2 * Message queues related functions
4 * Copyright 1993, 1994 Alexandre Julliard
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 #include "wine/winbase16.h"
28 #include "wine/winuser16.h"
33 #include "wine/debug.h"
34 #include "wine/server.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(msg
);
40 /***********************************************************************
43 * Function for getting a 32 bit pointer on queue structure. For thread
44 * safeness programmers should use this function instead of GlobalLock to
45 * retrieve a pointer on the structure. QUEUE_Unlock should also be called
46 * when access to the queue structure is not required anymore.
48 MESSAGEQUEUE
*QUEUE_Lock( HQUEUE16 hQueue
)
52 HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
53 queue
= GlobalLock16( hQueue
);
54 if ( !queue
|| (queue
->magic
!= QUEUE_MAGIC
) )
56 HeapUnlock( GetProcessHeap() );
61 HeapUnlock( GetProcessHeap() );
66 /***********************************************************************
69 * Get the current thread queue, creating it if required.
70 * QUEUE_Unlock is not needed since the queue can only be deleted by
71 * the current thread anyway.
73 MESSAGEQUEUE
*QUEUE_Current(void)
78 if (!(hQueue
= GetThreadQueue16(0)))
80 if (!(hQueue
= InitThreadInput16( 0, 0 ))) return NULL
;
83 if ((queue
= GlobalLock16( hQueue
)))
85 if (queue
->magic
!= QUEUE_MAGIC
) queue
= NULL
;
91 /***********************************************************************
94 * Use with QUEUE_Lock to get a thread safe access to message queue
97 void QUEUE_Unlock( MESSAGEQUEUE
*queue
)
101 HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
103 if ( --queue
->lockCount
== 0 )
105 if (queue
->server_queue
)
106 CloseHandle( queue
->server_queue
);
107 GlobalFree16( queue
->self
);
110 HeapUnlock( GetProcessHeap() );
115 /***********************************************************************
116 * QUEUE_CreateMsgQueue
118 * Creates a message queue. Doesn't link it into queue list!
120 static HQUEUE16
QUEUE_CreateMsgQueue( BOOL16 bCreatePerQData
)
124 MESSAGEQUEUE
* msgQueue
;
126 TRACE_(msg
)("(): Creating message queue...\n");
128 if (!(hQueue
= GlobalAlloc16( GMEM_FIXED
| GMEM_ZEROINIT
,
129 sizeof(MESSAGEQUEUE
) )))
132 msgQueue
= (MESSAGEQUEUE
*) GlobalLock16( hQueue
);
138 SERVER_START_REQ( get_msg_queue
)
140 wine_server_call_err( req
);
141 handle
= reply
->handle
;
146 ERR_(msg
)("Cannot get thread queue");
147 GlobalFree16( hQueue
);
150 msgQueue
->server_queue
= handle
;
153 msgQueue
->self
= hQueue
;
154 msgQueue
->lockCount
= 1;
155 msgQueue
->magic
= QUEUE_MAGIC
;
160 /***********************************************************************
161 * QUEUE_DeleteMsgQueue
163 * Unlinks and deletes a message queue.
165 * Note: We need to mask asynchronous events to make sure PostMessage works
166 * even in the signal handler.
168 void QUEUE_DeleteMsgQueue(void)
170 HQUEUE16 hQueue
= GetThreadQueue16(0);
171 MESSAGEQUEUE
* msgQueue
;
173 if (!hQueue
) return; /* thread doesn't have a queue */
175 TRACE("(): Deleting message queue %04x\n", hQueue
);
177 if (!(msgQueue
= QUEUE_Lock(hQueue
)))
179 ERR("invalid thread queue\n");
185 SetThreadQueue16( 0, 0 );
187 /* free up resource used by MESSAGEQUEUE structure */
188 msgQueue
->lockCount
--;
189 QUEUE_Unlock( msgQueue
);
193 /***********************************************************************
194 * InitThreadInput (USER.409)
196 HQUEUE16 WINAPI
InitThreadInput16( WORD unknown
, WORD flags
)
198 MESSAGEQUEUE
*queuePtr
;
199 HQUEUE16 hQueue
= NtCurrentTeb()->queue
;
203 /* Create thread message queue */
204 if( !(hQueue
= QUEUE_CreateMsgQueue( TRUE
)))
206 ERR_(msg
)("failed!\n");
210 /* Link new queue into list */
211 queuePtr
= QUEUE_Lock( hQueue
);
213 HeapLock( GetProcessHeap() ); /* FIXME: a bit overkill */
214 SetThreadQueue16( 0, hQueue
);
215 NtCurrentTeb()->queue
= hQueue
;
216 HeapUnlock( GetProcessHeap() );
218 QUEUE_Unlock( queuePtr
);
224 /***********************************************************************
225 * GetQueueStatus (USER32.@)
227 DWORD WINAPI
GetQueueStatus( UINT flags
)
231 SERVER_START_REQ( get_queue_status
)
234 wine_server_call( req
);
235 ret
= MAKELONG( reply
->changed_bits
& flags
, reply
->wake_bits
& flags
);
242 /***********************************************************************
243 * GetInputState (USER32.@)
245 BOOL WINAPI
GetInputState(void)
249 SERVER_START_REQ( get_queue_status
)
252 wine_server_call( req
);
253 ret
= reply
->wake_bits
& (QS_KEY
| QS_MOUSEBUTTON
);
259 /***********************************************************************
260 * GetMessagePos (USER.119)
261 * GetMessagePos (USER32.@)
263 * The GetMessagePos() function returns a long value representing a
264 * cursor position, in screen coordinates, when the last message
265 * retrieved by the GetMessage() function occurs. The x-coordinate is
266 * in the low-order word of the return value, the y-coordinate is in
267 * the high-order word. The application can use the MAKEPOINT()
268 * macro to obtain a POINT structure from the return value.
270 * For the current cursor position, use GetCursorPos().
274 * Cursor position of last message on success, zero on failure.
281 DWORD WINAPI
GetMessagePos(void)
285 if (!(queue
= QUEUE_Current())) return 0;
286 return queue
->GetMessagePosVal
;
290 /***********************************************************************
291 * GetMessageTime (USER.120)
292 * GetMessageTime (USER32.@)
294 * GetMessageTime() returns the message time for the last message
295 * retrieved by the function. The time is measured in milliseconds with
296 * the same offset as GetTickCount().
298 * Since the tick count wraps, this is only useful for moderately short
299 * relative time comparisons.
303 * Time of last message on success, zero on failure.
310 LONG WINAPI
GetMessageTime(void)
314 if (!(queue
= QUEUE_Current())) return 0;
315 return queue
->GetMessageTimeVal
;
319 /***********************************************************************
320 * GetMessageExtraInfo (USER.288)
321 * GetMessageExtraInfo (USER32.@)
323 LONG WINAPI
GetMessageExtraInfo(void)
327 if (!(queue
= QUEUE_Current())) return 0;
328 return queue
->GetMessageExtraInfoVal
;