d3d9/tests: Skip a test on failure.
[wine/wine-gecko.git] / dlls / d3d9 / tests / device.c
blobf56e05e7139b7e9dbae9931de19235e4ad28ccca
1 /*
2 * Copyright (C) 2006 Vitaliy Margolen
3 * Copyright (C) 2006 Chris Robinson
4 * Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers)
5 * Copyright 2007 Henri Verbeet
6 * Copyright (C) 2008 Rico Schüller
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #define COBJMACROS
24 #include <d3d9.h>
25 #include "wine/test.h"
27 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
29 static int get_refcount(IUnknown *object)
31 IUnknown_AddRef( object );
32 return IUnknown_Release( object );
35 #define CHECK_CALL(r,c,d,rc) \
36 if (SUCCEEDED(r)) {\
37 int tmp1 = get_refcount( (IUnknown *)d ); \
38 int rc_new = rc; \
39 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
40 } else {\
41 trace("%s failed: %08x\n", c, r); \
44 #define CHECK_RELEASE(obj,d,rc) \
45 if (obj) { \
46 int tmp1, rc_new = rc; \
47 IUnknown_Release( obj ); \
48 tmp1 = get_refcount( (IUnknown *)d ); \
49 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
52 #define CHECK_REFCOUNT(obj,rc) \
53 { \
54 int rc_new = rc; \
55 int count = get_refcount( (IUnknown *)obj ); \
56 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
59 #define CHECK_RELEASE_REFCOUNT(obj,rc) \
60 { \
61 int rc_new = rc; \
62 int count = IUnknown_Release( (IUnknown *)obj ); \
63 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
66 #define CHECK_ADDREF_REFCOUNT(obj,rc) \
67 { \
68 int rc_new = rc; \
69 int count = IUnknown_AddRef( (IUnknown *)obj ); \
70 ok(count == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, count); \
73 #define CHECK_SURFACE_CONTAINER(obj,iid,expected) \
74 { \
75 void *container_ptr = (void *)0x1337c0d3; \
76 hr = IDirect3DSurface9_GetContainer(obj, &iid, &container_ptr); \
77 ok(SUCCEEDED(hr) && container_ptr == expected, "GetContainer returned: hr %#x, container_ptr %p. " \
78 "Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, expected); \
79 if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr); \
82 static void check_mipmap_levels(IDirect3DDevice9 *device, UINT width, UINT height, UINT count)
84 IDirect3DBaseTexture9* texture = NULL;
85 HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0,
86 D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
88 if (SUCCEEDED(hr)) {
89 DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
90 ok(levels == count, "Invalid level count. Expected %d got %u\n", count, levels);
91 } else
92 trace("CreateTexture failed: %08x\n", hr);
94 if (texture) IUnknown_Release( texture );
97 static void test_mipmap_levels(void)
100 HRESULT hr;
101 HWND hwnd = NULL;
103 IDirect3D9 *pD3d = NULL;
104 IDirect3DDevice9 *pDevice = NULL;
105 D3DPRESENT_PARAMETERS d3dpp;
106 D3DDISPLAYMODE d3ddm;
108 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
109 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
110 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
111 ok(hwnd != NULL, "Failed to create window\n");
112 if (!pD3d || !hwnd) goto cleanup;
114 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
115 ZeroMemory( &d3dpp, sizeof(d3dpp) );
116 d3dpp.Windowed = TRUE;
117 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
118 d3dpp.BackBufferFormat = d3ddm.Format;
120 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
121 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
122 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
123 if (FAILED(hr)) {
124 skip("failed to create a d3d device\n");
125 goto cleanup;
128 check_mipmap_levels(pDevice, 32, 32, 6);
129 check_mipmap_levels(pDevice, 256, 1, 9);
130 check_mipmap_levels(pDevice, 1, 256, 9);
131 check_mipmap_levels(pDevice, 1, 1, 1);
133 cleanup:
134 if (pDevice)
136 UINT refcount = IUnknown_Release( pDevice );
137 ok(!refcount, "Device has %u references left.\n", refcount);
139 if (pD3d) IUnknown_Release( pD3d );
140 DestroyWindow( hwnd );
143 static void test_checkdevicemultisampletype(void)
146 HRESULT hr;
147 HWND hwnd = NULL;
149 IDirect3D9 *pD3d = NULL;
150 IDirect3DDevice9 *pDevice = NULL;
151 D3DPRESENT_PARAMETERS d3dpp;
152 D3DDISPLAYMODE d3ddm;
153 DWORD qualityLevels;
155 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
156 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
157 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
158 ok(hwnd != NULL, "Failed to create window\n");
159 if (!pD3d || !hwnd) goto cleanup;
161 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
162 ZeroMemory( &d3dpp, sizeof(d3dpp) );
163 d3dpp.Windowed = TRUE;
164 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
165 d3dpp.BackBufferFormat = d3ddm.Format;
167 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
168 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
169 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "Failed to create IDirect3D9Device (%08x)\n", hr);
170 if (FAILED(hr)) {
171 skip("failed to create a d3d device\n");
172 goto cleanup;
175 qualityLevels = 0;
177 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, TRUE,
178 D3DMULTISAMPLE_NONE, &qualityLevels);
179 ok(SUCCEEDED(hr) || hr == D3DERR_NOTAVAILABLE, "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
180 if(hr == D3DERR_NOTAVAILABLE)
182 skip("IDirect3D9_CheckDeviceMultiSampleType not available\n");
183 goto cleanup;
185 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
187 hr = IDirect3D9_CheckDeviceMultiSampleType(pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, FALSE,
188 D3DMULTISAMPLE_NONE, &qualityLevels);
189 ok(SUCCEEDED(hr), "CheckDeviceMultiSampleType failed with (%08x)\n", hr);
190 ok(qualityLevels == 1,"qualitylevel is not 1 but %d\n",qualityLevels);
192 cleanup:
193 if (pDevice)
195 UINT refcount = IUnknown_Release( pDevice );
196 ok(!refcount, "Device has %u references left.\n", refcount);
198 if (pD3d) IUnknown_Release( pD3d );
199 DestroyWindow( hwnd );
202 static void test_swapchain(void)
204 HRESULT hr;
205 HWND hwnd = NULL;
206 IDirect3D9 *pD3d = NULL;
207 IDirect3DDevice9 *pDevice = NULL;
208 IDirect3DSwapChain9 *swapchain0 = NULL;
209 IDirect3DSwapChain9 *swapchain1 = NULL;
210 IDirect3DSwapChain9 *swapchain2 = NULL;
211 IDirect3DSwapChain9 *swapchain3 = NULL;
212 IDirect3DSwapChain9 *swapchainX = NULL;
213 IDirect3DSurface9 *backbuffer = NULL;
214 D3DPRESENT_PARAMETERS d3dpp;
215 D3DDISPLAYMODE d3ddm;
217 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
218 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
219 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
220 ok(hwnd != NULL, "Failed to create window\n");
221 if (!pD3d || !hwnd) goto cleanup;
223 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
224 ZeroMemory( &d3dpp, sizeof(d3dpp) );
225 d3dpp.Windowed = TRUE;
226 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
227 d3dpp.BackBufferFormat = d3ddm.Format;
228 d3dpp.BackBufferCount = 0;
230 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
231 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
232 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
233 "Failed to create IDirect3D9Device (%08x)\n", hr);
234 if (FAILED(hr)) goto cleanup;
236 /* Check if the back buffer count was modified */
237 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
239 /* Get the implicit swapchain */
240 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
241 ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%08x)\n", hr);
242 if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
244 /* Check if there is a back buffer */
245 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
246 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
247 ok(backbuffer != NULL, "The back buffer is NULL\n");
248 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
250 /* Try to get a nonexistent swapchain */
251 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
252 ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an nonexistent swapchain returned (%08x)\n", hr);
253 ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
254 if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
256 /* Create a bunch of swapchains */
257 d3dpp.BackBufferCount = 0;
258 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
259 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
260 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
262 d3dpp.BackBufferCount = 1;
263 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
264 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
266 d3dpp.BackBufferCount = 2;
267 hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
268 ok(SUCCEEDED(hr), "Failed to create a swapchain (%08x)\n", hr);
269 if(SUCCEEDED(hr)) {
270 /* Swapchain 3, created with backbuffercount 2 */
271 backbuffer = (void *) 0xdeadbeef;
272 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
273 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%08x)\n", hr);
274 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
275 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
277 backbuffer = (void *) 0xdeadbeef;
278 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
279 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%08x)\n", hr);
280 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
281 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
283 backbuffer = (void *) 0xdeadbeef;
284 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
285 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
286 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
287 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
289 backbuffer = (void *) 0xdeadbeef;
290 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
291 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
292 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
293 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
296 /* Check the back buffers of the swapchains */
297 /* Swapchain 1, created with backbuffercount 0 */
298 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
299 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
300 ok(backbuffer != NULL, "The back buffer is NULL (%08x)\n", hr);
301 if(backbuffer) IDirect3DSurface9_Release(backbuffer);
303 backbuffer = (void *) 0xdeadbeef;
304 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
305 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
306 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
307 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
309 /* Swapchain 2 - created with backbuffercount 1 */
310 backbuffer = (void *) 0xdeadbeef;
311 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
312 ok(SUCCEEDED(hr), "Failed to get the back buffer (%08x)\n", hr);
313 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
314 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
316 backbuffer = (void *) 0xdeadbeef;
317 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
318 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %08x\n", hr);
319 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
320 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
322 backbuffer = (void *) 0xdeadbeef;
323 hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
324 ok(FAILED(hr), "Failed to get the back buffer (%08x)\n", hr);
325 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
326 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
328 /* Try getSwapChain on a manually created swapchain
329 * it should fail, apparently GetSwapChain only returns implicit swapchains
331 swapchainX = (void *) 0xdeadbeef;
332 hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
333 ok(hr == D3DERR_INVALIDCALL, "Failed to get the second swapchain (%08x)\n", hr);
334 ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
335 if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
337 cleanup:
338 if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
339 if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
340 if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
341 if (pDevice)
343 UINT refcount = IDirect3DDevice9_Release(pDevice);
344 ok(!refcount, "Device has %u references left.\n", refcount);
346 if (pD3d) IDirect3D9_Release(pD3d);
347 DestroyWindow( hwnd );
350 /* Shared between two functions */
351 static const DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
352 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */
353 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
354 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
355 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
356 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
357 0x0000FFFF}; /* END */
359 static void test_refcount(void)
361 HRESULT hr;
362 HWND hwnd = NULL;
363 IDirect3D9 *pD3d = NULL;
364 IDirect3DDevice9 *pDevice = NULL;
365 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
366 IDirect3DIndexBuffer9 *pIndexBuffer = NULL;
367 IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
368 IDirect3DVertexShader9 *pVertexShader = NULL;
369 IDirect3DPixelShader9 *pPixelShader = NULL;
370 IDirect3DCubeTexture9 *pCubeTexture = NULL;
371 IDirect3DTexture9 *pTexture = NULL;
372 IDirect3DVolumeTexture9 *pVolumeTexture = NULL;
373 IDirect3DVolume9 *pVolumeLevel = NULL;
374 IDirect3DSurface9 *pStencilSurface = NULL;
375 IDirect3DSurface9 *pOffscreenSurface = NULL;
376 IDirect3DSurface9 *pRenderTarget = NULL;
377 IDirect3DSurface9 *pRenderTarget2 = NULL;
378 IDirect3DSurface9 *pRenderTarget3 = NULL;
379 IDirect3DSurface9 *pTextureLevel = NULL;
380 IDirect3DSurface9 *pBackBuffer = NULL;
381 IDirect3DStateBlock9 *pStateBlock = NULL;
382 IDirect3DStateBlock9 *pStateBlock1 = NULL;
383 IDirect3DSwapChain9 *pSwapChain = NULL;
384 IDirect3DQuery9 *pQuery = NULL;
385 D3DPRESENT_PARAMETERS d3dpp;
386 D3DDISPLAYMODE d3ddm;
387 int refcount = 0, tmp;
389 D3DVERTEXELEMENT9 decl[] =
391 D3DDECL_END()
393 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
394 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
395 0x00000042, 0xB00F0000, /* tex t0 */
396 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
397 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
398 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
399 0x0000FFFF}; /* END */
402 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
403 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
404 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
405 ok(hwnd != NULL, "Failed to create window\n");
406 if (!pD3d || !hwnd) goto cleanup;
408 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
409 ZeroMemory( &d3dpp, sizeof(d3dpp) );
410 d3dpp.Windowed = TRUE;
411 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
412 d3dpp.BackBufferFormat = d3ddm.Format;
413 d3dpp.EnableAutoDepthStencil = TRUE;
414 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
416 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
417 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
418 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
419 "Failed to create IDirect3D9Device (%08x)\n", hr);
420 if (FAILED(hr)) goto cleanup;
422 refcount = get_refcount( (IUnknown *)pDevice );
423 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
426 * Check refcount of implicit surfaces and implicit swapchain. Findings:
427 * - the container is the device OR swapchain
428 * - they hold a reference to the device
429 * - they are created with a refcount of 0 (Get/Release returns original refcount)
430 * - they are not freed if refcount reaches 0.
431 * - the refcount is not forwarded to the container.
433 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
434 CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
435 if (pSwapChain)
437 CHECK_REFCOUNT( pSwapChain, 1);
439 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
440 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
441 CHECK_REFCOUNT( pSwapChain, 1);
442 if(pRenderTarget)
444 CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
445 CHECK_REFCOUNT( pRenderTarget, 1);
447 CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
448 CHECK_REFCOUNT(pDevice, refcount);
449 CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
450 CHECK_REFCOUNT(pDevice, refcount);
452 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
453 CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
454 CHECK_REFCOUNT( pRenderTarget, 2);
455 CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
456 CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
457 CHECK_REFCOUNT( pDevice, --refcount);
459 /* The render target is released with the device, so AddRef with refcount=0 is fine here. */
460 CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
461 CHECK_REFCOUNT(pDevice, ++refcount);
462 CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
463 CHECK_REFCOUNT(pDevice, --refcount);
466 /* Render target and back buffer are identical. */
467 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
468 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
469 if(pBackBuffer)
471 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
472 ok(pRenderTarget == pBackBuffer, "RenderTarget=%p and BackBuffer=%p should be the same.\n",
473 pRenderTarget, pBackBuffer);
474 pBackBuffer = NULL;
476 CHECK_REFCOUNT( pDevice, --refcount);
478 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
479 CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
480 CHECK_REFCOUNT( pSwapChain, 1);
481 if(pStencilSurface)
483 CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
484 CHECK_REFCOUNT( pStencilSurface, 1);
486 CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
487 CHECK_REFCOUNT(pDevice, refcount);
488 CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
489 CHECK_REFCOUNT(pDevice, refcount);
491 CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
492 CHECK_REFCOUNT( pDevice, --refcount);
494 /* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
495 CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
496 CHECK_REFCOUNT(pDevice, ++refcount);
497 CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
498 CHECK_REFCOUNT(pDevice, --refcount);
499 pStencilSurface = NULL;
502 CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
503 CHECK_REFCOUNT( pDevice, --refcount);
505 /* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
506 CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
507 CHECK_REFCOUNT(pDevice, ++refcount);
508 CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
509 CHECK_REFCOUNT(pDevice, --refcount);
510 pSwapChain = NULL;
513 /* Buffers */
514 hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
515 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
516 if(pIndexBuffer)
518 tmp = get_refcount( (IUnknown *)pIndexBuffer );
520 hr = IDirect3DDevice9_SetIndices(pDevice, pIndexBuffer);
521 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
522 hr = IDirect3DDevice9_SetIndices(pDevice, NULL);
523 CHECK_CALL( hr, "SetIndices", pIndexBuffer, tmp);
526 hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
527 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
528 if(pVertexBuffer)
530 IDirect3DVertexBuffer9 *pVBuf = (void*)~0;
531 UINT offset = ~0;
532 UINT stride = ~0;
534 tmp = get_refcount( (IUnknown *)pVertexBuffer );
536 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, pVertexBuffer, 0, 3 * sizeof(float));
537 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
538 hr = IDirect3DDevice9_SetStreamSource(pDevice, 0, NULL, 0, 0);
539 CHECK_CALL( hr, "SetStreamSource", pVertexBuffer, tmp);
541 hr = IDirect3DDevice9_GetStreamSource(pDevice, 0, &pVBuf, &offset, &stride);
542 ok(SUCCEEDED(hr), "GetStreamSource did not succeed with NULL stream!\n");
543 ok(pVBuf==NULL, "pVBuf not NULL (%p)!\n", pVBuf);
544 ok(stride==3*sizeof(float), "stride not 3 floats (got %u)!\n", stride);
545 ok(offset==0, "offset not 0 (got %u)!\n", offset);
547 /* Shaders */
548 hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
549 CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
550 hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
551 CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
552 hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
553 CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
554 /* Textures */
555 hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
556 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
557 if (pTexture)
559 tmp = get_refcount( (IUnknown *)pTexture );
561 /* SetTexture should not increase refcounts */
562 hr = IDirect3DDevice9_SetTexture(pDevice, 0, (IDirect3DBaseTexture9 *) pTexture);
563 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
564 hr = IDirect3DDevice9_SetTexture(pDevice, 0, NULL);
565 CHECK_CALL( hr, "SetTexture", pTexture, tmp);
567 /* This should not increment device refcount */
568 hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
569 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
570 /* But should increment texture's refcount */
571 CHECK_REFCOUNT( pTexture, tmp+1 );
572 /* Because the texture and surface refcount are identical */
573 if (pTextureLevel)
575 CHECK_REFCOUNT ( pTextureLevel, tmp+1 );
576 CHECK_ADDREF_REFCOUNT ( pTextureLevel, tmp+2 );
577 CHECK_REFCOUNT ( pTexture , tmp+2 );
578 CHECK_RELEASE_REFCOUNT( pTextureLevel, tmp+1 );
579 CHECK_REFCOUNT ( pTexture , tmp+1 );
580 CHECK_RELEASE_REFCOUNT( pTexture , tmp );
581 CHECK_REFCOUNT ( pTextureLevel, tmp );
584 hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
585 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
586 hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
587 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
588 if (pVolumeTexture)
590 tmp = get_refcount( (IUnknown *)pVolumeTexture );
592 /* This should not increment device refcount */
593 hr = IDirect3DVolumeTexture9_GetVolumeLevel(pVolumeTexture, 0, &pVolumeLevel);
594 CHECK_CALL( hr, "GetVolumeLevel", pDevice, refcount );
595 /* But should increment volume texture's refcount */
596 CHECK_REFCOUNT( pVolumeTexture, tmp+1 );
597 /* Because the volume texture and volume refcount are identical */
598 if (pVolumeLevel)
600 CHECK_REFCOUNT ( pVolumeLevel , tmp+1 );
601 CHECK_ADDREF_REFCOUNT ( pVolumeLevel , tmp+2 );
602 CHECK_REFCOUNT ( pVolumeTexture, tmp+2 );
603 CHECK_RELEASE_REFCOUNT( pVolumeLevel , tmp+1 );
604 CHECK_REFCOUNT ( pVolumeTexture, tmp+1 );
605 CHECK_RELEASE_REFCOUNT( pVolumeTexture, tmp );
606 CHECK_REFCOUNT ( pVolumeLevel , tmp );
609 /* Surfaces */
610 hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
611 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
612 CHECK_REFCOUNT( pStencilSurface, 1 );
613 hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
614 CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
615 CHECK_REFCOUNT( pOffscreenSurface, 1 );
616 hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget3, NULL );
617 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
618 CHECK_REFCOUNT( pRenderTarget3, 1 );
619 /* Misc */
620 hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
621 CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
622 hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
623 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
624 if(pSwapChain)
626 /* check implicit back buffer */
627 hr = IDirect3DSwapChain9_GetBackBuffer(pSwapChain, 0, 0, &pBackBuffer);
628 CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
629 CHECK_REFCOUNT( pSwapChain, 1);
630 if(pBackBuffer)
632 CHECK_SURFACE_CONTAINER( pBackBuffer, IID_IDirect3DSwapChain9, pSwapChain);
633 CHECK_REFCOUNT( pBackBuffer, 1);
634 CHECK_RELEASE_REFCOUNT( pBackBuffer, 0);
635 CHECK_REFCOUNT( pDevice, --refcount);
637 /* The back buffer is released with the swapchain, so AddRef with refcount=0 is fine here. */
638 CHECK_ADDREF_REFCOUNT(pBackBuffer, 1);
639 CHECK_REFCOUNT(pDevice, ++refcount);
640 CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
641 CHECK_REFCOUNT(pDevice, --refcount);
642 pBackBuffer = NULL;
644 CHECK_REFCOUNT( pSwapChain, 1);
646 hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
647 CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
649 hr = IDirect3DDevice9_BeginStateBlock( pDevice );
650 CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
651 hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
652 CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
654 /* The implicit render target is not freed if refcount reaches 0.
655 * Otherwise GetRenderTarget would re-allocate it and the pointer would change.*/
656 hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget2);
657 CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
658 if(pRenderTarget2)
660 CHECK_RELEASE_REFCOUNT(pRenderTarget2, 0);
661 ok(pRenderTarget == pRenderTarget2, "RenderTarget=%p and RenderTarget2=%p should be the same.\n",
662 pRenderTarget, pRenderTarget2);
663 CHECK_REFCOUNT( pDevice, --refcount);
664 pRenderTarget2 = NULL;
666 pRenderTarget = NULL;
668 cleanup:
669 CHECK_RELEASE(pDevice, pDevice, --refcount);
671 /* Buffers */
672 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
673 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
674 /* Shaders */
675 CHECK_RELEASE(pVertexDeclaration, pDevice, --refcount);
676 CHECK_RELEASE(pVertexShader, pDevice, --refcount);
677 CHECK_RELEASE(pPixelShader, pDevice, --refcount);
678 /* Textures */
679 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
680 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
681 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
682 /* Surfaces */
683 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
684 CHECK_RELEASE(pOffscreenSurface, pDevice, --refcount);
685 CHECK_RELEASE(pRenderTarget3, pDevice, --refcount);
686 /* Misc */
687 CHECK_RELEASE(pStateBlock, pDevice, --refcount);
688 CHECK_RELEASE(pSwapChain, pDevice, --refcount);
689 CHECK_RELEASE(pQuery, pDevice, --refcount);
690 /* This will destroy device - cannot check the refcount here */
691 if (pStateBlock1) CHECK_RELEASE_REFCOUNT( pStateBlock1, 0);
693 if (pD3d) CHECK_RELEASE_REFCOUNT( pD3d, 0);
695 DestroyWindow( hwnd );
698 static void test_cursor(void)
700 HRESULT hr;
701 HWND hwnd = NULL;
702 IDirect3D9 *pD3d = NULL;
703 IDirect3DDevice9 *pDevice = NULL;
704 D3DPRESENT_PARAMETERS d3dpp;
705 D3DDISPLAYMODE d3ddm;
706 CURSORINFO info;
707 IDirect3DSurface9 *cursor = NULL;
708 HCURSOR cur;
710 memset(&info, 0, sizeof(info));
711 info.cbSize = sizeof(info);
712 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
713 cur = info.hCursor;
715 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
716 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
717 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
718 ok(hwnd != NULL, "Failed to create window\n");
719 if (!pD3d || !hwnd) goto cleanup;
721 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
722 ZeroMemory( &d3dpp, sizeof(d3dpp) );
723 d3dpp.Windowed = TRUE;
724 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
725 d3dpp.BackBufferFormat = d3ddm.Format;
727 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
728 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
729 ok(hr == S_OK || hr == D3DERR_NOTAVAILABLE,
730 "Failed to create IDirect3D9Device (%08x)\n", hr);
731 if (FAILED(hr)) goto cleanup;
733 IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
734 ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
736 /* Initially hidden */
737 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
738 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
740 /* Not enabled without a surface*/
741 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
742 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
744 /* Fails */
745 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
746 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
748 hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
749 ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08x\n", hr);
751 IDirect3DSurface9_Release(cursor);
753 memset(&info, 0, sizeof(info));
754 info.cbSize = sizeof(info);
755 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
756 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
757 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
759 /* Still hidden */
760 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
761 ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
763 /* Enabled now*/
764 hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
765 ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08x\n", hr);
767 /* GDI cursor unchanged */
768 memset(&info, 0, sizeof(info));
769 info.cbSize = sizeof(info);
770 ok(GetCursorInfo(&info), "GetCursorInfo failed\n");
771 ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08x)\n", info.flags);
772 ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
774 cleanup:
775 if (pDevice)
777 UINT refcount = IDirect3DDevice9_Release(pDevice);
778 ok(!refcount, "Device has %u references left.\n", refcount);
780 if (pD3d) IDirect3D9_Release(pD3d);
781 DestroyWindow( hwnd );
784 static void test_reset(void)
786 HRESULT hr;
787 HWND hwnd = NULL;
788 IDirect3D9 *pD3d = NULL;
789 IDirect3DDevice9 *pDevice = NULL;
790 D3DPRESENT_PARAMETERS d3dpp;
791 D3DDISPLAYMODE d3ddm, d3ddm2;
792 D3DVIEWPORT9 vp;
793 DWORD width, orig_width = GetSystemMetrics(SM_CXSCREEN);
794 DWORD height, orig_height = GetSystemMetrics(SM_CYSCREEN);
795 IDirect3DSwapChain9 *pSwapchain;
796 IDirect3DSurface9 *surface;
797 IDirect3DTexture9 *texture;
798 IDirect3DVertexShader9 *shader;
799 UINT i, adapter_mode_count;
800 D3DLOCKED_RECT lockrect;
801 struct
803 UINT w;
804 UINT h;
805 } *modes = NULL;
806 UINT mode_count = 0;
808 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
809 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
810 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
811 ok(hwnd != NULL, "Failed to create window\n");
812 if (!pD3d || !hwnd) goto cleanup;
814 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
815 adapter_mode_count = IDirect3D9_GetAdapterModeCount(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format);
816 modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*modes) * adapter_mode_count);
817 for(i = 0; i < adapter_mode_count; ++i)
819 UINT j;
820 ZeroMemory( &d3ddm2, sizeof(d3ddm2) );
821 hr = IDirect3D9_EnumAdapterModes(pD3d, D3DADAPTER_DEFAULT, d3ddm.Format, i, &d3ddm2);
822 ok(hr == D3D_OK, "IDirect3D9_EnumAdapterModes returned %#x\n", hr);
824 for (j = 0; j < mode_count; ++j)
826 if (modes[j].w == d3ddm2.Width && modes[j].h == d3ddm2.Height)
827 break;
829 if (j == mode_count)
831 modes[j].w = d3ddm2.Width;
832 modes[j].h = d3ddm2.Height;
833 ++mode_count;
836 /* We use them as invalid modes */
837 if((d3ddm2.Width == 801 && d3ddm2.Height == 600) ||
838 (d3ddm2.Width == 32 && d3ddm2.Height == 32)) {
839 skip("This system supports a screen resolution of %dx%d, not running mode tests\n",
840 d3ddm2.Width, d3ddm2.Height);
841 goto cleanup;
845 if (mode_count < 2)
847 skip("Less than 2 modes supported, skipping mode tests\n");
848 goto cleanup;
851 i = 0;
852 if (modes[i].w == orig_width && modes[i].h == orig_height) ++i;
854 ZeroMemory( &d3dpp, sizeof(d3dpp) );
855 d3dpp.Windowed = FALSE;
856 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
857 d3dpp.BackBufferWidth = modes[i].w;
858 d3dpp.BackBufferHeight = modes[i].h;
859 d3dpp.BackBufferFormat = d3ddm.Format;
860 d3dpp.EnableAutoDepthStencil = TRUE;
861 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
863 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
864 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
866 if(FAILED(hr))
868 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
869 goto cleanup;
871 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
872 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
874 width = GetSystemMetrics(SM_CXSCREEN);
875 height = GetSystemMetrics(SM_CYSCREEN);
876 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
877 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
879 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
880 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
881 if(SUCCEEDED(hr))
883 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
884 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
885 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
886 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
887 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
888 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
891 i = 1;
892 vp.X = 10;
893 vp.Y = 20;
894 vp.MinZ = 2;
895 vp.MaxZ = 3;
896 hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
897 ok(hr == D3D_OK, "IDirect3DDevice9_SetViewport failed with %08x\n", hr);
899 ZeroMemory( &d3dpp, sizeof(d3dpp) );
900 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
901 d3dpp.Windowed = FALSE;
902 d3dpp.BackBufferWidth = modes[i].w;
903 d3dpp.BackBufferHeight = modes[i].h;
904 d3dpp.BackBufferFormat = d3ddm.Format;
905 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
906 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
907 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
908 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
910 ZeroMemory(&vp, sizeof(vp));
911 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
912 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
913 if(SUCCEEDED(hr))
915 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
916 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
917 ok(vp.Width == modes[i].w, "D3DVIEWPORT->Width = %u, expected %u\n", vp.Width, modes[i].w);
918 ok(vp.Height == modes[i].h, "D3DVIEWPORT->Height = %u, expected %u\n", vp.Height, modes[i].h);
919 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
920 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
923 width = GetSystemMetrics(SM_CXSCREEN);
924 height = GetSystemMetrics(SM_CYSCREEN);
925 ok(width == modes[i].w, "Screen width is %u, expected %u\n", width, modes[i].w);
926 ok(height == modes[i].h, "Screen height is %u, expected %u\n", height, modes[i].h);
928 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
929 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
930 if(SUCCEEDED(hr))
932 ZeroMemory(&d3dpp, sizeof(d3dpp));
933 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
934 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
935 if(SUCCEEDED(hr))
937 ok(d3dpp.BackBufferWidth == modes[i].w, "Back buffer width is %u, expected %u\n",
938 d3dpp.BackBufferWidth, modes[i].w);
939 ok(d3dpp.BackBufferHeight == modes[i].h, "Back buffer height is %u, expected %u\n",
940 d3dpp.BackBufferHeight, modes[i].h);
942 IDirect3DSwapChain9_Release(pSwapchain);
945 ZeroMemory( &d3dpp, sizeof(d3dpp) );
946 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
947 d3dpp.Windowed = TRUE;
948 d3dpp.BackBufferWidth = 400;
949 d3dpp.BackBufferHeight = 300;
950 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
951 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
952 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
953 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
955 width = GetSystemMetrics(SM_CXSCREEN);
956 height = GetSystemMetrics(SM_CYSCREEN);
957 ok(width == orig_width, "Screen width is %d\n", width);
958 ok(height == orig_height, "Screen height is %d\n", height);
960 ZeroMemory(&vp, sizeof(vp));
961 hr = IDirect3DDevice9_GetViewport(pDevice, &vp);
962 ok(hr == D3D_OK, "IDirect3DDevice9_GetViewport failed with %08x\n", hr);
963 if(SUCCEEDED(hr))
965 ok(vp.X == 0, "D3DVIEWPORT->X = %d\n", vp.X);
966 ok(vp.Y == 0, "D3DVIEWPORT->Y = %d\n", vp.Y);
967 ok(vp.Width == 400, "D3DVIEWPORT->Width = %d\n", vp.Width);
968 ok(vp.Height == 300, "D3DVIEWPORT->Height = %d\n", vp.Height);
969 ok(vp.MinZ == 0, "D3DVIEWPORT->MinZ = %f\n", vp.MinZ);
970 ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
973 hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapchain);
974 ok(hr == D3D_OK, "IDirect3DDevice9_GetSwapChain returned %08x\n", hr);
975 if(SUCCEEDED(hr))
977 ZeroMemory(&d3dpp, sizeof(d3dpp));
978 hr = IDirect3DSwapChain9_GetPresentParameters(pSwapchain, &d3dpp);
979 ok(hr == D3D_OK, "IDirect3DSwapChain9_GetPresentParameters returned %08x\n", hr);
980 if(SUCCEEDED(hr))
982 ok(d3dpp.BackBufferWidth == 400, "Back buffer width is %d\n", d3dpp.BackBufferWidth);
983 ok(d3dpp.BackBufferHeight == 300, "Back buffer height is %d\n", d3dpp.BackBufferHeight);
985 IDirect3DSwapChain9_Release(pSwapchain);
988 ZeroMemory( &d3dpp, sizeof(d3dpp) );
989 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
990 d3dpp.Windowed = TRUE;
991 d3dpp.BackBufferWidth = 400;
992 d3dpp.BackBufferHeight = 300;
994 /* _Reset fails if there is a resource in the default pool */
995 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &surface, NULL);
996 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
997 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
998 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
999 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1000 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1001 IDirect3DSurface9_Release(surface);
1002 /* Reset again to get the device out of the lost state */
1003 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1004 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1005 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1006 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1008 /* Scratch, sysmem and managed pools are fine */
1009 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1010 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1011 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1012 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1013 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1014 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1015 IDirect3DSurface9_Release(surface);
1017 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1018 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1019 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1020 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1021 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1022 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1023 IDirect3DSurface9_Release(surface);
1025 /* The depth stencil should get reset to the auto depth stencil when present. */
1026 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1027 ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
1029 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1030 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1031 ok(surface == NULL, "Depth stencil should be NULL\n");
1033 d3dpp.EnableAutoDepthStencil = TRUE;
1034 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1035 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1036 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1038 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1039 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1040 ok(surface != NULL, "Depth stencil should not be NULL\n");
1041 if (surface) IDirect3DSurface9_Release(surface);
1043 d3dpp.EnableAutoDepthStencil = FALSE;
1044 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1045 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1047 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1048 ok(hr == D3DERR_NOTFOUND, "GetDepthStencilSurface returned 0x%08x, expected D3DERR_NOTFOUND\n", hr);
1049 ok(surface == NULL, "Depth stencil should be NULL\n");
1051 /* Will a sysmem or scratch survive while locked */
1052 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &surface, NULL);
1053 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1054 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1055 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1056 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1057 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1058 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1059 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1060 IDirect3DSurface9_UnlockRect(surface);
1061 IDirect3DSurface9_Release(surface);
1063 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 16, 16, D3DFMT_R5G6B5, D3DPOOL_SCRATCH, &surface, NULL);
1064 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface returned %08x\n", hr);
1065 hr = IDirect3DSurface9_LockRect(surface, &lockrect, NULL, D3DLOCK_DISCARD);
1066 ok(hr == D3D_OK, "IDirect3DSurface9_LockRect returned %08x\n", hr);
1067 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1068 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1069 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1070 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1071 IDirect3DSurface9_UnlockRect(surface);
1072 IDirect3DSurface9_Release(surface);
1074 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 0, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &texture, NULL);
1075 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture returned %08x\n", hr);
1076 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1077 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1078 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1079 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1080 IDirect3DTexture9_Release(texture);
1082 /* A reference held to an implicit surface causes failures as well */
1083 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
1084 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer returned %08x\n", hr);
1085 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1086 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1087 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1088 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1089 IDirect3DSurface9_Release(surface);
1090 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1091 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1092 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1093 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
1095 /* Shaders are fine as well */
1096 hr = IDirect3DDevice9_CreateVertexShader(pDevice, simple_vs, &shader);
1097 ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader returned %08x\n", hr);
1098 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1099 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
1100 IDirect3DVertexShader9_Release(shader);
1102 /* Try setting invalid modes */
1103 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1104 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1105 d3dpp.Windowed = FALSE;
1106 d3dpp.BackBufferWidth = 32;
1107 d3dpp.BackBufferHeight = 32;
1108 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1109 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=32, h=32, windowed=FALSE failed with %08x\n", hr);
1110 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1111 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1113 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1114 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1115 d3dpp.Windowed = FALSE;
1116 d3dpp.BackBufferWidth = 801;
1117 d3dpp.BackBufferHeight = 600;
1118 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1119 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Reset to w=801, h=600, windowed=FALSE failed with %08x\n", hr);
1120 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1121 ok(hr == D3DERR_DEVICENOTRESET, "IDirect3DDevice9_TestCooperativeLevel after a failed reset returned %#x\n", hr);
1123 pDevice = NULL;
1124 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1126 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1127 d3dpp.Windowed = TRUE;
1128 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1129 d3dpp.BackBufferFormat = d3ddm.Format;
1130 d3dpp.EnableAutoDepthStencil = FALSE;
1131 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1133 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1134 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1136 if(FAILED(hr))
1138 skip("could not create device, IDirect3D9_CreateDevice returned %#x\n", hr);
1139 goto cleanup;
1142 hr = IDirect3DDevice9_TestCooperativeLevel(pDevice);
1143 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after creation returned %#x\n", hr);
1145 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1146 d3dpp.Windowed = TRUE;
1147 d3dpp.BackBufferWidth = 400;
1148 d3dpp.BackBufferHeight = 300;
1149 d3dpp.EnableAutoDepthStencil = TRUE;
1150 d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
1152 hr = IDirect3DDevice9_Reset(pDevice, &d3dpp);
1153 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with 0x%08x\n", hr);
1155 if (FAILED(hr)) goto cleanup;
1157 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &surface);
1158 ok(hr == D3D_OK, "GetDepthStencilSurface failed with 0x%08x\n", hr);
1159 ok(surface != NULL, "Depth stencil should not be NULL\n");
1160 if (surface) IDirect3DSurface9_Release(surface);
1162 cleanup:
1163 HeapFree(GetProcessHeap(), 0, modes);
1164 if (pDevice)
1166 UINT refcount = IDirect3DDevice9_Release(pDevice);
1167 ok(!refcount, "Device has %u references left.\n", refcount);
1169 if (pD3d) IDirect3D9_Release(pD3d);
1172 /* Test adapter display modes */
1173 static void test_display_modes(void)
1175 D3DDISPLAYMODE dmode;
1176 IDirect3D9 *pD3d;
1178 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1179 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1180 if(!pD3d) return;
1182 #define TEST_FMT(x,r) do { \
1183 HRESULT res = IDirect3D9_EnumAdapterModes(pD3d, 0, (x), 0, &dmode); \
1184 ok(res==(r), "EnumAdapterModes("#x") did not return "#r" (got %08x)!\n", res); \
1185 } while(0)
1187 TEST_FMT(D3DFMT_R8G8B8, D3DERR_INVALIDCALL);
1188 TEST_FMT(D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
1189 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1190 /* D3DFMT_R5G6B5 */
1191 TEST_FMT(D3DFMT_X1R5G5B5, D3DERR_INVALIDCALL);
1192 TEST_FMT(D3DFMT_A1R5G5B5, D3DERR_INVALIDCALL);
1193 TEST_FMT(D3DFMT_A4R4G4B4, D3DERR_INVALIDCALL);
1194 TEST_FMT(D3DFMT_R3G3B2, D3DERR_INVALIDCALL);
1195 TEST_FMT(D3DFMT_A8, D3DERR_INVALIDCALL);
1196 TEST_FMT(D3DFMT_A8R3G3B2, D3DERR_INVALIDCALL);
1197 TEST_FMT(D3DFMT_X4R4G4B4, D3DERR_INVALIDCALL);
1198 TEST_FMT(D3DFMT_A2B10G10R10, D3DERR_INVALIDCALL);
1199 TEST_FMT(D3DFMT_A8B8G8R8, D3DERR_INVALIDCALL);
1200 TEST_FMT(D3DFMT_X8B8G8R8, D3DERR_INVALIDCALL);
1201 TEST_FMT(D3DFMT_G16R16, D3DERR_INVALIDCALL);
1202 TEST_FMT(D3DFMT_A2R10G10B10, D3DERR_INVALIDCALL);
1203 TEST_FMT(D3DFMT_A16B16G16R16, D3DERR_INVALIDCALL);
1205 TEST_FMT(D3DFMT_A8P8, D3DERR_INVALIDCALL);
1206 TEST_FMT(D3DFMT_P8, D3DERR_INVALIDCALL);
1208 TEST_FMT(D3DFMT_L8, D3DERR_INVALIDCALL);
1209 TEST_FMT(D3DFMT_A8L8, D3DERR_INVALIDCALL);
1210 TEST_FMT(D3DFMT_A4L4, D3DERR_INVALIDCALL);
1212 TEST_FMT(D3DFMT_V8U8, D3DERR_INVALIDCALL);
1213 TEST_FMT(D3DFMT_L6V5U5, D3DERR_INVALIDCALL);
1214 TEST_FMT(D3DFMT_X8L8V8U8, D3DERR_INVALIDCALL);
1215 TEST_FMT(D3DFMT_Q8W8V8U8, D3DERR_INVALIDCALL);
1216 TEST_FMT(D3DFMT_V16U16, D3DERR_INVALIDCALL);
1217 TEST_FMT(D3DFMT_A2W10V10U10, D3DERR_INVALIDCALL);
1219 TEST_FMT(D3DFMT_UYVY, D3DERR_INVALIDCALL);
1220 TEST_FMT(D3DFMT_YUY2, D3DERR_INVALIDCALL);
1221 TEST_FMT(D3DFMT_DXT1, D3DERR_INVALIDCALL);
1222 TEST_FMT(D3DFMT_DXT2, D3DERR_INVALIDCALL);
1223 TEST_FMT(D3DFMT_DXT3, D3DERR_INVALIDCALL);
1224 TEST_FMT(D3DFMT_DXT4, D3DERR_INVALIDCALL);
1225 TEST_FMT(D3DFMT_DXT5, D3DERR_INVALIDCALL);
1226 TEST_FMT(D3DFMT_MULTI2_ARGB8, D3DERR_INVALIDCALL);
1227 TEST_FMT(D3DFMT_G8R8_G8B8, D3DERR_INVALIDCALL);
1228 TEST_FMT(D3DFMT_R8G8_B8G8, D3DERR_INVALIDCALL);
1230 TEST_FMT(D3DFMT_D16_LOCKABLE, D3DERR_INVALIDCALL);
1231 TEST_FMT(D3DFMT_D32, D3DERR_INVALIDCALL);
1232 TEST_FMT(D3DFMT_D15S1, D3DERR_INVALIDCALL);
1233 TEST_FMT(D3DFMT_D24S8, D3DERR_INVALIDCALL);
1234 TEST_FMT(D3DFMT_D24X8, D3DERR_INVALIDCALL);
1235 TEST_FMT(D3DFMT_D24X4S4, D3DERR_INVALIDCALL);
1236 TEST_FMT(D3DFMT_D16, D3DERR_INVALIDCALL);
1237 TEST_FMT(D3DFMT_L16, D3DERR_INVALIDCALL);
1238 TEST_FMT(D3DFMT_D32F_LOCKABLE, D3DERR_INVALIDCALL);
1239 TEST_FMT(D3DFMT_D24FS8, D3DERR_INVALIDCALL);
1241 TEST_FMT(D3DFMT_VERTEXDATA, D3DERR_INVALIDCALL);
1242 TEST_FMT(D3DFMT_INDEX16, D3DERR_INVALIDCALL);
1243 TEST_FMT(D3DFMT_INDEX32, D3DERR_INVALIDCALL);
1244 TEST_FMT(D3DFMT_Q16W16V16U16, D3DERR_INVALIDCALL);
1245 /* Floating point formats */
1246 TEST_FMT(D3DFMT_R16F, D3DERR_INVALIDCALL);
1247 TEST_FMT(D3DFMT_G16R16F, D3DERR_INVALIDCALL);
1248 TEST_FMT(D3DFMT_A16B16G16R16F, D3DERR_INVALIDCALL);
1250 /* IEEE formats */
1251 TEST_FMT(D3DFMT_R32F, D3DERR_INVALIDCALL);
1252 TEST_FMT(D3DFMT_G32R32F, D3DERR_INVALIDCALL);
1253 TEST_FMT(D3DFMT_A32B32G32R32F, D3DERR_INVALIDCALL);
1255 TEST_FMT(D3DFMT_CxV8U8, D3DERR_INVALIDCALL);
1257 TEST_FMT(0, D3DERR_INVALIDCALL);
1259 IDirect3D9_Release(pD3d);
1262 static void test_scene(void)
1264 HRESULT hr;
1265 HWND hwnd = NULL;
1266 IDirect3D9 *pD3d = NULL;
1267 IDirect3DDevice9 *pDevice = NULL;
1268 D3DPRESENT_PARAMETERS d3dpp;
1269 D3DDISPLAYMODE d3ddm;
1270 IDirect3DSurface9 *pSurface1 = NULL, *pSurface2 = NULL, *pSurface3 = NULL, *pRenderTarget = NULL;
1271 IDirect3DSurface9 *pBackBuffer = NULL, *pDepthStencil = NULL;
1272 RECT rect = {0, 0, 128, 128};
1273 D3DCAPS9 caps;
1275 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1276 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1277 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1278 ok(hwnd != NULL, "Failed to create window\n");
1279 if (!pD3d || !hwnd) goto cleanup;
1281 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1282 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1283 d3dpp.Windowed = TRUE;
1284 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1285 d3dpp.BackBufferWidth = 800;
1286 d3dpp.BackBufferHeight = 600;
1287 d3dpp.BackBufferFormat = d3ddm.Format;
1288 d3dpp.EnableAutoDepthStencil = TRUE;
1289 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1291 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1292 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1293 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1294 if(!pDevice)
1296 skip("Failed to create a d3d device\n");
1297 goto cleanup;
1300 /* Get the caps, they will be needed to tell if an operation is supposed to be valid */
1301 memset(&caps, 0, sizeof(caps));
1302 hr = IDirect3DDevice9_GetDeviceCaps(pDevice, &caps);
1303 ok(hr == D3D_OK, "IDirect3DDevice9_GetCaps failed with %08x\n", hr);
1304 if(FAILED(hr)) goto cleanup;
1306 /* Test an EndScene without beginscene. Should return an error */
1307 hr = IDirect3DDevice9_EndScene(pDevice);
1308 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1310 /* Test a normal BeginScene / EndScene pair, this should work */
1311 hr = IDirect3DDevice9_BeginScene(pDevice);
1312 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1313 if(SUCCEEDED(hr))
1315 hr = IDirect3DDevice9_EndScene(pDevice);
1316 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1319 /* Test another EndScene without having begun a new scene. Should return an error */
1320 hr = IDirect3DDevice9_EndScene(pDevice);
1321 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1323 /* Two nested BeginScene and EndScene calls */
1324 hr = IDirect3DDevice9_BeginScene(pDevice);
1325 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1326 hr = IDirect3DDevice9_BeginScene(pDevice);
1327 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_BeginScene returned %08x\n", hr);
1328 hr = IDirect3DDevice9_EndScene(pDevice);
1329 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1330 hr = IDirect3DDevice9_EndScene(pDevice);
1331 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_EndScene returned %08x\n", hr);
1333 /* Create some surfaces to test stretchrect between the scenes */
1334 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface1, NULL);
1335 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1336 hr = IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 128, 128, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &pSurface2, NULL);
1337 ok(hr == D3D_OK, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08x\n", hr);
1338 hr = IDirect3DDevice9_CreateDepthStencilSurface(pDevice, 800, 600, D3DFMT_D16, D3DMULTISAMPLE_NONE, 0, FALSE, &pSurface3, NULL);
1339 ok(hr == D3D_OK, "IDirect3DDevice9_CreateDepthStencilSurface failed with %08x\n", hr);
1340 hr = IDirect3DDevice9_CreateRenderTarget(pDevice, 128, 128, d3ddm.Format, D3DMULTISAMPLE_NONE, 0, FALSE, &pRenderTarget, NULL);
1341 ok(hr == D3D_OK, "IDirect3DDevice9_CreateRenderTarget failed with %08x\n", hr);
1343 hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
1344 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1345 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1346 ok(hr == D3D_OK, "IDirect3DDevice9_GetBackBuffer failed with %08x\n", hr);
1348 /* First make sure a simple StretchRect call works */
1349 if(pSurface1 && pSurface2) {
1350 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1351 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1353 if(pBackBuffer && pRenderTarget) {
1354 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1355 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1357 if(pDepthStencil && pSurface3) {
1358 HRESULT expected;
1359 if(0) /* Disabled for now because it crashes in wine */ {
1360 expected = caps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES ? D3D_OK : D3DERR_INVALIDCALL;
1361 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1362 ok( hr == expected, "IDirect3DDevice9_StretchRect returned %08x, expected %08x\n", hr, expected);
1366 /* Now try it in a BeginScene - EndScene pair. Seems to be allowed in a beginScene - Endscene pair
1367 * width normal surfaces, render targets and depth stencil surfaces.
1369 hr = IDirect3DDevice9_BeginScene(pDevice);
1370 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1372 if(pSurface1 && pSurface2)
1374 hr = IDirect3DDevice9_StretchRect(pDevice, pSurface1, NULL, pSurface2, NULL, 0);
1375 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1377 if(pBackBuffer && pRenderTarget)
1379 hr = IDirect3DDevice9_StretchRect(pDevice, pBackBuffer, &rect, pRenderTarget, NULL, 0);
1380 ok( hr == D3D_OK, "IDirect3DDevice9_StretchRect failed with %08x\n", hr);
1382 if(pDepthStencil && pSurface3)
1384 /* This is supposed to fail inside a BeginScene - EndScene pair. */
1385 hr = IDirect3DDevice9_StretchRect(pDevice, pDepthStencil, NULL, pSurface3, NULL, 0);
1386 ok( hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_StretchRect returned %08x, expected D3DERR_INVALIDCALL\n", hr);
1389 hr = IDirect3DDevice9_EndScene(pDevice);
1390 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1392 /* Does a SetRenderTarget influence BeginScene / EndScene ?
1393 * Set a new render target, then see if it started a new scene. Flip the rt back and see if that maybe
1394 * ended the scene. Expected result is that the scene is not affected by SetRenderTarget
1396 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pRenderTarget);
1397 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1398 hr = IDirect3DDevice9_BeginScene(pDevice);
1399 ok( hr == D3D_OK, "IDirect3DDevice9_BeginScene failed with %08x\n", hr);
1400 hr = IDirect3DDevice9_SetRenderTarget(pDevice, 0, pBackBuffer);
1401 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderTarget failed with %08x\n", hr);
1402 hr = IDirect3DDevice9_EndScene(pDevice);
1403 ok( hr == D3D_OK, "IDirect3DDevice9_EndScene failed with %08x\n", hr);
1405 cleanup:
1406 if(pRenderTarget) IDirect3DSurface9_Release(pRenderTarget);
1407 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1408 if(pBackBuffer) IDirect3DSurface9_Release(pBackBuffer);
1409 if(pSurface1) IDirect3DSurface9_Release(pSurface1);
1410 if(pSurface2) IDirect3DSurface9_Release(pSurface2);
1411 if(pSurface3) IDirect3DSurface9_Release(pSurface3);
1412 if (pDevice)
1414 UINT refcount = IDirect3DDevice9_Release(pDevice);
1415 ok(!refcount, "Device has %u references left.\n", refcount);
1417 if (pD3d) IDirect3D9_Release(pD3d);
1418 if(hwnd) DestroyWindow(hwnd);
1421 static void test_limits(void)
1423 HRESULT hr;
1424 HWND hwnd = NULL;
1425 IDirect3D9 *pD3d = NULL;
1426 IDirect3DDevice9 *pDevice = NULL;
1427 D3DPRESENT_PARAMETERS d3dpp;
1428 D3DDISPLAYMODE d3ddm;
1429 IDirect3DTexture9 *pTexture = NULL;
1430 int i;
1432 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1433 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1434 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1435 ok(hwnd != NULL, "Failed to create window\n");
1436 if (!pD3d || !hwnd) goto cleanup;
1438 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1439 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1440 d3dpp.Windowed = TRUE;
1441 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1442 d3dpp.BackBufferWidth = 800;
1443 d3dpp.BackBufferHeight = 600;
1444 d3dpp.BackBufferFormat = d3ddm.Format;
1445 d3dpp.EnableAutoDepthStencil = TRUE;
1446 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1448 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1449 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1450 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1451 if(!pDevice)
1453 skip("Failed to create a d3d device\n");
1454 goto cleanup;
1457 hr = IDirect3DDevice9_CreateTexture(pDevice, 16, 16, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pTexture, NULL);
1458 ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed with %08x\n", hr);
1459 if(!pTexture) goto cleanup;
1461 /* There are 16 pixel samplers. We should be able to access all of them */
1462 for(i = 0; i < 16; i++) {
1463 hr = IDirect3DDevice9_SetTexture(pDevice, i, (IDirect3DBaseTexture9 *) pTexture);
1464 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1465 hr = IDirect3DDevice9_SetTexture(pDevice, i, NULL);
1466 ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture for sampler %d failed with %08x\n", i, hr);
1467 hr = IDirect3DDevice9_SetSamplerState(pDevice, i, D3DSAMP_SRGBTEXTURE, TRUE);
1468 ok(hr == D3D_OK, "IDirect3DDevice9_SetSamplerState for sampler %d failed with %08x\n", i, hr);
1471 /* Now test all 8 textures stage states */
1472 for(i = 0; i < 8; i++) {
1473 hr = IDirect3DDevice9_SetTextureStageState(pDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
1474 ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState for texture %d failed with %08x\n", i, hr);
1477 /* Investigations show that accessing higher samplers / textures stage states does not return an error either. Writing
1478 * to too high samplers(approximately sampler 40) causes memory corruption in windows, so there is no bounds checking
1479 * but how do I test that?
1481 cleanup:
1482 if(pTexture) IDirect3DTexture9_Release(pTexture);
1483 if (pDevice)
1485 UINT refcount = IDirect3D9_Release(pDevice);
1486 ok(!refcount, "Device has %u references left.\n", refcount);
1488 if (pD3d) IDirect3D9_Release(pD3d);
1489 if(hwnd) DestroyWindow(hwnd);
1492 static void test_depthstenciltest(void)
1494 HRESULT hr;
1495 HWND hwnd = NULL;
1496 IDirect3D9 *pD3d = NULL;
1497 IDirect3DDevice9 *pDevice = NULL;
1498 D3DPRESENT_PARAMETERS d3dpp;
1499 D3DDISPLAYMODE d3ddm;
1500 IDirect3DSurface9 *pDepthStencil = NULL;
1501 IDirect3DSurface9 *pDepthStencil2 = NULL;
1502 D3DZBUFFERTYPE state;
1504 pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
1505 ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
1506 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1507 ok(hwnd != NULL, "Failed to create window\n");
1508 if (!pD3d || !hwnd) goto cleanup;
1510 IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
1511 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1512 d3dpp.Windowed = TRUE;
1513 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1514 d3dpp.BackBufferWidth = 800;
1515 d3dpp.BackBufferHeight = 600;
1516 d3dpp.BackBufferFormat = d3ddm.Format;
1517 d3dpp.EnableAutoDepthStencil = TRUE;
1518 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1520 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1521 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1522 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1523 if(!pDevice)
1525 skip("Failed to create a d3d device\n");
1526 goto cleanup;
1529 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1530 ok(hr == D3D_OK && pDepthStencil != NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1532 /* Try to clear */
1533 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1534 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1536 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, NULL);
1537 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1539 /* Check if the set buffer is returned on a get. WineD3D had a bug with that once, prevent it from coming back */
1540 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil2);
1541 ok(hr == D3DERR_NOTFOUND && pDepthStencil2 == NULL, "IDirect3DDevice9_GetDepthStencilSurface failed with %08x\n", hr);
1542 if(pDepthStencil2) IDirect3DSurface9_Release(pDepthStencil2);
1544 /* This left the render states untouched! */
1545 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1546 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1547 ok(state == D3DZB_TRUE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1548 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZWRITEENABLE, &state);
1549 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1550 ok(state == TRUE, "D3DRS_ZWRITEENABLE is %s\n", state ? "TRUE" : "FALSE");
1551 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILENABLE, &state);
1552 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1553 ok(state == FALSE, "D3DRS_STENCILENABLE is %s\n", state ? "TRUE" : "FALSE");
1554 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_STENCILWRITEMASK, &state);
1555 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1556 ok(state == 0xffffffff, "D3DRS_STENCILWRITEMASK is 0x%08x\n", state);
1558 /* This is supposed to fail now */
1559 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1560 ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1562 hr = IDirect3DDevice9_SetRenderState(pDevice, D3DRS_ZENABLE, D3DZB_FALSE);
1563 ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
1565 hr = IDirect3DDevice9_SetDepthStencilSurface(pDevice, pDepthStencil);
1566 ok(hr == D3D_OK, "IDirect3DDevice9_SetDepthStencilSurface failed with %08x\n", hr);
1568 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1569 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1570 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1572 /* Now it works again */
1573 hr = IDirect3DDevice9_Clear(pDevice, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 1.0, 0);
1574 ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed with %08x\n", hr);
1576 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1577 if(pDevice) IDirect3D9_Release(pDevice);
1579 /* Now see if autodepthstencil disable is honored. First, without a format set */
1580 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1581 d3dpp.Windowed = TRUE;
1582 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1583 d3dpp.BackBufferWidth = 800;
1584 d3dpp.BackBufferHeight = 600;
1585 d3dpp.BackBufferFormat = d3ddm.Format;
1586 d3dpp.EnableAutoDepthStencil = FALSE;
1587 d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
1589 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1590 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1591 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1592 if(!pDevice)
1594 skip("Failed to create a d3d device\n");
1595 goto cleanup;
1598 pDepthStencil = NULL;
1599 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1600 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1601 if(pDepthStencil) {
1602 IDirect3DSurface9_Release(pDepthStencil);
1603 pDepthStencil = NULL;
1606 /* Check the depth test state */
1607 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1608 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1609 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1611 if(pDevice) IDirect3D9_Release(pDevice);
1613 /* Next, try EnableAutoDepthStencil FALSE with a depth stencil format set */
1614 ZeroMemory( &d3dpp, sizeof(d3dpp) );
1615 d3dpp.Windowed = TRUE;
1616 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
1617 d3dpp.BackBufferWidth = 800;
1618 d3dpp.BackBufferHeight = 600;
1619 d3dpp.BackBufferFormat = d3ddm.Format;
1620 d3dpp.EnableAutoDepthStencil = FALSE;
1621 d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
1623 hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1624 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
1625 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1626 if(!pDevice)
1628 skip("Failed to create a d3d device\n");
1629 goto cleanup;
1632 pDepthStencil = NULL;
1633 hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pDepthStencil);
1634 ok(hr == D3DERR_NOTFOUND && pDepthStencil == NULL, "IDirect3DDevice9_GetDepthStencilSurface returned %08x, surface = %p\n", hr, pDepthStencil);
1635 if(pDepthStencil) {
1636 IDirect3DSurface9_Release(pDepthStencil);
1637 pDepthStencil = NULL;
1640 hr = IDirect3DDevice9_GetRenderState(pDevice, D3DRS_ZENABLE, &state);
1641 ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed with %08x\n", hr);
1642 ok(state == D3DZB_FALSE, "D3DRS_ZENABLE is %s\n", state == D3DZB_FALSE ? "D3DZB_FALSE" : (state == D3DZB_TRUE ? "D3DZB_TRUE" : "D3DZB_USEW"));
1644 cleanup:
1645 if(pDepthStencil) IDirect3DSurface9_Release(pDepthStencil);
1646 if (pDevice)
1648 UINT refcount = IDirect3D9_Release(pDevice);
1649 ok(!refcount, "Device has %u references left.\n", refcount);
1651 if (pD3d) IDirect3D9_Release(pD3d);
1652 if(hwnd) DestroyWindow(hwnd);
1655 /* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
1656 static void test_draw_indexed(void)
1658 static const struct {
1659 float position[3];
1660 DWORD color;
1661 } quad[] = {
1662 {{-1.0f, -1.0f, 0.0f}, 0xffff0000},
1663 {{-1.0f, 1.0f, 0.0f}, 0xffff0000},
1664 {{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
1665 {{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
1667 WORD indices[] = {0, 1, 2, 3, 0, 2};
1669 static const D3DVERTEXELEMENT9 decl_elements[] = {
1670 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1671 {0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1672 D3DDECL_END()
1675 IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
1676 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1677 IDirect3DIndexBuffer9 *index_buffer = NULL;
1678 D3DPRESENT_PARAMETERS present_parameters;
1679 IDirect3DDevice9 *device = NULL;
1680 IDirect3D9 *d3d9;
1681 HRESULT hr;
1682 HWND hwnd;
1683 void *ptr;
1685 hwnd = CreateWindow("static", "d3d9_test",
1686 0, 0, 0, 10, 10, 0, 0, 0, 0);
1687 if (!hwnd)
1689 skip("Failed to create window\n");
1690 return;
1693 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
1694 if (!d3d9)
1696 skip("Failed to create IDirect3D9 object\n");
1697 goto cleanup;
1700 ZeroMemory(&present_parameters, sizeof(present_parameters));
1701 present_parameters.Windowed = TRUE;
1702 present_parameters.hDeviceWindow = hwnd;
1703 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1705 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
1706 NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
1707 if (FAILED(hr) || !device)
1709 skip("Failed to create device\n");
1710 goto cleanup;
1713 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
1714 ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
1715 hr = IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1716 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1718 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
1719 ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
1720 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1721 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1722 memcpy(ptr, quad, sizeof(quad));
1723 hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1724 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1725 hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
1726 ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
1728 hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
1729 ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
1730 hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
1731 ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
1732 memcpy(ptr, indices, sizeof(indices));
1733 hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
1734 ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
1735 hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
1736 ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
1737 hr = IDirect3DDevice9_BeginScene(device);
1738 ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
1740 /* NULL index buffer. Should fail */
1741 hr = IDirect3DDevice9_SetIndices(device, NULL);
1742 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1743 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1744 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1745 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1746 hr, D3DERR_INVALIDCALL);
1748 /* Valid index buffer, NULL vertex declaration. Should fail */
1749 hr = IDirect3DDevice9_SetIndices(device, index_buffer);
1750 ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
1751 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1752 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1753 ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
1754 hr, D3DERR_INVALIDCALL);
1756 /* Valid index buffer and vertex declaration. Should succeed */
1757 hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
1758 ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
1759 hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
1760 4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
1761 ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
1763 hr = IDirect3DDevice9_EndScene(device);
1764 ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
1766 hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
1767 ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
1769 IDirect3DVertexBuffer9_Release(vertex_buffer);
1770 IDirect3DIndexBuffer9_Release(index_buffer);
1771 IDirect3DVertexDeclaration9_Release(vertex_declaration);
1773 cleanup:
1774 if (device)
1776 UINT refcount = IDirect3DDevice9_Release(device);
1777 ok(!refcount, "Device has %u references left.\n", refcount);
1779 if (d3d9) IDirect3D9_Release(d3d9);
1780 if (hwnd) DestroyWindow(hwnd);
1783 static void test_null_stream(void)
1785 IDirect3DVertexBuffer9 *buffer = NULL;
1786 D3DPRESENT_PARAMETERS present_parameters;
1787 IDirect3DDevice9 *device = NULL;
1788 IDirect3D9 *d3d9;
1789 HWND hwnd;
1790 HRESULT hr;
1791 IDirect3DVertexShader9 *shader = NULL;
1792 IDirect3DVertexDeclaration9 *decl = NULL;
1793 DWORD shader_code[] = {
1794 0xfffe0101, /* vs_1_1 */
1795 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
1796 0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
1797 0x0000ffff /* end */
1799 static const D3DVERTEXELEMENT9 decl_elements[] = {
1800 {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
1801 {1, 0, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
1802 D3DDECL_END()
1805 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1806 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1807 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1808 ok(hwnd != NULL, "Failed to create window\n");
1809 if (!d3d9 || !hwnd) goto cleanup;
1811 ZeroMemory(&present_parameters, sizeof(present_parameters));
1812 present_parameters.Windowed = TRUE;
1813 present_parameters.hDeviceWindow = hwnd;
1814 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1816 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1817 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1818 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1819 if(!device)
1821 skip("Failed to create a d3d device\n");
1822 goto cleanup;
1825 hr = IDirect3DDevice9_CreateVertexShader(device, shader_code, &shader);
1826 if(FAILED(hr)) {
1827 skip("No vertex shader support\n");
1828 goto cleanup;
1830 hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &decl);
1831 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexDeclaration failed (0x%08x)\n", hr);
1832 if (FAILED(hr)) {
1833 skip("Vertex declaration handling not possible.\n");
1834 goto cleanup;
1836 hr = IDirect3DDevice9_CreateVertexBuffer(device, 12 * sizeof(float), 0, 0, D3DPOOL_MANAGED, &buffer, NULL);
1837 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x)\n", hr);
1838 if (FAILED(hr)) {
1839 skip("Vertex buffer handling not possible.\n");
1840 goto cleanup;
1843 hr = IDirect3DDevice9_SetStreamSource(device, 0, buffer, 0, sizeof(float) * 3);
1844 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1845 hr = IDirect3DDevice9_SetStreamSource(device, 1, NULL, 0, 0);
1846 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetStreamSource failed (0x%08x)\n", hr);
1847 hr = IDirect3DDevice9_SetVertexShader(device, shader);
1848 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexShader failed (0x%08x)\n", hr);
1849 hr = IDirect3DDevice9_SetVertexDeclaration(device, decl);
1850 ok(SUCCEEDED(hr), "IDirect3DDevice9_SetVertexDeclaration failed (0x%08x)\n", hr);
1852 hr = IDirect3DDevice9_BeginScene(device);
1853 ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed (0x%08x)\n", hr);
1854 if(SUCCEEDED(hr)) {
1855 hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_POINTLIST, 0, 1);
1856 ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitive failed (0x%08x)\n", hr);
1858 hr = IDirect3DDevice9_EndScene(device);
1859 ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed (0x%08x)\n", hr);
1862 IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
1863 IDirect3DDevice9_SetVertexShader(device, NULL);
1864 IDirect3DDevice9_SetVertexDeclaration(device, NULL);
1866 cleanup:
1867 if (buffer) IDirect3DVertexBuffer9_Release(buffer);
1868 if(decl) IDirect3DVertexDeclaration9_Release(decl);
1869 if(shader) IDirect3DVertexShader9_Release(shader);
1870 if (device)
1872 UINT refcount = IDirect3DDevice9_Release(device);
1873 ok(!refcount, "Device has %u references left.\n", refcount);
1875 if(d3d9) IDirect3D9_Release(d3d9);
1878 static inline const char *debug_d3dpool(D3DPOOL pool) {
1879 switch(pool) {
1880 case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
1881 case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
1882 case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
1883 case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
1884 default:
1885 return "unknown pool";
1889 static void test_vertex_buffer_alignment(void)
1891 IDirect3DVertexBuffer9 *buffer = NULL;
1892 D3DPRESENT_PARAMETERS present_parameters;
1893 IDirect3DDevice9 *device = NULL;
1894 IDirect3D9 *d3d9;
1895 HWND hwnd;
1896 HRESULT hr;
1897 D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
1898 DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
1899 unsigned int i, j;
1900 void *data;
1902 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1903 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1904 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1905 ok(hwnd != NULL, "Failed to create window\n");
1906 if (!d3d9 || !hwnd) goto cleanup;
1908 ZeroMemory(&present_parameters, sizeof(present_parameters));
1909 present_parameters.Windowed = TRUE;
1910 present_parameters.hDeviceWindow = hwnd;
1911 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1913 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL /* no NULLREF here */, hwnd,
1914 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device );
1915 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
1916 if(!device)
1918 skip("Failed to create a d3d device\n");
1919 goto cleanup;
1922 for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++) {
1923 for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++) {
1924 hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
1925 if(pools[j] == D3DPOOL_SCRATCH) {
1926 ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
1927 } else {
1928 ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
1929 debug_d3dpool(pools[j]), sizes[i]);
1931 if(FAILED(hr)) continue;
1933 hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
1934 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
1935 ok(((DWORD_PTR) data & 31) == 0, "Vertex buffer start address is not 32 byte aligned(size: %d, pool: %s, data: %p)\n",
1936 sizes[i], debug_d3dpool(pools[j]), data);
1937 hr = IDirect3DVertexBuffer9_Unlock(buffer);
1938 ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
1940 if(buffer) IDirect3DVertexBuffer9_Release(buffer);
1944 cleanup:
1945 if (device)
1947 UINT refcount = IDirect3DDevice9_Release(device);
1948 ok(!refcount, "Device has %u references left.\n", refcount);
1950 if (d3d9) IDirect3D9_Release(d3d9);
1953 static void test_lights(void)
1955 D3DPRESENT_PARAMETERS present_parameters;
1956 IDirect3DDevice9 *device = NULL;
1957 IDirect3D9 *d3d9;
1958 HWND hwnd;
1959 HRESULT hr;
1960 unsigned int i;
1961 BOOL enabled;
1962 D3DCAPS9 caps;
1964 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
1965 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
1966 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
1967 ok(hwnd != NULL, "Failed to create window\n");
1968 if (!d3d9 || !hwnd) goto cleanup;
1970 ZeroMemory(&present_parameters, sizeof(present_parameters));
1971 present_parameters.Windowed = TRUE;
1972 present_parameters.hDeviceWindow = hwnd;
1973 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
1975 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
1976 D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &present_parameters, &device );
1977 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
1978 "IDirect3D9_CreateDevice failed with %08x\n", hr);
1979 if(!device)
1981 skip("Failed to create a d3d device\n");
1982 goto cleanup;
1985 memset(&caps, 0, sizeof(caps));
1986 hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
1987 ok(hr == D3D_OK, "IDirect3DDevice9_GetDeviceCaps failed with %08x\n", hr);
1989 for(i = 1; i <= caps.MaxActiveLights; i++) {
1990 hr = IDirect3DDevice9_LightEnable(device, i, TRUE);
1991 ok(hr == D3D_OK, "Enabling light %u failed with %08x\n", i, hr);
1992 hr = IDirect3DDevice9_GetLightEnable(device, i, &enabled);
1993 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i, hr);
1994 ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
1997 /* TODO: Test the rendering results in this situation */
1998 hr = IDirect3DDevice9_LightEnable(device, i + 1, TRUE);
1999 ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
2000 hr = IDirect3DDevice9_GetLightEnable(device, i + 1, &enabled);
2001 ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
2002 ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
2003 hr = IDirect3DDevice9_LightEnable(device, i + 1, FALSE);
2004 ok(hr == D3D_OK, "Disabling the additional returned %08x\n", hr);
2006 for(i = 1; i <= caps.MaxActiveLights; i++) {
2007 hr = IDirect3DDevice9_LightEnable(device, i, FALSE);
2008 ok(hr == D3D_OK, "Disabling light %u failed with %08x\n", i, hr);
2011 cleanup:
2012 if (device)
2014 UINT refcount = IDirect3DDevice9_Release(device);
2015 ok(!refcount, "Device has %u references left.\n", refcount);
2017 if(d3d9) IDirect3D9_Release(d3d9);
2020 static void test_set_stream_source(void)
2022 D3DPRESENT_PARAMETERS present_parameters;
2023 IDirect3DDevice9 *device = NULL;
2024 IDirect3D9 *d3d9;
2025 HWND hwnd;
2026 HRESULT hr;
2027 IDirect3DVertexBuffer9 *pVertexBuffer = NULL;
2029 d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2030 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2031 hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
2032 ok(hwnd != NULL, "Failed to create window\n");
2033 if (!d3d9 || !hwnd) goto cleanup;
2035 ZeroMemory(&present_parameters, sizeof(present_parameters));
2036 present_parameters.Windowed = TRUE;
2037 present_parameters.hDeviceWindow = hwnd;
2038 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2040 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
2041 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2042 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
2043 "IDirect3D9_CreateDevice failed with %08x\n", hr);
2044 if(!device)
2046 hr = IDirect3D9_CreateDevice( d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, hwnd,
2047 D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device );
2048 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D9_CreateDevice failed with %08x\n", hr);
2049 if(!device)
2051 skip("Failed to create a d3d device\n");
2052 goto cleanup;
2056 hr = IDirect3DDevice9_CreateVertexBuffer( device, 512, 0, 0, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
2057 ok(hr == D3D_OK, "Failed to create a vertex buffer, hr = %08x\n", hr);
2058 if (SUCCEEDED(hr)) {
2059 /* Some cards(Geforce 7400 at least) accept non-aligned offsets, others(radeon 9000 verified) reject it,
2060 * so accept both results. Wine currently rejects this to be able to optimize the vbo conversion, but writes
2061 * a WARN
2063 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 0, 32);
2064 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2065 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 1, 32);
2066 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2067 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 2, 32);
2068 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2069 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 3, 32);
2070 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2071 hr = IDirect3DDevice9_SetStreamSource(device, 0, pVertexBuffer, 4, 32);
2072 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2074 /* Try to set the NULL buffer with an offset and stride 0 */
2075 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2076 ok(hr == D3D_OK, "Failed to set the stream source, offset 0, hr = %08x\n", hr);
2077 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 1, 0);
2078 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 1, hr = %08x\n", hr);
2079 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 2, 0);
2080 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 2, hr = %08x\n", hr);
2081 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 3, 0);
2082 ok(hr == D3DERR_INVALIDCALL || hr == D3D_OK, "Unexpected result when setting the stream source, offset 3, hr = %08x\n", hr);
2083 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 4, 0);
2084 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2086 hr = IDirect3DDevice9_SetStreamSource(device, 0, NULL, 0, 0);
2087 ok(hr == D3D_OK, "Failed to set the stream source, offset 4, hr = %08x\n", hr);
2089 cleanup:
2090 if (pVertexBuffer) IDirect3DVertexBuffer9_Release(pVertexBuffer);
2091 if (device)
2093 UINT refcount = IDirect3DDevice9_Release(device);
2094 ok(!refcount, "Device has %u references left.\n", refcount);
2096 if(d3d9) IDirect3D9_Release(d3d9);
2099 struct formats {
2100 D3DFORMAT DisplayFormat;
2101 D3DFORMAT BackBufferFormat;
2102 BOOL shouldPass;
2105 struct formats r5g6b5_format_list[] =
2107 { D3DFMT_R5G6B5, D3DFMT_R5G6B5, TRUE },
2108 { D3DFMT_R5G6B5, D3DFMT_X1R5G5B5, FALSE },
2109 { D3DFMT_R5G6B5, D3DFMT_A1R5G5B5, FALSE },
2110 { D3DFMT_R5G6B5, D3DFMT_X8R8G8B8, FALSE },
2111 { D3DFMT_R5G6B5, D3DFMT_A8R8G8B8, FALSE },
2112 { 0, 0, 0}
2115 struct formats x1r5g5b5_format_list[] =
2117 { D3DFMT_X1R5G5B5, D3DFMT_R5G6B5, FALSE },
2118 { D3DFMT_X1R5G5B5, D3DFMT_X1R5G5B5, TRUE },
2119 { D3DFMT_X1R5G5B5, D3DFMT_A1R5G5B5, TRUE },
2120 { D3DFMT_X1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2121 { D3DFMT_X1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2123 /* A1R5G5B5 should not be usable as a display format, it is backbuffer-only */
2124 { D3DFMT_A1R5G5B5, D3DFMT_R5G6B5, FALSE },
2125 { D3DFMT_A1R5G5B5, D3DFMT_X1R5G5B5, FALSE },
2126 { D3DFMT_A1R5G5B5, D3DFMT_A1R5G5B5, FALSE },
2127 { D3DFMT_A1R5G5B5, D3DFMT_X8R8G8B8, FALSE },
2128 { D3DFMT_A1R5G5B5, D3DFMT_A8R8G8B8, FALSE },
2129 { 0, 0, 0}
2132 struct formats x8r8g8b8_format_list[] =
2134 { D3DFMT_X8R8G8B8, D3DFMT_R5G6B5, FALSE },
2135 { D3DFMT_X8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2136 { D3DFMT_X8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2137 { D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, TRUE },
2138 { D3DFMT_X8R8G8B8, D3DFMT_A8R8G8B8, TRUE },
2140 /* A1R8G8B8 should not be usable as a display format, it is backbuffer-only */
2141 { D3DFMT_A8R8G8B8, D3DFMT_R5G6B5, FALSE },
2142 { D3DFMT_A8R8G8B8, D3DFMT_X1R5G5B5, FALSE },
2143 { D3DFMT_A8R8G8B8, D3DFMT_A1R5G5B5, FALSE },
2144 { D3DFMT_A8R8G8B8, D3DFMT_X8R8G8B8, FALSE },
2145 { D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, FALSE },
2146 { 0, 0, 0}
2149 static void test_display_formats(void)
2151 /* Direct3D9 offers 4 display formats R5G6B5, X1R5G5B5, X8R8G8B8 and A2R10G10B10.
2152 * Next to these there are 6 different backbuffer formats. Only a fixed number of
2153 * combinations are possible in FULLSCREEN mode. In windowed mode more combinations are
2154 * allowed due to depth conversion and this is likely driver dependent.
2155 * This test checks which combinations are possible in fullscreen mode and this should not be driver dependent.
2156 * TODO: handle A2R10G10B10 but what hardware supports it? Parhelia? It is very rare. */
2158 UINT Adapter = D3DADAPTER_DEFAULT;
2159 D3DDEVTYPE DeviceType = D3DDEVTYPE_HAL;
2160 int i, nmodes;
2161 HRESULT hr;
2163 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2164 ok(d3d9 != NULL, "Failed to create IDirect3D9 object\n");
2165 if(!d3d9) return;
2167 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_R5G6B5);
2168 if(!nmodes) {
2169 skip("Display format R5G6B5 not supported, skipping\n");
2170 } else {
2171 trace("Testing display format R5G6B5\n");
2172 for(i=0; r5g6b5_format_list[i].DisplayFormat != 0; i++)
2174 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, FALSE);
2176 if(r5g6b5_format_list[i].shouldPass)
2177 ok(hr == D3D_OK ||
2178 broken(hr == D3DERR_NOTAVAILABLE),
2179 "format %d %d didn't pass with hr=%#08x\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat, hr);
2180 else
2181 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", r5g6b5_format_list[i].DisplayFormat, r5g6b5_format_list[i].BackBufferFormat);
2185 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X1R5G5B5);
2186 if(!nmodes) {
2187 skip("Display format X1R5G5B5 not supported, skipping\n");
2188 } else {
2189 trace("Testing display format X1R5G5B5\n");
2190 for(i=0; x1r5g5b5_format_list[i].DisplayFormat != 0; i++)
2192 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, FALSE);
2194 if(x1r5g5b5_format_list[i].shouldPass)
2195 ok(hr == D3D_OK, "format %d %d didn't pass with hr=%#08x\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat, hr);
2196 else
2197 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x1r5g5b5_format_list[i].DisplayFormat, x1r5g5b5_format_list[i].BackBufferFormat);
2201 nmodes = IDirect3D9_GetAdapterModeCount(d3d9, D3DADAPTER_DEFAULT, D3DFMT_X8R8G8B8);
2202 if(!nmodes) {
2203 skip("Display format X8R8G8B8 not supported, skipping\n");
2204 } else {
2205 trace("Testing display format X8R8G8B8\n");
2206 for(i=0; x8r8g8b8_format_list[i].DisplayFormat != 0; i++)
2208 hr = IDirect3D9_CheckDeviceType(d3d9, Adapter, DeviceType, x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, FALSE);
2210 if(x8r8g8b8_format_list[i].shouldPass)
2211 ok(hr == D3D_OK ||
2212 broken(hr == D3DERR_NOTAVAILABLE),
2213 "format %d %d didn't pass with hr=%#08x\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat, hr);
2214 else
2215 ok(hr != D3D_OK, "format %d %d didn't pass while it was expected to\n", x8r8g8b8_format_list[i].DisplayFormat, x8r8g8b8_format_list[i].BackBufferFormat);
2219 if(d3d9) IDirect3D9_Release(d3d9);
2222 static void test_scissor_size(void)
2224 IDirect3D9 *d3d9_ptr = 0;
2225 unsigned int i;
2226 static const struct {
2227 int winx; int winy; int backx; int backy; BOOL window;
2228 } scts[] = { /* scissor tests */
2229 {800, 600, 640, 480, TRUE},
2230 {800, 600, 640, 480, FALSE},
2231 {640, 480, 800, 600, TRUE},
2232 {640, 480, 800, 600, FALSE},
2235 d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION);
2236 ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
2237 if (!d3d9_ptr){
2238 skip("Failed to create IDirect3D9 object\n");
2239 return;
2242 for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) {
2243 IDirect3DDevice9 *device_ptr = 0;
2244 D3DPRESENT_PARAMETERS present_parameters;
2245 HRESULT hr;
2246 WNDCLASS wc = {0};
2247 HWND hwnd = 0;
2248 RECT scissorrect;
2250 wc.lpfnWndProc = DefWindowProc;
2251 wc.lpszClassName = "d3d9_test_wc";
2252 RegisterClass(&wc);
2254 hwnd = CreateWindow("d3d9_test_wc", "d3d9_test",
2255 WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0);
2257 ZeroMemory(&present_parameters, sizeof(present_parameters));
2258 present_parameters.Windowed = scts[i].window;
2259 present_parameters.hDeviceWindow = hwnd;
2260 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2261 present_parameters.BackBufferWidth = scts[i].backx;
2262 present_parameters.BackBufferHeight = scts[i].backy;
2263 present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
2264 present_parameters.EnableAutoDepthStencil = TRUE;
2265 present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
2267 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2268 if(FAILED(hr)) {
2269 present_parameters.AutoDepthStencilFormat = D3DFMT_D16;
2270 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2271 if(FAILED(hr)) {
2272 hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
2275 ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr);
2277 if (!device_ptr)
2279 DestroyWindow(hwnd);
2280 skip("Creating the device failed\n");
2281 goto err_out;
2284 /* Check for the default scissor rect size */
2285 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2286 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2287 ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy);
2289 /* check the scissorrect values after a reset */
2290 present_parameters.BackBufferWidth = 800;
2291 present_parameters.BackBufferHeight = 600;
2292 hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters);
2293 ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr);
2294 hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr);
2295 ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
2297 hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect);
2298 ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr);
2299 ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600);
2301 if(device_ptr) {
2302 ULONG ref;
2304 ref = IDirect3DDevice9_Release(device_ptr);
2305 DestroyWindow(hwnd);
2306 ok(ref == 0, "The device was not properly freed: refcount %u\n", ref);
2310 err_out:
2311 if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr);
2312 return;
2315 static void test_multi_device(void)
2317 IDirect3DDevice9 *device1 = NULL, *device2 = NULL;
2318 D3DPRESENT_PARAMETERS present_parameters;
2319 HWND hwnd1 = NULL, hwnd2 = NULL;
2320 IDirect3D9 *d3d9;
2321 ULONG refcount;
2322 HRESULT hr;
2324 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2325 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2326 if (!d3d9) goto fail;
2328 hwnd1 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2329 ok(hwnd1 != NULL, "Failed to create a window.\n");
2330 if (!hwnd1) goto fail;
2332 memset(&present_parameters, 0, sizeof(present_parameters));
2333 present_parameters.Windowed = TRUE;
2334 present_parameters.hDeviceWindow = hwnd1;
2335 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2337 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
2338 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
2339 IDirect3D9_Release(d3d9);
2340 d3d9 = NULL;
2341 if (FAILED(hr)) {
2342 skip("Failed to create a device\n");
2343 goto fail;
2346 d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
2347 ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
2348 if (!d3d9) goto fail;
2350 hwnd2 = CreateWindow("static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL);
2351 ok(hwnd2 != NULL, "Failed to create a window.\n");
2352 if (!hwnd2) goto fail;
2354 memset(&present_parameters, 0, sizeof(present_parameters));
2355 present_parameters.Windowed = TRUE;
2356 present_parameters.hDeviceWindow = hwnd2;
2357 present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
2359 hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd2,
2360 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device2);
2361 ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
2362 IDirect3D9_Release(d3d9);
2363 d3d9 = NULL;
2364 if (FAILED(hr)) goto fail;
2366 fail:
2367 if (d3d9) IDirect3D9_Release(d3d9);
2368 if (device1)
2370 refcount = IDirect3DDevice9_Release(device1);
2371 ok(!refcount, "Device has %u references left.\n", refcount);
2373 if (device2)
2375 refcount = IDirect3DDevice9_Release(device2);
2376 ok(!refcount, "Device has %u references left.\n", refcount);
2378 if (hwnd1) DestroyWindow(hwnd1);
2379 if (hwnd2) DestroyWindow(hwnd2);
2382 START_TEST(device)
2384 HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
2385 if (!d3d9_handle)
2387 skip("Could not load d3d9.dll\n");
2388 return;
2391 pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
2392 ok(pDirect3DCreate9 != NULL, "Failed to get address of Direct3DCreate9\n");
2393 if (pDirect3DCreate9)
2395 IDirect3D9 *d3d9 = pDirect3DCreate9( D3D_SDK_VERSION );
2396 if(!d3d9)
2398 skip("could not create D3D9 object\n");
2399 return;
2401 IDirect3D9_Release(d3d9);
2403 test_multi_device();
2404 test_display_formats();
2405 test_display_modes();
2406 test_swapchain();
2407 test_refcount();
2408 test_mipmap_levels();
2409 test_checkdevicemultisampletype();
2410 test_cursor();
2411 test_reset();
2412 test_scene();
2413 test_limits();
2414 test_depthstenciltest();
2415 test_draw_indexed();
2416 test_null_stream();
2417 test_vertex_buffer_alignment();
2418 test_lights();
2419 test_set_stream_source();
2420 test_scissor_size();