2 * IDirect3DBaseTexture8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/debug.h"
29 #include "d3d8_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
33 /* IDirect3DBaseTexture8 (Inherited from IUnknown) */
34 HRESULT WINAPI
IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface
,REFIID riid
,LPVOID
*ppobj
)
36 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
37 TRACE("(%p) : QueryInterface\n", This
);
38 if (IsEqualGUID(riid
, &IID_IUnknown
)
39 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
40 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture8
)) {
41 IDirect3DBaseTexture8Impl_AddRef(iface
);
46 WARN("(%p)->(%s,%p),not found\n",This
,debugstr_guid(riid
),ppobj
);
50 ULONG WINAPI
IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface
) {
51 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
52 TRACE("(%p) : AddRef from %ld\n", This
, This
->ref
);
56 ULONG WINAPI
IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface
) {
57 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
58 ULONG ref
= --This
->ref
;
59 TRACE("(%p) : ReleaseRef to %ld\n", This
, This
->ref
);
61 HeapFree(GetProcessHeap(), 0, This
);
65 /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */
66 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface
, IDirect3DDevice8
** ppDevice
) {
67 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
68 TRACE("(%p) : returning %p\n", This
, This
->Device
);
69 *ppDevice
= (LPDIRECT3DDEVICE8
) This
->Device
;
71 * Note Calling this method will increase the internal reference count
72 * on the IDirect3DDevice8 interface.
74 IDirect3DDevice8Impl_AddRef(*ppDevice
);
77 HRESULT WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
78 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
79 FIXME("(%p) : stub\n", This
); return D3D_OK
;
81 HRESULT WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
82 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
83 FIXME("(%p) : stub\n", This
); return D3D_OK
;
85 HRESULT WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface
, REFGUID refguid
) {
86 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
87 FIXME("(%p) : stub\n", This
); return D3D_OK
;
89 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface
, DWORD PriorityNew
) {
90 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
91 FIXME("(%p) : stub\n", This
);
94 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface
) {
95 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
96 FIXME("(%p) : stub\n", This
);
99 void WINAPI
IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface
) {
100 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
101 FIXME("(%p) : stub\n", This
);
103 D3DRESOURCETYPE WINAPI
IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface
) {
104 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
105 /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
106 return This
->ResourceType
;
109 /* IDirect3DBaseTexture8 */
110 DWORD WINAPI
IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface
, DWORD LODNew
) {
111 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
112 FIXME("(%p) : stub\n", This
);
115 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface
) {
116 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
117 FIXME("(%p) : stub\n", This
);
120 DWORD WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface
) {
121 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
122 TRACE("(%p) : returning %d\n", This
, This
->levels
);
126 ICOM_VTABLE(IDirect3DBaseTexture8
) Direct3DBaseTexture8_Vtbl
=
128 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
129 IDirect3DBaseTexture8Impl_QueryInterface
,
130 IDirect3DBaseTexture8Impl_AddRef
,
131 IDirect3DBaseTexture8Impl_Release
,
132 IDirect3DBaseTexture8Impl_GetDevice
,
133 IDirect3DBaseTexture8Impl_SetPrivateData
,
134 IDirect3DBaseTexture8Impl_GetPrivateData
,
135 IDirect3DBaseTexture8Impl_FreePrivateData
,
136 IDirect3DBaseTexture8Impl_SetPriority
,
137 IDirect3DBaseTexture8Impl_GetPriority
,
138 IDirect3DBaseTexture8Impl_PreLoad
,
139 IDirect3DBaseTexture8Impl_GetType
,
140 IDirect3DBaseTexture8Impl_SetLOD
,
141 IDirect3DBaseTexture8Impl_GetLOD
,
142 IDirect3DBaseTexture8Impl_GetLevelCount
,
145 BOOL WINAPI
IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface
) {
146 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);
150 BOOL WINAPI
IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface
, BOOL dirty
) {
152 ICOM_THIS(IDirect3DBaseTexture8Impl
,iface
);