2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl
);
29 * DirectX9 SDK download
30 * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
33 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
35 * Using Vertex Shaders
36 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
39 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
42 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
43 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
44 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
45 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
48 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
51 * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
53 * NVIDIA: DX8 Vertex Shader to NV Vertex Program
54 * http://developer.nvidia.com/view.asp?IO=vstovp
56 * NVIDIA: Memory Management with VAR
57 * http://developer.nvidia.com/view.asp?IO=var_memory_management
60 /** Vertex Shader Declaration 8 data types tokens */
61 #define MAX_VSHADER_DECL_TYPES 8
63 static CONST
char* VertexDecl8_DataTypes
[] = {
75 static CONST
char* VertexDecl8_Registers
[] = {
77 "D3DVSDE_BLENDWEIGHT",
78 "D3DVSDE_BLENDINDICES",
96 typedef enum _D3DVSD_TOKENTYPE
{
98 D3DVSD_TOKEN_STREAM
= 1,
99 D3DVSD_TOKEN_STREAMDATA
= 2,
100 D3DVSD_TOKEN_TESSELLATOR
= 3,
101 D3DVSD_TOKEN_CONSTMEM
= 4,
102 D3DVSD_TOKEN_EXT
= 5,
104 D3DVSD_TOKEN_END
= 7,
105 D3DVSD_FORCE_DWORD
= 0x7FFFFFFF
108 typedef enum _D3DVSDE_REGISTER
{
109 D3DVSDE_POSITION
= 0,
110 D3DVSDE_BLENDWEIGHT
= 1,
111 D3DVSDE_BLENDINDICES
= 2,
115 D3DVSDE_SPECULAR
= 6,
116 D3DVSDE_TEXCOORD0
= 7,
117 D3DVSDE_TEXCOORD1
= 8,
118 D3DVSDE_TEXCOORD2
= 9,
119 D3DVSDE_TEXCOORD3
= 10,
120 D3DVSDE_TEXCOORD4
= 11,
121 D3DVSDE_TEXCOORD5
= 12,
122 D3DVSDE_TEXCOORD6
= 13,
123 D3DVSDE_TEXCOORD7
= 14,
124 D3DVSDE_POSITION2
= 15,
128 typedef enum _D3DVSDT_TYPE
{
129 D3DVSDT_FLOAT1
= 0x00,
130 D3DVSDT_FLOAT2
= 0x01,
131 D3DVSDT_FLOAT3
= 0x02,
132 D3DVSDT_FLOAT4
= 0x03,
133 D3DVSDT_D3DCOLOR
= 0x04,
134 D3DVSDT_UBYTE4
= 0x05,
135 D3DVSDT_SHORT2
= 0x06,
136 D3DVSDT_SHORT4
= 0x07
140 #define D3DVSD_CONSTADDRESSSHIFT 0
141 #define D3DVSD_EXTINFOSHIFT 0
142 #define D3DVSD_STREAMNUMBERSHIFT 0
143 #define D3DVSD_VERTEXREGSHIFT 0
144 #define D3DVSD_CONSTRSSHIFT 16
145 #define D3DVSD_DATATYPESHIFT 16
146 #define D3DVSD_SKIPCOUNTSHIFT 16
147 #define D3DVSD_VERTEXREGINSHIFT 20
148 #define D3DVSD_EXTCOUNTSHIFT 24
149 #define D3DVSD_CONSTCOUNTSHIFT 25
150 #define D3DVSD_DATALOADTYPESHIFT 28
151 #define D3DVSD_STREAMTESSSHIFT 28
152 #define D3DVSD_TOKENTYPESHIFT 29
154 #define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
155 #define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
156 #define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
157 #define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
158 #define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
159 #define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
160 #define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
161 #define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
162 #define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
163 #define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
164 #define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
165 #define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
166 #define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
168 #define D3DVSD_END() 0xFFFFFFFF
169 #define D3DVSD_NOP() 0x00000000
171 DWORD
IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD
* pToken
) {
172 const DWORD token
= *pToken
;
175 switch ((token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
) { /* maybe a macro to inverse ... */
176 case D3DVSD_TOKEN_NOP
:
177 TRACE(" 0x%08lx NOP()\n", token
);
179 case D3DVSD_TOKEN_STREAM
:
180 if (token
& D3DVSD_STREAMTESSMASK
) {
181 TRACE(" 0x%08lx STREAM_TESS()\n", token
);
183 TRACE(" 0x%08lx STREAM(%lu)\n", token
, ((token
& D3DVSD_STREAMNUMBERMASK
) >> D3DVSD_STREAMNUMBERSHIFT
));
186 case D3DVSD_TOKEN_STREAMDATA
:
187 if (token
& 0x10000000) {
188 TRACE(" 0x%08lx SKIP(%lu)\n", token
, ((token
& D3DVSD_SKIPCOUNTMASK
) >> D3DVSD_SKIPCOUNTSHIFT
));
190 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
191 DWORD reg
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
192 TRACE(" 0x%08lx REG(%s, %s)\n", token
, VertexDecl8_Registers
[reg
], VertexDecl8_DataTypes
[type
]);
195 case D3DVSD_TOKEN_TESSELLATOR
:
196 if (token
& 0x10000000) {
197 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
198 DWORD reg
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
199 TRACE(" 0x%08lx TESSUV(%s) as %s\n", token
, VertexDecl8_Registers
[reg
], VertexDecl8_DataTypes
[type
]);
201 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
202 DWORD regout
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
203 DWORD regin
= ((token
& D3DVSD_VERTEXREGINMASK
) >> D3DVSD_VERTEXREGINSHIFT
);
204 TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token
, VertexDecl8_Registers
[regin
], VertexDecl8_Registers
[regout
], VertexDecl8_DataTypes
[type
]);
207 case D3DVSD_TOKEN_CONSTMEM
:
210 DWORD count
= ((token
& D3DVSD_CONSTCOUNTMASK
) >> D3DVSD_CONSTCOUNTSHIFT
);
211 DWORD constaddress
= ((token
& D3DVSD_CONSTADDRESSMASK
) >> D3DVSD_CONSTADDRESSSHIFT
);
212 TRACE(" 0x%08lx CONST(%lu, %lu)\n", token
, constaddress
, count
);
214 for (i
= 0; i
< count
; ++i
) {
216 TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
223 TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
225 *(const float*) pToken
,
226 *(const float*) (pToken
+ 1),
227 *(const float*) (pToken
+ 2),
228 *(const float*) (pToken
+ 3));
232 tokenlen
= (4 * count
) + 1;
235 case D3DVSD_TOKEN_EXT
:
237 DWORD count
= ((token
& D3DVSD_CONSTCOUNTMASK
) >> D3DVSD_CONSTCOUNTSHIFT
);
238 DWORD extinfo
= ((token
& D3DVSD_EXTINFOMASK
) >> D3DVSD_EXTINFOSHIFT
);
239 TRACE(" 0x%08lx EXT(%lu, %lu)\n", token
, count
, extinfo
);
240 /* todo ... print extension */
241 tokenlen
= count
+ 1;
244 case D3DVSD_TOKEN_END
:
245 TRACE(" 0x%08lx END()\n", token
);
248 TRACE(" 0x%08lx UNKNOWN\n", token
);
254 HRESULT
IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl
* This
, const DWORD
* pDecl
, IWineD3DVertexDeclarationImpl
* object
) {
255 const DWORD
* pToken
= pDecl
;
257 BOOL invalid_fvf
= FALSE
;
258 DWORD tex
= D3DFVF_TEX0
;
265 TRACE("(%p) : pDecl(%p)\n", This
, pDecl
);
267 while (D3DVSD_END() != *pToken
) {
269 tokenlen
= IWineD3DVertexDeclarationImpl_ParseToken8(pToken
);
270 tokentype
= ((token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
272 /** FVF generation block */
273 if (D3DVSD_TOKEN_STREAM
== tokentype
&& 0 == (D3DVSD_STREAMTESSMASK
& token
)) {
275 * how really works streams,
276 * in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
278 DWORD oldStream
= stream
;
279 stream
= ((token
& D3DVSD_STREAMNUMBERMASK
) >> D3DVSD_STREAMNUMBERSHIFT
);
281 /* copy fvf if valid */
282 if (FALSE
== invalid_fvf
) {
283 fvf
|= tex
<< D3DFVF_TEXCOUNT_SHIFT
;
285 object
->fvf
[oldStream
] = fvf
;
286 object
->allFVF
|= fvf
;
288 object
->fvf
[oldStream
] = 0;
292 /* reset valid/invalid fvf */
296 } else if (D3DVSD_TOKEN_STREAMDATA
== tokentype
&& 0 == (0x10000000 & tokentype
)) {
297 DWORD type
= ((token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
298 DWORD reg
= ((token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
301 case D3DVSDE_POSITION
:
303 case D3DVSDT_FLOAT3
: fvf
|= D3DFVF_XYZ
; break;
304 case D3DVSDT_FLOAT4
: fvf
|= D3DFVF_XYZRHW
; break;
306 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
308 if (type
>= MAX_VSHADER_DECL_TYPES
) {
309 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type
);
311 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
316 case D3DVSDE_BLENDWEIGHT
:
318 case D3DVSDT_FLOAT1
: fvf
|= D3DFVF_XYZB1
; break;
319 case D3DVSDT_FLOAT2
: fvf
|= D3DFVF_XYZB2
; break;
320 case D3DVSDT_FLOAT3
: fvf
|= D3DFVF_XYZB3
; break;
321 case D3DVSDT_FLOAT4
: fvf
|= D3DFVF_XYZB4
; break;
323 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
325 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
329 case D3DVSDE_BLENDINDICES
: /* seem to be B5 as said in MSDN Dx9SDK ?? */
331 case D3DVSDT_UBYTE4
: fvf
|= D3DFVF_LASTBETA_UBYTE4
; break;
333 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
335 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
339 case D3DVSDE_NORMAL
: /* TODO: only FLOAT3 supported ... another choice possible ? */
341 case D3DVSDT_FLOAT3
: fvf
|= D3DFVF_NORMAL
; break;
343 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
345 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
349 case D3DVSDE_PSIZE
: /* TODO: only FLOAT1 supported ... another choice possible ? */
351 case D3DVSDT_FLOAT1
: fvf
|= D3DFVF_PSIZE
; break;
353 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
355 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
359 case D3DVSDE_DIFFUSE
: /* TODO: only D3DCOLOR supported */
361 case D3DVSDT_D3DCOLOR
: fvf
|= D3DFVF_DIFFUSE
; break;
363 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
365 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
369 case D3DVSDE_SPECULAR
: /* TODO: only D3DCOLOR supported */
371 case D3DVSDT_D3DCOLOR
: fvf
|= D3DFVF_SPECULAR
; break;
373 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
375 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
379 case D3DVSDE_TEXCOORD0
:
380 case D3DVSDE_TEXCOORD1
:
381 case D3DVSDE_TEXCOORD2
:
382 case D3DVSDE_TEXCOORD3
:
383 case D3DVSDE_TEXCOORD4
:
384 case D3DVSDE_TEXCOORD5
:
385 case D3DVSDE_TEXCOORD6
:
386 case D3DVSDE_TEXCOORD7
:
387 /* Fixme? - assume all tex coords in same stream */
389 int texNo
= 1 + (reg
- D3DVSDE_TEXCOORD0
);
390 tex
= max(tex
, texNo
);
392 case D3DVSDT_FLOAT1
: fvf
|= D3DFVF_TEXCOORDSIZE1(texNo
); break;
393 case D3DVSDT_FLOAT2
: fvf
|= D3DFVF_TEXCOORDSIZE2(texNo
); break;
394 case D3DVSDT_FLOAT3
: fvf
|= D3DFVF_TEXCOORDSIZE3(texNo
); break;
395 case D3DVSDT_FLOAT4
: fvf
|= D3DFVF_TEXCOORDSIZE4(texNo
); break;
397 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
399 TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes
[type
]);
404 case D3DVSDE_POSITION2
: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
405 case D3DVSDE_NORMAL2
: /* FIXME i don't know what to do here ;( */
406 FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg
, token
);
409 TRACE("VertexShader declaration define %lx as current FVF\n", fvf
);
414 /* here D3DVSD_END() */
415 len
+= IWineD3DVertexDeclarationImpl_ParseToken8(pToken
);
417 /* copy fvf if valid */
418 if (FALSE
== invalid_fvf
) {
419 fvf
|= tex
<< D3DFVF_TEXCOUNT_SHIFT
;
420 object
->fvf
[stream
] = fvf
;
421 object
->allFVF
|= fvf
;
423 object
->fvf
[stream
] = 0;
425 TRACE("Completed, allFVF = %lx\n", object
->allFVF
);
428 object
->declaration8Length
= len
* sizeof(DWORD
);
429 /* copy the declaration */
430 object
->pDeclaration8
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, object
->declaration8Length
);
431 memcpy(object
->pDeclaration8
, pDecl
, object
->declaration8Length
);
436 static CONST
char* VertexDecl9_DeclUsages
[] = {
437 "D3DDECLUSAGE_POSITION",
438 "D3DDECLUSAGE_BLENDWEIGHT",
439 "D3DDECLUSAGE_BLENDINDICES",
440 "D3DDECLUSAGE_NORMAL",
441 "D3DDECLUSAGE_PSIZE",
442 "D3DDECLUSAGE_TEXCOORD",
443 "D3DDECLUSAGE_TANGENT",
444 "D3DDECLUSAGE_BINORMAL",
445 "D3DDECLUSAGE_TESSFACTOR",
446 "D3DDECLUSAGE_POSITIONT",
447 "D3DDECLUSAGE_COLOR",
449 "D3DDECLUSAGE_DEPTH",
450 "D3DDECLUSAGE_SAMPLE",
454 static CONST
char* VertexDecl9_DeclMethods
[] = {
455 "D3DDECLMETHOD_DEFAULT",
456 "D3DDECLMETHOD_PARTIALU",
457 "D3DDECLMETHOD_PARTIALV",
458 "D3DDECLMETHOD_CROSSUV",
460 "D3DDECLMETHOD_LOOKUP",
461 "D3DDECLMETHOD_LOOKUPPRESAMPLED",
465 static CONST
char* VertexDecl9_DeclTypes
[] = {
466 "D3DDECLTYPE_FLOAT1",
467 "D3DDECLTYPE_FLOAT2",
468 "D3DDECLTYPE_FLOAT3",
469 "D3DDECLTYPE_FLOAT4",
470 "D3DDECLTYPE_D3DCOLOR",
471 "D3DDECLTYPE_UBYTE4",
472 "D3DDECLTYPE_SHORT2",
473 "D3DDECLTYPE_SHORT4",
475 "D3DDECLTYPE_UBYTE4N",
476 "D3DDECLTYPE_SHORT2N",
477 "D3DDECLTYPE_SHORT4N",
478 "D3DDECLTYPE_USHORT2N",
479 "D3DDECLTYPE_USHORT4N",
482 "D3DDECLTYPE_FLOAT16_2",
483 "D3DDECLTYPE_FLOAT16_4",
484 "D3DDECLTYPE_UNUSED",
488 DWORD
IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9
* pToken
) {
491 if (0xFF != pToken
->Stream
) {
492 TRACE(" D3DDECL(%u, %u, %s, %s, %s, %u)\n",
495 VertexDecl9_DeclTypes
[pToken
->Type
],
496 VertexDecl9_DeclMethods
[pToken
->Method
],
497 VertexDecl9_DeclUsages
[pToken
->Usage
],
501 TRACE(" D3DDECL_END()\n" );
506 HRESULT
IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl
* This
, const D3DVERTEXELEMENT9
* pDecl
, IWineD3DVertexDeclarationImpl
* object
) {
507 const D3DVERTEXELEMENT9
* pToken
= pDecl
;
509 BOOL invalid_fvf
= FALSE
;
510 DWORD tex
= D3DFVF_TEX0
;
514 TRACE("(%p) : pDecl(%p)\n", This
, pDecl
);
516 while (0xFF != pToken
->Stream
) {
517 DWORD type
= pToken
->Type
;
518 DWORD oldStream
= stream
;
519 stream
= pToken
->Stream
;
521 IWineD3DVertexDeclarationImpl_ParseToken9(pToken
);
523 if (D3DDECLMETHOD_DEFAULT
!= pToken
->Method
) {
525 "%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n",
526 VertexDecl9_DeclUsages
[pToken
->Usage
],
527 VertexDecl9_DeclMethods
[pToken
->Method
],
528 VertexDecl9_DeclTypes
[pToken
->Type
]
532 if (oldStream
!= stream
) {
534 if (FALSE
== invalid_fvf
) {
535 fvf
|= tex
<< D3DFVF_TEXCOUNT_SHIFT
;
537 object
->fvf
[oldStream
] = fvf
;
538 object
->allFVF
|= fvf
;
540 object
->fvf
[oldStream
] = 0;
544 /* reset valid/invalid fvf */
549 switch (pToken
->Usage
) {
550 case D3DDECLUSAGE_POSITION
:
551 if (0 < pToken
->UsageIndex
) {
553 TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n",
554 pToken
->UsageIndex
, VertexDecl9_DeclTypes
[type
]);
558 case D3DDECLTYPE_FLOAT3
: fvf
|= D3DFVF_XYZ
; break;
559 case D3DDECLTYPE_FLOAT4
: fvf
|= D3DFVF_XYZRHW
; break;
561 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
563 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes
[type
]);
567 case D3DDECLUSAGE_BLENDWEIGHT
:
569 case D3DDECLTYPE_FLOAT1
: fvf
|= D3DFVF_XYZB1
; break;
570 case D3DDECLTYPE_FLOAT2
: fvf
|= D3DFVF_XYZB2
; break;
571 case D3DDECLTYPE_FLOAT3
: fvf
|= D3DFVF_XYZB3
; break;
572 case D3DDECLTYPE_FLOAT4
: fvf
|= D3DFVF_XYZB4
; break;
574 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
576 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes
[type
]);
580 case D3DDECLUSAGE_BLENDINDICES
:
582 case D3DDECLTYPE_UBYTE4
: fvf
|= D3DFVF_LASTBETA_UBYTE4
; break;
584 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
586 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes
[type
]);
590 case D3DDECLUSAGE_NORMAL
:
591 if (0 < pToken
->UsageIndex
) {
593 TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n",
594 pToken
->UsageIndex
, VertexDecl9_DeclTypes
[type
]);
598 case D3DDECLTYPE_FLOAT3
: fvf
|= D3DFVF_NORMAL
; break;
600 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
602 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes
[type
]);
606 case D3DDECLUSAGE_PSIZE
:
608 case D3DDECLTYPE_FLOAT1
: fvf
|= D3DFVF_PSIZE
; break;
610 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
612 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes
[type
]);
616 case D3DDECLUSAGE_TEXCOORD
:
618 DWORD texNo
= pToken
->UsageIndex
;
619 tex
= max(tex
, texNo
);
621 case D3DDECLTYPE_FLOAT1
: fvf
|= D3DFVF_TEXCOORDSIZE1(texNo
); break;
622 case D3DDECLTYPE_FLOAT2
: fvf
|= D3DFVF_TEXCOORDSIZE2(texNo
); break;
623 case D3DDECLTYPE_FLOAT3
: fvf
|= D3DFVF_TEXCOORDSIZE3(texNo
); break;
624 case D3DDECLTYPE_FLOAT4
: fvf
|= D3DFVF_TEXCOORDSIZE4(texNo
); break;
626 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
628 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo
, VertexDecl9_DeclTypes
[type
]);
633 case D3DDECLUSAGE_COLOR
:
635 DWORD colorNo
= pToken
->UsageIndex
;
637 case D3DDECLTYPE_D3DCOLOR
:
638 switch (pToken
->UsageIndex
) {
639 case 0: fvf
|= D3DFVF_DIFFUSE
; break;
640 case 1: fvf
|= D3DFVF_SPECULAR
; break;
642 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
644 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo
);
648 /** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
650 TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo
, VertexDecl9_DeclTypes
[type
]);
655 case D3DDECLUSAGE_TANGENT
:
656 case D3DDECLUSAGE_BINORMAL
:
657 case D3DDECLUSAGE_TESSFACTOR
:
658 case D3DDECLUSAGE_POSITIONT
:
659 case D3DDECLUSAGE_FOG
:
660 case D3DDECLUSAGE_DEPTH
:
661 case D3DDECLUSAGE_SAMPLE
:
662 FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages
[pToken
->Usage
], VertexDecl9_DeclTypes
[type
]);
669 ++len
; /* D3DDECL_END() */
671 /* copy fvf if valid */
672 if (FALSE
== invalid_fvf
) {
673 fvf
|= tex
<< D3DFVF_TEXCOUNT_SHIFT
;
674 object
->fvf
[stream
] = fvf
;
675 object
->allFVF
|= fvf
;
677 object
->fvf
[stream
] = 0;
681 TRACE("Completed, allFVF = %lx\n", object
->allFVF
);
684 object
->declaration9NumElements
= len
;
685 /* copy the declaration */
686 object
->pDeclaration9
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, len
* sizeof(D3DVERTEXELEMENT9
));
687 memcpy(object
->pDeclaration9
, pDecl
, len
* sizeof(D3DVERTEXELEMENT9
));
690 TRACE("Returns allFVF = %lx\n", object
->allFVF
);
695 /* *******************************************
696 IWineD3DVertexDeclaration IUnknown parts follow
697 ******************************************* */
698 HRESULT WINAPI
IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration
*iface
, REFIID riid
, LPVOID
*ppobj
)
700 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
701 WARN("(%p)->(%s,%p) should not be called\n",This
,debugstr_guid(riid
),ppobj
);
702 return E_NOINTERFACE
;
705 ULONG WINAPI
IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration
*iface
) {
706 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
707 TRACE("(%p) : AddRef increasing from %ld\n", This
, This
->ref
);
708 return InterlockedIncrement(&This
->ref
);
711 ULONG WINAPI
IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration
*iface
) {
712 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
714 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
715 ref
= InterlockedDecrement(&This
->ref
);
717 HeapFree(GetProcessHeap(), 0, This
->pDeclaration8
);
718 HeapFree(GetProcessHeap(), 0, This
->pDeclaration9
);
719 HeapFree(GetProcessHeap(), 0, This
);
724 /* *******************************************
725 IWineD3DVertexDeclaration parts follow
726 ******************************************* */
728 HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration
*iface
, IWineD3DDevice
** ppDevice
) {
729 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
730 TRACE("(%p) : returning %p\n", This
, This
->wineD3DDevice
);
732 *ppDevice
= (IWineD3DDevice
*) This
->wineD3DDevice
;
733 IWineD3DDevice_AddRef(*ppDevice
);
738 static HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration
* iface
, DWORD
* pData
, DWORD
* pSizeOfData
) {
739 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
741 *pSizeOfData
= This
->declaration8Length
;
744 if (*pSizeOfData
< This
->declaration8Length
) {
745 *pSizeOfData
= This
->declaration8Length
;
746 return D3DERR_MOREDATA
;
748 TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This
, pData
);
749 memcpy(pData
, This
->pDeclaration8
, This
->declaration8Length
);
753 HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration
* iface
, D3DVERTEXELEMENT9
* pData
, DWORD
* pNumElements
) {
754 IWineD3DVertexDeclarationImpl
*This
= (IWineD3DVertexDeclarationImpl
*)iface
;
756 *pNumElements
= This
->declaration9NumElements
;
759 if (*pNumElements
< This
->declaration9NumElements
) {
760 *pNumElements
= This
->declaration9NumElements
;
761 return D3DERR_MOREDATA
;
763 TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This
, pData
);
764 memcpy(pData
, This
->pDeclaration9
, This
->declaration9NumElements
);
768 HRESULT WINAPI
IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration
* iface
, UINT iDeclVersion
, VOID
* pData
, DWORD
* pSize
) {
769 if (8 == iDeclVersion
) {
770 return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface
, (DWORD
*) pData
, pSize
);
772 return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface
, (D3DVERTEXELEMENT9
*) pData
, pSize
);
775 IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl
=
777 IWineD3DVertexDeclarationImpl_QueryInterface
,
778 IWineD3DVertexDeclarationImpl_AddRef
,
779 IWineD3DVertexDeclarationImpl_Release
,
780 IWineD3DVertexDeclarationImpl_GetDevice
,
781 IWineD3DVertexDeclarationImpl_GetDeclaration
,