d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
[wine/wine-gecko.git] / dlls / wmi / Makefile.in
blob7a8cfd63982c0895a8c3936927b8e5764b005d95
1 MODULE = wmi.dll
2 IMPORTS = advapi32
4 @MAKE_DLL_RULES@