advapi32: Remove wrong "is NULL and error out" code (coccicheck).
[wine/wine-gecko.git] / dlls / ddraw / vertexbuffer.c
blobaf4e8bcab84709e733869b1792896d9ec18e5b8a
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
25 #include "ddraw_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
29 /*****************************************************************************
30 * IUnknown Methods
31 *****************************************************************************/
33 /*****************************************************************************
34 * IDirect3DVertexBuffer7::QueryInterface
36 * The QueryInterface Method for Vertex Buffers
37 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
39 * Params
40 * riid: Queryied Interface id
41 * obj: Address to return the interface pointer
43 * Returns:
44 * S_OK on success
45 * E_NOINTERFACE if the interface wasn't found
47 *****************************************************************************/
48 static HRESULT WINAPI
49 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
50 REFIID riid,
51 void **obj)
53 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
55 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
57 /* By default, set the object pointer to NULL */
58 *obj = NULL;
60 if ( IsEqualGUID( &IID_IUnknown, riid ) )
62 IUnknown_AddRef(iface);
63 *obj = iface;
64 TRACE(" Creating IUnknown interface at %p.\n", *obj);
65 return S_OK;
67 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
69 IUnknown_AddRef(iface);
70 *obj = &This->IDirect3DVertexBuffer_vtbl;
71 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
72 return S_OK;
74 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
76 IUnknown_AddRef(iface);
77 *obj = iface;
78 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
79 return S_OK;
81 FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
82 return E_NOINTERFACE;
85 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
86 REFIID riid, void **obj)
88 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
90 return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), riid, obj);
93 /*****************************************************************************
94 * IDirect3DVertexBuffer7::AddRef
96 * AddRef for Vertex Buffers
98 * Returns:
99 * The new refcount
101 *****************************************************************************/
102 static ULONG WINAPI
103 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
105 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
106 ULONG ref = InterlockedIncrement(&This->ref);
108 TRACE("%p increasing refcount to %u.\n", This, ref);
110 return ref;
113 static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
115 TRACE("iface %p.\n", iface);
117 return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
121 /*****************************************************************************
122 * IDirect3DVertexBuffer7::Release
124 * Release for Vertex Buffers
126 * Returns:
127 * The new refcount
129 *****************************************************************************/
130 static ULONG WINAPI
131 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
133 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
134 ULONG ref = InterlockedDecrement(&This->ref);
136 TRACE("%p decreasing refcount to %u.\n", This, ref);
138 if (ref == 0)
140 struct wined3d_buffer *curVB = NULL;
141 UINT offset, stride;
143 EnterCriticalSection(&ddraw_cs);
144 /* D3D7 Vertex buffers don't stay bound in the device, they are passed
145 * as a parameter to drawPrimitiveVB. DrawPrimitiveVB sets them as the
146 * stream source in wined3d, and they should get unset there before
147 * they are destroyed. */
148 wined3d_device_get_stream_source(This->ddraw->wined3d_device,
149 0, &curVB, &offset, &stride);
150 if (curVB == This->wineD3DVertexBuffer)
151 wined3d_device_set_stream_source(This->ddraw->wined3d_device, 0, NULL, 0, 0);
152 if (curVB)
153 wined3d_buffer_decref(curVB); /* For the GetStreamSource */
155 wined3d_vertex_declaration_decref(This->wineD3DVertexDeclaration);
156 wined3d_buffer_decref(This->wineD3DVertexBuffer);
157 LeaveCriticalSection(&ddraw_cs);
158 HeapFree(GetProcessHeap(), 0, This);
160 return 0;
162 return ref;
165 static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
167 TRACE("iface %p.\n", iface);
169 return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
172 /*****************************************************************************
173 * IDirect3DVertexBuffer Methods
174 *****************************************************************************/
176 /*****************************************************************************
177 * IDirect3DVertexBuffer7::Lock
179 * Locks the vertex buffer and returns a pointer to the vertex data
180 * Locking vertex buffers is similar to locking surfaces, because Windows
181 * uses surfaces to store vertex data internally (According to the DX sdk)
183 * Params:
184 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
185 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
186 * Data: Returns a pointer to the vertex data
187 * Size: Returns the size of the buffer if not NULL
189 * Returns:
190 * D3D_OK on success
191 * DDERR_INVALIDPARAMS if Data is NULL
192 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
194 *****************************************************************************/
195 static HRESULT WINAPI
196 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
197 DWORD Flags,
198 void **Data,
199 DWORD *Size)
201 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
202 struct wined3d_resource_desc wined3d_desc;
203 struct wined3d_resource *wined3d_resource;
204 HRESULT hr;
205 DWORD wined3d_flags = 0;
207 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
209 /* Writeonly: Pointless. Event: Unsupported by native according to the sdk
210 * nosyslock: Not applicable
212 if(!(Flags & DDLOCK_WAIT)) wined3d_flags |= WINED3DLOCK_DONOTWAIT;
213 if(Flags & DDLOCK_READONLY) wined3d_flags |= WINED3DLOCK_READONLY;
214 if(Flags & DDLOCK_NOOVERWRITE) wined3d_flags |= WINED3DLOCK_NOOVERWRITE;
215 if(Flags & DDLOCK_DISCARDCONTENTS) wined3d_flags |= WINED3DLOCK_DISCARD;
217 EnterCriticalSection(&ddraw_cs);
218 if(Size)
220 /* Get the size, for returning it, and for locking */
221 wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
222 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
223 *Size = wined3d_desc.size;
226 hr = wined3d_buffer_map(This->wineD3DVertexBuffer, 0, 0, (BYTE **)Data, wined3d_flags);
227 LeaveCriticalSection(&ddraw_cs);
228 return hr;
231 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
232 void **Data, DWORD *Size)
234 TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
236 return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), Flags, Data, Size);
239 /*****************************************************************************
240 * IDirect3DVertexBuffer7::Unlock
242 * Unlocks a vertex Buffer
244 * Returns:
245 * D3D_OK on success
247 *****************************************************************************/
248 static HRESULT WINAPI
249 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
251 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
253 TRACE("iface %p.\n", iface);
255 EnterCriticalSection(&ddraw_cs);
256 wined3d_buffer_unmap(This->wineD3DVertexBuffer);
257 LeaveCriticalSection(&ddraw_cs);
259 return D3D_OK;
262 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
264 TRACE("iface %p.\n", iface);
266 return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
270 /*****************************************************************************
271 * IDirect3DVertexBuffer7::ProcessVertices
273 * Processes untransformed Vertices into a transformed or optimized vertex
274 * buffer. It can also perform other operations, such as lighting or clipping
276 * Params
277 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
278 * DestIndex: Index in the destination buffer(This), where the vertices are
279 * placed
280 * Count: Number of Vertices in the Source buffer to process
281 * SrcBuffer: Source vertex buffer
282 * SrcIndex: Index of the first vertex in the src buffer to process
283 * D3DDevice: Device to use for transformation
284 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
285 * unchaned vertices
287 * Returns:
288 * D3D_OK on success
289 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
291 *****************************************************************************/
292 static HRESULT WINAPI
293 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
294 DWORD VertexOp,
295 DWORD DestIndex,
296 DWORD Count,
297 IDirect3DVertexBuffer7 *SrcBuffer,
298 DWORD SrcIndex,
299 IDirect3DDevice7 *D3DDevice,
300 DWORD Flags)
302 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
303 IDirect3DVertexBufferImpl *Src = (IDirect3DVertexBufferImpl *)SrcBuffer;
304 IDirect3DDeviceImpl *D3D = (IDirect3DDeviceImpl *)D3DDevice;
305 BOOL oldClip, doClip;
306 HRESULT hr;
308 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
309 iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags);
311 /* Vertex operations:
312 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
313 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
314 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
315 * D3DVOP_LIGHT: Lights the vertices
316 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
318 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
319 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
321 if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
323 EnterCriticalSection(&ddraw_cs);
324 /* WineD3D doesn't know d3d7 vertex operation, it uses
325 * render states instead. Set the render states according to
326 * the vertex ops
328 doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
329 wined3d_device_get_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, (DWORD *)&oldClip);
330 if (doClip != oldClip)
331 wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, doClip);
333 wined3d_device_set_stream_source(D3D->wined3d_device,
334 0, Src->wineD3DVertexBuffer, 0, get_flexible_vertex_size(Src->fvf));
335 wined3d_device_set_vertex_declaration(D3D->wined3d_device, Src->wineD3DVertexDeclaration);
336 hr = wined3d_device_process_vertices(D3D->wined3d_device, SrcIndex, DestIndex,
337 Count, This->wineD3DVertexBuffer, NULL, Flags, This->fvf);
339 /* Restore the states if needed */
340 if (doClip != oldClip)
341 wined3d_device_set_render_state(D3D->wined3d_device, WINED3DRS_CLIPPING, oldClip);
342 LeaveCriticalSection(&ddraw_cs);
343 return hr;
346 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
347 DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
348 DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
350 IDirect3DVertexBufferImpl *Src = SrcBuffer ? vb_from_vb1(SrcBuffer) : NULL;
351 IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
353 TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
354 iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags);
356 return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), VertexOp,
357 DestIndex, Count, (IDirect3DVertexBuffer7 *)Src, SrcIndex, (IDirect3DDevice7 *)D3D, Flags);
360 /*****************************************************************************
361 * IDirect3DVertexBuffer7::GetVertexBufferDesc
363 * Returns the description of a vertex buffer
365 * Params:
366 * Desc: Address to write the description to
368 * Returns
369 * DDERR_INVALIDPARAMS if Desc is NULL
370 * D3D_OK on success
372 *****************************************************************************/
373 static HRESULT WINAPI
374 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
375 D3DVERTEXBUFFERDESC *Desc)
377 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
378 struct wined3d_resource_desc wined3d_desc;
379 struct wined3d_resource *wined3d_resource;
381 TRACE("iface %p, desc %p.\n", iface, Desc);
383 if(!Desc) return DDERR_INVALIDPARAMS;
385 EnterCriticalSection(&ddraw_cs);
386 wined3d_resource = wined3d_buffer_get_resource(This->wineD3DVertexBuffer);
387 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
388 LeaveCriticalSection(&ddraw_cs);
390 /* Now fill the Desc structure */
391 Desc->dwCaps = This->Caps;
392 Desc->dwFVF = This->fvf;
393 Desc->dwNumVertices = wined3d_desc.size / get_flexible_vertex_size(This->fvf);
395 return D3D_OK;
398 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
399 D3DVERTEXBUFFERDESC *Desc)
401 TRACE("iface %p, desc %p.\n", iface, Desc);
403 return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), Desc);
407 /*****************************************************************************
408 * IDirect3DVertexBuffer7::Optimize
410 * Converts an unoptimized vertex buffer into an optimized buffer
412 * Params:
413 * D3DDevice: Device for which this buffer is optimized
414 * Flags: Not used, should be set to 0
416 * Returns
417 * D3D_OK, because it's a stub
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
422 IDirect3DDevice7 *D3DDevice,
423 DWORD Flags)
425 IDirect3DVertexBufferImpl *This = (IDirect3DVertexBufferImpl *)iface;
426 static BOOL hide = FALSE;
428 TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags);
430 if (!hide)
432 FIXME("iface %p, device %p, flags %#x stub!\n", iface, D3DDevice, Flags);
433 hide = TRUE;
436 /* We could forward this call to WineD3D and take advantage
437 * of it once we use OpenGL vertex buffers
439 EnterCriticalSection(&ddraw_cs);
440 This->Caps |= D3DVBCAPS_OPTIMIZED;
441 LeaveCriticalSection(&ddraw_cs);
443 return DD_OK;
446 static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
447 IDirect3DDevice3 *D3DDevice, DWORD Flags)
449 IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
451 TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags);
453 return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)vb_from_vb1(iface),
454 (IDirect3DDevice7 *)D3D, Flags);
457 /*****************************************************************************
458 * IDirect3DVertexBuffer7::ProcessVerticesStrided
460 * This method processes untransformed strided vertices into a processed
461 * or optimized vertex buffer.
463 * For more details on the parameters, see
464 * IDirect3DVertexBuffer7::ProcessVertices
466 * Params:
467 * VertexOp: Operations to perform
468 * DestIndex: Destination index to write the vertices to
469 * Count: Number of input vertices
470 * StrideData: Array containing the input vertices
471 * VertexTypeDesc: Vertex Description or source index?????????
472 * D3DDevice: IDirect3DDevice7 to use for processing
473 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
475 * Returns
476 * D3D_OK on success, or DDERR_*
478 *****************************************************************************/
479 static HRESULT WINAPI
480 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
481 DWORD VertexOp,
482 DWORD DestIndex,
483 DWORD Count,
484 D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
485 DWORD VertexTypeDesc,
486 IDirect3DDevice7 *D3DDevice,
487 DWORD Flags)
489 FIXME("iface %p, vertex_op %#x, dst_idx %u, count %u, data %p, vertex_type %#x, device %p, flags %#x stub!\n",
490 iface, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3DDevice, Flags);
492 return DD_OK;
495 /*****************************************************************************
496 * The VTables
497 *****************************************************************************/
499 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl =
501 /*** IUnknown Methods ***/
502 IDirect3DVertexBufferImpl_QueryInterface,
503 IDirect3DVertexBufferImpl_AddRef,
504 IDirect3DVertexBufferImpl_Release,
505 /*** IDirect3DVertexBuffer Methods ***/
506 IDirect3DVertexBufferImpl_Lock,
507 IDirect3DVertexBufferImpl_Unlock,
508 IDirect3DVertexBufferImpl_ProcessVertices,
509 IDirect3DVertexBufferImpl_GetVertexBufferDesc,
510 IDirect3DVertexBufferImpl_Optimize,
511 /*** IDirect3DVertexBuffer7 Methods ***/
512 IDirect3DVertexBufferImpl_ProcessVerticesStrided
515 static const struct IDirect3DVertexBufferVtbl d3d_vertex_buffer1_vtbl =
517 /*** IUnknown Methods ***/
518 IDirect3DVertexBufferImpl_1_QueryInterface,
519 IDirect3DVertexBufferImpl_1_AddRef,
520 IDirect3DVertexBufferImpl_1_Release,
521 /*** IDirect3DVertexBuffer Methods ***/
522 IDirect3DVertexBufferImpl_1_Lock,
523 IDirect3DVertexBufferImpl_1_Unlock,
524 IDirect3DVertexBufferImpl_1_ProcessVertices,
525 IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
526 IDirect3DVertexBufferImpl_1_Optimize
529 HRESULT d3d_vertex_buffer_init(IDirect3DVertexBufferImpl *buffer,
530 IDirectDrawImpl *ddraw, D3DVERTEXBUFFERDESC *desc)
532 DWORD usage;
533 HRESULT hr;
535 buffer->lpVtbl = &d3d_vertex_buffer7_vtbl;
536 buffer->IDirect3DVertexBuffer_vtbl = &d3d_vertex_buffer1_vtbl;
537 buffer->ref = 1;
539 buffer->ddraw = ddraw;
540 buffer->Caps = desc->dwCaps;
541 buffer->fvf = desc->dwFVF;
543 usage = desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0;
544 usage |= WINED3DUSAGE_STATICDECL;
546 EnterCriticalSection(&ddraw_cs);
548 hr = wined3d_buffer_create_vb(ddraw->wined3d_device,
549 get_flexible_vertex_size(desc->dwFVF) * desc->dwNumVertices,
550 usage, desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
551 buffer, &ddraw_null_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
552 if (FAILED(hr))
554 WARN("Failed to create wined3d vertex buffer, hr %#x.\n", hr);
555 LeaveCriticalSection(&ddraw_cs);
557 if (hr == WINED3DERR_INVALIDCALL)
558 return DDERR_INVALIDPARAMS;
559 else
560 return hr;
563 buffer->wineD3DVertexDeclaration = ddraw_find_decl(ddraw, desc->dwFVF);
564 if (!buffer->wineD3DVertexDeclaration)
566 ERR("Failed to find vertex declaration for fvf %#x.\n", desc->dwFVF);
567 wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
568 LeaveCriticalSection(&ddraw_cs);
570 return DDERR_INVALIDPARAMS;
572 wined3d_vertex_declaration_incref(buffer->wineD3DVertexDeclaration);
574 LeaveCriticalSection(&ddraw_cs);
576 return D3D_OK;