4 This files contains the implementation of Direct3DMaterial2. */
10 #include "wine/obj_base.h"
17 #include "d3d_private.h"
21 static IDirect3DMaterial2_VTable material2_vtable
;
22 static IDirect3DMaterial_VTable material_vtable
;
24 /*******************************************************************************
25 * Matrial2 static functions
27 static void activate(LPDIRECT3DMATERIAL2
this) {
28 TRACE(ddraw
, "Activating material %p\n", this);
30 /* First, set the rendering context */
32 this->device
.active_device2
->set_context(this->device
.active_device2
);
34 this->device
.active_device1
->set_context(this->device
.active_device1
);
36 /* Set the current Material */
37 _dump_colorvalue("Diffuse", this->mat
.a
.diffuse
);
38 glMaterialfv(GL_FRONT
,
40 (float *) &(this->mat
.a
.diffuse
));
41 _dump_colorvalue("Ambient", this->mat
.b
.ambient
);
42 glMaterialfv(GL_FRONT
,
44 (float *) &(this->mat
.b
.ambient
));
45 _dump_colorvalue("Specular", this->mat
.c
.specular
);
46 glMaterialfv(GL_FRONT
,
48 (float *) &(this->mat
.c
.specular
));
49 _dump_colorvalue("Emissive", this->mat
.d
.emissive
);
50 glMaterialfv(GL_FRONT
,
52 (float *) &(this->mat
.d
.emissive
));
54 TRACE(ddraw
, "Size : %ld\n", this->mat
.dwSize
);
55 TRACE(ddraw
, "Power : %f\n", this->mat
.e
.power
);
57 TRACE(ddraw
, "Texture handle : %08lx\n", (DWORD
)this->mat
.hTexture
);
62 /*******************************************************************************
63 * Matrial2 Creation functions
65 LPDIRECT3DMATERIAL2
d3dmaterial2_create(LPDIRECT3D2 d3d
)
67 LPDIRECT3DMATERIAL2 mat
;
69 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DMaterial2
));
71 mat
->lpvtbl
= &material2_vtable
;
76 mat
->activate
= activate
;
81 LPDIRECT3DMATERIAL
d3dmaterial_create(LPDIRECT3D d3d
)
83 LPDIRECT3DMATERIAL2 mat
;
85 mat
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DMaterial2
));
87 mat
->lpvtbl
= (LPDIRECT3DMATERIAL2_VTABLE
) &material_vtable
;
92 mat
->activate
= activate
;
94 return (LPDIRECT3DMATERIAL
) mat
;
97 /*******************************************************************************
98 * IDirect3DMaterial2 methods
101 static HRESULT WINAPI
IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2
this,
107 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
108 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", this, xrefiid
,ppvObj
);
115 static ULONG WINAPI
IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2
this)
117 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", this, this->ref
);
119 return ++(this->ref
);
124 static ULONG WINAPI
IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2
this)
126 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", this, this->ref
);
128 if (!--(this->ref
)) {
129 HeapFree(GetProcessHeap(),0,this);
136 /*** IDirect3DMaterial2 methods ***/
137 static void dump_material(LPD3DMATERIAL mat
)
139 fprintf(stderr
, " dwSize : %ld\n", mat
->dwSize
);
142 static HRESULT WINAPI
IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2
this,
145 TRACE(ddraw
, "(%p)->(%p)\n", this, lpMat
);
147 dump_material(lpMat
);
149 /* Copies the material structure */
155 static HRESULT WINAPI
IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2
this,
158 TRACE(ddraw
, "(%p)->(%p)\n", this, lpMat
);
160 dump_material(lpMat
);
162 /* Stores the material */
168 static HRESULT WINAPI
IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2
this,
169 LPDIRECT3DDEVICE2 lpD3DDevice2
,
170 LPD3DMATERIALHANDLE lpMatHandle
)
173 FIXME(ddraw
, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2
, lpMatHandle
);
176 this->device
.active_device2
= lpD3DDevice2
;
178 this->device
.active_device1
= (LPDIRECT3DDEVICE
) lpD3DDevice2
;
180 *lpMatHandle
= (DWORD
) this; /* lpD3DDevice2->store_material(this); */
185 static HRESULT WINAPI
IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL
this)
187 FIXME(ddraw
, "(%p)->(): stub\n", this);
189 return DDERR_INVALIDPARAMS
;
192 static HRESULT WINAPI
IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL
this)
194 FIXME(ddraw
, "(%p)->(): stub\n", this);
196 return DDERR_INVALIDPARAMS
;
199 static HRESULT WINAPI
IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL
this,
200 LPDIRECT3D lpDirect3D
)
203 TRACE(ddraw
, "(%p)->(%p)\n", this, lpDirect3D
);
205 return DDERR_ALREADYINITIALIZED
;
209 /*******************************************************************************
210 * IDirect3DMaterial VTable
212 static IDirect3DMaterial_VTable material_vtable
= {
213 /*** IUnknown methods ***/
214 IDirect3DMaterial2_QueryInterface
,
215 IDirect3DMaterial2_AddRef
,
216 IDirect3DMaterial2_Release
,
217 /*** IDirect3DMaterial methods ***/
218 IDirect3DMaterial_Initialize
,
219 IDirect3DMaterial2_SetMaterial
,
220 IDirect3DMaterial2_GetMaterial
,
221 IDirect3DMaterial2_GetHandle
,
222 IDirect3DMaterial_Reserve
,
223 IDirect3DMaterial_Unreserve
227 /*******************************************************************************
228 * IDirect3DMaterial2 VTable
230 static IDirect3DMaterial2_VTable material2_vtable
= {
231 /*** IUnknown methods ***/
232 IDirect3DMaterial2_QueryInterface
,
233 IDirect3DMaterial2_AddRef
,
234 IDirect3DMaterial2_Release
,
235 /*** IDirect3DMaterial methods ***/
236 IDirect3DMaterial2_SetMaterial
,
237 IDirect3DMaterial2_GetMaterial
,
238 IDirect3DMaterial2_GetHandle
241 #else /* HAVE_MESAGL */
243 LPDIRECT3DMATERIAL
d3dmaterial_create(LPDIRECT3D d3d
) {
244 ERR(ddraw
, "Should not be called...\n");
248 LPDIRECT3DMATERIAL2
d3dmaterial2_create(LPDIRECT3D2 d3d
) {
249 ERR(ddraw
, "Should not be called...\n");
254 #endif /* HAVE_MESAGL */