2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 int minLookup
[MAX_LOOKUPS
];
63 int maxLookup
[MAX_LOOKUPS
];
64 DWORD
*stateLookup
[MAX_LOOKUPS
];
66 DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
77 WineD3D_Context
* ret
= NULL
;
79 if (glXGetCurrentContext() == NULL
) {
80 BOOL gotContext
= FALSE
;
87 XWindowAttributes win_attr
;
89 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
91 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context
= GetDC(0);
95 ctx
.display
= get_display(device_context
);
96 ReleaseDC(0, device_context
);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
101 visual
= win_attr
.visual
;
103 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
105 template.visualid
= XVisualIDFromVisual(visual
);
106 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
107 if (ctx
.visInfo
== NULL
) {
109 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
117 if (ctx
.glCtx
== NULL
) {
119 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
126 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
128 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx
.ref
> 0) ret
= &ctx
;
145 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx
->ref
)) {
153 glXMakeCurrent(ctx
->display
, None
, NULL
);
154 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
168 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
172 if (IsEqualGUID(riid
, &IID_IUnknown
)
173 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
174 IUnknown_AddRef(iface
);
179 return E_NOINTERFACE
;
182 ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
183 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 ULONG refCount
= InterlockedIncrement(&This
->ref
);
186 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
190 ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
191 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
193 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
194 ref
= InterlockedDecrement(&This
->ref
);
196 HeapFree(GetProcessHeap(), 0, This
);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
207 const char *GL_Extensions
= NULL
;
208 const char *GLX_Extensions
= NULL
;
209 const char *gl_string
= NULL
;
210 const char *gl_string_cursor
= NULL
;
215 WineD3D_Context
*fake_ctx
= NULL
;
216 BOOL gotContext
= FALSE
;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL
) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx
= WineD3D_CreateFakeGLContext();
223 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
229 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
231 /* Fill in the GL info retrievable depending on the display */
232 if (NULL
!= display
) {
233 test
= glXQueryVersion(display
, &major
, &minor
);
234 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
235 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
237 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238 gl_string
= (const char *) glGetString(GL_VENDOR
);
240 TRACE_(d3d_caps
)("Filling vendor string %s\n", gl_string
);
241 if (gl_string
!= NULL
) {
242 /* Fill in the GL vendor */
243 if (strstr(gl_string
, "NVIDIA")) {
244 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
245 } else if (strstr(gl_string
, "ATI")) {
246 gl_info
->gl_vendor
= VENDOR_ATI
;
247 } else if (strstr(gl_string
, "Mesa")) {
248 gl_info
->gl_vendor
= VENDOR_MESA
;
250 gl_info
->gl_vendor
= VENDOR_WINE
;
253 gl_info
->gl_vendor
= VENDOR_WINE
;
257 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
259 /* Parse the GL_VERSION field into major and minor information */
260 gl_string
= (const char *) glGetString(GL_VERSION
);
261 if (gl_string
!= NULL
) {
263 switch (gl_info
->gl_vendor
) {
265 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
266 gl_string_cursor
= strstr(gl_string_cursor
, " ");
267 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
268 if (*gl_string_cursor
) {
272 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
273 tmp
[cursor
++] = *gl_string_cursor
;
279 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
283 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
284 tmp
[cursor
++] = *gl_string_cursor
;
294 gl_string_cursor
= strchr(gl_string
, '-');
295 if (gl_string_cursor
) {
299 /* Check if version number is of the form x.y.z */
300 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
302 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
304 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
306 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
309 /* Mark version number as malformed */
311 gl_string_cursor
= 0;
314 if (!gl_string_cursor
)
315 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
317 major
= *gl_string_cursor
- '0';
318 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
323 gl_string_cursor
= strstr(gl_string
, "Mesa");
324 gl_string_cursor
= strstr(gl_string_cursor
, " ");
325 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
326 if (*gl_string_cursor
) {
330 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
331 tmp
[cursor
++] = *gl_string_cursor
;
337 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
341 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
342 tmp
[cursor
++] = *gl_string_cursor
;
354 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
355 TRACE_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), gl_info
->gl_driver_version
);
357 /* Fill in the renderer information */
358 gl_string
= (const char *) glGetString(GL_RENDERER
);
359 strcpy(gl_info
->gl_renderer
, gl_string
);
361 switch (gl_info
->gl_vendor
) {
363 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
364 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
365 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
366 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
368 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
373 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
374 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
375 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
376 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
378 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
383 gl_info
->gl_card
= CARD_WINE
;
387 FIXME("get version string returned null\n");
390 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
393 * Initialize openGL extension related variables
394 * with Default values
396 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
397 gl_info
->max_textures
= 1;
398 gl_info
->max_samplers
= 1;
399 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
400 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
401 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
402 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
404 /* Now work out what GL support this card really has */
405 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
409 /* Retrieve opengl defaults */
410 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
411 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
412 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
414 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
415 gl_info
->max_lights
= gl_max
;
416 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
418 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
419 gl_info
->max_texture_size
= gl_max
;
420 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
422 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
423 gl_info
->max_pointsize
= gl_float
;
424 TRACE_(d3d_caps
)("Maximum point size support - max texture size=%f\n", gl_float
);
426 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
427 GL_Extensions
= (const char *) glGetString(GL_EXTENSIONS
);
428 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
430 if (NULL
== GL_Extensions
) {
431 ERR(" GL_Extensions returns NULL\n");
433 while (*GL_Extensions
!= 0x00) {
434 const char *Start
= GL_Extensions
;
437 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
438 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
441 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
442 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
447 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
448 gl_info
->ps_arb_version
= PS_VERSION_11
;
449 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
450 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
451 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
452 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
453 gl_info
->max_samplers
= min(MAX_SAMPLERS
, gl_max
);
454 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
455 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
456 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
457 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
458 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
459 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
460 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
461 gl_info
->max_textures
= min(MAX_TEXTURES
, gl_max
);
462 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
463 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
464 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
465 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
466 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
467 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
468 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
469 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
470 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
471 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
472 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
473 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
474 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
475 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
476 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
477 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
478 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
479 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
480 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
481 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
482 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
483 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
484 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
485 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
486 } else if (strcmp(ThisExtn
, "GLX_ARB_multisample") == 0) {
487 TRACE_(d3d_caps
)(" FOUND: ARB multisample support\n");
488 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
489 } else if (strcmp(ThisExtn
, "GL_ARB_pixel_buffer_object") == 0) {
490 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Buffer support\n");
491 gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
] = TRUE
;
492 } else if (strcmp(ThisExtn
, "GL_ARB_point_sprite") == 0) {
493 TRACE_(d3d_caps
)(" FOUND: ARB point sprite support\n");
494 gl_info
->supported
[ARB_POINT_SPRITE
] = TRUE
;
495 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
496 gl_info
->vs_arb_version
= VS_VERSION_11
;
497 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
498 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
499 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
500 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
501 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max
);
502 gl_info
->max_blends
= gl_max
;
503 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
504 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
505 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
506 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
507 } else if (strcmp(ThisExtn
, "GL_ARB_occlusion_query") == 0) {
508 TRACE_(d3d_caps
)(" FOUND: ARB Occlusion Query support\n");
509 gl_info
->supported
[ARB_OCCLUSION_QUERY
] = TRUE
;
513 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
514 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
515 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
516 } else if (strcmp(ThisExtn
, "GL_EXT_framebuffer_object") == 0) {
517 TRACE_(d3d_caps
)(" FOUND: EXT Frame Buffer Object support\n");
518 gl_info
->supported
[EXT_FRAMEBUFFER_OBJECT
] = TRUE
;
519 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
520 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
521 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
522 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
523 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
524 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
525 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
526 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
527 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
528 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
529 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
530 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
531 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
532 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
533 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
534 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
535 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
536 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
537 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
538 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
539 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
540 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
541 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
542 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
543 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
544 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
545 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
546 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max
);
547 gl_info
->max_anisotropy
= gl_max
;
548 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
549 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
550 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
551 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
552 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
553 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
554 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
555 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
556 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
561 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
562 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
563 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
564 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
565 gl_info
->ps_nv_version
= PS_VERSION_11
;
566 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
567 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
568 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
569 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
570 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
571 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
572 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
573 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
574 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
575 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
576 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
577 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
578 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
579 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
580 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
581 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
582 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
583 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
584 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
585 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
586 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
587 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
588 } else if (strcmp(ThisExtn
, "GL_NV_occlusion_query") == 0) {
589 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
590 gl_info
->supported
[NV_OCCLUSION_QUERY
] = TRUE
;
591 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
592 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
593 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
594 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
595 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
601 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
602 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
603 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
604 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
605 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
606 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
607 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
608 gl_info
->vs_ati_version
= VS_VERSION_11
;
609 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
610 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
614 if (*GL_Extensions
== ' ') GL_Extensions
++;
618 /* Load all the lookup tables
619 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
620 minLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_WRAP
;
621 maxLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_MIRRORONCE
;
623 minLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_NONE
;
624 maxLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_ANISOTROPIC
;
627 for (i
= 0; i
< MAX_LOOKUPS
; i
++) {
628 stateLookup
[i
] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup
[i
]) * (1 + maxLookup
[i
] - minLookup
[i
]) );
631 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_WRAP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_REPEAT
;
632 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_CLAMP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_CLAMP_TO_EDGE
;
633 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
634 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
635 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
636 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
637 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRROR
- minLookup
[WINELOOKUP_WARPPARAM
]] =
638 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
639 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRRORONCE
- minLookup
[WINELOOKUP_WARPPARAM
]] =
640 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
642 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_NONE
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
643 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_POINT
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
644 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_LINEAR
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_LINEAR
;
645 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_ANISOTROPIC
- minLookup
[WINELOOKUP_MAGFILTER
]] =
646 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR
: GL_NEAREST
;
649 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_NONE
] = GL_LINEAR
;
650 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_POINT
] = GL_LINEAR
;
651 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_LINEAR
] = GL_LINEAR
;
652 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_NONE
] = GL_NEAREST
;
653 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_POINT
] = GL_NEAREST_MIPMAP_NEAREST
;
654 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_LINEAR
] = GL_NEAREST_MIPMAP_LINEAR
;
655 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_NONE
] = GL_LINEAR
;
656 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_POINT
] = GL_LINEAR_MIPMAP_NEAREST
;
657 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_LINEAR
] = GL_LINEAR_MIPMAP_LINEAR
;
658 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_NONE
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ?
659 GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
660 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_POINT
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_NEAREST
: GL_LINEAR
;
661 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_LINEAR
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
663 /* TODO: config lookups */
666 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
670 if (display
!= NULL
) {
671 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
672 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
674 if (NULL
== GLX_Extensions
) {
675 ERR(" GLX_Extensions returns NULL\n");
677 while (*GLX_Extensions
!= 0x00) {
678 const char *Start
= GLX_Extensions
;
681 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
682 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
685 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
686 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
687 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
692 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
696 /* If we created a dummy context, throw it away */
697 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
699 /* Only save the values obtained when a display is provided */
700 if (fake_ctx
== NULL
) {
707 /**********************************************************
708 * IWineD3D implementation follows
709 **********************************************************/
711 UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
712 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
714 /* FIXME: Set to one for now to imply the display */
715 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
719 HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
720 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
721 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
725 HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
726 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
727 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
728 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
734 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
735 of the same bpp but different resolutions */
737 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
738 UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
739 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
740 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
742 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
746 if (Adapter
== 0) { /* Display */
749 #if !defined( DEBUG_SINGLE_MODE )
752 /* Work out the current screen bpp */
753 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
754 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
757 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
764 case D3DFMT_X8R8G8B8
:
765 case D3DFMT_A8R8G8B8
:
766 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
767 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
769 case D3DFMT_X1R5G5B5
:
770 case D3DFMT_A1R5G5B5
:
772 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
775 /* Skip other modes as they do not match requested format */
783 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
786 FIXME_(d3d_caps
)("Adapter not primary display\n");
791 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
792 HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
793 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
794 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
796 /* Validate the parameters as much as possible */
798 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
799 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
800 return D3DERR_INVALIDCALL
;
803 if (Adapter
== 0) { /* Display */
804 #if !defined( DEBUG_SINGLE_MODE )
808 /* Work out the current screen bpp */
809 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
810 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
813 /* If we are filtering to a specific format, then need to skip all unrelated
814 modes, but if mode is irrelevant, then we can use the index directly */
815 if (Format
== D3DFMT_UNKNOWN
)
821 DEVMODEW DevModeWtmp
;
824 while (i
<(Mode
) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
831 case D3DFMT_X8R8G8B8
:
832 case D3DFMT_A8R8G8B8
:
833 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
834 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
836 case D3DFMT_X1R5G5B5
:
837 case D3DFMT_A1R5G5B5
:
839 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
842 /* Skip other modes as they do not match requested format */
849 /* Now get the display mode via the calculated index */
850 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
852 pMode
->Width
= DevModeW
.dmPelsWidth
;
853 pMode
->Height
= DevModeW
.dmPelsHeight
;
854 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
855 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
856 if (DevModeW
.dmFields
& DM_DISPLAYFREQUENCY
)
858 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
861 if (Format
== D3DFMT_UNKNOWN
)
864 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
865 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
866 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
867 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
868 default: pMode
->Format
= D3DFMT_UNKNOWN
;
871 pMode
->Format
= Format
;
876 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
877 return D3DERR_INVALIDCALL
;
881 /* Return one setting of the format requested */
882 if (Mode
> 0) return D3DERR_INVALIDCALL
;
885 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
886 pMode
->Format
= (Format
== D3DFMT_UNKNOWN
) ? D3DFMT_A8R8G8B8
: Format
;
889 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
890 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
893 FIXME_(d3d_caps
)("Adapter not primary display\n");
899 HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
900 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
901 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
904 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
905 return D3DERR_INVALIDCALL
;
908 if (Adapter
== 0) { /* Display */
912 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
913 pMode
->Width
= DevModeW
.dmPelsWidth
;
914 pMode
->Height
= DevModeW
.dmPelsHeight
;
915 bpp
= DevModeW
.dmBitsPerPel
;
916 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
917 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
919 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
923 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
924 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
925 case 24: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* Robots needs 24bit to be X8R8G8B8 */
926 case 32: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
927 default: pMode
->Format
= D3DFMT_UNKNOWN
;
931 FIXME_(d3d_caps
)("Adapter not primary display\n");
934 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
935 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
939 static Display
* WINAPI
IWineD3DImpl_GetAdapterDisplay(IWineD3D
*iface
, UINT Adapter
) {
942 /* only works with one adapter at the moment... */
944 /* Get the display */
945 device_context
= GetDC(0);
946 display
= get_display(device_context
);
947 ReleaseDC(0, device_context
);
951 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
952 and fields being inserted in the middle, a new structure is used in place */
953 HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
954 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
955 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
957 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
959 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
960 return D3DERR_INVALIDCALL
;
963 if (Adapter
== 0) { /* Display - only device supported for now */
965 BOOL isGLInfoValid
= This
->isGLInfoValid
;
967 /* FillGLCaps updates gl_info, but we only want to store and
968 reuse the values once we have a context which is valid. Values from
969 a temporary context may differ from the final ones */
970 if (isGLInfoValid
== FALSE
) {
971 /* If we don't know the device settings, go query them now */
972 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
975 /* If it worked, return the information requested */
977 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
978 strcpy(pIdentifier
->Driver
, "Display");
979 strcpy(pIdentifier
->Description
, "Direct3D HAL");
981 /* Note dx8 doesn't supply a DeviceName */
982 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
983 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
984 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
985 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
986 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
987 *(pIdentifier
->SubSysId
) = 0;
988 *(pIdentifier
->Revision
) = 0;
992 /* If it failed, return dummy values from an NVidia driver */
993 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
994 strcpy(pIdentifier
->Driver
, "Display");
995 strcpy(pIdentifier
->Description
, "Direct3D HAL");
996 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
997 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
998 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
999 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
1000 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
1001 *(pIdentifier
->SubSysId
) = 0;
1002 *(pIdentifier
->Revision
) = 0;
1005 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1006 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
1007 *(pIdentifier
->WHQLLevel
) = 0;
1009 *(pIdentifier
->WHQLLevel
) = 1;
1013 FIXME_(d3d_caps
)("Adapter not primary display\n");
1019 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1020 #if 0 /* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1022 int rb
, gb
, bb
, ab
, type
, buf_sz
;
1024 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
1025 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
1026 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
1027 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
1028 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
1029 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
1032 case WINED3DFMT_X8R8G8B8
:
1033 case WINED3DFMT_R8G8B8
:
1034 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
1036 case WINED3DFMT_A8R8G8B8
:
1037 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
1039 case WINED3DFMT_A2R10G10B10
:
1040 if (10 == rb
&& 10 == gb
&& 10 == bb
&& 2 == ab
) return TRUE
;
1042 case WINED3DFMT_X1R5G5B5
:
1043 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
1045 case WINED3DFMT_A1R5G5B5
:
1046 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
1048 case WINED3DFMT_R5G6B5
:
1049 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
1051 case WINED3DFMT_R3G3B2
:
1052 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
1054 case WINED3DFMT_A8P8
:
1055 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
1058 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
1061 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1065 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1067 case WINED3DFMT_X8R8G8B8
:
1068 case WINED3DFMT_R8G8B8
:
1069 case WINED3DFMT_A8R8G8B8
:
1070 case WINED3DFMT_A2R10G10B10
:
1071 case WINED3DFMT_X1R5G5B5
:
1072 case WINED3DFMT_A1R5G5B5
:
1073 case WINED3DFMT_R5G6B5
:
1074 case WINED3DFMT_R3G3B2
:
1075 case WINED3DFMT_A8P8
:
1079 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1086 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1087 #if 0/* This code performs a strict test between the format and the current X11 buffer depth, which may give the best performance */
1091 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
1092 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
1095 case WINED3DFMT_D16
:
1096 case WINED3DFMT_D16_LOCKABLE
:
1097 if (16 == db
) return TRUE
;
1099 case WINED3DFMT_D32
:
1100 if (32 == db
) return TRUE
;
1102 case WINED3DFMT_D15S1
:
1103 if (15 == db
) return TRUE
;
1105 case WINED3DFMT_D24S8
:
1106 if (24 == db
&& 8 == sb
) return TRUE
;
1108 case WINED3DFMT_D24FS8
:
1109 if (24 == db
&& 8 == sb
) return TRUE
;
1111 case WINED3DFMT_D24X8
:
1112 if (24 == db
) return TRUE
;
1114 case WINED3DFMT_D24X4S4
:
1115 if (24 == db
&& 4 == sb
) return TRUE
;
1117 case WINED3DFMT_D32F_LOCKABLE
:
1118 if (32 == db
) return TRUE
;
1121 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1125 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1127 case WINED3DFMT_D16
:
1128 case WINED3DFMT_D16_LOCKABLE
:
1129 case WINED3DFMT_D32
:
1130 case WINED3DFMT_D15S1
:
1131 case WINED3DFMT_D24S8
:
1132 case WINED3DFMT_D24FS8
:
1133 case WINED3DFMT_D24X8
:
1134 case WINED3DFMT_D24X4S4
:
1135 case WINED3DFMT_D32F_LOCKABLE
:
1138 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1145 HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1146 WINED3DFORMAT AdapterFormat
,
1147 WINED3DFORMAT RenderTargetFormat
,
1148 WINED3DFORMAT DepthStencilFormat
) {
1149 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1150 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1151 WineD3D_Context
* ctx
= NULL
;
1152 GLXFBConfig
* cfgs
= NULL
;
1156 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1158 DeviceType
, debug_d3ddevicetype(DeviceType
),
1159 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1160 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
1161 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
1163 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1164 TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This
, Adapter
, IWineD3D_GetAdapterCount(iface
));
1165 return D3DERR_INVALIDCALL
;
1167 /* TODO: use the real context if it's available */
1168 ctx
= WineD3D_CreateFakeGLContext();
1170 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1172 TRACE_(d3d_caps
)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This
);
1176 for (it
= 0; it
< nCfgs
; ++it
) {
1177 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
1178 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
1187 /* If there's a corrent context then we cannot create a fake one so pass everything */
1192 WineD3D_ReleaseFakeGLContext(ctx
);
1195 TRACE_(d3d_caps
)("Failed to match stencil format to device\b");
1197 TRACE_(d3d_caps
)("(%p) : Returning %lx\n", This
, hr
);
1201 HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1202 WINED3DFORMAT SurfaceFormat
,
1203 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
1205 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1206 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1209 DeviceType
, debug_d3ddevicetype(DeviceType
),
1210 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1215 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1216 return D3DERR_INVALIDCALL
;
1219 if (pQualityLevels
!= NULL
) {
1220 static int s_single_shot
= 0;
1221 if (!s_single_shot
) {
1222 FIXME("Quality levels unsupported at present\n");
1225 *pQualityLevels
= 1; /* Guess at a value! */
1228 if (D3DMULTISAMPLE_NONE
== MultiSampleType
) return D3D_OK
;
1229 return D3DERR_NOTAVAILABLE
;
1232 HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE CheckType
,
1233 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1235 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1236 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1239 CheckType
, debug_d3ddevicetype(CheckType
),
1240 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1241 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1244 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1245 return D3DERR_INVALIDCALL
;
1249 GLXFBConfig
* cfgs
= NULL
;
1252 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1254 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1256 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1257 for (it
= 0; it
< nCfgs
; ++it
) {
1258 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1265 WineD3D_ReleaseFakeGLContext(ctx
);
1270 return D3DERR_NOTAVAILABLE
;
1273 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1274 WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1275 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1276 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1279 DeviceType
, debug_d3ddevicetype(DeviceType
),
1280 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1281 Usage
, debug_d3dusage(Usage
),
1282 RType
, debug_d3dresourcetype(RType
),
1283 CheckFormat
, debug_d3dformat(CheckFormat
));
1285 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1286 return D3DERR_INVALIDCALL
;
1289 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1290 switch (CheckFormat
) {
1296 TRACE_(d3d_caps
)("[OK]\n");
1299 break; /* Avoid compiler warnings */
1303 switch (CheckFormat
) {
1305 * check supported using GL_SUPPORT
1316 /*case D3DFMT_R5G6B5: */
1317 /*case D3DFMT_X1R5G5B5:*/
1318 /*case D3DFMT_A1R5G5B5: */
1319 /*case D3DFMT_A4R4G4B4:*/
1326 /*case D3DFMT_X8R8G8B8:*/
1327 case D3DFMT_A8R3G3B2
:
1344 case D3DFMT_X8L8V8U8
:
1345 case D3DFMT_Q8W8V8U8
:
1346 case D3DFMT_W11V11U10
:
1349 * currently hard to support
1354 /* Since we do not support these formats right now, don't pretend to. */
1355 TRACE_(d3d_caps
)("[FAILED]\n");
1356 return D3DERR_NOTAVAILABLE
;
1361 TRACE_(d3d_caps
)("[OK]\n");
1365 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1366 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1367 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1369 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1372 DeviceType
, debug_d3ddevicetype(DeviceType
),
1373 SourceFormat
, debug_d3dformat(SourceFormat
),
1374 TargetFormat
, debug_d3dformat(TargetFormat
));
1378 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1379 subset of a D3DCAPS9 structure. However, it has to come via a void *
1380 as the d3d8 interface cannot import the d3d9 header */
1381 HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1383 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1385 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1387 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1388 return D3DERR_INVALIDCALL
;
1391 /* If we don't know the device settings, go query them now */
1392 if (This
->isGLInfoValid
== FALSE
) {
1393 /* use the desktop window to fill gl caps */
1394 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1396 /* We are running off a real context, save the values */
1397 if (rc
) This
->isGLInfoValid
= TRUE
;
1401 /* ------------------------------------------------
1402 The following fields apply to both d3d8 and d3d9
1403 ------------------------------------------------ */
1404 *pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1405 *pCaps
->AdapterOrdinal
= Adapter
;
1408 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1409 *pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1410 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1412 *pCaps
->CursorCaps
= 0;
1415 *pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
|
1416 D3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1417 D3DDEVCAPS_PUREDEVICE
|
1418 D3DDEVCAPS_HWRASTERIZATION
;
1421 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1422 D3DPMISCCAPS_CULLCW
|
1423 D3DPMISCCAPS_COLORWRITEENABLE
|
1424 D3DPMISCCAPS_CLIPTLVERTS
|
1425 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1427 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1429 *pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
|
1430 D3DPRASTERCAPS_PAT
|
1431 D3DPRASTERCAPS_WFOG
|
1432 D3DPRASTERCAPS_ZFOG
|
1433 D3DPRASTERCAPS_FOGVERTEX
|
1434 D3DPRASTERCAPS_FOGTABLE
|
1435 D3DPRASTERCAPS_FOGRANGE
;
1437 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1438 *pCaps
->RasterCaps
|= D3DPRASTERCAPS_ANISOTROPY
|
1439 D3DPRASTERCAPS_ZBIAS
|
1440 D3DPRASTERCAPS_MIPMAPLODBIAS
;
1443 D3DPRASTERCAPS_COLORPERSPECTIVE
1444 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1445 D3DPRASTERCAPS_ANTIALIASEDGES
1446 D3DPRASTERCAPS_ZBUFFERLESSHSR
1447 D3DPRASTERCAPS_WBUFFER */
1449 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1451 D3DPCMPCAPS_GREATER
|
1452 D3DPCMPCAPS_GREATEREQUAL
|
1454 D3DPCMPCAPS_LESSEQUAL
|
1456 D3DPCMPCAPS_NOTEQUAL
;
1458 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1459 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1460 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1462 *pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
|
1463 D3DPSHADECAPS_COLORGOURAUDRGB
;
1465 *pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
|
1466 D3DPTEXTURECAPS_ALPHAPALETTE
|
1467 D3DPTEXTURECAPS_VOLUMEMAP
|
1468 D3DPTEXTURECAPS_MIPMAP
|
1469 D3DPTEXTURECAPS_PROJECTED
|
1470 D3DPTEXTURECAPS_PERSPECTIVE
|
1471 D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
1472 /* TODO: add support for NON-POW2 if avaialble
1475 if (This
->dxVersion
> 8) {
1476 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1478 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1479 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_POW2
;
1482 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1483 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_CUBEMAP
|
1484 D3DPTEXTURECAPS_MIPCUBEMAP
|
1485 D3DPTEXTURECAPS_CUBEMAP_POW2
;
1489 *pCaps
->TextureFilterCaps
= D3DPTFILTERCAPS_MAGFLINEAR
|
1490 D3DPTFILTERCAPS_MAGFPOINT
|
1491 D3DPTFILTERCAPS_MINFLINEAR
|
1492 D3DPTFILTERCAPS_MINFPOINT
|
1493 D3DPTFILTERCAPS_MIPFLINEAR
|
1494 D3DPTFILTERCAPS_MIPFPOINT
;
1496 *pCaps
->CubeTextureFilterCaps
= 0;
1497 *pCaps
->VolumeTextureFilterCaps
= 0;
1499 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1500 D3DPTADDRESSCAPS_CLAMP
|
1501 D3DPTADDRESSCAPS_WRAP
;
1503 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1504 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1506 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1507 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1509 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1510 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1513 *pCaps
->VolumeTextureAddressCaps
= 0;
1515 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1519 D3DLINECAPS_ALPHACMP
1522 *pCaps
->MaxTextureWidth
= GL_LIMITS(texture_size
);
1523 *pCaps
->MaxTextureHeight
= GL_LIMITS(texture_size
);
1525 *pCaps
->MaxVolumeExtent
= 0;
1527 *pCaps
->MaxTextureRepeat
= 32768;
1528 *pCaps
->MaxTextureAspectRatio
= 32768;
1529 *pCaps
->MaxVertexW
= 1.0;
1531 *pCaps
->GuardBandLeft
= 0;
1532 *pCaps
->GuardBandTop
= 0;
1533 *pCaps
->GuardBandRight
= 0;
1534 *pCaps
->GuardBandBottom
= 0;
1536 *pCaps
->ExtentsAdjust
= 0;
1538 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1539 D3DSTENCILCAPS_INCRSAT
|
1540 D3DSTENCILCAPS_INVERT
|
1541 D3DSTENCILCAPS_KEEP
|
1542 D3DSTENCILCAPS_REPLACE
|
1543 D3DSTENCILCAPS_ZERO
;
1544 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1545 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1546 D3DSTENCILCAPS_INCR
;
1549 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1551 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1552 D3DTEXOPCAPS_ADDSIGNED
|
1553 D3DTEXOPCAPS_ADDSIGNED2X
|
1554 D3DTEXOPCAPS_MODULATE
|
1555 D3DTEXOPCAPS_MODULATE2X
|
1556 D3DTEXOPCAPS_MODULATE4X
|
1557 D3DTEXOPCAPS_SELECTARG1
|
1558 D3DTEXOPCAPS_SELECTARG2
|
1559 D3DTEXOPCAPS_DISABLE
;
1560 #if defined(GL_VERSION_1_3)
1561 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1562 D3DTEXOPCAPS_SUBTRACT
;
1564 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1565 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1566 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1567 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1568 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1569 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1570 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1573 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1574 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1575 D3DTEXOPCAPS_MULTIPLYADD
|
1576 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1577 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1578 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1582 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1584 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1585 D3DTEXOPCAPS_PREMODULATE */
1588 *pCaps
->MaxTextureBlendStages
= GL_LIMITS(textures
);
1589 *pCaps
->MaxSimultaneousTextures
= GL_LIMITS(textures
);
1590 *pCaps
->MaxUserClipPlanes
= GL_LIMITS(clipplanes
);
1591 *pCaps
->MaxActiveLights
= GL_LIMITS(lights
);
1595 #if 0 /* TODO: Blends support in drawprim */
1596 *pCaps
->MaxVertexBlendMatrices
= GL_LIMITS(blends
);
1598 *pCaps
->MaxVertexBlendMatrices
= 0;
1600 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1602 *pCaps
->MaxAnisotropy
= GL_LIMITS(anisotropy
);
1603 *pCaps
->MaxPointSize
= GL_LIMITS(pointsize
);
1606 *pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
|
1607 D3DVTXPCAPS_MATERIALSOURCE7
|
1608 D3DVTXPCAPS_POSITIONALLIGHTS
|
1609 D3DVTXPCAPS_LOCALVIEWER
|
1612 D3DVTXPCAPS_TWEENING */
1614 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1615 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1616 *pCaps
->MaxStreams
= MAX_STREAMS
;
1617 *pCaps
->MaxStreamStride
= 1024;
1619 if (((wined3d_settings
.vs_mode
== VS_HW
) && GL_SUPPORT(ARB_VERTEX_PROGRAM
)) || (wined3d_settings
.vs_mode
== VS_SW
) || (DeviceType
== D3DDEVTYPE_REF
)) {
1620 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1622 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
||
1623 This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1624 *pCaps
->MaxVertexShaderConst
= 95;
1626 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1629 *pCaps
->VertexShaderVersion
= 0;
1630 *pCaps
->MaxVertexShaderConst
= 0;
1633 if ((wined3d_settings
.ps_mode
== PS_HW
) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM
) && (DeviceType
!= D3DDEVTYPE_REF
)) {
1634 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1635 *pCaps
->PixelShader1xMaxValue
= 1.0;
1637 *pCaps
->PixelShaderVersion
= 0;
1638 *pCaps
->PixelShader1xMaxValue
= 0.0;
1640 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1642 /* ------------------------------------------------
1643 The following fields apply to d3d9 only
1644 ------------------------------------------------ */
1645 if (This
->dxVersion
> 8) {
1646 GLint max_buffers
= 1;
1647 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1648 *pCaps
->DevCaps2
= 0;
1649 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1650 *pCaps
->MaxNpatchTessellationLevel
= 0;
1651 *pCaps
->MasterAdapterOrdinal
= 0;
1652 *pCaps
->AdapterOrdinalInGroup
= 0;
1653 *pCaps
->NumberOfAdaptersInGroup
= 1;
1654 *pCaps
->DeclTypes
= 0;
1655 #if 0 /*FIXME: Simultaneous render targets*/
1656 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1657 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1659 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1660 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1661 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1665 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1666 *pCaps
->StretchRectFilterCaps
= 0;
1668 D3DPTFILTERCAPS_MINFPOINT
1669 D3DPTFILTERCAPS_MAGFPOINT
1670 D3DPTFILTERCAPS_MINFLINEAR
1671 D3DPTFILTERCAPS_MAGFLINEAR
1673 *pCaps
->VS20Caps
.Caps
= 0;
1674 *pCaps
->PS20Caps
.Caps
= 0;
1675 *pCaps
->VertexTextureFilterCaps
= 0;
1676 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1677 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1678 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1679 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1686 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1687 and fields being inserted in the middle, a new structure is used in place */
1688 HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1689 DWORD BehaviourFlags
, WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
1690 IWineD3DDevice
** ppReturnedDeviceInterface
, IUnknown
*parent
,
1691 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
) {
1693 IWineD3DDeviceImpl
*object
= NULL
;
1694 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1695 IWineD3DSwapChainImpl
*swapchain
;
1697 /* Validate the adapter number */
1698 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1699 return D3DERR_INVALIDCALL
;
1702 /* Create a WineD3DDevice object */
1703 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1704 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1705 TRACE("Created WineD3DDevice object @ %p\n", object
);
1706 if (NULL
== object
) {
1707 return D3DERR_OUTOFVIDEOMEMORY
;
1710 /* Set up initial COM information */
1711 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1713 object
->wineD3D
= iface
;
1714 IWineD3D_AddRef(object
->wineD3D
);
1715 object
->parent
= parent
;
1717 /* Set the state up as invalid until the device is fully created */
1718 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1720 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1721 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
1722 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
1723 *(pPresentationParameters
->AutoDepthStencilFormat
), debug_d3dformat(*(pPresentationParameters
->AutoDepthStencilFormat
)),
1724 *(pPresentationParameters
->BackBufferFormat
), debug_d3dformat(*(pPresentationParameters
->BackBufferFormat
)));
1726 /* Save the creation parameters */
1727 object
->createParms
.AdapterOrdinal
= Adapter
;
1728 object
->createParms
.DeviceType
= DeviceType
;
1729 object
->createParms
.hFocusWindow
= hFocusWindow
;
1730 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1732 /* Initialize other useful values */
1733 object
->adapterNo
= Adapter
;
1734 object
->devType
= DeviceType
;
1736 /* FIXME: Use for dx8 code eventually too! */
1737 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1738 if (This
->dxVersion
> 8) {
1739 TRACE("(%p) : Creating stateblock\n", This
);
1740 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1741 if (D3D_OK
!= IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1743 (IWineD3DStateBlock
**)&object
->stateBlock
,
1744 NULL
) || NULL
== object
->stateBlock
) { /* Note: No parent needed for initial internal stateblock */
1745 WARN("Failed to create stateblock\n");
1746 goto create_device_error
;
1748 TRACE("(%p) : Created stateblock (%p)\n", This
, object
->stateBlock
);
1749 object
->updateStateBlock
= object
->stateBlock
;
1750 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1751 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1753 /* Setup some defaults for creating the implicit swapchain */
1755 IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1758 /* Setup the implicit swapchain */
1759 TRACE("Creating implicit swapchain\n");
1760 if (D3D_OK
!= D3DCB_CreateAdditionalSwapChain((IUnknown
*) object
->parent
, pPresentationParameters
, (IWineD3DSwapChain
**)&swapchain
) || swapchain
== NULL
) {
1761 WARN("Failed to create implicit swapchain\n");
1762 goto create_device_error
;
1765 object
->renderTarget
= swapchain
->backBuffer
;
1766 IWineD3DSurface_AddRef(object
->renderTarget
);
1767 /* Depth Stencil support */
1768 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
1769 if (NULL
!= object
->stencilBufferTarget
) {
1770 IWineD3DSurface_AddRef(object
->stencilBufferTarget
);
1773 /* Set up some starting GL setup */
1776 * Initialize openGL extension related variables
1777 * with Default values
1780 This
->isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, swapchain
->display
);
1781 /* Setup all the devices defaults */
1782 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock
*)object
->stateBlock
);
1784 IWineD3DImpl_CheckGraphicsMemory();
1788 { /* Set a default viewport */
1792 vp
.Width
= *(pPresentationParameters
->BackBufferWidth
);
1793 vp
.Height
= *(pPresentationParameters
->BackBufferHeight
);
1796 IWineD3DDevice_SetViewport((IWineD3DDevice
*)object
, &vp
);
1800 /* Initialize the current view state */
1801 object
->modelview_valid
= 1;
1802 object
->proj_valid
= 0;
1803 object
->view_ident
= 1;
1804 object
->last_was_rhw
= 0;
1805 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
1806 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
1808 /* Clear the screen */
1809 IWineD3DDevice_Clear((IWineD3DDevice
*) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
1811 } else { /* End of FIXME: remove when dx8 merged in */
1813 FIXME("(%p) Incomplete stub for d3d8\n", This
);
1817 /* set the state of the device to valid */
1818 object
->state
= D3D_OK
;
1821 create_device_error
:
1823 /* Set the device state to error */
1824 object
->state
= D3DERR_DRIVERINTERNALERROR
;
1826 if (object
->updateStateBlock
!= NULL
) {
1827 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1828 object
->updateStateBlock
= NULL
;
1830 if (object
->stateBlock
!= NULL
) {
1831 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1832 object
->stateBlock
= NULL
;
1834 if (object
->renderTarget
!= NULL
) {
1835 IWineD3DSurface_Release(object
->renderTarget
);
1836 object
->renderTarget
= NULL
;
1838 if (object
->stencilBufferTarget
!= NULL
) {
1839 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1840 object
->stencilBufferTarget
= NULL
;
1842 if (object
->stencilBufferTarget
!= NULL
) {
1843 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1844 object
->stencilBufferTarget
= NULL
;
1846 if (swapchain
!= NULL
) {
1847 IWineD3DSwapChain_Release((IWineD3DSwapChain
*)swapchain
);
1850 HeapFree(GetProcessHeap(), 0, object
);
1851 *ppReturnedDeviceInterface
= NULL
;
1852 return D3DERR_INVALIDCALL
;
1856 HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1857 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1858 IUnknown_AddRef(This
->parent
);
1859 *pParent
= This
->parent
;
1863 /**********************************************************
1864 * IWineD3D VTbl follows
1865 **********************************************************/
1867 const IWineD3DVtbl IWineD3D_Vtbl
=
1870 IWineD3DImpl_QueryInterface
,
1871 IWineD3DImpl_AddRef
,
1872 IWineD3DImpl_Release
,
1874 IWineD3DImpl_GetParent
,
1875 IWineD3DImpl_GetAdapterCount
,
1876 IWineD3DImpl_RegisterSoftwareDevice
,
1877 IWineD3DImpl_GetAdapterMonitor
,
1878 IWineD3DImpl_GetAdapterModeCount
,
1879 IWineD3DImpl_EnumAdapterModes
,
1880 IWineD3DImpl_GetAdapterDisplayMode
,
1881 IWineD3DImpl_GetAdapterIdentifier
,
1882 IWineD3DImpl_CheckDeviceMultiSampleType
,
1883 IWineD3DImpl_CheckDepthStencilMatch
,
1884 IWineD3DImpl_CheckDeviceType
,
1885 IWineD3DImpl_CheckDeviceFormat
,
1886 IWineD3DImpl_CheckDeviceFormatConversion
,
1887 IWineD3DImpl_GetDeviceCaps
,
1888 IWineD3DImpl_CreateDevice