Take advantage of the new registers saved in the STACK16FRAME to turn
[wine/wine-kai.git] / windows / keyboard.c
blob9b6a3c6b97d7cbf64a1f5885a49b130c9fcc7ff5
1 /*
2 * KEYBOARD driver
4 * Copyright 1993 Bob Amstadt
5 * Copyright 1996 Albrecht Kleine
6 * Copyright 1997 David Faure
7 * Copyright 1998 Morten Welinder
8 * Copyright 1998 Ulrich Weigand
12 #include <stdlib.h>
13 #include <string.h>
14 #include <ctype.h>
16 #include "winuser.h"
17 #include "wine/keyboard16.h"
18 #include "win.h"
19 #include "heap.h"
20 #include "keyboard.h"
21 #include "message.h"
22 #include "debugtools.h"
23 #include "debugtools.h"
24 #include "struct32.h"
25 #include "winerror.h"
27 DECLARE_DEBUG_CHANNEL(event)
28 DECLARE_DEBUG_CHANNEL(keyboard)
30 /**********************************************************************/
32 KEYBOARD_DRIVER *KEYBOARD_Driver = NULL;
34 static LPKEYBD_EVENT_PROC DefKeybEventProc = NULL;
35 LPBYTE pKeyStateTable = NULL;
37 /***********************************************************************
38 * KEYBOARD_Inquire (KEYBOARD.1)
40 WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo)
42 kbInfo->Begin_First_Range = 0;
43 kbInfo->End_First_Range = 0;
44 kbInfo->Begin_Second_Range = 0;
45 kbInfo->End_Second_Range = 0;
46 kbInfo->StateSize = 16;
48 return sizeof(KBINFO);
51 /***********************************************************************
52 * KEYBOARD_Enable (KEYBOARD.2)
54 VOID WINAPI KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc,
55 LPBYTE lpKeyState )
57 static BOOL initDone = FALSE;
59 DefKeybEventProc = lpKeybEventProc;
60 pKeyStateTable = lpKeyState;
62 /* all states to false */
63 memset( lpKeyState, 0, sizeof(lpKeyState) );
65 if (!initDone) KEYBOARD_Driver->pInit();
66 initDone = TRUE;
69 /***********************************************************************
70 * KEYBOARD_Disable (KEYBOARD.3)
72 VOID WINAPI KEYBOARD_Disable(VOID)
74 DefKeybEventProc = NULL;
75 pKeyStateTable = NULL;
78 /***********************************************************************
79 * KEYBOARD_SendEvent
81 void KEYBOARD_SendEvent( BYTE bVk, BYTE bScan, DWORD dwFlags,
82 DWORD posX, DWORD posY, DWORD time )
84 WINE_KEYBDEVENT wke;
85 int iWndsLocks;
87 if ( !DefKeybEventProc ) return;
89 TRACE_(event)("(%d,%d,%04lX)\n", bVk, bScan, dwFlags );
91 wke.magic = WINE_KEYBDEVENT_MAGIC;
92 wke.posX = posX;
93 wke.posY = posY;
94 wke.time = time;
96 /* To avoid deadlocks, we have to suspend all locks on windows structures
97 before the program control is passed to the keyboard driver */
98 iWndsLocks = WIN_SuspendWndsLock();
99 DefKeybEventProc( bVk, bScan, dwFlags, (DWORD)&wke );
100 WIN_RestoreWndsLock(iWndsLocks);
103 /**********************************************************************
104 * SetSpeed16 (KEYBOARD.7)
106 WORD WINAPI SetSpeed16(WORD unused)
108 FIXME_(keyboard)("(%04x): stub\n",unused);
109 return 0xffff;
112 /**********************************************************************
113 * ScreenSwitchEnable (KEYBOARD.100)
115 VOID WINAPI ScreenSwitchEnable16(WORD unused)
117 FIXME_(keyboard)("(%04x): stub\n",unused);
120 /**********************************************************************
121 * OemKeyScan (KEYBOARD.128)(USER32.401)
123 DWORD WINAPI OemKeyScan(WORD wOemChar)
125 TRACE_(keyboard)("*OemKeyScan (%d)\n",wOemChar);
127 return wOemChar;
130 /**********************************************************************
131 * VkKeyScan [KEYBOARD.129]
133 /* VkKeyScan translates an ANSI character to a virtual-key and shift code
134 * for the current keyboard.
135 * high-order byte yields :
136 * 0 Unshifted
137 * 1 Shift
138 * 2 Ctrl
139 * 3-5 Shift-key combinations that are not used for characters
140 * 6 Ctrl-Alt
141 * 7 Ctrl-Alt-Shift
142 * I.e. : Shift = 1, Ctrl = 2, Alt = 4.
143 * FIXME : works ok except for dead chars :
144 * VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00
145 * VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00
148 WORD WINAPI VkKeyScan16(CHAR cChar)
150 return KEYBOARD_Driver->pVkKeyScan(cChar);
153 /******************************************************************************
154 * GetKeyboardType16 (KEYBOARD.130)
156 INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag)
158 TRACE_(keyboard)("(%d)\n",nTypeFlag);
159 switch(nTypeFlag)
161 case 0: /* Keyboard type */
162 return 4; /* AT-101 */
163 break;
164 case 1: /* Keyboard Subtype */
165 return 0; /* There are no defined subtypes */
166 break;
167 case 2: /* Number of F-keys */
168 return 12; /* We're doing an 101 for now, so return 12 F-keys */
169 break;
170 default:
171 WARN_(keyboard)("Unknown type\n");
172 return 0; /* The book says 0 here, so 0 */
176 /******************************************************************************
177 * MapVirtualKey16 (KEYBOARD.131)
179 * MapVirtualKey translates keycodes from one format to another
181 UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType)
183 return KEYBOARD_Driver->pMapVirtualKey(wCode,wMapType);
186 /****************************************************************************
187 * GetKBCodePage16 (KEYBOARD.132)
189 INT16 WINAPI GetKBCodePage16(void)
191 TRACE_(keyboard)("(void)\n");
192 return 850;
195 /****************************************************************************
196 * GetKeyNameText16 (KEYBOARD.133)
198 INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize)
200 return KEYBOARD_Driver->pGetKeyNameText(lParam, lpBuffer, nSize);
203 /****************************************************************************
204 * ToAscii (KEYBOARD.4)
206 * The ToAscii function translates the specified virtual-key code and keyboard
207 * state to the corresponding Windows character or characters.
209 * If the specified key is a dead key, the return value is negative. Otherwise,
210 * it is one of the following values:
211 * Value Meaning
212 * 0 The specified virtual key has no translation for the current state of the keyboard.
213 * 1 One Windows character was copied to the buffer.
214 * 2 Two characters were copied to the buffer. This usually happens when a
215 * dead-key character (accent or diacritic) stored in the keyboard layout cannot
216 * be composed with the specified virtual key to form a single character.
218 * FIXME : should do the above (return 2 for non matching deadchar+char combinations)
221 INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState,
222 LPVOID lpChar, UINT16 flags)
224 return KEYBOARD_Driver->pToAscii(
225 virtKey, scanCode, lpKeyState, lpChar, flags
229 /***********************************************************************
230 * KEYBOARD_GetBeepActive
232 BOOL KEYBOARD_GetBeepActive()
234 return KEYBOARD_Driver->pGetBeepActive();
237 /***********************************************************************
238 * KEYBOARD_SetBeepActive
240 void KEYBOARD_SetBeepActive(BOOL bActivate)
242 KEYBOARD_Driver->pSetBeepActive(bActivate);
245 /***********************************************************************
246 * KEYBOARD_Beep
248 void KEYBOARD_Beep(void)
250 KEYBOARD_Driver->pBeep();