rpcrt4: Implement NdrSimpleType{Marshall,Unmarshall}.
[wine/wine-gecko.git] / dlls / d3d9 / device.c
blob4c27853f967cb74001c066ee18dc934cb939c5f5
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
35 IUnknown_AddRef(iface);
36 *ppobj = This;
37 return S_OK;
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41 *ppobj = NULL;
42 return E_NOINTERFACE;
45 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
46 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
51 return ref;
54 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
55 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
56 ULONG ref;
58 if (This->inDestruction) return 0;
59 ref = InterlockedDecrement(&This->ref);
61 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
63 if (ref == 0) {
64 This->inDestruction = TRUE;
65 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
66 IWineD3DDevice_Release(This->WineD3DDevice);
67 HeapFree(GetProcessHeap(), 0, This);
69 return ref;
72 /* IDirect3DDevice Interface follow: */
73 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
74 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
76 TRACE("(%p) : Relay\n", This);
77 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
80 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
81 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
83 TRACE("(%p) Relay\n", This);
84 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
87 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
88 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
90 TRACE("(%p) : Relay\n", This);
91 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
94 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
95 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
96 HRESULT hr = D3D_OK;
97 IWineD3D* pWineD3D;
99 TRACE("(%p) Relay\n", This);
101 if (NULL == ppD3D9) {
102 return D3DERR_INVALIDCALL;
104 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
105 if (hr == D3D_OK && pWineD3D != NULL)
107 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
108 IWineD3D_Release(pWineD3D);
109 } else {
110 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
111 *ppD3D9 = NULL;
113 TRACE("(%p) returning %p\n", This, *ppD3D9);
114 return hr;
117 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
118 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
119 HRESULT hrc = D3D_OK;
120 WINED3DCAPS *pWineCaps;
122 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
123 if(NULL == pCaps){
124 return D3DERR_INVALIDCALL;
126 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
127 if(pWineCaps == NULL){
128 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
131 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
132 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
133 HeapFree(GetProcessHeap(), 0, pWineCaps);
134 TRACE("Returning %p %p\n", This, pCaps);
135 return hrc;
138 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
139 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
140 TRACE("(%p) Relay\n", This);
141 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
144 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
145 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
146 TRACE("(%p) Relay\n", This);
147 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
150 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
151 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
152 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
153 TRACE("(%p) Relay\n", This);
154 if(!pCursorBitmap) {
155 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
156 return WINED3DERR_INVALIDCALL;
158 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
161 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
162 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
163 TRACE("(%p) Relay\n", This);
164 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
167 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
168 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
169 TRACE("(%p) Relay\n", This);
171 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
174 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
175 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
176 WINED3DPRESENT_PARAMETERS localParameters;
177 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
179 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
180 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
181 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
182 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
183 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
184 localParameters.MultiSampleQuality = &pPresentationParameters->MultiSampleQuality;
185 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
186 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
187 localParameters.Windowed = &pPresentationParameters->Windowed;
188 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
189 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
190 localParameters.Flags = &pPresentationParameters->Flags;
191 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
192 localParameters.PresentationInterval = &pPresentationParameters->PresentationInterval;
193 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
196 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
197 pDirtyRegion) {
198 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199 TRACE("(%p) Relay\n", This);
200 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
203 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
205 IWineD3DSurface *retSurface = NULL;
206 HRESULT rc = D3D_OK;
208 TRACE("(%p) Relay\n", This);
210 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
211 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
212 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
213 IWineD3DSurface_Release(retSurface);
215 return rc;
217 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
218 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
219 TRACE("(%p) Relay\n", This);
221 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
224 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
225 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
226 TRACE("(%p) Relay\n", This);
228 return IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
231 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
233 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
234 TRACE("(%p) Relay\n", This);
236 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
237 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
240 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
245 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
249 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
250 HRESULT hrc;
251 IDirect3DSurface9Impl *object;
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
253 TRACE("(%p) Relay\n", This);
254 if(MultisampleQuality < 0) {
255 FIXME("MultisampleQuality out of range %d, substituting 0\n", MultisampleQuality);
256 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
257 MultisampleQuality=0;
260 if(MultisampleQuality > 0){
261 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
263 MultisampleQuality
264 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
267 MultisampleQuality=0;
269 /*FIXME: Check MAX bounds of MultisampleQuality*/
271 /* Allocate the storage for the device */
272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
273 if (NULL == object) {
274 FIXME("Allocation of memory failed\n");
275 return D3DERR_OUTOFVIDEOMEMORY;
278 object->lpVtbl = &Direct3DSurface9_Vtbl;
279 object->ref = 1;
281 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
283 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
285 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
287 /* free up object */
288 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
289 HeapFree(GetProcessHeap(), 0, object);
290 } else {
291 IUnknown_AddRef(iface);
292 object->parentDevice = iface;
293 TRACE("(%p) : Created surface %p\n", This, object);
294 *ppSurface = (LPDIRECT3DSURFACE9) object;
296 return hrc;
301 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
302 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
303 DWORD MultisampleQuality, BOOL Lockable,
304 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
305 TRACE("Relay\n");
306 /* Is this correct? */
307 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
312 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
313 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
314 DWORD MultisampleQuality, BOOL Discard,
315 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
316 TRACE("Relay\n");
317 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
318 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
319 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
323 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
324 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
325 TRACE("(%p) Relay\n" , This);
326 return IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
329 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
330 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
331 TRACE("(%p) Relay\n" , This);
332 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
335 /* This isn't in MSDN!
336 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
337 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
338 FIXME("(%p) : stub\n", This);
339 return D3D_OK;
343 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
344 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
345 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
346 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
347 TRACE("(%p) Relay\n" , This);
348 return IWineD3DDevice_GetRenderTargetData(This->WineD3DDevice, renderTarget->wineD3DSurface, destSurface->wineD3DSurface);
351 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
354 TRACE("(%p) Relay\n" , This);
355 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
358 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
359 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
360 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
361 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
363 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
364 if(Filter != D3DTEXF_NONE) ERR("Texture filters not supported yet\n");
365 return IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL);
368 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
369 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
370 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
371 TRACE("(%p) Relay\n" , This);
373 /* Note: D3DRECT is compatible with WINED3DRECT */
374 return IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
377 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
378 TRACE("Relay\n");
379 if(Pool == D3DPOOL_MANAGED ){
380 FIXME("Attempting to create a managed offscreen plain surface\n");
381 return D3DERR_INVALIDCALL;
383 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
385 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
386 but then...
387 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
388 Why, their always lockable?
389 should I change the usage to dynamic?
391 return IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
394 /* TODO: move to wineD3D */
395 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
396 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
397 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
398 TRACE("(%p) Relay\n" , This);
399 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL);
402 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
403 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
404 HRESULT hr = D3D_OK;
405 IWineD3DSurface *pRenderTarget;
407 TRACE("(%p) Relay\n" , This);
409 if (ppRenderTarget == NULL) {
410 return D3DERR_INVALIDCALL;
412 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
414 if (hr == D3D_OK && pRenderTarget != NULL) {
415 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
416 IWineD3DSurface_Release(pRenderTarget);
417 } else {
418 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
419 *ppRenderTarget = NULL;
421 return hr;
424 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
425 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
426 IDirect3DSurface9Impl *pSurface;
428 TRACE("(%p) Relay\n" , This);
430 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
431 return IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice,NULL==pSurface?NULL:(IWineD3DSurface*)pSurface->wineD3DSurface);
434 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
435 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
436 HRESULT hr = D3D_OK;
437 IWineD3DSurface *pZStencilSurface;
439 TRACE("(%p) Relay\n" , This);
440 if(ppZStencilSurface == NULL){
441 return D3DERR_INVALIDCALL;
444 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
445 if(hr == D3D_OK && pZStencilSurface != NULL){
446 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
447 IWineD3DSurface_Release(pZStencilSurface);
448 }else{
449 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
450 *ppZStencilSurface = NULL;
452 return D3D_OK;
455 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
456 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
457 TRACE("(%p) Relay\n" , This);
458 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
461 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
462 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
463 TRACE("(%p) Relay\n" , This);
464 return IWineD3DDevice_EndScene(This->WineD3DDevice);
468 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 TRACE("(%p) Relay\n" , This);
472 /* Note: D3DRECT is compatible with WINED3DRECT */
473 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
476 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
477 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
478 TRACE("(%p) Relay\n" , This);
480 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
481 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
484 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
485 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
486 TRACE("(%p) Relay\n" , This);
488 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
489 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
492 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
493 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
494 TRACE("(%p) Relay\n" , This);
496 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
497 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
500 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
501 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
502 TRACE("(%p) Relay\n" , This);
504 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
505 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
508 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
509 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
510 TRACE("(%p) Relay\n" , This);
512 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
513 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
516 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
517 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
518 TRACE("(%p) Relay\n" , This);
520 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
521 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
524 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
525 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
526 TRACE("(%p) Relay\n" , This);
528 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
529 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
532 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
533 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
534 TRACE("(%p) Relay\n" , This);
536 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
537 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
540 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
541 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
542 TRACE("(%p) Relay\n" , This);
544 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
545 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
548 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
549 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
550 TRACE("(%p) Relay\n" , This);
551 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
554 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
555 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
556 TRACE("(%p) Relay\n" , This);
557 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
560 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
561 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
562 TRACE("(%p) Relay\n" , This);
563 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
566 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
567 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
568 TRACE("(%p) Relay\n" , This);
569 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
572 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
574 TRACE("(%p) Relay\n" , This);
575 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
578 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
579 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
580 TRACE("(%p) Relay\n" , This);
581 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
584 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
585 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
586 TRACE("(%p) Relay\n" , This);
587 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
590 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
591 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
592 TRACE("(%p) Relay\n" , This);
593 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
596 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
597 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
598 IWineD3DBaseTexture *retTexture = NULL;
599 HRESULT rc = D3D_OK;
601 TRACE("(%p) Relay\n" , This);
603 if(ppTexture == NULL){
604 return D3DERR_INVALIDCALL;
607 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
608 if (rc == D3D_OK && NULL != retTexture) {
609 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
610 IWineD3DBaseTexture_Release(retTexture);
611 }else{
612 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
613 *ppTexture = NULL;
615 return rc;
618 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
619 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
620 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
621 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
622 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
625 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
626 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627 TRACE("(%p) Relay\n" , This);
628 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
631 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
632 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
633 TRACE("(%p) Relay\n" , This);
634 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
637 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
639 TRACE("(%p) Relay\n" , This);
640 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
643 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
644 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
645 TRACE("(%p) Relay\n" , This);
646 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
649 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
650 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
651 TRACE("(%p) Relay\n" , This);
652 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
655 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
656 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
657 TRACE("(%p) Relay\n" , This);
658 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
661 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
662 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
663 TRACE("(%p) Relay\n" , This);
664 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
667 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
668 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
669 TRACE("(%p) Relay\n" , This);
670 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
673 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
674 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
675 TRACE("(%p) Relay\n" , This);
676 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
679 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
680 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
681 TRACE("(%p) Relay\n" , This);
682 return IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
685 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
686 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
687 TRACE("(%p) Relay\n" , This);
688 return IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
691 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
693 TRACE("(%p) Relay\n" , This);
694 return IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
697 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
698 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699 TRACE("(%p) Relay\n" , This);
700 return IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
703 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
704 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
705 TRACE("(%p) Relay\n" , This);
706 return IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
709 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711 TRACE("(%p) Relay\n" , This);
712 return IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
715 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
716 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
717 TRACE("(%p) Relay\n" , This);
718 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
721 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
722 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
723 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
724 TRACE("(%p) Relay\n" , This);
726 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
727 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
728 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
731 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
732 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
734 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
737 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
738 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
739 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
740 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
741 TRACE("(%p) Relay\n" , This);
742 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
743 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
746 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
747 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
748 TRACE("(%p) Relay\n" , This);
749 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, ((IDirect3DVertexBuffer9Impl *)pVertexDecl)->wineD3DVertexBuffer, Flags);
752 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
753 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
754 TRACE("(%p) Relay\n" , This);
756 if (0 != FVF) {
757 HRESULT hr;
758 D3DVERTEXELEMENT9* elements = NULL;
759 IDirect3DVertexDeclaration9* pDecl = NULL;
761 hr = vdecl_convert_fvf(FVF, &elements);
762 if (hr != S_OK) goto exit;
764 hr = IDirect3DDevice9Impl_CreateVertexDeclaration(iface, elements, &pDecl);
765 if (hr != S_OK) goto exit;
767 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
768 if (hr != S_OK) goto exit;
769 pDecl = NULL;
771 exit:
772 HeapFree(GetProcessHeap(), 0, elements);
773 if (pDecl) IUnknown_Release(pDecl);
774 if (hr != S_OK) return hr;
777 return IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
780 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
781 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
782 TRACE("(%p) Relay\n" , This);
783 return IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
786 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
787 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
788 TRACE("(%p) Relay\n" , This);
789 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
790 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
791 OffsetInBytes, Stride);
794 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
795 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
796 IWineD3DVertexBuffer *retStream = NULL;
797 HRESULT rc = D3D_OK;
799 TRACE("(%p) Relay\n" , This);
801 if(pStream == NULL){
802 return D3DERR_INVALIDCALL;
805 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride);
806 if (rc == D3D_OK && NULL != retStream) {
807 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
808 IWineD3DVertexBuffer_Release(retStream);
809 }else{
810 if (rc != D3D_OK){
811 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
813 *pStream = NULL;
815 return rc;
818 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
819 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
820 TRACE("(%p) Relay\n" , This);
821 IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
822 return D3D_OK;
825 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
826 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
827 TRACE("(%p) Relay\n" , This);
828 return IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
831 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
832 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
833 TRACE("(%p) Relay\n", This);
834 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
835 pIndexData==NULL ? NULL:((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer,
839 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
840 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841 IWineD3DIndexBuffer *retIndexData = NULL;
842 HRESULT rc = D3D_OK;
843 UINT tmp;
845 TRACE("(%p) Relay\n", This);
847 if(ppIndexData == NULL){
848 return D3DERR_INVALIDCALL;
851 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
852 if (rc == D3D_OK && NULL != retIndexData) {
853 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
854 IWineD3DIndexBuffer_Release(retIndexData);
855 }else{
856 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
857 *ppIndexData = NULL;
859 return rc;
862 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
863 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
864 TRACE("(%p) Relay\n", This);
865 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
867 /*http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/d3d/interfaces/idirect3ddevice9/DrawTriPatch.asp*/
868 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
869 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
870 TRACE("(%p) Relay\n", This);
871 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
874 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
875 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
876 TRACE("(%p) Relay\n", This);
877 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
880 const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
882 /* IUnknown */
883 IDirect3DDevice9Impl_QueryInterface,
884 IDirect3DDevice9Impl_AddRef,
885 IDirect3DDevice9Impl_Release,
886 /* IDirect3DDevice9 */
887 IDirect3DDevice9Impl_TestCooperativeLevel,
888 IDirect3DDevice9Impl_GetAvailableTextureMem,
889 IDirect3DDevice9Impl_EvictManagedResources,
890 IDirect3DDevice9Impl_GetDirect3D,
891 IDirect3DDevice9Impl_GetDeviceCaps,
892 IDirect3DDevice9Impl_GetDisplayMode,
893 IDirect3DDevice9Impl_GetCreationParameters,
894 IDirect3DDevice9Impl_SetCursorProperties,
895 IDirect3DDevice9Impl_SetCursorPosition,
896 IDirect3DDevice9Impl_ShowCursor,
897 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
898 IDirect3DDevice9Impl_GetSwapChain,
899 IDirect3DDevice9Impl_GetNumberOfSwapChains,
900 IDirect3DDevice9Impl_Reset,
901 IDirect3DDevice9Impl_Present,
902 IDirect3DDevice9Impl_GetBackBuffer,
903 IDirect3DDevice9Impl_GetRasterStatus,
904 IDirect3DDevice9Impl_SetDialogBoxMode,
905 IDirect3DDevice9Impl_SetGammaRamp,
906 IDirect3DDevice9Impl_GetGammaRamp,
907 IDirect3DDevice9Impl_CreateTexture,
908 IDirect3DDevice9Impl_CreateVolumeTexture,
909 IDirect3DDevice9Impl_CreateCubeTexture,
910 IDirect3DDevice9Impl_CreateVertexBuffer,
911 IDirect3DDevice9Impl_CreateIndexBuffer,
912 IDirect3DDevice9Impl_CreateRenderTarget,
913 IDirect3DDevice9Impl_CreateDepthStencilSurface,
914 IDirect3DDevice9Impl_UpdateSurface,
915 IDirect3DDevice9Impl_UpdateTexture,
916 IDirect3DDevice9Impl_GetRenderTargetData,
917 IDirect3DDevice9Impl_GetFrontBufferData,
918 IDirect3DDevice9Impl_StretchRect,
919 IDirect3DDevice9Impl_ColorFill,
920 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
921 IDirect3DDevice9Impl_SetRenderTarget,
922 IDirect3DDevice9Impl_GetRenderTarget,
923 IDirect3DDevice9Impl_SetDepthStencilSurface,
924 IDirect3DDevice9Impl_GetDepthStencilSurface,
925 IDirect3DDevice9Impl_BeginScene,
926 IDirect3DDevice9Impl_EndScene,
927 IDirect3DDevice9Impl_Clear,
928 IDirect3DDevice9Impl_SetTransform,
929 IDirect3DDevice9Impl_GetTransform,
930 IDirect3DDevice9Impl_MultiplyTransform,
931 IDirect3DDevice9Impl_SetViewport,
932 IDirect3DDevice9Impl_GetViewport,
933 IDirect3DDevice9Impl_SetMaterial,
934 IDirect3DDevice9Impl_GetMaterial,
935 IDirect3DDevice9Impl_SetLight,
936 IDirect3DDevice9Impl_GetLight,
937 IDirect3DDevice9Impl_LightEnable,
938 IDirect3DDevice9Impl_GetLightEnable,
939 IDirect3DDevice9Impl_SetClipPlane,
940 IDirect3DDevice9Impl_GetClipPlane,
941 IDirect3DDevice9Impl_SetRenderState,
942 IDirect3DDevice9Impl_GetRenderState,
943 IDirect3DDevice9Impl_CreateStateBlock,
944 IDirect3DDevice9Impl_BeginStateBlock,
945 IDirect3DDevice9Impl_EndStateBlock,
946 IDirect3DDevice9Impl_SetClipStatus,
947 IDirect3DDevice9Impl_GetClipStatus,
948 IDirect3DDevice9Impl_GetTexture,
949 IDirect3DDevice9Impl_SetTexture,
950 IDirect3DDevice9Impl_GetTextureStageState,
951 IDirect3DDevice9Impl_SetTextureStageState,
952 IDirect3DDevice9Impl_GetSamplerState,
953 IDirect3DDevice9Impl_SetSamplerState,
954 IDirect3DDevice9Impl_ValidateDevice,
955 IDirect3DDevice9Impl_SetPaletteEntries,
956 IDirect3DDevice9Impl_GetPaletteEntries,
957 IDirect3DDevice9Impl_SetCurrentTexturePalette,
958 IDirect3DDevice9Impl_GetCurrentTexturePalette,
959 IDirect3DDevice9Impl_SetScissorRect,
960 IDirect3DDevice9Impl_GetScissorRect,
961 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
962 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
963 IDirect3DDevice9Impl_SetNPatchMode,
964 IDirect3DDevice9Impl_GetNPatchMode,
965 IDirect3DDevice9Impl_DrawPrimitive,
966 IDirect3DDevice9Impl_DrawIndexedPrimitive,
967 IDirect3DDevice9Impl_DrawPrimitiveUP,
968 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
969 IDirect3DDevice9Impl_ProcessVertices,
970 IDirect3DDevice9Impl_CreateVertexDeclaration,
971 IDirect3DDevice9Impl_SetVertexDeclaration,
972 IDirect3DDevice9Impl_GetVertexDeclaration,
973 IDirect3DDevice9Impl_SetFVF,
974 IDirect3DDevice9Impl_GetFVF,
975 IDirect3DDevice9Impl_CreateVertexShader,
976 IDirect3DDevice9Impl_SetVertexShader,
977 IDirect3DDevice9Impl_GetVertexShader,
978 IDirect3DDevice9Impl_SetVertexShaderConstantF,
979 IDirect3DDevice9Impl_GetVertexShaderConstantF,
980 IDirect3DDevice9Impl_SetVertexShaderConstantI,
981 IDirect3DDevice9Impl_GetVertexShaderConstantI,
982 IDirect3DDevice9Impl_SetVertexShaderConstantB,
983 IDirect3DDevice9Impl_GetVertexShaderConstantB,
984 IDirect3DDevice9Impl_SetStreamSource,
985 IDirect3DDevice9Impl_GetStreamSource,
986 IDirect3DDevice9Impl_SetStreamSourceFreq,
987 IDirect3DDevice9Impl_GetStreamSourceFreq,
988 IDirect3DDevice9Impl_SetIndices,
989 IDirect3DDevice9Impl_GetIndices,
990 IDirect3DDevice9Impl_CreatePixelShader,
991 IDirect3DDevice9Impl_SetPixelShader,
992 IDirect3DDevice9Impl_GetPixelShader,
993 IDirect3DDevice9Impl_SetPixelShaderConstantF,
994 IDirect3DDevice9Impl_GetPixelShaderConstantF,
995 IDirect3DDevice9Impl_SetPixelShaderConstantI,
996 IDirect3DDevice9Impl_GetPixelShaderConstantI,
997 IDirect3DDevice9Impl_SetPixelShaderConstantB,
998 IDirect3DDevice9Impl_GetPixelShaderConstantB,
999 IDirect3DDevice9Impl_DrawRectPatch,
1000 IDirect3DDevice9Impl_DrawTriPatch,
1001 IDirect3DDevice9Impl_DeletePatch,
1002 IDirect3DDevice9Impl_CreateQuery
1006 /* Internal function called back during the CreateDevice to create a render target */
1007 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1008 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1009 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle) {
1011 HRESULT res = D3D_OK;
1012 IDirect3DSurface9Impl *d3dSurface = NULL;
1013 BOOL Lockable = TRUE;
1015 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1016 Lockable = FALSE;
1018 TRACE("relay\n");
1019 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
1020 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1021 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1023 if (SUCCEEDED(res)) {
1024 *ppSurface = d3dSurface->wineD3DSurface;
1025 d3dSurface->container = pSuperior;
1026 IUnknown_Release(d3dSurface->parentDevice);
1027 d3dSurface->parentDevice = NULL;
1028 d3dSurface->forwardReference = pSuperior;
1029 } else {
1030 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1032 return res;
1035 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1036 IDirect3DSurface9Impl* surfaceParent;
1037 TRACE("(%p) call back\n", pSurface);
1039 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1040 /* GetParent's AddRef was forwarded to an object in destruction.
1041 * Releasing it here again would cause an endless recursion. */
1042 surfaceParent->forwardReference = NULL;
1043 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);