ddraw: Remove unused / redundant includes.
[wine/wine-gecko.git] / dlls / ddraw / utils.c
blob89234c1bc4e0f10f2f7f4128dbe4de6c63a6a154
1 /*
2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
33 /*****************************************************************************
34 * PixelFormat_WineD3DtoDD
36 * Converts an WINED3DFORMAT value into a DDPIXELFORMAT structure
38 * Params:
39 * DDPixelFormat: Address of the structure to write the pixel format to
40 * WineD3DFormat: Source format
42 *****************************************************************************/
43 void
44 PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat,
45 WINED3DFORMAT WineD3DFormat)
47 DWORD Size = DDPixelFormat->dwSize;
48 TRACE("Converting WINED3DFORMAT %d to DDRAW\n", WineD3DFormat);
50 if(Size==0) return;
52 memset(DDPixelFormat, 0x00, Size);
53 DDPixelFormat->dwSize = Size;
54 switch(WineD3DFormat)
56 case WINED3DFMT_B8G8R8_UNORM:
57 DDPixelFormat->dwFlags = DDPF_RGB;
58 DDPixelFormat->dwFourCC = 0;
59 DDPixelFormat->u1.dwRGBBitCount = 24;
60 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
61 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
62 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
63 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
64 break;
66 case WINED3DFMT_B8G8R8A8_UNORM:
67 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
68 DDPixelFormat->dwFourCC = 0;
69 DDPixelFormat->u1.dwRGBBitCount = 32;
70 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
71 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
72 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
73 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
74 break;
76 case WINED3DFMT_B8G8R8X8_UNORM:
77 DDPixelFormat->dwFlags = DDPF_RGB;
78 DDPixelFormat->dwFourCC = 0;
79 DDPixelFormat->u1.dwRGBBitCount = 32;
80 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
81 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
82 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
83 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
84 break;
86 case WINED3DFMT_R8G8B8X8_UNORM:
87 DDPixelFormat->dwFlags = DDPF_RGB;
88 DDPixelFormat->dwFourCC = 0;
89 DDPixelFormat->u1.dwRGBBitCount = 32;
90 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
91 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
92 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
93 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
94 break;
96 case WINED3DFMT_B5G6R5_UNORM:
97 DDPixelFormat->dwFlags = DDPF_RGB;
98 DDPixelFormat->dwFourCC = 0;
99 DDPixelFormat->u1.dwRGBBitCount = 16;
100 DDPixelFormat->u2.dwRBitMask = 0xF800;
101 DDPixelFormat->u3.dwGBitMask = 0x07E0;
102 DDPixelFormat->u4.dwBBitMask = 0x001F;
103 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
104 break;
106 case WINED3DFMT_B5G5R5X1_UNORM:
107 DDPixelFormat->dwFlags = DDPF_RGB;
108 DDPixelFormat->dwFourCC = 0;
109 DDPixelFormat->u1.dwRGBBitCount = 16;
110 DDPixelFormat->u2.dwRBitMask = 0x7C00;
111 DDPixelFormat->u3.dwGBitMask = 0x03E0;
112 DDPixelFormat->u4.dwBBitMask = 0x001F;
113 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
114 break;
116 case WINED3DFMT_B5G5R5A1_UNORM:
117 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
118 DDPixelFormat->dwFourCC = 0;
119 DDPixelFormat->u1.dwRGBBitCount = 16;
120 DDPixelFormat->u2.dwRBitMask = 0x7C00;
121 DDPixelFormat->u3.dwGBitMask = 0x03E0;
122 DDPixelFormat->u4.dwBBitMask = 0x001F;
123 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
124 break;
126 case WINED3DFMT_B4G4R4A4_UNORM:
127 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
128 DDPixelFormat->dwFourCC = 0;
129 DDPixelFormat->u1.dwRGBBitCount = 16;
130 DDPixelFormat->u2.dwRBitMask = 0x0F00;
131 DDPixelFormat->u3.dwGBitMask = 0x00F0;
132 DDPixelFormat->u4.dwBBitMask = 0x000F;
133 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
134 break;
136 case WINED3DFMT_B2G3R3_UNORM:
137 DDPixelFormat->dwFlags = DDPF_RGB;
138 DDPixelFormat->dwFourCC = 0;
139 DDPixelFormat->u1.dwRGBBitCount = 8;
140 DDPixelFormat->u2.dwRBitMask = 0xE0;
141 DDPixelFormat->u3.dwGBitMask = 0x1C;
142 DDPixelFormat->u4.dwBBitMask = 0x03;
143 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
144 break;
146 case WINED3DFMT_P8_UINT:
147 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
148 DDPixelFormat->dwFourCC = 0;
149 DDPixelFormat->u1.dwRGBBitCount = 8;
150 DDPixelFormat->u2.dwRBitMask = 0x00;
151 DDPixelFormat->u3.dwGBitMask = 0x00;
152 DDPixelFormat->u4.dwBBitMask = 0x00;
153 break;
155 case WINED3DFMT_A8_UNORM:
156 DDPixelFormat->dwFlags = DDPF_ALPHA;
157 DDPixelFormat->dwFourCC = 0;
158 DDPixelFormat->u1.dwAlphaBitDepth = 8;
159 DDPixelFormat->u2.dwRBitMask = 0x0;
160 DDPixelFormat->u3.dwZBitMask = 0x0;
161 DDPixelFormat->u4.dwStencilBitMask = 0x0;
162 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
163 break;
165 case WINED3DFMT_B2G3R3A8_UNORM:
166 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
167 DDPixelFormat->dwFourCC = 0;
168 DDPixelFormat->u1.dwRGBBitCount = 16;
169 DDPixelFormat->u2.dwRBitMask = 0x00E0;
170 DDPixelFormat->u3.dwGBitMask = 0x001C;
171 DDPixelFormat->u4.dwBBitMask = 0x0003;
172 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
173 break;
175 case WINED3DFMT_B4G4R4X4_UNORM:
176 DDPixelFormat->dwFlags = DDPF_RGB;
177 DDPixelFormat->dwFourCC = 0;
178 DDPixelFormat->u1.dwRGBBitCount = 16;
179 DDPixelFormat->u2.dwRBitMask = 0x0F00;
180 DDPixelFormat->u3.dwGBitMask = 0x00F0;
181 DDPixelFormat->u4.dwBBitMask = 0x000F;
182 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
183 break;
185 /* How are Z buffer bit depth and Stencil buffer bit depth related?
187 case WINED3DFMT_D16_UNORM:
188 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
189 DDPixelFormat->dwFourCC = 0;
190 DDPixelFormat->u1.dwZBufferBitDepth = 16;
191 DDPixelFormat->u2.dwStencilBitDepth = 0;
192 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
193 DDPixelFormat->u4.dwStencilBitMask = 0x0;
194 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
195 break;
197 case WINED3DFMT_D32_UNORM:
198 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
199 DDPixelFormat->dwFourCC = 0;
200 DDPixelFormat->u1.dwZBufferBitDepth = 32;
201 DDPixelFormat->u2.dwStencilBitDepth = 0;
202 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
203 DDPixelFormat->u4.dwStencilBitMask = 0x0;
204 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
205 break;
207 case WINED3DFMT_S4X4_UINT_D24_UNORM:
208 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
209 DDPixelFormat->dwFourCC = 0;
210 /* Should I set dwZBufferBitDepth to 32 here? */
211 DDPixelFormat->u1.dwZBufferBitDepth = 32;
212 DDPixelFormat->u2.dwStencilBitDepth = 4;
213 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
214 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
215 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
216 break;
218 case WINED3DFMT_D24_UNORM_S8_UINT:
219 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
220 DDPixelFormat->dwFourCC = 0;
221 /* Should I set dwZBufferBitDepth to 32 here? */
222 DDPixelFormat->u1.dwZBufferBitDepth = 32;
223 DDPixelFormat->u2.dwStencilBitDepth = 8;
224 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
225 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
226 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
227 break;
229 case WINED3DFMT_X8D24_UNORM:
230 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
231 DDPixelFormat->dwFourCC = 0;
232 DDPixelFormat->u1.dwZBufferBitDepth = 32;
233 DDPixelFormat->u2.dwStencilBitDepth = 0;
234 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
235 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
236 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
237 break;
239 case WINED3DFMT_S1_UINT_D15_UNORM:
240 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
241 DDPixelFormat->dwFourCC = 0;
242 DDPixelFormat->u1.dwZBufferBitDepth = 16;
243 DDPixelFormat->u2.dwStencilBitDepth = 1;
244 DDPixelFormat->u3.dwZBitMask = 0x7fff;
245 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
246 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
247 break;
249 case WINED3DFMT_UYVY:
250 case WINED3DFMT_YUY2:
251 DDPixelFormat->u1.dwYUVBitCount = 16;
252 DDPixelFormat->dwFlags = DDPF_FOURCC;
253 DDPixelFormat->dwFourCC = WineD3DFormat;
254 break;
256 case WINED3DFMT_YV12:
257 DDPixelFormat->u1.dwYUVBitCount = 12;
258 DDPixelFormat->dwFlags = DDPF_FOURCC;
259 DDPixelFormat->dwFourCC = WineD3DFormat;
260 break;
262 case WINED3DFMT_DXT1:
263 case WINED3DFMT_DXT2:
264 case WINED3DFMT_DXT3:
265 case WINED3DFMT_DXT4:
266 case WINED3DFMT_DXT5:
267 case WINED3DFMT_MULTI2_ARGB8:
268 case WINED3DFMT_G8R8_G8B8:
269 case WINED3DFMT_R8G8_B8G8:
270 DDPixelFormat->dwFlags = DDPF_FOURCC;
271 DDPixelFormat->dwFourCC = WineD3DFormat;
272 break;
274 /* Luminance */
275 case WINED3DFMT_L8_UNORM:
276 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
277 DDPixelFormat->dwFourCC = 0;
278 DDPixelFormat->u1.dwLuminanceBitCount = 8;
279 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
280 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
281 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
282 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
283 break;
285 case WINED3DFMT_L4A4_UNORM:
286 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
287 DDPixelFormat->dwFourCC = 0;
288 DDPixelFormat->u1.dwLuminanceBitCount = 4;
289 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
290 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
291 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
292 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
293 break;
295 case WINED3DFMT_L8A8_UNORM:
296 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
297 DDPixelFormat->dwFourCC = 0;
298 DDPixelFormat->u1.dwLuminanceBitCount = 16;
299 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
300 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
301 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
302 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
303 break;
305 /* Bump mapping */
306 case WINED3DFMT_R8G8_SNORM:
307 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
308 DDPixelFormat->dwFourCC = 0;
309 DDPixelFormat->u1.dwBumpBitCount = 16;
310 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
311 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
312 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
313 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
314 break;
316 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
317 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
318 DDPixelFormat->dwFourCC = 0;
319 DDPixelFormat->u1.dwBumpBitCount = 16;
320 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
321 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
322 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
323 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
324 break;
326 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
327 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
328 DDPixelFormat->dwFourCC = 0;
329 DDPixelFormat->u1.dwBumpBitCount = 32;
330 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
331 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
332 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
333 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
334 break;
336 default:
337 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
340 if(TRACE_ON(ddraw)) {
341 TRACE("Returning: ");
342 DDRAW_dump_pixelformat(DDPixelFormat);
345 /*****************************************************************************
346 * PixelFormat_DD2WineD3D
348 * Reads a DDPIXELFORMAT structure and returns the equal WINED3DFORMAT
350 * Params:
351 * DDPixelFormat: The source format
353 * Returns:
354 * The WINED3DFORMAT equal to the DDraw format
355 * WINED3DFMT_UNKNOWN if a matching format wasn't found
356 *****************************************************************************/
357 WINED3DFORMAT
358 PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
360 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
361 if(TRACE_ON(ddraw))
363 DDRAW_dump_pixelformat(DDPixelFormat);
366 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
368 return WINED3DFMT_P8_UINT;
370 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
372 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
373 return WINED3DFMT_P8_UINT;
375 else if(DDPixelFormat->dwFlags & DDPF_RGB)
377 switch(DDPixelFormat->u1.dwRGBBitCount)
379 case 8:
380 /* This is the only format that can match here */
381 return WINED3DFMT_B2G3R3_UNORM;
383 case 16:
384 /* Read the Color masks */
385 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
386 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
387 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
389 return WINED3DFMT_B5G6R5_UNORM;
392 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
393 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
394 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
396 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
397 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
398 return WINED3DFMT_B5G5R5A1_UNORM;
399 else
400 return WINED3DFMT_B5G5R5X1_UNORM;
403 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
404 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
405 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
407 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
408 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
409 return WINED3DFMT_B4G4R4A4_UNORM;
410 else
411 return WINED3DFMT_B4G4R4X4_UNORM;
414 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
415 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
416 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
417 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
418 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
420 return WINED3DFMT_B2G3R3A8_UNORM;
422 ERR("16 bit RGB Pixel format does not match\n");
423 return WINED3DFMT_UNKNOWN;
425 case 24:
426 return WINED3DFMT_B8G8R8_UNORM;
428 case 32:
429 /* Read the Color masks */
430 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
431 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
432 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
434 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
435 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
436 return WINED3DFMT_B8G8R8A8_UNORM;
437 else
438 return WINED3DFMT_B8G8R8X8_UNORM;
441 ERR("32 bit RGB pixel format does not match\n");
443 default:
444 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
445 return WINED3DFMT_UNKNOWN;
448 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
450 /* Alpha only Pixelformat */
451 switch(DDPixelFormat->u1.dwAlphaBitDepth)
453 case 1:
454 case 2:
455 case 4:
456 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
457 case 8:
458 return WINED3DFMT_A8_UNORM;
460 default:
461 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
462 return WINED3DFMT_UNKNOWN;
465 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
467 /* Luminance-only or luminance-alpha */
468 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
470 /* Luminance with Alpha */
471 switch(DDPixelFormat->u1.dwLuminanceBitCount)
473 case 4:
474 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
475 return WINED3DFMT_L4A4_UNORM;
476 ERR("Unknown Alpha / Luminance bit depth combination\n");
477 return WINED3DFMT_UNKNOWN;
479 case 6:
480 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
481 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
483 case 8:
484 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
485 return WINED3DFMT_L8A8_UNORM;
486 ERR("Unknown Alpha / Lumincase bit depth combination\n");
487 return WINED3DFMT_UNKNOWN;
490 else
492 /* Luminance-only */
493 switch(DDPixelFormat->u1.dwLuminanceBitCount)
495 case 6:
496 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
497 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
499 case 8:
500 return WINED3DFMT_L8_UNORM;
502 default:
503 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
504 return WINED3DFMT_UNKNOWN;
508 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
510 /* Z buffer */
511 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
513 switch(DDPixelFormat->u1.dwZBufferBitDepth)
515 case 8:
516 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
517 return WINED3DFMT_UNKNOWN;
519 case 15:
520 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
521 case 16:
522 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
523 return WINED3DFMT_S1_UINT_D15_UNORM;
525 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
526 return WINED3DFMT_UNKNOWN;
528 case 24:
529 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
530 return WINED3DFMT_D24_UNORM_S8_UINT;
532 case 32:
533 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
534 return WINED3DFMT_D24_UNORM_S8_UINT;
535 else
536 return WINED3DFMT_S4X4_UINT_D24_UNORM;
538 default:
539 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
540 return WINED3DFMT_UNKNOWN;
543 else
545 switch(DDPixelFormat->u1.dwZBufferBitDepth)
547 case 8:
548 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
549 return WINED3DFMT_D16_UNORM;
551 case 16:
552 return WINED3DFMT_D16_UNORM;
554 case 24:
555 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
556 case 32:
557 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
558 return WINED3DFMT_X8D24_UNORM;
559 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
560 return WINED3DFMT_D32_UNORM;
562 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
563 return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
565 default:
566 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
567 return WINED3DFMT_UNKNOWN;
571 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
573 if(DDPixelFormat->dwFourCC == MAKEFOURCC('U', 'Y', 'V', 'Y'))
575 return WINED3DFMT_UYVY;
577 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'U', 'Y', '2'))
579 return WINED3DFMT_YUY2;
581 if(DDPixelFormat->dwFourCC == MAKEFOURCC('Y', 'V', '1', '2'))
583 return WINED3DFMT_YV12;
585 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
587 return WINED3DFMT_DXT1;
589 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '2'))
591 return WINED3DFMT_DXT2;
593 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
595 return WINED3DFMT_DXT3;
597 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '4'))
599 return WINED3DFMT_DXT4;
601 if(DDPixelFormat->dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
603 return WINED3DFMT_DXT5;
605 if(DDPixelFormat->dwFourCC == MAKEFOURCC('G', 'R', 'G', 'B'))
607 return WINED3DFMT_G8R8_G8B8;
609 if(DDPixelFormat->dwFourCC == MAKEFOURCC('R', 'G', 'B', 'G'))
611 return WINED3DFMT_R8G8_B8G8;
613 return WINED3DFMT_UNKNOWN; /* Abuse this as an error value */
615 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
617 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
618 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
619 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
620 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
622 return WINED3DFMT_R8G8_SNORM;
624 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
625 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
626 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
627 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
629 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
631 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
632 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
633 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
634 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
636 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
640 ERR("Unknown Pixelformat!\n");
641 return WINED3DFMT_UNKNOWN;
644 /*****************************************************************************
645 * Various dumping functions.
647 * They write the contents of a specific function to a TRACE.
649 *****************************************************************************/
650 static void
651 DDRAW_dump_DWORD(const void *in)
653 TRACE("%d\n", *((const DWORD *) in));
655 static void
656 DDRAW_dump_PTR(const void *in)
658 TRACE("%p\n", *((const void * const*) in));
660 static void
661 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
663 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
666 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
667 size_t num_names)
669 unsigned int i;
671 for (i=0; i < num_names; i++)
672 if ((flags & names[i].val) || /* standard flag value */
673 ((!flags) && (!names[i].val))) /* zero value only */
674 TRACE("%s ", names[i].name);
677 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
679 DDRAW_dump_flags_nolf(flags, names, num_names);
680 TRACE("\n");
683 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
685 static const flag_info flags[] = {
686 FE(DDSCAPS_RESERVED1),
687 FE(DDSCAPS_ALPHA),
688 FE(DDSCAPS_BACKBUFFER),
689 FE(DDSCAPS_COMPLEX),
690 FE(DDSCAPS_FLIP),
691 FE(DDSCAPS_FRONTBUFFER),
692 FE(DDSCAPS_OFFSCREENPLAIN),
693 FE(DDSCAPS_OVERLAY),
694 FE(DDSCAPS_PALETTE),
695 FE(DDSCAPS_PRIMARYSURFACE),
696 FE(DDSCAPS_PRIMARYSURFACELEFT),
697 FE(DDSCAPS_SYSTEMMEMORY),
698 FE(DDSCAPS_TEXTURE),
699 FE(DDSCAPS_3DDEVICE),
700 FE(DDSCAPS_VIDEOMEMORY),
701 FE(DDSCAPS_VISIBLE),
702 FE(DDSCAPS_WRITEONLY),
703 FE(DDSCAPS_ZBUFFER),
704 FE(DDSCAPS_OWNDC),
705 FE(DDSCAPS_LIVEVIDEO),
706 FE(DDSCAPS_HWCODEC),
707 FE(DDSCAPS_MODEX),
708 FE(DDSCAPS_MIPMAP),
709 FE(DDSCAPS_RESERVED2),
710 FE(DDSCAPS_ALLOCONLOAD),
711 FE(DDSCAPS_VIDEOPORT),
712 FE(DDSCAPS_LOCALVIDMEM),
713 FE(DDSCAPS_NONLOCALVIDMEM),
714 FE(DDSCAPS_STANDARDVGAMODE),
715 FE(DDSCAPS_OPTIMIZED)
717 static const flag_info flags2[] = {
718 FE(DDSCAPS2_HARDWAREDEINTERLACE),
719 FE(DDSCAPS2_HINTDYNAMIC),
720 FE(DDSCAPS2_HINTSTATIC),
721 FE(DDSCAPS2_TEXTUREMANAGE),
722 FE(DDSCAPS2_RESERVED1),
723 FE(DDSCAPS2_RESERVED2),
724 FE(DDSCAPS2_OPAQUE),
725 FE(DDSCAPS2_HINTANTIALIASING),
726 FE(DDSCAPS2_CUBEMAP),
727 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
728 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
729 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
730 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
731 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
732 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
733 FE(DDSCAPS2_MIPMAPSUBLEVEL),
734 FE(DDSCAPS2_D3DTEXTUREMANAGE),
735 FE(DDSCAPS2_DONOTPERSIST),
736 FE(DDSCAPS2_STEREOSURFACELEFT)
739 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
740 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
743 static void
744 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
746 DDSCAPS2 in_bis;
748 in_bis.dwCaps = in->dwCaps;
749 in_bis.dwCaps2 = 0;
750 in_bis.dwCaps3 = 0;
751 in_bis.dwCaps4 = 0;
753 DDRAW_dump_DDSCAPS2(&in_bis);
756 static void
757 DDRAW_dump_pixelformat_flag(DWORD flagmask)
759 static const flag_info flags[] =
761 FE(DDPF_ALPHAPIXELS),
762 FE(DDPF_ALPHA),
763 FE(DDPF_FOURCC),
764 FE(DDPF_PALETTEINDEXED4),
765 FE(DDPF_PALETTEINDEXEDTO8),
766 FE(DDPF_PALETTEINDEXED8),
767 FE(DDPF_RGB),
768 FE(DDPF_COMPRESSED),
769 FE(DDPF_RGBTOYUV),
770 FE(DDPF_YUV),
771 FE(DDPF_ZBUFFER),
772 FE(DDPF_PALETTEINDEXED1),
773 FE(DDPF_PALETTEINDEXED2),
774 FE(DDPF_ZPIXELS)
777 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
780 static void
781 DDRAW_dump_members(DWORD flags,
782 const void* data,
783 const member_info* mems,
784 size_t num_mems)
786 unsigned int i;
788 for (i=0; i < num_mems; i++)
790 if (mems[i].val & flags)
792 TRACE(" - %s : ", mems[i].name);
793 mems[i].func((const char *)data + mems[i].offset);
798 static void
799 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
801 TRACE("( ");
802 DDRAW_dump_pixelformat_flag(pf->dwFlags);
803 if (pf->dwFlags & DDPF_FOURCC)
805 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
806 (unsigned char)( pf->dwFourCC &0xff),
807 (unsigned char)((pf->dwFourCC>> 8)&0xff),
808 (unsigned char)((pf->dwFourCC>>16)&0xff),
809 (unsigned char)((pf->dwFourCC>>24)&0xff),
810 pf->dwFourCC,
811 pf->u1.dwYUVBitCount
814 if (pf->dwFlags & DDPF_RGB)
816 const char *cmd;
817 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
818 switch (pf->u1.dwRGBBitCount)
820 case 4: cmd = "%1lx"; break;
821 case 8: cmd = "%02lx"; break;
822 case 16: cmd = "%04lx"; break;
823 case 24: cmd = "%06lx"; break;
824 case 32: cmd = "%08lx"; break;
825 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
827 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
828 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
829 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
830 if (pf->dwFlags & DDPF_ALPHAPIXELS)
832 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
834 if (pf->dwFlags & DDPF_ZPIXELS)
836 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
839 if (pf->dwFlags & DDPF_ZBUFFER)
841 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
843 if (pf->dwFlags & DDPF_ALPHA)
845 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
847 if (pf->dwFlags & DDPF_BUMPDUDV)
849 const char *cmd = "%08lx";
850 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
851 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
852 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
853 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
855 TRACE(")\n");
858 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
860 #define STRUCT DDSURFACEDESC2
861 static const member_info members[] =
863 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
864 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
865 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
866 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
867 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
868 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
869 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
870 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
871 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
872 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
873 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
874 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
875 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
876 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
877 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
879 static const member_info members_caps[] =
881 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
883 static const member_info members_caps2[] =
885 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
887 #undef STRUCT
889 if (NULL == lpddsd)
891 TRACE("(null)\n");
893 else
895 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
897 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
899 else
901 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
903 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
904 sizeof(members)/sizeof(members[0]));
908 void
909 dump_D3DMATRIX(const D3DMATRIX *mat)
911 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
912 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
913 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
914 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
917 DWORD
918 get_flexible_vertex_size(DWORD d3dvtVertexType)
920 DWORD size = 0;
921 DWORD i;
923 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
924 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
925 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
926 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
927 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
929 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
930 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
931 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
932 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
933 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
934 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
935 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
936 default: ERR("Unexpected position mask\n");
938 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
940 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
943 return size;
946 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
948 /* 2 adds three additional caps fields to the end. Both versions
949 * are unversioned. */
950 pOut->dwCaps = pIn->dwCaps;
951 pOut->dwCaps2 = 0;
952 pOut->dwCaps3 = 0;
953 pOut->dwCaps4 = 0;
956 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
958 /* 2 adds a dwWHQLLevel field to the end. Both structures are
959 * unversioned. */
960 memcpy(pOut, pIn, sizeof(*pOut));
963 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
965 static const flag_info flags[] =
967 FE(DDSCL_FULLSCREEN),
968 FE(DDSCL_ALLOWREBOOT),
969 FE(DDSCL_NOWINDOWCHANGES),
970 FE(DDSCL_NORMAL),
971 FE(DDSCL_ALLOWMODEX),
972 FE(DDSCL_EXCLUSIVE),
973 FE(DDSCL_SETFOCUSWINDOW),
974 FE(DDSCL_SETDEVICEWINDOW),
975 FE(DDSCL_CREATEDEVICEWINDOW)
978 if (TRACE_ON(ddraw))
980 TRACE(" - ");
981 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
985 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
987 static const flag_info flags1[] =
989 FE(DDCAPS_3D),
990 FE(DDCAPS_ALIGNBOUNDARYDEST),
991 FE(DDCAPS_ALIGNSIZEDEST),
992 FE(DDCAPS_ALIGNBOUNDARYSRC),
993 FE(DDCAPS_ALIGNSIZESRC),
994 FE(DDCAPS_ALIGNSTRIDE),
995 FE(DDCAPS_BLT),
996 FE(DDCAPS_BLTQUEUE),
997 FE(DDCAPS_BLTFOURCC),
998 FE(DDCAPS_BLTSTRETCH),
999 FE(DDCAPS_GDI),
1000 FE(DDCAPS_OVERLAY),
1001 FE(DDCAPS_OVERLAYCANTCLIP),
1002 FE(DDCAPS_OVERLAYFOURCC),
1003 FE(DDCAPS_OVERLAYSTRETCH),
1004 FE(DDCAPS_PALETTE),
1005 FE(DDCAPS_PALETTEVSYNC),
1006 FE(DDCAPS_READSCANLINE),
1007 FE(DDCAPS_STEREOVIEW),
1008 FE(DDCAPS_VBI),
1009 FE(DDCAPS_ZBLTS),
1010 FE(DDCAPS_ZOVERLAYS),
1011 FE(DDCAPS_COLORKEY),
1012 FE(DDCAPS_ALPHA),
1013 FE(DDCAPS_COLORKEYHWASSIST),
1014 FE(DDCAPS_NOHARDWARE),
1015 FE(DDCAPS_BLTCOLORFILL),
1016 FE(DDCAPS_BANKSWITCHED),
1017 FE(DDCAPS_BLTDEPTHFILL),
1018 FE(DDCAPS_CANCLIP),
1019 FE(DDCAPS_CANCLIPSTRETCHED),
1020 FE(DDCAPS_CANBLTSYSMEM)
1022 static const flag_info flags2[] =
1024 FE(DDCAPS2_CERTIFIED),
1025 FE(DDCAPS2_NO2DDURING3DSCENE),
1026 FE(DDCAPS2_VIDEOPORT),
1027 FE(DDCAPS2_AUTOFLIPOVERLAY),
1028 FE(DDCAPS2_CANBOBINTERLEAVED),
1029 FE(DDCAPS2_CANBOBNONINTERLEAVED),
1030 FE(DDCAPS2_COLORCONTROLOVERLAY),
1031 FE(DDCAPS2_COLORCONTROLPRIMARY),
1032 FE(DDCAPS2_CANDROPZ16BIT),
1033 FE(DDCAPS2_NONLOCALVIDMEM),
1034 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1035 FE(DDCAPS2_NOPAGELOCKREQUIRED),
1036 FE(DDCAPS2_WIDESURFACES),
1037 FE(DDCAPS2_CANFLIPODDEVEN),
1038 FE(DDCAPS2_CANBOBHARDWARE),
1039 FE(DDCAPS2_COPYFOURCC),
1040 FE(DDCAPS2_PRIMARYGAMMA),
1041 FE(DDCAPS2_CANRENDERWINDOWED),
1042 FE(DDCAPS2_CANCALIBRATEGAMMA),
1043 FE(DDCAPS2_FLIPINTERVAL),
1044 FE(DDCAPS2_FLIPNOVSYNC),
1045 FE(DDCAPS2_CANMANAGETEXTURE),
1046 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1047 FE(DDCAPS2_STEREO),
1048 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1050 static const flag_info flags3[] =
1052 FE(DDCKEYCAPS_DESTBLT),
1053 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1054 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1055 FE(DDCKEYCAPS_DESTBLTYUV),
1056 FE(DDCKEYCAPS_DESTOVERLAY),
1057 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1058 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1059 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1060 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1061 FE(DDCKEYCAPS_SRCBLT),
1062 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1063 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1064 FE(DDCKEYCAPS_SRCBLTYUV),
1065 FE(DDCKEYCAPS_SRCOVERLAY),
1066 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1067 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1068 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1069 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1070 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1072 static const flag_info flags4[] =
1074 FE(DDFXCAPS_BLTALPHA),
1075 FE(DDFXCAPS_OVERLAYALPHA),
1076 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1077 FE(DDFXCAPS_BLTARITHSTRETCHY),
1078 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1079 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1080 FE(DDFXCAPS_BLTROTATION),
1081 FE(DDFXCAPS_BLTROTATION90),
1082 FE(DDFXCAPS_BLTSHRINKX),
1083 FE(DDFXCAPS_BLTSHRINKXN),
1084 FE(DDFXCAPS_BLTSHRINKY),
1085 FE(DDFXCAPS_BLTSHRINKYN),
1086 FE(DDFXCAPS_BLTSTRETCHX),
1087 FE(DDFXCAPS_BLTSTRETCHXN),
1088 FE(DDFXCAPS_BLTSTRETCHY),
1089 FE(DDFXCAPS_BLTSTRETCHYN),
1090 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1091 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1092 FE(DDFXCAPS_OVERLAYSHRINKX),
1093 FE(DDFXCAPS_OVERLAYSHRINKXN),
1094 FE(DDFXCAPS_OVERLAYSHRINKY),
1095 FE(DDFXCAPS_OVERLAYSHRINKYN),
1096 FE(DDFXCAPS_OVERLAYSTRETCHX),
1097 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1098 FE(DDFXCAPS_OVERLAYSTRETCHY),
1099 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1100 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1101 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1103 static const flag_info flags5[] =
1105 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1106 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1107 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1108 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1109 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1110 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1111 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1112 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1113 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1114 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1116 static const flag_info flags6[] =
1118 FE(DDPCAPS_4BIT),
1119 FE(DDPCAPS_8BITENTRIES),
1120 FE(DDPCAPS_8BIT),
1121 FE(DDPCAPS_INITIALIZE),
1122 FE(DDPCAPS_PRIMARYSURFACE),
1123 FE(DDPCAPS_PRIMARYSURFACELEFT),
1124 FE(DDPCAPS_ALLOW256),
1125 FE(DDPCAPS_VSYNC),
1126 FE(DDPCAPS_1BIT),
1127 FE(DDPCAPS_2BIT),
1128 FE(DDPCAPS_ALPHA),
1130 static const flag_info flags7[] =
1132 FE(DDSVCAPS_RESERVED1),
1133 FE(DDSVCAPS_RESERVED2),
1134 FE(DDSVCAPS_RESERVED3),
1135 FE(DDSVCAPS_RESERVED4),
1136 FE(DDSVCAPS_STEREOSEQUENTIAL),
1139 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1140 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1141 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1142 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1143 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1144 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1145 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1146 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1147 TRACE("...\n");
1148 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1149 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1150 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1151 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1152 TRACE("...\n");
1153 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1156 /*****************************************************************************
1157 * multiply_matrix
1159 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1161 * Params:
1162 * dest: Pointer to the destination matrix
1163 * src1: Pointer to the first source matrix
1164 * src2: Pointer to the second source matrix
1166 *****************************************************************************/
1167 void
1168 multiply_matrix(D3DMATRIX *dest,
1169 const D3DMATRIX *src1,
1170 const D3DMATRIX *src2)
1172 D3DMATRIX temp;
1174 /* Now do the multiplication 'by hand'.
1175 I know that all this could be optimised, but this will be done later :-) */
1176 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1177 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1178 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1179 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1181 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1182 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1183 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1184 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1186 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1187 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1188 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1189 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1191 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1192 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1193 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1194 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1196 /* And copy the new matrix in the good storage.. */
1197 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1200 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1202 D3DMATRIX temp;
1204 temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1205 temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1206 temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1207 temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1208 temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1209 temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1210 temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1211 temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1212 temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1213 temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1214 temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1215 temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1216 temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1217 temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1218 temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1219 temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1221 *result = temp;
1224 HRESULT
1225 hr_ddraw_from_wined3d(HRESULT hr)
1227 switch(hr)
1229 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1230 default: return hr;