2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
37 #include "wine/debug.h"
38 #include "wine/unicode.h"
41 #include "d3d9types.h"
43 #include "wine/wined3d_interface.h"
44 #include "wine/wined3d_gl.h"
45 #include "wine/list.h"
48 #define MAX_PALETTES 256
49 #define MAX_STREAMS 16
50 #define MAX_TEXTURES 8
51 #define MAX_SAMPLERS 16
52 #define MAX_ACTIVE_LIGHTS 8
53 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
54 #define MAX_LEVELS 256
56 #define MAX_VSHADER_CONSTANTS 96
57 #define MAX_PSHADER_CONSTANTS 32
59 /* Used for CreateStateBlock */
60 #define NUM_SAVEDPIXELSTATES_R 35
61 #define NUM_SAVEDPIXELSTATES_T 18
62 #define NUM_SAVEDPIXELSTATES_S 12
63 #define NUM_SAVEDVERTEXSTATES_R 31
64 #define NUM_SAVEDVERTEXSTATES_T 2
65 #define NUM_SAVEDVERTEXSTATES_S 1
67 extern const DWORD SavedPixelStates_R
[NUM_SAVEDPIXELSTATES_R
];
68 extern const DWORD SavedPixelStates_T
[NUM_SAVEDPIXELSTATES_T
];
69 extern const DWORD SavedPixelStates_S
[NUM_SAVEDPIXELSTATES_S
];
70 extern const DWORD SavedVertexStates_R
[NUM_SAVEDVERTEXSTATES_R
];
71 extern const DWORD SavedVertexStates_T
[NUM_SAVEDVERTEXSTATES_T
];
72 extern const DWORD SavedVertexStates_S
[NUM_SAVEDVERTEXSTATES_S
];
74 typedef enum _WINELOOKUP
{
75 WINELOOKUP_WARPPARAM
= 0,
76 WINELOOKUP_MAGFILTER
= 1,
80 extern int minLookup
[MAX_LOOKUPS
];
81 extern int maxLookup
[MAX_LOOKUPS
];
82 extern DWORD
*stateLookup
[MAX_LOOKUPS
];
84 extern DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
86 typedef struct _WINED3DGLTYPE
{
94 /* NOTE: Make sure these are in the correct numerical order. (see /include/d3d9types.h typedef enum _D3DDECLTYPE) */
95 WINED3DGLTYPE
static const glTypeLookup
[D3DDECLTYPE_UNUSED
] = {
96 {D3DDECLTYPE_FLOAT1
, 1, GL_FLOAT
, GL_FALSE
,sizeof(float)},
97 {D3DDECLTYPE_FLOAT2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(float)},
98 {D3DDECLTYPE_FLOAT3
, 3, GL_FLOAT
, GL_FALSE
,sizeof(float)},
99 {D3DDECLTYPE_FLOAT4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(float)},
100 {D3DDECLTYPE_D3DCOLOR
, 4, GL_UNSIGNED_BYTE
, GL_TRUE
,sizeof(BYTE
)},
101 {D3DDECLTYPE_UBYTE4
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
102 {D3DDECLTYPE_SHORT2
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
103 {D3DDECLTYPE_SHORT4
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
104 {D3DDECLTYPE_UBYTE4N
, 4, GL_UNSIGNED_BYTE
, GL_FALSE
,sizeof(BYTE
)},
105 {D3DDECLTYPE_SHORT2N
, 2, GL_SHORT
, GL_FALSE
,sizeof(short int)},
106 {D3DDECLTYPE_SHORT4N
, 4, GL_SHORT
, GL_FALSE
,sizeof(short int)},
107 {D3DDECLTYPE_USHORT2N
, 2, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
108 {D3DDECLTYPE_USHORT4N
, 4, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
109 {D3DDECLTYPE_UDEC3
, 3, GL_UNSIGNED_SHORT
, GL_FALSE
,sizeof(short int)},
110 {D3DDECLTYPE_DEC3N
, 3, GL_SHORT
, GL_FALSE
,sizeof(short int)},
111 {D3DDECLTYPE_FLOAT16_2
, 2, GL_FLOAT
, GL_FALSE
,sizeof(short int)},
112 {D3DDECLTYPE_FLOAT16_4
, 4, GL_FLOAT
, GL_FALSE
,sizeof(short int)}};
114 #define WINED3D_ATR_TYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].d3dType
115 #define WINED3D_ATR_SIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].size
116 #define WINED3D_ATR_GLTYPE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].glType
117 #define WINED3D_ATR_NORMALIZED(_attribute) glTypeLookup[sd->u.s._attribute.dwType].normalized
118 #define WINED3D_ATR_TYPESIZE(_attribute) glTypeLookup[sd->u.s._attribute.dwType].typesize
138 #define SHADER_GLSL 2
140 typedef struct wined3d_settings_s
{
141 /* vertex and pixel shader modes */
145 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
146 we should use it. However, until it's fully implemented, we'll leave it as a registry
147 setting for developers. */
150 /* nonpower 2 function */
152 } wined3d_settings_t
;
154 extern wined3d_settings_t wined3d_settings
;
158 extern void (*wine_tsx11_lock_ptr
)(void);
159 extern void (*wine_tsx11_unlock_ptr
)(void);
161 /* As GLX relies on X, this is needed */
165 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
166 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
168 #define ENTER_GL() wine_tsx11_lock_ptr()
169 #define LEAVE_GL() wine_tsx11_unlock_ptr()
172 /*****************************************************************************
176 /* GL related defines */
177 /* ------------------ */
178 #define GL_SUPPORT(ExtName) (GLINFO_LOCATION.supported[ExtName] != 0)
179 #define GL_LIMITS(ExtName) (GLINFO_LOCATION.max_##ExtName)
180 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
181 #define GL_VEND(_VendName) (GLINFO_LOCATION.gl_vendor == VENDOR_##_VendName ? TRUE : FALSE)
183 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
184 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
185 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
186 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
188 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
189 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
190 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
191 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
193 #define D3DCOLORTOGLFLOAT4(dw, vec) \
194 (vec)[0] = D3DCOLOR_R(dw); \
195 (vec)[1] = D3DCOLOR_G(dw); \
196 (vec)[2] = D3DCOLOR_B(dw); \
197 (vec)[3] = D3DCOLOR_A(dw);
199 #define GLTEXTURECUBEMAP GL_TEXTURE_CUBE_MAP_ARB
201 /* DirectX Device Limits */
202 /* --------------------- */
203 #define MAX_LEVELS 256 /* Maximum number of mipmap levels. Guessed at 256 */
205 #define MAX_STREAMS 16 /* Maximum possible streams - used for fixed size arrays
206 See MaxStreams in MSDN under GetDeviceCaps */
207 /* Maximum number of constants provided to the shaders */
208 #define HIGHEST_TRANSFORMSTATE 512
209 /* Highest value in D3DTRANSFORMSTATETYPE */
210 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
212 #define MAX_PALETTES 256
214 /* Checking of API calls */
215 /* --------------------- */
216 #define checkGLcall(A) \
218 GLint err = glGetError(); \
219 if (err == GL_NO_ERROR) { \
220 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
223 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
224 err, A, __FILE__, __LINE__); \
225 err = glGetError(); \
226 } while (err != GL_NO_ERROR); \
229 /* Trace routines / diagnostics */
230 /* ---------------------------- */
232 /* Dump out a matrix and copy it */
233 #define conv_mat(mat,gl_mat) \
235 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
236 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
237 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
238 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
239 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
242 /* Macro to dump out the current state of the light chain */
243 #define DUMP_LIGHT_CHAIN() \
245 PLIGHTINFOEL *el = This->stateBlock->lights;\
247 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
252 /* Trace vector and strided data information */
253 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
254 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
256 /* Defines used for optimizations */
258 /* Only reapply what is necessary */
259 #define REAPPLY_ALPHAOP 0x0001
260 #define REAPPLY_ALL 0xFFFF
262 /* Advance declaration of structures to satisfy compiler */
263 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
264 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
265 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
269 /* TODO: Move some of this to the device */
270 long globalChangeGlRam(long glram
);
272 /* Memory and object tracking */
274 /*Structure for holding information on all direct3d objects
275 useful for making sure tracking is ok and when release is called on a device!
276 and probably quite handy for debugging and dumping states out
278 typedef struct WineD3DGlobalStatistics
{
279 int glsurfaceram
; /* The aproximate amount of glTexture memory allocated for textures */
280 } WineD3DGlobalStatistics
;
282 extern WineD3DGlobalStatistics
* wineD3DGlobalStatistics
;
284 /* Global variables */
285 extern const float identity
[16];
287 /*****************************************************************************
288 * Compilable extra diagnostics
291 /* Trace information per-vertex: (extremely high amount of trace) */
292 #if 0 /* NOTE: Must be 0 in cvs */
293 # define VTRACE(A) TRACE A
298 /* Checking of per-vertex related GL calls */
299 /* --------------------- */
300 #define vcheckGLcall(A) \
302 GLint err = glGetError(); \
303 if (err == GL_NO_ERROR) { \
304 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
307 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", \
308 err, A, __FILE__, __LINE__); \
309 err = glGetError(); \
310 } while (err != GL_NO_ERROR); \
313 /* TODO: Confirm each of these works when wined3d move completed */
314 #if 0 /* NOTE: Must be 0 in cvs */
315 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
316 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
317 is enabled, and if it doesn't exists it is disabled. */
318 # define FRAME_DEBUGGING
319 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
320 the file is deleted */
321 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
322 # define SINGLE_FRAME_DEBUGGING
324 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
325 It can only be enabled when FRAME_DEBUGGING is also enabled
326 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
328 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
329 # define SHOW_FRAME_MAKEUP 1
331 /* The following, when enabled, lets you see the makeup of the all the textures used during each
332 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
333 The contents of the textures assigned to each stage are written into
334 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
335 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
336 # define SHOW_TEXTURE_MAKEUP 0
339 extern BOOL isDumpingFrames
;
340 extern LONG primCounter
;
343 /*****************************************************************************
347 /* Routine common to the draw primitive and draw indexed primitive routines */
348 void drawPrimitive(IWineD3DDevice
*iface
,
352 long StartVertexIndex
,
353 UINT numberOfVertices
,
358 WineDirect3DVertexStridedData
*DrawPrimStrideData
);
360 void primitiveConvertToStridedData(IWineD3DDevice
*iface
,
361 WineDirect3DVertexStridedData
*strided
,
362 LONG BaseVertexIndex
);
364 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
);
368 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
369 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
371 /* Routine to fill gl caps for swapchains and IWineD3D */
372 BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
,
375 /*****************************************************************************
376 * Internal representation of a light
378 typedef struct PLIGHTINFOEL PLIGHTINFOEL
;
379 struct PLIGHTINFOEL
{
380 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
387 /* Converted parms to speed up swapping lights */
397 /* The default light parameters */
398 extern const WINED3DLIGHT WINED3D_default_light
;
400 /*****************************************************************************
401 * IWineD3D implementation structure
403 typedef struct IWineD3DImpl
405 /* IUnknown fields */
406 const IWineD3DVtbl
*lpVtbl
;
407 LONG ref
; /* Note: Ref counting not required */
409 /* WineD3D Information */
415 WineD3D_GL_Info gl_info
;
418 extern const IWineD3DVtbl IWineD3D_Vtbl
;
420 /** Hacked out start of a context manager!! **/
421 typedef struct glContext
{
428 IWineD3DSurface
*pSurface
;
429 #if 0 /* TODO: someway to represent the state of the context */
430 IWineD3DStateBlock
*pStateBlock
;
432 /* a few other things like format */
435 /* TODO: setup some flags in the regestry to enable, disable pbuffer support
436 (since it will break quite a few things until contexts are managed properly!) */
437 extern BOOL pbuffer_support
;
438 /* allocate one pbuffer per surface */
439 extern BOOL pbuffer_per_surface
;
441 /* Maximum number of contexts/pbuffers to keep in cache,
442 set to 100 because ATI's drivers don't support deleting pBuffers properly
443 this needs to be migrated to a list and some option availalbe for controle the cache size.
445 #define CONTEXT_CACHE 100
447 typedef struct ResourceList
{
448 IWineD3DResource
*resource
;
449 struct ResourceList
*next
;
452 /* A helper function that dumps a resource list */
453 void dumpResources(ResourceList
*resources
);
455 /*****************************************************************************
456 * IWineD3DDevice implementation structure
458 typedef struct IWineD3DDeviceImpl
460 /* IUnknown fields */
461 const IWineD3DDeviceVtbl
*lpVtbl
;
462 LONG ref
; /* Note: Ref counting not required */
464 /* WineD3D Information */
468 /* X and GL Information */
469 GLint maxConcurrentLights
;
472 BOOL modelview_valid
;
474 BOOL view_ident
; /* true iff view matrix is identity */
475 BOOL last_was_rhw
; /* true iff last draw_primitive was in xyzrhw mode */
476 BOOL viewport_changed
; /* Was the viewport changed since the last draw? */
477 GLenum tracking_parm
; /* Which source is tracking current colour */
478 LONG tracking_color
; /* used iff GL_COLOR_MATERIAL was enabled */
479 #define DISABLED_TRACKING 0 /* Disabled */
480 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
481 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
482 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
486 BOOL texture_shader_active
; /* TODO: Confirm use is correct */
487 BOOL last_was_notclipped
;
489 /* State block related */
490 BOOL isRecordingState
;
491 IWineD3DStateBlockImpl
*stateBlock
;
492 IWineD3DStateBlockImpl
*updateStateBlock
;
494 /* Internal use fields */
495 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
499 IWineD3DSwapChain
**swapchains
;
500 uint NumberOfSwapChains
;
502 ResourceList
*resources
; /* a linked list to track resources created by the device */
504 /* Render Target Support */
505 IWineD3DSurface
*depthStencilBuffer
;
507 IWineD3DSurface
*renderTarget
;
508 IWineD3DSurface
*stencilBufferTarget
;
510 /* palettes texture management */
511 PALETTEENTRY palettes
[MAX_PALETTES
][256];
514 /* For rendering to a texture using glCopyTexImage */
515 BOOL renderUpsideDown
;
517 /* Cursor management */
524 /* Textures for when no other textures are mapped */
525 UINT dummyTextureName
[MAX_TEXTURES
];
527 /* Debug stream management */
530 /* Device state management */
532 BOOL d3d_initialized
;
534 /* Screen buffer resources */
535 glContext contextCache
[CONTEXT_CACHE
];
537 /* A flag to check if endscene has been called before changing the render tartet */
540 /* process vertex shaders using software or hardware */
541 BOOL softwareVertexProcessing
;
543 /* DirectDraw stuff */
545 IWineD3DSurface
*ddraw_primary
;
546 DWORD ddraw_width
, ddraw_height
;
547 WINED3DFORMAT ddraw_format
;
549 /* List of GLSL shader programs and their associated vertex & pixel shaders */
550 struct list glsl_shader_progs
;
552 } IWineD3DDeviceImpl
;
554 extern const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl
;
556 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. I don't think
557 * anybody uses it for much so a good implementation is optional. */
558 typedef struct PrivateData
560 struct PrivateData
* next
;
563 DWORD flags
; /* DDSPD_* */
564 DWORD uniqueness_value
;
575 void d3ddevice_set_ortho(IWineD3DDeviceImpl
*This
);
577 /*****************************************************************************
578 * IWineD3DResource implementation structure
580 typedef struct IWineD3DResourceClass
582 /* IUnknown fields */
583 LONG ref
; /* Note: Ref counting not required */
585 /* WineD3DResource Information */
587 WINED3DRESOURCETYPE resourceType
;
588 IWineD3DDeviceImpl
*wineD3DDevice
;
592 WINED3DFORMAT format
;
593 BYTE
*allocatedMemory
;
594 PrivateData
*privateData
;
596 } IWineD3DResourceClass
;
598 typedef struct IWineD3DResourceImpl
600 /* IUnknown & WineD3DResource Information */
601 const IWineD3DResourceVtbl
*lpVtbl
;
602 IWineD3DResourceClass resource
;
603 } IWineD3DResourceImpl
;
606 /*****************************************************************************
607 * IWineD3DVertexBuffer implementation structure (extends IWineD3DResourceImpl)
609 typedef struct IWineD3DVertexBufferImpl
611 /* IUnknown & WineD3DResource Information */
612 const IWineD3DVertexBufferVtbl
*lpVtbl
;
613 IWineD3DResourceClass resource
;
615 /* WineD3DVertexBuffer specifics */
618 } IWineD3DVertexBufferImpl
;
620 extern const IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl
;
623 /*****************************************************************************
624 * IWineD3DIndexBuffer implementation structure (extends IWineD3DResourceImpl)
626 typedef struct IWineD3DIndexBufferImpl
628 /* IUnknown & WineD3DResource Information */
629 const IWineD3DIndexBufferVtbl
*lpVtbl
;
630 IWineD3DResourceClass resource
;
632 /* WineD3DVertexBuffer specifics */
633 } IWineD3DIndexBufferImpl
;
635 extern const IWineD3DIndexBufferVtbl IWineD3DIndexBuffer_Vtbl
;
637 /*****************************************************************************
638 * IWineD3DBaseTexture D3D- > openGL state map lookups
640 #define WINED3DFUNC_NOTSUPPORTED -2
641 #define WINED3DFUNC_UNIMPLEMENTED -1
643 typedef enum winetexturestates
{
644 WINED3DTEXSTA_ADDRESSU
= 0,
645 WINED3DTEXSTA_ADDRESSV
= 1,
646 WINED3DTEXSTA_ADDRESSW
= 2,
647 WINED3DTEXSTA_BORDERCOLOR
= 3,
648 WINED3DTEXSTA_MAGFILTER
= 4,
649 WINED3DTEXSTA_MINFILTER
= 5,
650 WINED3DTEXSTA_MIPFILTER
= 6,
651 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
652 WINED3DTEXSTA_MAXANISOTROPY
= 8,
653 WINED3DTEXSTA_SRGBTEXTURE
= 9,
654 WINED3DTEXSTA_ELEMENTINDEX
= 10,
655 WINED3DTEXSTA_DMAPOFFSET
= 11,
656 WINED3DTEXSTA_TSSADDRESSW
= 12,
657 MAX_WINETEXTURESTATES
= 13,
660 typedef struct Wined3dTextureStateMap
{
663 } Wined3dTextureStateMap
;
665 /*****************************************************************************
666 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
668 typedef struct IWineD3DBaseTextureClass
676 WINED3DTEXTUREFILTERTYPE filterType
;
677 DWORD states
[MAX_WINETEXTURESTATES
];
679 } IWineD3DBaseTextureClass
;
681 typedef struct IWineD3DBaseTextureImpl
683 /* IUnknown & WineD3DResource Information */
684 const IWineD3DBaseTextureVtbl
*lpVtbl
;
685 IWineD3DResourceClass resource
;
686 IWineD3DBaseTextureClass baseTexture
;
688 } IWineD3DBaseTextureImpl
;
690 /*****************************************************************************
691 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
693 typedef struct IWineD3DTextureImpl
695 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
696 const IWineD3DTextureVtbl
*lpVtbl
;
697 IWineD3DResourceClass resource
;
698 IWineD3DBaseTextureClass baseTexture
;
700 /* IWineD3DTexture */
701 IWineD3DSurface
*surfaces
[MAX_LEVELS
];
705 float pow2scalingFactorX
;
706 float pow2scalingFactorY
;
708 } IWineD3DTextureImpl
;
710 extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
;
712 /*****************************************************************************
713 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
715 typedef struct IWineD3DCubeTextureImpl
717 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
718 const IWineD3DCubeTextureVtbl
*lpVtbl
;
719 IWineD3DResourceClass resource
;
720 IWineD3DBaseTextureClass baseTexture
;
722 /* IWineD3DCubeTexture */
723 IWineD3DSurface
*surfaces
[6][MAX_LEVELS
];
726 float pow2scalingFactor
;
728 } IWineD3DCubeTextureImpl
;
730 extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl
;
732 typedef struct _WINED3DVOLUMET_DESC
737 } WINED3DVOLUMET_DESC
;
739 /*****************************************************************************
740 * IWineD3DVolume implementation structure (extends IUnknown)
742 typedef struct IWineD3DVolumeImpl
744 /* IUnknown & WineD3DResource fields */
745 const IWineD3DVolumeVtbl
*lpVtbl
;
746 IWineD3DResourceClass resource
;
748 /* WineD3DVolume Information */
749 WINED3DVOLUMET_DESC currentDesc
;
750 IWineD3DBase
*container
;
755 WINED3DBOX lockedBox
;
760 } IWineD3DVolumeImpl
;
762 extern const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl
;
764 /*****************************************************************************
765 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
767 typedef struct IWineD3DVolumeTextureImpl
769 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
770 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
771 IWineD3DResourceClass resource
;
772 IWineD3DBaseTextureClass baseTexture
;
774 /* IWineD3DVolumeTexture */
775 IWineD3DVolume
*volumes
[MAX_LEVELS
];
780 } IWineD3DVolumeTextureImpl
;
782 extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl
;
784 typedef struct _WINED3DSURFACET_DESC
786 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
787 DWORD MultiSampleQuality
;
790 } WINED3DSURFACET_DESC
;
792 /*****************************************************************************
793 * Structure for DIB Surfaces (GetDC and GDI surfaces)
795 typedef struct wineD3DSurface_DIB
{
800 } wineD3DSurface_DIB
;
802 /*****************************************************************************
803 * IWineD3DSurface implementation structure
805 struct IWineD3DSurfaceImpl
807 /* IUnknown & IWineD3DResource Information */
808 const IWineD3DSurfaceVtbl
*lpVtbl
;
809 IWineD3DResourceClass resource
;
811 /* IWineD3DSurface fields */
812 IWineD3DBase
*container
;
813 WINED3DSURFACET_DESC currentDesc
;
814 IWineD3DPaletteImpl
*palette
;
819 /* TODO: move this off into a management class(maybe!) */
826 /* Oversized texture */
830 /* precalculated x and y scalings for texture coords */
831 float pow2scalingFactorX
; /* = (Width / pow2Width ) */
832 float pow2scalingFactorY
; /* = (Height / pow2Height) */
838 glDescriptor glDescription
;
841 wineD3DSurface_DIB dib
;
844 /* Color keys for DDraw */
845 DDCOLORKEY DestBltCKey
;
846 DDCOLORKEY DestOverlayCKey
;
847 DDCOLORKEY SrcOverlayCKey
;
848 DDCOLORKEY SrcBltCKey
;
853 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl
;
854 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl
;
856 /* Predeclare the shared Surface functions */
857 HRESULT WINAPI
IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
, REFIID riid
, LPVOID
*ppobj
);
858 ULONG WINAPI
IWineD3DSurfaceImpl_AddRef(IWineD3DSurface
*iface
);
859 ULONG WINAPI
IWineD3DSurfaceImpl_Release(IWineD3DSurface
*iface
);
860 HRESULT WINAPI
IWineD3DSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
);
861 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDevice(IWineD3DSurface
*iface
, IWineD3DDevice
** ppDevice
);
862 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
);
863 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
);
864 HRESULT WINAPI
IWineD3DSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
);
865 DWORD WINAPI
IWineD3DSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
);
866 DWORD WINAPI
IWineD3DSurfaceImpl_GetPriority(IWineD3DSurface
*iface
);
867 void WINAPI
IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface
*iface
);
868 WINED3DRESOURCETYPE WINAPI
IWineD3DSurfaceImpl_GetType(IWineD3DSurface
*iface
);
869 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainerParent(IWineD3DSurface
* iface
, IUnknown
**ppContainerParent
);
870 HRESULT WINAPI
IWineD3DSurfaceImpl_GetContainer(IWineD3DSurface
* iface
, REFIID riid
, void** ppContainer
);
871 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
);
872 HRESULT WINAPI
IWineD3DSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
);
873 HRESULT WINAPI
IWineD3DSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
);
874 HRESULT WINAPI
IWineD3DSurfaceImpl_IsLost(IWineD3DSurface
*iface
);
875 HRESULT WINAPI
IWineD3DSurfaceImpl_Restore(IWineD3DSurface
*iface
);
876 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface
*iface
, WINED3DFORMAT Format
, BYTE
*Surface
, DWORD Size
);
877 HRESULT WINAPI
IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
);
878 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
879 HRESULT WINAPI
IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
, DWORD Flags
, DDCOLORKEY
*CKey
);
880 HRESULT WINAPI
IWineD3DSurfaceImpl_CleanDirtyRect(IWineD3DSurface
*iface
);
881 extern HRESULT WINAPI
IWineD3DSurfaceImpl_AddDirtyRect(IWineD3DSurface
*iface
, CONST RECT
* pDirtyRect
);
882 HRESULT WINAPI
IWineD3DSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
);
883 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPBufferState(IWineD3DSurface
*iface
, BOOL inPBuffer
, BOOL inTexture
);
884 void WINAPI
IWineD3DSurfaceImpl_SetGlTextureDesc(IWineD3DSurface
*iface
, UINT textureName
, int target
);
885 void WINAPI
IWineD3DSurfaceImpl_GetGlDesc(IWineD3DSurface
*iface
, glDescriptor
**glDescription
);
886 const void *WINAPI
IWineD3DSurfaceImpl_GetData(IWineD3DSurface
*iface
);
887 HRESULT WINAPI
IWineD3DSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
);
888 HRESULT WINAPI
IWineGDISurfaceImpl_Blt(IWineD3DSurface
*iface
, RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, DDBLTFX
*DDBltFx
);
889 HRESULT WINAPI
IWineGDISurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
, IWineD3DSurface
*Source
, RECT
*rsrc
, DWORD trans
);
890 HRESULT WINAPI
IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
);
891 HRESULT WINAPI
IWineD3DSurfaceImpl_GetDC(IWineD3DSurface
*iface
, HDC
*pHDC
);
892 HRESULT WINAPI
IWineD3DSurfaceImpl_ReleaseDC(IWineD3DSurface
*iface
, HDC hDC
);
893 DWORD WINAPI
IWineD3DSurfaceImpl_GetPitch(IWineD3DSurface
*iface
);
894 HRESULT WINAPI
IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
);
897 #define SFLAG_OVERSIZE 0x0001 /* Surface is bigger than gl size, blts only */
898 #define SFLAG_CONVERTED 0x0002 /* Converted for color keying or Palettized */
899 #define SFLAG_DIBSECTION 0x0004 /* Has a DIB section attached for getdc */
900 #define SFLAG_DIRTY 0x0008 /* Surface was locked by the app */
901 #define SFLAG_LOCKABLE 0x0010 /* Surface can be locked */
902 #define SFLAG_DISCARD 0x0020 /* ??? */
903 #define SFLAG_LOCKED 0x0040 /* Surface is locked atm */
904 #define SFLAG_ACTIVELOCK 0x0080 /* Not locked, but surface memory is needed */
905 #define SFLAG_INTEXTURE 0x0100 /* ??? */
906 #define SFLAG_INPBUFFER 0x0200 /* ??? */
907 #define SFLAG_NONPOW2 0x0400 /* Surface sizes are not a power of 2 */
908 #define SFLAG_DYNLOCK 0x0800 /* Surface is often locked by the app */
909 #define SFLAG_DYNCHANGE 0x1800 /* Surface contents are changed very often, implies DYNLOCK */
910 #define SFLAG_DCINUSE 0x2000 /* Set between GetDC and ReleaseDC calls */
911 #define SFLAG_GLDIRTY 0x4000 /* The opengl texture is more up to date than the surface mem */
912 #define SFLAG_LOST 0x8000 /* Surface lost flag for DDraw */
914 /* In some conditions the surface memory must not be freed:
915 * SFLAG_OVERSIZE: Not all data can be kept in GL
916 * SFLAG_CONVERTED: Converting the data back would take too long
917 * SFLAG_DIBSECTION: The dib code manages the memory
918 * SFLAG_DIRTY: GL surface isn't up to date
919 * SFLAG_LOCKED: The app requires access to the surface data
920 * SFLAG_ACTIVELOCK: Some wined3d code needs the memory
921 * SFLAG_DYNLOCK: Avoid freeing the data for performance
922 * SFLAG_DYNCHANGE: Same reason as DYNLOCK
924 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
933 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]);
935 /*****************************************************************************
936 * IWineD3DVertexDeclaration implementation structure
938 typedef struct IWineD3DVertexDeclarationImpl
{
939 /* IUnknown Information */
940 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
941 LONG ref
; /* Note: Ref counting not required */
944 /** precomputed fvf if simple declaration */
945 IWineD3DDeviceImpl
*wineD3DDevice
;
946 DWORD fvf
[MAX_STREAMS
];
949 /** dx8 compatible Declaration fields */
950 DWORD
* pDeclaration8
;
951 DWORD declaration8Length
;
954 D3DVERTEXELEMENT9
*pDeclaration9
;
955 UINT declaration9NumElements
;
957 WINED3DVERTEXELEMENT
*pDeclarationWine
;
958 UINT declarationWNumElements
;
962 } IWineD3DVertexDeclarationImpl
;
964 extern const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
;
966 /*****************************************************************************
967 * IWineD3DStateBlock implementation structure
970 /* Internal state Block for Begin/End/Capture/Create/Apply info */
971 /* Note: Very long winded but gl Lists are not flexible enough */
972 /* to resolve everything we need, so doing it manually for now */
973 typedef struct SAVEDSTATES
{
977 BOOL streamSource
[MAX_STREAMS
];
978 BOOL streamFreq
[MAX_STREAMS
];
979 BOOL textures
[MAX_TEXTURES
];
980 BOOL transform
[HIGHEST_TRANSFORMSTATE
+ 1];
982 BOOL renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
983 BOOL textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
984 BOOL samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
985 BOOL clipplane
[MAX_CLIPPLANES
];
988 BOOL pixelShaderConstantsB
[MAX_PSHADER_CONSTANTS
];
989 BOOL pixelShaderConstantsI
[MAX_PSHADER_CONSTANTS
];
990 BOOL pixelShaderConstantsF
[MAX_PSHADER_CONSTANTS
];
992 BOOL vertexShaderConstantsB
[MAX_VSHADER_CONSTANTS
];
993 BOOL vertexShaderConstantsI
[MAX_VSHADER_CONSTANTS
];
994 BOOL vertexShaderConstantsF
[MAX_VSHADER_CONSTANTS
];
997 struct IWineD3DStateBlockImpl
999 /* IUnknown fields */
1000 const IWineD3DStateBlockVtbl
*lpVtbl
;
1001 LONG ref
; /* Note: Ref counting not required */
1003 /* IWineD3DStateBlock information */
1005 IWineD3DDeviceImpl
*wineD3DDevice
;
1006 WINED3DSTATEBLOCKTYPE blockType
;
1008 /* Array indicating whether things have been set or changed */
1009 SAVEDSTATES changed
;
1012 /* Drawing - Vertex Shader or FVF related */
1014 /* Vertex Shader Declaration */
1015 IWineD3DVertexDeclaration
*vertexDecl
;
1017 IWineD3DVertexShader
*vertexShader
;
1019 /* Vertex Shader Constants */
1020 BOOL vertexShaderConstantB
[MAX_VSHADER_CONSTANTS
];
1021 INT vertexShaderConstantI
[MAX_VSHADER_CONSTANTS
* 4];
1022 float vertexShaderConstantF
[MAX_VSHADER_CONSTANTS
* 4];
1026 UINT streamStride
[MAX_STREAMS
];
1027 UINT streamOffset
[MAX_STREAMS
];
1028 IWineD3DVertexBuffer
*streamSource
[MAX_STREAMS
];
1029 UINT streamFreq
[MAX_STREAMS
];
1030 UINT streamFlags
[MAX_STREAMS
]; /*0 | D3DSTREAMSOURCE_INSTANCEDATA | D3DSTREAMSOURCE_INDEXEDDATA */
1033 IWineD3DIndexBuffer
* pIndexData
;
1034 UINT baseVertexIndex
; /* Note: only used for d3d8 */
1037 D3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
1040 PLIGHTINFOEL
*lights
; /* NOTE: active GL lights must be front of the chain */
1043 double clipplane
[MAX_CLIPPLANES
][4];
1044 WINED3DCLIPSTATUS clip_status
;
1047 WINED3DVIEWPORT viewport
;
1050 WINED3DMATERIAL material
;
1053 IWineD3DPixelShader
*pixelShader
;
1055 /* Pixel Shader Constants */
1056 BOOL pixelShaderConstantB
[MAX_PSHADER_CONSTANTS
];
1057 INT pixelShaderConstantI
[MAX_PSHADER_CONSTANTS
* 4];
1058 float pixelShaderConstantF
[MAX_PSHADER_CONSTANTS
* 4];
1060 /* Indexed Vertex Blending */
1061 D3DVERTEXBLENDFLAGS vertex_blend
;
1065 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
1068 IWineD3DBaseTexture
*textures
[MAX_TEXTURES
];
1069 int textureDimensions
[MAX_SAMPLERS
];
1071 /* Texture State Stage */
1072 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
1073 /* Sampler States */
1074 DWORD samplerState
[MAX_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
1076 /* Current GLSL Shader Program */
1077 GLhandleARB shaderPrgId
;
1080 extern const IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl
;
1082 /*****************************************************************************
1083 * IWineD3DQueryImpl implementation structure (extends IUnknown)
1085 typedef struct IWineD3DQueryImpl
1087 const IWineD3DQueryVtbl
*lpVtbl
;
1088 LONG ref
; /* Note: Ref counting not required */
1091 /*TODO: replace with iface usage */
1093 IWineD3DDevice
*wineD3DDevice
;
1095 IWineD3DDeviceImpl
*wineD3DDevice
;
1097 /* IWineD3DQuery fields */
1100 /* TODO: Think about using a IUnknown instead of a void* */
1104 } IWineD3DQueryImpl
;
1106 extern const IWineD3DQueryVtbl IWineD3DQuery_Vtbl
;
1108 /* Datastructures for IWineD3DQueryImpl.extendedData */
1109 typedef struct WineQueryOcclusionData
{
1110 unsigned int queryId
;
1111 } WineQueryOcclusionData
;
1114 /*****************************************************************************
1115 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
1118 typedef struct IWineD3DSwapChainImpl
1121 IWineD3DSwapChainVtbl
*lpVtbl
;
1122 LONG ref
; /* Note: Ref counting not required */
1125 IWineD3DDeviceImpl
*wineD3DDevice
;
1127 /* IWineD3DSwapChain fields */
1128 IWineD3DSurface
*backBuffer
;
1129 IWineD3DSurface
*frontBuffer
;
1130 BOOL wantsDepthStencilBuffer
;
1131 D3DPRESENT_PARAMETERS presentParms
;
1133 /* TODO: move everything up to drawable off into a context manager
1134 and store the 'data' in the contextManagerData interface.
1135 IUnknown *contextManagerData;
1143 XVisualInfo
*visInfo
;
1144 GLXContext render_ctx
;
1145 /* This has been left in device for now, but needs moving off into a rendertarget management class and separated out from swapchains and devices. */
1147 } IWineD3DSwapChainImpl
;
1149 extern IWineD3DSwapChainVtbl IWineD3DSwapChain_Vtbl
;
1151 /*****************************************************************************
1152 * Utility function prototypes
1155 /* Trace routines */
1156 const char* debug_d3dformat(WINED3DFORMAT fmt
);
1157 const char* debug_d3ddevicetype(D3DDEVTYPE devtype
);
1158 const char* debug_d3dresourcetype(WINED3DRESOURCETYPE res
);
1159 const char* debug_d3dusage(DWORD usage
);
1160 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType
);
1161 const char* debug_d3drenderstate(DWORD state
);
1162 const char* debug_d3dsamplerstate(DWORD state
);
1163 const char* debug_d3dtexturestate(DWORD state
);
1164 const char* debug_d3dpool(WINED3DPOOL pool
);
1166 /* Routines for GL <-> D3D values */
1167 GLenum
StencilOp(DWORD op
);
1168 GLenum
StencilFunc(DWORD func
);
1169 void set_tex_op(IWineD3DDevice
*iface
, BOOL isAlpha
, int Stage
, D3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
);
1170 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
);
1172 SHORT
D3DFmtGetBpp(IWineD3DDeviceImpl
* This
, D3DFORMAT fmt
);
1173 GLenum
D3DFmt2GLFmt(IWineD3DDeviceImpl
* This
, D3DFORMAT fmt
);
1174 GLenum
D3DFmt2GLType(IWineD3DDeviceImpl
*This
, D3DFORMAT fmt
);
1175 GLint
D3DFmt2GLIntFmt(IWineD3DDeviceImpl
* This
, D3DFORMAT fmt
);
1177 int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat
, D3DFORMAT StencilBufferFormat
, int *attribs
, int* nAttribs
, BOOL alternate
);
1180 void multiply_matrix(D3DMATRIX
*dest
, D3DMATRIX
*src1
, D3DMATRIX
*src2
);
1182 /*****************************************************************************
1183 * To enable calling of inherited functions, requires prototypes
1185 * Note: Only require classes which are subclassed, ie resource, basetexture,
1187 /*** IUnknown methods ***/
1188 extern HRESULT WINAPI
IWineD3DResourceImpl_QueryInterface(IWineD3DResource
*iface
, REFIID riid
, void** ppvObject
);
1189 extern ULONG WINAPI
IWineD3DResourceImpl_AddRef(IWineD3DResource
*iface
);
1190 extern ULONG WINAPI
IWineD3DResourceImpl_Release(IWineD3DResource
*iface
);
1191 /*** IWineD3DResource methods ***/
1192 extern HRESULT WINAPI
IWineD3DResourceImpl_GetParent(IWineD3DResource
*iface
, IUnknown
**pParent
);
1193 extern HRESULT WINAPI
IWineD3DResourceImpl_GetDevice(IWineD3DResource
*iface
, IWineD3DDevice
** ppDevice
);
1194 extern HRESULT WINAPI
IWineD3DResourceImpl_SetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1195 extern HRESULT WINAPI
IWineD3DResourceImpl_GetPrivateData(IWineD3DResource
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1196 extern HRESULT WINAPI
IWineD3DResourceImpl_FreePrivateData(IWineD3DResource
*iface
, REFGUID refguid
);
1197 extern DWORD WINAPI
IWineD3DResourceImpl_SetPriority(IWineD3DResource
*iface
, DWORD PriorityNew
);
1198 extern DWORD WINAPI
IWineD3DResourceImpl_GetPriority(IWineD3DResource
*iface
);
1199 extern void WINAPI
IWineD3DResourceImpl_PreLoad(IWineD3DResource
*iface
);
1200 extern WINED3DRESOURCETYPE WINAPI
IWineD3DResourceImpl_GetType(IWineD3DResource
*iface
);
1201 /*** class static members ***/
1202 void IWineD3DResourceImpl_CleanUp(IWineD3DResource
*iface
);
1204 /*** IUnknown methods ***/
1205 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture
*iface
, REFIID riid
, void** ppvObject
);
1206 extern ULONG WINAPI
IWineD3DBaseTextureImpl_AddRef(IWineD3DBaseTexture
*iface
);
1207 extern ULONG WINAPI
IWineD3DBaseTextureImpl_Release(IWineD3DBaseTexture
*iface
);
1208 /*** IWineD3DResource methods ***/
1209 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetParent(IWineD3DBaseTexture
*iface
, IUnknown
**pParent
);
1210 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetDevice(IWineD3DBaseTexture
*iface
, IWineD3DDevice
** ppDevice
);
1211 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
);
1212 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_GetPrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
);
1213 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_FreePrivateData(IWineD3DBaseTexture
*iface
, REFGUID refguid
);
1214 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetPriority(IWineD3DBaseTexture
*iface
, DWORD PriorityNew
);
1215 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture
*iface
);
1216 extern void WINAPI
IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture
*iface
);
1217 extern WINED3DRESOURCETYPE WINAPI
IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture
*iface
);
1218 /*** IWineD3DBaseTexture methods ***/
1219 extern DWORD WINAPI
IWineD3DBaseTextureImpl_SetLOD(IWineD3DBaseTexture
*iface
, DWORD LODNew
);
1220 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLOD(IWineD3DBaseTexture
*iface
);
1221 extern DWORD WINAPI
IWineD3DBaseTextureImpl_GetLevelCount(IWineD3DBaseTexture
*iface
);
1222 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
);
1223 extern WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DBaseTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture
*iface
);
1224 extern void WINAPI
IWineD3DBaseTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture
*iface
);
1225 extern BOOL WINAPI
IWineD3DBaseTextureImpl_SetDirty(IWineD3DBaseTexture
*iface
, BOOL
);
1226 extern BOOL WINAPI
IWineD3DBaseTextureImpl_GetDirty(IWineD3DBaseTexture
*iface
);
1228 extern BYTE
* WINAPI
IWineD3DVertexBufferImpl_GetMemory(IWineD3DVertexBuffer
* iface
, DWORD iOffset
);
1229 extern HRESULT WINAPI
IWineD3DVertexBufferImpl_ReleaseMemory(IWineD3DVertexBuffer
* iface
);
1230 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_BindTexture(IWineD3DBaseTexture
*iface
);
1231 extern HRESULT WINAPI
IWineD3DBaseTextureImpl_UnBindTexture(IWineD3DBaseTexture
*iface
);
1232 extern void WINAPI
IWineD3DBaseTextureImpl_ApplyStateChanges(IWineD3DBaseTexture
*iface
, const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]);
1233 /*** class static members ***/
1234 void IWineD3DBaseTextureImpl_CleanUp(IWineD3DBaseTexture
*iface
);
1236 struct SHADER_OPCODE_ARG
;
1237 typedef void (*shader_fct_t
)();
1238 typedef void (*SHADER_HANDLER
) (struct SHADER_OPCODE_ARG
*);
1240 /* Struct to maintain a list of GLSL shader programs and their associated pixel and
1241 * vertex shaders. A list of this type is maintained on the DeviceImpl, and is only
1242 * used if the user is using GLSL shaders. */
1243 struct glsl_shader_prog_link
{
1245 GLhandleARB programId
;
1246 IWineD3DVertexShader
* vertexShader
;
1247 IWineD3DPixelShader
* pixelShader
;
1250 /* TODO: Make this dynamic, based on shader limits ? */
1251 #define MAX_REG_ADDR 1
1252 #define MAX_REG_TEMP 32
1253 #define MAX_REG_TEXCRD 8
1254 #define MAX_REG_INPUT 12
1255 #define MAX_REG_OUTPUT 12
1256 #define MAX_ATTRIBS 16
1257 #define MAX_CONST_F 256
1259 typedef struct shader_reg_maps
{
1261 char texcoord
[MAX_REG_TEXCRD
]; /* pixel < 3.0 */
1262 char temporary
[MAX_REG_TEMP
]; /* pixel, vertex */
1263 char address
[MAX_REG_ADDR
]; /* vertex */
1264 char packed_input
[MAX_REG_INPUT
]; /* pshader >= 3.0 */
1265 char packed_output
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
1266 char attributes
[MAX_ATTRIBS
]; /* vertex */
1268 char constantsF
[MAX_CONST_F
]; /* pixel, vertex */
1269 /* TODO: Integer and bool constants */
1271 /* Semantics maps (semantic -> reg_token)
1272 * Use 0 as default (bit 31 is always 1 on a valid token) */
1273 DWORD
* semantics_in
; /* vertex, pixel */
1274 DWORD
* semantics_out
; /* vertex */
1276 /* Sampler usage tokens
1277 * Use 0 as default (bit 31 is always 1 on a valid token) */
1278 DWORD samplers
[MAX_SAMPLERS
];
1282 #define SHADER_PGMSIZE 65535
1283 typedef struct SHADER_BUFFER
{
1286 unsigned int lineNo
;
1289 typedef struct SHADER_OPCODE
{
1290 unsigned int opcode
;
1294 CONST UINT num_params
;
1295 shader_fct_t soft_fct
;
1296 SHADER_HANDLER hw_fct
;
1297 SHADER_HANDLER hw_glsl_fct
;
1302 typedef struct SHADER_OPCODE_ARG
{
1303 IWineD3DBaseShader
* shader
;
1304 shader_reg_maps
* reg_maps
;
1305 CONST SHADER_OPCODE
* opcode
;
1311 SHADER_BUFFER
* buffer
;
1312 } SHADER_OPCODE_ARG
;
1314 typedef struct SHADER_LIMITS
{
1315 unsigned int temporary
;
1316 unsigned int texcoord
;
1317 unsigned int sampler
;
1318 unsigned int constant_int
;
1319 unsigned int constant_float
;
1320 unsigned int constant_bool
;
1321 unsigned int address
;
1322 unsigned int packed_output
;
1323 unsigned int packed_input
;
1324 unsigned int attributes
;
1327 /** Keeps track of details for TEX_M#x# shader opcodes which need to
1328 maintain state information between multiple codes */
1329 typedef struct SHADER_PARSE_STATE
{
1330 unsigned int current_row
;
1331 DWORD texcoord_w
[2];
1332 } SHADER_PARSE_STATE
;
1334 /* Base Shader utility functions.
1335 * (may move callers into the same file in the future) */
1336 extern int shader_addline(
1337 SHADER_BUFFER
* buffer
,
1338 const char* fmt
, ...);
1340 extern const SHADER_OPCODE
* shader_get_opcode(
1341 IWineD3DBaseShader
*iface
,
1344 /* ARB shader program Prototypes */
1345 extern void shader_hw_def(SHADER_OPCODE_ARG
*arg
);
1347 /* GLSL helper programs */
1348 extern void set_glsl_shader_program(IWineD3DDevice
*iface
);
1350 /** The following translate DirectX pixel/vertex shader opcodes to GLSL lines */
1351 extern void shader_glsl_map2gl(SHADER_OPCODE_ARG
* arg
);
1352 extern void shader_glsl_arith(SHADER_OPCODE_ARG
* arg
);
1353 extern void shader_glsl_mov(SHADER_OPCODE_ARG
* arg
);
1354 extern void shader_glsl_mad(SHADER_OPCODE_ARG
* arg
);
1355 extern void shader_glsl_mnxn(SHADER_OPCODE_ARG
* arg
);
1356 extern void shader_glsl_lrp(SHADER_OPCODE_ARG
* arg
);
1357 extern void shader_glsl_dot(SHADER_OPCODE_ARG
* arg
);
1358 extern void shader_glsl_rcp(SHADER_OPCODE_ARG
* arg
);
1359 extern void shader_glsl_cnd(SHADER_OPCODE_ARG
* arg
);
1360 extern void shader_glsl_compare(SHADER_OPCODE_ARG
* arg
);
1361 extern void shader_glsl_def(SHADER_OPCODE_ARG
* arg
);
1362 extern void shader_glsl_cmp(SHADER_OPCODE_ARG
* arg
);
1364 /** GLSL Pixel Shader Prototypes */
1365 extern void pshader_glsl_tex(SHADER_OPCODE_ARG
* arg
);
1366 extern void pshader_glsl_texcoord(SHADER_OPCODE_ARG
* arg
);
1367 extern void pshader_glsl_texm3x2pad(SHADER_OPCODE_ARG
* arg
);
1368 extern void pshader_glsl_texm3x2tex(SHADER_OPCODE_ARG
* arg
);
1369 extern void pshader_glsl_input_pack(
1370 SHADER_BUFFER
* buffer
,
1371 DWORD
* semantics_out
);
1373 /** GLSL Vertex Shader Prototypes */
1374 extern void vshader_glsl_output_unpack(
1375 SHADER_BUFFER
* buffer
,
1376 DWORD
* semantics_out
);
1378 /*****************************************************************************
1379 * IDirect3DBaseShader implementation structure
1381 typedef struct IWineD3DBaseShaderClass
1384 SHADER_LIMITS limits
;
1385 SHADER_PARSE_STATE parse_state
;
1386 CONST SHADER_OPCODE
*shader_ins
;
1387 CONST DWORD
*function
;
1388 UINT functionLength
;
1390 } IWineD3DBaseShaderClass
;
1392 typedef struct IWineD3DBaseShaderImpl
{
1394 const IWineD3DBaseShaderVtbl
*lpVtbl
;
1397 /* IWineD3DBaseShader */
1398 IWineD3DBaseShaderClass baseShader
;
1399 } IWineD3DBaseShaderImpl
;
1401 extern void shader_get_registers_used(
1402 IWineD3DBaseShader
*iface
,
1403 shader_reg_maps
* reg_maps
,
1404 CONST DWORD
* pToken
);
1406 extern void shader_generate_glsl_declarations(
1407 IWineD3DBaseShader
*iface
,
1408 shader_reg_maps
* reg_maps
,
1409 SHADER_BUFFER
* buffer
);
1411 extern void shader_generate_arb_declarations(
1412 IWineD3DBaseShader
*iface
,
1413 shader_reg_maps
* reg_maps
,
1414 SHADER_BUFFER
* buffer
);
1416 extern void shader_generate_main(
1417 IWineD3DBaseShader
*iface
,
1418 SHADER_BUFFER
* buffer
,
1419 shader_reg_maps
* reg_maps
,
1420 CONST DWORD
* pFunction
);
1422 extern void shader_dump_ins_modifiers(
1423 const DWORD output
);
1425 extern void shader_dump_param(
1426 IWineD3DBaseShader
*iface
,
1428 const DWORD addr_token
,
1431 extern void shader_trace_init(
1432 IWineD3DBaseShader
*iface
,
1433 const DWORD
* pFunction
);
1435 extern int shader_get_param(
1436 IWineD3DBaseShader
* iface
,
1437 const DWORD
* pToken
,
1441 extern int shader_skip_unrecognized(
1442 IWineD3DBaseShader
* iface
,
1443 const DWORD
* pToken
);
1445 extern void print_glsl_info_log(
1446 WineD3D_GL_Info
*gl_info
,
1449 inline static int shader_get_regtype(const DWORD param
) {
1450 return (((param
& D3DSP_REGTYPE_MASK
) >> D3DSP_REGTYPE_SHIFT
) |
1451 ((param
& D3DSP_REGTYPE_MASK2
) >> D3DSP_REGTYPE_SHIFT2
));
1454 extern unsigned int shader_get_float_offset(const DWORD reg
);
1456 inline static BOOL
shader_is_pshader_version(DWORD token
) {
1457 return 0xFFFF0000 == (token
& 0xFFFF0000);
1460 inline static BOOL
shader_is_vshader_version(DWORD token
) {
1461 return 0xFFFE0000 == (token
& 0xFFFF0000);
1464 inline static BOOL
shader_is_comment(DWORD token
) {
1465 return D3DSIO_COMMENT
== (token
& D3DSI_OPCODE_MASK
);
1468 /*****************************************************************************
1469 * IDirect3DVertexShader implementation structure
1471 typedef struct IWineD3DVertexShaderImpl
{
1473 const IWineD3DVertexShaderVtbl
*lpVtbl
;
1474 LONG ref
; /* Note: Ref counting not required */
1476 /* IWineD3DBaseShader */
1477 IWineD3DBaseShaderClass baseShader
;
1479 /* IWineD3DVertexShaderImpl */
1481 IWineD3DDeviceImpl
*wineD3DDevice
;
1485 /* vertex declaration array mapping */
1486 DWORD arrayUsageMap
[WINED3DSHADERDECLUSAGE_MAX_USAGE
];
1488 /* run time datas... */
1490 IWineD3DVertexDeclaration
*vertexDeclaration
;
1491 #if 0 /* needs reworking */
1492 /* run time datas */
1493 VSHADERINPUTDATA input
;
1494 VSHADEROUTPUTDATA output
;
1496 } IWineD3DVertexShaderImpl
;
1497 extern const SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins
[];
1498 extern const IWineD3DVertexShaderVtbl IWineD3DVertexShader_Vtbl
;
1500 /*****************************************************************************
1501 * IDirect3DPixelShader implementation structure
1503 typedef struct IWineD3DPixelShaderImpl
{
1504 /* IUnknown parts */
1505 const IWineD3DPixelShaderVtbl
*lpVtbl
;
1506 LONG ref
; /* Note: Ref counting not required */
1508 /* IWineD3DBaseShader */
1509 IWineD3DBaseShaderClass baseShader
;
1511 /* IWineD3DPixelShaderImpl */
1513 IWineD3DDeviceImpl
*wineD3DDevice
;
1518 #if 0 /* needs reworking */
1519 PSHADERINPUTDATA input
;
1520 PSHADEROUTPUTDATA output
;
1522 } IWineD3DPixelShaderImpl
;
1524 extern const SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins
[];
1525 extern const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl
;
1527 /*****************************************************************************
1528 * IWineD3DPalette implementation structure
1530 struct IWineD3DPaletteImpl
{
1531 /* IUnknown parts */
1532 const IWineD3DPaletteVtbl
*lpVtbl
;
1536 IWineD3DDeviceImpl
*wineD3DDevice
;
1538 /* IWineD3DPalette */
1540 WORD palVersion
; /*| */
1541 WORD palNumEntries
; /*| LOGPALETTE */
1542 PALETTEENTRY palents
[256]; /*| */
1543 /* This is to store the palette in 'screen format' */
1544 int screen_palents
[256];
1548 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl
;
1549 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
);
1551 /* DirectDraw utility functions */
1552 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
);
1553 LONG
get_bitmask_red(WINED3DFORMAT fmt
);
1554 LONG
get_bitmask_green(WINED3DFORMAT fmt
);
1555 LONG
get_bitmask_blue(WINED3DFORMAT fmt
);
1556 LONG
get_bitmask_alpha(WINED3DFORMAT fmt
);
1557 BOOL
isFourcc(WINED3DFORMAT fmt
);