4 This files contains the implementation of Direct3DLight. */
10 #include "wine/obj_base.h"
16 #include "d3d_private.h"
18 DEFAULT_DEBUG_CHANNEL(ddraw
)
22 static ICOM_VTABLE(IDirect3DLight
) light_vtable
;
29 /*******************************************************************************
30 * Light static functions
32 static const float zero_value
[] = {
36 static void update(IDirect3DLightImpl
* This
) {
37 switch (This
->light
.dltType
) {
38 case D3DLIGHT_POINT
: /* 1 */
39 TRACE(ddraw
, "Activating POINT\n");
42 case D3DLIGHT_SPOT
: /* 2 */
43 TRACE(ddraw
, "Activating SPOT\n");
46 case D3DLIGHT_DIRECTIONAL
: { /* 3 */
49 TRACE(ddraw
, "Activating DIRECTIONAL\n");
50 TRACE(ddraw
, " direction : %f %f %f\n",
51 This
->light
.dvDirection
.x
.x
,
52 This
->light
.dvDirection
.y
.y
,
53 This
->light
.dvDirection
.z
.z
);
54 _dump_colorvalue(" color ", This
->light
.dcvColor
);
56 glLightfv(This
->light_num
,
58 (float *) zero_value
);
60 glLightfv(This
->light_num
,
62 (float *) &(This
->light
.dcvColor
));
64 direction
[0] = -This
->light
.dvDirection
.x
.x
;
65 direction
[1] = -This
->light
.dvDirection
.y
.y
;
66 direction
[2] = -This
->light
.dvDirection
.z
.z
;
67 direction
[3] = 0.0; /* This is a directional light */
68 glLightfv(This
->light_num
,
73 case D3DLIGHT_PARALLELPOINT
: /* 4 */
74 TRACE(ddraw
, "Activating PARRALLEL-POINT\n");
78 TRACE(ddraw
, "Not a know Light Type\n");
83 static void activate(IDirect3DLightImpl
* This
) {
86 /* If was not active, activate it */
87 if (This
->is_active
== 0) {
88 glEnable(This
->light_num
);
96 /*******************************************************************************
97 * Light Creation functions
99 LPDIRECT3DLIGHT
d3dlight_create(IDirect3D2Impl
* d3d2
)
101 IDirect3DLightImpl
* light
;
103 light
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DLightImpl
));
105 light
->lpvtbl
= &light_vtable
;
106 light
->d3d
.d3d2
= d3d2
;
111 light
->activate
= activate
;
112 light
->is_active
= 0;
114 return (LPDIRECT3DLIGHT
)light
;
117 LPDIRECT3DLIGHT
d3dlight_create_dx3(IDirect3DImpl
* d3d1
)
119 IDirect3DLightImpl
* light
;
121 light
= HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY
,sizeof(IDirect3DLightImpl
));
123 light
->lpvtbl
= &light_vtable
;
125 light
->d3d
.d3d1
= d3d1
;
130 light
->activate
= activate
;
131 light
->is_active
= 0;
133 return (LPDIRECT3DLIGHT
)light
;
136 /*******************************************************************************
137 * IDirect3DLight methods
140 static HRESULT WINAPI
IDirect3DLightImpl_QueryInterface(LPDIRECT3DLIGHT iface
,
144 ICOM_THIS(IDirect3DLightImpl
,iface
);
147 WINE_StringFromCLSID((LPCLSID
)riid
,xrefiid
);
148 FIXME(ddraw
, "(%p)->(%s,%p): stub\n", This
, xrefiid
,ppvObj
);
155 static ULONG WINAPI
IDirect3DLightImpl_AddRef(LPDIRECT3DLIGHT iface
)
157 ICOM_THIS(IDirect3DLightImpl
,iface
);
158 TRACE(ddraw
, "(%p)->()incrementing from %lu.\n", This
, This
->ref
);
160 return ++(This
->ref
);
165 static ULONG WINAPI
IDirect3DLightImpl_Release(LPDIRECT3DLIGHT iface
)
167 ICOM_THIS(IDirect3DLightImpl
,iface
);
168 FIXME( ddraw
, "(%p)->() decrementing from %lu.\n", This
, This
->ref
);
170 if (!--(This
->ref
)) {
171 HeapFree(GetProcessHeap(),0,This
);
178 /*** IDirect3DLight methods ***/
179 static void dump_light(LPD3DLIGHT light
)
181 fprintf(stderr
, " dwSize : %ld\n", light
->dwSize
);
184 static HRESULT WINAPI
IDirect3DLightImpl_GetLight(LPDIRECT3DLIGHT iface
,
187 ICOM_THIS(IDirect3DLightImpl
,iface
);
188 TRACE(ddraw
, "(%p)->(%p)\n", This
, lpLight
);
192 /* Copies the light structure */
193 switch (This
->type
) {
195 *((LPD3DLIGHT
)lpLight
) = *((LPD3DLIGHT
) &(This
->light
));
198 *((LPD3DLIGHT2
)lpLight
) = *((LPD3DLIGHT2
) &(This
->light
));
205 static HRESULT WINAPI
IDirect3DLightImpl_SetLight(LPDIRECT3DLIGHT iface
,
208 ICOM_THIS(IDirect3DLightImpl
,iface
);
209 TRACE(ddraw
, "(%p)->(%p)\n", This
, lpLight
);
213 /* Stores the light */
214 switch (This
->type
) {
216 *((LPD3DLIGHT
) &(This
->light
)) = *((LPD3DLIGHT
)lpLight
);
219 *((LPD3DLIGHT2
) &(This
->light
)) = *((LPD3DLIGHT2
)lpLight
);
229 static HRESULT WINAPI
IDirect3DLightImpl_Initialize(LPDIRECT3DLIGHT iface
,
230 LPDIRECT3D lpDirect3D
)
233 ICOM_THIS(IDirect3DLightImpl
,iface
);
234 TRACE(ddraw
, "(%p)->(%p)\n", This
, lpDirect3D
);
236 return DDERR_ALREADYINITIALIZED
;
240 /*******************************************************************************
241 * IDirect3DLight VTable
243 static ICOM_VTABLE(IDirect3DLight
) light_vtable
= {
244 /*** IUnknown methods ***/
245 IDirect3DLightImpl_QueryInterface
,
246 IDirect3DLightImpl_AddRef
,
247 IDirect3DLightImpl_Release
,
248 /*** IDirect3DLight methods ***/
249 IDirect3DLightImpl_Initialize
,
250 IDirect3DLightImpl_SetLight
,
251 IDirect3DLightImpl_GetLight
254 #else /* HAVE_MESAGL */
256 /* These function should never be called if MesaGL is not present */
257 LPDIRECT3DLIGHT
d3dlight_create_dx3(IDirect3DImpl
* d3d1
) {
258 ERR(ddraw
, "Should not be called...\n");
262 LPDIRECT3DLIGHT
d3dlight_create(IDirect3D2Impl
* d3d2
) {
263 ERR(ddraw
, "Should not be called...\n");
267 #endif /* HAVE_MESAGL */