crypt32: Fix another test on Win9x.
[wine/wine-gecko.git] / dlls / wined3d / vertexdeclaration.c
blob1ed7f9e5e334e13e71409eddcf12dd433d348600
1 /*
2 * vertex declaration implementation
4 * Copyright 2002-2005 Raphael Junqueira
5 * Copyright 2004 Jason Edmeades
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
29 #define GLINFO_LOCATION This->wineD3DDevice->adapter->gl_info
31 static void dump_wined3dvertexelement(const WINED3DVERTEXELEMENT *element) {
32 TRACE(" Stream: %d\n", element->Stream);
33 TRACE(" Offset: %d\n", element->Offset);
34 TRACE(" Type: %s (%#x)\n", debug_d3ddecltype(element->Type), element->Type);
35 TRACE(" Method: %s (%#x)\n", debug_d3ddeclmethod(element->Method), element->Method);
36 TRACE(" Usage: %s (%#x)\n", debug_d3ddeclusage(element->Usage), element->Usage);
37 TRACE("Usage index: %d\n", element->UsageIndex);
38 TRACE(" Register: %d\n", element->Reg);
41 /* *******************************************
42 IWineD3DVertexDeclaration IUnknown parts follow
43 ******************************************* */
44 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
46 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
47 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
48 if (IsEqualGUID(riid, &IID_IUnknown)
49 || IsEqualGUID(riid, &IID_IWineD3DBase)
50 || IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
51 IUnknown_AddRef(iface);
52 *ppobj = This;
53 return S_OK;
55 *ppobj = NULL;
56 return E_NOINTERFACE;
59 static ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
60 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
61 TRACE("(%p) : AddRef increasing from %d\n", This, This->ref);
62 return InterlockedIncrement(&This->ref);
65 static ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
66 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
67 ULONG ref;
68 TRACE("(%p) : Releasing from %d\n", This, This->ref);
69 ref = InterlockedDecrement(&This->ref);
70 if (ref == 0) {
71 if(iface == This->wineD3DDevice->stateBlock->vertexDecl) {
72 /* See comment in PixelShader::Release */
73 IWineD3DDeviceImpl_MarkStateDirty(This->wineD3DDevice, STATE_VDECL);
76 HeapFree(GetProcessHeap(), 0, This->pDeclarationWine);
77 HeapFree(GetProcessHeap(), 0, This->ffp_valid);
78 HeapFree(GetProcessHeap(), 0, This);
80 return ref;
83 /* *******************************************
84 IWineD3DVertexDeclaration parts follow
85 ******************************************* */
87 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetParent(IWineD3DVertexDeclaration *iface, IUnknown** parent){
88 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
90 *parent= This->parent;
91 IUnknown_AddRef(*parent);
92 TRACE("(%p) : returning %p\n", This, *parent);
93 return WINED3D_OK;
96 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
97 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
98 TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
100 *ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
101 IWineD3DDevice_AddRef(*ppDevice);
103 return WINED3D_OK;
106 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration *iface,
107 WINED3DVERTEXELEMENT *elements, UINT *element_count) {
108 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
109 HRESULT hr = WINED3D_OK;
111 TRACE("(%p) : d3d version %d, elements %p, element_count %p\n",
112 This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion, elements, element_count);
114 *element_count = This->declarationWNumElements;
115 if (elements) {
116 CopyMemory(elements, This->pDeclarationWine, This->declarationWNumElements * sizeof(WINED3DVERTEXELEMENT));
119 return hr;
122 static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
124 switch(element->Usage)
126 case WINED3DDECLUSAGE_POSITION:
127 case WINED3DDECLUSAGE_POSITIONT:
128 switch(element->Type)
130 case WINED3DDECLTYPE_FLOAT2:
131 case WINED3DDECLTYPE_FLOAT3:
132 case WINED3DDECLTYPE_FLOAT4:
133 case WINED3DDECLTYPE_SHORT2:
134 case WINED3DDECLTYPE_SHORT4:
135 case WINED3DDECLTYPE_FLOAT16_2:
136 case WINED3DDECLTYPE_FLOAT16_4:
137 return TRUE;
138 default:
139 return FALSE;
142 case WINED3DDECLUSAGE_BLENDWEIGHT:
143 switch(element->Type)
145 case WINED3DDECLTYPE_FLOAT1:
146 case WINED3DDECLTYPE_FLOAT2:
147 case WINED3DDECLTYPE_FLOAT3:
148 case WINED3DDECLTYPE_FLOAT4:
149 case WINED3DDECLTYPE_D3DCOLOR:
150 case WINED3DDECLTYPE_UBYTE4:
151 case WINED3DDECLTYPE_SHORT2:
152 case WINED3DDECLTYPE_SHORT4:
153 case WINED3DDECLTYPE_FLOAT16_2:
154 case WINED3DDECLTYPE_FLOAT16_4:
155 return TRUE;
156 default:
157 return FALSE;
160 case WINED3DDECLUSAGE_NORMAL:
161 switch(element->Type)
163 case WINED3DDECLTYPE_FLOAT3:
164 case WINED3DDECLTYPE_FLOAT4:
165 case WINED3DDECLTYPE_SHORT4:
166 case WINED3DDECLTYPE_FLOAT16_4:
167 return TRUE;
168 default:
169 return FALSE;
172 case WINED3DDECLUSAGE_TEXCOORD:
173 switch(element->Type)
175 case WINED3DDECLTYPE_FLOAT1:
176 case WINED3DDECLTYPE_FLOAT2:
177 case WINED3DDECLTYPE_FLOAT3:
178 case WINED3DDECLTYPE_FLOAT4:
179 case WINED3DDECLTYPE_SHORT2:
180 case WINED3DDECLTYPE_SHORT4:
181 case WINED3DDECLTYPE_FLOAT16_2:
182 case WINED3DDECLTYPE_FLOAT16_4:
183 return TRUE;
184 default:
185 return FALSE;
188 case WINED3DDECLUSAGE_COLOR:
189 switch(element->Type)
191 case WINED3DDECLTYPE_FLOAT3:
192 case WINED3DDECLTYPE_FLOAT4:
193 case WINED3DDECLTYPE_D3DCOLOR:
194 case WINED3DDECLTYPE_UBYTE4:
195 case WINED3DDECLTYPE_SHORT4:
196 case WINED3DDECLTYPE_UBYTE4N:
197 case WINED3DDECLTYPE_SHORT4N:
198 case WINED3DDECLTYPE_USHORT4N:
199 case WINED3DDECLTYPE_FLOAT16_4:
200 return TRUE;
201 default:
202 return FALSE;
205 default:
206 return FALSE;
210 static HRESULT WINAPI IWineD3DVertexDeclarationImpl_SetDeclaration(IWineD3DVertexDeclaration *iface,
211 const WINED3DVERTEXELEMENT *elements, UINT element_count) {
212 IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
213 HRESULT hr = WINED3D_OK;
214 int i;
215 char isPreLoaded[MAX_STREAMS];
217 TRACE("(%p) : d3d version %d\n", This, ((IWineD3DImpl *)This->wineD3DDevice->wineD3D)->dxVersion);
218 memset(isPreLoaded, 0, sizeof(isPreLoaded));
220 if (TRACE_ON(d3d_decl)) {
221 for (i = 0; i < element_count; ++i) {
222 dump_wined3dvertexelement(elements+i);
226 This->declarationWNumElements = element_count;
227 This->pDeclarationWine = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DVERTEXELEMENT) * element_count);
228 This->ffp_valid = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->ffp_valid) * element_count);
229 if (!This->pDeclarationWine || !This->ffp_valid) {
230 ERR("Memory allocation failed\n");
231 return WINED3DERR_OUTOFVIDEOMEMORY;
232 } else {
233 CopyMemory(This->pDeclarationWine, elements, sizeof(WINED3DVERTEXELEMENT) * element_count);
236 /* Do some static analysis on the elements to make reading the declaration more comfortable
237 * for the drawing code
239 This->num_streams = 0;
240 This->position_transformed = FALSE;
241 for (i = 0; i < element_count; ++i) {
242 This->ffp_valid[i] = declaration_element_valid_ffp(&This->pDeclarationWine[i]);
244 if(This->pDeclarationWine[i].Usage == WINED3DDECLUSAGE_POSITIONT) {
245 This->position_transformed = TRUE;
248 /* Find the Streams used in the declaration. The vertex buffers have to be loaded
249 * when drawing, but filter tesselation pseudo streams
251 if(This->pDeclarationWine[i].Stream >= MAX_STREAMS) continue;
253 if(This->pDeclarationWine[i].Type == WINED3DDECLTYPE_UNUSED) {
254 WARN("The application tries to use WINED3DDECLTYPE_UNUSED, returning E_FAIL\n");
255 /* The caller will release the vdecl, which will free This->pDeclarationWine */
256 return E_FAIL;
259 if(This->pDeclarationWine[i].Offset & 0x3) {
260 WARN("Declaration element %d is not 4 byte aligned(%d), returning E_FAIL\n", i, This->pDeclarationWine[i].Offset);
261 return E_FAIL;
264 if(!isPreLoaded[This->pDeclarationWine[i].Stream]) {
265 This->streams[This->num_streams] = This->pDeclarationWine[i].Stream;
266 This->num_streams++;
267 isPreLoaded[This->pDeclarationWine[i].Stream] = 1;
270 if (This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_2
271 || This->pDeclarationWine[i].Type == WINED3DDECLTYPE_FLOAT16_4)
273 if (!GL_SUPPORT(NV_HALF_FLOAT)) This->half_float_conv_needed = TRUE;
277 TRACE("Returning\n");
278 return hr;
281 const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
283 /* IUnknown */
284 IWineD3DVertexDeclarationImpl_QueryInterface,
285 IWineD3DVertexDeclarationImpl_AddRef,
286 IWineD3DVertexDeclarationImpl_Release,
287 /* IWineD3DVertexDeclaration */
288 IWineD3DVertexDeclarationImpl_GetParent,
289 IWineD3DVertexDeclarationImpl_GetDevice,
290 IWineD3DVertexDeclarationImpl_GetDeclaration,
291 IWineD3DVertexDeclarationImpl_SetDeclaration