Spelling fix.
[wine/wine-kai.git] / dlls / d3d8 / basetexture.c
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1 /*
2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winuser.h"
26 #include "wingdi.h"
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 /* IDirect3DBaseTexture8 (Inherited from IUnknown) */
34 HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
36 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
37 TRACE("(%p) : QueryInterface\n", This);
38 if (IsEqualGUID(riid, &IID_IUnknown)
39 || IsEqualGUID(riid, &IID_IDirect3DResource8)
40 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) {
41 IDirect3DBaseTexture8Impl_AddRef(iface);
42 *ppobj = This;
43 return D3D_OK;
46 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
47 return E_NOINTERFACE;
50 ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) {
51 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
52 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
53 return ++(This->ref);
56 ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) {
57 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
58 ULONG ref = --This->ref;
59 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
60 if (ref == 0)
61 HeapFree(GetProcessHeap(), 0, This);
62 return ref;
65 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
66 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
67 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
68 TRACE("(%p) : returning %p\n", This, This->Device);
69 *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
70 /**
71 * Note Calling this method will increase the internal reference count
72 * on the IDirect3DDevice8 interface.
74 IDirect3DDevice8Impl_AddRef(*ppDevice);
75 return D3D_OK;
77 HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
78 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
79 FIXME("(%p) : stub\n", This); return D3D_OK;
81 HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
82 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
83 FIXME("(%p) : stub\n", This); return D3D_OK;
85 HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) {
86 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
87 FIXME("(%p) : stub\n", This); return D3D_OK;
89 DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) {
90 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
91 FIXME("(%p) : stub\n", This);
92 return 0;
94 DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) {
95 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
96 FIXME("(%p) : stub\n", This);
97 return 0;
99 void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) {
100 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
101 FIXME("(%p) : stub\n", This);
103 D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
104 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
105 /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
106 return This->ResourceType;
109 /* IDirect3DBaseTexture8 */
110 DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) {
111 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
112 FIXME("(%p) : stub\n", This);
113 return 0;
115 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) {
116 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
117 FIXME("(%p) : stub\n", This);
118 return 0;
120 DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) {
121 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
122 TRACE("(%p) : returning %d\n", This, This->levels);
123 return This->levels;
126 ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl =
128 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
129 IDirect3DBaseTexture8Impl_QueryInterface,
130 IDirect3DBaseTexture8Impl_AddRef,
131 IDirect3DBaseTexture8Impl_Release,
132 IDirect3DBaseTexture8Impl_GetDevice,
133 IDirect3DBaseTexture8Impl_SetPrivateData,
134 IDirect3DBaseTexture8Impl_GetPrivateData,
135 IDirect3DBaseTexture8Impl_FreePrivateData,
136 IDirect3DBaseTexture8Impl_SetPriority,
137 IDirect3DBaseTexture8Impl_GetPriority,
138 IDirect3DBaseTexture8Impl_PreLoad,
139 IDirect3DBaseTexture8Impl_GetType,
140 IDirect3DBaseTexture8Impl_SetLOD,
141 IDirect3DBaseTexture8Impl_GetLOD,
142 IDirect3DBaseTexture8Impl_GetLevelCount,
145 BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface) {
146 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
147 return This->Dirty;
150 BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty) {
151 BOOL old;
152 ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
154 old = This->Dirty;
155 This->Dirty = dirty;
156 return old;