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HEAD
quartz: Check for discontinuities in the directsound renderer.
[wine/wine-jacek.git]
/
dlls
/
wined3d
/
Makefile.in
blob
e8bffa6f50c51dec716ffbf88c03e0a523697243
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTLIB
=
wined3d
7
IMPORTS
=
user32 gdi32 advapi32 kernel32
8
EXTRALIBS
= -
luuid
9
10
C_SRCS
=
\
11
arb_program_shader.c \
12
ati_fragment_shader.c \
13
baseshader.c \
14
basetexture.c \
15
clipper.c \
16
context.c \
17
cubetexture.c \
18
device.c \
19
directx.c \
20
drawprim.c \
21
glsl_shader.c \
22
indexbuffer.c \
23
palette.c \
24
pixelshader.c \
25
query.c \
26
resource.c \
27
state.c \
28
stateblock.c \
29
surface_base.c \
30
surface.c \
31
surface_gdi.c \
32
swapchain.c \
33
texture.c \
34
utils.c \
35
vertexbuffer.c \
36
vertexdeclaration.c \
37
vertexshader.c \
38
volume.c \
39
volumetexture.c \
40
wined3d_main.c
41
42
@MAKE_DLL_RULES@
43
44
@DEPENDENCIES@
# everything below this line is overwritten by make depend