2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
54 /* Texture format fixups */
56 enum fixup_channel_source
58 CHANNEL_SOURCE_ZERO
= 0,
59 CHANNEL_SOURCE_ONE
= 1,
64 CHANNEL_SOURCE_COMPLEX0
= 6,
65 CHANNEL_SOURCE_COMPLEX1
= 7,
70 COMPLEX_FIXUP_YUY2
= 0,
71 COMPLEX_FIXUP_UYVY
= 1,
72 COMPLEX_FIXUP_YV12
= 2,
77 struct color_fixup_desc
79 unsigned x_sign_fixup
: 1;
80 unsigned x_source
: 3;
81 unsigned y_sign_fixup
: 1;
82 unsigned y_source
: 3;
83 unsigned z_sign_fixup
: 1;
84 unsigned z_source
: 3;
85 unsigned w_sign_fixup
: 1;
86 unsigned w_source
: 3;
90 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
91 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
93 static inline struct color_fixup_desc
create_color_fixup_desc(
94 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
95 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
97 struct color_fixup_desc fixup
=
107 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
109 struct color_fixup_desc fixup
=
111 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
112 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
113 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
114 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
119 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
121 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
124 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
126 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
129 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
131 enum complex_fixup complex_fixup
= 0;
132 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
133 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
134 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
135 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
136 return complex_fixup
;
139 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
140 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
141 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
144 #define MAX_PALETTES 65536
145 #define MAX_STREAMS 16
146 #define MAX_TEXTURES 8
147 #define MAX_FRAGMENT_SAMPLERS 16
148 #define MAX_VERTEX_SAMPLERS 4
149 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
150 #define MAX_ACTIVE_LIGHTS 8
151 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
155 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
158 const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
159 const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
160 const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
166 return mag_lookup
[mag_filter
];
169 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
170 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
172 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
175 /* float_16_to_32() and float_32_to_16() (see implementation in
176 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
177 * to standard C floats and vice versa. They do not depend on the encoding
178 * of the C float, so they are platform independent, but slow. On x86 and
179 * other IEEE 754 compliant platforms the conversion can be accelerated by
180 * bit shifting the exponent and mantissa. There are also some SSE-based
181 * assembly routines out there.
183 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
185 static inline float float_16_to_32(const unsigned short *in
) {
186 const unsigned short s
= ((*in
) & 0x8000);
187 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
188 const unsigned short m
= (*in
) & 0x3FF;
189 const float sgn
= (s
? -1.0f
: 1.0f
);
192 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
193 else return sgn
* pow(2, -14.0f
) * ((float)m
/ 1024.0f
);
195 return sgn
* pow(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
197 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
198 else return 0.0f
/ 0.0f
; /* NAN */
202 static inline float float_24_to_32(DWORD in
)
204 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
205 const unsigned short e
= (in
& 0x780000) >> 19;
206 const unsigned short m
= in
& 0x7ffff;
210 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
211 else return sgn
* pow(2, -6.0f
) * ((float)m
/ 524288.0f
);
215 return sgn
* pow(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
219 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
220 else return 0.0f
/ 0.0f
; /* NAN */
236 #define ORM_BACKBUFFER 0
237 #define ORM_PBUFFER 1
241 #define SHADER_GLSL 2
243 #define SHADER_NONE 4
245 #define RTL_DISABLE -1
246 #define RTL_READDRAW 1
247 #define RTL_READTEX 2
249 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
250 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
252 /* NOTE: When adding fields to this structure, make sure to update the default
253 * values in wined3d_main.c as well. */
254 typedef struct wined3d_settings_s
{
255 /* vertex and pixel shader modes */
258 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
259 we should use it. However, until it's fully implemented, we'll leave it as a registry
260 setting for developers. */
262 int offscreen_rendering_mode
;
263 int rendertargetlock_mode
;
264 unsigned short pci_vendor_id
;
265 unsigned short pci_device_id
;
266 /* Memory tracking and object counting */
267 unsigned int emulated_textureram
;
269 int allow_multisampling
;
270 } wined3d_settings_t
;
272 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
274 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
276 WINED3DSTT_UNKNOWN
= 0,
280 WINED3DSTT_VOLUME
= 4,
281 } WINED3DSAMPLER_TEXTURE_TYPE
;
283 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
286 WINED3DSPR_INPUT
= 1,
287 WINED3DSPR_CONST
= 2,
289 WINED3DSPR_TEXTURE
= 3,
290 WINED3DSPR_RASTOUT
= 4,
291 WINED3DSPR_ATTROUT
= 5,
292 WINED3DSPR_TEXCRDOUT
= 6,
293 WINED3DSPR_OUTPUT
= 6,
294 WINED3DSPR_CONSTINT
= 7,
295 WINED3DSPR_COLOROUT
= 8,
296 WINED3DSPR_DEPTHOUT
= 9,
297 WINED3DSPR_SAMPLER
= 10,
298 WINED3DSPR_CONST2
= 11,
299 WINED3DSPR_CONST3
= 12,
300 WINED3DSPR_CONST4
= 13,
301 WINED3DSPR_CONSTBOOL
= 14,
302 WINED3DSPR_LOOP
= 15,
303 WINED3DSPR_TEMPFLOAT16
= 16,
304 WINED3DSPR_MISCTYPE
= 17,
305 WINED3DSPR_LABEL
= 18,
306 WINED3DSPR_PREDICATE
= 19,
308 WINED3DSPR_CONSTBUFFER
,
309 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
311 enum wined3d_immconst_type
313 WINED3D_IMMCONST_FLOAT
,
314 WINED3D_IMMCONST_FLOAT4
,
317 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
319 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
321 WINED3DSPSM_NONE
= 0,
323 WINED3DSPSM_BIAS
= 2,
324 WINED3DSPSM_BIASNEG
= 3,
325 WINED3DSPSM_SIGN
= 4,
326 WINED3DSPSM_SIGNNEG
= 5,
327 WINED3DSPSM_COMP
= 6,
329 WINED3DSPSM_X2NEG
= 8,
332 WINED3DSPSM_ABS
= 11,
333 WINED3DSPSM_ABSNEG
= 12,
334 WINED3DSPSM_NOT
= 13,
335 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
337 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
338 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
339 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
340 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
341 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
343 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
345 WINED3DSPDM_NONE
= 0,
346 WINED3DSPDM_SATURATE
= 1,
347 WINED3DSPDM_PARTIALPRECISION
= 2,
348 WINED3DSPDM_MSAMPCENTROID
= 4,
349 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
351 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
352 #define WINED3DSI_TEXLD_PROJECT 1
353 #define WINED3DSI_TEXLD_BIAS 2
355 typedef enum COMPARISON_TYPE
365 #define WINED3D_SM1_VS 0xfffe
366 #define WINED3D_SM1_PS 0xffff
367 #define WINED3D_SM4_PS 0x0000
368 #define WINED3D_SM4_VS 0x0001
369 #define WINED3D_SM4_GS 0x0002
371 /* Shader version tokens, and shader end tokens */
372 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
373 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
375 /* Shader backends */
377 /* TODO: Make this dynamic, based on shader limits ? */
378 #define MAX_ATTRIBS 16
379 #define MAX_REG_ADDR 1
380 #define MAX_REG_TEMP 32
381 #define MAX_REG_TEXCRD 8
382 #define MAX_REG_INPUT 12
383 #define MAX_REG_OUTPUT 12
384 #define MAX_CONST_I 16
385 #define MAX_CONST_B 16
387 /* FIXME: This needs to go up to 2048 for
388 * Shader model 3 according to msdn (and for software shaders) */
389 #define MAX_LABELS 16
391 #define SHADER_PGMSIZE 65535
393 struct wined3d_shader_buffer
401 enum WINED3D_SHADER_INSTRUCTION_HANDLER
475 WINED3DSIH_TEXDP3TEX
,
479 WINED3DSIH_TEXM3x2DEPTH
,
480 WINED3DSIH_TEXM3x2PAD
,
481 WINED3DSIH_TEXM3x2TEX
,
483 WINED3DSIH_TEXM3x3DIFF
,
484 WINED3DSIH_TEXM3x3PAD
,
485 WINED3DSIH_TEXM3x3SPEC
,
486 WINED3DSIH_TEXM3x3TEX
,
487 WINED3DSIH_TEXM3x3VSPEC
,
488 WINED3DSIH_TEXREG2AR
,
489 WINED3DSIH_TEXREG2GB
,
490 WINED3DSIH_TEXREG2RGB
,
491 WINED3DSIH_TABLE_SIZE
494 enum wined3d_shader_type
496 WINED3D_SHADER_TYPE_PIXEL
,
497 WINED3D_SHADER_TYPE_VERTEX
,
498 WINED3D_SHADER_TYPE_GEOMETRY
,
501 struct wined3d_shader_version
503 enum wined3d_shader_type type
;
508 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
510 typedef struct shader_reg_maps
512 struct wined3d_shader_version shader_version
;
513 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
514 BYTE address
; /* MAX_REG_ADDR, 1 */
515 WORD labels
; /* MAX_LABELS, 16 */
516 DWORD temporary
; /* MAX_REG_TEMP, 32 */
517 DWORD
*constf
; /* pixel, vertex */
518 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
519 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
520 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
521 WORD integer_constants
; /* MAX_CONST_I, 16 */
522 WORD boolean_constants
; /* MAX_CONST_B, 16 */
523 WORD local_int_consts
; /* MAX_CONST_I, 16 */
524 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
526 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
527 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
528 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
537 WORD usesrelconstF
: 1;
544 /* Whether or not loops are used in this shader, and nesting depth */
546 unsigned highest_render_target
;
550 struct wined3d_shader_context
552 IWineD3DBaseShader
*shader
;
553 const struct wined3d_gl_info
*gl_info
;
554 const struct shader_reg_maps
*reg_maps
;
555 struct wined3d_shader_buffer
*buffer
;
559 struct wined3d_shader_register
561 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
564 const struct wined3d_shader_src_param
*rel_addr
;
565 enum wined3d_immconst_type immconst_type
;
566 DWORD immconst_data
[4];
569 struct wined3d_shader_dst_param
571 struct wined3d_shader_register reg
;
577 struct wined3d_shader_src_param
579 struct wined3d_shader_register reg
;
584 struct wined3d_shader_instruction
586 const struct wined3d_shader_context
*ctx
;
587 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
592 const struct wined3d_shader_dst_param
*dst
;
594 const struct wined3d_shader_src_param
*src
;
597 struct wined3d_shader_semantic
599 WINED3DDECLUSAGE usage
;
601 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
602 struct wined3d_shader_dst_param reg
;
605 struct wined3d_shader_attribute
607 WINED3DDECLUSAGE usage
;
611 struct wined3d_shader_loop_control
618 struct wined3d_shader_frontend
620 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
621 void (*shader_free
)(void *data
);
622 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
623 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
624 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
625 struct wined3d_shader_src_param
*src_rel_addr
);
626 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
627 struct wined3d_shader_src_param
*dst_rel_addr
);
628 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
629 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
630 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
633 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
634 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
636 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
639 DWORD VertexShaderVersion
;
640 DWORD MaxVertexShaderConst
;
642 DWORD PixelShaderVersion
;
643 float PixelShader1xMaxValue
;
644 DWORD MaxPixelShaderConst
;
646 WINED3DVSHADERCAPS2_0 VS20Caps
;
647 WINED3DPSHADERCAPS2_0 PS20Caps
;
649 DWORD MaxVShaderInstructionsExecuted
;
650 DWORD MaxPShaderInstructionsExecuted
;
651 DWORD MaxVertexShader30InstructionSlots
;
652 DWORD MaxPixelShader30InstructionSlots
;
667 enum vertexprocessing_mode
{
673 #define WINED3D_CONST_NUM_UNUSED ~0U
682 /* Stateblock dependent parameters which have to be hardcoded
683 * into the shader code
685 struct ps_compile_args
{
686 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
687 enum vertexprocessing_mode vp_mode
;
689 /* Projected textures(ps 1.0-1.3) */
690 /* Texture types(2D, Cube, 3D) in ps 1.x */
691 BOOL srgb_correction
;
693 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
694 D3D9 has a limit of 16 samplers and the fixup is superfluous
695 in D3D10 (unconditional NP2 support mandatory). */
703 struct vs_compile_args
{
706 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
709 struct wined3d_context
;
712 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
713 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
714 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
);
715 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
716 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
717 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
718 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
719 void (*shader_load_np2fixup_constants
)(IWineD3DDevice
*iface
, char usePS
, char useVS
);
720 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
721 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
722 void (*shader_free_private
)(IWineD3DDevice
*iface
);
723 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
724 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
725 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
726 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
729 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
730 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
731 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
735 extern void (* CDECL wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
736 extern void (* CDECL wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
738 /* As GLX relies on X, this is needed */
739 extern int num_lock DECLSPEC_HIDDEN
;
742 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
743 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
745 #define ENTER_GL() wine_tsx11_lock_ptr()
746 #define LEAVE_GL() wine_tsx11_unlock_ptr()
749 /*****************************************************************************
753 /* GL related defines */
754 /* ------------------ */
755 #define GL_EXTCALL(FuncName) (GLINFO_LOCATION.FuncName)
757 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
758 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
759 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
760 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
762 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
763 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
764 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
765 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
767 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
768 (vec)[0] = D3DCOLOR_R(dw); \
769 (vec)[1] = D3DCOLOR_G(dw); \
770 (vec)[2] = D3DCOLOR_B(dw); \
771 (vec)[3] = D3DCOLOR_A(dw); \
774 /* DirectX Device Limits */
775 /* --------------------- */
776 #define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
777 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
779 /* Checking of API calls */
780 /* --------------------- */
781 #ifndef WINE_NO_DEBUG_MSGS
782 #define checkGLcall(A) \
785 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
786 err = glGetError(); \
787 if (err == GL_NO_ERROR) { \
788 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
791 FIXME(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
792 debug_glerror(err), err, A, __FILE__, __LINE__); \
793 err = glGetError(); \
794 } while (err != GL_NO_ERROR); \
797 #define checkGLcall(A) do {} while(0)
800 /* Trace routines / diagnostics */
801 /* ---------------------------- */
803 /* Dump out a matrix and copy it */
804 #define conv_mat(mat,gl_mat) \
806 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
807 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
808 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
809 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
810 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
813 /* Trace vector and strided data information */
814 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
815 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
816 si->elements[name].data, si->elements[name].stride, si->elements[name].format_desc->format, \
817 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
819 /* Advance declaration of structures to satisfy compiler */
820 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
821 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
822 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
823 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
824 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
826 /* Global variables */
827 extern const float identity
[16] DECLSPEC_HIDDEN
;
829 /*****************************************************************************
830 * Compilable extra diagnostics
833 /* Trace information per-vertex: (extremely high amount of trace) */
834 #if 0 /* NOTE: Must be 0 in cvs */
835 # define VTRACE(A) TRACE A
840 /* TODO: Confirm each of these works when wined3d move completed */
841 #if 0 /* NOTE: Must be 0 in cvs */
842 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
843 of each frame, a check is made for the existence of C:\D3DTRACE, and if it exists d3d trace
844 is enabled, and if it doesn't exist it is disabled. */
845 # define FRAME_DEBUGGING
846 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
847 the file is deleted */
848 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
849 # define SINGLE_FRAME_DEBUGGING
851 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
852 It can only be enabled when FRAME_DEBUGGING is also enabled
853 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
855 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
856 # define SHOW_FRAME_MAKEUP 1
858 /* The following, when enabled, lets you see the makeup of the all the textures used during each
859 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
860 The contents of the textures assigned to each stage are written into
861 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
862 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
863 # define SHOW_TEXTURE_MAKEUP 0
866 extern BOOL isDumpingFrames
;
867 extern LONG primCounter
;
872 WINED3D_FFP_POSITION
= 0,
873 WINED3D_FFP_BLENDWEIGHT
= 1,
874 WINED3D_FFP_BLENDINDICES
= 2,
875 WINED3D_FFP_NORMAL
= 3,
876 WINED3D_FFP_PSIZE
= 4,
877 WINED3D_FFP_DIFFUSE
= 5,
878 WINED3D_FFP_SPECULAR
= 6,
879 WINED3D_FFP_TEXCOORD0
= 7,
880 WINED3D_FFP_TEXCOORD1
= 8,
881 WINED3D_FFP_TEXCOORD2
= 9,
882 WINED3D_FFP_TEXCOORD3
= 10,
883 WINED3D_FFP_TEXCOORD4
= 11,
884 WINED3D_FFP_TEXCOORD5
= 12,
885 WINED3D_FFP_TEXCOORD6
= 13,
886 WINED3D_FFP_TEXCOORD7
= 14,
889 enum wined3d_ffp_emit_idx
891 WINED3D_FFP_EMIT_FLOAT1
= 0,
892 WINED3D_FFP_EMIT_FLOAT2
= 1,
893 WINED3D_FFP_EMIT_FLOAT3
= 2,
894 WINED3D_FFP_EMIT_FLOAT4
= 3,
895 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
896 WINED3D_FFP_EMIT_UBYTE4
= 5,
897 WINED3D_FFP_EMIT_SHORT2
= 6,
898 WINED3D_FFP_EMIT_SHORT4
= 7,
899 WINED3D_FFP_EMIT_UBYTE4N
= 8,
900 WINED3D_FFP_EMIT_SHORT2N
= 9,
901 WINED3D_FFP_EMIT_SHORT4N
= 10,
902 WINED3D_FFP_EMIT_USHORT2N
= 11,
903 WINED3D_FFP_EMIT_USHORT4N
= 12,
904 WINED3D_FFP_EMIT_UDEC3
= 13,
905 WINED3D_FFP_EMIT_DEC3N
= 14,
906 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
907 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
908 WINED3D_FFP_EMIT_COUNT
= 17
911 struct wined3d_stream_info_element
913 const struct GlPixelFormatDesc
*format_desc
;
917 GLuint buffer_object
;
920 struct wined3d_stream_info
922 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
923 BOOL position_transformed
;
924 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
925 WORD use_map
; /* MAX_ATTRIBS, 16 */
928 /*****************************************************************************
932 /* Routine common to the draw primitive and draw indexed primitive routines */
933 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
934 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
935 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
937 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
938 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
939 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
940 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
941 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
942 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
943 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
944 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
948 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
949 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
951 /* Routines and structures related to state management */
953 #define STATE_RENDER(a) (a)
954 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
956 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
957 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
959 /* + 1 because samplers start with 0 */
960 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
961 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
963 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
964 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
966 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
967 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
969 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
970 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
971 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
972 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
974 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
975 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
977 #define STATE_VSHADER (STATE_VDECL + 1)
978 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
980 #define STATE_VIEWPORT (STATE_VSHADER + 1)
981 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
983 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
984 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
985 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
986 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
988 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
989 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
991 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
992 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
994 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
995 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
997 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
998 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1000 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1001 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1003 #define STATE_HIGHEST (STATE_FRONTFACE)
1011 #define WINED3D_MAX_FBO_ENTRIES 64
1013 struct wined3d_occlusion_query
1017 struct wined3d_context
*context
;
1020 union wined3d_gl_query_object
1026 struct wined3d_event_query
1029 union wined3d_gl_query_object object
;
1030 struct wined3d_context
*context
;
1033 enum wined3d_event_query_result
1035 WINED3D_EVENT_QUERY_OK
,
1036 WINED3D_EVENT_QUERY_WAITING
,
1037 WINED3D_EVENT_QUERY_NOT_STARTED
,
1038 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1039 WINED3D_EVENT_QUERY_ERROR
,
1040 WINED3D_EVENT_QUERY_UNSUPPORTED
1043 struct wined3d_context
1045 const struct wined3d_gl_info
*gl_info
;
1046 /* State dirtification
1047 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1048 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1049 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1050 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1052 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1053 DWORD numDirtyEntries
;
1054 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1056 IWineD3DSurface
*surface
;
1057 IWineD3DSurface
*current_rt
;
1058 DWORD tid
; /* Thread ID which owns this context at the moment */
1060 /* Stores some information about the context state for optimization */
1061 WORD render_offscreen
: 1;
1062 WORD draw_buffer_dirty
: 1;
1063 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1064 WORD last_was_pshader
: 1;
1065 WORD last_was_vshader
: 1;
1066 WORD namedArraysLoaded
: 1;
1067 WORD numberedArraysLoaded
: 1;
1068 WORD last_was_blit
: 1;
1069 WORD last_was_ckey
: 1;
1071 WORD fog_enabled
: 1;
1072 WORD num_untracked_materials
: 2; /* Max value 2 */
1076 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1077 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1078 DWORD numbered_array_mask
;
1079 GLenum tracking_parm
; /* Which source is tracking current colour */
1080 GLenum untracked_materials
[2];
1081 UINT blit_w
, blit_h
;
1082 enum fogsource fog_source
;
1084 char *vshader_const_dirty
, *pshader_const_dirty
;
1086 /* The actual opengl context */
1093 HPBUFFERARB pbuffer
;
1097 UINT fbo_entry_count
;
1098 struct list fbo_list
;
1099 struct list fbo_destroy_list
;
1100 struct fbo_entry
*current_fbo
;
1103 GLuint fbo_read_binding
;
1104 GLuint fbo_draw_binding
;
1107 GLuint
*free_occlusion_queries
;
1108 UINT free_occlusion_query_size
;
1109 UINT free_occlusion_query_count
;
1110 struct list occlusion_queries
;
1112 union wined3d_gl_query_object
*free_event_queries
;
1113 UINT free_event_query_size
;
1114 UINT free_event_query_count
;
1115 struct list event_queries
;
1117 /* Extension emulation */
1118 GLint gl_fog_source
;
1119 GLfloat fog_coord_value
;
1120 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1121 GLuint dummy_arbfp_prog
;
1124 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1128 DWORD representative
;
1129 APPLYSTATEFUNC apply
;
1132 struct StateEntryTemplate
1135 struct StateEntry content
;
1136 GL_SupportedExt extension
;
1139 struct fragment_caps
1141 DWORD PrimitiveMiscCaps
;
1142 DWORD TextureOpCaps
;
1143 DWORD MaxTextureBlendStages
;
1144 DWORD MaxSimultaneousTextures
;
1147 struct fragment_pipeline
1149 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1150 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1151 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1152 void (*free_private
)(IWineD3DDevice
*iface
);
1153 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1154 const struct StateEntryTemplate
*states
;
1155 BOOL ffp_proj_control
;
1158 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1159 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1160 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1161 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1162 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1163 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1164 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1166 /* "Base" state table */
1167 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1168 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1169 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1171 /* Shaders for color conversions in blits */
1174 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1175 void (*free_private
)(IWineD3DDevice
*iface
);
1176 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, const struct GlPixelFormatDesc
*format_desc
,
1177 GLenum textype
, UINT width
, UINT height
);
1178 void (*unset_shader
)(IWineD3DDevice
*iface
);
1179 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1182 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1183 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1185 typedef enum ContextUsage
{
1186 CTXUSAGE_RESOURCELOAD
= 1, /* Only loads textures: No State is applied */
1187 CTXUSAGE_DRAWPRIM
= 2, /* OpenGL states are set up for blitting DirectDraw surfaces */
1188 CTXUSAGE_BLIT
= 3, /* OpenGL states are set up 3D drawing */
1189 CTXUSAGE_CLEAR
= 4, /* Drawable and states are set up for clearing */
1192 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
,
1193 IWineD3DSurface
*target
, enum ContextUsage usage
) DECLSPEC_HIDDEN
;
1194 void context_alloc_event_query(struct wined3d_context
*context
,
1195 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1196 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1197 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1198 void context_resource_released(IWineD3DDevice
*iface
,
1199 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1200 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1201 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1202 GLenum fbo_target
, IWineD3DSurface
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1203 void context_attach_surface_fbo(const struct wined3d_context
*context
,
1204 GLenum fbo_target
, DWORD idx
, IWineD3DSurface
*surface
) DECLSPEC_HIDDEN
;
1205 struct wined3d_context
*context_create(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, HWND win
,
1206 BOOL create_pbuffer
, const WINED3DPRESENT_PARAMETERS
*present_parameters
) DECLSPEC_HIDDEN
;
1207 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1208 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1209 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1210 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1211 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1212 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1213 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1214 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1215 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1217 void delete_opengl_contexts(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1218 HRESULT
create_primary_opengl_context(IWineD3DDevice
*iface
, IWineD3DSwapChain
*swapchain
) DECLSPEC_HIDDEN
;
1220 /* Macros for doing basic GPU detection based on opengl capabilities */
1221 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1222 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1223 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1224 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1226 /*****************************************************************************
1227 * Internal representation of a light
1229 struct wined3d_light_info
1231 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1232 DWORD OriginalIndex
;
1236 /* Converted parms to speed up swapping lights */
1245 /* The default light parameters */
1246 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1248 typedef struct WineD3D_PixelFormat
1250 int iPixelFormat
; /* WGL pixel format */
1251 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1252 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1253 int depthSize
, stencilSize
;
1254 BOOL windowDrawable
;
1255 BOOL pbufferDrawable
;
1259 } WineD3D_PixelFormat
;
1261 enum wined3d_gl_vendor
1272 enum wined3d_pci_vendor
1274 HW_VENDOR_WINE
= 0x0000,
1275 HW_VENDOR_ATI
= 0x1002,
1276 HW_VENDOR_NVIDIA
= 0x10de,
1277 HW_VENDOR_INTEL
= 0x8086,
1280 enum wined3d_pci_device
1284 CARD_ATI_RAGE_128PRO
= 0x5246,
1285 CARD_ATI_RADEON_7200
= 0x5144,
1286 CARD_ATI_RADEON_8500
= 0x514c,
1287 CARD_ATI_RADEON_9500
= 0x4144,
1288 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1289 CARD_ATI_RADEON_X700
= 0x5e4c,
1290 CARD_ATI_RADEON_X1600
= 0x71c2,
1291 CARD_ATI_RADEON_HD2300
= 0x7210,
1292 CARD_ATI_RADEON_HD2600
= 0x9581,
1293 CARD_ATI_RADEON_HD2900
= 0x9400,
1294 CARD_ATI_RADEON_HD3200
= 0x9620,
1295 CARD_ATI_RADEON_HD4350
= 0x954f,
1296 CARD_ATI_RADEON_HD4550
= 0x9540,
1297 CARD_ATI_RADEON_HD4600
= 0x9495,
1298 CARD_ATI_RADEON_HD4650
= 0x9498,
1299 CARD_ATI_RADEON_HD4670
= 0x9490,
1300 CARD_ATI_RADEON_HD4700
= 0x944e,
1301 CARD_ATI_RADEON_HD4770
= 0x94b3,
1302 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1303 CARD_ATI_RADEON_HD4830
= 0x944c,
1304 CARD_ATI_RADEON_HD4850
= 0x9442,
1305 CARD_ATI_RADEON_HD4870
= 0x9440,
1306 CARD_ATI_RADEON_HD4890
= 0x9460,
1307 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1308 CARD_ATI_RADEON_HD5750
= 0x68BE,
1309 CARD_ATI_RADEON_HD5770
= 0x68B8,
1310 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1311 CARD_ATI_RADEON_HD5850
= 0x6898,
1312 CARD_ATI_RADEON_HD5870
= 0x6899,
1314 CARD_NVIDIA_RIVA_128
= 0x0018,
1315 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1316 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1317 CARD_NVIDIA_GEFORCE
= 0x0100,
1318 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1319 CARD_NVIDIA_GEFORCE2
= 0x0150,
1320 CARD_NVIDIA_GEFORCE3
= 0x0200,
1321 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1322 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1323 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1324 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1325 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1326 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1327 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1328 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1329 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1330 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1331 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1332 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1333 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1334 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1335 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1336 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1337 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1338 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1339 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1340 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1341 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1342 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1343 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1344 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1345 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1346 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1347 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1348 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1349 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1351 CARD_INTEL_845G
= 0x2562,
1352 CARD_INTEL_I830G
= 0x3577,
1353 CARD_INTEL_I855G
= 0x3582,
1354 CARD_INTEL_I865G
= 0x2572,
1355 CARD_INTEL_I915G
= 0x2582,
1356 CARD_INTEL_I915GM
= 0x2592,
1357 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1358 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GMA 965? */
1361 struct wined3d_fbo_ops
1363 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1364 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1365 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1366 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1367 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1368 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1369 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1370 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1371 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1372 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1373 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1374 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1375 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1376 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1377 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1378 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1379 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1380 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1381 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1384 struct wined3d_gl_limits
1389 UINT texture_stages
;
1390 UINT fragment_samplers
;
1391 UINT vertex_samplers
;
1392 UINT combined_samplers
;
1393 UINT general_combiners
;
1394 UINT sampler_stages
;
1397 UINT texture3d_size
;
1398 float pointsize_max
;
1399 float pointsize_min
;
1400 UINT point_sprite_units
;
1406 UINT glsl_vs_float_constants
;
1407 UINT glsl_ps_float_constants
;
1409 UINT arb_vs_float_constants
;
1410 UINT arb_vs_native_constants
;
1411 UINT arb_vs_instructions
;
1413 UINT arb_ps_float_constants
;
1414 UINT arb_ps_local_constants
;
1415 UINT arb_ps_native_constants
;
1416 UINT arb_ps_instructions
;
1420 struct wined3d_gl_info
1423 struct wined3d_gl_limits limits
;
1424 DWORD reserved_glsl_constants
;
1426 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1427 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1429 struct wined3d_fbo_ops fbo_ops
;
1430 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1431 /* GL function pointers */
1433 /* WGL function pointers */
1437 struct GlPixelFormatDesc
*gl_formats
;
1440 struct wined3d_driver_info
1442 enum wined3d_pci_vendor vendor
;
1443 enum wined3d_pci_device device
;
1445 const char *description
;
1450 /* The adapter structure */
1451 struct wined3d_adapter
1456 struct wined3d_gl_info gl_info
;
1457 struct wined3d_driver_info driver_info
;
1458 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1460 WineD3D_PixelFormat
*cfgs
;
1461 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1462 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1463 unsigned int UsedTextureRam
;
1466 const struct fragment_pipeline
*fragment_pipe
;
1467 const shader_backend_t
*shader_backend
;
1468 const struct blit_shader
*blitter
;
1471 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1472 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1473 extern long WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, long glram
) DECLSPEC_HIDDEN
;
1474 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1476 /*****************************************************************************
1477 * High order patch management
1479 struct WineD3DRectPatch
1483 WineDirect3DVertexStridedData strided
;
1484 WINED3DRECTPATCH_INFO RectPatchInfo
;
1486 char has_normals
, has_texcoords
;
1490 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1492 enum projection_types
1505 /*****************************************************************************
1506 * Fixed function pipeline replacements
1508 #define ARG_UNUSED 0xff
1509 struct texture_stage_op
1521 struct color_fixup_desc color_fixup
;
1522 unsigned tex_type
: 3;
1524 unsigned projected
: 2;
1525 unsigned padding
: 10;
1528 struct ffp_frag_settings
{
1529 struct texture_stage_op op
[MAX_TEXTURES
];
1531 /* Use shorts instead of chars to get dword alignment */
1532 unsigned short sRGB_write
;
1533 unsigned short emul_clipplanes
;
1536 struct ffp_frag_desc
1538 struct wine_rb_entry entry
;
1539 struct ffp_frag_settings settings
;
1542 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1543 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1545 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1546 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1547 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1548 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1549 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1551 /*****************************************************************************
1552 * IWineD3D implementation structure
1554 typedef struct IWineD3DImpl
1556 /* IUnknown fields */
1557 const IWineD3DVtbl
*lpVtbl
;
1558 LONG ref
; /* Note: Ref counting not required */
1560 /* WineD3D Information */
1565 struct wined3d_adapter adapters
[1];
1568 extern const IWineD3DVtbl IWineD3D_Vtbl DECLSPEC_HIDDEN
;
1570 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1571 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1572 BOOL
InitAdapters(IWineD3DImpl
*This
) DECLSPEC_HIDDEN
;
1574 /* A helper function that dumps a resource list */
1575 void dumpResources(struct list
*list
) DECLSPEC_HIDDEN
;
1577 /*****************************************************************************
1578 * IWineD3DDevice implementation structure
1580 #define WINED3D_UNMAPPED_STAGE ~0U
1582 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1583 #define WINED3DCREATE_MULTITHREADED 0x00000004
1585 struct IWineD3DDeviceImpl
1587 /* IUnknown fields */
1588 const IWineD3DDeviceVtbl
*lpVtbl
;
1589 LONG ref
; /* Note: Ref counting not required */
1591 /* WineD3D Information */
1593 IWineD3DDeviceParent
*device_parent
;
1595 struct wined3d_adapter
*adapter
;
1597 /* Window styles to restore when switching fullscreen mode */
1601 /* X and GL Information */
1602 GLint maxConcurrentLights
;
1603 GLenum offscreenBuffer
;
1605 /* Selected capabilities */
1606 int vs_selected_mode
;
1607 int ps_selected_mode
;
1608 const shader_backend_t
*shader_backend
;
1610 void *fragment_priv
;
1612 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1613 /* Array of functions for states which are handled by more than one pipeline part */
1614 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1615 const struct fragment_pipeline
*frag_pipe
;
1616 const struct blit_shader
*blitter
;
1618 unsigned int max_ffp_textures
;
1619 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1622 WORD view_ident
: 1; /* true iff view matrix is identity */
1623 WORD untransformed
: 1;
1624 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1625 WORD isRecordingState
: 1;
1627 WORD bCursorVisible
: 1;
1628 WORD haveHardwareCursor
: 1;
1629 WORD d3d_initialized
: 1;
1630 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1631 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1632 WORD useDrawStridedSlow
: 1;
1633 WORD instancedDraw
: 1;
1634 WORD filter_messages
: 1;
1637 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1639 #define DDRAW_PITCH_ALIGNMENT 8
1640 #define D3D8_PITCH_ALIGNMENT 4
1641 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1643 /* State block related */
1644 IWineD3DStateBlockImpl
*stateBlock
;
1645 IWineD3DStateBlockImpl
*updateStateBlock
;
1647 /* Internal use fields */
1648 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1649 WINED3DDEVTYPE devType
;
1652 IWineD3DSwapChain
**swapchains
;
1653 UINT NumberOfSwapChains
;
1655 struct list resources
; /* a linked list to track resources created by the device */
1656 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1657 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1659 /* Render Target Support */
1660 IWineD3DSurface
**render_targets
;
1661 IWineD3DSurface
*auto_depth_stencil_buffer
;
1662 IWineD3DSurface
*stencilBufferTarget
;
1664 /* palettes texture management */
1665 UINT NumberOfPalettes
;
1666 PALETTEENTRY
**palettes
;
1667 UINT currentPalette
;
1669 /* For rendering to a texture using glCopyTexImage */
1670 GLenum
*draw_buffers
;
1671 GLuint depth_blt_texture
;
1672 GLuint depth_blt_rb
;
1673 UINT depth_blt_rb_w
;
1674 UINT depth_blt_rb_h
;
1676 /* Cursor management */
1681 UINT cursorWidth
, cursorHeight
;
1682 GLuint cursorTexture
;
1683 HCURSOR hardwareCursor
;
1685 /* The Wine logo surface */
1686 IWineD3DSurface
*logo_surface
;
1688 /* Textures for when no other textures are mapped */
1689 UINT dummyTextureName
[MAX_TEXTURES
];
1691 /* DirectDraw stuff */
1692 DWORD ddraw_width
, ddraw_height
;
1693 WINED3DFORMAT ddraw_format
;
1695 /* Final position fixup constant */
1698 /* With register combiners we can skip junk texture stages */
1699 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1700 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1702 /* Stream source management */
1703 struct wined3d_stream_info strided_streams
;
1704 const WineDirect3DVertexStridedData
*up_strided
;
1706 /* Context management */
1707 struct wined3d_context
**contexts
;
1709 struct wined3d_context
*pbufferContext
; /* The context that has a pbuffer as drawable */
1710 DWORD pbufferWidth
, pbufferHeight
; /* Size of the buffer drawable */
1712 /* High level patch management */
1713 #define PATCHMAP_SIZE 43
1714 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1715 struct list patches
[PATCHMAP_SIZE
];
1716 struct WineD3DRectPatch
*currentPatch
;
1719 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1720 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1721 IUnknown
*parent
, IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1722 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1723 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
,
1724 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1725 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1726 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1727 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1728 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1729 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1730 HRESULT
IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
, DWORD Count
,
1731 const WINED3DRECT
*pRects
, DWORD Flags
, WINED3DCOLOR Color
, float Z
, DWORD Stencil
) DECLSPEC_HIDDEN
;
1732 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1733 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1735 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1737 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1738 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1739 return context
->isStateDirty
[idx
] & (1 << shift
);
1742 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1743 typedef struct PrivateData
1748 DWORD flags
; /* DDSPD_* */
1759 /*****************************************************************************
1760 * IWineD3DResource implementation structure
1762 typedef struct IWineD3DResourceClass
1764 /* IUnknown fields */
1765 LONG ref
; /* Note: Ref counting not required */
1767 /* WineD3DResource Information */
1769 WINED3DRESOURCETYPE resourceType
;
1770 IWineD3DDeviceImpl
*device
;
1774 const struct GlPixelFormatDesc
*format_desc
;
1776 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1777 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1778 struct list privateData
;
1779 struct list resource_list_entry
;
1780 const struct wined3d_parent_ops
*parent_ops
;
1781 } IWineD3DResourceClass
;
1783 typedef struct IWineD3DResourceImpl
1785 /* IUnknown & WineD3DResource Information */
1786 const IWineD3DResourceVtbl
*lpVtbl
;
1787 IWineD3DResourceClass resource
;
1788 } IWineD3DResourceImpl
;
1790 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1791 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1792 HRESULT
resource_get_parent(IWineD3DResource
*iface
, IUnknown
**parent
) DECLSPEC_HIDDEN
;
1793 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1794 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1795 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1796 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1797 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1798 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1799 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1800 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1801 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1802 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1804 /* Tests show that the start address of resources is 32 byte aligned */
1805 #define RESOURCE_ALIGNMENT 32
1807 /*****************************************************************************
1808 * IWineD3DBaseTexture D3D- > openGL state map lookups
1811 typedef enum winetexturestates
{
1812 WINED3DTEXSTA_ADDRESSU
= 0,
1813 WINED3DTEXSTA_ADDRESSV
= 1,
1814 WINED3DTEXSTA_ADDRESSW
= 2,
1815 WINED3DTEXSTA_BORDERCOLOR
= 3,
1816 WINED3DTEXSTA_MAGFILTER
= 4,
1817 WINED3DTEXSTA_MINFILTER
= 5,
1818 WINED3DTEXSTA_MIPFILTER
= 6,
1819 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1820 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1821 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1822 WINED3DTEXSTA_ELEMENTINDEX
= 10,
1823 WINED3DTEXSTA_DMAPOFFSET
= 11,
1824 WINED3DTEXSTA_TSSADDRESSW
= 12,
1825 MAX_WINETEXTURESTATES
= 13,
1826 } winetexturestates
;
1830 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1831 SRGB_RGB
= 1, /* Loads the rgb texture */
1832 SRGB_SRGB
= 2, /* Loads the srgb texture */
1833 SRGB_BOTH
= 3, /* Loads both textures */
1838 DWORD states
[MAX_WINETEXTURESTATES
];
1843 /*****************************************************************************
1844 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1846 typedef struct IWineD3DBaseTextureClass
1848 struct gl_texture texture_rgb
, texture_srgb
;
1850 float pow2Matrix
[16];
1852 WINED3DTEXTUREFILTERTYPE filterType
;
1856 BOOL pow2Matrix_identity
;
1857 const struct min_lookup
*minMipLookup
;
1858 const GLenum
*magLookup
;
1859 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1860 } IWineD3DBaseTextureClass
;
1862 void surface_internal_preload(IWineD3DSurface
*iface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
1863 BOOL
surface_init_sysmem(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1864 BOOL
surface_is_offscreen(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
1865 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
1867 typedef struct IWineD3DBaseTextureImpl
1869 /* IUnknown & WineD3DResource Information */
1870 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1871 IWineD3DResourceClass resource
;
1872 IWineD3DBaseTextureClass baseTexture
;
1874 } IWineD3DBaseTextureImpl
;
1876 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1877 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
1878 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1879 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1880 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1881 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1882 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1883 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1884 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1885 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1886 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1887 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT levels
, WINED3DRESOURCETYPE resource_type
,
1888 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct GlPixelFormatDesc
*format_desc
,
1889 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1890 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1891 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1892 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1893 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1894 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1896 /*****************************************************************************
1897 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1899 typedef struct IWineD3DTextureImpl
1901 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1902 const IWineD3DTextureVtbl
*lpVtbl
;
1903 IWineD3DResourceClass resource
;
1904 IWineD3DBaseTextureClass baseTexture
;
1906 /* IWineD3DTexture */
1907 IWineD3DSurface
*surfaces
[MAX_MIP_LEVELS
];
1911 } IWineD3DTextureImpl
;
1913 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1914 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1915 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1917 /*****************************************************************************
1918 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1920 typedef struct IWineD3DCubeTextureImpl
1922 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1923 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1924 IWineD3DResourceClass resource
;
1925 IWineD3DBaseTextureClass baseTexture
;
1927 /* IWineD3DCubeTexture */
1928 IWineD3DSurface
*surfaces
[6][MAX_MIP_LEVELS
];
1929 } IWineD3DCubeTextureImpl
;
1931 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1932 IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1933 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1935 typedef struct _WINED3DVOLUMET_DESC
1940 } WINED3DVOLUMET_DESC
;
1942 /*****************************************************************************
1943 * IWineD3DVolume implementation structure (extends IUnknown)
1945 typedef struct IWineD3DVolumeImpl
1947 /* IUnknown & WineD3DResource fields */
1948 const IWineD3DVolumeVtbl
*lpVtbl
;
1949 IWineD3DResourceClass resource
;
1951 /* WineD3DVolume Information */
1952 WINED3DVOLUMET_DESC currentDesc
;
1953 IWineD3DBase
*container
;
1956 WINED3DBOX lockedBox
;
1957 WINED3DBOX dirtyBox
;
1959 } IWineD3DVolumeImpl
;
1961 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
1962 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
1963 UINT height
, UINT depth
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
,
1964 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1966 /*****************************************************************************
1967 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1969 typedef struct IWineD3DVolumeTextureImpl
1971 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1972 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
1973 IWineD3DResourceClass resource
;
1974 IWineD3DBaseTextureClass baseTexture
;
1976 /* IWineD3DVolumeTexture */
1977 IWineD3DVolume
*volumes
[MAX_MIP_LEVELS
];
1978 } IWineD3DVolumeTextureImpl
;
1980 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
1981 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
1982 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1984 typedef struct _WINED3DSURFACET_DESC
1986 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
1987 DWORD MultiSampleQuality
;
1990 } WINED3DSURFACET_DESC
;
1992 /*****************************************************************************
1993 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1995 typedef struct wineD3DSurface_DIB
{
2001 } wineD3DSurface_DIB
;
2008 } renderbuffer_entry_t
;
2013 IWineD3DSurface
**render_targets
;
2014 IWineD3DSurface
*depth_stencil
;
2019 /*****************************************************************************
2020 * IWineD3DClipp implementation structure
2022 typedef struct IWineD3DClipperImpl
2024 const IWineD3DClipperVtbl
*lpVtbl
;
2029 } IWineD3DClipperImpl
;
2032 /*****************************************************************************
2033 * IWineD3DSurface implementation structure
2035 struct IWineD3DSurfaceImpl
2037 /* IUnknown & IWineD3DResource Information */
2038 const IWineD3DSurfaceVtbl
*lpVtbl
;
2039 IWineD3DResourceClass resource
;
2041 /* IWineD3DSurface fields */
2042 IWineD3DBase
*container
;
2043 WINED3DSURFACET_DESC currentDesc
;
2044 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
2045 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2047 /* TODO: move this off into a management class(maybe!) */
2053 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2054 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2056 /* Oversized texture */
2061 GLuint texture_name
;
2062 GLuint texture_name_srgb
;
2063 GLint texture_level
;
2064 GLenum texture_target
;
2069 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2072 wineD3DSurface_DIB dib
;
2075 /* Color keys for DDraw */
2076 WINEDDCOLORKEY DestBltCKey
;
2077 WINEDDCOLORKEY DestOverlayCKey
;
2078 WINEDDCOLORKEY SrcOverlayCKey
;
2079 WINEDDCOLORKEY SrcBltCKey
;
2082 WINEDDCOLORKEY glCKey
;
2084 struct list renderbuffers
;
2085 renderbuffer_entry_t
*current_renderbuffer
;
2087 /* DirectDraw clippers */
2088 IWineD3DClipper
*clipper
;
2090 /* DirectDraw Overlay handling */
2091 RECT overlay_srcrect
;
2092 RECT overlay_destrect
;
2093 IWineD3DSurfaceImpl
*overlay_dest
;
2094 struct list overlays
;
2095 struct list overlay_entry
;
2098 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2099 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2101 UINT
surface_calculate_size(const struct GlPixelFormatDesc
*format_desc
,
2102 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2103 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2104 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2105 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2106 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, WINED3DFORMAT format
,
2107 WINED3DPOOL pool
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2109 /* Predeclare the shared Surface functions */
2110 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2111 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2112 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2113 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
, IUnknown
**pParent
) DECLSPEC_HIDDEN
;
2114 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2115 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2116 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2117 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2118 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2119 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2120 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2121 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2122 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetContainer(IWineD3DSurface
* iface
,
2123 REFIID riid
, void **ppContainer
) DECLSPEC_HIDDEN
;
2124 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*pDesc
) DECLSPEC_HIDDEN
;
2125 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2126 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2127 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2128 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2129 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2130 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2131 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2132 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2133 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetContainer(IWineD3DSurface
*iface
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2134 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2135 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_RealizePalette(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2136 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2137 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2138 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2139 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2140 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2141 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2142 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2143 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2144 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
, WINED3DFORMAT format
) DECLSPEC_HIDDEN
;
2145 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2146 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*DestRect
, IWineD3DSurface
*SrcSurface
,
2147 const RECT
*SrcRect
, DWORD Flags
, const WINEDDBLTFX
*DDBltFx
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2148 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2149 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2150 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_LockRect(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2151 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2152 void WINAPI
IWineD3DBaseSurfaceImpl_BindTexture(IWineD3DSurface
*iface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2153 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2155 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2156 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2157 void get_drawable_size_pbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2158 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2160 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2162 /* Surface flags: */
2163 #define SFLAG_OVERSIZE 0x00000001 /* Surface is bigger than gl size, blts only */
2164 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2165 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2166 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2167 #define SFLAG_DISCARD 0x00000010 /* ??? */
2168 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2169 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2170 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2171 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2172 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2173 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2174 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2175 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2176 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2177 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2178 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2179 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2180 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2181 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2182 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2183 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2184 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2185 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2186 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2187 #define SFLAG_SWAPCHAIN 0x01000000 /* The surface is part of a swapchain */
2189 /* In some conditions the surface memory must not be freed:
2190 * SFLAG_OVERSIZE: Not all data can be kept in GL
2191 * SFLAG_CONVERTED: Converting the data back would take too long
2192 * SFLAG_DIBSECTION: The dib code manages the memory
2193 * SFLAG_LOCKED: The app requires access to the surface data
2194 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2195 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2196 * SFLAG_CLIENT: OpenGL uses our memory as backup
2198 #define SFLAG_DONOTFREE (SFLAG_OVERSIZE | \
2200 SFLAG_DIBSECTION | \
2207 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2209 SFLAG_INDRAWABLE | \
2212 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2214 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2216 BOOL
CalculateTexRect(IWineD3DSurfaceImpl
*This
, RECT
*Rect
, float glTexCoord
[4]) DECLSPEC_HIDDEN
;
2221 CONVERT_PALETTED_CK
,
2225 CONVERT_CK_4444_ARGB
,
2230 CONVERT_CK_8888_ARGB
,
2246 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*This
, BOOL need_alpha_ck
, BOOL use_texturing
, GLenum
*format
,
2247 GLenum
*internal
, GLenum
*type
, CONVERT_TYPES
*convert
, int *target_bpp
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2249 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2251 /*****************************************************************************
2252 * IWineD3DVertexDeclaration implementation structure
2255 struct wined3d_vertex_declaration_element
2257 const struct GlPixelFormatDesc
*format_desc
;
2267 typedef struct IWineD3DVertexDeclarationImpl
{
2268 /* IUnknown Information */
2269 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2273 const struct wined3d_parent_ops
*parent_ops
;
2274 IWineD3DDeviceImpl
*device
;
2276 struct wined3d_vertex_declaration_element
*elements
;
2279 DWORD streams
[MAX_STREAMS
];
2281 BOOL position_transformed
;
2282 BOOL half_float_conv_needed
;
2283 } IWineD3DVertexDeclarationImpl
;
2285 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2286 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2287 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2289 /*****************************************************************************
2290 * IWineD3DStateBlock implementation structure
2293 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2294 /* Note: Very long winded but gl Lists are not flexible enough */
2295 /* to resolve everything we need, so doing it manually for now */
2296 typedef struct SAVEDSTATES
{
2297 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2298 WORD streamSource
; /* MAX_STREAMS, 16 */
2299 WORD streamFreq
; /* MAX_STREAMS, 16 */
2300 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2301 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2302 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2303 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2304 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2305 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2306 BOOL
*pixelShaderConstantsF
;
2307 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2308 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2309 BOOL
*vertexShaderConstantsF
;
2310 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2311 DWORD primitive_type
: 1;
2315 DWORD vertexDecl
: 1;
2316 DWORD pixelShader
: 1;
2317 DWORD vertexShader
: 1;
2318 DWORD scissorRect
: 1;
2327 struct IWineD3DStateBlockImpl
2329 /* IUnknown fields */
2330 const IWineD3DStateBlockVtbl
*lpVtbl
;
2331 LONG ref
; /* Note: Ref counting not required */
2333 /* IWineD3DStateBlock information */
2334 IWineD3DDeviceImpl
*device
;
2335 WINED3DSTATEBLOCKTYPE blockType
;
2337 /* Array indicating whether things have been set or changed */
2338 SAVEDSTATES changed
;
2340 /* Vertex Shader Declaration */
2341 IWineD3DVertexDeclaration
*vertexDecl
;
2343 IWineD3DVertexShader
*vertexShader
;
2345 /* Vertex Shader Constants */
2346 BOOL vertexShaderConstantB
[MAX_CONST_B
];
2347 INT vertexShaderConstantI
[MAX_CONST_I
* 4];
2348 float *vertexShaderConstantF
;
2350 /* primitive type */
2351 GLenum gl_primitive_type
;
2355 UINT streamStride
[MAX_STREAMS
];
2356 UINT streamOffset
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */ ];
2357 IWineD3DBuffer
*streamSource
[MAX_STREAMS
];
2358 UINT streamFreq
[MAX_STREAMS
+ 1];
2359 UINT streamFlags
[MAX_STREAMS
+ 1]; /*0 | WINED3DSTREAMSOURCE_INSTANCEDATA | WINED3DSTREAMSOURCE_INDEXEDDATA */
2362 IWineD3DBuffer
* pIndexData
;
2363 WINED3DFORMAT IndexFmt
;
2364 INT baseVertexIndex
;
2365 INT loadBaseVertexIndex
; /* non-indexed drawing needs 0 here, indexed baseVertexIndex */
2368 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2370 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2371 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2372 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2373 struct list lightMap
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2374 const struct wined3d_light_info
*activeLights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2377 double clipplane
[MAX_CLIPPLANES
][4];
2378 WINED3DCLIPSTATUS clip_status
;
2381 WINED3DVIEWPORT viewport
;
2384 WINED3DMATERIAL material
;
2387 IWineD3DPixelShader
*pixelShader
;
2389 /* Pixel Shader Constants */
2390 BOOL pixelShaderConstantB
[MAX_CONST_B
];
2391 INT pixelShaderConstantI
[MAX_CONST_I
* 4];
2392 float *pixelShaderConstantF
;
2395 DWORD renderState
[WINEHIGHEST_RENDER_STATE
+ 1];
2398 IWineD3DBaseTexture
*textures
[MAX_COMBINED_SAMPLERS
];
2400 /* Texture State Stage */
2401 DWORD textureState
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2402 DWORD lowest_disabled_stage
;
2403 /* Sampler States */
2404 DWORD samplerState
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2406 /* Scissor test rectangle */
2409 /* Contained state management */
2410 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2411 unsigned int num_contained_render_states
;
2412 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2413 unsigned int num_contained_transform_states
;
2414 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2415 unsigned int num_contained_vs_consts_i
;
2416 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2417 unsigned int num_contained_vs_consts_b
;
2418 DWORD
*contained_vs_consts_f
;
2419 unsigned int num_contained_vs_consts_f
;
2420 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2421 unsigned int num_contained_ps_consts_i
;
2422 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2423 unsigned int num_contained_ps_consts_b
;
2424 DWORD
*contained_ps_consts_f
;
2425 unsigned int num_contained_ps_consts_f
;
2426 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2427 unsigned int num_contained_tss_states
;
2428 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2429 unsigned int num_contained_sampler_states
;
2432 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2433 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2434 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2436 /* Direct3D terminology with little modifications. We do not have an issued state
2437 * because only the driver knows about it, but we have a created state because d3d
2438 * allows GetData on a created issue, but opengl doesn't
2445 /*****************************************************************************
2446 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2448 typedef struct IWineD3DQueryImpl
2450 const IWineD3DQueryVtbl
*lpVtbl
;
2451 LONG ref
; /* Note: Ref counting not required */
2454 IWineD3DDeviceImpl
*device
;
2456 /* IWineD3DQuery fields */
2457 enum query_state state
;
2458 WINED3DQUERYTYPE type
;
2459 /* TODO: Think about using a IUnknown instead of a void* */
2461 } IWineD3DQueryImpl
;
2463 HRESULT
query_init(IWineD3DQueryImpl
*query
, IWineD3DDeviceImpl
*device
,
2464 WINED3DQUERYTYPE type
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2466 /* IWineD3DBuffer */
2468 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2469 * fixed function semantics as D3DCOLOR or FLOAT16 */
2470 enum wined3d_buffer_conversion_type
2475 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2478 struct wined3d_map_range
2484 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2485 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2486 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2487 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2488 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2490 struct wined3d_buffer
2492 const struct IWineD3DBufferVtbl
*vtbl
;
2493 IWineD3DResourceClass resource
;
2495 struct wined3d_buffer_desc desc
;
2497 GLuint buffer_object
;
2498 GLenum buffer_object_usage
;
2499 GLenum buffer_type_hint
;
2500 UINT buffer_object_size
;
2505 struct wined3d_map_range
*maps
;
2506 ULONG maps_size
, modified_areas
;
2508 /* conversion stuff */
2509 UINT decl_change_count
, full_conversion_count
;
2511 UINT stride
; /* 0 if no conversion */
2512 UINT conversion_stride
; /* 0 if no shifted conversion */
2513 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2514 /* Extra load offsets, for FLOAT16 conversion */
2515 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2518 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, UINT offset
, GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2519 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
) DECLSPEC_HIDDEN
;
2520 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2521 UINT size
, DWORD usage
, WINED3DFORMAT format
, WINED3DPOOL pool
, GLenum bind_hint
,
2522 const char *data
, IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2524 /* IWineD3DRendertargetView */
2525 struct wined3d_rendertarget_view
2527 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2530 IWineD3DResource
*resource
;
2534 extern const IWineD3DRendertargetViewVtbl wined3d_rendertarget_view_vtbl DECLSPEC_HIDDEN
;
2536 /*****************************************************************************
2537 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2540 struct IWineD3DSwapChainImpl
2543 const IWineD3DSwapChainVtbl
*lpVtbl
;
2544 LONG ref
; /* Note: Ref counting not required */
2547 IWineD3DDeviceImpl
*device
;
2549 /* IWineD3DSwapChain fields */
2550 IWineD3DSurface
**backBuffer
;
2551 IWineD3DSurface
*frontBuffer
;
2552 WINED3DPRESENT_PARAMETERS presentParms
;
2553 DWORD orig_width
, orig_height
;
2554 WINED3DFORMAT orig_fmt
;
2555 WINED3DGAMMARAMP orig_gamma
;
2558 long prev_time
, frames
; /* Performance tracking */
2559 unsigned int vSyncCounter
;
2561 struct wined3d_context
**context
;
2562 unsigned int num_contexts
;
2567 const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2568 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2570 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2571 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2572 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2573 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2574 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
, IUnknown
**ppParent
) DECLSPEC_HIDDEN
;
2575 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2576 IWineD3DSurface
*pDestSurface
) DECLSPEC_HIDDEN
;
2577 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2578 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2579 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2580 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2581 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2582 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2583 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2584 IWineD3DDevice
**ppDevice
) DECLSPEC_HIDDEN
;
2585 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2586 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2587 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2588 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2589 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2590 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2592 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2593 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2594 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, IUnknown
*parent
) DECLSPEC_HIDDEN
;
2595 void swapchain_restore_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
) DECLSPEC_HIDDEN
;
2596 void swapchain_setup_fullscreen_window(IWineD3DSwapChainImpl
*swapchain
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2598 #define DEFAULT_REFRESH_RATE 0
2600 /*****************************************************************************
2601 * Utility function prototypes
2604 /* Trace routines */
2605 const char *debug_d3dformat(WINED3DFORMAT fmt
) DECLSPEC_HIDDEN
;
2606 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2607 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2608 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2609 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2610 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2611 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2612 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2613 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2614 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2615 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2616 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2617 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2618 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2619 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2620 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2621 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2622 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2623 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2624 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2625 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2626 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2628 /* Routines for GL <-> D3D values */
2629 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2630 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2631 BOOL
is_invalid_op(IWineD3DDeviceImpl
*This
, int stage
, WINED3DTEXTUREOP op
,
2632 DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2633 void set_tex_op_nvrc(IWineD3DDevice
*iface
, BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
,
2634 DWORD arg1
, DWORD arg2
, DWORD arg3
, INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2635 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2636 BOOL transformed
, WINED3DFORMAT coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2637 void texture_activate_dimensions(DWORD stage
, IWineD3DStateBlockImpl
*stateblock
,
2638 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2639 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2640 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2641 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2642 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2643 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2644 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2645 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2646 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2647 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2648 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2649 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2650 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2651 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2652 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2654 void surface_add_dirty_rect(IWineD3DSurface
*iface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2655 GLenum
surface_get_gl_buffer(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2656 void surface_load_ds_location(IWineD3DSurface
*iface
, struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2657 void surface_modify_ds_location(IWineD3DSurface
*iface
, DWORD location
) DECLSPEC_HIDDEN
;
2658 void surface_set_compatible_renderbuffer(IWineD3DSurface
*iface
,
2659 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2660 void surface_set_texture_name(IWineD3DSurface
*iface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2661 void surface_set_texture_target(IWineD3DSurface
*iface
, GLenum target
) DECLSPEC_HIDDEN
;
2663 BOOL
getColorBits(const struct GlPixelFormatDesc
*format_desc
,
2664 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2665 BOOL
getDepthStencilBits(const struct GlPixelFormatDesc
*format_desc
,
2666 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2669 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2670 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2671 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2673 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2675 typedef struct local_constant
{
2681 typedef struct SHADER_LIMITS
{
2682 unsigned int temporary
;
2683 unsigned int texcoord
;
2684 unsigned int sampler
;
2685 unsigned int constant_int
;
2686 unsigned int constant_float
;
2687 unsigned int constant_bool
;
2688 unsigned int address
;
2689 unsigned int packed_output
;
2690 unsigned int packed_input
;
2691 unsigned int attributes
;
2695 /* Keeps track of details for TEX_M#x# shader opcodes which need to
2696 * maintain state information between multiple codes */
2697 typedef struct SHADER_PARSE_STATE
{
2698 unsigned int current_row
;
2699 DWORD texcoord_w
[2];
2700 } SHADER_PARSE_STATE
;
2703 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2705 #define PRINTF_ATTR(fmt,args)
2708 /* Base Shader utility functions. */
2709 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2710 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2712 /* Vertex shader utility functions */
2713 extern BOOL
vshader_get_input(IWineD3DVertexShader
*iface
,
2714 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2716 /*****************************************************************************
2717 * IDirect3DBaseShader implementation structure
2719 typedef struct IWineD3DBaseShaderClass
2722 SHADER_LIMITS limits
;
2723 SHADER_PARSE_STATE parse_state
;
2725 UINT functionLength
;
2726 UINT cur_loop_depth
, cur_loop_regno
;
2727 BOOL load_local_constsF
;
2728 const struct wined3d_shader_frontend
*frontend
;
2729 void *frontend_data
;
2733 const struct wined3d_parent_ops
*parent_ops
;
2735 /* Programs this shader is linked with */
2736 struct list linked_programs
;
2738 /* Immediate constants (override global ones) */
2739 struct list constantsB
;
2740 struct list constantsF
;
2741 struct list constantsI
;
2742 shader_reg_maps reg_maps
;
2744 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2745 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2747 /* Pointer to the parent device */
2748 IWineD3DDevice
*device
;
2749 struct list shader_list_entry
;
2751 } IWineD3DBaseShaderClass
;
2753 typedef struct IWineD3DBaseShaderImpl
{
2755 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2757 /* IWineD3DBaseShader */
2758 IWineD3DBaseShaderClass baseShader
;
2759 } IWineD3DBaseShaderImpl
;
2761 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2762 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2763 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2764 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2765 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2766 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2767 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2768 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2769 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2770 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2771 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2773 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2775 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2778 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2780 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2783 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2787 case WINED3DSPR_RASTOUT
:
2789 if (reg
->idx
!= 0) return TRUE
;
2793 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2794 case WINED3DSPR_CONSTBOOL
: /* b# */
2795 case WINED3DSPR_LOOP
: /* aL */
2796 case WINED3DSPR_PREDICATE
: /* p0 */
2799 case WINED3DSPR_MISCTYPE
:
2810 case WINED3DSPR_IMMCONST
:
2811 switch(reg
->immconst_type
)
2813 case WINED3D_IMMCONST_FLOAT
:
2824 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2825 local_constant
* lconst
;
2827 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2828 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2829 if(lconst
->idx
== reg
) return TRUE
;
2835 /*****************************************************************************
2836 * IDirect3DVertexShader implementation structures
2838 typedef struct IWineD3DVertexShaderImpl
{
2839 /* IUnknown parts */
2840 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2842 /* IWineD3DBaseShader */
2843 IWineD3DBaseShaderClass baseShader
;
2845 /* Vertex shader attributes. */
2846 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2848 UINT min_rel_offset
, max_rel_offset
;
2850 } IWineD3DVertexShaderImpl
;
2852 void find_vs_compile_args(IWineD3DVertexShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2853 struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2854 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2855 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2856 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2858 struct wined3d_geometryshader
2860 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2861 IWineD3DBaseShaderClass base_shader
;
2864 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2865 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2866 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2868 /*****************************************************************************
2869 * IDirect3DPixelShader implementation structure
2872 /* Using additional shader constants (uniforms in GLSL / program environment
2873 * or local parameters in ARB) is costly:
2874 * ARB only knows float4 parameters and GLSL compiler are not really smart
2875 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2876 * (in fact most compilers map a float2 to a full float4 uniform).
2878 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2879 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2880 * into a single shader constant (uniform / program parameter).
2882 * This structure is shared between the GLSL and the ARB backend.*/
2883 struct ps_np2fixup_info
{
2884 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2885 WORD active
; /* bitfield indicating if we can apply the fixup */
2889 typedef struct IWineD3DPixelShaderImpl
{
2890 /* IUnknown parts */
2891 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2893 /* IWineD3DBaseShader */
2894 IWineD3DBaseShaderClass baseShader
;
2896 /* Pixel shader input semantics */
2897 DWORD input_reg_map
[MAX_REG_INPUT
];
2898 BOOL input_reg_used
[MAX_REG_INPUT
];
2899 unsigned int declared_in_count
;
2901 /* Some information about the shader behavior */
2907 } IWineD3DPixelShaderImpl
;
2909 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2910 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2911 IUnknown
*parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2912 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2913 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2914 void find_ps_compile_args(IWineD3DPixelShaderImpl
*shader
, IWineD3DStateBlockImpl
*stateblock
,
2915 struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2917 /* sRGB correction constants */
2918 static const float srgb_cmp
= 0.0031308f
;
2919 static const float srgb_mul_low
= 12.92f
;
2920 static const float srgb_pow
= 0.41666f
;
2921 static const float srgb_mul_high
= 1.055f
;
2922 static const float srgb_sub_high
= 0.055f
;
2924 /*****************************************************************************
2925 * IWineD3DPalette implementation structure
2927 struct IWineD3DPaletteImpl
{
2928 /* IUnknown parts */
2929 const IWineD3DPaletteVtbl
*lpVtbl
;
2933 IWineD3DDeviceImpl
*device
;
2935 /* IWineD3DPalette */
2937 WORD palVersion
; /*| */
2938 WORD palNumEntries
; /*| LOGPALETTE */
2939 PALETTEENTRY palents
[256]; /*| */
2940 /* This is to store the palette in 'screen format' */
2941 int screen_palents
[256];
2945 extern const IWineD3DPaletteVtbl IWineD3DPalette_Vtbl DECLSPEC_HIDDEN
;
2946 DWORD
IWineD3DPaletteImpl_Size(DWORD dwFlags
) DECLSPEC_HIDDEN
;
2948 /* DirectDraw utility functions */
2949 extern WINED3DFORMAT
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2951 /*****************************************************************************
2952 * Pixel format management
2955 /* WineD3D pixel format flags */
2956 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x1
2957 #define WINED3DFMT_FLAG_FILTERING 0x2
2958 #define WINED3DFMT_FLAG_DEPTH 0x4
2959 #define WINED3DFMT_FLAG_STENCIL 0x8
2960 #define WINED3DFMT_FLAG_RENDERTARGET 0x10
2961 #define WINED3DFMT_FLAG_FOURCC 0x20
2962 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x40
2963 #define WINED3DFMT_FLAG_COMPRESSED 0x80
2964 #define WINED3DFMT_FLAG_GETDC 0x100
2966 struct GlPixelFormatDesc
2968 WINED3DFORMAT format
;
2979 UINT block_byte_count
;
2981 enum wined3d_ffp_emit_idx emit_idx
;
2982 GLint component_count
;
2984 GLint gl_vtx_format
;
2985 GLboolean gl_normalized
;
2986 unsigned int component_size
;
2989 GLint glGammaInternal
;
2995 struct color_fixup_desc color_fixup
;
2998 const struct GlPixelFormatDesc
*getFormatDescEntry(WINED3DFORMAT fmt
,
2999 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3001 static inline BOOL
use_vs(IWineD3DStateBlockImpl
*stateblock
)
3003 /* Check stateblock->vertexDecl to allow this to be used from
3004 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3005 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3006 * style strided data. */
3007 return (stateblock
->vertexShader
3008 && !((IWineD3DVertexDeclarationImpl
*)stateblock
->vertexDecl
)->position_transformed
3009 && stateblock
->device
->vs_selected_mode
!= SHADER_NONE
);
3012 static inline BOOL
use_ps(IWineD3DStateBlockImpl
*stateblock
)
3014 return (stateblock
->pixelShader
&& stateblock
->device
->ps_selected_mode
!= SHADER_NONE
);
3017 void stretch_rect_fbo(IWineD3DDevice
*iface
, IWineD3DSurface
*src_surface
,
3018 WINED3DRECT
*src_rect
, IWineD3DSurface
*dst_surface
, WINED3DRECT
*dst_rect
,
3019 const WINED3DTEXTUREFILTERTYPE filter
, BOOL flip
) DECLSPEC_HIDDEN
;
3021 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3022 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3024 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3025 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3026 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))