wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data().
[wine/wine-gecko.git] / dlls / wined3d / wined3d_private.h
blobd20800ac4dfe3abd455c91b034f60b7f67c11a88
1 /*
2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #include <stdarg.h>
28 #include <math.h>
29 #include <limits.h>
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
32 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winreg.h"
36 #include "wingdi.h"
37 #include "winuser.h"
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
41 #include "objbase.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
47 /* Driver quirks */
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO = 0,
60 CHANNEL_SOURCE_ONE = 1,
61 CHANNEL_SOURCE_X = 2,
62 CHANNEL_SOURCE_Y = 3,
63 CHANNEL_SOURCE_Z = 4,
64 CHANNEL_SOURCE_W = 5,
65 CHANNEL_SOURCE_COMPLEX0 = 6,
66 CHANNEL_SOURCE_COMPLEX1 = 7,
69 enum complex_fixup
71 COMPLEX_FIXUP_NONE = 0,
72 COMPLEX_FIXUP_YUY2 = 1,
73 COMPLEX_FIXUP_UYVY = 2,
74 COMPLEX_FIXUP_YV12 = 3,
75 COMPLEX_FIXUP_P8 = 4,
78 #include <pshpack2.h>
79 struct color_fixup_desc
81 unsigned x_sign_fixup : 1;
82 unsigned x_source : 3;
83 unsigned y_sign_fixup : 1;
84 unsigned y_source : 3;
85 unsigned z_sign_fixup : 1;
86 unsigned z_source : 3;
87 unsigned w_sign_fixup : 1;
88 unsigned w_source : 3;
90 #include <poppack.h>
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
93 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
95 static inline struct color_fixup_desc create_color_fixup_desc(
96 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
97 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
99 struct color_fixup_desc fixup =
101 sign0, src0,
102 sign1, src1,
103 sign2, src2,
104 sign3, src3,
106 return fixup;
109 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
111 struct color_fixup_desc fixup =
113 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
114 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
115 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
116 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 return fixup;
121 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
123 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
126 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
128 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
131 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
133 enum complex_fixup complex_fixup = 0;
134 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
135 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
136 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
137 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
138 return complex_fixup;
141 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
142 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
143 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
145 /* Device caps */
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
155 struct min_lookup
157 GLenum mip[WINED3DTEXF_LINEAR + 1];
160 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
161 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
162 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
163 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
168 return mag_lookup[mag_filter];
171 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
172 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
174 return min_mip_lookup[min_filter].mip[mip_filter];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in) {
188 const unsigned short s = ((*in) & 0x8000);
189 const unsigned short e = ((*in) & 0x7C00) >> 10;
190 const unsigned short m = (*in) & 0x3FF;
191 const float sgn = (s ? -1.0f : 1.0f);
193 if(e == 0) {
194 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
195 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
196 } else if(e < 31) {
197 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
198 } else {
199 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
200 else return 0.0f / 0.0f; /* NAN */
204 static inline float float_24_to_32(DWORD in)
206 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
207 const unsigned short e = (in & 0x780000) >> 19;
208 const unsigned int m = in & 0x7ffff;
210 if (e == 0)
212 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
213 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
215 else if (e < 15)
217 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
219 else
221 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
222 else return 0.0f / 0.0f; /* NAN */
227 * Settings
229 #define VS_NONE 0
230 #define VS_HW 1
232 #define PS_NONE 0
233 #define PS_HW 1
235 #define VBO_NONE 0
236 #define VBO_HW 1
238 #define ORM_BACKBUFFER 0
239 #define ORM_FBO 1
241 #define SHADER_ARB 1
242 #define SHADER_GLSL 2
243 #define SHADER_ATI 3
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 struct wined3d_settings
257 /* vertex and pixel shader modes */
258 int vs_mode;
259 int ps_mode;
260 /* Ideally, we don't want the user to have to request GLSL. If the
261 * hardware supports GLSL, we should use it. However, until it's fully
262 * implemented, we'll leave it as a registry setting for developers. */
263 BOOL glslRequested;
264 int offscreen_rendering_mode;
265 int rendertargetlock_mode;
266 unsigned short pci_vendor_id;
267 unsigned short pci_device_id;
268 /* Memory tracking and object counting. */
269 unsigned int emulated_textureram;
270 char *logo;
271 int allow_multisampling;
272 BOOL strict_draw_ordering;
275 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
277 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
279 WINED3DSTT_UNKNOWN = 0,
280 WINED3DSTT_1D = 1,
281 WINED3DSTT_2D = 2,
282 WINED3DSTT_CUBE = 3,
283 WINED3DSTT_VOLUME = 4,
284 } WINED3DSAMPLER_TEXTURE_TYPE;
286 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
288 WINED3DSPR_TEMP = 0,
289 WINED3DSPR_INPUT = 1,
290 WINED3DSPR_CONST = 2,
291 WINED3DSPR_ADDR = 3,
292 WINED3DSPR_TEXTURE = 3,
293 WINED3DSPR_RASTOUT = 4,
294 WINED3DSPR_ATTROUT = 5,
295 WINED3DSPR_TEXCRDOUT = 6,
296 WINED3DSPR_OUTPUT = 6,
297 WINED3DSPR_CONSTINT = 7,
298 WINED3DSPR_COLOROUT = 8,
299 WINED3DSPR_DEPTHOUT = 9,
300 WINED3DSPR_SAMPLER = 10,
301 WINED3DSPR_CONST2 = 11,
302 WINED3DSPR_CONST3 = 12,
303 WINED3DSPR_CONST4 = 13,
304 WINED3DSPR_CONSTBOOL = 14,
305 WINED3DSPR_LOOP = 15,
306 WINED3DSPR_TEMPFLOAT16 = 16,
307 WINED3DSPR_MISCTYPE = 17,
308 WINED3DSPR_LABEL = 18,
309 WINED3DSPR_PREDICATE = 19,
310 WINED3DSPR_IMMCONST,
311 WINED3DSPR_CONSTBUFFER,
312 WINED3DSPR_NULL,
313 WINED3DSPR_RESOURCE,
314 } WINED3DSHADER_PARAM_REGISTER_TYPE;
316 enum wined3d_immconst_type
318 WINED3D_IMMCONST_SCALAR,
319 WINED3D_IMMCONST_VEC4,
322 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
324 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
326 WINED3DSPSM_NONE = 0,
327 WINED3DSPSM_NEG = 1,
328 WINED3DSPSM_BIAS = 2,
329 WINED3DSPSM_BIASNEG = 3,
330 WINED3DSPSM_SIGN = 4,
331 WINED3DSPSM_SIGNNEG = 5,
332 WINED3DSPSM_COMP = 6,
333 WINED3DSPSM_X2 = 7,
334 WINED3DSPSM_X2NEG = 8,
335 WINED3DSPSM_DZ = 9,
336 WINED3DSPSM_DW = 10,
337 WINED3DSPSM_ABS = 11,
338 WINED3DSPSM_ABSNEG = 12,
339 WINED3DSPSM_NOT = 13,
340 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
342 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
343 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
344 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
345 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
346 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
348 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
350 WINED3DSPDM_NONE = 0,
351 WINED3DSPDM_SATURATE = 1,
352 WINED3DSPDM_PARTIALPRECISION = 2,
353 WINED3DSPDM_MSAMPCENTROID = 4,
354 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
356 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
357 #define WINED3DSI_TEXLD_PROJECT 1
358 #define WINED3DSI_TEXLD_BIAS 2
360 typedef enum COMPARISON_TYPE
362 COMPARISON_GT = 1,
363 COMPARISON_EQ = 2,
364 COMPARISON_GE = 3,
365 COMPARISON_LT = 4,
366 COMPARISON_NE = 5,
367 COMPARISON_LE = 6,
368 } COMPARISON_TYPE;
370 #define WINED3D_SM1_VS 0xfffe
371 #define WINED3D_SM1_PS 0xffff
372 #define WINED3D_SM4_PS 0x0000
373 #define WINED3D_SM4_VS 0x0001
374 #define WINED3D_SM4_GS 0x0002
376 /* Shader version tokens, and shader end tokens */
377 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
378 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
380 /* Shader backends */
382 /* TODO: Make this dynamic, based on shader limits ? */
383 #define MAX_ATTRIBS 16
384 #define MAX_REG_ADDR 1
385 #define MAX_REG_TEMP 32
386 #define MAX_REG_TEXCRD 8
387 #define MAX_REG_INPUT 12
388 #define MAX_REG_OUTPUT 12
389 #define MAX_CONST_I 16
390 #define MAX_CONST_B 16
392 /* FIXME: This needs to go up to 2048 for
393 * Shader model 3 according to msdn (and for software shaders) */
394 #define MAX_LABELS 16
396 #define SHADER_PGMSIZE 65535
398 struct wined3d_shader_buffer
400 char *buffer;
401 unsigned int bsize;
402 unsigned int lineNo;
403 BOOL newline;
406 enum WINED3D_SHADER_INSTRUCTION_HANDLER
408 WINED3DSIH_ABS,
409 WINED3DSIH_ADD,
410 WINED3DSIH_AND,
411 WINED3DSIH_BEM,
412 WINED3DSIH_BREAK,
413 WINED3DSIH_BREAKC,
414 WINED3DSIH_BREAKP,
415 WINED3DSIH_CALL,
416 WINED3DSIH_CALLNZ,
417 WINED3DSIH_CMP,
418 WINED3DSIH_CND,
419 WINED3DSIH_CRS,
420 WINED3DSIH_CUT,
421 WINED3DSIH_DCL,
422 WINED3DSIH_DEF,
423 WINED3DSIH_DEFB,
424 WINED3DSIH_DEFI,
425 WINED3DSIH_DIV,
426 WINED3DSIH_DP2ADD,
427 WINED3DSIH_DP3,
428 WINED3DSIH_DP4,
429 WINED3DSIH_DST,
430 WINED3DSIH_DSX,
431 WINED3DSIH_DSY,
432 WINED3DSIH_ELSE,
433 WINED3DSIH_EMIT,
434 WINED3DSIH_ENDIF,
435 WINED3DSIH_ENDLOOP,
436 WINED3DSIH_ENDREP,
437 WINED3DSIH_EXP,
438 WINED3DSIH_EXPP,
439 WINED3DSIH_FRC,
440 WINED3DSIH_FTOI,
441 WINED3DSIH_IADD,
442 WINED3DSIH_IEQ,
443 WINED3DSIH_IF,
444 WINED3DSIH_IFC,
445 WINED3DSIH_IGE,
446 WINED3DSIH_IMUL,
447 WINED3DSIH_ITOF,
448 WINED3DSIH_LABEL,
449 WINED3DSIH_LD,
450 WINED3DSIH_LIT,
451 WINED3DSIH_LOG,
452 WINED3DSIH_LOGP,
453 WINED3DSIH_LOOP,
454 WINED3DSIH_LRP,
455 WINED3DSIH_LT,
456 WINED3DSIH_M3x2,
457 WINED3DSIH_M3x3,
458 WINED3DSIH_M3x4,
459 WINED3DSIH_M4x3,
460 WINED3DSIH_M4x4,
461 WINED3DSIH_MAD,
462 WINED3DSIH_MAX,
463 WINED3DSIH_MIN,
464 WINED3DSIH_MOV,
465 WINED3DSIH_MOVA,
466 WINED3DSIH_MOVC,
467 WINED3DSIH_MUL,
468 WINED3DSIH_NOP,
469 WINED3DSIH_NRM,
470 WINED3DSIH_PHASE,
471 WINED3DSIH_POW,
472 WINED3DSIH_RCP,
473 WINED3DSIH_REP,
474 WINED3DSIH_RET,
475 WINED3DSIH_RSQ,
476 WINED3DSIH_SAMPLE,
477 WINED3DSIH_SAMPLE_GRAD,
478 WINED3DSIH_SAMPLE_LOD,
479 WINED3DSIH_SETP,
480 WINED3DSIH_SGE,
481 WINED3DSIH_SGN,
482 WINED3DSIH_SINCOS,
483 WINED3DSIH_SLT,
484 WINED3DSIH_SQRT,
485 WINED3DSIH_SUB,
486 WINED3DSIH_TEX,
487 WINED3DSIH_TEXBEM,
488 WINED3DSIH_TEXBEML,
489 WINED3DSIH_TEXCOORD,
490 WINED3DSIH_TEXDEPTH,
491 WINED3DSIH_TEXDP3,
492 WINED3DSIH_TEXDP3TEX,
493 WINED3DSIH_TEXKILL,
494 WINED3DSIH_TEXLDD,
495 WINED3DSIH_TEXLDL,
496 WINED3DSIH_TEXM3x2DEPTH,
497 WINED3DSIH_TEXM3x2PAD,
498 WINED3DSIH_TEXM3x2TEX,
499 WINED3DSIH_TEXM3x3,
500 WINED3DSIH_TEXM3x3DIFF,
501 WINED3DSIH_TEXM3x3PAD,
502 WINED3DSIH_TEXM3x3SPEC,
503 WINED3DSIH_TEXM3x3TEX,
504 WINED3DSIH_TEXM3x3VSPEC,
505 WINED3DSIH_TEXREG2AR,
506 WINED3DSIH_TEXREG2GB,
507 WINED3DSIH_TEXREG2RGB,
508 WINED3DSIH_UTOF,
509 WINED3DSIH_TABLE_SIZE
512 enum wined3d_shader_type
514 WINED3D_SHADER_TYPE_PIXEL,
515 WINED3D_SHADER_TYPE_VERTEX,
516 WINED3D_SHADER_TYPE_GEOMETRY,
519 struct wined3d_shader_version
521 enum wined3d_shader_type type;
522 BYTE major;
523 BYTE minor;
526 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
528 struct wined3d_shader_reg_maps
530 struct wined3d_shader_version shader_version;
531 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
532 BYTE address; /* MAX_REG_ADDR, 1 */
533 WORD labels; /* MAX_LABELS, 16 */
534 DWORD temporary; /* MAX_REG_TEMP, 32 */
535 DWORD *constf; /* pixel, vertex */
536 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
537 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
538 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
539 WORD integer_constants; /* MAX_CONST_I, 16 */
540 WORD boolean_constants; /* MAX_CONST_B, 16 */
541 WORD local_int_consts; /* MAX_CONST_I, 16 */
542 WORD local_bool_consts; /* MAX_CONST_B, 16 */
544 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
545 BYTE bumpmat; /* MAX_TEXTURES, 8 */
546 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
548 WORD usesnrm : 1;
549 WORD vpos : 1;
550 WORD usesdsx : 1;
551 WORD usesdsy : 1;
552 WORD usestexldd : 1;
553 WORD usesmova : 1;
554 WORD usesfacing : 1;
555 WORD usesrelconstF : 1;
556 WORD fog : 1;
557 WORD usestexldl : 1;
558 WORD usesifc : 1;
559 WORD usescall : 1;
560 WORD usespow : 1;
561 WORD padding : 3;
563 DWORD rt_mask; /* Used render targets, 32 max. */
565 /* Whether or not loops are used in this shader, and nesting depth */
566 unsigned loop_depth;
567 UINT min_rel_offset, max_rel_offset;
570 /* Keeps track of details for TEX_M#x# instructions which need to maintain
571 * state information between multiple instructions. */
572 struct wined3d_shader_tex_mx
574 unsigned int current_row;
575 DWORD texcoord_w[2];
578 struct wined3d_shader_loop_state
580 UINT current_depth;
581 UINT current_reg;
584 struct wined3d_shader_context
586 struct wined3d_shader *shader;
587 const struct wined3d_gl_info *gl_info;
588 const struct wined3d_shader_reg_maps *reg_maps;
589 struct wined3d_shader_buffer *buffer;
590 struct wined3d_shader_tex_mx *tex_mx;
591 struct wined3d_shader_loop_state *loop_state;
592 void *backend_data;
595 struct wined3d_shader_register
597 WINED3DSHADER_PARAM_REGISTER_TYPE type;
598 UINT idx;
599 UINT array_idx;
600 const struct wined3d_shader_src_param *rel_addr;
601 enum wined3d_immconst_type immconst_type;
602 DWORD immconst_data[4];
605 struct wined3d_shader_dst_param
607 struct wined3d_shader_register reg;
608 DWORD write_mask;
609 DWORD modifiers;
610 DWORD shift;
613 struct wined3d_shader_src_param
615 struct wined3d_shader_register reg;
616 DWORD swizzle;
617 DWORD modifiers;
620 struct wined3d_shader_instruction
622 const struct wined3d_shader_context *ctx;
623 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
624 DWORD flags;
625 BOOL coissue;
626 DWORD predicate;
627 UINT dst_count;
628 const struct wined3d_shader_dst_param *dst;
629 UINT src_count;
630 const struct wined3d_shader_src_param *src;
633 struct wined3d_shader_semantic
635 WINED3DDECLUSAGE usage;
636 UINT usage_idx;
637 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
638 struct wined3d_shader_dst_param reg;
641 struct wined3d_shader_attribute
643 WINED3DDECLUSAGE usage;
644 UINT usage_idx;
647 struct wined3d_shader_loop_control
649 unsigned int count;
650 unsigned int start;
651 int step;
654 struct wined3d_shader_frontend
656 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
657 void (*shader_free)(void *data);
658 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
659 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
660 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
661 struct wined3d_shader_src_param *src_rel_addr);
662 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
663 struct wined3d_shader_src_param *dst_rel_addr);
664 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
665 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
666 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
669 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
670 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
672 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
674 struct shader_caps {
675 DWORD VertexShaderVersion;
676 DWORD MaxVertexShaderConst;
678 DWORD PixelShaderVersion;
679 float PixelShader1xMaxValue;
680 DWORD MaxPixelShaderConst;
682 BOOL VSClipping;
685 enum tex_types
687 tex_1d = 0,
688 tex_2d = 1,
689 tex_3d = 2,
690 tex_cube = 3,
691 tex_rect = 4,
692 tex_type_count = 5,
695 enum vertexprocessing_mode {
696 fixedfunction,
697 vertexshader,
698 pretransformed
701 #define WINED3D_CONST_NUM_UNUSED ~0U
703 enum fogmode {
704 FOG_OFF,
705 FOG_LINEAR,
706 FOG_EXP,
707 FOG_EXP2
710 /* Stateblock dependent parameters which have to be hardcoded
711 * into the shader code
714 #define WINED3D_PSARGS_PROJECTED (1 << 3)
715 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
716 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
718 struct ps_compile_args {
719 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
720 enum vertexprocessing_mode vp_mode;
721 enum fogmode fog;
722 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
723 /* Texture types(2D, Cube, 3D) in ps 1.x */
724 WORD srgb_correction;
725 WORD np2_fixup;
726 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
727 D3D9 has a limit of 16 samplers and the fixup is superfluous
728 in D3D10 (unconditional NP2 support mandatory). */
729 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
732 enum fog_src_type {
733 VS_FOG_Z = 0,
734 VS_FOG_COORD = 1
737 struct vs_compile_args {
738 BYTE fog_src;
739 BYTE clip_enabled;
740 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
743 struct wined3d_context;
744 struct wined3d_state;
746 struct wined3d_shader_backend_ops
748 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
749 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
750 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
751 enum tex_types tex_type, const SIZE *ds_mask_size);
752 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
753 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
754 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
755 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
756 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
757 const struct wined3d_state *state);
758 void (*shader_destroy)(struct wined3d_shader *shader);
759 HRESULT (*shader_alloc_private)(struct wined3d_device *device);
760 void (*shader_free_private)(struct wined3d_device *device);
761 BOOL (*shader_dirtifyable_constants)(void);
762 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
763 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
766 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
767 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
768 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
770 /* X11 locking */
772 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
773 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
775 /* As GLX relies on X, this is needed */
776 extern int num_lock DECLSPEC_HIDDEN;
778 #if 0
779 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
780 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
781 #else
782 #define ENTER_GL() wine_tsx11_lock_ptr()
783 #define LEAVE_GL() wine_tsx11_unlock_ptr()
784 #endif
786 /*****************************************************************************
787 * Defines
790 /* GL related defines */
791 /* ------------------ */
792 #define GL_EXTCALL(f) (gl_info->f)
794 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
795 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
796 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
797 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
799 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
800 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
801 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
802 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
804 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
805 (vec)[0] = D3DCOLOR_R(dw); \
806 (vec)[1] = D3DCOLOR_G(dw); \
807 (vec)[2] = D3DCOLOR_B(dw); \
808 (vec)[3] = D3DCOLOR_A(dw); \
809 } while(0)
811 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
813 /* Checking of API calls */
814 /* --------------------- */
815 #ifndef WINE_NO_DEBUG_MSGS
816 #define checkGLcall(A) \
817 do { \
818 GLint err; \
819 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
820 err = glGetError(); \
821 if (err == GL_NO_ERROR) { \
822 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
824 } else do { \
825 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
826 debug_glerror(err), err, A, __FILE__, __LINE__); \
827 err = glGetError(); \
828 } while (err != GL_NO_ERROR); \
829 } while(0)
830 #else
831 #define checkGLcall(A) do {} while(0)
832 #endif
834 /* Trace routines / diagnostics */
835 /* ---------------------------- */
837 /* Dump out a matrix and copy it */
838 #define conv_mat(mat,gl_mat) \
839 do { \
840 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
841 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
842 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
843 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
844 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
845 } while (0)
847 /* Trace vector and strided data information */
848 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
849 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
850 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
851 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
853 /* Global variables */
854 extern const float identity[16] DECLSPEC_HIDDEN;
856 enum wined3d_ffp_idx
858 WINED3D_FFP_POSITION = 0,
859 WINED3D_FFP_BLENDWEIGHT = 1,
860 WINED3D_FFP_BLENDINDICES = 2,
861 WINED3D_FFP_NORMAL = 3,
862 WINED3D_FFP_PSIZE = 4,
863 WINED3D_FFP_DIFFUSE = 5,
864 WINED3D_FFP_SPECULAR = 6,
865 WINED3D_FFP_TEXCOORD0 = 7,
866 WINED3D_FFP_TEXCOORD1 = 8,
867 WINED3D_FFP_TEXCOORD2 = 9,
868 WINED3D_FFP_TEXCOORD3 = 10,
869 WINED3D_FFP_TEXCOORD4 = 11,
870 WINED3D_FFP_TEXCOORD5 = 12,
871 WINED3D_FFP_TEXCOORD6 = 13,
872 WINED3D_FFP_TEXCOORD7 = 14,
875 enum wined3d_ffp_emit_idx
877 WINED3D_FFP_EMIT_FLOAT1 = 0,
878 WINED3D_FFP_EMIT_FLOAT2 = 1,
879 WINED3D_FFP_EMIT_FLOAT3 = 2,
880 WINED3D_FFP_EMIT_FLOAT4 = 3,
881 WINED3D_FFP_EMIT_D3DCOLOR = 4,
882 WINED3D_FFP_EMIT_UBYTE4 = 5,
883 WINED3D_FFP_EMIT_SHORT2 = 6,
884 WINED3D_FFP_EMIT_SHORT4 = 7,
885 WINED3D_FFP_EMIT_UBYTE4N = 8,
886 WINED3D_FFP_EMIT_SHORT2N = 9,
887 WINED3D_FFP_EMIT_SHORT4N = 10,
888 WINED3D_FFP_EMIT_USHORT2N = 11,
889 WINED3D_FFP_EMIT_USHORT4N = 12,
890 WINED3D_FFP_EMIT_UDEC3 = 13,
891 WINED3D_FFP_EMIT_DEC3N = 14,
892 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
893 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
894 WINED3D_FFP_EMIT_COUNT = 17
897 struct wined3d_bo_address
899 GLuint buffer_object;
900 const BYTE *addr;
903 struct wined3d_stream_info_element
905 const struct wined3d_format *format;
906 GLsizei stride;
907 const BYTE *data;
908 UINT stream_idx;
909 GLuint buffer_object;
912 struct wined3d_stream_info
914 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
915 BOOL position_transformed;
916 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
917 WORD use_map; /* MAX_ATTRIBS, 16 */
920 /*****************************************************************************
921 * Prototypes
924 /* Routine common to the draw primitive and draw indexed primitive routines */
925 void drawPrimitive(struct wined3d_device *device, UINT index_count,
926 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
927 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
929 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
930 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
931 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
932 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
933 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
934 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
935 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
936 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
938 #define eps 1e-8
940 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
941 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
943 /* Routines and structures related to state management */
945 #define STATE_RENDER(a) (a)
946 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
948 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
949 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
951 /* + 1 because samplers start with 0 */
952 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
953 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
955 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
956 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
958 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
959 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
961 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
962 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
963 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
964 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
966 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
967 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
969 #define STATE_VSHADER (STATE_VDECL + 1)
970 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
972 #define STATE_VIEWPORT (STATE_VSHADER + 1)
973 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
975 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
976 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
977 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
978 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
980 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
981 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
983 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
984 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
986 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
987 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
989 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
990 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
992 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
993 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
995 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
996 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
998 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
999 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1001 #define STATE_HIGHEST (STATE_BASEVERTEXINDEX)
1003 enum fogsource {
1004 FOGSOURCE_FFP,
1005 FOGSOURCE_VS,
1006 FOGSOURCE_COORD,
1009 #define WINED3D_MAX_FBO_ENTRIES 64
1011 struct wined3d_occlusion_query
1013 struct list entry;
1014 GLuint id;
1015 struct wined3d_context *context;
1018 union wined3d_gl_query_object
1020 GLuint id;
1021 GLsync sync;
1024 struct wined3d_event_query
1026 struct list entry;
1027 union wined3d_gl_query_object object;
1028 struct wined3d_context *context;
1031 enum wined3d_event_query_result
1033 WINED3D_EVENT_QUERY_OK,
1034 WINED3D_EVENT_QUERY_WAITING,
1035 WINED3D_EVENT_QUERY_NOT_STARTED,
1036 WINED3D_EVENT_QUERY_WRONG_THREAD,
1037 WINED3D_EVENT_QUERY_ERROR
1040 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1041 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query,
1042 struct wined3d_device *device) DECLSPEC_HIDDEN;
1043 void wined3d_event_query_issue(struct wined3d_event_query *query, struct wined3d_device *device) DECLSPEC_HIDDEN;
1044 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1046 struct wined3d_context
1048 const struct wined3d_gl_info *gl_info;
1049 /* State dirtification
1050 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1051 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1052 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1053 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1055 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1056 DWORD numDirtyEntries;
1057 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1059 struct wined3d_swapchain *swapchain;
1060 struct wined3d_surface *current_rt;
1061 DWORD tid; /* Thread ID which owns this context at the moment */
1063 /* Stores some information about the context state for optimization */
1064 WORD render_offscreen : 1;
1065 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1066 WORD last_was_pshader : 1;
1067 WORD last_was_vshader : 1;
1068 WORD namedArraysLoaded : 1;
1069 WORD numberedArraysLoaded : 1;
1070 WORD last_was_blit : 1;
1071 WORD last_was_ckey : 1;
1072 WORD fog_coord : 1;
1073 WORD fog_enabled : 1;
1074 WORD num_untracked_materials : 2; /* Max value 2 */
1075 WORD current : 1;
1076 WORD destroyed : 1;
1077 WORD valid : 1;
1078 WORD padding : 1;
1079 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1080 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1081 DWORD numbered_array_mask;
1082 GLenum tracking_parm; /* Which source is tracking current colour */
1083 GLenum untracked_materials[2];
1084 UINT blit_w, blit_h;
1085 enum fogsource fog_source;
1087 char *vshader_const_dirty, *pshader_const_dirty;
1089 /* The actual opengl context */
1090 UINT level;
1091 HGLRC restore_ctx;
1092 HDC restore_dc;
1093 HGLRC glCtx;
1094 HWND win_handle;
1095 HDC hdc;
1096 int pixel_format;
1097 GLint aux_buffers;
1099 /* FBOs */
1100 UINT fbo_entry_count;
1101 struct list fbo_list;
1102 struct list fbo_destroy_list;
1103 struct fbo_entry *current_fbo;
1104 GLuint dst_fbo;
1105 GLuint fbo_read_binding;
1106 GLuint fbo_draw_binding;
1107 BOOL rebind_fbo;
1108 struct wined3d_surface **blit_targets;
1109 GLenum *draw_buffers;
1110 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1112 /* Queries */
1113 GLuint *free_occlusion_queries;
1114 UINT free_occlusion_query_size;
1115 UINT free_occlusion_query_count;
1116 struct list occlusion_queries;
1118 union wined3d_gl_query_object *free_event_queries;
1119 UINT free_event_query_size;
1120 UINT free_event_query_count;
1121 struct list event_queries;
1123 /* Extension emulation */
1124 GLint gl_fog_source;
1125 GLfloat fog_coord_value;
1126 GLfloat color[4], fogstart, fogend, fogcolor[4];
1127 GLuint dummy_arbfp_prog;
1130 typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
1132 struct StateEntry
1134 DWORD representative;
1135 APPLYSTATEFUNC apply;
1138 struct StateEntryTemplate
1140 DWORD state;
1141 struct StateEntry content;
1142 GL_SupportedExt extension;
1145 struct fragment_caps
1147 DWORD PrimitiveMiscCaps;
1148 DWORD TextureOpCaps;
1149 DWORD MaxTextureBlendStages;
1150 DWORD MaxSimultaneousTextures;
1153 struct fragment_pipeline
1155 void (*enable_extension)(BOOL enable);
1156 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1157 HRESULT (*alloc_private)(struct wined3d_device *device);
1158 void (*free_private)(struct wined3d_device *device);
1159 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1160 const struct StateEntryTemplate *states;
1161 BOOL ffp_proj_control;
1164 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1165 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1166 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1167 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1168 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1169 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1170 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1172 /* "Base" state table */
1173 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1174 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1175 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1177 enum wined3d_blit_op
1179 WINED3D_BLIT_OP_COLOR_BLIT,
1180 WINED3D_BLIT_OP_COLOR_FILL,
1181 WINED3D_BLIT_OP_DEPTH_FILL,
1182 WINED3D_BLIT_OP_DEPTH_BLIT,
1185 /* Shaders for color conversions in blits. Do not do blit operations while
1186 * already under the GL lock. */
1187 struct blit_shader
1189 HRESULT (*alloc_private)(struct wined3d_device *device);
1190 void (*free_private)(struct wined3d_device *device);
1191 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, struct wined3d_surface *surface);
1192 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1193 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1194 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1195 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1196 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1197 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1198 HRESULT (*depth_fill)(struct wined3d_device *device,
1199 struct wined3d_surface *surface, const RECT *rect, float depth);
1202 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1203 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1204 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1206 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1207 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1208 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1209 DECLSPEC_HIDDEN;
1211 /* Temporary blit_shader helper functions */
1212 HRESULT arbfp_blit_surface(struct wined3d_device *device, struct wined3d_surface *src_surface,
1213 const RECT *src_rect, struct wined3d_surface *dst_surface, const RECT *dst_rect_in,
1214 enum wined3d_blit_op blit_op, DWORD Filter) DECLSPEC_HIDDEN;
1216 struct wined3d_context *context_acquire(struct wined3d_device *device, struct wined3d_surface *target) DECLSPEC_HIDDEN;
1217 void context_alloc_event_query(struct wined3d_context *context,
1218 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1219 void context_alloc_occlusion_query(struct wined3d_context *context,
1220 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1221 void context_apply_blit_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1222 BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_device *device,
1223 UINT rt_count, struct wined3d_surface **rts, struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
1224 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1225 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1226 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1227 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1228 GLenum fbo_target, struct wined3d_surface *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1229 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1230 void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1231 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1232 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1233 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1234 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1235 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1236 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1237 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1238 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1239 void context_resource_released(struct wined3d_device *device,
1240 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1241 void context_resource_unloaded(struct wined3d_device *device,
1242 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1243 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1244 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1245 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1246 void context_surface_update(struct wined3d_context *context, struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1248 /* Macros for doing basic GPU detection based on opengl capabilities */
1249 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1250 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1251 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1252 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1253 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1255 /*****************************************************************************
1256 * Internal representation of a light
1258 struct wined3d_light_info
1260 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1261 DWORD OriginalIndex;
1262 LONG glIndex;
1263 BOOL enabled;
1265 /* Converted parms to speed up swapping lights */
1266 float lightPosn[4];
1267 float lightDirn[4];
1268 float exponent;
1269 float cutoff;
1271 struct list entry;
1274 /* The default light parameters */
1275 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1277 struct wined3d_pixel_format
1279 int iPixelFormat; /* WGL pixel format */
1280 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1281 int redSize, greenSize, blueSize, alphaSize, colorSize;
1282 int depthSize, stencilSize;
1283 BOOL windowDrawable;
1284 BOOL doubleBuffer;
1285 int auxBuffers;
1286 int numSamples;
1289 /* The driver names reflect the lowest GPU supported
1290 * by a certain driver, so DRIVER_AMD_R300 supports
1291 * R3xx, R4xx and R5xx GPUs. */
1292 enum wined3d_display_driver
1294 DRIVER_AMD_RAGE_128PRO,
1295 DRIVER_AMD_R100,
1296 DRIVER_AMD_R300,
1297 DRIVER_AMD_R600,
1298 DRIVER_INTEL_GMA800,
1299 DRIVER_INTEL_GMA900,
1300 DRIVER_INTEL_GMA950,
1301 DRIVER_INTEL_GMA3000,
1302 DRIVER_NVIDIA_TNT,
1303 DRIVER_NVIDIA_GEFORCE2MX,
1304 DRIVER_NVIDIA_GEFORCEFX,
1305 DRIVER_NVIDIA_GEFORCE6,
1306 DRIVER_UNKNOWN
1309 enum wined3d_driver_model
1311 DRIVER_MODEL_WIN9X,
1312 DRIVER_MODEL_NT40,
1313 DRIVER_MODEL_NT5X,
1314 DRIVER_MODEL_NT6X
1317 enum wined3d_gl_vendor
1319 GL_VENDOR_UNKNOWN,
1320 GL_VENDOR_APPLE,
1321 GL_VENDOR_FGLRX,
1322 GL_VENDOR_INTEL,
1323 GL_VENDOR_MESA,
1324 GL_VENDOR_NVIDIA,
1328 enum wined3d_pci_vendor
1330 HW_VENDOR_SOFTWARE = 0x0000,
1331 HW_VENDOR_AMD = 0x1002,
1332 HW_VENDOR_NVIDIA = 0x10de,
1333 HW_VENDOR_INTEL = 0x8086,
1336 enum wined3d_pci_device
1338 CARD_WINE = 0x0000,
1340 CARD_AMD_RAGE_128PRO = 0x5246,
1341 CARD_AMD_RADEON_7200 = 0x5144,
1342 CARD_AMD_RADEON_8500 = 0x514c,
1343 CARD_AMD_RADEON_9500 = 0x4144,
1344 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1345 CARD_AMD_RADEON_X700 = 0x5e4c,
1346 CARD_AMD_RADEON_X1600 = 0x71c2,
1347 CARD_AMD_RADEON_HD2350 = 0x94c7,
1348 CARD_AMD_RADEON_HD2600 = 0x9581,
1349 CARD_AMD_RADEON_HD2900 = 0x9400,
1350 CARD_AMD_RADEON_HD3200 = 0x9620,
1351 CARD_AMD_RADEON_HD4350 = 0x954f,
1352 CARD_AMD_RADEON_HD4550 = 0x9540,
1353 CARD_AMD_RADEON_HD4600 = 0x9495,
1354 CARD_AMD_RADEON_HD4650 = 0x9498,
1355 CARD_AMD_RADEON_HD4670 = 0x9490,
1356 CARD_AMD_RADEON_HD4700 = 0x944e,
1357 CARD_AMD_RADEON_HD4770 = 0x94b3,
1358 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1359 CARD_AMD_RADEON_HD4830 = 0x944c,
1360 CARD_AMD_RADEON_HD4850 = 0x9442,
1361 CARD_AMD_RADEON_HD4870 = 0x9440,
1362 CARD_AMD_RADEON_HD4890 = 0x9460,
1363 CARD_AMD_RADEON_HD5400 = 0x68f9,
1364 CARD_AMD_RADEON_HD5600 = 0x68d8,
1365 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1366 CARD_AMD_RADEON_HD5750 = 0x68BE,
1367 CARD_AMD_RADEON_HD5770 = 0x68B8,
1368 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1369 CARD_AMD_RADEON_HD5850 = 0x6898,
1370 CARD_AMD_RADEON_HD5870 = 0x6899,
1371 CARD_AMD_RADEON_HD5900 = 0x689c,
1372 CARD_AMD_RADEON_HD6310 = 0x9803,
1373 CARD_AMD_RADEON_HD6800 = 0x6739,
1374 CARD_AMD_RADEON_HD6900 = 0x6719,
1376 CARD_NVIDIA_RIVA_128 = 0x0018,
1377 CARD_NVIDIA_RIVA_TNT = 0x0020,
1378 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1379 CARD_NVIDIA_GEFORCE = 0x0100,
1380 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1381 CARD_NVIDIA_GEFORCE2 = 0x0150,
1382 CARD_NVIDIA_GEFORCE3 = 0x0200,
1383 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1384 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1385 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1386 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1387 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1388 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1389 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1390 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1391 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1392 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1393 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1394 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1395 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1396 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1397 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1398 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1399 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1400 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1401 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1402 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1403 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1404 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1405 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1406 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1407 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1408 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1409 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1410 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1411 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1412 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1413 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1414 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1415 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1416 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1417 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1418 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1419 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1420 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1421 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1422 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1423 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1424 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1425 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1426 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1427 CARD_NVIDIA_GEFORCE_GTX560 = 0x1200,
1428 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1429 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1431 CARD_INTEL_845G = 0x2562,
1432 CARD_INTEL_I830G = 0x3577,
1433 CARD_INTEL_I855G = 0x3582,
1434 CARD_INTEL_I865G = 0x2572,
1435 CARD_INTEL_I915G = 0x2582,
1436 CARD_INTEL_I915GM = 0x2592,
1437 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1438 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1439 CARD_INTEL_GM45 = 0x2a42,
1442 struct wined3d_fbo_ops
1444 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1445 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1446 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1447 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1448 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1449 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1450 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1451 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1452 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1453 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1454 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1455 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1456 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1457 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1458 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1459 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1460 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1461 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1462 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1465 struct wined3d_gl_limits
1467 UINT buffers;
1468 UINT lights;
1469 UINT textures;
1470 UINT texture_stages;
1471 UINT fragment_samplers;
1472 UINT vertex_samplers;
1473 UINT combined_samplers;
1474 UINT general_combiners;
1475 UINT sampler_stages;
1476 UINT clipplanes;
1477 UINT texture_size;
1478 UINT texture3d_size;
1479 float pointsize_max;
1480 float pointsize_min;
1481 UINT point_sprite_units;
1482 UINT blends;
1483 UINT anisotropy;
1484 float shininess;
1486 UINT glsl_varyings;
1487 UINT glsl_vs_float_constants;
1488 UINT glsl_ps_float_constants;
1490 UINT arb_vs_float_constants;
1491 UINT arb_vs_native_constants;
1492 UINT arb_vs_instructions;
1493 UINT arb_vs_temps;
1494 UINT arb_ps_float_constants;
1495 UINT arb_ps_local_constants;
1496 UINT arb_ps_native_constants;
1497 UINT arb_ps_instructions;
1498 UINT arb_ps_temps;
1501 struct wined3d_gl_info
1503 DWORD glsl_version;
1504 struct wined3d_gl_limits limits;
1505 DWORD reserved_glsl_constants;
1506 DWORD quirks;
1507 BOOL supported[WINED3D_GL_EXT_COUNT];
1508 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1510 struct wined3d_fbo_ops fbo_ops;
1511 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1512 /* GL function pointers */
1513 GL_EXT_FUNCS_GEN
1514 /* WGL function pointers */
1515 WGL_EXT_FUNCS_GEN
1516 #undef USE_GL_FUNC
1518 struct wined3d_format *formats;
1521 struct wined3d_driver_info
1523 enum wined3d_pci_vendor vendor;
1524 enum wined3d_pci_device device;
1525 const char *name;
1526 const char *description;
1527 unsigned int vidmem;
1528 DWORD version_high;
1529 DWORD version_low;
1532 /* The adapter structure */
1533 struct wined3d_adapter
1535 UINT ordinal;
1536 BOOL opengl;
1537 POINT monitorPoint;
1538 struct wined3d_gl_info gl_info;
1539 struct wined3d_driver_info driver_info;
1540 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1541 int nCfgs;
1542 struct wined3d_pixel_format *cfgs;
1543 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1544 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1545 unsigned int UsedTextureRam;
1546 LUID luid;
1548 const struct fragment_pipeline *fragment_pipe;
1549 const struct wined3d_shader_backend_ops *shader_backend;
1550 const struct blit_shader *blitter;
1553 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1554 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1555 extern unsigned int WineD3DAdapterChangeGLRam(struct wined3d_device *device, int glram) DECLSPEC_HIDDEN;
1556 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1558 /*****************************************************************************
1559 * High order patch management
1561 struct WineD3DRectPatch
1563 UINT Handle;
1564 float *mem;
1565 WineDirect3DVertexStridedData strided;
1566 WINED3DRECTPATCH_INFO RectPatchInfo;
1567 float numSegs[4];
1568 char has_normals, has_texcoords;
1569 struct list entry;
1572 HRESULT tesselate_rectpatch(struct wined3d_device *device, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1574 enum projection_types
1576 proj_none = 0,
1577 proj_count3 = 1,
1578 proj_count4 = 2
1581 enum dst_arg
1583 resultreg = 0,
1584 tempreg = 1
1587 /*****************************************************************************
1588 * Fixed function pipeline replacements
1590 #define ARG_UNUSED 0xff
1591 struct texture_stage_op
1593 unsigned cop : 8;
1594 unsigned carg1 : 8;
1595 unsigned carg2 : 8;
1596 unsigned carg0 : 8;
1598 unsigned aop : 8;
1599 unsigned aarg1 : 8;
1600 unsigned aarg2 : 8;
1601 unsigned aarg0 : 8;
1603 struct color_fixup_desc color_fixup;
1604 unsigned tex_type : 3;
1605 unsigned dst : 1;
1606 unsigned projected : 2;
1607 unsigned padding : 10;
1610 struct ffp_frag_settings {
1611 struct texture_stage_op op[MAX_TEXTURES];
1612 enum fogmode fog;
1613 /* Use shorts instead of chars to get dword alignment */
1614 unsigned short sRGB_write;
1615 unsigned short emul_clipplanes;
1618 struct ffp_frag_desc
1620 struct wine_rb_entry entry;
1621 struct ffp_frag_settings settings;
1624 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1625 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1627 void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
1628 BOOL ignore_textype) DECLSPEC_HIDDEN;
1629 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1630 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1631 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1633 struct wined3d
1635 LONG ref;
1636 void *parent;
1637 UINT dxVersion;
1638 UINT adapter_count;
1639 struct wined3d_adapter adapters[1];
1642 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1643 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
1644 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1646 /*****************************************************************************
1647 * IWineD3DDevice implementation structure
1649 #define WINED3D_UNMAPPED_STAGE ~0U
1651 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1652 #define WINED3DCREATE_MULTITHREADED 0x00000004
1654 struct wined3d_fb_state
1656 struct wined3d_surface **render_targets;
1657 struct wined3d_surface *depth_stencil;
1660 struct wined3d_device
1662 LONG ref;
1664 /* WineD3D Information */
1665 struct wined3d_device_parent *device_parent;
1666 struct wined3d *wined3d;
1667 struct wined3d_adapter *adapter;
1669 /* Window styles to restore when switching fullscreen mode */
1670 LONG style;
1671 LONG exStyle;
1673 /* X and GL Information */
1674 GLenum offscreenBuffer;
1676 /* Selected capabilities */
1677 int vs_selected_mode;
1678 int ps_selected_mode;
1679 const struct wined3d_shader_backend_ops *shader_backend;
1680 void *shader_priv;
1681 void *fragment_priv;
1682 void *blit_priv;
1683 struct StateEntry StateTable[STATE_HIGHEST + 1];
1684 /* Array of functions for states which are handled by more than one pipeline part */
1685 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1686 const struct fragment_pipeline *frag_pipe;
1687 const struct blit_shader *blitter;
1689 unsigned int max_ffp_textures;
1690 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1691 DWORD vs_clipping;
1693 WORD view_ident : 1; /* true iff view matrix is identity */
1694 WORD untransformed : 1;
1695 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1696 WORD isRecordingState : 1;
1697 WORD isInDraw : 1;
1698 WORD bCursorVisible : 1;
1699 WORD d3d_initialized : 1;
1700 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1701 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1702 WORD useDrawStridedSlow : 1;
1703 WORD instancedDraw : 1;
1704 WORD filter_messages : 1;
1705 WORD padding : 4;
1707 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1709 #define DDRAW_PITCH_ALIGNMENT 8
1710 #define D3D8_PITCH_ALIGNMENT 4
1711 unsigned char surface_alignment; /* Line Alignment of surfaces */
1713 /* State block related */
1714 struct wined3d_stateblock *stateBlock;
1715 struct wined3d_stateblock *updateStateBlock;
1717 /* Internal use fields */
1718 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1719 WINED3DDEVTYPE devType;
1720 HWND focus_window;
1722 struct wined3d_swapchain **swapchains;
1723 UINT swapchain_count;
1725 struct list resources; /* a linked list to track resources created by the device */
1726 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1727 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1729 /* Render Target Support */
1730 DWORD valid_rt_mask;
1731 struct wined3d_fb_state fb;
1732 struct wined3d_surface *onscreen_depth_stencil;
1733 struct wined3d_surface *auto_depth_stencil;
1735 /* palettes texture management */
1736 PALETTEENTRY **palettes;
1737 UINT palette_count;
1738 UINT currentPalette;
1740 /* For rendering to a texture using glCopyTexImage */
1741 GLuint depth_blt_texture;
1742 GLuint depth_blt_rb;
1743 UINT depth_blt_rb_w;
1744 UINT depth_blt_rb_h;
1746 /* Cursor management */
1747 UINT xHotSpot;
1748 UINT yHotSpot;
1749 UINT xScreenSpace;
1750 UINT yScreenSpace;
1751 UINT cursorWidth, cursorHeight;
1752 GLuint cursorTexture;
1753 HCURSOR hardwareCursor;
1755 /* The Wine logo surface */
1756 struct wined3d_surface *logo_surface;
1758 /* Textures for when no other textures are mapped */
1759 UINT dummyTextureName[MAX_TEXTURES];
1761 /* DirectDraw stuff */
1762 DWORD ddraw_width, ddraw_height;
1763 enum wined3d_format_id ddraw_format;
1765 /* With register combiners we can skip junk texture stages */
1766 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1767 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1769 /* Stream source management */
1770 struct wined3d_stream_info strided_streams;
1771 const WineDirect3DVertexStridedData *up_strided;
1772 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1773 unsigned int num_buffer_queries;
1775 /* Context management */
1776 struct wined3d_context **contexts;
1777 UINT context_count;
1779 /* High level patch management */
1780 #define PATCHMAP_SIZE 43
1781 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1782 struct list patches[PATCHMAP_SIZE];
1783 struct WineD3DRectPatch *currentPatch;
1786 HRESULT device_clear_render_targets(struct wined3d_device *device, UINT rt_count, struct wined3d_surface **rts,
1787 struct wined3d_surface *depth_stencil, UINT rect_count, const RECT *rects, const RECT *draw_rect,
1788 DWORD flags, const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1789 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1790 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1791 void device_get_draw_rect(struct wined3d_device *device, RECT *rect) DECLSPEC_HIDDEN;
1792 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
1793 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1794 struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
1795 void device_preload_textures(struct wined3d_device *device) DECLSPEC_HIDDEN;
1796 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
1797 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1798 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1799 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1800 void device_stream_info_from_declaration(struct wined3d_device *device,
1801 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1802 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
1803 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
1804 void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1805 void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
1806 void device_invalidate_state(struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
1808 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1810 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1811 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1812 return context->isStateDirty[idx] & (1 << shift);
1815 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1816 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1817 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1818 * not even for resource uploads. */
1819 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1821 struct wined3d_resource_ops
1823 void (*resource_unload)(struct wined3d_resource *resource);
1826 struct wined3d_resource
1828 LONG ref;
1829 struct wined3d_device *device;
1830 WINED3DRESOURCETYPE resourceType;
1831 const struct wined3d_format *format;
1832 WINED3DMULTISAMPLE_TYPE multisample_type;
1833 UINT multisample_quality;
1834 DWORD usage;
1835 WINED3DPOOL pool;
1836 DWORD access_flags;
1837 UINT width;
1838 UINT height;
1839 UINT depth;
1840 UINT size;
1841 DWORD priority;
1842 BYTE *allocatedMemory; /* Pointer to the real data location */
1843 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1844 struct list privateData;
1845 struct list resource_list_entry;
1847 void *parent;
1848 const struct wined3d_parent_ops *parent_ops;
1849 const struct wined3d_resource_ops *resource_ops;
1852 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1853 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
1854 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1855 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
1856 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1857 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
1858 WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
1859 WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
1860 DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
1861 void *parent, const struct wined3d_parent_ops *parent_ops,
1862 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1863 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1864 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
1865 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1866 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1868 /* Tests show that the start address of resources is 32 byte aligned */
1869 #define RESOURCE_ALIGNMENT 16
1871 typedef enum winetexturestates {
1872 WINED3DTEXSTA_ADDRESSU = 0,
1873 WINED3DTEXSTA_ADDRESSV = 1,
1874 WINED3DTEXSTA_ADDRESSW = 2,
1875 WINED3DTEXSTA_BORDERCOLOR = 3,
1876 WINED3DTEXSTA_MAGFILTER = 4,
1877 WINED3DTEXSTA_MINFILTER = 5,
1878 WINED3DTEXSTA_MIPFILTER = 6,
1879 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1880 WINED3DTEXSTA_MAXANISOTROPY = 8,
1881 WINED3DTEXSTA_SRGBTEXTURE = 9,
1882 WINED3DTEXSTA_SHADOW = 10,
1883 MAX_WINETEXTURESTATES = 11,
1884 } winetexturestates;
1886 enum WINED3DSRGB
1888 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1889 SRGB_RGB = 1, /* Loads the rgb texture */
1890 SRGB_SRGB = 2, /* Loads the srgb texture */
1893 struct gl_texture
1895 DWORD states[MAX_WINETEXTURESTATES];
1896 BOOL dirty;
1897 GLuint name;
1900 struct wined3d_texture_ops
1902 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1903 const struct wined3d_gl_info *gl_info, BOOL srgb);
1904 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1905 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1906 const WINED3DBOX *dirty_region);
1907 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1910 #define WINED3D_TEXTURE_COND_NP2 0x1
1911 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1912 #define WINED3D_TEXTURE_IS_SRGB 0x4
1914 struct wined3d_texture
1916 struct wined3d_resource resource;
1917 const struct wined3d_texture_ops *texture_ops;
1918 struct gl_texture texture_rgb, texture_srgb;
1919 struct wined3d_resource **sub_resources;
1920 UINT layer_count;
1921 UINT level_count;
1922 float pow2_matrix[16];
1923 UINT lod;
1924 WINED3DTEXTUREFILTERTYPE filter_type;
1925 LONG bind_count;
1926 DWORD sampler;
1927 DWORD flags;
1928 const struct min_lookup *min_mip_lookup;
1929 const GLenum *mag_lookup;
1930 GLenum target;
1933 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1935 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1938 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1939 const struct wined3d_gl_info *gl_info, BOOL srgb)
1941 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1942 ? &texture->texture_srgb : &texture->texture_rgb;
1945 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1946 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1947 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1948 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1950 struct wined3d_volume
1952 struct wined3d_resource resource;
1953 struct wined3d_texture *container;
1954 BOOL lockable;
1955 BOOL locked;
1956 WINED3DBOX lockedBox;
1957 WINED3DBOX dirtyBox;
1958 BOOL dirty;
1961 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
1963 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
1966 void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1967 void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1968 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1970 /*****************************************************************************
1971 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1973 typedef struct wineD3DSurface_DIB {
1974 HBITMAP DIBsection;
1975 void* bitmap_data;
1976 UINT bitmap_size;
1977 HGDIOBJ holdbitmap;
1978 BOOL client_memory;
1979 } wineD3DSurface_DIB;
1981 struct wined3d_renderbuffer_entry
1983 struct list entry;
1984 GLuint id;
1985 UINT width;
1986 UINT height;
1989 struct fbo_entry
1991 struct list entry;
1992 struct wined3d_surface **render_targets;
1993 struct wined3d_surface *depth_stencil;
1994 DWORD location;
1995 BOOL attached;
1996 GLuint id;
1999 struct wined3d_clipper
2001 LONG ref;
2003 HWND hWnd;
2006 enum wined3d_container_type
2008 WINED3D_CONTAINER_NONE = 0,
2009 WINED3D_CONTAINER_SWAPCHAIN,
2010 WINED3D_CONTAINER_TEXTURE,
2013 struct wined3d_subresource_container
2015 enum wined3d_container_type type;
2016 union
2018 struct wined3d_swapchain *swapchain;
2019 struct wined3d_texture *texture;
2020 void *base;
2021 } u;
2024 struct wined3d_surface_ops
2026 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2027 void (*surface_cleanup)(struct wined3d_surface *surface);
2028 void (*surface_realize_palette)(struct wined3d_surface *surface);
2029 HRESULT (*surface_draw_overlay)(struct wined3d_surface *surface);
2030 void (*surface_preload)(struct wined3d_surface *surface);
2031 void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
2032 void (*surface_unmap)(struct wined3d_surface *surface);
2033 HRESULT (*surface_getdc)(struct wined3d_surface *surface);
2034 HRESULT (*surface_flip)(struct wined3d_surface *surface, struct wined3d_surface *override);
2035 HRESULT (*surface_blt)(struct wined3d_surface *dst_surface, const RECT *dst_rect,
2036 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD flags,
2037 const WINEDDBLTFX *fx, WINED3DTEXTUREFILTERTYPE filter);
2038 HRESULT (*surface_bltfast)(struct wined3d_surface *dst_surface, DWORD dst_x, DWORD dst_y,
2039 struct wined3d_surface *src_surface, const RECT *src_rect, DWORD trans);
2040 HRESULT (*surface_set_mem)(struct wined3d_surface *surface, void *mem);
2043 struct wined3d_surface
2045 struct wined3d_resource resource;
2046 const struct wined3d_surface_ops *surface_ops;
2047 struct wined3d_subresource_container container;
2048 struct wined3d_palette *palette; /* D3D7 style palette handling */
2049 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2051 DWORD flags;
2053 WINED3DSURFTYPE surface_type;
2054 UINT pow2Width;
2055 UINT pow2Height;
2057 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2058 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2060 /* PBO */
2061 GLuint pbo;
2062 GLuint texture_name;
2063 GLuint texture_name_srgb;
2064 GLint texture_level;
2065 GLenum texture_target;
2067 RECT lockedRect;
2068 RECT dirtyRect;
2069 int lockCount;
2070 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2072 /* For GetDC */
2073 wineD3DSurface_DIB dib;
2074 HDC hDC;
2076 /* Color keys for DDraw */
2077 WINEDDCOLORKEY DestBltCKey;
2078 WINEDDCOLORKEY DestOverlayCKey;
2079 WINEDDCOLORKEY SrcOverlayCKey;
2080 WINEDDCOLORKEY SrcBltCKey;
2081 DWORD CKeyFlags;
2083 WINEDDCOLORKEY glCKey;
2085 struct list renderbuffers;
2086 struct wined3d_renderbuffer_entry *current_renderbuffer;
2087 SIZE ds_current_size;
2089 /* DirectDraw clippers */
2090 struct wined3d_clipper *clipper;
2092 /* DirectDraw Overlay handling */
2093 RECT overlay_srcrect;
2094 RECT overlay_destrect;
2095 struct wined3d_surface *overlay_dest;
2096 struct list overlays;
2097 struct list overlay_entry;
2100 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2102 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2105 static inline GLuint surface_get_texture_name(struct wined3d_surface *surface,
2106 const struct wined3d_gl_info *gl_info, BOOL srgb)
2108 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2109 ? surface->texture_name_srgb : surface->texture_name;
2112 void surface_add_dirty_rect(struct wined3d_surface *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
2113 void surface_bind(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2114 HRESULT surface_color_fill(struct wined3d_surface *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2115 GLenum surface_get_gl_buffer(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2116 BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2117 void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2118 BOOL surface_is_offscreen(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2119 HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
2120 void surface_load_ds_location(struct wined3d_surface *surface,
2121 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2122 HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2123 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2124 void surface_modify_location(struct wined3d_surface *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2125 void surface_prepare_texture(struct wined3d_surface *surface,
2126 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2127 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2128 void surface_set_container(struct wined3d_surface *surface,
2129 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2130 void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2131 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN;
2132 void surface_translate_drawable_coords(struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2133 void surface_upload_data(struct wined3d_surface *surface, const struct wined3d_gl_info *gl_info,
2134 const struct wined3d_format *format, const RECT *src_rect, UINT src_w, const POINT *dst_point,
2135 BOOL srgb, const struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2137 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2138 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2139 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2141 void draw_textured_quad(struct wined3d_surface *src_surface, const RECT *src_rect,
2142 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2143 void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
2145 /* Surface flags: */
2146 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2147 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2148 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2149 #define SFLAG_DISCARD 0x00000010 /* ??? */
2150 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2151 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2152 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2153 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2154 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2155 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2156 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2157 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2158 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2159 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2160 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2161 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2162 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2163 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2164 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2165 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2166 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2167 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2168 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2170 /* In some conditions the surface memory must not be freed:
2171 * SFLAG_CONVERTED: Converting the data back would take too long
2172 * SFLAG_DIBSECTION: The dib code manages the memory
2173 * SFLAG_LOCKED: The app requires access to the surface data
2174 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2175 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2176 * SFLAG_CLIENT: OpenGL uses our memory as backup
2178 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2179 SFLAG_DIBSECTION | \
2180 SFLAG_LOCKED | \
2181 SFLAG_DYNLOCK | \
2182 SFLAG_USERPTR | \
2183 SFLAG_PBO | \
2184 SFLAG_CLIENT)
2186 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2187 SFLAG_INTEXTURE | \
2188 SFLAG_INDRAWABLE | \
2189 SFLAG_INSRGBTEX)
2191 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2192 SFLAG_DS_OFFSCREEN)
2193 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2195 typedef enum {
2196 NO_CONVERSION,
2197 CONVERT_PALETTED,
2198 CONVERT_PALETTED_CK,
2199 CONVERT_CK_565,
2200 CONVERT_CK_5551,
2201 CONVERT_CK_RGB24,
2202 CONVERT_RGB32_888
2203 } CONVERT_TYPES;
2205 HRESULT d3dfmt_get_conv(struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing,
2206 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2207 void d3dfmt_p8_init_palette(struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2209 BOOL palette9_changed(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2211 struct wined3d_vertex_declaration_element
2213 const struct wined3d_format *format;
2214 BOOL ffp_valid;
2215 WORD input_slot;
2216 WORD offset;
2217 UINT output_slot;
2218 BYTE method;
2219 BYTE usage;
2220 BYTE usage_idx;
2223 struct wined3d_vertex_declaration
2225 LONG ref;
2226 void *parent;
2227 const struct wined3d_parent_ops *parent_ops;
2228 struct wined3d_device *device;
2230 struct wined3d_vertex_declaration_element *elements;
2231 UINT element_count;
2233 DWORD streams[MAX_STREAMS];
2234 UINT num_streams;
2235 BOOL position_transformed;
2236 BOOL half_float_conv_needed;
2239 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2240 /* Note: Very long winded but gl Lists are not flexible enough */
2241 /* to resolve everything we need, so doing it manually for now */
2242 typedef struct SAVEDSTATES {
2243 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2244 WORD streamSource; /* MAX_STREAMS, 16 */
2245 WORD streamFreq; /* MAX_STREAMS, 16 */
2246 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2247 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2248 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2249 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2250 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2251 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2252 BOOL *pixelShaderConstantsF;
2253 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2254 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2255 BOOL *vertexShaderConstantsF;
2256 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2257 DWORD primitive_type : 1;
2258 DWORD indices : 1;
2259 DWORD material : 1;
2260 DWORD viewport : 1;
2261 DWORD vertexDecl : 1;
2262 DWORD pixelShader : 1;
2263 DWORD vertexShader : 1;
2264 DWORD scissorRect : 1;
2265 DWORD padding : 4;
2266 } SAVEDSTATES;
2268 struct StageState {
2269 DWORD stage;
2270 DWORD state;
2273 struct wined3d_stream_state
2275 struct wined3d_buffer *buffer;
2276 UINT offset;
2277 UINT stride;
2278 UINT frequency;
2279 UINT flags;
2282 struct wined3d_state
2284 struct wined3d_vertex_declaration *vertex_declaration;
2285 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2286 BOOL user_stream;
2287 struct wined3d_buffer *index_buffer;
2288 enum wined3d_format_id index_format;
2289 INT base_vertex_index;
2290 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2291 GLenum gl_primitive_type;
2293 struct wined3d_shader *vertex_shader;
2294 BOOL vs_consts_b[MAX_CONST_B];
2295 INT vs_consts_i[MAX_CONST_I * 4];
2296 float *vs_consts_f;
2298 struct wined3d_shader *pixel_shader;
2299 BOOL ps_consts_b[MAX_CONST_B];
2300 INT ps_consts_i[MAX_CONST_I * 4];
2301 float *ps_consts_f;
2303 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2304 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2305 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2306 DWORD lowest_disabled_stage;
2308 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2309 double clip_planes[MAX_CLIPPLANES][4];
2310 WINED3DCLIPSTATUS clip_status;
2311 WINED3DMATERIAL material;
2312 WINED3DVIEWPORT viewport;
2313 RECT scissor_rect;
2315 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2316 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2317 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2318 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2319 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2321 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2324 struct wined3d_stateblock
2326 LONG ref; /* Note: Ref counting not required */
2327 struct wined3d_device *device;
2328 WINED3DSTATEBLOCKTYPE blockType;
2330 /* Array indicating whether things have been set or changed */
2331 SAVEDSTATES changed;
2332 struct wined3d_state state;
2334 /* Contained state management */
2335 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2336 unsigned int num_contained_render_states;
2337 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2338 unsigned int num_contained_transform_states;
2339 DWORD contained_vs_consts_i[MAX_CONST_I];
2340 unsigned int num_contained_vs_consts_i;
2341 DWORD contained_vs_consts_b[MAX_CONST_B];
2342 unsigned int num_contained_vs_consts_b;
2343 DWORD *contained_vs_consts_f;
2344 unsigned int num_contained_vs_consts_f;
2345 DWORD contained_ps_consts_i[MAX_CONST_I];
2346 unsigned int num_contained_ps_consts_i;
2347 DWORD contained_ps_consts_b[MAX_CONST_B];
2348 unsigned int num_contained_ps_consts_b;
2349 DWORD *contained_ps_consts_f;
2350 unsigned int num_contained_ps_consts_f;
2351 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2352 unsigned int num_contained_tss_states;
2353 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2354 unsigned int num_contained_sampler_states;
2357 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2358 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2360 static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
2361 struct wined3d_context *context)
2363 const struct StateEntry *statetable = stateblock->device->StateTable;
2364 DWORD rep = statetable[state].representative;
2365 statetable[rep].apply(rep, stateblock, context);
2368 /* Direct3D terminology with little modifications. We do not have an issued state
2369 * because only the driver knows about it, but we have a created state because d3d
2370 * allows GetData on a created issue, but opengl doesn't
2372 enum query_state {
2373 QUERY_CREATED,
2374 QUERY_SIGNALLED,
2375 QUERY_BUILDING
2378 struct wined3d_query_ops
2380 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2381 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2384 struct wined3d_query
2386 LONG ref;
2387 const struct wined3d_query_ops *query_ops;
2388 struct wined3d_device *device;
2389 enum query_state state;
2390 WINED3DQUERYTYPE type;
2391 DWORD data_size;
2392 void *extendedData;
2395 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2396 * fixed function semantics as D3DCOLOR or FLOAT16 */
2397 enum wined3d_buffer_conversion_type
2399 CONV_NONE,
2400 CONV_D3DCOLOR,
2401 CONV_POSITIONT,
2404 struct wined3d_map_range
2406 UINT offset;
2407 UINT size;
2410 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2411 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2412 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2413 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2414 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2415 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2416 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2417 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2419 struct wined3d_buffer
2421 struct wined3d_resource resource;
2423 struct wined3d_buffer_desc desc;
2425 GLuint buffer_object;
2426 GLenum buffer_object_usage;
2427 GLenum buffer_type_hint;
2428 UINT buffer_object_size;
2429 LONG bind_count;
2430 DWORD flags;
2432 LONG lock_count;
2433 struct wined3d_map_range *maps;
2434 ULONG maps_size, modified_areas;
2435 struct wined3d_event_query *query;
2437 /* conversion stuff */
2438 UINT decl_change_count, full_conversion_count;
2439 UINT draw_count;
2440 UINT stride; /* 0 if no conversion */
2441 UINT conversion_stride; /* 0 if no shifted conversion */
2442 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2445 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2447 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2450 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2451 GLuint *buffer_object) DECLSPEC_HIDDEN;
2452 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2454 struct wined3d_rendertarget_view
2456 LONG refcount;
2458 struct wined3d_resource *resource;
2459 void *parent;
2462 struct wined3d_swapchain_ops
2464 HRESULT (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2465 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2468 struct wined3d_swapchain
2470 LONG ref;
2471 void *parent;
2472 const struct wined3d_parent_ops *parent_ops;
2473 const struct wined3d_swapchain_ops *swapchain_ops;
2474 struct wined3d_device *device;
2476 struct wined3d_surface **back_buffers;
2477 struct wined3d_surface *front_buffer;
2478 WINED3DPRESENT_PARAMETERS presentParms;
2479 DWORD orig_width, orig_height;
2480 enum wined3d_format_id orig_fmt;
2481 WINED3DGAMMARAMP orig_gamma;
2482 BOOL render_to_fbo;
2483 const struct wined3d_format *ds_format;
2485 LONG prev_time, frames; /* Performance tracking */
2487 struct wined3d_context **context;
2488 unsigned int num_contexts;
2490 HWND win_handle;
2491 HWND device_window;
2493 HDC backup_dc;
2494 HWND backup_wnd;
2497 void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2499 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2501 #define DEFAULT_REFRESH_RATE 0
2503 /*****************************************************************************
2504 * Utility function prototypes
2507 /* Trace routines */
2508 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2509 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2510 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2511 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2512 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2513 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2514 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2515 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2516 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2517 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2518 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2519 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2520 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2521 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2522 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2523 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2524 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2525 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2526 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2527 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2528 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2529 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2531 /* Routines for GL <-> D3D values */
2532 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2533 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2534 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2535 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2536 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2537 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2538 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2539 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2540 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2541 void texture_activate_dimensions(const struct wined3d_texture *texture,
2542 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2543 void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
2544 struct wined3d_context *context) DECLSPEC_HIDDEN;
2545 void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
2546 struct wined3d_context *context) DECLSPEC_HIDDEN;
2547 void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
2548 struct wined3d_context *context) DECLSPEC_HIDDEN;
2549 void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
2550 struct wined3d_context *context) DECLSPEC_HIDDEN;
2551 void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
2552 struct wined3d_context *context) DECLSPEC_HIDDEN;
2553 void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
2554 struct wined3d_context *context) DECLSPEC_HIDDEN;
2555 void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
2556 struct wined3d_context *context) DECLSPEC_HIDDEN;
2558 BOOL getColorBits(const struct wined3d_format *format,
2559 BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) DECLSPEC_HIDDEN;
2560 BOOL getDepthStencilBits(const struct wined3d_format *format,
2561 BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
2563 /* Math utils */
2564 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2565 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2566 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2568 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2570 typedef struct local_constant {
2571 struct list entry;
2572 unsigned int idx;
2573 DWORD value[4];
2574 } local_constant;
2576 struct wined3d_shader_limits
2578 unsigned int temporary;
2579 unsigned int texcoord;
2580 unsigned int sampler;
2581 unsigned int constant_int;
2582 unsigned int constant_float;
2583 unsigned int constant_bool;
2584 unsigned int address;
2585 unsigned int packed_output;
2586 unsigned int packed_input;
2587 unsigned int attributes;
2588 unsigned int label;
2591 #ifdef __GNUC__
2592 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2593 #else
2594 #define PRINTF_ATTR(fmt,args)
2595 #endif
2597 /* Base Shader utility functions. */
2598 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2599 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2601 /* Vertex shader utility functions */
2602 extern BOOL vshader_get_input(struct wined3d_shader *shader,
2603 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2605 struct wined3d_vertex_shader
2607 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2610 struct wined3d_pixel_shader
2612 /* Pixel shader input semantics */
2613 DWORD input_reg_map[MAX_REG_INPUT];
2614 BOOL input_reg_used[MAX_REG_INPUT];
2615 unsigned int declared_in_count;
2617 /* Some information about the shader behavior */
2618 char vpos_uniform;
2619 BOOL color0_mov;
2620 DWORD color0_reg;
2623 struct wined3d_shader
2625 LONG ref;
2626 struct wined3d_shader_limits limits;
2627 DWORD *function;
2628 UINT functionLength;
2629 BOOL load_local_constsF;
2630 const struct wined3d_shader_frontend *frontend;
2631 void *frontend_data;
2632 void *backend_data;
2634 void *parent;
2635 const struct wined3d_parent_ops *parent_ops;
2637 /* Programs this shader is linked with */
2638 struct list linked_programs;
2640 /* Immediate constants (override global ones) */
2641 struct list constantsB;
2642 struct list constantsF;
2643 struct list constantsI;
2644 struct wined3d_shader_reg_maps reg_maps;
2646 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2647 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2649 /* Pointer to the parent device */
2650 struct wined3d_device *device;
2651 struct list shader_list_entry;
2653 union
2655 struct wined3d_vertex_shader vs;
2656 struct wined3d_pixel_shader ps;
2657 } u;
2660 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2661 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2662 void find_ps_compile_args(const struct wined3d_state *state,
2663 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2665 void find_vs_compile_args(const struct wined3d_state *state,
2666 const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2668 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2669 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2670 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2671 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2672 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2673 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2674 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2675 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2676 unsigned int max) DECLSPEC_HIDDEN;
2677 void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
2678 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2679 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2681 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2683 return type == WINED3D_SHADER_TYPE_PIXEL;
2686 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2688 return type == WINED3D_SHADER_TYPE_VERTEX;
2691 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2693 switch (reg->type)
2695 case WINED3DSPR_RASTOUT:
2696 /* oFog & oPts */
2697 if (reg->idx) return TRUE;
2698 /* oPos */
2699 return FALSE;
2701 case WINED3DSPR_DEPTHOUT: /* oDepth */
2702 case WINED3DSPR_CONSTBOOL: /* b# */
2703 case WINED3DSPR_LOOP: /* aL */
2704 case WINED3DSPR_PREDICATE: /* p0 */
2705 return TRUE;
2707 case WINED3DSPR_MISCTYPE:
2708 switch(reg->idx)
2710 case 0: /* vPos */
2711 return FALSE;
2712 case 1: /* vFace */
2713 return TRUE;
2714 default:
2715 return FALSE;
2718 case WINED3DSPR_IMMCONST:
2719 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2721 default:
2722 return FALSE;
2726 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2727 const struct wined3d_state *state, float *position_fixup)
2729 position_fixup[0] = 1.0f;
2730 position_fixup[1] = 1.0f;
2731 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2732 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2734 if (context->render_offscreen)
2736 position_fixup[1] *= -1.0f;
2737 position_fixup[3] *= -1.0f;
2741 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
2743 struct local_constant *lconst;
2745 if (shader->load_local_constsF)
2746 return FALSE;
2748 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, local_constant, entry)
2750 if (lconst->idx == reg)
2751 return TRUE;
2754 return FALSE;
2757 /* Using additional shader constants (uniforms in GLSL / program environment
2758 * or local parameters in ARB) is costly:
2759 * ARB only knows float4 parameters and GLSL compiler are not really smart
2760 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2761 * (in fact most compilers map a float2 to a full float4 uniform).
2763 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2764 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2765 * into a single shader constant (uniform / program parameter).
2767 * This structure is shared between the GLSL and the ARB backend.*/
2768 struct ps_np2fixup_info {
2769 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2770 WORD active; /* bitfield indicating if we can apply the fixup */
2771 WORD num_consts;
2774 /* sRGB correction constants */
2775 static const float srgb_cmp = 0.0031308f;
2776 static const float srgb_mul_low = 12.92f;
2777 static const float srgb_pow = 0.41666f;
2778 static const float srgb_mul_high = 1.055f;
2779 static const float srgb_sub_high = 0.055f;
2781 struct wined3d_palette
2783 LONG ref;
2784 void *parent;
2785 struct wined3d_device *device;
2787 HPALETTE hpal;
2788 WORD palVersion; /*| */
2789 WORD palNumEntries; /*| LOGPALETTE */
2790 PALETTEENTRY palents[256]; /*| */
2791 /* This is to store the palette in 'screen format' */
2792 int screen_palents[256];
2793 DWORD flags;
2796 /* DirectDraw utility functions */
2797 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2799 /*****************************************************************************
2800 * Pixel format management
2803 /* WineD3D pixel format flags */
2804 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2805 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2806 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2807 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2808 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2809 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2810 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2811 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2812 #define WINED3DFMT_FLAG_GETDC 0x00000100
2813 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2814 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2815 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2816 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2817 #define WINED3DFMT_FLAG_VTF 0x00002000
2818 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2819 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2820 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2822 struct wined3d_format
2824 enum wined3d_format_id id;
2826 DWORD red_mask;
2827 DWORD green_mask;
2828 DWORD blue_mask;
2829 DWORD alpha_mask;
2830 UINT byte_count;
2831 BYTE depth_size;
2832 BYTE stencil_size;
2834 UINT block_width;
2835 UINT block_height;
2836 UINT block_byte_count;
2838 enum wined3d_ffp_emit_idx emit_idx;
2839 GLint component_count;
2840 GLenum gl_vtx_type;
2841 GLint gl_vtx_format;
2842 GLboolean gl_normalized;
2843 unsigned int component_size;
2845 GLint glInternal;
2846 GLint glGammaInternal;
2847 GLint rtInternal;
2848 GLint glFormat;
2849 GLint glType;
2850 UINT conv_byte_count;
2851 unsigned int flags;
2852 float heightscale;
2853 struct color_fixup_desc color_fixup;
2854 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2857 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2858 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2859 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2860 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2861 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
2862 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2864 static inline BOOL use_vs(const struct wined3d_state *state)
2866 /* Check stateblock->vertexDecl to allow this to be used from
2867 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2868 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2869 * style strided data. */
2870 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2873 static inline BOOL use_ps(const struct wined3d_state *state)
2875 return !!state->pixel_shader;
2878 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2879 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2881 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))
2883 #endif