quartz: Check for discontinuities in the directsound renderer.
[wine/wine-jacek.git] / dlls / wined3d / Makefile.in
blobe8bffa6f50c51dec716ffbf88c03e0a523697243
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = wined3d
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRALIBS = -luuid
10 C_SRCS = \
11 arb_program_shader.c \
12 ati_fragment_shader.c \
13 baseshader.c \
14 basetexture.c \
15 clipper.c \
16 context.c \
17 cubetexture.c \
18 device.c \
19 directx.c \
20 drawprim.c \
21 glsl_shader.c \
22 indexbuffer.c \
23 palette.c \
24 pixelshader.c \
25 query.c \
26 resource.c \
27 state.c \
28 stateblock.c \
29 surface_base.c \
30 surface.c \
31 surface_gdi.c \
32 swapchain.c \
33 texture.c \
34 utils.c \
35 vertexbuffer.c \
36 vertexdeclaration.c \
37 vertexshader.c \
38 volume.c \
39 volumetexture.c \
40 wined3d_main.c
42 @MAKE_DLL_RULES@
44 @DEPENDENCIES@ # everything below this line is overwritten by make depend