- made the security functions consistent. advapi calls down to ntdll now
[wine/wine-kai.git] / server / thread.c
blobcd07d0af47d503ac19efbe5905e02ed3f173c612
1 /*
2 * Server-side thread management
4 * Copyright (C) 1998 Alexandre Julliard
5 */
7 #include <assert.h>
8 #include <fcntl.h>
9 #include <signal.h>
10 #include <stdio.h>
11 #include <stdlib.h>
12 #include <string.h>
13 #include <sys/types.h>
14 #include <sys/uio.h>
15 #include <unistd.h>
16 #include <stdarg.h>
19 #include "winbase.h"
20 #include "winerror.h"
21 #include "server.h"
22 #include "server/thread.h"
23 #include "server/process.h"
26 /* thread queues */
28 struct wait_queue_entry
30 struct wait_queue_entry *next;
31 struct wait_queue_entry *prev;
32 struct object *obj;
33 struct thread *thread;
36 struct thread_wait
38 int count; /* count of objects */
39 int flags;
40 struct timeval timeout;
41 struct wait_queue_entry queues[1];
44 /* asynchronous procedure calls */
46 struct thread_apc
48 void *func; /* function to call in client */
49 void *param; /* function param */
51 #define MAX_THREAD_APC 16 /* Max outstanding APCs for a thread */
54 /* thread operations */
56 static void dump_thread( struct object *obj, int verbose );
57 static int thread_signaled( struct object *obj, struct thread *thread );
58 static void destroy_thread( struct object *obj );
60 static const struct object_ops thread_ops =
62 dump_thread,
63 add_queue,
64 remove_queue,
65 thread_signaled,
66 no_satisfied,
67 no_read_fd,
68 no_write_fd,
69 no_flush,
70 no_get_file_info,
71 destroy_thread
74 static struct thread *first_thread;
77 /* create a new thread */
78 struct thread *create_thread( int fd, void *pid, int *thread_handle,
79 int *process_handle )
81 struct thread *thread;
82 struct process *process;
84 if (!(thread = mem_alloc( sizeof(*thread) ))) return NULL;
86 if (pid) process = get_process_from_id( pid );
87 else process = create_process();
88 if (!process)
90 free( thread );
91 return NULL;
94 init_object( &thread->obj, &thread_ops, NULL );
95 thread->client_fd = fd;
96 thread->process = process;
97 thread->unix_pid = 0; /* not known yet */
98 thread->name = NULL;
99 thread->mutex = NULL;
100 thread->wait = NULL;
101 thread->apc = NULL;
102 thread->apc_count = 0;
103 thread->error = 0;
104 thread->state = STARTING;
105 thread->exit_code = 0x103; /* STILL_ACTIVE */
106 thread->next = first_thread;
107 thread->prev = NULL;
108 thread->priority = THREAD_PRIORITY_NORMAL;
109 thread->affinity = 1;
110 thread->suspend = 0;
112 if (first_thread) first_thread->prev = thread;
113 first_thread = thread;
114 add_process_thread( process, thread );
116 *thread_handle = *process_handle = -1;
117 if (current)
119 if ((*thread_handle = alloc_handle( current->process, thread,
120 THREAD_ALL_ACCESS, 0 )) == -1)
121 goto error;
123 if (current && !pid)
125 if ((*process_handle = alloc_handle( current->process, process,
126 PROCESS_ALL_ACCESS, 0 )) == -1)
127 goto error;
130 if (add_client( fd, thread ) == -1) goto error;
132 return thread;
134 error:
135 if (current)
137 close_handle( current->process, *thread_handle );
138 close_handle( current->process, *process_handle );
140 remove_process_thread( process, thread );
141 release_object( thread );
142 return NULL;
145 /* destroy a thread when its refcount is 0 */
146 static void destroy_thread( struct object *obj )
148 struct thread *thread = (struct thread *)obj;
149 assert( obj->ops == &thread_ops );
151 release_object( thread->process );
152 if (thread->next) thread->next->prev = thread->prev;
153 if (thread->prev) thread->prev->next = thread->next;
154 else first_thread = thread->next;
155 if (thread->name) free( thread->name );
156 if (thread->apc) free( thread->apc );
157 if (debug_level) memset( thread, 0xaa, sizeof(thread) ); /* catch errors */
158 free( thread );
161 /* dump a thread on stdout for debugging purposes */
162 static void dump_thread( struct object *obj, int verbose )
164 struct thread *thread = (struct thread *)obj;
165 assert( obj->ops == &thread_ops );
167 fprintf( stderr, "Thread pid=%d fd=%d name='%s'\n",
168 thread->unix_pid, thread->client_fd, thread->name );
171 static int thread_signaled( struct object *obj, struct thread *thread )
173 struct thread *mythread = (struct thread *)obj;
174 return (mythread->state == TERMINATED);
177 /* get a thread pointer from a thread id (and increment the refcount) */
178 struct thread *get_thread_from_id( void *id )
180 struct thread *t = first_thread;
181 while (t && (t != id)) t = t->next;
182 if (t) grab_object( t );
183 return t;
186 /* get a thread from a handle (and increment the refcount) */
187 struct thread *get_thread_from_handle( int handle, unsigned int access )
189 return (struct thread *)get_handle_obj( current->process, handle,
190 access, &thread_ops );
193 /* get all information about a thread */
194 void get_thread_info( struct thread *thread,
195 struct get_thread_info_reply *reply )
197 reply->pid = thread;
198 reply->exit_code = thread->exit_code;
199 reply->priority = thread->priority;
203 /* set all information about a thread */
204 void set_thread_info( struct thread *thread,
205 struct set_thread_info_request *req )
207 if (req->mask & SET_THREAD_INFO_PRIORITY)
208 thread->priority = req->priority;
209 if (req->mask & SET_THREAD_INFO_AFFINITY)
211 if (req->affinity != 1) SET_ERROR( ERROR_INVALID_PARAMETER );
212 else thread->affinity = req->affinity;
216 /* suspend a thread */
217 int suspend_thread( struct thread *thread )
219 int old_count = thread->suspend;
220 if (thread->suspend < MAXIMUM_SUSPEND_COUNT)
222 if (!thread->suspend++)
224 if (thread->unix_pid) kill( thread->unix_pid, SIGSTOP );
227 return old_count;
230 /* resume a thread */
231 int resume_thread( struct thread *thread )
233 int old_count = thread->suspend;
234 if (thread->suspend > 0)
236 if (!--thread->suspend)
238 if (thread->unix_pid) kill( thread->unix_pid, SIGCONT );
241 return old_count;
244 /* send a reply to a thread */
245 int send_reply( struct thread *thread, int pass_fd, int n,
246 ... /* arg_1, len_1, ..., arg_n, len_n */ )
248 struct iovec vec[16];
249 va_list args;
250 int i;
252 assert( n < 16 );
253 va_start( args, n );
254 for (i = 0; i < n; i++)
256 vec[i].iov_base = va_arg( args, void * );
257 vec[i].iov_len = va_arg( args, int );
259 va_end( args );
260 return send_reply_v( thread->client_fd, thread->error, pass_fd, vec, n );
263 /* add a thread to an object wait queue; return 1 if OK, 0 on error */
264 int add_queue( struct object *obj, struct wait_queue_entry *entry )
266 grab_object( obj );
267 entry->obj = obj;
268 entry->prev = obj->tail;
269 entry->next = NULL;
270 if (obj->tail) obj->tail->next = entry;
271 else obj->head = entry;
272 obj->tail = entry;
273 return 1;
276 /* remove a thread from an object wait queue */
277 void remove_queue( struct object *obj, struct wait_queue_entry *entry )
279 if (entry->next) entry->next->prev = entry->prev;
280 else obj->tail = entry->prev;
281 if (entry->prev) entry->prev->next = entry->next;
282 else obj->head = entry->next;
283 release_object( obj );
286 /* finish waiting */
287 static void end_wait( struct thread *thread )
289 struct thread_wait *wait = thread->wait;
290 struct wait_queue_entry *entry;
291 int i;
293 assert( wait );
294 for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
295 entry->obj->ops->remove_queue( entry->obj, entry );
296 if (wait->flags & SELECT_TIMEOUT) set_select_timeout( thread->client_fd, NULL );
297 free( wait );
298 thread->wait = NULL;
301 /* build the thread wait structure */
302 static int wait_on( struct thread *thread, int count,
303 int *handles, int flags, int timeout )
305 struct thread_wait *wait;
306 struct wait_queue_entry *entry;
307 struct object *obj;
308 int i;
310 if ((count < 0) || (count > MAXIMUM_WAIT_OBJECTS))
312 SET_ERROR( ERROR_INVALID_PARAMETER );
313 return 0;
315 if (!(wait = mem_alloc( sizeof(*wait) + (count-1) * sizeof(*entry) ))) return 0;
316 thread->wait = wait;
317 wait->count = count;
318 wait->flags = flags;
319 if (flags & SELECT_TIMEOUT)
321 gettimeofday( &wait->timeout, 0 );
322 if (timeout)
324 wait->timeout.tv_usec += (timeout % 1000) * 1000;
325 if (wait->timeout.tv_usec >= 1000000)
327 wait->timeout.tv_usec -= 1000000;
328 wait->timeout.tv_sec++;
330 wait->timeout.tv_sec += timeout / 1000;
334 for (i = 0, entry = wait->queues; i < count; i++, entry++)
336 if (!(obj = get_handle_obj( thread->process, handles[i],
337 SYNCHRONIZE, NULL )))
339 wait->count = i - 1;
340 end_wait( thread );
341 return 0;
343 entry->thread = thread;
344 if (!obj->ops->add_queue( obj, entry ))
346 wait->count = i - 1;
347 end_wait( thread );
348 return 0;
350 release_object( obj );
352 return 1;
355 /* check if the thread waiting condition is satisfied */
356 static int check_wait( struct thread *thread, int *signaled )
358 int i;
359 struct thread_wait *wait = thread->wait;
360 struct wait_queue_entry *entry = wait->queues;
362 assert( wait );
363 if (wait->flags & SELECT_ALL)
365 for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
366 if (!entry->obj->ops->signaled( entry->obj, thread )) goto other_checks;
367 /* Wait satisfied: tell it to all objects */
368 *signaled = 0;
369 for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
370 if (entry->obj->ops->satisfied( entry->obj, thread ))
371 *signaled = STATUS_ABANDONED_WAIT_0;
372 return 1;
374 else
376 for (i = 0, entry = wait->queues; i < wait->count; i++, entry++)
378 if (!entry->obj->ops->signaled( entry->obj, thread )) continue;
379 /* Wait satisfied: tell it to the object */
380 *signaled = i;
381 if (entry->obj->ops->satisfied( entry->obj, thread ))
382 *signaled += STATUS_ABANDONED_WAIT_0;
383 return 1;
387 other_checks:
388 if ((wait->flags & SELECT_ALERTABLE) && thread->apc)
390 *signaled = STATUS_USER_APC;
391 return 1;
393 if (wait->flags & SELECT_TIMEOUT)
395 struct timeval now;
396 gettimeofday( &now, NULL );
397 if ((now.tv_sec > wait->timeout.tv_sec) ||
398 ((now.tv_sec == wait->timeout.tv_sec) &&
399 (now.tv_usec >= wait->timeout.tv_usec)))
401 *signaled = STATUS_TIMEOUT;
402 return 1;
405 return 0;
408 /* send the select reply to wake up the client */
409 static void send_select_reply( struct thread *thread, int signaled )
411 struct select_reply reply;
412 reply.signaled = signaled;
413 if ((signaled == STATUS_USER_APC) && thread->apc)
415 struct thread_apc *apc = thread->apc;
416 int len = thread->apc_count * sizeof(*apc);
417 thread->apc = NULL;
418 thread->apc_count = 0;
419 send_reply( thread, -1, 2, &reply, sizeof(reply),
420 apc, len );
421 free( apc );
423 else send_reply( thread, -1, 1, &reply, sizeof(reply) );
426 /* attempt to wake up a thread */
427 /* return 1 if OK, 0 if the wait condition is still not satisfied */
428 static int wake_thread( struct thread *thread )
430 int signaled;
432 if (!check_wait( thread, &signaled )) return 0;
433 end_wait( thread );
434 send_select_reply( thread, signaled );
435 return 1;
438 /* sleep on a list of objects */
439 void sleep_on( struct thread *thread, int count, int *handles, int flags, int timeout )
441 assert( !thread->wait );
442 if (!wait_on( thread, count, handles, flags, timeout ))
444 /* return an error */
445 send_select_reply( thread, -1 );
446 return;
448 if (!wake_thread( thread ))
450 /* we need to wait */
451 if (flags & SELECT_TIMEOUT)
452 set_select_timeout( thread->client_fd, &thread->wait->timeout );
456 /* timeout for the current thread */
457 void thread_timeout(void)
459 assert( current->wait );
460 end_wait( current );
461 send_select_reply( current, STATUS_TIMEOUT );
464 /* attempt to wake threads sleeping on the object wait queue */
465 void wake_up( struct object *obj, int max )
467 struct wait_queue_entry *entry = obj->head;
469 while (entry)
471 struct wait_queue_entry *next = entry->next;
472 if (wake_thread( entry->thread ))
474 if (max && !--max) break;
476 entry = next;
480 /* queue an async procedure call */
481 int thread_queue_apc( struct thread *thread, void *func, void *param )
483 struct thread_apc *apc;
484 if (!func)
486 SET_ERROR( ERROR_INVALID_PARAMETER );
487 return 0;
489 if (!thread->apc)
491 if (!(thread->apc = mem_alloc( MAX_THREAD_APC * sizeof(*apc) )))
492 return 0;
493 thread->apc_count = 0;
495 else if (thread->apc_count >= MAX_THREAD_APC) return 0;
496 thread->apc[thread->apc_count].func = func;
497 thread->apc[thread->apc_count].param = param;
498 thread->apc_count++;
499 wake_thread( thread );
500 return 1;
503 /* kill a thread on the spot */
504 void kill_thread( struct thread *thread, int exit_code )
506 if (thread->state == TERMINATED) return; /* already killed */
507 if (thread->unix_pid) kill( thread->unix_pid, SIGTERM );
508 remove_client( thread->client_fd, exit_code ); /* this will call thread_killed */
511 /* a thread has been killed */
512 void thread_killed( struct thread *thread, int exit_code )
514 thread->state = TERMINATED;
515 thread->exit_code = exit_code;
516 if (thread->wait) end_wait( thread );
517 abandon_mutexes( thread );
518 remove_process_thread( thread->process, thread );
519 wake_up( &thread->obj, 0 );
520 release_object( thread );