Spelling fix.
[wine/wine-kai.git] / dlls / d3d8 / directx.c
blob251c1eb81dc44056ff7ff27c543816043f29c37f
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #define NONAMELESSUNION
24 #define NONAMELESSSTRUCT
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
30 #include "wine/unicode.h"
32 #include "d3d8_private.h"
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
36 /* x11drv GDI escapes */
37 #define X11DRV_ESCAPE 6789
38 enum x11drv_escape_codes
40 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
41 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
42 X11DRV_GET_FONT, /* get current X font for a DC */
45 #define NUM_MODES 20
46 static const int modes[NUM_MODES][4] = {
47 {640, 480, 85, 16},
48 {640, 480, 85, 32},
50 {800, 600, 85, 16},
51 {800, 600, 85, 32},
53 {1024, 768, 85, 16},
54 {1024, 768, 85, 32},
56 {1152, 864, 85, 16},
57 {1152, 864, 85, 32},
59 {1280, 768, 85, 16},
60 {1280, 768, 85, 32},
62 {1280, 960, 85, 16},
63 {1280, 960, 85, 32},
65 {1280, 1024, 85, 16},
66 {1280, 1024, 85, 32},
68 {1600, 900, 85, 16},
69 {1600, 900, 85, 32},
71 {1600, 1024, 85, 16},
72 {1600, 1024, 85, 32},
74 {1600, 1200, 85, 16},
75 {1600, 1200, 85, 32}
78 #define NUM_FORMATS 7
79 static const D3DFORMAT device_formats[NUM_FORMATS] = {
80 D3DFMT_P8,
81 D3DFMT_R3G3B2,
82 D3DFMT_R5G6B5,
83 D3DFMT_X1R5G5B5,
84 D3DFMT_X4R4G4B4,
85 D3DFMT_R8G8B8,
86 D3DFMT_X8R8G8B8
90 /* retrieve the X display to use on a given DC */
91 inline static Display *get_display( HDC hdc )
93 Display *display;
94 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
96 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
97 sizeof(display), (LPSTR)&display )) display = NULL;
98 return display;
102 /* IDirect3D IUnknown parts follow: */
103 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
105 ICOM_THIS(IDirect3D8Impl,iface);
107 if (IsEqualGUID(riid, &IID_IUnknown)
108 || IsEqualGUID(riid, &IID_IDirect3D8)) {
109 IDirect3D8Impl_AddRef(iface);
110 *ppobj = This;
111 return D3D_OK;
114 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
115 return E_NOINTERFACE;
118 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
119 ICOM_THIS(IDirect3D8Impl,iface);
120 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
121 return ++(This->ref);
124 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
125 ICOM_THIS(IDirect3D8Impl,iface);
126 ULONG ref = --This->ref;
127 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
128 if (ref == 0)
129 HeapFree(GetProcessHeap(), 0, This);
130 return ref;
133 /* IDirect3D Interface follow: */
134 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
135 ICOM_THIS(IDirect3D8Impl,iface);
136 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
137 return D3D_OK;
140 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
141 ICOM_THIS(IDirect3D8Impl,iface);
142 /* FIXME: Set to one for now to imply the display */
143 TRACE("(%p): Mostly stub, only returns primary display\n", This);
144 return 1;
147 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
148 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
149 ICOM_THIS(IDirect3D8Impl,iface);
151 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
153 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
154 return D3DERR_INVALIDCALL;
157 if (Adapter == 0) { /* Display */
158 strcpy(pIdentifier->Driver, "Display");
159 strcpy(pIdentifier->Description, "Direct3D Display");
160 pIdentifier->DriverVersion.s.HighPart = 1;
161 pIdentifier->DriverVersion.s.LowPart = 0;
162 pIdentifier->VendorId = 0;
163 pIdentifier->DeviceId = 0;
164 pIdentifier->SubSysId = 0;
165 pIdentifier->Revision = 0;
166 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
167 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
168 pIdentifier->WHQLLevel = 0;
169 } else {
170 pIdentifier->WHQLLevel = 1;
172 } else {
173 FIXME("Adapter not primary display\n");
176 return D3D_OK;
179 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
180 UINT Adapter) {
181 ICOM_THIS(IDirect3D8Impl,iface);
183 TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
185 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
186 return D3DERR_INVALIDCALL;
189 if (Adapter == 0) { /* Display */
190 int maxWidth = GetSystemMetrics(SM_CXSCREEN);
191 int maxHeight = GetSystemMetrics(SM_CYSCREEN);
192 int i;
194 for (i = 0; i < NUM_MODES; i++) {
195 if (modes[i][0] > maxWidth || modes[i][1] > maxHeight) {
196 TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, i + 1);
197 return i + 1;
200 TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, NUM_MODES);
201 return NUM_MODES + 1;
202 } else {
203 FIXME("Adapter not primary display\n");
206 return 0;
209 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
210 UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
211 ICOM_THIS(IDirect3D8Impl,iface);
213 TRACE("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode);
215 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
216 return D3DERR_INVALIDCALL;
219 if (Adapter == 0) { /* Display */
220 HDC hdc;
221 int bpp = 0;
223 if (Mode == 0) {
224 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
225 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
226 pMode->RefreshRate = 85; /*FIXME: How to identify? */
227 bpp = 32;
228 } else if (Mode < (NUM_MODES + 1)) {
229 pMode->Width = modes[Mode - 1][0];
230 pMode->Height = modes[Mode - 1][1];
231 pMode->RefreshRate = modes[Mode - 1][2];
232 bpp = modes[Mode - 1][3];
233 } else {
234 TRACE("Requested mode out of range %d\n", Mode);
235 return D3DERR_INVALIDCALL;
238 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
239 bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp);
240 DeleteDC(hdc);
242 switch (bpp) {
243 case 8: pMode->Format = D3DFMT_R3G3B2; break;
244 case 16: pMode->Format = D3DFMT_R5G6B5; break;
245 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
246 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
247 default: pMode->Format = D3DFMT_UNKNOWN;
249 TRACE("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
251 } else {
252 FIXME("Adapter not primary display\n");
255 return D3D_OK;
258 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
259 UINT Adapter, D3DDISPLAYMODE* pMode) {
260 ICOM_THIS(IDirect3D8Impl,iface);
261 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
263 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
264 return D3DERR_INVALIDCALL;
267 if (Adapter == 0) { /* Display */
268 HDC hdc;
269 int bpp = 0;
271 pMode->Width = GetSystemMetrics(SM_CXSCREEN);
272 pMode->Height = GetSystemMetrics(SM_CYSCREEN);
273 pMode->RefreshRate = 85; /*FIXME: How to identify? */
275 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
276 bpp = GetDeviceCaps(hdc, BITSPIXEL);
277 DeleteDC(hdc);
279 switch (bpp) {
280 case 8: pMode->Format = D3DFMT_R3G3B2; break;
281 case 16: pMode->Format = D3DFMT_R5G6B5; break;
282 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
283 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
284 default: pMode->Format = D3DFMT_UNKNOWN;
287 } else {
288 FIXME("Adapter not primary display\n");
291 TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
292 pMode->Height, pMode->RefreshRate, pMode->Format);
293 return D3D_OK;
296 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
297 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
298 D3DFORMAT BackBufferFormat, BOOL Windowed) {
299 ICOM_THIS(IDirect3D8Impl,iface);
300 FIXME("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
301 This,
302 Adapter,
303 CheckType, debug_d3ddevicetype(CheckType),
304 DisplayFormat, debug_d3dformat(DisplayFormat),
305 BackBufferFormat, debug_d3dformat(BackBufferFormat),
306 Windowed);
307 return D3D_OK;
310 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
311 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
312 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
313 ICOM_THIS(IDirect3D8Impl,iface);
314 FIXME("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
315 This,
316 Adapter,
317 DeviceType, debug_d3ddevicetype(DeviceType),
318 AdapterFormat, debug_d3dformat(AdapterFormat),
319 Usage, debug_d3dusage(Usage),
320 RType, debug_d3dressourcetype(RType),
321 CheckFormat, debug_d3dformat(CheckFormat));
323 switch (CheckFormat) {
324 case D3DFMT_UYVY:
325 case D3DFMT_YUY2:
326 case D3DFMT_DXT1:
327 case D3DFMT_DXT2:
328 case D3DFMT_DXT3:
329 case D3DFMT_DXT4:
330 case D3DFMT_DXT5:
331 case D3DFMT_X8L8V8U8:
332 case D3DFMT_L6V5U5:
333 case D3DFMT_V8U8:
334 /* Since we do not support these formats right now, don't pretend to. */
335 return D3DERR_NOTAVAILABLE;
336 default:
337 break;
340 return D3D_OK;
343 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
344 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
345 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
346 ICOM_THIS(IDirect3D8Impl,iface);
347 FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n",
348 This,
349 Adapter,
350 DeviceType, debug_d3ddevicetype(DeviceType),
351 SurfaceFormat, debug_d3dformat(SurfaceFormat),
352 Windowed,
353 MultiSampleType);
355 if (D3DMULTISAMPLE_NONE == MultiSampleType)
356 return D3D_OK;
357 return D3DERR_NOTAVAILABLE;
360 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
361 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
362 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
363 ICOM_THIS(IDirect3D8Impl,iface);
364 FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
365 This,
366 Adapter,
367 DeviceType, debug_d3ddevicetype(DeviceType),
368 AdapterFormat, debug_d3dformat(AdapterFormat),
369 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
370 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
372 #if 0
373 switch (DepthStencilFormat) {
374 case D3DFMT_D24X4S4:
375 case D3DFMT_D24X8:
376 case D3DFMT_D24S8:
377 case D3DFMT_D32:
379 * as i don't know how to really check hard caps of graphics cards
380 * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it)
382 return D3DERR_NOTAVAILABLE;
383 default:
384 break;
386 #endif
387 return D3D_OK;
390 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
391 ICOM_THIS(IDirect3D8Impl,iface);
392 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
394 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
395 pCaps->AdapterOrdinal = Adapter;
397 pCaps->Caps = 0;
398 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
399 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
400 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
402 pCaps->CursorCaps = 0;
404 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
405 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
406 D3DDEVCAPS_PUREDEVICE;
408 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
409 D3DPMISCCAPS_CULLCW |
410 D3DPMISCCAPS_COLORWRITEENABLE |
411 D3DPMISCCAPS_CLIPTLVERTS |
412 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
413 D3DPMISCCAPS_MASKZ;
414 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
416 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
417 D3DPRASTERCAPS_PAT |
418 D3DPRASTERCAPS_FOGRANGE;
419 /* FIXME Add:
420 D3DPRASTERCAPS_FOGVERTEX
421 D3DPRASTERCAPS_FOGTABLE
422 D3DPRASTERCAPS_MIPMAPLODBIAS
423 D3DPRASTERCAPS_ZBIAS
424 D3DPRASTERCAPS_ANISOTROPY
425 D3DPRASTERCAPS_WFOG
426 D3DPRASTERCAPS_ZFOG
427 D3DPRASTERCAPS_COLORPERSPECTIVE
428 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
429 D3DPRASTERCAPS_ANTIALIASEDGES
430 D3DPRASTERCAPS_ZBUFFERLESSHSR
431 D3DPRASTERCAPS_WBUFFER */
433 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
434 D3DPCMPCAPS_EQUAL |
435 D3DPCMPCAPS_GREATER |
436 D3DPCMPCAPS_GREATEREQUAL |
437 D3DPCMPCAPS_LESS |
438 D3DPCMPCAPS_LESSEQUAL |
439 D3DPCMPCAPS_NEVER |
440 D3DPCMPCAPS_NOTEQUAL;
442 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
443 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
444 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
446 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
447 D3DPSHADECAPS_COLORGOURAUDRGB;
449 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
450 D3DPTEXTURECAPS_ALPHAPALETTE |
451 D3DPTEXTURECAPS_POW2 |
452 D3DPTEXTURECAPS_VOLUMEMAP |
453 D3DPTEXTURECAPS_MIPMAP;
454 #if defined(GL_VERSION_1_3) || defined(GL_ARB_texture_cube_map)
455 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
456 D3DPTEXTURECAPS_MIPCUBEMAP |
457 D3DPTEXTURECAPS_CUBEMAP_POW2;
458 #endif
460 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
461 D3DPTFILTERCAPS_MAGFPOINT |
462 D3DPTFILTERCAPS_MINFLINEAR |
463 D3DPTFILTERCAPS_MINFPOINT |
464 D3DPTFILTERCAPS_MIPFLINEAR |
465 D3DPTFILTERCAPS_MIPFPOINT;
467 pCaps->CubeTextureFilterCaps = 0;
468 pCaps->VolumeTextureFilterCaps = 0;
470 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
471 D3DPTADDRESSCAPS_CLAMP |
472 D3DPTADDRESSCAPS_WRAP;
473 #if defined(GL_VERSION_1_3)
474 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
475 #endif
476 /* FIXME: Add
477 D3DPTADDRESSCAPS_BORDER
478 D3DPTADDRESSCAPS_MIRRORONCE */
480 pCaps->VolumeTextureAddressCaps = 0;
482 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
483 D3DLINECAPS_ZTEST;
484 /* FIXME: Add
485 D3DLINECAPS_BLEND
486 D3DLINECAPS_ALPHACMP
487 D3DLINECAPS_FOG */
490 GLint gl_tex_size;
491 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
492 pCaps->MaxTextureWidth = gl_tex_size;
493 pCaps->MaxTextureHeight = gl_tex_size;
496 pCaps->MaxVolumeExtent = 0;
498 pCaps->MaxTextureRepeat = 32768;
499 pCaps->MaxTextureAspectRatio = 32768;
500 pCaps->MaxVertexW = 1.0;
502 pCaps->GuardBandLeft = 0;
503 pCaps->GuardBandTop = 0;
504 pCaps->GuardBandRight = 0;
505 pCaps->GuardBandBottom = 0;
507 pCaps->ExtentsAdjust = 0;
509 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
510 D3DSTENCILCAPS_INCRSAT |
511 D3DSTENCILCAPS_INVERT |
512 D3DSTENCILCAPS_KEEP |
513 D3DSTENCILCAPS_REPLACE |
514 D3DSTENCILCAPS_ZERO;
515 #if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap)
516 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
517 D3DSTENCILCAPS_INCR;
518 #endif
520 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
522 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
523 D3DTEXOPCAPS_ADDSIGNED |
524 D3DTEXOPCAPS_ADDSIGNED2X |
525 D3DTEXOPCAPS_MODULATE |
526 D3DTEXOPCAPS_MODULATE2X |
527 D3DTEXOPCAPS_MODULATE4X |
528 D3DTEXOPCAPS_SELECTARG1 |
529 D3DTEXOPCAPS_SELECTARG2 |
530 D3DTEXOPCAPS_DISABLE;
531 #if defined(GL_VERSION_1_3)
532 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
533 D3DTEXOPCAPS_SUBTRACT;
534 #endif
535 /* FIXME: Add
536 D3DTEXOPCAPS_ADDSMOOTH
537 D3DTEXOPCAPS_BLENDCURRENTALPHA
538 D3DTEXOPCAPS_BLENDDIFFUSEALPHA
539 D3DTEXOPCAPS_BLENDFACTORALPHA
540 D3DTEXOPCAPS_BLENDTEXTUREALPHA
541 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
542 D3DTEXOPCAPS_BUMPENVMAP
543 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
544 D3DTEXOPCAPS_LERP
545 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
546 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
547 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
548 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
549 D3DTEXOPCAPS_MULTIPLYADD
550 D3DTEXOPCAPS_PREMODULATE */
553 GLint gl_max;
554 GLfloat gl_float;
556 #if defined(GL_VERSION_1_3)
557 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
558 #else
559 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
560 #endif
561 TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
562 pCaps->MaxTextureBlendStages = min(8, gl_max);
563 pCaps->MaxSimultaneousTextures = min(8, gl_max);
565 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
566 pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
567 TRACE("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
569 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
570 pCaps->MaxActiveLights = min(MAX_ACTIVE_LIGHTS, gl_max);
571 TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
573 #if defined(GL_ARB_vertex_blend)
574 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
575 pCaps->MaxVertexBlendMatrices = gl_max;
576 pCaps->MaxVertexBlendMatrixIndex = 1;
577 #else
578 pCaps->MaxVertexBlendMatrices = 0;
579 pCaps->MaxVertexBlendMatrixIndex = 1;
580 #endif
582 #if defined(GL_EXT_texture_filter_anisotropic)
583 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
584 pCaps->MaxAnisotropy = gl_max;
585 #else
586 pCaps->MaxAnisotropy = 0;
587 #endif
589 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
590 pCaps->MaxPointSize = gl_float;
593 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
594 D3DVTXPCAPS_MATERIALSOURCE7 |
595 D3DVTXPCAPS_POSITIONALLIGHTS |
596 D3DVTXPCAPS_TEXGEN;
597 /* FIXME: Add
598 D3DVTXPCAPS_LOCALVIEWER
599 D3DVTXPCAPS_TWEENING */
601 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
602 pCaps->MaxVertexIndex = 0xFFFFFFFF;
603 pCaps->MaxStreams = MAX_STREAMS;
604 pCaps->MaxStreamStride = 1024;
606 #if 1
607 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
608 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
609 #else
610 pCaps->VertexShaderVersion = 0;
611 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
612 #endif
614 #if 0
615 pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
616 pCaps->MaxPixelShaderValue = 1.0;
617 #else
618 pCaps->PixelShaderVersion = 0;
619 pCaps->MaxPixelShaderValue = 0.0;
620 #endif
622 return D3D_OK;
625 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
626 ICOM_THIS(IDirect3D8Impl,iface);
627 FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
628 return D3D_OK;
632 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
633 const char *GL_Extensions = NULL;
634 const char *GLX_Extensions = NULL;
635 GLint gl_max;
636 ICOM_THIS(IDirect3D8Impl,iface);
639 * Initialize openGL extension related variables
640 * with Default values
642 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
643 This->gl_info.max_textures = 1;
644 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
645 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
646 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
647 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
649 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
650 GL_EXT_FUNCS_GEN;
651 #undef USE_GL_FUNC
653 /* Retrieve opengl defaults */
654 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
655 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
656 TRACE("ClipPlanes support - num Planes=%d\n", gl_max);
658 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
659 This->gl_info.max_lights = min(MAX_ACTIVE_LIGHTS, gl_max);
660 TRACE("Lights support - max lights=%d\n", gl_max);
662 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
663 GL_Extensions = glGetString(GL_EXTENSIONS);
664 FIXME("GL_Extensions reported:\n");
666 if (NULL == GL_Extensions) {
667 ERR(" GL_Extensions returns NULL\n");
668 } else {
669 while (*GL_Extensions != 0x00) {
670 const char *Start = GL_Extensions;
671 char ThisExtn[256];
673 memset(ThisExtn, 0x00, sizeof(ThisExtn));
674 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
675 GL_Extensions++;
677 memcpy(ThisExtn, Start, (GL_Extensions - Start));
678 FIXME("- %s\n", ThisExtn);
681 * ARB
683 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
684 This->gl_info.ps_arb_version = PS_VERSION_11;
685 FIXME(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
686 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
687 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
688 FIXME(" FOUND: ARB Multisample support\n");
689 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
690 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
691 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
692 FIXME(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
693 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
694 This->gl_info.max_textures = min(8, gl_max);
695 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
696 FIXME(" FOUND: ARB Texture Cube Map support\n");
697 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
698 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
699 FIXME(" FOUND: ARB Texture Compression support\n");
700 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
701 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
702 FIXME(" FOUND: EXT Texture Env combine support\n");
703 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
704 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
705 if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) {
706 FIXME(" FOUND: EXT Dot3 support\n");
707 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
709 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
710 This->gl_info.vs_arb_version = VS_VERSION_11;
711 FIXME(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
712 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
715 * EXT
717 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
718 FIXME(" FOUND: EXT Fog coord support\n");
719 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
720 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
721 FIXME(" FOUND: EXT Paletted texture support\n");
722 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
723 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
724 FIXME(" FOUND: EXT Point parameters support\n");
725 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
726 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
727 FIXME(" FOUND: EXT Secondary coord support\n");
728 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
729 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
730 FIXME(" FOUND: EXT Texture S3TC compression support\n");
731 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
732 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
733 if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) {
734 FIXME(" FOUND: EXT Dot3 support\n");
735 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
737 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
738 FIXME(" FOUND: EXT Texture Anisotropic filter support\n");
739 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
740 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
741 FIXME(" FOUND: EXT Texture LOD support\n");
742 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
743 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
744 FIXME(" FOUND: EXT Texture LOD bias support\n");
745 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
746 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
747 FIXME(" FOUND: EXT Vertex weighting support\n");
748 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
751 * NVIDIA
753 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
754 This->gl_info.ps_nv_version = PS_VERSION_11;
755 FIXME(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
756 This->gl_info.supported[NV_FRAGMENT_PROGRAM] = TRUE;
757 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
758 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
759 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
760 FIXME(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
761 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
764 * ATI
766 /** TODO */
767 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
768 This->gl_info.vs_ati_version = VS_VERSION_11;
769 FIXME(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
770 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
774 if (*GL_Extensions == ' ') GL_Extensions++;
778 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
779 GL_EXT_FUNCS_GEN;
780 #undef USE_GL_FUNC
782 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
783 FIXME("GLX_Extensions reported:\n");
785 if (NULL == GLX_Extensions) {
786 ERR(" GLX_Extensions returns NULL\n");
787 } else {
788 while (*GLX_Extensions != 0x00) {
789 const char *Start = GLX_Extensions;
790 char ThisExtn[256];
792 memset(ThisExtn, 0x00, sizeof(ThisExtn));
793 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
794 GLX_Extensions++;
796 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
797 FIXME("- %s\n", ThisExtn);
798 if (*GLX_Extensions == ' ') GLX_Extensions++;
802 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
803 GLX_EXT_FUNCS_GEN;
804 #undef USE_GL_FUNC
808 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
809 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
810 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
811 IDirect3DDevice8** ppReturnedDeviceInterface) {
812 IDirect3DDevice8Impl *object;
813 HWND whichHWND;
814 int num;
815 XVisualInfo template;
817 ICOM_THIS(IDirect3D8Impl,iface);
818 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
819 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
821 /* Allocate the storage for the device */
822 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
823 if (NULL == object) {
824 return D3DERR_OUTOFVIDEOMEMORY;
826 object->lpVtbl = &Direct3DDevice8_Vtbl;
827 object->ref = 1;
828 object->direct3d8 = This;
829 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
830 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
832 /** use StateBlock Factory here, for creating the startup stateBlock */
833 object->StateBlock = NULL;
834 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
835 object->UpdateStateBlock = object->StateBlock;
837 /* Save the creation parameters */
838 object->CreateParms.AdapterOrdinal = Adapter;
839 object->CreateParms.DeviceType = DeviceType;
840 object->CreateParms.hFocusWindow = hFocusWindow;
841 object->CreateParms.BehaviorFlags = BehaviourFlags;
843 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
845 /* Initialize settings */
846 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
847 object->adapterNo = Adapter;
848 object->devType = DeviceType;
850 /* Initialize openGl */
852 HDC hDc;
853 /*int dblBuf[] = {GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};*/
854 int dblBuf[] = {GLX_RGBA,
855 GLX_STENCIL_SIZE, 8, /* 2 */
856 GLX_DEPTH_SIZE, 16, /* 4 */
857 GLX_DOUBLEBUFFER, None};
858 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
860 /* Which hwnd are we using? */
861 /* if (pPresentationParameters->Windowed) { */
862 whichHWND = pPresentationParameters->hDeviceWindow;
863 if (!whichHWND) {
864 whichHWND = hFocusWindow;
866 object->win_handle = whichHWND;
867 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
869 * } else {
870 * whichHWND = (HWND) GetDesktopWindow();
871 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
872 * root_window
876 hDc = GetDC(whichHWND);
877 object->display = get_display(hDc);
880 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
881 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
882 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
885 #if 0
886 if (TRUE == pPresentationParameters->EnableAutoDepthStencil) {
887 switch (pPresentationParameters->AutoDepthStencilFormat) {
888 case D3DFMT_D16_LOCKABLE: dblBuf[2] = 8; dblBuf[4] = 16; break;
889 case D3DFMT_D16: dblBuf[2] = 8; dblBuf[4] = 16; break;
890 case D3DFMT_D15S1: dblBuf[2] = 1; dblBuf[4] = 16; break;
891 case D3DFMT_D24X4S4: dblBuf[2] = 4; dblBuf[4] = 24; break;
892 case D3DFMT_D24S8: dblBuf[2] = 8; dblBuf[4] = 24; break;
893 case D3DFMT_D24X8: dblBuf[2] = 8; dblBuf[4] = 24; break;
894 case D3DFMT_D32: dblBuf[2] = 8; dblBuf[4] = 32; break;
895 default: dblBuf[2] = 8; dblBuf[4] = 16; break;
899 switch (pPresentationParameters->BackBufferFormat) {
900 case D3DFMT_R3G3B2: dblBuf[6] = 3; dblBuf[8] = 3; dblBuf[10] = 2; dblBuf[12] = 0; break;
901 case D3DFMT_R5G6B5: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
902 case D3DFMT_X1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 0; break;
903 case D3DFMT_A1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 1; break;
904 case D3DFMT_X4R4G4B4: dblBuf[6] = 4; dblBuf[8] = 4; dblBuf[10] = 4; dblBuf[12] = 0; break;
905 case D3DFMT_R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
906 case D3DFMT_X8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
907 case D3DFMT_A8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 8; break;
908 default: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
910 #endif
912 ENTER_GL();
913 object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
914 if (NULL == object->visInfo) {
915 FIXME("cannot choose needed glxVisual with Stencil Buffer\n");
918 * second try using wine initialized visual ...
919 * must be fixed reworking wine-glx init
921 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
922 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
923 if (NULL == object->visInfo) {
924 ERR("cannot really get XVisual\n");
925 LEAVE_GL();
926 return D3DERR_NOTAVAILABLE;
929 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
930 if (NULL == object->glCtx) {
931 ERR("cannot create glxContext\n");
932 LEAVE_GL();
933 return D3DERR_NOTAVAILABLE;
935 LEAVE_GL();
937 ReleaseDC(whichHWND, hDc);
940 if (object->glCtx == NULL) {
941 ERR("Error in context creation !\n");
942 return D3DERR_INVALIDCALL;
943 } else {
944 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
945 whichHWND, object->glCtx, object->win, object->visInfo);
948 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
949 /* dimensions */
950 if (!pPresentationParameters->Windowed) {
951 #if 0
952 DEVMODEW devmode;
953 HDC hdc;
954 int bpp = 0;
955 memset(&devmode, 0, sizeof(DEVMODEW));
956 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
957 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
958 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
959 bpp = GetDeviceCaps(hdc, BITSPIXEL);
960 DeleteDC(hdc);
961 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
962 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
963 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
964 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
965 #else
966 FIXME("Requested full screen support not implemented, expect windowed operation\n");
967 #endif
969 /* Make popup window */
970 ShowWindow(whichHWND, SW_HIDE);
971 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
972 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
973 pPresentationParameters->BackBufferWidth,
974 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
975 ShowWindow(whichHWND, SW_SHOW);
978 TRACE("Creating back buffer\n");
979 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
980 then the corresponding dimension of the client area of the hDeviceWindow
981 (or the focus window, if hDeviceWindow is NULL) is taken. */
982 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
983 (pPresentationParameters->BackBufferHeight == 0))) {
984 RECT Rect;
986 GetClientRect(whichHWND, &Rect);
988 if (pPresentationParameters->BackBufferWidth == 0) {
989 pPresentationParameters->BackBufferWidth = Rect.right;
990 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
992 if (pPresentationParameters->BackBufferHeight == 0) {
993 pPresentationParameters->BackBufferHeight = Rect.bottom;
994 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
998 /* Save the presentation parms now filled in correctly */
999 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
1002 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1003 pPresentationParameters->BackBufferWidth,
1004 pPresentationParameters->BackBufferHeight,
1005 pPresentationParameters->BackBufferFormat,
1006 pPresentationParameters->MultiSampleType,
1007 TRUE,
1008 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
1010 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1011 pPresentationParameters->BackBufferWidth,
1012 pPresentationParameters->BackBufferHeight,
1013 pPresentationParameters->BackBufferFormat,
1014 pPresentationParameters->MultiSampleType,
1015 TRUE,
1016 (LPDIRECT3DSURFACE8*) &object->backBuffer);
1018 if (pPresentationParameters->EnableAutoDepthStencil) {
1019 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
1020 pPresentationParameters->BackBufferWidth,
1021 pPresentationParameters->BackBufferHeight,
1022 pPresentationParameters->AutoDepthStencilFormat,
1023 D3DMULTISAMPLE_NONE,
1024 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
1025 } else {
1026 object->depthStencilBuffer = NULL;
1029 /* init the default renderTarget management */
1030 object->drawable = object->win;
1031 object->render_ctx = object->glCtx;
1032 object->renderTarget = object->frontBuffer;
1033 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
1034 object->stencilBufferTarget = object->depthStencilBuffer;
1035 if (NULL != object->stencilBufferTarget) {
1036 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
1039 ENTER_GL();
1041 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
1042 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
1044 checkGLcall("glXMakeCurrent");
1046 /* Clear the screen */
1047 glClearColor(1.0, 0.0, 0.0, 0.0);
1048 checkGLcall("glClearColor");
1049 glColor3f(1.0, 1.0, 1.0);
1050 checkGLcall("glColor3f");
1052 glEnable(GL_LIGHTING);
1053 checkGLcall("glEnable");
1055 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
1056 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
1058 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
1059 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
1061 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1062 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
1065 * Initialize openGL extension related variables
1066 * with Default values
1068 IDirect3D8Impl_FillGLCaps(iface, object->display);
1070 /* Setup all the devices defaults */
1071 IDirect3DDeviceImpl_InitStartupStateBlock(object);
1073 LEAVE_GL();
1075 { /* Set a default viewport */
1076 D3DVIEWPORT8 vp;
1077 vp.X = 0;
1078 vp.Y = 0;
1079 vp.Width = pPresentationParameters->BackBufferWidth;
1080 vp.Height = pPresentationParameters->BackBufferHeight;
1081 vp.MinZ = 0.0f;
1082 vp.MaxZ = 1.0f;
1083 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
1086 /* Initialize the current view state */
1087 object->modelview_valid = 1;
1088 object->proj_valid = 0;
1089 object->view_ident = 1;
1090 object->last_was_rhw = 0;
1092 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice\n", This, Adapter);
1093 return D3D_OK;
1096 ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
1098 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1099 IDirect3D8Impl_QueryInterface,
1100 IDirect3D8Impl_AddRef,
1101 IDirect3D8Impl_Release,
1102 IDirect3D8Impl_RegisterSoftwareDevice,
1103 IDirect3D8Impl_GetAdapterCount,
1104 IDirect3D8Impl_GetAdapterIdentifier,
1105 IDirect3D8Impl_GetAdapterModeCount,
1106 IDirect3D8Impl_EnumAdapterModes,
1107 IDirect3D8Impl_GetAdapterDisplayMode,
1108 IDirect3D8Impl_CheckDeviceType,
1109 IDirect3D8Impl_CheckDeviceFormat,
1110 IDirect3D8Impl_CheckDeviceMultiSampleType,
1111 IDirect3D8Impl_CheckDepthStencilMatch,
1112 IDirect3D8Impl_GetDeviceCaps,
1113 IDirect3D8Impl_GetAdapterMonitor,
1114 IDirect3D8Impl_CreateDevice