2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI
IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface
, REFIID riid
, LPVOID
* ppobj
) {
31 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
33 IDirect3D9Impl
*d3dimpl
;
35 if (IsEqualGUID(riid
, &IID_IUnknown
)
36 || IsEqualGUID(riid
, &IID_IDirect3DDevice9
)) {
37 IDirect3DDevice9Ex_AddRef(iface
);
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj
);
41 } else if(IsEqualGUID(riid
, &IID_IDirect3DDevice9Ex
)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface
, &d3d
);
46 d3dimpl
= (IDirect3D9Impl
*) d3d
;
48 if(d3dimpl
->extended
) {
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex
*) *ppobj
);
51 IDirect3D9_Release(d3d
);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj
);
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d
);
62 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
67 static ULONG WINAPI
IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface
) {
68 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
69 ULONG ref
= InterlockedIncrement(&This
->ref
);
71 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
76 static ULONG WINAPI
IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface
) {
77 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
80 if (This
->inDestruction
) return 0;
81 ref
= InterlockedDecrement(&This
->ref
);
83 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
87 This
->inDestruction
= TRUE
;
89 EnterCriticalSection(&d3d9_cs
);
90 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
94 IDirect3DVertexDeclaration9Impl_Destroy(This
->convertedDecls
[i
]);
96 HeapFree(GetProcessHeap(), 0, This
->convertedDecls
);
98 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D9CB_DestroyDepthStencilSurface
, D3D9CB_DestroySwapChain
);
99 IWineD3DDevice_Release(This
->WineD3DDevice
);
100 LeaveCriticalSection(&d3d9_cs
);
101 HeapFree(GetProcessHeap(), 0, This
);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI
IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface
) {
108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
110 TRACE("(%p)\n", This
);
112 EnterCriticalSection(&d3d9_cs
);
113 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
114 LeaveCriticalSection(&d3d9_cs
);
115 if(hr
== WINED3D_OK
&& This
->notreset
) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr
= D3DERR_DEVICENOTRESET
;
123 static UINT WINAPI
IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface
) {
124 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
126 TRACE("(%p) Relay\n", This
);
128 EnterCriticalSection(&d3d9_cs
);
129 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
130 LeaveCriticalSection(&d3d9_cs
);
134 static HRESULT WINAPI
IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface
) {
135 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
137 TRACE("(%p) : Relay\n", This
);
139 EnterCriticalSection(&d3d9_cs
);
140 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
141 LeaveCriticalSection(&d3d9_cs
);
145 HRESULT WINAPI
IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface
, IDirect3D9
** ppD3D9
) {
146 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
150 TRACE("(%p) Relay\n", This
);
152 if (NULL
== ppD3D9
) {
153 return D3DERR_INVALIDCALL
;
156 EnterCriticalSection(&d3d9_cs
);
157 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
158 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
160 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D9
);
161 IWineD3D_Release(pWineD3D
);
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
166 TRACE("(%p) returning %p\n", This
, *ppD3D9
);
167 LeaveCriticalSection(&d3d9_cs
);
171 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface
, D3DCAPS9
* pCaps
) {
172 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
173 HRESULT hrc
= D3D_OK
;
174 WINED3DCAPS
*pWineCaps
;
176 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
178 return D3DERR_INVALIDCALL
;
180 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
181 if(pWineCaps
== NULL
){
182 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
185 memset(pCaps
, 0, sizeof(*pCaps
));
186 EnterCriticalSection(&d3d9_cs
);
187 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
188 LeaveCriticalSection(&d3d9_cs
);
189 WINECAPSTOD3D9CAPS(pCaps
, pWineCaps
)
190 HeapFree(GetProcessHeap(), 0, pWineCaps
);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps
->DevCaps2
|= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES
;
197 TRACE("Returning %p %p\n", This
, pCaps
);
201 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODE
* pMode
) {
202 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
204 TRACE("(%p) Relay\n", This
);
206 EnterCriticalSection(&d3d9_cs
);
207 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, iSwapChain
, (WINED3DDISPLAYMODE
*) pMode
);
208 LeaveCriticalSection(&d3d9_cs
);
212 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
213 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
215 TRACE("(%p) Relay\n", This
);
217 EnterCriticalSection(&d3d9_cs
);
218 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
219 LeaveCriticalSection(&d3d9_cs
);
223 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface9
* pCursorBitmap
) {
224 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
225 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pCursorBitmap
;
228 TRACE("(%p) Relay\n", This
);
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL
;
234 EnterCriticalSection(&d3d9_cs
);
235 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
, XHotSpot
, YHotSpot
, pSurface
->wineD3DSurface
);
236 LeaveCriticalSection(&d3d9_cs
);
240 static void WINAPI
IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface
, int XScreenSpace
, int YScreenSpace
, DWORD Flags
) {
241 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
242 TRACE("(%p) Relay\n", This
);
244 EnterCriticalSection(&d3d9_cs
);
245 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
246 LeaveCriticalSection(&d3d9_cs
);
249 static BOOL WINAPI
IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface
, BOOL bShow
) {
250 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
252 TRACE("(%p) Relay\n", This
);
254 EnterCriticalSection(&d3d9_cs
);
255 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
256 LeaveCriticalSection(&d3d9_cs
);
260 static HRESULT WINAPI
reset_enum_callback(IWineD3DResource
*resource
, void *data
) {
261 BOOL
*resources_ok
= (BOOL
*) data
;
262 WINED3DRESOURCETYPE type
;
264 WINED3DSURFACE_DESC surface_desc
;
265 WINED3DVOLUME_DESC volume_desc
;
266 WINED3DINDEXBUFFER_DESC index_desc
;
267 WINED3DVERTEXBUFFER_DESC vertex_desc
;
268 WINED3DFORMAT dummy_format
;
269 WINED3DMULTISAMPLE_TYPE dummy_multisampletype
;
271 WINED3DPOOL pool
= WINED3DPOOL_SCRATCH
; /* a harmless pool */
274 type
= IWineD3DResource_GetType(resource
);
276 case WINED3DRTYPE_SURFACE
:
277 surface_desc
.Format
= &dummy_format
;
278 surface_desc
.Type
= &type
;
279 surface_desc
.Usage
= &dummy_dword
;
280 surface_desc
.Pool
= &pool
;
281 surface_desc
.Size
= &dummy_dword
;
282 surface_desc
.MultiSampleType
= &dummy_multisampletype
;
283 surface_desc
.MultiSampleQuality
= &dummy_dword
;
284 surface_desc
.Width
= &dummy_dword
;
285 surface_desc
.Height
= &dummy_dword
;
287 IWineD3DSurface_GetDesc((IWineD3DSurface
*) resource
, &surface_desc
);
290 case WINED3DRTYPE_VOLUME
:
291 volume_desc
.Format
= &dummy_format
;
292 volume_desc
.Type
= &type
;
293 volume_desc
.Usage
= &dummy_dword
;
294 volume_desc
.Pool
= &pool
;
295 volume_desc
.Size
= &dummy_dword
;
296 volume_desc
.Width
= &dummy_dword
;
297 volume_desc
.Height
= &dummy_dword
;
298 volume_desc
.Depth
= &dummy_dword
;
299 IWineD3DVolume_GetDesc((IWineD3DVolume
*) resource
, &volume_desc
);
302 case WINED3DRTYPE_INDEXBUFFER
:
303 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer
*) resource
, &index_desc
);
304 pool
= index_desc
.Pool
;
307 case WINED3DRTYPE_VERTEXBUFFER
:
308 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer
*) resource
, &vertex_desc
);
309 pool
= vertex_desc
.Pool
;
312 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
313 * is a D3DPOOL_DEFAULT surface or volume as well
319 if(pool
== WINED3DPOOL_DEFAULT
) {
320 IWineD3DResource_GetParent(resource
, &parent
);
321 if(IUnknown_Release(parent
) == 0) {
322 TRACE("Parent %p is an implicit resource with ref 0\n", parent
);
324 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent
, resource
);
326 *resources_ok
= FALSE
;
329 IWineD3DResource_Release(resource
);
334 static HRESULT WINAPI
IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
335 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
336 WINED3DPRESENT_PARAMETERS localParameters
;
338 BOOL resources_ok
= TRUE
;
341 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
343 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
344 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
345 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
346 * make use of the hidden reference and destroys the objects.
348 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
349 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
351 IWineD3DDevice_SetIndices(This
->WineD3DDevice
, NULL
);
352 for(i
= 0; i
< 16; i
++) {
353 IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, i
, NULL
, 0, 0);
355 for(i
= 0; i
< 16; i
++) {
356 IWineD3DDevice_SetTexture(This
->WineD3DDevice
, i
, NULL
);
359 IWineD3DDevice_EnumResources(This
->WineD3DDevice
, reset_enum_callback
, &resources_ok
);
361 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
362 This
->notreset
= TRUE
;
363 return WINED3DERR_INVALIDCALL
;
366 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
367 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
368 localParameters
.BackBufferFormat
= pPresentationParameters
->BackBufferFormat
;
369 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
370 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
371 localParameters
.MultiSampleQuality
= pPresentationParameters
->MultiSampleQuality
;
372 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
373 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
374 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
375 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
376 localParameters
.AutoDepthStencilFormat
= pPresentationParameters
->AutoDepthStencilFormat
;
377 localParameters
.Flags
= pPresentationParameters
->Flags
;
378 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
379 localParameters
.PresentationInterval
= pPresentationParameters
->PresentationInterval
;
380 localParameters
.AutoRestoreDisplayMode
= TRUE
;
382 EnterCriticalSection(&d3d9_cs
);
383 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
384 LeaveCriticalSection(&d3d9_cs
);
386 This
->notreset
= TRUE
;
388 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
389 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
390 pPresentationParameters
->BackBufferFormat
= localParameters
.BackBufferFormat
;
391 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
392 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
393 pPresentationParameters
->MultiSampleQuality
= localParameters
.MultiSampleQuality
;
394 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
395 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
396 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
397 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
398 pPresentationParameters
->AutoDepthStencilFormat
= localParameters
.AutoDepthStencilFormat
;
399 pPresentationParameters
->Flags
= localParameters
.Flags
;
400 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
401 pPresentationParameters
->PresentationInterval
= localParameters
.PresentationInterval
;
403 This
->notreset
= FALSE
;
409 static HRESULT WINAPI
IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
*
411 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
413 TRACE("(%p) Relay\n", This
);
415 EnterCriticalSection(&d3d9_cs
);
416 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
417 LeaveCriticalSection(&d3d9_cs
);
421 static HRESULT WINAPI
IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface9
** ppBackBuffer
) {
422 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
423 IWineD3DSurface
*retSurface
= NULL
;
426 TRACE("(%p) Relay\n", This
);
428 EnterCriticalSection(&d3d9_cs
);
429 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, iSwapChain
, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
430 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
431 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
432 IWineD3DSurface_Release(retSurface
);
434 LeaveCriticalSection(&d3d9_cs
);
437 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DRASTER_STATUS
* pRasterStatus
) {
438 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
440 TRACE("(%p) Relay\n", This
);
442 EnterCriticalSection(&d3d9_cs
);
443 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, iSwapChain
, (WINED3DRASTER_STATUS
*) pRasterStatus
);
444 LeaveCriticalSection(&d3d9_cs
);
448 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface
, BOOL bEnableDialogs
) {
449 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
451 TRACE("(%p) Relay\n", This
);
453 EnterCriticalSection(&d3d9_cs
);
454 hr
= IWineD3DDevice_SetDialogBoxMode(This
->WineD3DDevice
, bEnableDialogs
);
455 LeaveCriticalSection(&d3d9_cs
);
459 static void WINAPI
IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
461 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
462 TRACE("(%p) Relay\n", This
);
464 EnterCriticalSection(&d3d9_cs
);
465 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
466 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, iSwapChain
, Flags
, (CONST WINED3DGAMMARAMP
*)pRamp
);
467 LeaveCriticalSection(&d3d9_cs
);
470 static void WINAPI
IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DGAMMARAMP
* pRamp
) {
471 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
472 TRACE("(%p) Relay\n", This
);
474 EnterCriticalSection(&d3d9_cs
);
475 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
476 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, iSwapChain
, (WINED3DGAMMARAMP
*) pRamp
);
477 LeaveCriticalSection(&d3d9_cs
);
481 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface9
**ppSurface
,D3DRESOURCETYPE Type
, UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
,HANDLE
* pSharedHandle
) {
483 IDirect3DSurface9Impl
*object
;
484 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
485 TRACE("(%p) Relay\n", This
);
487 if(MultisampleQuality
> 0){
488 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality
);
491 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
494 MultisampleQuality
=0;
496 /*FIXME: Check MAX bounds of MultisampleQuality*/
498 /* Allocate the storage for the device */
499 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface9Impl
));
500 if (NULL
== object
) {
501 FIXME("Allocation of memory failed\n");
502 return D3DERR_OUTOFVIDEOMEMORY
;
505 object
->lpVtbl
= &Direct3DSurface9_Vtbl
;
508 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
510 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, Format
, Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Type
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
) Pool
,MultiSample
,MultisampleQuality
,pSharedHandle
,SURFACE_OPENGL
,(IUnknown
*)object
);
512 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
515 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
516 HeapFree(GetProcessHeap(), 0, object
);
518 IDirect3DDevice9Ex_AddRef(iface
);
519 object
->parentDevice
= iface
;
520 TRACE("(%p) : Created surface %p\n", This
, object
);
521 *ppSurface
= (LPDIRECT3DSURFACE9
) object
;
528 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
529 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
530 DWORD MultisampleQuality
, BOOL Lockable
,
531 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
535 /* Is this correct? */
536 EnterCriticalSection(&d3d9_cs
);
537 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,Lockable
,FALSE
/*Discard*/, 0/*Level*/, ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_RENDERTARGET
,D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
538 LeaveCriticalSection(&d3d9_cs
);
542 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
,
543 D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
,
544 DWORD MultisampleQuality
, BOOL Discard
,
545 IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
549 EnterCriticalSection(&d3d9_cs
);
550 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/* Lockable */,Discard
, 0/* Level */
551 ,ppSurface
,D3DRTYPE_SURFACE
,D3DUSAGE_DEPTHSTENCIL
,
552 D3DPOOL_DEFAULT
,MultiSample
,MultisampleQuality
,pSharedHandle
);
553 LeaveCriticalSection(&d3d9_cs
);
558 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestinationSurface
, CONST POINT
* pDestPoint
) {
559 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
561 TRACE("(%p) Relay\n" , This
);
563 EnterCriticalSection(&d3d9_cs
);
564 hr
= IWineD3DDevice_UpdateSurface(This
->WineD3DDevice
, ((IDirect3DSurface9Impl
*)pSourceSurface
)->wineD3DSurface
, pSourceRect
, ((IDirect3DSurface9Impl
*)pDestinationSurface
)->wineD3DSurface
, pDestPoint
);
565 LeaveCriticalSection(&d3d9_cs
);
569 static HRESULT WINAPI
IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface
, IDirect3DBaseTexture9
* pSourceTexture
, IDirect3DBaseTexture9
* pDestinationTexture
) {
570 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
572 TRACE("(%p) Relay\n" , This
);
574 EnterCriticalSection(&d3d9_cs
);
575 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture9Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture9Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
576 LeaveCriticalSection(&d3d9_cs
);
580 /* This isn't in MSDN!
581 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
582 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
583 FIXME("(%p) : stub\n", This);
588 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pRenderTarget
, IDirect3DSurface9
* pDestSurface
) {
589 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
590 IDirect3DSurface9Impl
*renderTarget
= (IDirect3DSurface9Impl
*)pRenderTarget
;
591 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
593 TRACE("(%p)->(%p,%p)\n" , This
, renderTarget
, destSurface
);
595 EnterCriticalSection(&d3d9_cs
);
596 hr
= IWineD3DSurface_BltFast(destSurface
->wineD3DSurface
, 0, 0, renderTarget
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
597 LeaveCriticalSection(&d3d9_cs
);
601 static HRESULT WINAPI
IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, IDirect3DSurface9
* pDestSurface
) {
602 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
603 IDirect3DSurface9Impl
*destSurface
= (IDirect3DSurface9Impl
*)pDestSurface
;
605 TRACE("(%p) Relay\n" , This
);
607 EnterCriticalSection(&d3d9_cs
);
608 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, iSwapChain
, destSurface
->wineD3DSurface
);
609 LeaveCriticalSection(&d3d9_cs
);
613 static HRESULT WINAPI
IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSourceSurface
, CONST RECT
* pSourceRect
, IDirect3DSurface9
* pDestSurface
, CONST RECT
* pDestRect
, D3DTEXTUREFILTERTYPE Filter
) {
614 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
615 IDirect3DSurface9Impl
*src
= (IDirect3DSurface9Impl
*) pSourceSurface
;
616 IDirect3DSurface9Impl
*dst
= (IDirect3DSurface9Impl
*) pDestSurface
;
619 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This
, src
, pSourceRect
, dst
, pDestRect
, Filter
);
620 EnterCriticalSection(&d3d9_cs
);
621 hr
= IWineD3DSurface_Blt(dst
->wineD3DSurface
, (RECT
*) pDestRect
, src
->wineD3DSurface
, (RECT
*) pSourceRect
, 0, NULL
, Filter
);
622 LeaveCriticalSection(&d3d9_cs
);
626 static HRESULT WINAPI
IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pSurface
, CONST RECT
* pRect
, D3DCOLOR color
) {
627 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
628 IDirect3DSurface9Impl
*surface
= (IDirect3DSurface9Impl
*)pSurface
;
630 WINED3DRESOURCETYPE restype
;
632 WINED3DSURFACE_DESC desc
;
634 TRACE("(%p) Relay\n" , This
);
636 memset(&desc
, 0, sizeof(desc
));
639 desc
.Type
= &restype
;
640 IWineD3DSurface_GetDesc(surface
->wineD3DSurface
, &desc
);
642 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
645 if(!(usage
& WINED3DUSAGE_RENDERTARGET
) && (pool
!= D3DPOOL_DEFAULT
|| restype
!= D3DRTYPE_SURFACE
)) {
646 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
647 return D3DERR_INVALIDCALL
;
650 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
651 /* Note: D3DRECT is compatible with WINED3DRECT */
652 EnterCriticalSection(&d3d9_cs
);
653 hr
= IWineD3DDevice_ColorFill(This
->WineD3DDevice
, surface
->wineD3DSurface
, (CONST WINED3DRECT
*)pRect
, color
);
654 LeaveCriticalSection(&d3d9_cs
);
658 static HRESULT WINAPI
IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
* pSharedHandle
) {
661 if(Pool
== D3DPOOL_MANAGED
){
662 FIXME("Attempting to create a managed offscreen plain surface\n");
663 return D3DERR_INVALIDCALL
;
666 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
668 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
669 Why, their always lockable?
670 should I change the usage to dynamic?
672 EnterCriticalSection(&d3d9_cs
);
673 hr
= IDirect3DDevice9Impl_CreateSurface(iface
,Width
,Height
,Format
,TRUE
/*Loackable*/,FALSE
/*Discard*/,0/*Level*/ , ppSurface
,D3DRTYPE_SURFACE
, 0/*Usage (undefined/none)*/,(WINED3DPOOL
) Pool
,D3DMULTISAMPLE_NONE
,0/*MultisampleQuality*/,pSharedHandle
);
674 LeaveCriticalSection(&d3d9_cs
);
678 /* TODO: move to wineD3D */
679 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
* pRenderTarget
) {
680 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
681 IDirect3DSurface9Impl
*pSurface
= (IDirect3DSurface9Impl
*)pRenderTarget
;
683 TRACE("(%p) Relay\n" , This
);
685 EnterCriticalSection(&d3d9_cs
);
686 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, RenderTargetIndex
, pSurface
? pSurface
->wineD3DSurface
: NULL
);
687 LeaveCriticalSection(&d3d9_cs
);
691 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface
, DWORD RenderTargetIndex
, IDirect3DSurface9
**ppRenderTarget
) {
692 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
694 IWineD3DSurface
*pRenderTarget
;
696 TRACE("(%p) Relay\n" , This
);
698 if (ppRenderTarget
== NULL
) {
699 return D3DERR_INVALIDCALL
;
702 EnterCriticalSection(&d3d9_cs
);
703 hr
=IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
,RenderTargetIndex
,&pRenderTarget
);
705 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
706 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
707 IWineD3DSurface_Release(pRenderTarget
);
709 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
710 *ppRenderTarget
= NULL
;
712 LeaveCriticalSection(&d3d9_cs
);
717 static HRESULT WINAPI
IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
* pZStencilSurface
) {
718 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
719 IDirect3DSurface9Impl
*pSurface
;
721 TRACE("(%p) Relay\n" , This
);
723 pSurface
= (IDirect3DSurface9Impl
*)pZStencilSurface
;
724 EnterCriticalSection(&d3d9_cs
);
725 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, NULL
==pSurface
? NULL
: pSurface
->wineD3DSurface
);
726 LeaveCriticalSection(&d3d9_cs
);
730 static HRESULT WINAPI
IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
**ppZStencilSurface
) {
731 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
733 IWineD3DSurface
*pZStencilSurface
;
735 TRACE("(%p) Relay\n" , This
);
736 if(ppZStencilSurface
== NULL
){
737 return D3DERR_INVALIDCALL
;
740 EnterCriticalSection(&d3d9_cs
);
741 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
742 if (hr
== WINED3D_OK
) {
743 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
744 IWineD3DSurface_Release(pZStencilSurface
);
746 if (hr
!= WINED3DERR_NOTFOUND
)
747 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
748 *ppZStencilSurface
= NULL
;
750 LeaveCriticalSection(&d3d9_cs
);
754 static HRESULT WINAPI
IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface
) {
755 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
757 TRACE("(%p) Relay\n" , This
);
759 EnterCriticalSection(&d3d9_cs
);
760 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
761 LeaveCriticalSection(&d3d9_cs
);
765 static HRESULT WINAPI
IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface
) {
766 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
768 TRACE("(%p) Relay\n" , This
);
770 EnterCriticalSection(&d3d9_cs
);
771 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
772 LeaveCriticalSection(&d3d9_cs
);
776 static HRESULT WINAPI
IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
777 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
779 TRACE("(%p) Relay\n" , This
);
781 /* Note: D3DRECT is compatible with WINED3DRECT */
782 EnterCriticalSection(&d3d9_cs
);
783 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
784 LeaveCriticalSection(&d3d9_cs
);
788 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
789 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
791 TRACE("(%p) Relay\n" , This
);
793 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
794 EnterCriticalSection(&d3d9_cs
);
795 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
796 LeaveCriticalSection(&d3d9_cs
);
800 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, D3DMATRIX
* pMatrix
) {
801 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
802 TRACE("(%p) Relay\n" , This
);
804 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
805 return IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
808 static HRESULT WINAPI
IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
809 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
811 TRACE("(%p) Relay\n" , This
);
813 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
814 EnterCriticalSection(&d3d9_cs
);
815 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
816 LeaveCriticalSection(&d3d9_cs
);
820 static HRESULT WINAPI
IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface
, CONST D3DVIEWPORT9
* pViewport
) {
821 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
823 TRACE("(%p) Relay\n" , This
);
825 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
826 EnterCriticalSection(&d3d9_cs
);
827 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
828 LeaveCriticalSection(&d3d9_cs
);
832 static HRESULT WINAPI
IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface
, D3DVIEWPORT9
* pViewport
) {
833 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
835 TRACE("(%p) Relay\n" , This
);
837 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
838 EnterCriticalSection(&d3d9_cs
);
839 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
840 LeaveCriticalSection(&d3d9_cs
);
844 static HRESULT WINAPI
IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface
, CONST D3DMATERIAL9
* pMaterial
) {
845 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
847 TRACE("(%p) Relay\n" , This
);
849 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
850 EnterCriticalSection(&d3d9_cs
);
851 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
852 LeaveCriticalSection(&d3d9_cs
);
856 static HRESULT WINAPI
IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface
, D3DMATERIAL9
* pMaterial
) {
857 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
859 TRACE("(%p) Relay\n" , This
);
861 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
862 EnterCriticalSection(&d3d9_cs
);
863 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
864 LeaveCriticalSection(&d3d9_cs
);
868 static HRESULT WINAPI
IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST D3DLIGHT9
* pLight
) {
869 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
871 TRACE("(%p) Relay\n" , This
);
873 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
874 EnterCriticalSection(&d3d9_cs
);
875 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
876 LeaveCriticalSection(&d3d9_cs
);
880 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, D3DLIGHT9
* pLight
) {
881 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
883 TRACE("(%p) Relay\n" , This
);
885 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
886 EnterCriticalSection(&d3d9_cs
);
887 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
888 LeaveCriticalSection(&d3d9_cs
);
892 static HRESULT WINAPI
IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL Enable
) {
893 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
895 TRACE("(%p) Relay\n" , This
);
897 EnterCriticalSection(&d3d9_cs
);
898 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
899 LeaveCriticalSection(&d3d9_cs
);
903 static HRESULT WINAPI
IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, BOOL
* pEnable
) {
904 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
906 TRACE("(%p) Relay\n" , This
);
908 EnterCriticalSection(&d3d9_cs
);
909 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
910 LeaveCriticalSection(&d3d9_cs
);
914 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, CONST
float* pPlane
) {
915 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
917 TRACE("(%p) Relay\n" , This
);
919 EnterCriticalSection(&d3d9_cs
);
920 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
921 LeaveCriticalSection(&d3d9_cs
);
925 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface
, DWORD Index
, float* pPlane
) {
926 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
928 TRACE("(%p) Relay\n" , This
);
930 EnterCriticalSection(&d3d9_cs
);
931 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
932 LeaveCriticalSection(&d3d9_cs
);
936 static HRESULT WINAPI
IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD Value
) {
937 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
939 TRACE("(%p) Relay\n" , This
);
941 EnterCriticalSection(&d3d9_cs
);
942 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
943 LeaveCriticalSection(&d3d9_cs
);
947 static HRESULT WINAPI
IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface
, D3DRENDERSTATETYPE State
, DWORD
* pValue
) {
948 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
950 TRACE("(%p) Relay\n" , This
);
952 EnterCriticalSection(&d3d9_cs
);
953 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
954 LeaveCriticalSection(&d3d9_cs
);
958 static HRESULT WINAPI
IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface
, CONST D3DCLIPSTATUS9
* pClipStatus
) {
959 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
961 TRACE("(%p) Relay\n" , This
);
963 EnterCriticalSection(&d3d9_cs
);
964 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
965 LeaveCriticalSection(&d3d9_cs
);
969 static HRESULT WINAPI
IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface
, D3DCLIPSTATUS9
* pClipStatus
) {
970 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
972 TRACE("(%p) Relay\n" , This
);
974 EnterCriticalSection(&d3d9_cs
);
975 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
976 LeaveCriticalSection(&d3d9_cs
);
980 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
**ppTexture
) {
981 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
982 IWineD3DBaseTexture
*retTexture
= NULL
;
985 TRACE("(%p) Relay\n" , This
);
987 if(ppTexture
== NULL
){
988 return D3DERR_INVALIDCALL
;
991 EnterCriticalSection(&d3d9_cs
);
992 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
993 if (SUCCEEDED(rc
) && NULL
!= retTexture
) {
994 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
995 IWineD3DBaseTexture_Release(retTexture
);
998 WARN("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1002 LeaveCriticalSection(&d3d9_cs
);
1007 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, IDirect3DBaseTexture9
* pTexture
) {
1008 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1010 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1012 EnterCriticalSection(&d3d9_cs
);
1013 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1014 pTexture
==NULL
? NULL
:((IDirect3DBaseTexture9Impl
*)pTexture
)->wineD3DBaseTexture
);
1015 LeaveCriticalSection(&d3d9_cs
);
1019 static HRESULT WINAPI
IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD
* pValue
) {
1020 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1022 TRACE("(%p) Relay\n" , This
);
1024 EnterCriticalSection(&d3d9_cs
);
1025 hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, pValue
);
1026 LeaveCriticalSection(&d3d9_cs
);
1030 static HRESULT WINAPI
IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1031 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1033 TRACE("(%p) Relay\n" , This
);
1035 EnterCriticalSection(&d3d9_cs
);
1036 hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, Type
, Value
);
1037 LeaveCriticalSection(&d3d9_cs
);
1041 static HRESULT WINAPI
IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD
* pValue
) {
1042 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1044 TRACE("(%p) Relay\n" , This
);
1046 EnterCriticalSection(&d3d9_cs
);
1047 hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, pValue
);
1048 LeaveCriticalSection(&d3d9_cs
);
1052 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface
, DWORD Sampler
, D3DSAMPLERSTATETYPE Type
, DWORD Value
) {
1053 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1055 TRACE("(%p) Relay\n" , This
);
1057 EnterCriticalSection(&d3d9_cs
);
1058 hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Sampler
, Type
, Value
);
1059 LeaveCriticalSection(&d3d9_cs
);
1063 static HRESULT WINAPI
IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface
, DWORD
* pNumPasses
) {
1064 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1066 TRACE("(%p) Relay\n" , This
);
1068 EnterCriticalSection(&d3d9_cs
);
1069 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1070 LeaveCriticalSection(&d3d9_cs
);
1074 static HRESULT WINAPI
IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1075 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1077 TRACE("(%p) Relay\n" , This
);
1079 EnterCriticalSection(&d3d9_cs
);
1080 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1081 LeaveCriticalSection(&d3d9_cs
);
1085 static HRESULT WINAPI
IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1086 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1088 TRACE("(%p) Relay\n" , This
);
1090 EnterCriticalSection(&d3d9_cs
);
1091 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1092 LeaveCriticalSection(&d3d9_cs
);
1096 static HRESULT WINAPI
IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT PaletteNumber
) {
1097 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1099 TRACE("(%p) Relay\n" , This
);
1101 EnterCriticalSection(&d3d9_cs
);
1102 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1103 LeaveCriticalSection(&d3d9_cs
);
1107 static HRESULT WINAPI
IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface
, UINT
* PaletteNumber
) {
1108 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1110 TRACE("(%p) Relay\n" , This
);
1112 EnterCriticalSection(&d3d9_cs
);
1113 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1114 LeaveCriticalSection(&d3d9_cs
);
1118 static HRESULT WINAPI
IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface
, CONST RECT
* pRect
) {
1119 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1121 TRACE("(%p) Relay\n" , This
);
1123 EnterCriticalSection(&d3d9_cs
);
1124 hr
= IWineD3DDevice_SetScissorRect(This
->WineD3DDevice
, pRect
);
1125 LeaveCriticalSection(&d3d9_cs
);
1129 static HRESULT WINAPI
IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface
, RECT
* pRect
) {
1130 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1132 TRACE("(%p) Relay\n" , This
);
1134 EnterCriticalSection(&d3d9_cs
);
1135 hr
= IWineD3DDevice_GetScissorRect(This
->WineD3DDevice
, pRect
);
1136 LeaveCriticalSection(&d3d9_cs
);
1140 static HRESULT WINAPI
IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
, BOOL bSoftware
) {
1141 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1143 TRACE("(%p) Relay\n" , This
);
1145 EnterCriticalSection(&d3d9_cs
);
1146 hr
= IWineD3DDevice_SetSoftwareVertexProcessing(This
->WineD3DDevice
, bSoftware
);
1147 LeaveCriticalSection(&d3d9_cs
);
1151 static BOOL WINAPI
IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface
) {
1152 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1154 TRACE("(%p) Relay\n" , This
);
1156 EnterCriticalSection(&d3d9_cs
);
1157 ret
= IWineD3DDevice_GetSoftwareVertexProcessing(This
->WineD3DDevice
);
1158 LeaveCriticalSection(&d3d9_cs
);
1162 static HRESULT WINAPI
IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface
, float nSegments
) {
1163 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1165 TRACE("(%p) Relay\n" , This
);
1167 EnterCriticalSection(&d3d9_cs
);
1168 hr
= IWineD3DDevice_SetNPatchMode(This
->WineD3DDevice
, nSegments
);
1169 LeaveCriticalSection(&d3d9_cs
);
1173 static float WINAPI
IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface
) {
1174 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1176 TRACE("(%p) Relay\n" , This
);
1178 EnterCriticalSection(&d3d9_cs
);
1179 ret
= IWineD3DDevice_GetNPatchMode(This
->WineD3DDevice
);
1180 LeaveCriticalSection(&d3d9_cs
);
1184 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1185 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1187 TRACE("(%p) Relay\n" , This
);
1189 EnterCriticalSection(&d3d9_cs
);
1190 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, PrimitiveType
, StartVertex
, PrimitiveCount
);
1191 LeaveCriticalSection(&d3d9_cs
);
1195 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
,
1196 INT BaseVertexIndex
, UINT MinVertexIndex
, UINT NumVertices
, UINT startIndex
, UINT primCount
) {
1197 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1199 TRACE("(%p) Relay\n" , This
);
1201 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1202 EnterCriticalSection(&d3d9_cs
);
1203 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, BaseVertexIndex
);
1204 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertices
, startIndex
, primCount
);
1205 LeaveCriticalSection(&d3d9_cs
);
1209 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1210 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1212 TRACE("(%p) Relay\n" , This
);
1214 EnterCriticalSection(&d3d9_cs
);
1215 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, PrimitiveCount
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1216 LeaveCriticalSection(&d3d9_cs
);
1220 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT MinVertexIndex
,
1221 UINT NumVertexIndices
, UINT PrimitiveCount
, CONST
void* pIndexData
,
1222 D3DFORMAT IndexDataFormat
, CONST
void* pVertexStreamZeroData
, UINT VertexStreamZeroStride
) {
1223 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1225 TRACE("(%p) Relay\n" , This
);
1227 EnterCriticalSection(&d3d9_cs
);
1228 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, PrimitiveType
, MinVertexIndex
, NumVertexIndices
, PrimitiveCount
,
1229 pIndexData
, IndexDataFormat
, pVertexStreamZeroData
, VertexStreamZeroStride
);
1230 LeaveCriticalSection(&d3d9_cs
);
1234 static HRESULT WINAPI
IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface
, UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, IDirect3DVertexBuffer9
* pDestBuffer
, IDirect3DVertexDeclaration9
* pVertexDecl
, DWORD Flags
) {
1235 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1236 IDirect3DVertexDeclaration9Impl
*Decl
= (IDirect3DVertexDeclaration9Impl
*) pVertexDecl
;
1238 TRACE("(%p) Relay\n" , This
);
1240 EnterCriticalSection(&d3d9_cs
);
1241 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, ((IDirect3DVertexBuffer9Impl
*)pDestBuffer
)->wineD3DVertexBuffer
, Decl
? Decl
->wineD3DVertexDeclaration
: NULL
, Flags
);
1242 LeaveCriticalSection(&d3d9_cs
);
1246 IDirect3DVertexDeclaration9
*getConvertedDecl(IDirect3DDevice9Impl
*This
, DWORD fvf
) {
1248 D3DVERTEXELEMENT9
* elements
= NULL
;
1249 IDirect3DVertexDeclaration9
* pDecl
= NULL
;
1250 int p
, low
, high
; /* deliberately signed */
1251 IDirect3DVertexDeclaration9
**convertedDecls
= This
->convertedDecls
;
1253 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1256 high
= This
->numConvertedDecls
- 1;
1257 while(low
<= high
) {
1258 p
= (low
+ high
) >> 1;
1260 if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
== fvf
) {
1261 TRACE("found %p\n", convertedDecls
[p
]);
1262 return convertedDecls
[p
];
1263 } else if(((IDirect3DVertexDeclaration9Impl
*) convertedDecls
[p
])->convFVF
< fvf
) {
1269 TRACE("not found. Creating and inserting at position %d.\n", low
);
1271 hr
= vdecl_convert_fvf(fvf
, &elements
);
1272 if (hr
!= S_OK
) return NULL
;
1274 hr
= IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex
*) This
, elements
, &pDecl
);
1275 HeapFree(GetProcessHeap(), 0, elements
); /* CreateVertexDeclaration makes a copy */
1276 if (hr
!= S_OK
) return NULL
;
1278 if(This
->declArraySize
== This
->numConvertedDecls
) {
1279 int grow
= max(This
->declArraySize
/ 2, 8);
1280 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1281 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1282 if(!convertedDecls
) {
1283 /* This will destroy it */
1284 IDirect3DVertexDeclaration9_Release(pDecl
);
1287 This
->convertedDecls
= convertedDecls
;
1288 This
->declArraySize
+= grow
;
1291 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(IDirect3DVertexDeclaration9Impl
*) * (This
->numConvertedDecls
- low
));
1292 convertedDecls
[low
] = pDecl
;
1293 This
->numConvertedDecls
++;
1295 /* Will prevent the decl from being destroyed */
1296 ((IDirect3DVertexDeclaration9Impl
*) pDecl
)->convFVF
= fvf
;
1297 IDirect3DVertexDeclaration9_Release(pDecl
); /* Does not destroy now */
1299 TRACE("Returning %p. %d decls in array\n", pDecl
, This
->numConvertedDecls
);
1303 HRESULT WINAPI
IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD FVF
) {
1304 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1306 TRACE("(%p) Relay\n" , This
);
1308 EnterCriticalSection(&d3d9_cs
);
1310 IDirect3DVertexDeclaration9
* pDecl
= getConvertedDecl(This
, FVF
);
1313 /* Any situation when this should happen, except out of memory? */
1314 ERR("Failed to create a converted vertex declaration\n");
1315 LeaveCriticalSection(&d3d9_cs
);
1316 return D3DERR_DRIVERINTERNALERROR
;
1319 hr
= IDirect3DDevice9Impl_SetVertexDeclaration(iface
, pDecl
);
1321 LeaveCriticalSection(&d3d9_cs
);
1325 hr
= IWineD3DDevice_SetFVF(This
->WineD3DDevice
, FVF
);
1326 LeaveCriticalSection(&d3d9_cs
);
1331 HRESULT WINAPI
IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface
, DWORD
* pFVF
) {
1332 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1334 TRACE("(%p) Relay\n" , This
);
1336 EnterCriticalSection(&d3d9_cs
);
1337 hr
= IWineD3DDevice_GetFVF(This
->WineD3DDevice
, pFVF
);
1338 LeaveCriticalSection(&d3d9_cs
);
1342 HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
* pStreamData
, UINT OffsetInBytes
, UINT Stride
) {
1343 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1345 TRACE("(%p) Relay\n" , This
);
1347 EnterCriticalSection(&d3d9_cs
);
1348 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
1349 pStreamData
==NULL
? NULL
:((IDirect3DVertexBuffer9Impl
*)pStreamData
)->wineD3DVertexBuffer
,
1350 OffsetInBytes
, Stride
);
1351 LeaveCriticalSection(&d3d9_cs
);
1355 HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, IDirect3DVertexBuffer9
**pStream
, UINT
* OffsetInBytes
, UINT
* pStride
) {
1356 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1357 IWineD3DVertexBuffer
*retStream
= NULL
;
1358 HRESULT rc
= D3D_OK
;
1360 TRACE("(%p) Relay\n" , This
);
1362 if(pStream
== NULL
){
1363 return D3DERR_INVALIDCALL
;
1366 EnterCriticalSection(&d3d9_cs
);
1367 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, OffsetInBytes
, pStride
);
1368 if (rc
== D3D_OK
&& NULL
!= retStream
) {
1369 IWineD3DVertexBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
1370 IWineD3DVertexBuffer_Release(retStream
);
1373 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes
, pStride
);
1377 LeaveCriticalSection(&d3d9_cs
);
1382 static HRESULT WINAPI
IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT Divider
) {
1383 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1385 TRACE("(%p) Relay\n" , This
);
1387 EnterCriticalSection(&d3d9_cs
);
1388 hr
= IWineD3DDevice_SetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1389 LeaveCriticalSection(&d3d9_cs
);
1393 static HRESULT WINAPI
IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface
, UINT StreamNumber
, UINT
* Divider
) {
1394 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1396 TRACE("(%p) Relay\n" , This
);
1398 EnterCriticalSection(&d3d9_cs
);
1399 hr
= IWineD3DDevice_GetStreamSourceFreq(This
->WineD3DDevice
, StreamNumber
, Divider
);
1400 LeaveCriticalSection(&d3d9_cs
);
1404 static HRESULT WINAPI
IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
* pIndexData
) {
1405 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1407 TRACE("(%p) Relay\n", This
);
1409 EnterCriticalSection(&d3d9_cs
);
1410 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
1411 pIndexData
? ((IDirect3DIndexBuffer9Impl
*)pIndexData
)->wineD3DIndexBuffer
: NULL
);
1412 LeaveCriticalSection(&d3d9_cs
);
1416 static HRESULT WINAPI
IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface
, IDirect3DIndexBuffer9
**ppIndexData
) {
1417 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1418 IWineD3DIndexBuffer
*retIndexData
= NULL
;
1419 HRESULT rc
= D3D_OK
;
1421 TRACE("(%p) Relay\n", This
);
1423 if(ppIndexData
== NULL
){
1424 return D3DERR_INVALIDCALL
;
1427 EnterCriticalSection(&d3d9_cs
);
1428 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
1429 if (SUCCEEDED(rc
) && retIndexData
) {
1430 IWineD3DIndexBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
1431 IWineD3DIndexBuffer_Release(retIndexData
);
1433 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
1434 *ppIndexData
= NULL
;
1436 LeaveCriticalSection(&d3d9_cs
);
1440 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
1441 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1443 TRACE("(%p) Relay\n", This
);
1445 EnterCriticalSection(&d3d9_cs
);
1446 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
1447 LeaveCriticalSection(&d3d9_cs
);
1451 static HRESULT WINAPI
IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
, CONST
float* pNumSegs
, CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
1452 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1454 TRACE("(%p) Relay\n", This
);
1456 EnterCriticalSection(&d3d9_cs
);
1457 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
1458 LeaveCriticalSection(&d3d9_cs
);
1462 static HRESULT WINAPI
IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface
, UINT Handle
) {
1463 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
1465 TRACE("(%p) Relay\n", This
);
1467 EnterCriticalSection(&d3d9_cs
);
1468 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
1469 LeaveCriticalSection(&d3d9_cs
);
1473 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface
, UINT width
, UINT height
, float *rows
, float *columns
) {
1474 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1475 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This
, width
, height
, rows
, columns
);
1476 return WINED3DERR_INVALIDCALL
;
1479 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface
, IDirect3DSurface9
*pSrc
, IDirect3DDevice9
*pDst
, IDirect3DVertexBuffer9
*pSrcRectDescs
, UINT NumRects
, IDirect3DVertexBuffer9
*pDstRectDescs
, D3DCOMPOSERECTSOP Operation
, int Xoffset
, int Yoffset
) {
1480 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1481 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This
, pSrc
, pDst
, pSrcRectDescs
, NumRects
, pDstRectDescs
, Operation
, Xoffset
, Yoffset
);
1482 return WINED3DERR_INVALIDCALL
;
1485 static HRESULT WINAPI
IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface
, CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) {
1486 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1487 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
, dwFlags
);
1488 return WINED3DERR_INVALIDCALL
;
1491 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT
*pPriority
) {
1492 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1493 FIXME("(%p)->(%p) Stub!\n", This
, pPriority
);
1494 return WINED3DERR_INVALIDCALL
;
1497 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface
, INT Priority
) {
1498 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1499 FIXME("(%p)->(%d) Stub!\n", This
, Priority
);
1500 return WINED3DERR_INVALIDCALL
;
1503 static HRESULT WINAPI
IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
) {
1504 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1505 FIXME("(%p)->(%d) Stub!\n", This
, iSwapChain
);
1506 return WINED3DERR_INVALIDCALL
;
1509 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface
, IDirect3DResource9
** pResourceArray
, UINT32 Numresources
) {
1510 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1511 FIXME("(%p)->(%p, %d) Stub!\n", This
, pResourceArray
, Numresources
);
1512 return WINED3DERR_INVALIDCALL
;
1515 static HRESULT WINAPI
IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT MaxLatency
) {
1516 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1517 FIXME("(%p)->(%d) Stub!\n", This
, MaxLatency
);
1518 return WINED3DERR_INVALIDCALL
;
1521 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface
, UINT
*pMaxLatency
) {
1522 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1523 FIXME("(%p)->(%p) Stub!\n", This
, pMaxLatency
);
1525 return WINED3DERR_INVALIDCALL
;
1528 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface
, HWND hDestinationWindow
) {
1529 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1530 FIXME("(%p)->(%p) Stub!\n", This
, hDestinationWindow
);
1531 return WINED3DERR_INVALIDCALL
;
1534 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Lockable
, IDirect3DSurface9
** ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1535 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1536 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Lockable
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1537 return WINED3DERR_INVALIDCALL
;
1540 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1541 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1542 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, Pool
, ppSurface
, pSharedHandle
, Usage
);
1543 return WINED3DERR_INVALIDCALL
;
1546 static HRESULT WINAPI
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultiSampleQuality
, BOOL Discard
, IDirect3DSurface9
**ppSurface
, HANDLE
*pSharedHandle
, DWORD Usage
) {
1547 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1548 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This
, Width
, Height
, Format
, MultiSample
, MultiSampleQuality
, Discard
? "true" : "false", ppSurface
, pSharedHandle
, Usage
);
1549 return WINED3DERR_INVALIDCALL
;
1552 static HRESULT WINAPI
IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface
, D3DPRESENT_PARAMETERS
*pPresentationParameters
, D3DDISPLAYMODEEX
*pFullscreenDisplayMode
) {
1553 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1554 FIXME("(%p)->(%p) Stub!\n", This
, pPresentationParameters
);
1555 return WINED3DERR_INVALIDCALL
;
1558 static HRESULT WINAPI
IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface
, UINT iSwapChain
, D3DDISPLAYMODEEX
*pMode
, D3DDISPLAYROTATION
*pRotation
) {
1559 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*) iface
;
1560 FIXME("(%p)->(%d, %p, %p) Stub!\n", This
, iSwapChain
, pMode
, pRotation
);
1561 return WINED3DERR_INVALIDCALL
;
1564 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl
=
1567 IDirect3DDevice9Impl_QueryInterface
,
1568 IDirect3DDevice9Impl_AddRef
,
1569 IDirect3DDevice9Impl_Release
,
1570 /* IDirect3DDevice9 */
1571 IDirect3DDevice9Impl_TestCooperativeLevel
,
1572 IDirect3DDevice9Impl_GetAvailableTextureMem
,
1573 IDirect3DDevice9Impl_EvictManagedResources
,
1574 IDirect3DDevice9Impl_GetDirect3D
,
1575 IDirect3DDevice9Impl_GetDeviceCaps
,
1576 IDirect3DDevice9Impl_GetDisplayMode
,
1577 IDirect3DDevice9Impl_GetCreationParameters
,
1578 IDirect3DDevice9Impl_SetCursorProperties
,
1579 IDirect3DDevice9Impl_SetCursorPosition
,
1580 IDirect3DDevice9Impl_ShowCursor
,
1581 IDirect3DDevice9Impl_CreateAdditionalSwapChain
,
1582 IDirect3DDevice9Impl_GetSwapChain
,
1583 IDirect3DDevice9Impl_GetNumberOfSwapChains
,
1584 IDirect3DDevice9Impl_Reset
,
1585 IDirect3DDevice9Impl_Present
,
1586 IDirect3DDevice9Impl_GetBackBuffer
,
1587 IDirect3DDevice9Impl_GetRasterStatus
,
1588 IDirect3DDevice9Impl_SetDialogBoxMode
,
1589 IDirect3DDevice9Impl_SetGammaRamp
,
1590 IDirect3DDevice9Impl_GetGammaRamp
,
1591 IDirect3DDevice9Impl_CreateTexture
,
1592 IDirect3DDevice9Impl_CreateVolumeTexture
,
1593 IDirect3DDevice9Impl_CreateCubeTexture
,
1594 IDirect3DDevice9Impl_CreateVertexBuffer
,
1595 IDirect3DDevice9Impl_CreateIndexBuffer
,
1596 IDirect3DDevice9Impl_CreateRenderTarget
,
1597 IDirect3DDevice9Impl_CreateDepthStencilSurface
,
1598 IDirect3DDevice9Impl_UpdateSurface
,
1599 IDirect3DDevice9Impl_UpdateTexture
,
1600 IDirect3DDevice9Impl_GetRenderTargetData
,
1601 IDirect3DDevice9Impl_GetFrontBufferData
,
1602 IDirect3DDevice9Impl_StretchRect
,
1603 IDirect3DDevice9Impl_ColorFill
,
1604 IDirect3DDevice9Impl_CreateOffscreenPlainSurface
,
1605 IDirect3DDevice9Impl_SetRenderTarget
,
1606 IDirect3DDevice9Impl_GetRenderTarget
,
1607 IDirect3DDevice9Impl_SetDepthStencilSurface
,
1608 IDirect3DDevice9Impl_GetDepthStencilSurface
,
1609 IDirect3DDevice9Impl_BeginScene
,
1610 IDirect3DDevice9Impl_EndScene
,
1611 IDirect3DDevice9Impl_Clear
,
1612 IDirect3DDevice9Impl_SetTransform
,
1613 IDirect3DDevice9Impl_GetTransform
,
1614 IDirect3DDevice9Impl_MultiplyTransform
,
1615 IDirect3DDevice9Impl_SetViewport
,
1616 IDirect3DDevice9Impl_GetViewport
,
1617 IDirect3DDevice9Impl_SetMaterial
,
1618 IDirect3DDevice9Impl_GetMaterial
,
1619 IDirect3DDevice9Impl_SetLight
,
1620 IDirect3DDevice9Impl_GetLight
,
1621 IDirect3DDevice9Impl_LightEnable
,
1622 IDirect3DDevice9Impl_GetLightEnable
,
1623 IDirect3DDevice9Impl_SetClipPlane
,
1624 IDirect3DDevice9Impl_GetClipPlane
,
1625 IDirect3DDevice9Impl_SetRenderState
,
1626 IDirect3DDevice9Impl_GetRenderState
,
1627 IDirect3DDevice9Impl_CreateStateBlock
,
1628 IDirect3DDevice9Impl_BeginStateBlock
,
1629 IDirect3DDevice9Impl_EndStateBlock
,
1630 IDirect3DDevice9Impl_SetClipStatus
,
1631 IDirect3DDevice9Impl_GetClipStatus
,
1632 IDirect3DDevice9Impl_GetTexture
,
1633 IDirect3DDevice9Impl_SetTexture
,
1634 IDirect3DDevice9Impl_GetTextureStageState
,
1635 IDirect3DDevice9Impl_SetTextureStageState
,
1636 IDirect3DDevice9Impl_GetSamplerState
,
1637 IDirect3DDevice9Impl_SetSamplerState
,
1638 IDirect3DDevice9Impl_ValidateDevice
,
1639 IDirect3DDevice9Impl_SetPaletteEntries
,
1640 IDirect3DDevice9Impl_GetPaletteEntries
,
1641 IDirect3DDevice9Impl_SetCurrentTexturePalette
,
1642 IDirect3DDevice9Impl_GetCurrentTexturePalette
,
1643 IDirect3DDevice9Impl_SetScissorRect
,
1644 IDirect3DDevice9Impl_GetScissorRect
,
1645 IDirect3DDevice9Impl_SetSoftwareVertexProcessing
,
1646 IDirect3DDevice9Impl_GetSoftwareVertexProcessing
,
1647 IDirect3DDevice9Impl_SetNPatchMode
,
1648 IDirect3DDevice9Impl_GetNPatchMode
,
1649 IDirect3DDevice9Impl_DrawPrimitive
,
1650 IDirect3DDevice9Impl_DrawIndexedPrimitive
,
1651 IDirect3DDevice9Impl_DrawPrimitiveUP
,
1652 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP
,
1653 IDirect3DDevice9Impl_ProcessVertices
,
1654 IDirect3DDevice9Impl_CreateVertexDeclaration
,
1655 IDirect3DDevice9Impl_SetVertexDeclaration
,
1656 IDirect3DDevice9Impl_GetVertexDeclaration
,
1657 IDirect3DDevice9Impl_SetFVF
,
1658 IDirect3DDevice9Impl_GetFVF
,
1659 IDirect3DDevice9Impl_CreateVertexShader
,
1660 IDirect3DDevice9Impl_SetVertexShader
,
1661 IDirect3DDevice9Impl_GetVertexShader
,
1662 IDirect3DDevice9Impl_SetVertexShaderConstantF
,
1663 IDirect3DDevice9Impl_GetVertexShaderConstantF
,
1664 IDirect3DDevice9Impl_SetVertexShaderConstantI
,
1665 IDirect3DDevice9Impl_GetVertexShaderConstantI
,
1666 IDirect3DDevice9Impl_SetVertexShaderConstantB
,
1667 IDirect3DDevice9Impl_GetVertexShaderConstantB
,
1668 IDirect3DDevice9Impl_SetStreamSource
,
1669 IDirect3DDevice9Impl_GetStreamSource
,
1670 IDirect3DDevice9Impl_SetStreamSourceFreq
,
1671 IDirect3DDevice9Impl_GetStreamSourceFreq
,
1672 IDirect3DDevice9Impl_SetIndices
,
1673 IDirect3DDevice9Impl_GetIndices
,
1674 IDirect3DDevice9Impl_CreatePixelShader
,
1675 IDirect3DDevice9Impl_SetPixelShader
,
1676 IDirect3DDevice9Impl_GetPixelShader
,
1677 IDirect3DDevice9Impl_SetPixelShaderConstantF
,
1678 IDirect3DDevice9Impl_GetPixelShaderConstantF
,
1679 IDirect3DDevice9Impl_SetPixelShaderConstantI
,
1680 IDirect3DDevice9Impl_GetPixelShaderConstantI
,
1681 IDirect3DDevice9Impl_SetPixelShaderConstantB
,
1682 IDirect3DDevice9Impl_GetPixelShaderConstantB
,
1683 IDirect3DDevice9Impl_DrawRectPatch
,
1684 IDirect3DDevice9Impl_DrawTriPatch
,
1685 IDirect3DDevice9Impl_DeletePatch
,
1686 IDirect3DDevice9Impl_CreateQuery
,
1687 /* IDirect3DDevice9Ex */
1688 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel
,
1689 IDirect3DDevice9ExImpl_ComposeRects
,
1690 IDirect3DDevice9ExImpl_PresentEx
,
1691 IDirect3DDevice9ExImpl_GetGPUThreadPriority
,
1692 IDirect3DDevice9ExImpl_SetGPUThreadPriority
,
1693 IDirect3DDevice9ExImpl_WaitForVBlank
,
1694 IDirect3DDevice9ExImpl_CheckresourceResidency
,
1695 IDirect3DDevice9ExImpl_SetMaximumFrameLatency
,
1696 IDirect3DDevice9ExImpl_GetMaximumFrameLatency
,
1697 IDirect3DDevice9ExImpl_CheckdeviceState
,
1698 IDirect3DDevice9ExImpl_CreateRenderTargetEx
,
1699 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx
,
1700 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx
,
1701 IDirect3DDevice9ExImpl_ResetEx
,
1702 IDirect3DDevice9ExImpl_GetDisplayModeEx
1706 /* Internal function called back during the CreateDevice to create a render target */
1707 HRESULT WINAPI
D3D9CB_CreateSurface(IUnknown
*device
, IUnknown
*pSuperior
, UINT Width
, UINT Height
,
1708 WINED3DFORMAT Format
, DWORD Usage
, WINED3DPOOL Pool
, UINT Level
,
1709 WINED3DCUBEMAP_FACES Face
,IWineD3DSurface
** ppSurface
,
1710 HANDLE
* pSharedHandle
) {
1712 HRESULT res
= D3D_OK
;
1713 IDirect3DSurface9Impl
*d3dSurface
= NULL
;
1714 BOOL Lockable
= TRUE
;
1716 if((Pool
== D3DPOOL_DEFAULT
&& Usage
!= D3DUSAGE_DYNAMIC
))
1720 res
= IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex
*)device
, Width
, Height
, (D3DFORMAT
)Format
,
1721 Lockable
, FALSE
/*Discard*/, Level
, (IDirect3DSurface9
**)&d3dSurface
, D3DRTYPE_SURFACE
,
1722 Usage
, (D3DPOOL
) Pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */, pSharedHandle
);
1724 if (SUCCEEDED(res
)) {
1725 *ppSurface
= d3dSurface
->wineD3DSurface
;
1726 d3dSurface
->container
= pSuperior
;
1727 IDirect3DDevice9Ex_Release(d3dSurface
->parentDevice
);
1728 d3dSurface
->parentDevice
= NULL
;
1729 d3dSurface
->forwardReference
= pSuperior
;
1731 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device
);
1736 ULONG WINAPI
D3D9CB_DestroySurface(IWineD3DSurface
*pSurface
) {
1737 IDirect3DSurface9Impl
* surfaceParent
;
1738 TRACE("(%p) call back\n", pSurface
);
1740 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
1741 /* GetParent's AddRef was forwarded to an object in destruction.
1742 * Releasing it here again would cause an endless recursion. */
1743 surfaceParent
->forwardReference
= NULL
;
1744 return IDirect3DSurface9_Release((IDirect3DSurface9
*) surfaceParent
);