL_VENDOR);
242 TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
243 if (gl_string != NULL) {
244 /* Fill in the GL vendor */
245 if (strstr(gl_string, "NVIDIA")) {
246 gl_info->gl_vendor = VENDOR_NVIDIA;
247 } else if (strstr(gl_string, "ATI")) {
248 gl_info->gl_vendor = VENDOR_ATI;
249 } else if (strstr(gl_string, "Intel(R)") ||
250 strstr(gl_info->gl_renderer, "Intel(R)")) {
251 gl_info->gl_vendor = VENDOR_INTEL;
252 } else if (strstr(gl_string, "Mesa")) {
253 gl_info->gl_vendor = VENDOR_MESA;
254 } else {
255 gl_info->gl_vendor = VENDOR_WINE;
257 } else {
258 gl_info->gl_vendor = VENDOR_WINE;
262 TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
264 /* Parse the GL_VERSION field into major and minor information */
265 gl_string = (const char *) glGetString(GL_VERSION);
266 if (gl_string != NULL) {
268 switch (gl_info->gl_vendor) {
269 case VENDOR_NVIDIA:
270 gl_string_cursor = strstr(gl_string, "NVIDIA");
271 if (!gl_string_cursor) {
272 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
273 break;
276 gl_string_cursor = strstr(gl_string_cursor, " ");
277 if (!gl_string_cursor) {
278 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
279 break;
282 while (*gl_string_cursor == ' ') {
283 ++gl_string_cursor;
286 if (!*gl_string_cursor) {
287 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
288 break;
291 major = atoi(gl_string_cursor);
292 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
293 ++gl_string_cursor;
296 if (*gl_string_cursor++ != '.') {
297 ERR_(d3d_caps)("Invalid nVidia version string: %s\n", debugstr_a(gl_string));
298 break;
301 minor = atoi(gl_string_cursor);
302 minor = major*100+minor;
303 major = 10;
305 break;
307 case VENDOR_ATI:
308 major = minor = 0;
309 gl_string_cursor = strchr(gl_string, '-');
310 if (gl_string_cursor) {
311 int error = 0;
312 gl_string_cursor++;
314 /* Check if version number is of the form x.y.z */
315 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
316 error = 1;
317 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
318 error = 1;
319 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
320 error = 1;
321 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
322 error = 1;
324 /* Mark version number as malformed */
325 if (error)
326 gl_string_cursor = 0;
329 if (!gl_string_cursor)
330 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
331 else {
332 major = *gl_string_cursor - '0';
333 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
335 break;
337 case VENDOR_INTEL:
338 case VENDOR_MESA:
339 gl_string_cursor = strstr(gl_string, "Mesa");
340 gl_string_cursor = strstr(gl_string_cursor, " ");
341 while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
342 if (*gl_string_cursor) {
343 char tmp[16];
344 int cursor = 0;
346 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
347 tmp[cursor++] = *gl_string_cursor;
348 ++gl_string_cursor;
350 tmp[cursor] = 0;
351 major = atoi(tmp);
353 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
354 ++gl_string_cursor;
356 cursor = 0;
357 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
358 tmp[cursor++] = *gl_string_cursor;
359 ++gl_string_cursor;
361 tmp[cursor] = 0;
362 minor = atoi(tmp);
364 break;
366 default:
367 major = 0;
368 minor = 9;
370 gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
371 TRACE_(d3d_caps)("found GL_VERSION (%s)->%i.%i->(0x%08lx)\n", debugstr_a(gl_string), major, minor, gl_info->gl_driver_version);
373 /* Fill in the renderer information */
375 switch (gl_info->gl_vendor) {
376 case VENDOR_NVIDIA:
377 if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
378 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
379 } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
380 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
381 } else if (strstr(gl_info->gl_renderer, "Quadro FX 3000")) {
382 gl_info->gl_card = CARD_NVIDIA_QUADROFX_3000;
383 } else if (strstr(gl_info->gl_renderer, "GeForce 6800")) {
384 gl_info->gl_card = CARD_NVIDIA_GEFORCE_6800ULTRA;
385 } else if (strstr(gl_info->gl_renderer, "Quadro FX 4000")) {
386 gl_info->gl_card = CARD_NVIDIA_QUADROFX_4000;
387 } else if (strstr(gl_info->gl_renderer, "GeForce 7800")) {
388 gl_info->gl_card = CARD_NVIDIA_GEFORCE_7800ULTRA;
389 } else {
390 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
392 break;
394 case VENDOR_ATI:
395 if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
396 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
397 } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
398 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
399 } else {
400 gl_info->gl_card = CARD_ATI_RADEON_8500;
402 break;
404 case VENDOR_INTEL:
405 if (strstr(gl_info->gl_renderer, "915GM")) {
406 gl_info->gl_card = CARD_INTEL_I915GM;
407 } else if (strstr(gl_info->gl_renderer, "915G")) {
408 gl_info->gl_card = CARD_INTEL_I915G;
409 } else if (strstr(gl_info->gl_renderer, "865G")) {
410 gl_info->gl_card = CARD_INTEL_I865G;
411 } else if (strstr(gl_info->gl_renderer, "855G")) {
412 gl_info->gl_card = CARD_INTEL_I855G;
413 } else if (strstr(gl_info->gl_renderer, "830G")) {
414 gl_info->gl_card = CARD_INTEL_I830G;
415 } else {
416 gl_info->gl_card = CARD_INTEL_I915G;
418 break;
420 default:
421 gl_info->gl_card = CARD_WINE;
422 break;
424 } else {
425 FIXME("get version string returned null\n");
428 TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
431 * Initialize openGL extension related variables
432 * with Default values
434 memset(&gl_info->supported, 0, sizeof(gl_info->supported));
435 gl_info->max_textures = 1;
436 gl_info->max_samplers = 1;
437 gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
438 gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
439 gl_info->vs_nv_version = VS_VERSION_NOT_SUPPORTED;
440 gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
442 /* Now work out what GL support this card really has */
443 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
444 GL_EXT_FUNCS_GEN;
445 #undef USE_GL_FUNC
447 /* Retrieve opengl defaults */
448 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
449 gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
450 TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
452 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
453 gl_info->max_lights = gl_max;
454 TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
456 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
457 gl_info->max_texture_size = gl_max;
458 TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
460 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
461 gl_info->max_pointsize = gl_float;
462 TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
464 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
465 GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
466 TRACE_(d3d_caps)("GL_Extensions reported:\n");
468 if (NULL == GL_Extensions) {
469 ERR(" GL_Extensions returns NULL\n");
470 } else {
471 while (*GL_Extensions != 0x00) {
472 const char *Start = GL_Extensions;
473 char ThisExtn[256];
475 memset(ThisExtn, 0x00, sizeof(ThisExtn));
476 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
477 GL_Extensions++;
479 memcpy(ThisExtn, Start, (GL_Extensions - Start));
480 TRACE_(d3d_caps)("- %s\n", ThisExtn);
483 * ARB
485 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
486 gl_info->ps_arb_version = PS_VERSION_11;
487 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
488 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
489 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
490 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
491 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
492 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
493 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
494 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
495 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
496 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
497 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
498 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
499 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
500 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
501 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
502 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
503 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
504 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
505 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
506 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
507 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
508 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
509 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
510 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
511 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
512 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
513 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
514 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
515 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
516 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
517 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
518 } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
519 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
520 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
521 } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
522 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
523 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
524 } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
525 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
526 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
527 } else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) {
528 TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n");
529 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE;
530 } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
531 TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n");
532 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
533 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
534 gl_info->vs_arb_version = VS_VERSION_11;
535 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
536 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
537 } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
538 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
539 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
540 gl_info->max_blends = gl_max;
541 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
542 } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
543 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
544 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
545 } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
546 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
547 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
548 } else if (strcmp(ThisExtn, "GL_ARB_point_parameters") == 0) {
549 TRACE_(d3d_caps)(" FOUND: ARB Point parameters support\n");
550 gl_info->supported[ARB_POINT_PARAMETERS] = TRUE;
552 * EXT
554 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
555 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
556 gl_info->supported[EXT_FOG_COORD] = TRUE;
557 } else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) {
558 TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n");
559 gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE;
560 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
561 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
562 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
563 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
564 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
565 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
566 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
567 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
568 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
569 } else if (strcmp(ThisExtn, "GL_EXT_stencil_two_side") == 0) {
570 TRACE_(d3d_caps)(" FOUND: EXT Stencil two side support\n");
571 gl_info->supported[EXT_STENCIL_TWO_SIDE] = TRUE;
572 } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
573 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
574 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
575 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
576 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
577 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
578 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
579 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
580 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
581 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
582 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
583 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
584 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
585 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
586 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
587 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
588 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
589 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
590 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
591 gl_info->max_anisotropy = gl_max;
592 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
593 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
594 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
595 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
596 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
597 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
598 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
599 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
600 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
603 * NVIDIA
605 } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
606 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
607 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
608 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
609 gl_info->ps_nv_version = PS_VERSION_11;
610 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
611 } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
612 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
613 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
614 } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
615 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
616 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
617 } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
618 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
619 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
620 } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
621 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
622 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
623 } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
624 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
625 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
626 } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
627 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
628 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
629 } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
630 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
631 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
632 } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
633 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
634 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
635 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
636 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
637 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
638 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
639 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
642 * ATI
644 /** TODO */
645 } else if (strcmp(ThisExtn, "GL_ATI_separate_stencil") == 0) {
646 TRACE_(d3d_caps)(" FOUND: ATI Separate stencil support\n");
647 gl_info->supported[ATI_SEPARATE_STENCIL] = TRUE;
648 } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
649 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
650 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
651 } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
652 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
653 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
654 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
655 gl_info->vs_ati_version = VS_VERSION_11;
656 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
657 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
661 if (*GL_Extensions == ' ') GL_Extensions++;
665 /* Load all the lookup tables
666 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
667 minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
668 maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
670 minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
671 maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
674 for (i = 0; i < MAX_LOOKUPS; i++) {
675 stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) );
678 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
679 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
680 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
681 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
682 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
683 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
684 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
685 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
686 stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
687 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
689 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
690 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
691 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
692 stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
693 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
696 minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE] = GL_LINEAR;
697 minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT] = GL_LINEAR;
698 minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR] = GL_LINEAR;
699 minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE] = GL_NEAREST;
700 minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT] = GL_NEAREST_MIPMAP_NEAREST;
701 minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR] = GL_NEAREST_MIPMAP_LINEAR;
702 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE] = GL_LINEAR;
703 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT] = GL_LINEAR_MIPMAP_NEAREST;
704 minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
705 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
706 GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
707 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
708 minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
710 /* TODO: config lookups */
713 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
714 GL_EXT_FUNCS_GEN;
715 #undef USE_GL_FUNC
717 if (display != NULL) {
718 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
719 TRACE_(d3d_caps)("GLX_Extensions reported:\n");
721 if (NULL == GLX_Extensions) {
722 ERR(" GLX_Extensions returns NULL\n");
723 } else {
724 while (*GLX_Extensions != 0x00) {
725 const char *Start = GLX_Extensions;
726 char ThisExtn[256];
728 memset(ThisExtn, 0x00, sizeof(ThisExtn));
729 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
730 GLX_Extensions++;
732 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
733 TRACE_(d3d_caps)("- %s\n", ThisExtn);
734 if (*GLX_Extensions == ' ') GLX_Extensions++;
739 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
740 GLX_EXT_FUNCS_GEN;
741 #undef USE_GL_FUNC
743 /* If we created a dummy context, throw it away */
744 if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
746 /* Only save the values obtained when a display is provided */
747 if (fake_ctx == NULL) {
748 return TRUE;
749 } else {
750 return FALSE;
754 /**********************************************************
755 * IWineD3D implementation follows
756 **********************************************************/
758 UINT WINAPI IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
759 IWineD3DImpl *This = (IWineD3DImpl *)iface;
761 /* FIXME: Set to one for now to imply the display */
762 TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
763 return 1;
766 HRESULT WINAPI IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
767 IWineD3DImpl *This = (IWineD3DImpl *)iface;
768 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
769 return D3D_OK;
772 HMONITOR WINAPI IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
773 IWineD3DImpl *This = (IWineD3DImpl *)iface;
774 FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
775 if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
776 return NULL;
778 return D3D_OK;
781 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
782 of the same bpp but different resolutions */
784 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
785 UINT WINAPI IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
786 IWineD3DImpl *This = (IWineD3DImpl *)iface;
787 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
789 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
790 return 0;
793 if (Adapter == 0) { /* Display */
794 int i = 0;
795 int j = 0;
796 #if !defined( DEBUG_SINGLE_MODE )
797 DEVMODEW DevModeW;
799 /* Work out the current screen bpp */
800 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
801 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
802 DeleteDC(hdc);
804 while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
805 j++;
806 switch (Format)
808 case D3DFMT_UNKNOWN:
809 i++;
810 break;
811 case D3DFMT_X8R8G8B8:
812 case D3DFMT_A8R8G8B8:
813 if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
814 if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
815 break;
816 case D3DFMT_X1R5G5B5:
817 case D3DFMT_A1R5G5B5:
818 case D3DFMT_R5G6B5:
819 if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
820 break;
821 default:
822 /* Skip other modes as they do not match requested format */
823 break;
826 #else
827 i = 1;
828 j = 1;
829 #endif
830 TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
831 return i;
832 } else {
833 FIXME_(d3d_caps)("Adapter not primary display\n");
835 return 0;
838 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
839 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
840 IWineD3DImpl *This = (IWineD3DImpl *)iface;
841 TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
843 /* Validate the parameters as much as possible */
844 if (NULL == pMode ||
845 Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
846 Mode >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
847 return D3DERR_INVALIDCALL;
850 if (Adapter == 0) { /* Display */
851 #if !defined( DEBUG_SINGLE_MODE )
852 DEVMODEW DevModeW;
853 int ModeIdx = 0;
855 /* Work out the current screen bpp */
856 HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
857 int bpp = GetDeviceCaps(hdc, BITSPIXEL);
858 DeleteDC(hdc);
860 /* If we are filtering to a specific format, then need to skip all unrelated
861 modes, but if mode is irrelevant, then we can use the index directly */
862 if (Format == D3DFMT_UNKNOWN)
864 ModeIdx = Mode;
865 } else {
866 int i = 0;
867 int j = 0;
868 DEVMODEW DevModeWtmp;
871 while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
872 j++;
873 switch (Format)
875 case D3DFMT_UNKNOWN:
876 i++;
877 break;
878 case D3DFMT_X8R8G8B8:
879 case D3DFMT_A8R8G8B8:
880 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
881 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
882 break;
883 case D3DFMT_X1R5G5B5:
884 case D3DFMT_A1R5G5B5:
885 case D3DFMT_R5G6B5:
886 if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
887 break;
888 default:
889 /* Skip other modes as they do not match requested format */
890 break;
893 ModeIdx = j;
896 /* Now get the display mode via the calculated index */
897 if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
899 pMode->Width = DevModeW.dmPelsWidth;
900 pMode->Height = DevModeW.dmPelsHeight;
901 bpp = min(DevModeW.dmBitsPerPel, bpp);
902 pMode->RefreshRate = D3DADAPTER_DEFAULT;
903 if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
905 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
908 if (Format == D3DFMT_UNKNOWN)
910 switch (bpp) {
911 case 8: pMode->Format = D3DFMT_R3G3B2; break;
912 case 16: pMode->Format = D3DFMT_R5G6B5; break;
913 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
914 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
915 default: pMode->Format = D3DFMT_UNKNOWN;
917 } else {
918 pMode->Format = Format;
921 else
923 TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
924 return D3DERR_INVALIDCALL;
927 #else
928 /* Return one setting of the format requested */
929 if (Mode > 0) return D3DERR_INVALIDCALL;
930 pMode->Width = 800;
931 pMode->Height = 600;
932 pMode->RefreshRate = D3DADAPTER_DEFAULT;
933 pMode->Format = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
934 bpp = 32;
935 #endif
936 TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
937 pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
939 } else {
940 FIXME_(d3d_caps)("Adapter not primary display\n");
943 return D3D_OK;
946 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
947 IWineD3DImpl *This = (IWineD3DImpl *)iface;
948 TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
950 if (NULL == pMode ||
951 Adapter >= IWineD3D_GetAdapterCount(iface)) {
952 return D3DERR_INVALIDCALL;
955 if (Adapter == 0) { /* Display */
956 int bpp = 0;
957 DEVMODEW DevModeW;
959 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
960 pMode->Width = DevModeW.dmPelsWidth;
961 pMode->Height = DevModeW.dmPelsHeight;
962 bpp = DevModeW.dmBitsPerPel;
963 pMode->RefreshRate = D3DADAPTER_DEFAULT;
964 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
966 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
969 switch (bpp) {
970 case 8: pMode->Format = D3DFMT_R3G3B2; break;
971 case 16: pMode->Format = D3DFMT_R5G6B5; break;
972 case 24: pMode->Format = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
973 case 32: pMode->Format = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
974 default: pMode->Format = D3DFMT_UNKNOWN;
977 } else {
978 FIXME_(d3d_caps)("Adapter not primary display\n");
981 TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
982 pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
983 return D3D_OK;
986 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
987 Display *display;
988 HDC device_context;
989 /* only works with one adapter at the moment... */
991 /* Get the display */
992 device_context = GetDC(0);
993 display = get_display(device_context);
994 ReleaseDC(0, device_context);
995 return display;
998 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
999 and fields being inserted in the middle, a new structure is used in place */
1000 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
1001 WINED3DADAPTER_IDENTIFIER* pIdentifier) {
1002 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1004 TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
1006 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1007 return D3DERR_INVALIDCALL;
1010 if (Adapter == 0) { /* Display - only device supported for now */
1012 BOOL isGLInfoValid = This->isGLInfoValid;
1014 /* FillGLCaps updates gl_info, but we only want to store and
1015 reuse the values once we have a context which is valid. Values from
1016 a temporary context may differ from the final ones */
1017 if (isGLInfoValid == FALSE) {
1018 WineD3D_Context *fake_ctx = NULL;
1019 if (glXGetCurrentContext() == NULL) fake_ctx = WineD3D_CreateFakeGLContext();
1020 /* If we don't know the device settings, go query them now */
1021 isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1022 if (fake_ctx != NULL) WineD3D_ReleaseFakeGLContext(fake_ctx);
1025 /* If it worked, return the information requested */
1026 if (isGLInfoValid) {
1027 TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
1028 strcpy(pIdentifier->Driver, "Display");
1029 strcpy(pIdentifier->Description, "Direct3D HAL");
1031 /* Note dx8 doesn't supply a DeviceName */
1032 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1033 /* Current Windows drivers have versions like 6.14.... (some older have an earlier version) */
1034 pIdentifier->DriverVersion->u.HighPart = MAKEDWORD_VERSION(6, 14);
1035 pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
1036 *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
1037 *(pIdentifier->DeviceId) = This->gl_info.gl_card;
1038 *(pIdentifier->SubSysId) = 0;
1039 *(pIdentifier->Revision) = 0;
1041 } else {
1043 /* If it failed, return dummy values from an NVidia driver */
1044 WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
1045 strcpy(pIdentifier->Driver, "Display");
1046 strcpy(pIdentifier->Description, "Direct3D HAL");
1047 if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
1048 /* Current Windows Nvidia drivers have versions like e.g. 6.14.10.5672 */
1049 pIdentifier->DriverVersion->u.HighPart = MAKEDWORD_VERSION(6, 14);
1050 /* 71.74 is a current Linux Nvidia driver version */
1051 pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(10, (71*100+74));
1052 *(pIdentifier->VendorId) = VENDOR_NVIDIA;
1053 *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
1054 *(pIdentifier->SubSysId) = 0;
1055 *(pIdentifier->Revision) = 0;
1058 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1059 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
1060 *(pIdentifier->WHQLLevel) = 0;
1061 } else {
1062 *(pIdentifier->WHQLLevel) = 1;
1065 } else {
1066 FIXME_(d3d_caps)("Adapter not primary display\n");
1069 return D3D_OK;
1072 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1073 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1074 int gl_test;
1075 int rb, gb, bb, ab, type, buf_sz;
1077 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE, &rb);
1078 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
1079 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE, &bb);
1080 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
1081 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
1082 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
1084 switch (Format) {
1085 case WINED3DFMT_X8R8G8B8:
1086 case WINED3DFMT_R8G8B8:
1087 if (8 == rb && 8 == gb && 8 == bb) return TRUE;
1088 break;
1089 case WINED3DFMT_A8R8G8B8:
1090 if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1091 break;
1092 case WINED3DFMT_A2R10G10B10:
1093 if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1094 break;
1095 case WINED3DFMT_X1R5G5B5:
1096 if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1097 break;
1098 case WINED3DFMT_A1R5G5B5:
1099 if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1100 break;
1101 case WINED3DFMT_X4R4G4B4:
1102 if (16 == buf_sz && 4 == rb && 4 == gb && 4 == bb) return TRUE;
1103 break;
1104 case WINED3DFMT_R5G6B5:
1105 if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1106 break;
1107 case WINED3DFMT_R3G3B2:
1108 if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1109 break;
1110 case WINED3DFMT_A8P8:
1111 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1112 break;
1113 case WINED3DFMT_P8:
1114 if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1115 break;
1116 default:
1117 ERR("unsupported format %s\n", debug_d3dformat(Format));
1118 break;
1120 return FALSE;
1121 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1122 switch (Format) {
1123 case WINED3DFMT_X8R8G8B8:
1124 case WINED3DFMT_R8G8B8:
1125 case WINED3DFMT_A8R8G8B8:
1126 case WINED3DFMT_A2R10G10B10:
1127 case WINED3DFMT_X1R5G5B5:
1128 case WINED3DFMT_A1R5G5B5:
1129 case WINED3DFMT_R5G6B5:
1130 case WINED3DFMT_R3G3B2:
1131 case WINED3DFMT_A8P8:
1132 case WINED3DFMT_P8:
1133 return TRUE;
1134 default:
1135 ERR("unsupported format %s\n", debug_d3dformat(Format));
1136 break;
1138 return FALSE;
1139 #endif
1142 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1143 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1144 int gl_test;
1145 int db, sb;
1147 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1148 gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1150 switch (Format) {
1151 case WINED3DFMT_D16:
1152 case WINED3DFMT_D16_LOCKABLE:
1153 if (16 == db) return TRUE;
1154 break;
1155 case WINED3DFMT_D32:
1156 if (32 == db) return TRUE;
1157 break;
1158 case WINED3DFMT_D15S1:
1159 if (15 == db) return TRUE;
1160 break;
1161 case WINED3DFMT_D24S8:
1162 if (24 == db && 8 == sb) return TRUE;
1163 break;
1164 case WINED3DFMT_D24FS8:
1165 if (24 == db && 8 == sb) return TRUE;
1166 break;
1167 case WINED3DFMT_D24X8:
1168 if (24 == db) return TRUE;
1169 break;
1170 case WINED3DFMT_D24X4S4:
1171 if (24 == db && 4 == sb) return TRUE;
1172 break;
1173 case WINED3DFMT_D32F_LOCKABLE:
1174 if (32 == db) return TRUE;
1175 break;
1176 default:
1177 ERR("unsupported format %s\n", debug_d3dformat(Format));
1178 break;
1180 return FALSE;
1181 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1182 switch (Format) {
1183 case WINED3DFMT_D16:
1184 case WINED3DFMT_D16_LOCKABLE:
1185 case WINED3DFMT_D32:
1186 case WINED3DFMT_D15S1:
1187 case WINED3DFMT_D24S8:
1188 case WINED3DFMT_D24FS8:
1189 case WINED3DFMT_D24X8:
1190 case WINED3DFMT_D24X4S4:
1191 case WINED3DFMT_D32F_LOCKABLE:
1192 return TRUE;
1193 default:
1194 ERR("unsupported format %s\n", debug_d3dformat(Format));
1195 break;
1197 return FALSE;
1198 #endif
1201 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
1202 WINED3DFORMAT AdapterFormat,
1203 WINED3DFORMAT RenderTargetFormat,
1204 WINED3DFORMAT DepthStencilFormat) {
1205 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1206 HRESULT hr = D3DERR_NOTAVAILABLE;
1207 WineD3D_Context* ctx = NULL;
1208 GLXFBConfig* cfgs = NULL;
1209 int nCfgs = 0;
1210 int it;
1212 WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1213 This, Adapter,
1214 DeviceType, debug_d3ddevicetype(DeviceType),
1215 AdapterFormat, debug_d3dformat(AdapterFormat),
1216 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1217 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1219 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1220 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1221 return D3DERR_INVALIDCALL;
1223 /* TODO: use the real context if it's available */
1224 ctx = WineD3D_CreateFakeGLContext();
1225 if(NULL != ctx) {
1226 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1227 } else {
1228 TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1231 if (NULL != cfgs) {
1232 for (it = 0; it < nCfgs; ++it) {
1233 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1234 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1235 hr = D3D_OK;
1236 break ;
1240 XFree(cfgs);
1241 cfgs = NULL;
1242 } else {
1243 /* If there's a corrent context then we cannot create a fake one so pass everything */
1244 hr = D3D_OK;
1247 if (ctx != NULL)
1248 WineD3D_ReleaseFakeGLContext(ctx);
1250 if (hr != D3D_OK)
1251 TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1253 TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1254 return hr;
1257 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
1258 WINED3DFORMAT SurfaceFormat,
1259 BOOL Windowed, WINED3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
1261 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1262 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1263 This,
1264 Adapter,
1265 DeviceType, debug_d3ddevicetype(DeviceType),
1266 SurfaceFormat, debug_d3dformat(SurfaceFormat),
1267 Windowed,
1268 MultiSampleType,
1269 pQualityLevels);
1271 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1272 return D3DERR_INVALIDCALL;
1275 if (pQualityLevels != NULL) {
1276 static int s_single_shot = 0;
1277 if (!s_single_shot) {
1278 FIXME("Quality levels unsupported at present\n");
1279 s_single_shot = 1;
1281 *pQualityLevels = 1; /* Guess at a value! */
1284 if (WINED3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1285 return D3DERR_NOTAVAILABLE;
1288 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE CheckType,
1289 WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1291 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1292 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1293 This,
1294 Adapter,
1295 CheckType, debug_d3ddevicetype(CheckType),
1296 DisplayFormat, debug_d3dformat(DisplayFormat),
1297 BackBufferFormat, debug_d3dformat(BackBufferFormat),
1298 Windowed);
1300 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1301 return D3DERR_INVALIDCALL;
1305 GLXFBConfig* cfgs = NULL;
1306 int nCfgs = 0;
1307 int it;
1308 HRESULT hr = D3DERR_NOTAVAILABLE;
1310 WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1311 if (NULL != ctx) {
1312 cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1313 for (it = 0; it < nCfgs; ++it) {
1314 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1315 hr = D3D_OK;
1316 break ;
1319 XFree(cfgs);
1321 WineD3D_ReleaseFakeGLContext(ctx);
1322 return hr;
1326 return D3DERR_NOTAVAILABLE;
1329 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
1330 WINED3DFORMAT AdapterFormat, DWORD Usage, WINED3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1331 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1332 TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1333 This,
1334 Adapter,
1335 DeviceType, debug_d3ddevicetype(DeviceType),
1336 AdapterFormat, debug_d3dformat(AdapterFormat),
1337 Usage, debug_d3dusage(Usage),
1338 RType, debug_d3dresourcetype(RType),
1339 CheckFormat, debug_d3dformat(CheckFormat));
1341 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1342 return D3DERR_INVALIDCALL;
1345 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1346 switch (CheckFormat) {
1347 case D3DFMT_DXT1:
1348 case D3DFMT_DXT2:
1349 case D3DFMT_DXT3:
1350 case D3DFMT_DXT4:
1351 case D3DFMT_DXT5:
1352 TRACE_(d3d_caps)("[OK]\n");
1353 return D3D_OK;
1354 default:
1355 break; /* Avoid compiler warnings */
1359 switch (CheckFormat) {
1360 /*****
1361 * check supported using GL_SUPPORT
1363 case D3DFMT_DXT1:
1364 case D3DFMT_DXT2:
1365 case D3DFMT_DXT3:
1366 case D3DFMT_DXT4:
1367 case D3DFMT_DXT5:
1369 /*****
1370 * supported
1372 /*case D3DFMT_R5G6B5: */
1373 /*case D3DFMT_X1R5G5B5:*/
1374 /*case D3DFMT_A1R5G5B5: */
1375 /*case D3DFMT_A4R4G4B4:*/
1377 /*****
1378 * unsupported
1381 /* color buffer */
1382 /*case D3DFMT_X8R8G8B8:*/
1383 case D3DFMT_A8R3G3B2:
1385 /* Paletted */
1386 case D3DFMT_P8:
1387 case D3DFMT_A8P8:
1389 /* Luminance */
1390 case D3DFMT_L8:
1391 case D3DFMT_A8L8:
1392 case D3DFMT_A4L4:
1394 /* Bump */
1395 #if 0
1396 case D3DFMT_V8U8:
1397 case D3DFMT_V16U16:
1398 #endif
1399 case D3DFMT_L6V5U5:
1400 case D3DFMT_X8L8V8U8:
1401 case D3DFMT_Q8W8V8U8:
1402 case D3DFMT_W11V11U10:
1404 /****
1405 * currently hard to support
1407 case D3DFMT_UYVY:
1408 case D3DFMT_YUY2:
1410 /* Since we do not support these formats right now, don't pretend to. */
1411 TRACE_(d3d_caps)("[FAILED]\n");
1412 return D3DERR_NOTAVAILABLE;
1413 default:
1414 break;
1417 TRACE_(d3d_caps)("[OK]\n");
1418 return D3D_OK;
1421 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType,
1422 WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1423 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1425 FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1426 This,
1427 Adapter,
1428 DeviceType, debug_d3ddevicetype(DeviceType),
1429 SourceFormat, debug_d3dformat(SourceFormat),
1430 TargetFormat, debug_d3dformat(TargetFormat));
1431 return D3D_OK;
1434 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1435 subset of a D3DCAPS9 structure. However, it has to come via a void *
1436 as the d3d8 interface cannot import the d3d9 header */
1437 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1439 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1441 TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1443 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1444 return D3DERR_INVALIDCALL;
1447 /* If we don't know the device settings, go query them now */
1448 if (This->isGLInfoValid == FALSE) {
1449 /* use the desktop window to fill gl caps */
1450 BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1452 /* We are running off a real context, save the values */
1453 if (rc) This->isGLInfoValid = TRUE;
1457 /* ------------------------------------------------
1458 The following fields apply to both d3d8 and d3d9
1459 ------------------------------------------------ */
1460 *pCaps->DeviceType = (DeviceType == WINED3DDEVTYPE_HAL) ? WINED3DDEVTYPE_HAL : WINED3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
1461 *pCaps->AdapterOrdinal = Adapter;
1463 *pCaps->Caps = 0;
1464 *pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
1465 *pCaps->Caps3 = WINED3DDEVCAPS_HWTRANSFORMANDLIGHT;
1466 *pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
1468 *pCaps->CursorCaps = 0;
1471 *pCaps->DevCaps = WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
1472 WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
1473 WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
1474 WINED3DDEVCAPS_PUREDEVICE |
1475 WINED3DDEVCAPS_HWRASTERIZATION |
1476 WINED3DDEVCAPS_TEXTUREVIDEOMEMORY;
1479 *pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
1480 D3DPMISCCAPS_CULLCW |
1481 D3DPMISCCAPS_COLORWRITEENABLE |
1482 D3DPMISCCAPS_CLIPTLVERTS |
1483 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1484 D3DPMISCCAPS_MASKZ;
1485 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1487 *pCaps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
1488 WINED3DPRASTERCAPS_PAT |
1489 WINED3DPRASTERCAPS_WFOG |
1490 WINED3DPRASTERCAPS_ZFOG |
1491 WINED3DPRASTERCAPS_FOGVERTEX |
1492 WINED3DPRASTERCAPS_FOGTABLE |
1493 WINED3DPRASTERCAPS_FOGRANGE;
1495 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1496 *pCaps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
1497 WINED3DPRASTERCAPS_ZBIAS |
1498 WINED3DPRASTERCAPS_MIPMAPLODBIAS;
1500 /* FIXME Add:
1501 WINED3DPRASTERCAPS_COLORPERSPECTIVE
1502 WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1503 WINED3DPRASTERCAPS_ANTIALIASEDGES
1504 WINED3DPRASTERCAPS_ZBUFFERLESSHSR
1505 WINED3DPRASTERCAPS_WBUFFER */
1507 *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
1508 D3DPCMPCAPS_EQUAL |
1509 D3DPCMPCAPS_GREATER |
1510 D3DPCMPCAPS_GREATEREQUAL |
1511 D3DPCMPCAPS_LESS |
1512 D3DPCMPCAPS_LESSEQUAL |
1513 D3DPCMPCAPS_NEVER |
1514 D3DPCMPCAPS_NOTEQUAL;
1516 *pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1517 *pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1518 *pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
1520 *pCaps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
1521 WINED3DPSHADECAPS_COLORGOURAUDRGB;
1523 *pCaps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
1524 WINED3DPTEXTURECAPS_ALPHAPALETTE |
1525 WINED3DPTEXTURECAPS_VOLUMEMAP |
1526 WINED3DPTEXTURECAPS_MIPMAP |
1527 WINED3DPTEXTURECAPS_PROJECTED |
1528 WINED3DPTEXTURECAPS_PERSPECTIVE |
1529 WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1530 /* TODO: add support for NON-POW2 if avaialble
1533 if (This->dxVersion >= 8) {
1534 *pCaps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1536 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1537 *pCaps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
1540 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1541 *pCaps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
1542 WINED3DPTEXTURECAPS_MIPCUBEMAP |
1543 WINED3DPTEXTURECAPS_CUBEMAP_POW2;
1547 *pCaps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
1548 WINED3DPTFILTERCAPS_MAGFPOINT |
1549 WINED3DPTFILTERCAPS_MINFLINEAR |
1550 WINED3DPTFILTERCAPS_MINFPOINT |
1551 WINED3DPTFILTERCAPS_MIPFLINEAR |
1552 WINED3DPTFILTERCAPS_MIPFPOINT;
1554 *pCaps->CubeTextureFilterCaps = 0;
1555 *pCaps->VolumeTextureFilterCaps = 0;
1557 *pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
1558 D3DPTADDRESSCAPS_CLAMP |
1559 D3DPTADDRESSCAPS_WRAP;
1561 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1562 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1564 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1565 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1567 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1568 *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1571 *pCaps->VolumeTextureAddressCaps = 0;
1573 *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1574 D3DLINECAPS_ZTEST;
1575 /* FIXME: Add
1576 D3DLINECAPS_BLEND
1577 D3DLINECAPS_ALPHACMP
1578 D3DLINECAPS_FOG */
1580 *pCaps->MaxTextureWidth = GL_LIMITS(texture_size);
1581 *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1583 *pCaps->MaxVolumeExtent = 0;
1585 *pCaps->MaxTextureRepeat = 32768;
1586 *pCaps->MaxTextureAspectRatio = 32768;
1587 *pCaps->MaxVertexW = 1.0;
1589 *pCaps->GuardBandLeft = 0;
1590 *pCaps->GuardBandTop = 0;
1591 *pCaps->GuardBandRight = 0;
1592 *pCaps->GuardBandBottom = 0;
1594 *pCaps->ExtentsAdjust = 0;
1596 *pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
1597 D3DSTENCILCAPS_INCRSAT |
1598 D3DSTENCILCAPS_INVERT |
1599 D3DSTENCILCAPS_KEEP |
1600 D3DSTENCILCAPS_REPLACE |
1601 D3DSTENCILCAPS_ZERO;
1602 if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1603 *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
1604 D3DSTENCILCAPS_INCR;
1607 *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1609 *pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
1610 D3DTEXOPCAPS_ADDSIGNED |
1611 D3DTEXOPCAPS_ADDSIGNED2X |
1612 D3DTEXOPCAPS_MODULATE |
1613 D3DTEXOPCAPS_MODULATE2X |
1614 D3DTEXOPCAPS_MODULATE4X |
1615 D3DTEXOPCAPS_SELECTARG1 |
1616 D3DTEXOPCAPS_SELECTARG2 |
1617 D3DTEXOPCAPS_DISABLE;
1618 #if defined(GL_VERSION_1_3)
1619 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1620 D3DTEXOPCAPS_SUBTRACT;
1621 #endif
1622 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1623 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1624 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1625 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1626 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1627 D3DTEXOPCAPS_BLENDFACTORALPHA |
1628 D3DTEXOPCAPS_BLENDCURRENTALPHA |
1629 D3DTEXOPCAPS_LERP;
1631 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1632 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH |
1633 D3DTEXOPCAPS_MULTIPLYADD |
1634 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1635 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1636 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1639 #if 0
1640 *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1641 /* FIXME: Add
1642 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1643 D3DTEXOPCAPS_PREMODULATE */
1644 #endif
1646 *pCaps->MaxTextureBlendStages = GL_LIMITS(textures);
1647 *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1648 *pCaps->MaxUserClipPlanes = GL_LIMITS(clipplanes);
1649 *pCaps->MaxActiveLights = GL_LIMITS(lights);
1653 #if 0 /* TODO: Blends support in drawprim */
1654 *pCaps->MaxVertexBlendMatrices = GL_LIMITS(blends);
1655 #else
1656 *pCaps->MaxVertexBlendMatrices = 0;
1657 #endif
1658 *pCaps->MaxVertexBlendMatrixIndex = 1;
1660 *pCaps->MaxAnisotropy = GL_LIMITS(anisotropy);
1661 *pCaps->MaxPointSize = GL_LIMITS(pointsize);
1664 *pCaps->VertexProcessingCaps = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
1665 WINED3DVTXPCAPS_MATERIALSOURCE7 |
1666 WINED3DVTXPCAPS_POSITIONALLIGHTS |
1667 WINED3DVTXPCAPS_LOCALVIEWER |
1668 WINED3DVTXPCAPS_TEXGEN;
1669 /* FIXME: Add
1670 D3DVTXPCAPS_TWEENING */
1672 *pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
1673 *pCaps->MaxVertexIndex = 0xFFFFFFFF;
1674 *pCaps->MaxStreams = MAX_STREAMS;
1675 *pCaps->MaxStreamStride = 1024;
1677 if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == WINED3DDEVTYPE_REF)) {
1678 *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1680 if (This->gl_info.gl_vendor == VENDOR_MESA ||
1681 This->gl_info.gl_vendor == VENDOR_WINE) {
1682 *pCaps->MaxVertexShaderConst = 95;
1683 } else {
1684 *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1686 } else {
1687 *pCaps->VertexShaderVersion = 0;
1688 *pCaps->MaxVertexShaderConst = 0;
1691 if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != WINED3DDEVTYPE_REF)) {
1692 *pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
1693 *pCaps->PixelShader1xMaxValue = 1.0;
1694 } else {
1695 *pCaps->PixelShaderVersion = 0;
1696 *pCaps->PixelShader1xMaxValue = 0.0;
1698 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1700 /* ------------------------------------------------
1701 The following fields apply to d3d9 only
1702 ------------------------------------------------ */
1703 if (This->dxVersion > 8) {
1704 GLint max_buffers = 1;
1705 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1706 *pCaps->DevCaps2 = 0;
1707 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1708 *pCaps->MaxNpatchTessellationLevel = 0;
1709 *pCaps->MasterAdapterOrdinal = 0;
1710 *pCaps->AdapterOrdinalInGroup = 0;
1711 *pCaps->NumberOfAdaptersInGroup = 1;
1712 *pCaps->DeclTypes = 0;
1713 #if 0 /*FIXME: Simultaneous render targets*/
1714 GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1715 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1716 ENTER_GL();
1717 glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1718 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1719 glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1720 LEAVE_GL();
1722 #endif
1723 *pCaps->NumSimultaneousRTs = max_buffers;
1724 *pCaps->StretchRectFilterCaps = 0;
1725 /* TODO: add
1726 WINED3DPTFILTERCAPS_MINFPOINT
1727 WINED3DPTFILTERCAPS_MAGFPOINT
1728 WINED3DPTFILTERCAPS_MINFLINEAR
1729 WINED3DPTFILTERCAPS_MAGFLINEAR
1731 *pCaps->VS20Caps.Caps = 0;
1732 *pCaps->PS20Caps.Caps = 0;
1733 *pCaps->VertexTextureFilterCaps = 0;
1734 *pCaps->MaxVShaderInstructionsExecuted = 0;
1735 *pCaps->MaxPShaderInstructionsExecuted = 0;
1736 *pCaps->MaxVertexShader30InstructionSlots = 0;
1737 *pCaps->MaxPixelShader30InstructionSlots = 0;
1740 return D3D_OK;
1744 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1745 and fields being inserted in the middle, a new structure is used in place */
1746 HRESULT WINAPI IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, WINED3DDEVTYPE DeviceType, HWND hFocusWindow,
1747 DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1748 IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1749 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1751 IWineD3DDeviceImpl *object = NULL;
1752 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1753 IWineD3DSwapChainImpl *swapchain;
1755 /* Validate the adapter number */
1756 if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1757 return D3DERR_INVALIDCALL;
1760 /* Create a WineD3DDevice object */
1761 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1762 *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1763 TRACE("Created WineD3DDevice object @ %p\n", object);
1764 if (NULL == object) {
1765 return D3DERR_OUTOFVIDEOMEMORY;
1768 /* Set up initial COM information */
1769 object->lpVtbl = &IWineD3DDevice_Vtbl;
1770 object->ref = 1;
1771 object->wineD3D = iface;
1772 IWineD3D_AddRef(object->wineD3D);
1773 object->parent = parent;
1775 /* Set the state up as invalid until the device is fully created */
1776 object->state = D3DERR_DRIVERINTERNALERROR;
1778 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1779 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1780 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1781 *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1782 *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1784 /* Save the creation parameters */
1785 object->createParms.AdapterOrdinal = Adapter;
1786 object->createParms.DeviceType = DeviceType;
1787 object->createParms.hFocusWindow = hFocusWindow;
1788 object->createParms.BehaviorFlags = BehaviourFlags;
1790 /* Initialize other useful values */
1791 object->adapterNo = Adapter;
1792 object->devType = DeviceType;
1794 /* FIXME: Use for dx7 code eventually too! */
1795 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1796 if (This->dxVersion >= 8) {
1797 TRACE("(%p) : Creating stateblock\n", This);
1798 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1799 if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1800 WINED3DSBT_INIT,
1801 (IWineD3DStateBlock **)&object->stateBlock,
1802 NULL) || NULL == object->stateBlock) { /* Note: No parent needed for initial internal stateblock */
1803 WARN("Failed to create stateblock\n");
1804 goto create_device_error;
1806 TRACE("(%p) : Created stateblock (%p)\n", This, object->stateBlock);
1807 object->updateStateBlock = object->stateBlock;
1808 IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1809 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1811 /* Setup some defaults for creating the implicit swapchain */
1812 ENTER_GL();
1813 IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1814 LEAVE_GL();
1816 /* Setup the implicit swapchain */
1817 TRACE("Creating implicit swapchain\n");
1818 if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1819 WARN("Failed to create implicit swapchain\n");
1820 goto create_device_error;
1823 object->renderTarget = swapchain->backBuffer;
1824 IWineD3DSurface_AddRef(object->renderTarget);
1825 /* Depth Stencil support */
1826 object->stencilBufferTarget = object->depthStencilBuffer;
1827 if (NULL != object->stencilBufferTarget) {
1828 IWineD3DSurface_AddRef(object->stencilBufferTarget);
1831 /* Set up some starting GL setup */
1832 ENTER_GL();
1834 * Initialize openGL extension related variables
1835 * with Default values
1838 This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1839 /* Setup all the devices defaults */
1840 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1841 #if 0
1842 IWineD3DImpl_CheckGraphicsMemory();
1843 #endif
1844 LEAVE_GL();
1846 { /* Set a default viewport */
1847 D3DVIEWPORT9 vp;
1848 vp.X = 0;
1849 vp.Y = 0;
1850 vp.Width = *(pPresentationParameters->BackBufferWidth);
1851 vp.Height = *(pPresentationParameters->BackBufferHeight);
1852 vp.MinZ = 0.0f;
1853 vp.MaxZ = 1.0f;
1854 IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1858 /* Initialize the current view state */
1859 object->modelview_valid = 1;
1860 object->proj_valid = 0;
1861 object->view_ident = 1;
1862 object->last_was_rhw = 0;
1863 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1864 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1866 /* Clear the screen */
1867 IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1869 } else { /* End of FIXME: remove when dx8 merged in */
1871 FIXME("(%p) Incomplete stub for d3d8\n", This);
1875 /* set the state of the device to valid */
1876 object->state = D3D_OK;
1878 return D3D_OK;
1879 create_device_error:
1881 /* Set the device state to error */
1882 object->state = D3DERR_DRIVERINTERNALERROR;
1884 if (object->updateStateBlock != NULL) {
1885 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1886 object->updateStateBlock = NULL;
1888 if (object->stateBlock != NULL) {
1889 IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1890 object->stateBlock = NULL;
1892 if (object->renderTarget != NULL) {
1893 IWineD3DSurface_Release(object->renderTarget);
1894 object->renderTarget = NULL;
1896 if (object->stencilBufferTarget != NULL) {
1897 IWineD3DSurface_Release(object->stencilBufferTarget);
1898 object->stencilBufferTarget = NULL;
1900 if (object->stencilBufferTarget != NULL) {
1901 IWineD3DSurface_Release(object->stencilBufferTarget);
1902 object->stencilBufferTarget = NULL;
1904 if (swapchain != NULL) {
1905 IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1906 swapchain = NULL;
1908 HeapFree(GetProcessHeap(), 0, object);
1909 *ppReturnedDeviceInterface = NULL;
1910 return D3DERR_INVALIDCALL;
1914 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1915 IWineD3DImpl *This = (IWineD3DImpl *)iface;
1916 IUnknown_AddRef(This->parent);
1917 *pParent = This->parent;
1918 return D3D_OK;
1921 /**********************************************************
1922 * IWineD3D VTbl follows
1923 **********************************************************/
1925 const IWineD3DVtbl IWineD3D_Vtbl =
1927 /* IUnknown */
1928 IWineD3DImpl_QueryInterface,
1929 IWineD3DImpl_AddRef,
1930 IWineD3DImpl_Release,
1931 /* IWineD3D */
1932 IWineD3DImpl_GetParent,
1933 IWineD3DImpl_GetAdapterCount,
1934 IWineD3DImpl_RegisterSoftwareDevice,
1935 IWineD3DImpl_GetAdapterMonitor,
1936 IWineD3DImpl_GetAdapterModeCount,
1937 IWineD3DImpl_EnumAdapterModes,
1938 IWineD3DImpl_GetAdapterDisplayMode,
1939 IWineD3DImpl_GetAdapterIdentifier,
1940 IWineD3DImpl_CheckDeviceMultiSampleType,
1941 IWineD3DImpl_CheckDepthStencilMatch,
1942 IWineD3DImpl_CheckDeviceType,
1943 IWineD3DImpl_CheckDeviceFormat,
1944 IWineD3DImpl_CheckDeviceFormatConversion,
1945 IWineD3DImpl_GetDeviceCaps,
1946 IWineD3DImpl_CreateDevice