d3d10: Implement ID3D10EffectVariable::GetMemberByName().
[wine/wine-gecko.git] / dlls / d3d10 / effect.c
blob3ae448fd8770deccd52817eabbed022e114dc2b5
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique =
57 {&d3d10_effect_technique_vtbl, NULL, NULL, 0, 0, NULL, NULL};
58 static struct d3d10_effect_pass null_pass =
59 {&d3d10_effect_pass_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
60 static struct d3d10_effect_type null_type =
61 {&d3d10_effect_type_vtbl, 0, {NULL, NULL, 0}, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL};
62 static struct d3d10_effect_variable null_local_buffer =
63 {(ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl,
64 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
65 static struct d3d10_effect_variable null_variable =
66 {&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
67 static struct d3d10_effect_variable null_scalar_variable =
68 {(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl,
69 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
70 static struct d3d10_effect_variable null_vector_variable =
71 {(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl,
72 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
73 static struct d3d10_effect_variable null_matrix_variable =
74 {(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl,
75 NULL, NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL};
77 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
79 static inline void read_dword(const char **ptr, DWORD *d)
81 memcpy(d, *ptr, sizeof(*d));
82 *ptr += sizeof(*d);
85 static inline void skip_dword_unknown(const char **ptr, unsigned int count)
87 unsigned int i;
88 DWORD d;
90 FIXME("Skipping %u unknown DWORDs:\n", count);
91 for (i = 0; i < count; ++i)
93 read_dword(ptr, &d);
94 FIXME("\t0x%08x\n", d);
98 static inline void write_dword(char **ptr, DWORD d)
100 memcpy(*ptr, &d, sizeof(d));
101 *ptr += sizeof(d);
104 static inline void write_dword_unknown(char **ptr, DWORD d)
106 FIXME("Writing unknown DWORD 0x%08x\n", d);
107 write_dword(ptr, d);
110 static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
111 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx)
113 const char *ptr = data;
114 HRESULT hr = S_OK;
115 DWORD chunk_count;
116 DWORD total_size;
117 unsigned int i;
118 DWORD tag;
120 read_dword(&ptr, &tag);
121 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
123 if (tag != TAG_DXBC)
125 WARN("Wrong tag.\n");
126 return E_FAIL;
129 /* checksum? */
130 skip_dword_unknown(&ptr, 4);
132 skip_dword_unknown(&ptr, 1);
134 read_dword(&ptr, &total_size);
135 TRACE("total size: %#x\n", total_size);
137 read_dword(&ptr, &chunk_count);
138 TRACE("chunk count: %#x\n", chunk_count);
140 for (i = 0; i < chunk_count; ++i)
142 DWORD chunk_tag, chunk_size;
143 const char *chunk_ptr;
144 DWORD chunk_offset;
146 read_dword(&ptr, &chunk_offset);
147 TRACE("chunk %u at offset %#x\n", i, chunk_offset);
149 chunk_ptr = data + chunk_offset;
151 read_dword(&chunk_ptr, &chunk_tag);
152 read_dword(&chunk_ptr, &chunk_size);
154 hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx);
155 if (FAILED(hr)) break;
158 return hr;
161 static BOOL copy_name(const char *ptr, char **name)
163 size_t name_len;
165 if (!ptr) return TRUE;
167 name_len = strlen(ptr) + 1;
168 if (name_len == 1)
170 return TRUE;
173 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
174 if (!*name)
176 ERR("Failed to allocate name memory.\n");
177 return FALSE;
180 memcpy(*name, ptr, name_len);
182 return TRUE;
185 static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
187 struct d3d10_effect_shader_variable *s = ctx;
189 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
191 TRACE("chunk size: %#x\n", data_size);
193 switch(tag)
195 case TAG_ISGN:
197 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
198 UINT size = 44 + data_size;
199 char *ptr;
201 s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
202 if (!s->input_signature)
204 ERR("Failed to allocate input signature data\n");
205 return E_OUTOFMEMORY;
207 s->input_signature_size = size;
209 ptr = s->input_signature;
211 write_dword(&ptr, TAG_DXBC);
213 /* signature(?) */
214 write_dword_unknown(&ptr, 0);
215 write_dword_unknown(&ptr, 0);
216 write_dword_unknown(&ptr, 0);
217 write_dword_unknown(&ptr, 0);
219 /* seems to be always 1 */
220 write_dword_unknown(&ptr, 1);
222 /* DXBC size */
223 write_dword(&ptr, size);
225 /* chunk count */
226 write_dword(&ptr, 1);
228 /* chunk index */
229 write_dword(&ptr, (ptr - s->input_signature) + 4);
231 /* chunk */
232 write_dword(&ptr, TAG_ISGN);
233 write_dword(&ptr, data_size);
234 memcpy(ptr, data, data_size);
235 break;
238 default:
239 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
240 break;
243 return S_OK;
246 static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data)
248 ID3D10Device *device = o->pass->technique->effect->device;
249 struct d3d10_effect_shader_variable *s;
250 const char *ptr = data;
251 DWORD dxbc_size;
252 HRESULT hr;
254 o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable));
255 if (!o->data)
257 ERR("Failed to allocate shader variable memory\n");
258 return E_OUTOFMEMORY;
261 if (!ptr) return S_OK;
263 s = o->data;
265 read_dword(&ptr, &dxbc_size);
266 TRACE("dxbc size: %#x\n", dxbc_size);
268 switch (o->type)
270 case D3D10_EOT_VERTEXSHADER:
271 hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs);
272 if (FAILED(hr)) return hr;
273 break;
275 case D3D10_EOT_PIXELSHADER:
276 hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps);
277 if (FAILED(hr)) return hr;
278 break;
279 case D3D10_EOT_GEOMETRYSHADER:
280 hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs);
281 if (FAILED(hr)) return hr;
282 break;
285 return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s);
288 static D3D10_SHADER_VARIABLE_CLASS d3d10_variable_class(DWORD c)
290 switch (c)
292 case 1: return D3D10_SVC_SCALAR;
293 case 2: return D3D10_SVC_VECTOR;
294 case 3: return D3D10_SVC_MATRIX_ROWS;
295 default:
296 FIXME("Unknown variable class %#x.\n", c);
297 return 0;
301 static D3D10_SHADER_VARIABLE_TYPE d3d10_variable_type(DWORD t)
303 switch (t)
305 case 1: return D3D10_SVT_FLOAT;
306 case 2: return D3D10_SVT_INT;
307 case 3: return D3D10_SVT_UINT;
308 case 4: return D3D10_SVT_BOOL;
309 default:
310 FIXME("Unknown variable type %#x.\n", t);
311 return 0;
315 static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, const char *data)
317 DWORD unknown0;
318 DWORD offset;
320 read_dword(&ptr, &offset);
321 TRACE("Type name at offset %#x.\n", offset);
323 if (!copy_name(data + offset, &t->name))
325 ERR("Failed to copy name.\n");
326 return E_OUTOFMEMORY;
328 TRACE("Type name: %s.\n", debugstr_a(t->name));
330 read_dword(&ptr, &unknown0);
331 TRACE("Unknown 0: %u.\n", unknown0);
333 read_dword(&ptr, &t->element_count);
334 TRACE("Element count: %u.\n", t->element_count);
336 read_dword(&ptr, &t->size_unpacked);
337 TRACE("Unpacked size: %#x.\n", t->size_unpacked);
339 read_dword(&ptr, &t->stride);
340 TRACE("Stride: %#x.\n", t->stride);
342 read_dword(&ptr, &t->size_packed);
343 TRACE("Packed size %#x.\n", t->size_packed);
345 if (unknown0 == 1)
347 DWORD tmp;
349 t->member_count = 0;
351 read_dword(&ptr, &tmp);
352 t->column_count = (tmp & D3D10_FX10_TYPE_COLUMN_MASK) >> D3D10_FX10_TYPE_COLUMN_SHIFT;
353 t->row_count = (tmp & D3D10_FX10_TYPE_ROW_MASK) >> D3D10_FX10_TYPE_ROW_SHIFT;
354 t->basetype = d3d10_variable_type((tmp & D3D10_FX10_TYPE_BASETYPE_MASK) >> D3D10_FX10_TYPE_BASETYPE_SHIFT);
355 t->type_class = d3d10_variable_class((tmp & D3D10_FX10_TYPE_CLASS_MASK) >> D3D10_FX10_TYPE_CLASS_SHIFT);
357 TRACE("Type description: %#x.\n", tmp);
358 TRACE("\tcolumns: %u.\n", t->column_count);
359 TRACE("\trows: %u.\n", t->row_count);
360 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
361 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
362 TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
363 | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
365 else if (unknown0 == 3)
367 unsigned int i;
369 TRACE("Type is a structure.\n");
371 read_dword(&ptr, &t->member_count);
372 TRACE("Member count: %u.\n", t->member_count);
374 t->column_count = 0;
375 t->row_count = 0;
376 t->basetype = 0;
377 t->type_class = D3D10_SVC_STRUCT;
379 t->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->member_count * sizeof(*t->members));
380 if (!t->members)
382 ERR("Failed to allocate members memory.\n");
383 return E_OUTOFMEMORY;
386 for (i = 0; i < t->member_count; ++i)
388 struct d3d10_effect_type_member *typem = &t->members[i];
390 read_dword(&ptr, &offset);
391 TRACE("Member name at offset %#x.\n", offset);
393 if (!copy_name(data + offset, &typem->name))
395 ERR("Failed to copy name.\n");
396 return E_OUTOFMEMORY;
398 TRACE("Member name: %s.\n", debugstr_a(typem->name));
400 read_dword(&ptr, &offset);
401 TRACE("Member semantic at offset %#x.\n", offset);
403 if (!copy_name(data + offset, &typem->semantic))
405 ERR("Failed to copy semantic.\n");
406 return E_OUTOFMEMORY;
408 TRACE("Member semantic: %s.\n", debugstr_a(typem->semantic));
410 read_dword(&ptr, &typem->buffer_offset);
411 TRACE("Member offset in struct: %#x.\n", typem->buffer_offset);
413 read_dword(&ptr, &offset);
414 TRACE("Member type info at offset %#x.\n", offset);
416 typem->type = get_fx10_type(t->effect, data, offset);
417 if (!typem->type)
419 ERR("Failed to get variable type.\n");
420 return E_FAIL;
425 return S_OK;
428 static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset)
430 struct d3d10_effect_type *type;
431 struct wine_rb_entry *entry;
432 HRESULT hr;
434 entry = wine_rb_get(&effect->types, &offset);
435 if (entry)
437 TRACE("Returning existing type.\n");
438 return WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
441 type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
442 if (!type)
444 ERR("Failed to allocate type memory.\n");
445 return NULL;
448 type->vtbl = &d3d10_effect_type_vtbl;
449 type->id = offset;
450 type->effect = effect;
451 hr = parse_fx10_type(type, data + offset, data);
452 if (FAILED(hr))
454 ERR("Failed to parse type info, hr %#x.\n", hr);
455 HeapFree(GetProcessHeap(), 0, type);
456 return NULL;
459 if (wine_rb_put(&effect->types, &offset, &type->entry) == -1)
461 ERR("Failed to insert type entry.\n");
462 HeapFree(GetProcessHeap(), 0, type);
463 return NULL;
466 return type;
469 static void set_variable_vtbl(struct d3d10_effect_variable *v)
471 switch (v->type->type_class)
473 case D3D10_SVC_SCALAR:
474 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl;
475 break;
477 case D3D10_SVC_VECTOR:
478 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl;
479 break;
481 case D3D10_SVC_MATRIX_ROWS:
482 case D3D10_SVC_MATRIX_COLUMNS:
483 v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl;
484 break;
486 default:
487 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
488 v->vtbl = &d3d10_effect_variable_vtbl;
489 break;
493 static HRESULT copy_variableinfo_from_type(struct d3d10_effect_variable *v)
495 unsigned int i;
497 if (v->type->member_count == 0) return S_OK;
499 v->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->type->member_count * sizeof(*v->members));
500 if (!v->members)
502 ERR("Failed to allocate members memory.\n");
503 return E_OUTOFMEMORY;
506 for (i = 0; i < v->type->member_count; ++i)
508 struct d3d10_effect_variable *var = &v->members[i];
509 struct d3d10_effect_type_member *typem = &v->type->members[i];
510 HRESULT hr;
512 var->buffer = v;
513 var->effect = v->effect;
514 var->type = typem->type;
515 set_variable_vtbl(var);
517 if (!copy_name(typem->name, &var->name))
519 ERR("Failed to copy name.\n");
520 return E_OUTOFMEMORY;
522 TRACE("Variable name: %s.\n", debugstr_a(var->name));
524 if (!copy_name(typem->semantic, &var->semantic))
526 ERR("Failed to copy name.\n");
527 return E_OUTOFMEMORY;
529 TRACE("Variable semantic: %s.\n", debugstr_a(var->semantic));
531 var->buffer_offset = typem->buffer_offset;
532 TRACE("Variable buffer offset: %u.\n", var->buffer_offset);
534 hr = copy_variableinfo_from_type(var);
535 if (FAILED(hr)) return hr;
538 return S_OK;
541 static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const char **ptr, const char *data)
543 DWORD offset;
545 read_dword(ptr, &offset);
546 TRACE("Variable name at offset %#x.\n", offset);
548 if (!copy_name(data + offset, &v->name))
550 ERR("Failed to copy name.\n");
551 return E_OUTOFMEMORY;
553 TRACE("Variable name: %s.\n", debugstr_a(v->name));
555 read_dword(ptr, &offset);
556 TRACE("Variable type info at offset %#x.\n", offset);
558 v->type = get_fx10_type(v->effect, data, offset);
559 if (!v->type)
561 ERR("Failed to get variable type.\n");
562 return E_FAIL;
564 set_variable_vtbl(v);
566 return copy_variableinfo_from_type(v);
569 static HRESULT parse_fx10_annotation(struct d3d10_effect_variable *a, const char **ptr, const char *data)
571 HRESULT hr;
573 hr = parse_fx10_variable_head(a, ptr, data);
574 if (FAILED(hr)) return hr;
576 skip_dword_unknown(ptr, 1);
578 return S_OK;
581 static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data)
583 const char *data_ptr;
584 DWORD offset;
585 HRESULT hr;
587 read_dword(ptr, &o->type);
588 TRACE("Effect object is of type %#x.\n", o->type);
590 skip_dword_unknown(ptr, 2);
592 read_dword(ptr, &offset);
593 TRACE("Effect object idx is at offset %#x.\n", offset);
595 data_ptr = data + offset;
596 read_dword(&data_ptr, &offset);
598 TRACE("Effect object starts at offset %#x.\n", offset);
600 /* FIXME: This probably isn't completely correct. */
601 if (offset == 1)
603 WARN("Skipping effect object.\n");
604 data_ptr = NULL;
606 else
608 data_ptr = data + offset;
611 switch (o->type)
613 case D3D10_EOT_VERTEXSHADER:
614 TRACE("Vertex shader\n");
615 hr = parse_shader(o, data_ptr);
616 break;
618 case D3D10_EOT_PIXELSHADER:
619 TRACE("Pixel shader\n");
620 hr = parse_shader(o, data_ptr);
621 break;
623 case D3D10_EOT_GEOMETRYSHADER:
624 TRACE("Geometry shader\n");
625 hr = parse_shader(o, data_ptr);
626 break;
628 default:
629 FIXME("Unhandled object type %#x\n", o->type);
630 hr = E_FAIL;
631 break;
634 return hr;
637 static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data)
639 HRESULT hr = S_OK;
640 unsigned int i;
641 DWORD offset;
643 read_dword(ptr, &offset);
644 TRACE("Pass name at offset %#x.\n", offset);
646 if (!copy_name(data + offset, &p->name))
648 ERR("Failed to copy name.\n");
649 return E_OUTOFMEMORY;
651 TRACE("Pass name: %s.\n", debugstr_a(p->name));
653 read_dword(ptr, &p->object_count);
654 TRACE("Pass has %u effect objects.\n", p->object_count);
656 read_dword(ptr, &p->annotation_count);
657 TRACE("Pass has %u annotations.\n", p->annotation_count);
659 p->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->annotation_count * sizeof(*p->annotations));
660 if (!p->annotations)
662 ERR("Failed to allocate pass annotations memory.\n");
663 return E_OUTOFMEMORY;
666 for(i = 0; i < p->annotation_count; ++i)
668 struct d3d10_effect_variable *a = &p->annotations[i];
670 a->effect = p->technique->effect;
672 hr = parse_fx10_annotation(a, ptr, data);
673 if (FAILED(hr)) return hr;
676 p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects));
677 if (!p->objects)
679 ERR("Failed to allocate effect objects memory.\n");
680 return E_OUTOFMEMORY;
683 for (i = 0; i < p->object_count; ++i)
685 struct d3d10_effect_object *o = &p->objects[i];
687 o->pass = p;
689 hr = parse_fx10_object(o, ptr, data);
690 if (FAILED(hr)) return hr;
693 return hr;
696 static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data)
698 unsigned int i;
699 DWORD offset;
700 HRESULT hr;
702 read_dword(ptr, &offset);
703 TRACE("Technique name at offset %#x.\n", offset);
705 if (!copy_name(data + offset, &t->name))
707 ERR("Failed to copy name.\n");
708 return E_OUTOFMEMORY;
710 TRACE("Technique name: %s.\n", debugstr_a(t->name));
712 read_dword(ptr, &t->pass_count);
713 TRACE("Technique has %u passes\n", t->pass_count);
715 read_dword(ptr, &t->annotation_count);
716 TRACE("Technique has %u annotations.\n", t->annotation_count);
718 t->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->annotation_count * sizeof(*t->annotations));
719 if (!t->annotations)
721 ERR("Failed to allocate technique annotations memory.\n");
722 return E_OUTOFMEMORY;
725 for(i = 0; i < t->annotation_count; ++i)
727 struct d3d10_effect_variable *a = &t->annotations[i];
729 a->effect = t->effect;
731 hr = parse_fx10_annotation(a, ptr, data);
732 if (FAILED(hr)) return hr;
735 t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes));
736 if (!t->passes)
738 ERR("Failed to allocate passes memory\n");
739 return E_OUTOFMEMORY;
742 for (i = 0; i < t->pass_count; ++i)
744 struct d3d10_effect_pass *p = &t->passes[i];
746 p->vtbl = &d3d10_effect_pass_vtbl;
747 p->technique = t;
749 hr = parse_fx10_pass(p, ptr, data);
750 if (FAILED(hr)) return hr;
753 return S_OK;
756 static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
758 DWORD offset;
759 unsigned int i;
760 HRESULT hr;
762 hr = parse_fx10_variable_head(v, ptr, data);
763 if (FAILED(hr)) return hr;
765 read_dword(ptr, &offset);
766 TRACE("Variable semantic at offset %#x.\n", offset);
768 if (!copy_name(data + offset, &v->semantic))
770 ERR("Failed to copy semantic.\n");
771 return E_OUTOFMEMORY;
773 TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
775 read_dword(ptr, &v->buffer_offset);
776 TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
778 skip_dword_unknown(ptr, 1);
780 read_dword(ptr, &v->flag);
781 TRACE("Variable flag: %#x.\n", v->flag);
783 read_dword(ptr, &v->annotation_count);
784 TRACE("Variable has %u annotations.\n", v->annotation_count);
786 v->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, v->annotation_count * sizeof(*v->annotations));
787 if (!v->annotations)
789 ERR("Failed to allocate variable annotations memory.\n");
790 return E_OUTOFMEMORY;
793 for(i = 0; i < v->annotation_count; ++i)
795 struct d3d10_effect_variable *a = &v->annotations[i];
796 HRESULT hr;
798 a->effect = v->effect;
800 hr = parse_fx10_annotation(a, ptr, data);
801 if (FAILED(hr)) return hr;
804 return S_OK;
807 static HRESULT parse_fx10_local_buffer(struct d3d10_effect_variable *l, const char **ptr, const char *data)
809 unsigned int i;
810 DWORD offset;
811 D3D10_CBUFFER_TYPE d3d10_cbuffer_type;
812 HRESULT hr;
814 /* Generate our own type, it isn't in the fx blob. */
815 l->type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*l->type));
816 if (!l->type)
818 ERR("Failed to allocate local buffer type memory.\n");
819 return E_OUTOFMEMORY;
821 l->type->vtbl = &d3d10_effect_type_vtbl;
822 l->type->type_class = D3D10_SVC_OBJECT;
823 l->type->effect = l->effect;
825 read_dword(ptr, &offset);
826 TRACE("Local buffer name at offset %#x.\n", offset);
828 if (!copy_name(data + offset, &l->name))
830 ERR("Failed to copy name.\n");
831 return E_OUTOFMEMORY;
833 TRACE("Local buffer name: %s.\n", debugstr_a(l->name));
835 read_dword(ptr, &l->data_size);
836 TRACE("Local buffer data size: %#x.\n", l->data_size);
838 read_dword(ptr, &d3d10_cbuffer_type);
839 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type);
841 switch(d3d10_cbuffer_type)
843 case D3D10_CT_CBUFFER:
844 l->type->basetype = D3D10_SVT_CBUFFER;
845 if (!copy_name("cbuffer", &l->type->name))
847 ERR("Failed to copy name.\n");
848 return E_OUTOFMEMORY;
850 break;
852 case D3D10_CT_TBUFFER:
853 l->type->basetype = D3D10_SVT_TBUFFER;
854 if (!copy_name("tbuffer", &l->type->name))
856 ERR("Failed to copy name.\n");
857 return E_OUTOFMEMORY;
859 break;
861 default:
862 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type);
863 return E_FAIL;
866 read_dword(ptr, &l->type->member_count);
867 TRACE("Local buffer member count: %#x.\n", l->type->member_count);
869 skip_dword_unknown(ptr, 1);
871 read_dword(ptr, &l->annotation_count);
872 TRACE("Local buffer has %u annotations.\n", l->annotation_count);
874 l->annotations = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->annotation_count * sizeof(*l->annotations));
875 if (!l->annotations)
877 ERR("Failed to allocate local buffer annotations memory.\n");
878 return E_OUTOFMEMORY;
881 for(i = 0; i < l->annotation_count; ++i)
883 struct d3d10_effect_variable *a = &l->annotations[i];
885 a->effect = l->effect;
887 hr = parse_fx10_annotation(a, ptr, data);
888 if (FAILED(hr)) return hr;
891 l->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->members));
892 if (!l->members)
894 ERR("Failed to allocate members memory.\n");
895 return E_OUTOFMEMORY;
898 l->type->members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->type->member_count * sizeof(*l->type->members));
899 if (!l->type->members)
901 ERR("Failed to allocate type members memory.\n");
902 return E_OUTOFMEMORY;
905 for (i = 0; i < l->type->member_count; ++i)
907 struct d3d10_effect_variable *v = &l->members[i];
908 struct d3d10_effect_type_member *typem = &l->type->members[i];
910 v->buffer = l;
911 v->effect = l->effect;
913 hr = parse_fx10_variable(v, ptr, data);
914 if (FAILED(hr)) return hr;
917 * Copy the values from the variable type to the constant buffers type
918 * members structure, because it is our own generated type.
920 typem->type = v->type;
922 if (!copy_name(v->name, &typem->name))
924 ERR("Failed to copy name.\n");
925 return E_OUTOFMEMORY;
927 TRACE("Variable name: %s.\n", debugstr_a(typem->name));
929 if (!copy_name(v->semantic, &typem->semantic))
931 ERR("Failed to copy name.\n");
932 return E_OUTOFMEMORY;
934 TRACE("Variable semantic: %s.\n", debugstr_a(typem->semantic));
936 typem->buffer_offset = v->buffer_offset;
937 TRACE("Variable buffer offset: %u.\n", typem->buffer_offset);
939 l->type->size_packed += v->type->size_packed;
940 l->type->size_unpacked += v->type->size_unpacked;
942 l->type->stride = l->type->size_unpacked = (l->type->size_unpacked + 0xf) & ~0xf;
944 TRACE("Constant buffer:\n");
945 TRACE("\tType name: %s.\n", debugstr_a(l->type->name));
946 TRACE("\tElement count: %u.\n", l->type->element_count);
947 TRACE("\tMember count: %u.\n", l->type->member_count);
948 TRACE("\tUnpacked size: %#x.\n", l->type->size_unpacked);
949 TRACE("\tStride: %#x.\n", l->type->stride);
950 TRACE("\tPacked size %#x.\n", l->type->size_packed);
951 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l->type->basetype));
952 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l->type->type_class));
954 return S_OK;
957 static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry)
959 const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry);
960 const DWORD *id = key;
962 return *id - t->id;
965 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member *typem)
967 TRACE("effect type member %p.\n", typem);
969 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
970 HeapFree(GetProcessHeap(), 0, typem->semantic);
971 HeapFree(GetProcessHeap(), 0, typem->name);
974 static void d3d10_effect_type_destroy(struct wine_rb_entry *entry, void *context)
976 struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3d10_effect_type, entry);
978 TRACE("effect type %p.\n", t);
980 if (t->members)
982 unsigned int i;
984 for (i = 0; i < t->member_count; ++i)
986 d3d10_effect_type_member_destroy(&t->members[i]);
988 HeapFree(GetProcessHeap(), 0, t->members);
991 HeapFree(GetProcessHeap(), 0, t->name);
992 HeapFree(GetProcessHeap(), 0, t);
995 static const struct wine_rb_functions d3d10_effect_type_rb_functions =
997 d3d10_rb_alloc,
998 d3d10_rb_realloc,
999 d3d10_rb_free,
1000 d3d10_effect_type_compare,
1003 static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size)
1005 const char *ptr = data + e->index_offset;
1006 unsigned int i;
1007 HRESULT hr;
1009 if (wine_rb_init(&e->types, &d3d10_effect_type_rb_functions) == -1)
1011 ERR("Failed to initialize type rbtree.\n");
1012 return E_FAIL;
1015 e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers));
1016 if (!e->local_buffers)
1018 ERR("Failed to allocate local buffer memory.\n");
1019 return E_OUTOFMEMORY;
1022 e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques));
1023 if (!e->techniques)
1025 ERR("Failed to allocate techniques memory\n");
1026 return E_OUTOFMEMORY;
1029 for (i = 0; i < e->local_buffer_count; ++i)
1031 struct d3d10_effect_variable *l = &e->local_buffers[i];
1032 l->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_constant_buffer_vtbl;
1033 l->effect = e;
1035 hr = parse_fx10_local_buffer(l, &ptr, data);
1036 if (FAILED(hr)) return hr;
1039 for (i = 0; i < e->technique_count; ++i)
1041 struct d3d10_effect_technique *t = &e->techniques[i];
1043 t->vtbl = &d3d10_effect_technique_vtbl;
1044 t->effect = e;
1046 hr = parse_fx10_technique(t, &ptr, data);
1047 if (FAILED(hr)) return hr;
1050 return S_OK;
1053 static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size)
1055 const char *ptr = data;
1056 DWORD unknown;
1058 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1059 read_dword(&ptr, &e->version);
1060 TRACE("Target: %#x\n", e->version);
1062 read_dword(&ptr, &e->local_buffer_count);
1063 TRACE("Local buffer count: %u.\n", e->local_buffer_count);
1065 read_dword(&ptr, &e->variable_count);
1066 TRACE("Variable count: %u\n", e->variable_count);
1068 read_dword(&ptr, &e->object_count);
1069 TRACE("Object count: %u\n", e->object_count);
1071 read_dword(&ptr, &e->sharedbuffers_count);
1072 TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count);
1074 /* Number of variables in shared buffers? */
1075 read_dword(&ptr, &unknown);
1076 FIXME("Unknown 0: %u\n", unknown);
1078 read_dword(&ptr, &e->sharedobjects_count);
1079 TRACE("Sharedobjects count: %u\n", e->sharedobjects_count);
1081 read_dword(&ptr, &e->technique_count);
1082 TRACE("Technique count: %u\n", e->technique_count);
1084 read_dword(&ptr, &e->index_offset);
1085 TRACE("Index offset: %#x\n", e->index_offset);
1087 read_dword(&ptr, &unknown);
1088 FIXME("Unknown 1: %u\n", unknown);
1090 read_dword(&ptr, &e->texture_count);
1091 TRACE("Texture count: %u\n", e->texture_count);
1093 read_dword(&ptr, &e->dephstencilstate_count);
1094 TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count);
1096 read_dword(&ptr, &e->blendstate_count);
1097 TRACE("Blendstate count: %u\n", e->blendstate_count);
1099 read_dword(&ptr, &e->rasterizerstate_count);
1100 TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count);
1102 read_dword(&ptr, &e->samplerstate_count);
1103 TRACE("Samplerstate count: %u\n", e->samplerstate_count);
1105 read_dword(&ptr, &e->rendertargetview_count);
1106 TRACE("Rendertargetview count: %u\n", e->rendertargetview_count);
1108 read_dword(&ptr, &e->depthstencilview_count);
1109 TRACE("Depthstencilview count: %u\n", e->depthstencilview_count);
1111 read_dword(&ptr, &e->shader_call_count);
1112 TRACE("Shader call count: %u\n", e->shader_call_count);
1114 read_dword(&ptr, &e->shader_compile_count);
1115 TRACE("Shader compile count: %u\n", e->shader_compile_count);
1117 return parse_fx10_body(e, ptr, data_size - (ptr - data));
1120 static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
1122 struct d3d10_effect *e = ctx;
1124 TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
1126 TRACE("chunk size: %#x\n", data_size);
1128 switch(tag)
1130 case TAG_FX10:
1131 return parse_fx10(e, data, data_size);
1133 default:
1134 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
1135 return S_OK;
1139 HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size)
1141 return parse_dxbc(data, data_size, fx10_chunk_handler, This);
1144 static void d3d10_effect_object_destroy(struct d3d10_effect_object *o)
1146 TRACE("effect object %p.\n", o);
1148 switch(o->type)
1150 case D3D10_EOT_VERTEXSHADER:
1151 case D3D10_EOT_PIXELSHADER:
1152 case D3D10_EOT_GEOMETRYSHADER:
1153 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature);
1154 break;
1156 default:
1157 break;
1159 HeapFree(GetProcessHeap(), 0, o->data);
1162 static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o)
1164 ID3D10Device *device = o->pass->technique->effect->device;
1166 TRACE("effect object %p, type %#x.\n", o, o->type);
1168 switch(o->type)
1170 case D3D10_EOT_VERTEXSHADER:
1171 ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs);
1172 return S_OK;
1174 case D3D10_EOT_PIXELSHADER:
1175 ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps);
1176 return S_OK;
1178 case D3D10_EOT_GEOMETRYSHADER:
1179 ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs);
1180 return S_OK;
1182 default:
1183 FIXME("Unhandled effect object type %#x.\n", o->type);
1184 return E_FAIL;
1188 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
1190 unsigned int i;
1192 TRACE("variable %p.\n", v);
1194 HeapFree(GetProcessHeap(), 0, v->name);
1195 HeapFree(GetProcessHeap(), 0, v->semantic);
1196 if (v->annotations)
1198 for (i = 0; i < v->annotation_count; ++i)
1200 d3d10_effect_variable_destroy(&v->annotations[i]);
1202 HeapFree(GetProcessHeap(), 0, v->annotations);
1205 if (v->members)
1207 for (i = 0; i < v->type->member_count; ++i)
1209 d3d10_effect_variable_destroy(&v->members[i]);
1211 HeapFree(GetProcessHeap(), 0, v->members);
1215 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p)
1217 unsigned int i;
1219 TRACE("pass %p\n", p);
1221 HeapFree(GetProcessHeap(), 0, p->name);
1222 if (p->objects)
1224 for (i = 0; i < p->object_count; ++i)
1226 d3d10_effect_object_destroy(&p->objects[i]);
1228 HeapFree(GetProcessHeap(), 0, p->objects);
1231 if (p->annotations)
1233 for (i = 0; i < p->annotation_count; ++i)
1235 d3d10_effect_variable_destroy(&p->annotations[i]);
1237 HeapFree(GetProcessHeap(), 0, p->annotations);
1242 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t)
1244 unsigned int i;
1246 TRACE("technique %p\n", t);
1248 HeapFree(GetProcessHeap(), 0, t->name);
1249 if (t->passes)
1251 for (i = 0; i < t->pass_count; ++i)
1253 d3d10_effect_pass_destroy(&t->passes[i]);
1255 HeapFree(GetProcessHeap(), 0, t->passes);
1258 if (t->annotations)
1260 for (i = 0; i < t->annotation_count; ++i)
1262 d3d10_effect_variable_destroy(&t->annotations[i]);
1264 HeapFree(GetProcessHeap(), 0, t->annotations);
1268 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable *l)
1270 unsigned int i;
1272 TRACE("local buffer %p.\n", l);
1274 HeapFree(GetProcessHeap(), 0, l->name);
1275 if (l->members)
1277 for (i = 0; i < l->type->member_count; ++i)
1279 d3d10_effect_variable_destroy(&l->members[i]);
1281 HeapFree(GetProcessHeap(), 0, l->members);
1284 if (l->type->members)
1286 for (i = 0; i < l->type->member_count; ++i)
1288 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1289 HeapFree(GetProcessHeap(), 0, l->type->members[i].semantic);
1290 HeapFree(GetProcessHeap(), 0, l->type->members[i].name);
1292 HeapFree(GetProcessHeap(), 0, l->type->members);
1294 HeapFree(GetProcessHeap(), 0, l->type->name);
1295 HeapFree(GetProcessHeap(), 0, l->type);
1297 if (l->annotations)
1299 for (i = 0; i < l->annotation_count; ++i)
1301 d3d10_effect_variable_destroy(&l->annotations[i]);
1303 HeapFree(GetProcessHeap(), 0, l->annotations);
1307 /* IUnknown methods */
1309 static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object)
1311 TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
1313 if (IsEqualGUID(riid, &IID_ID3D10Effect)
1314 || IsEqualGUID(riid, &IID_IUnknown))
1316 IUnknown_AddRef(iface);
1317 *object = iface;
1318 return S_OK;
1321 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
1323 *object = NULL;
1324 return E_NOINTERFACE;
1327 static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface)
1329 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1330 ULONG refcount = InterlockedIncrement(&This->refcount);
1332 TRACE("%p increasing refcount to %u\n", This, refcount);
1334 return refcount;
1337 static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface)
1339 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1340 ULONG refcount = InterlockedDecrement(&This->refcount);
1342 TRACE("%p decreasing refcount to %u\n", This, refcount);
1344 if (!refcount)
1346 unsigned int i;
1348 if (This->techniques)
1350 for (i = 0; i < This->technique_count; ++i)
1352 d3d10_effect_technique_destroy(&This->techniques[i]);
1354 HeapFree(GetProcessHeap(), 0, This->techniques);
1357 if (This->local_buffers)
1359 for (i = 0; i < This->local_buffer_count; ++i)
1361 d3d10_effect_local_buffer_destroy(&This->local_buffers[i]);
1363 HeapFree(GetProcessHeap(), 0, This->local_buffers);
1366 wine_rb_destroy(&This->types, d3d10_effect_type_destroy, NULL);
1368 ID3D10Device_Release(This->device);
1369 HeapFree(GetProcessHeap(), 0, This);
1372 return refcount;
1375 /* ID3D10Effect methods */
1377 static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface)
1379 FIXME("iface %p stub!\n", iface);
1381 return FALSE;
1384 static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface)
1386 FIXME("iface %p stub!\n", iface);
1388 return FALSE;
1391 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device)
1393 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1395 TRACE("iface %p, device %p\n", iface, device);
1397 ID3D10Device_AddRef(This->device);
1398 *device = This->device;
1400 return S_OK;
1403 static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc)
1405 FIXME("iface %p, desc %p stub!\n", iface, desc);
1407 return E_NOTIMPL;
1410 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface,
1411 UINT index)
1413 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1414 struct d3d10_effect_variable *l;
1416 TRACE("iface %p, index %u\n", iface, index);
1418 if (index >= This->local_buffer_count)
1420 WARN("Invalid index specified\n");
1421 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1424 l = &This->local_buffers[index];
1426 TRACE("Returning buffer %p, %s.\n", l, debugstr_a(l->name));
1428 return (ID3D10EffectConstantBuffer *)l;
1431 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
1432 LPCSTR name)
1434 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1435 unsigned int i;
1437 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1439 for (i = 0; i < This->local_buffer_count; ++i)
1441 struct d3d10_effect_variable *l = &This->local_buffers[i];
1443 if (!strcmp(l->name, name))
1445 TRACE("Returning buffer %p.\n", l);
1446 return (ID3D10EffectConstantBuffer *)l;
1450 WARN("Invalid name specified\n");
1452 return (ID3D10EffectConstantBuffer *)&null_local_buffer;
1455 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index)
1457 FIXME("iface %p, index %u stub!\n", iface, index);
1459 return NULL;
1462 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name)
1464 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1465 unsigned int i;
1467 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1469 for (i = 0; i < This->local_buffer_count; ++i)
1471 struct d3d10_effect_variable *l = &This->local_buffers[i];
1472 unsigned int j;
1474 for (j = 0; j < l->type->member_count; ++j)
1476 struct d3d10_effect_variable *v = &l->members[j];
1478 if (!strcmp(v->name, name))
1480 TRACE("Returning variable %p.\n", v);
1481 return (ID3D10EffectVariable *)v;
1486 WARN("Invalid name specified\n");
1488 return (ID3D10EffectVariable *)&null_variable;
1491 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface,
1492 LPCSTR semantic)
1494 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
1496 return NULL;
1499 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface,
1500 UINT index)
1502 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1503 struct d3d10_effect_technique *t;
1505 TRACE("iface %p, index %u\n", iface, index);
1507 if (index >= This->technique_count)
1509 WARN("Invalid index specified\n");
1510 return (ID3D10EffectTechnique *)&null_technique;
1513 t = &This->techniques[index];
1515 TRACE("Returning technique %p, %s.\n", t, debugstr_a(t->name));
1517 return (ID3D10EffectTechnique *)t;
1520 static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface,
1521 LPCSTR name)
1523 struct d3d10_effect *This = (struct d3d10_effect *)iface;
1524 unsigned int i;
1526 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1528 for (i = 0; i < This->technique_count; ++i)
1530 struct d3d10_effect_technique *t = &This->techniques[i];
1531 if (!strcmp(t->name, name))
1533 TRACE("Returning technique %p\n", t);
1534 return (ID3D10EffectTechnique *)t;
1538 WARN("Invalid name specified\n");
1540 return (ID3D10EffectTechnique *)&null_technique;
1543 static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface)
1545 FIXME("iface %p stub!\n", iface);
1547 return E_NOTIMPL;
1550 static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface)
1552 FIXME("iface %p stub!\n", iface);
1554 return FALSE;
1557 const struct ID3D10EffectVtbl d3d10_effect_vtbl =
1559 /* IUnknown methods */
1560 d3d10_effect_QueryInterface,
1561 d3d10_effect_AddRef,
1562 d3d10_effect_Release,
1563 /* ID3D10Effect methods */
1564 d3d10_effect_IsValid,
1565 d3d10_effect_IsPool,
1566 d3d10_effect_GetDevice,
1567 d3d10_effect_GetDesc,
1568 d3d10_effect_GetConstantBufferByIndex,
1569 d3d10_effect_GetConstantBufferByName,
1570 d3d10_effect_GetVariableByIndex,
1571 d3d10_effect_GetVariableByName,
1572 d3d10_effect_GetVariableBySemantic,
1573 d3d10_effect_GetTechniqueByIndex,
1574 d3d10_effect_GetTechniqueByName,
1575 d3d10_effect_Optimize,
1576 d3d10_effect_IsOptimized,
1579 /* ID3D10EffectTechnique methods */
1581 static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface)
1583 TRACE("iface %p\n", iface);
1585 return (struct d3d10_effect_technique *)iface != &null_technique;
1588 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface,
1589 D3D10_TECHNIQUE_DESC *desc)
1591 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1593 TRACE("iface %p, desc %p\n", iface, desc);
1595 if(This == &null_technique)
1597 WARN("Null technique specified\n");
1598 return E_FAIL;
1601 if(!desc)
1603 WARN("Invalid argument specified\n");
1604 return E_INVALIDARG;
1607 desc->Name = This->name;
1608 desc->Passes = This->pass_count;
1609 desc->Annotations = This->annotation_count;
1611 return S_OK;
1614 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex(
1615 ID3D10EffectTechnique *iface, UINT index)
1617 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1618 struct d3d10_effect_variable *a;
1620 TRACE("iface %p, index %u\n", iface, index);
1622 if (index >= This->annotation_count)
1624 WARN("Invalid index specified\n");
1625 return (ID3D10EffectVariable *)&null_variable;
1628 a = &This->annotations[index];
1630 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1632 return (ID3D10EffectVariable *)a;
1635 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName(
1636 ID3D10EffectTechnique *iface, LPCSTR name)
1638 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1639 unsigned int i;
1641 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1643 for (i = 0; i < This->annotation_count; ++i)
1645 struct d3d10_effect_variable *a = &This->annotations[i];
1646 if (!strcmp(a->name, name))
1648 TRACE("Returning annotation %p\n", a);
1649 return (ID3D10EffectVariable *)a;
1653 WARN("Invalid name specified\n");
1655 return (ID3D10EffectVariable *)&null_variable;
1658 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
1659 UINT index)
1661 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1662 struct d3d10_effect_pass *p;
1664 TRACE("iface %p, index %u\n", iface, index);
1666 if (index >= This->pass_count)
1668 WARN("Invalid index specified\n");
1669 return (ID3D10EffectPass *)&null_pass;
1672 p = &This->passes[index];
1674 TRACE("Returning pass %p, %s.\n", p, debugstr_a(p->name));
1676 return (ID3D10EffectPass *)p;
1679 static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
1680 LPCSTR name)
1682 struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
1683 unsigned int i;
1685 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1687 for (i = 0; i < This->pass_count; ++i)
1689 struct d3d10_effect_pass *p = &This->passes[i];
1690 if (!strcmp(p->name, name))
1692 TRACE("Returning pass %p\n", p);
1693 return (ID3D10EffectPass *)p;
1697 WARN("Invalid name specified\n");
1699 return (ID3D10EffectPass *)&null_pass;
1702 static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface,
1703 D3D10_STATE_BLOCK_MASK *mask)
1705 FIXME("iface %p,mask %p stub!\n", iface, mask);
1707 return E_NOTIMPL;
1710 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl =
1712 /* ID3D10EffectTechnique methods */
1713 d3d10_effect_technique_IsValid,
1714 d3d10_effect_technique_GetDesc,
1715 d3d10_effect_technique_GetAnnotationByIndex,
1716 d3d10_effect_technique_GetAnnotationByName,
1717 d3d10_effect_technique_GetPassByIndex,
1718 d3d10_effect_technique_GetPassByName,
1719 d3d10_effect_technique_ComputeStateBlockMask,
1722 /* ID3D10EffectPass methods */
1724 static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface)
1726 TRACE("iface %p\n", iface);
1728 return (struct d3d10_effect_pass *)iface != &null_pass;
1731 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc)
1733 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1734 unsigned int i;
1736 FIXME("iface %p, desc %p partial stub!\n", iface, desc);
1738 if(This == &null_pass)
1740 WARN("Null pass specified\n");
1741 return E_FAIL;
1744 if(!desc)
1746 WARN("Invalid argument specified\n");
1747 return E_INVALIDARG;
1750 memset(desc, 0, sizeof(*desc));
1751 desc->Name = This->name;
1752 for (i = 0; i < This->object_count; ++i)
1754 struct d3d10_effect_object *o = &This->objects[i];
1755 if (o->type == D3D10_EOT_VERTEXSHADER)
1757 struct d3d10_effect_shader_variable *s = o->data;
1758 desc->pIAInputSignature = (BYTE *)s->input_signature;
1759 desc->IAInputSignatureSize = s->input_signature_size;
1760 break;
1764 return S_OK;
1767 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface,
1768 D3D10_PASS_SHADER_DESC *desc)
1770 FIXME("iface %p, desc %p stub!\n", iface, desc);
1772 return E_NOTIMPL;
1775 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface,
1776 D3D10_PASS_SHADER_DESC *desc)
1778 FIXME("iface %p, desc %p stub!\n", iface, desc);
1780 return E_NOTIMPL;
1783 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface,
1784 D3D10_PASS_SHADER_DESC *desc)
1786 FIXME("iface %p, desc %p stub!\n", iface, desc);
1788 return E_NOTIMPL;
1791 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface,
1792 UINT index)
1794 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1795 struct d3d10_effect_variable *a;
1797 TRACE("iface %p, index %u\n", iface, index);
1799 if (index >= This->annotation_count)
1801 WARN("Invalid index specified\n");
1802 return (ID3D10EffectVariable *)&null_variable;
1805 a = &This->annotations[index];
1807 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1809 return (ID3D10EffectVariable *)a;
1812 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface,
1813 LPCSTR name)
1815 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1816 unsigned int i;
1818 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1820 for (i = 0; i < This->annotation_count; ++i)
1822 struct d3d10_effect_variable *a = &This->annotations[i];
1823 if (!strcmp(a->name, name))
1825 TRACE("Returning annotation %p\n", a);
1826 return (ID3D10EffectVariable *)a;
1830 WARN("Invalid name specified\n");
1832 return (ID3D10EffectVariable *)&null_variable;
1835 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags)
1837 struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface;
1838 HRESULT hr = S_OK;
1839 unsigned int i;
1841 TRACE("iface %p, flags %#x\n", iface, flags);
1843 if (flags) FIXME("Ignoring flags (%#x)\n", flags);
1845 for (i = 0; i < This->object_count; ++i)
1847 hr = d3d10_effect_object_apply(&This->objects[i]);
1848 if (FAILED(hr)) break;
1851 return hr;
1854 static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface,
1855 D3D10_STATE_BLOCK_MASK *mask)
1857 FIXME("iface %p, mask %p stub!\n", iface, mask);
1859 return E_NOTIMPL;
1862 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl =
1864 /* ID3D10EffectPass methods */
1865 d3d10_effect_pass_IsValid,
1866 d3d10_effect_pass_GetDesc,
1867 d3d10_effect_pass_GetVertexShaderDesc,
1868 d3d10_effect_pass_GetGeometryShaderDesc,
1869 d3d10_effect_pass_GetPixelShaderDesc,
1870 d3d10_effect_pass_GetAnnotationByIndex,
1871 d3d10_effect_pass_GetAnnotationByName,
1872 d3d10_effect_pass_Apply,
1873 d3d10_effect_pass_ComputeStateBlockMask,
1876 /* ID3D10EffectVariable methods */
1878 static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface)
1880 TRACE("iface %p\n", iface);
1882 return (struct d3d10_effect_variable *)iface != &null_variable;
1885 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface)
1887 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1889 TRACE("iface %p\n", iface);
1891 return (ID3D10EffectType *)This->type;
1894 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface,
1895 D3D10_EFFECT_VARIABLE_DESC *desc)
1897 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1899 TRACE("iface %p, desc %p\n", iface, desc);
1901 if(This == &null_variable)
1903 WARN("Null variable specified\n");
1904 return E_FAIL;
1907 if(!desc)
1909 WARN("Invalid argument specified\n");
1910 return E_INVALIDARG;
1913 memset(desc, 0, sizeof(*desc));
1914 desc->Name = This->name;
1915 desc->Semantic = This->semantic;
1916 desc->Flags = This->flag;
1917 desc->Annotations = This->annotation_count;
1918 desc->BufferOffset = This->buffer_offset;
1920 if( This->flag == D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT)
1922 desc->ExplicitBindPoint = This->buffer_offset;
1924 else if(This->flag)
1926 FIXME("Unhandled flag %#x!\n", This->flag);
1929 return S_OK;
1932 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex(
1933 ID3D10EffectVariable *iface, UINT index)
1935 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1936 struct d3d10_effect_variable *a;
1938 TRACE("iface %p, index %u\n", iface, index);
1940 if (index >= This->annotation_count)
1942 WARN("Invalid index specified\n");
1943 return (ID3D10EffectVariable *)&null_variable;
1946 a = &This->annotations[index];
1948 TRACE("Returning annotation %p, %s\n", a, debugstr_a(a->name));
1950 return (ID3D10EffectVariable *)a;
1953 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName(
1954 ID3D10EffectVariable *iface, LPCSTR name)
1956 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1957 unsigned int i;
1959 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
1961 for (i = 0; i < This->annotation_count; ++i)
1963 struct d3d10_effect_variable *a = &This->annotations[i];
1964 if (!strcmp(a->name, name))
1966 TRACE("Returning annotation %p\n", a);
1967 return (ID3D10EffectVariable *)a;
1971 WARN("Invalid name specified\n");
1973 return (ID3D10EffectVariable *)&null_variable;
1976 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex(
1977 ID3D10EffectVariable *iface, UINT index)
1979 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
1980 struct d3d10_effect_variable *m;
1982 TRACE("iface %p, index %u\n", iface, index);
1984 if (index >= This->type->member_count)
1986 WARN("Invalid index specified\n");
1987 return (ID3D10EffectVariable *)&null_variable;
1990 m = &This->members[index];
1992 TRACE("Returning member %p, %s\n", m, debugstr_a(m->name));
1994 return (ID3D10EffectVariable *)m;
1997 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName(
1998 ID3D10EffectVariable *iface, LPCSTR name)
2000 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2001 unsigned int i;
2003 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2005 if (!name)
2007 WARN("Invalid name specified\n");
2008 return (ID3D10EffectVariable *)&null_variable;
2011 for (i = 0; i < This->type->member_count; ++i)
2013 struct d3d10_effect_variable *m = &This->members[i];
2015 if (m->name)
2017 if (!strcmp(m->name, name))
2019 TRACE("Returning member %p\n", m);
2020 return (ID3D10EffectVariable *)m;
2025 WARN("Invalid name specified\n");
2027 return (ID3D10EffectVariable *)&null_variable;
2030 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic(
2031 ID3D10EffectVariable *iface, LPCSTR semantic)
2033 FIXME("iface %p, semantic %s stub!\n", iface, debugstr_a(semantic));
2035 return NULL;
2038 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement(
2039 ID3D10EffectVariable *iface, UINT index)
2041 FIXME("iface %p, index %u stub!\n", iface, index);
2043 return NULL;
2046 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer(
2047 ID3D10EffectVariable *iface)
2049 FIXME("iface %p stub!\n", iface);
2051 return NULL;
2054 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar(
2055 ID3D10EffectVariable *iface)
2057 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2059 TRACE("iface %p\n", iface);
2061 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl)
2062 return (ID3D10EffectScalarVariable *)This;
2064 return (ID3D10EffectScalarVariable *)&null_scalar_variable;
2067 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector(
2068 ID3D10EffectVariable *iface)
2070 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2072 TRACE("iface %p\n", iface);
2074 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl)
2075 return (ID3D10EffectVectorVariable *)This;
2077 return (ID3D10EffectVectorVariable *)&null_vector_variable;
2080 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix(
2081 ID3D10EffectVariable *iface)
2083 struct d3d10_effect_variable *This = (struct d3d10_effect_variable *)iface;
2085 TRACE("iface %p\n", iface);
2087 if (This->vtbl == (ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl)
2088 return (ID3D10EffectMatrixVariable *)This;
2090 return (ID3D10EffectMatrixVariable *)&null_matrix_variable;
2093 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString(
2094 ID3D10EffectVariable *iface)
2096 FIXME("iface %p stub!\n", iface);
2098 return NULL;
2101 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource(
2102 ID3D10EffectVariable *iface)
2104 FIXME("iface %p stub!\n", iface);
2106 return NULL;
2109 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView(
2110 ID3D10EffectVariable *iface)
2112 FIXME("iface %p stub!\n", iface);
2114 return NULL;
2117 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView(
2118 ID3D10EffectVariable *iface)
2120 FIXME("iface %p stub!\n", iface);
2122 return NULL;
2125 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer(
2126 ID3D10EffectVariable *iface)
2128 FIXME("iface %p stub!\n", iface);
2130 return NULL;
2133 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader(
2134 ID3D10EffectVariable *iface)
2136 FIXME("iface %p stub!\n", iface);
2138 return NULL;
2141 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface)
2143 FIXME("iface %p stub!\n", iface);
2145 return NULL;
2148 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil(
2149 ID3D10EffectVariable *iface)
2151 FIXME("iface %p stub!\n", iface);
2153 return NULL;
2156 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer(
2157 ID3D10EffectVariable *iface)
2159 FIXME("iface %p stub!\n", iface);
2161 return NULL;
2164 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler(
2165 ID3D10EffectVariable *iface)
2167 FIXME("iface %p stub!\n", iface);
2169 return NULL;
2172 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface,
2173 void *data, UINT offset, UINT count)
2175 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2177 return E_NOTIMPL;
2180 static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface,
2181 void *data, UINT offset, UINT count)
2183 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
2185 return E_NOTIMPL;
2188 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl =
2190 /* ID3D10EffectVariable methods */
2191 d3d10_effect_variable_IsValid,
2192 d3d10_effect_variable_GetType,
2193 d3d10_effect_variable_GetDesc,
2194 d3d10_effect_variable_GetAnnotationByIndex,
2195 d3d10_effect_variable_GetAnnotationByName,
2196 d3d10_effect_variable_GetMemberByIndex,
2197 d3d10_effect_variable_GetMemberByName,
2198 d3d10_effect_variable_GetMemberBySemantic,
2199 d3d10_effect_variable_GetElement,
2200 d3d10_effect_variable_GetParentConstantBuffer,
2201 d3d10_effect_variable_AsScalar,
2202 d3d10_effect_variable_AsVector,
2203 d3d10_effect_variable_AsMatrix,
2204 d3d10_effect_variable_AsString,
2205 d3d10_effect_variable_AsShaderResource,
2206 d3d10_effect_variable_AsRenderTargetView,
2207 d3d10_effect_variable_AsDepthStencilView,
2208 d3d10_effect_variable_AsConstantBuffer,
2209 d3d10_effect_variable_AsShader,
2210 d3d10_effect_variable_AsBlend,
2211 d3d10_effect_variable_AsDepthStencil,
2212 d3d10_effect_variable_AsRasterizer,
2213 d3d10_effect_variable_AsSampler,
2214 d3d10_effect_variable_SetRawValue,
2215 d3d10_effect_variable_GetRawValue,
2218 /* ID3D10EffectVariable methods */
2219 static BOOL STDMETHODCALLTYPE d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer *iface)
2221 TRACE("iface %p\n", iface);
2223 return (struct d3d10_effect_variable *)iface != &null_local_buffer;
2226 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer *iface)
2228 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2231 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer *iface,
2232 D3D10_EFFECT_VARIABLE_DESC *desc)
2234 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2237 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByIndex(
2238 ID3D10EffectConstantBuffer *iface, UINT index)
2240 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2243 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetAnnotationByName(
2244 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2246 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2249 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByIndex(
2250 ID3D10EffectConstantBuffer *iface, UINT index)
2252 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2255 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberByName(
2256 ID3D10EffectConstantBuffer *iface, LPCSTR name)
2258 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2261 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetMemberBySemantic(
2262 ID3D10EffectConstantBuffer *iface, LPCSTR semantic)
2264 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2267 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetElement(
2268 ID3D10EffectConstantBuffer *iface, UINT index)
2270 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2273 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetParentConstantBuffer(
2274 ID3D10EffectConstantBuffer *iface)
2276 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2279 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsScalar(
2280 ID3D10EffectConstantBuffer *iface)
2282 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2285 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsVector(
2286 ID3D10EffectConstantBuffer *iface)
2288 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2291 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsMatrix(
2292 ID3D10EffectConstantBuffer *iface)
2294 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2297 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsString(
2298 ID3D10EffectConstantBuffer *iface)
2300 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2303 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShaderResource(
2304 ID3D10EffectConstantBuffer *iface)
2306 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2309 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRenderTargetView(
2310 ID3D10EffectConstantBuffer *iface)
2312 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2315 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencilView(
2316 ID3D10EffectConstantBuffer *iface)
2318 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2321 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsConstantBuffer(
2322 ID3D10EffectConstantBuffer *iface)
2324 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2327 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsShader(
2328 ID3D10EffectConstantBuffer *iface)
2330 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2333 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer *iface)
2335 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2338 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsDepthStencil(
2339 ID3D10EffectConstantBuffer *iface)
2341 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2344 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsRasterizer(
2345 ID3D10EffectConstantBuffer *iface)
2347 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2350 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_constant_buffer_AsSampler(
2351 ID3D10EffectConstantBuffer *iface)
2353 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2356 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer *iface,
2357 void *data, UINT offset, UINT count)
2359 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2362 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer *iface,
2363 void *data, UINT offset, UINT count)
2365 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2368 /* ID3D10EffectConstantBuffer methods */
2369 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2370 ID3D10Buffer *buffer)
2372 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2374 return E_NOTIMPL;
2377 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer *iface,
2378 ID3D10Buffer **buffer)
2380 FIXME("iface %p, buffer %p stub!\n", iface, buffer);
2382 return E_NOTIMPL;
2385 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2386 ID3D10ShaderResourceView *view)
2388 FIXME("iface %p, view %p stub!\n", iface, view);
2390 return E_NOTIMPL;
2393 static HRESULT STDMETHODCALLTYPE d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer *iface,
2394 ID3D10ShaderResourceView **view)
2396 FIXME("iface %p, view %p stub!\n", iface, view);
2398 return E_NOTIMPL;
2401 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl =
2403 /* ID3D10EffectVariable methods */
2404 d3d10_effect_constant_buffer_IsValid,
2405 d3d10_effect_constant_buffer_GetType,
2406 d3d10_effect_constant_buffer_GetDesc,
2407 d3d10_effect_constant_buffer_GetAnnotationByIndex,
2408 d3d10_effect_constant_buffer_GetAnnotationByName,
2409 d3d10_effect_constant_buffer_GetMemberByIndex,
2410 d3d10_effect_constant_buffer_GetMemberByName,
2411 d3d10_effect_constant_buffer_GetMemberBySemantic,
2412 d3d10_effect_constant_buffer_GetElement,
2413 d3d10_effect_constant_buffer_GetParentConstantBuffer,
2414 d3d10_effect_constant_buffer_AsScalar,
2415 d3d10_effect_constant_buffer_AsVector,
2416 d3d10_effect_constant_buffer_AsMatrix,
2417 d3d10_effect_constant_buffer_AsString,
2418 d3d10_effect_constant_buffer_AsShaderResource,
2419 d3d10_effect_constant_buffer_AsRenderTargetView,
2420 d3d10_effect_constant_buffer_AsDepthStencilView,
2421 d3d10_effect_constant_buffer_AsConstantBuffer,
2422 d3d10_effect_constant_buffer_AsShader,
2423 d3d10_effect_constant_buffer_AsBlend,
2424 d3d10_effect_constant_buffer_AsDepthStencil,
2425 d3d10_effect_constant_buffer_AsRasterizer,
2426 d3d10_effect_constant_buffer_AsSampler,
2427 d3d10_effect_constant_buffer_SetRawValue,
2428 d3d10_effect_constant_buffer_GetRawValue,
2429 /* ID3D10EffectConstantBuffer methods */
2430 d3d10_effect_constant_buffer_SetConstantBuffer,
2431 d3d10_effect_constant_buffer_GetConstantBuffer,
2432 d3d10_effect_constant_buffer_SetTextureBuffer,
2433 d3d10_effect_constant_buffer_GetTextureBuffer,
2436 /* ID3D10EffectVariable methods */
2438 static BOOL STDMETHODCALLTYPE d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable *iface)
2440 TRACE("iface %p\n", iface);
2442 return (struct d3d10_effect_variable *)iface != &null_scalar_variable;
2445 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetType(
2446 ID3D10EffectScalarVariable *iface)
2448 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2451 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable *iface,
2452 D3D10_EFFECT_VARIABLE_DESC *desc)
2454 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2457 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByIndex(
2458 ID3D10EffectScalarVariable *iface, UINT index)
2460 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2463 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetAnnotationByName(
2464 ID3D10EffectScalarVariable *iface, LPCSTR name)
2466 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2469 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByIndex(
2470 ID3D10EffectScalarVariable *iface, UINT index)
2472 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2475 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberByName(
2476 ID3D10EffectScalarVariable *iface, LPCSTR name)
2478 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2481 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetMemberBySemantic(
2482 ID3D10EffectScalarVariable *iface, LPCSTR semantic)
2484 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2487 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetElement(
2488 ID3D10EffectScalarVariable *iface, UINT index)
2490 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2493 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetParentConstantBuffer(
2494 ID3D10EffectScalarVariable *iface)
2496 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2499 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsScalar(
2500 ID3D10EffectScalarVariable *iface)
2502 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2505 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsVector(
2506 ID3D10EffectScalarVariable *iface)
2508 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2511 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsMatrix(
2512 ID3D10EffectScalarVariable *iface)
2514 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2517 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsString(
2518 ID3D10EffectScalarVariable *iface)
2520 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2523 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShaderResource(
2524 ID3D10EffectScalarVariable *iface)
2526 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2529 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRenderTargetView(
2530 ID3D10EffectScalarVariable *iface)
2532 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2535 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencilView(
2536 ID3D10EffectScalarVariable *iface)
2538 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2541 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsConstantBuffer(
2542 ID3D10EffectScalarVariable *iface)
2544 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2547 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsShader(
2548 ID3D10EffectScalarVariable *iface)
2550 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2553 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsBlend(
2554 ID3D10EffectScalarVariable *iface)
2556 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2559 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsDepthStencil(
2560 ID3D10EffectScalarVariable *iface)
2562 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2565 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsRasterizer(
2566 ID3D10EffectScalarVariable *iface)
2568 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2571 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_scalar_variable_AsSampler(
2572 ID3D10EffectScalarVariable *iface)
2574 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2577 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable *iface,
2578 void *data, UINT offset, UINT count)
2580 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2583 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable *iface,
2584 void *data, UINT offset, UINT count)
2586 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2589 /* ID3D10EffectScalarVariable methods */
2591 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable *iface,
2592 float value)
2594 FIXME("iface %p, value %.8e stub!\n", iface, value);
2596 return E_NOTIMPL;
2599 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable *iface,
2600 float *value)
2602 FIXME("iface %p, value %p stub!\n", iface, value);
2604 return E_NOTIMPL;
2607 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable *iface,
2608 float *values, UINT offset, UINT count)
2610 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2612 return E_NOTIMPL;
2615 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable *iface,
2616 float *values, UINT offset, UINT count)
2618 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2620 return E_NOTIMPL;
2623 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable *iface,
2624 int value)
2626 FIXME("iface %p, value %d stub!\n", iface, value);
2628 return E_NOTIMPL;
2631 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable *iface,
2632 int *value)
2634 FIXME("iface %p, value %p stub!\n", iface, value);
2636 return E_NOTIMPL;
2639 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable *iface,
2640 int *values, UINT offset, UINT count)
2642 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2644 return E_NOTIMPL;
2647 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable *iface,
2648 int *values, UINT offset, UINT count)
2650 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2652 return E_NOTIMPL;
2655 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable *iface,
2656 BOOL value)
2658 FIXME("iface %p, value %d stub!\n", iface, value);
2660 return E_NOTIMPL;
2663 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable *iface,
2664 BOOL *value)
2666 FIXME("iface %p, value %p stub!\n", iface, value);
2668 return E_NOTIMPL;
2671 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable *iface,
2672 BOOL *values, UINT offset, UINT count)
2674 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2676 return E_NOTIMPL;
2679 static HRESULT STDMETHODCALLTYPE d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable *iface,
2680 BOOL *values, UINT offset, UINT count)
2682 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2684 return E_NOTIMPL;
2687 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl =
2689 /* ID3D10EffectVariable methods */
2690 d3d10_effect_scalar_variable_IsValid,
2691 d3d10_effect_scalar_variable_GetType,
2692 d3d10_effect_scalar_variable_GetDesc,
2693 d3d10_effect_scalar_variable_GetAnnotationByIndex,
2694 d3d10_effect_scalar_variable_GetAnnotationByName,
2695 d3d10_effect_scalar_variable_GetMemberByIndex,
2696 d3d10_effect_scalar_variable_GetMemberByName,
2697 d3d10_effect_scalar_variable_GetMemberBySemantic,
2698 d3d10_effect_scalar_variable_GetElement,
2699 d3d10_effect_scalar_variable_GetParentConstantBuffer,
2700 d3d10_effect_scalar_variable_AsScalar,
2701 d3d10_effect_scalar_variable_AsVector,
2702 d3d10_effect_scalar_variable_AsMatrix,
2703 d3d10_effect_scalar_variable_AsString,
2704 d3d10_effect_scalar_variable_AsShaderResource,
2705 d3d10_effect_scalar_variable_AsRenderTargetView,
2706 d3d10_effect_scalar_variable_AsDepthStencilView,
2707 d3d10_effect_scalar_variable_AsConstantBuffer,
2708 d3d10_effect_scalar_variable_AsShader,
2709 d3d10_effect_scalar_variable_AsBlend,
2710 d3d10_effect_scalar_variable_AsDepthStencil,
2711 d3d10_effect_scalar_variable_AsRasterizer,
2712 d3d10_effect_scalar_variable_AsSampler,
2713 d3d10_effect_scalar_variable_SetRawValue,
2714 d3d10_effect_scalar_variable_GetRawValue,
2715 /* ID3D10EffectScalarVariable methods */
2716 d3d10_effect_scalar_variable_SetFloat,
2717 d3d10_effect_scalar_variable_GetFloat,
2718 d3d10_effect_scalar_variable_SetFloatArray,
2719 d3d10_effect_scalar_variable_GetFloatArray,
2720 d3d10_effect_scalar_variable_SetInt,
2721 d3d10_effect_scalar_variable_GetInt,
2722 d3d10_effect_scalar_variable_SetIntArray,
2723 d3d10_effect_scalar_variable_GetIntArray,
2724 d3d10_effect_scalar_variable_SetBool,
2725 d3d10_effect_scalar_variable_GetBool,
2726 d3d10_effect_scalar_variable_SetBoolArray,
2727 d3d10_effect_scalar_variable_GetBoolArray,
2730 /* ID3D10EffectVariable methods */
2732 static BOOL STDMETHODCALLTYPE d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable *iface)
2734 TRACE("iface %p\n", iface);
2736 return (struct d3d10_effect_variable *)iface != &null_vector_variable;
2739 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetType(
2740 ID3D10EffectVectorVariable *iface)
2742 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
2745 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable *iface,
2746 D3D10_EFFECT_VARIABLE_DESC *desc)
2748 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
2751 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByIndex(
2752 ID3D10EffectVectorVariable *iface, UINT index)
2754 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
2757 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetAnnotationByName(
2758 ID3D10EffectVectorVariable *iface, LPCSTR name)
2760 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
2763 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByIndex(
2764 ID3D10EffectVectorVariable *iface, UINT index)
2766 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
2769 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberByName(
2770 ID3D10EffectVectorVariable *iface, LPCSTR name)
2772 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
2775 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetMemberBySemantic(
2776 ID3D10EffectVectorVariable *iface, LPCSTR semantic)
2778 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
2781 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetElement(
2782 ID3D10EffectVectorVariable *iface, UINT index)
2784 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
2787 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_GetParentConstantBuffer(
2788 ID3D10EffectVectorVariable *iface)
2790 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
2793 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsScalar(
2794 ID3D10EffectVectorVariable *iface)
2796 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
2799 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsVector(
2800 ID3D10EffectVectorVariable *iface)
2802 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
2805 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsMatrix(
2806 ID3D10EffectVectorVariable *iface)
2808 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
2811 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsString(
2812 ID3D10EffectVectorVariable *iface)
2814 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
2817 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShaderResource(
2818 ID3D10EffectVectorVariable *iface)
2820 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
2823 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRenderTargetView(
2824 ID3D10EffectVectorVariable *iface)
2826 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
2829 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencilView(
2830 ID3D10EffectVectorVariable *iface)
2832 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
2835 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsConstantBuffer(
2836 ID3D10EffectVectorVariable *iface)
2838 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
2841 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsShader(
2842 ID3D10EffectVectorVariable *iface)
2844 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
2847 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsBlend(
2848 ID3D10EffectVectorVariable *iface)
2850 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
2853 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsDepthStencil(
2854 ID3D10EffectVectorVariable *iface)
2856 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
2859 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsRasterizer(
2860 ID3D10EffectVectorVariable *iface)
2862 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
2865 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_vector_variable_AsSampler(
2866 ID3D10EffectVectorVariable *iface)
2868 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
2871 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable *iface,
2872 void *data, UINT offset, UINT count)
2874 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2877 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable *iface,
2878 void *data, UINT offset, UINT count)
2880 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
2883 /* ID3D10EffectVectorVariable methods */
2885 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable *iface,
2886 BOOL *value)
2888 FIXME("iface %p, value %p stub!\n", iface, value);
2890 return E_NOTIMPL;
2893 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable *iface,
2894 int *value)
2896 FIXME("iface %p, value %p stub!\n", iface, value);
2898 return E_NOTIMPL;
2901 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable *iface,
2902 float *value)
2904 FIXME("iface %p, value %p stub!\n", iface, value);
2906 return E_NOTIMPL;
2909 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable *iface,
2910 BOOL *value)
2912 FIXME("iface %p, value %p stub!\n", iface, value);
2914 return E_NOTIMPL;
2917 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable *iface,
2918 int *value)
2920 FIXME("iface %p, value %p stub!\n", iface, value);
2922 return E_NOTIMPL;
2925 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable *iface,
2926 float *value)
2928 FIXME("iface %p, value %p stub!\n", iface, value);
2930 return E_NOTIMPL;
2933 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2934 BOOL *values, UINT offset, UINT count)
2936 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2938 return E_NOTIMPL;
2941 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable *iface,
2942 int *values, UINT offset, UINT count)
2944 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2946 return E_NOTIMPL;
2949 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2950 float *values, UINT offset, UINT count)
2952 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2954 return E_NOTIMPL;
2957 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable *iface,
2958 BOOL *values, UINT offset, UINT count)
2960 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2962 return E_NOTIMPL;
2965 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable *iface,
2966 int *values, UINT offset, UINT count)
2968 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2970 return E_NOTIMPL;
2973 static HRESULT STDMETHODCALLTYPE d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable *iface,
2974 float *values, UINT offset, UINT count)
2976 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface, values, offset, count);
2978 return E_NOTIMPL;
2981 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl =
2983 /* ID3D10EffectVariable methods */
2984 d3d10_effect_vector_variable_IsValid,
2985 d3d10_effect_vector_variable_GetType,
2986 d3d10_effect_vector_variable_GetDesc,
2987 d3d10_effect_vector_variable_GetAnnotationByIndex,
2988 d3d10_effect_vector_variable_GetAnnotationByName,
2989 d3d10_effect_vector_variable_GetMemberByIndex,
2990 d3d10_effect_vector_variable_GetMemberByName,
2991 d3d10_effect_vector_variable_GetMemberBySemantic,
2992 d3d10_effect_vector_variable_GetElement,
2993 d3d10_effect_vector_variable_GetParentConstantBuffer,
2994 d3d10_effect_vector_variable_AsScalar,
2995 d3d10_effect_vector_variable_AsVector,
2996 d3d10_effect_vector_variable_AsMatrix,
2997 d3d10_effect_vector_variable_AsString,
2998 d3d10_effect_vector_variable_AsShaderResource,
2999 d3d10_effect_vector_variable_AsRenderTargetView,
3000 d3d10_effect_vector_variable_AsDepthStencilView,
3001 d3d10_effect_vector_variable_AsConstantBuffer,
3002 d3d10_effect_vector_variable_AsShader,
3003 d3d10_effect_vector_variable_AsBlend,
3004 d3d10_effect_vector_variable_AsDepthStencil,
3005 d3d10_effect_vector_variable_AsRasterizer,
3006 d3d10_effect_vector_variable_AsSampler,
3007 d3d10_effect_vector_variable_SetRawValue,
3008 d3d10_effect_vector_variable_GetRawValue,
3009 /* ID3D10EffectVectorVariable methods */
3010 d3d10_effect_vector_variable_SetBoolVector,
3011 d3d10_effect_vector_variable_SetIntVector,
3012 d3d10_effect_vector_variable_SetFloatVector,
3013 d3d10_effect_vector_variable_GetBoolVector,
3014 d3d10_effect_vector_variable_GetIntVector,
3015 d3d10_effect_vector_variable_GetFloatVector,
3016 d3d10_effect_vector_variable_SetBoolVectorArray,
3017 d3d10_effect_vector_variable_SetIntVectorArray,
3018 d3d10_effect_vector_variable_SetFloatVectorArray,
3019 d3d10_effect_vector_variable_GetBoolVectorArray,
3020 d3d10_effect_vector_variable_GetIntVectorArray,
3021 d3d10_effect_vector_variable_GetFloatVectorArray,
3024 /* ID3D10EffectVariable methods */
3026 static BOOL STDMETHODCALLTYPE d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable *iface)
3028 TRACE("iface %p\n", iface);
3030 return (struct d3d10_effect_variable *)iface != &null_matrix_variable;
3033 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetType(
3034 ID3D10EffectMatrixVariable *iface)
3036 return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
3039 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable *iface,
3040 D3D10_EFFECT_VARIABLE_DESC *desc)
3042 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
3045 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByIndex(
3046 ID3D10EffectMatrixVariable *iface, UINT index)
3048 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
3051 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetAnnotationByName(
3052 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3054 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
3057 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByIndex(
3058 ID3D10EffectMatrixVariable *iface, UINT index)
3060 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
3063 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberByName(
3064 ID3D10EffectMatrixVariable *iface, LPCSTR name)
3066 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
3069 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMemberBySemantic(
3070 ID3D10EffectMatrixVariable *iface, LPCSTR semantic)
3072 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
3075 static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetElement(
3076 ID3D10EffectMatrixVariable *iface, UINT index)
3078 return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
3081 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetParentConstantBuffer(
3082 ID3D10EffectMatrixVariable *iface)
3084 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
3087 static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsScalar(
3088 ID3D10EffectMatrixVariable *iface)
3090 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
3093 static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsVector(
3094 ID3D10EffectMatrixVariable *iface)
3096 return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
3099 static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsMatrix(
3100 ID3D10EffectMatrixVariable *iface)
3102 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
3105 static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsString(
3106 ID3D10EffectMatrixVariable *iface)
3108 return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
3111 static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShaderResource(
3112 ID3D10EffectMatrixVariable *iface)
3114 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
3117 static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRenderTargetView(
3118 ID3D10EffectMatrixVariable *iface)
3120 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
3123 static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencilView(
3124 ID3D10EffectMatrixVariable *iface)
3126 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
3129 static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsConstantBuffer(
3130 ID3D10EffectMatrixVariable *iface)
3132 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
3135 static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsShader(
3136 ID3D10EffectMatrixVariable *iface)
3138 return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
3141 static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsBlend(
3142 ID3D10EffectMatrixVariable *iface)
3144 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
3147 static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsDepthStencil(
3148 ID3D10EffectMatrixVariable *iface)
3150 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
3153 static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsRasterizer(
3154 ID3D10EffectMatrixVariable *iface)
3156 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
3159 static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_matrix_variable_AsSampler(
3160 ID3D10EffectMatrixVariable *iface)
3162 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
3165 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable *iface,
3166 void *data, UINT offset, UINT count)
3168 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3171 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable *iface,
3172 void *data, UINT offset, UINT count)
3174 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
3177 /* ID3D10EffectMatrixVariable methods */
3179 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable *iface,
3180 float *data)
3182 FIXME("iface %p, data %p stub!\n", iface, data);
3184 return E_NOTIMPL;
3187 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable *iface,
3188 float *data)
3190 FIXME("iface %p, data %p stub!\n", iface, data);
3192 return E_NOTIMPL;
3195 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable *iface,
3196 float *data, UINT offset, UINT count)
3198 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3200 return E_NOTIMPL;
3203 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable *iface,
3204 float *data, UINT offset, UINT count)
3206 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3208 return E_NOTIMPL;
3211 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3212 float *data)
3214 FIXME("iface %p, data %p stub!\n", iface, data);
3216 return E_NOTIMPL;
3219 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable *iface,
3220 float *data)
3222 FIXME("iface %p, data %p stub!\n", iface, data);
3224 return E_NOTIMPL;
3227 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3228 float *data, UINT offset, UINT count)
3230 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3232 return E_NOTIMPL;
3235 static HRESULT STDMETHODCALLTYPE d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable *iface,
3236 float *data, UINT offset, UINT count)
3238 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count);
3240 return E_NOTIMPL;
3244 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl =
3246 /* ID3D10EffectVariable methods */
3247 d3d10_effect_matrix_variable_IsValid,
3248 d3d10_effect_matrix_variable_GetType,
3249 d3d10_effect_matrix_variable_GetDesc,
3250 d3d10_effect_matrix_variable_GetAnnotationByIndex,
3251 d3d10_effect_matrix_variable_GetAnnotationByName,
3252 d3d10_effect_matrix_variable_GetMemberByIndex,
3253 d3d10_effect_matrix_variable_GetMemberByName,
3254 d3d10_effect_matrix_variable_GetMemberBySemantic,
3255 d3d10_effect_matrix_variable_GetElement,
3256 d3d10_effect_matrix_variable_GetParentConstantBuffer,
3257 d3d10_effect_matrix_variable_AsScalar,
3258 d3d10_effect_matrix_variable_AsVector,
3259 d3d10_effect_matrix_variable_AsMatrix,
3260 d3d10_effect_matrix_variable_AsString,
3261 d3d10_effect_matrix_variable_AsShaderResource,
3262 d3d10_effect_matrix_variable_AsRenderTargetView,
3263 d3d10_effect_matrix_variable_AsDepthStencilView,
3264 d3d10_effect_matrix_variable_AsConstantBuffer,
3265 d3d10_effect_matrix_variable_AsShader,
3266 d3d10_effect_matrix_variable_AsBlend,
3267 d3d10_effect_matrix_variable_AsDepthStencil,
3268 d3d10_effect_matrix_variable_AsRasterizer,
3269 d3d10_effect_matrix_variable_AsSampler,
3270 d3d10_effect_matrix_variable_SetRawValue,
3271 d3d10_effect_matrix_variable_GetRawValue,
3272 /* ID3D10EffectMatrixVariable methods */
3273 d3d10_effect_matrix_variable_SetMatrix,
3274 d3d10_effect_matrix_variable_GetMatrix,
3275 d3d10_effect_matrix_variable_SetMatrixArray,
3276 d3d10_effect_matrix_variable_GetMatrixArray,
3277 d3d10_effect_matrix_variable_SetMatrixTranspose,
3278 d3d10_effect_matrix_variable_GetMatrixTranspose,
3279 d3d10_effect_matrix_variable_SetMatrixTransposeArray,
3280 d3d10_effect_matrix_variable_GetMatrixTransposeArray,
3283 static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)
3285 FIXME("iface %p stub!\n", iface);
3287 return FALSE;
3290 static HRESULT STDMETHODCALLTYPE d3d10_effect_type_GetDesc(ID3D10EffectType *iface, D3D10_EFFECT_TYPE_DESC *desc)
3292 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3294 TRACE("iface %p, desc %p\n", iface, desc);
3296 if (This == &null_type)
3298 WARN("Null type specified\n");
3299 return E_FAIL;
3302 if (!desc)
3304 WARN("Invalid argument specified\n");
3305 return E_INVALIDARG;
3308 desc->TypeName = This->name;
3309 desc->Class = This->type_class;
3310 desc->Type = This->basetype;
3311 desc->Elements = This->element_count;
3312 desc->Members = This->member_count;
3313 desc->Rows = This->row_count;
3314 desc->Columns = This->column_count;
3315 desc->PackedSize = This->size_packed;
3316 desc->UnpackedSize = This->size_unpacked;
3317 desc->Stride = This->stride;
3319 return S_OK;
3322 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType *iface,
3323 UINT index)
3325 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3326 struct d3d10_effect_type *t;
3328 TRACE("iface %p, index %u\n", iface, index);
3330 if (index >= This->member_count)
3332 WARN("Invalid index specified\n");
3333 return (ID3D10EffectType *)&null_type;
3336 t = (&This->members[index])->type;
3338 TRACE("Returning member %p, %s\n", t, debugstr_a(t->name));
3340 return (ID3D10EffectType *)t;
3343 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType *iface,
3344 LPCSTR name)
3346 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3347 unsigned int i;
3349 TRACE("iface %p, name %s\n", iface, debugstr_a(name));
3351 if (!name)
3353 WARN("Invalid name specified\n");
3354 return (ID3D10EffectType *)&null_type;
3357 for (i = 0; i < This->member_count; ++i)
3359 struct d3d10_effect_type_member *typem = &This->members[i];
3361 if (typem->name)
3363 if (!strcmp(typem->name, name))
3365 TRACE("Returning type %p.\n", typem->type);
3366 return (ID3D10EffectType *)typem->type;
3371 WARN("Invalid name specified\n");
3373 return (ID3D10EffectType *)&null_type;
3376 static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType *iface,
3377 LPCSTR semantic)
3379 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3380 unsigned int i;
3382 TRACE("iface %p, semantic %s\n", iface, debugstr_a(semantic));
3384 if (!semantic)
3386 WARN("Invalid semantic specified\n");
3387 return (ID3D10EffectType *)&null_type;
3390 for (i = 0; i < This->member_count; ++i)
3392 struct d3d10_effect_type_member *typem = &This->members[i];
3394 if (typem->semantic)
3396 if (!strcmp(typem->semantic, semantic))
3398 TRACE("Returning type %p.\n", typem->type);
3399 return (ID3D10EffectType *)typem->type;
3404 WARN("Invalid semantic specified\n");
3406 return (ID3D10EffectType *)&null_type;
3409 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberName(ID3D10EffectType *iface, UINT index)
3411 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3412 struct d3d10_effect_type_member *typem;
3414 TRACE("iface %p, index %u\n", iface, index);
3416 if (index >= This->member_count)
3418 WARN("Invalid index specified\n");
3419 return NULL;
3422 typem = &This->members[index];
3424 TRACE("Returning name %s\n", debugstr_a(typem->name));
3426 return typem->name;
3429 static LPCSTR STDMETHODCALLTYPE d3d10_effect_type_GetMemberSemantic(ID3D10EffectType *iface, UINT index)
3431 struct d3d10_effect_type *This = (struct d3d10_effect_type *)iface;
3432 struct d3d10_effect_type_member *typem;
3434 TRACE("iface %p, index %u\n", iface, index);
3436 if (index >= This->member_count)
3438 WARN("Invalid index specified\n");
3439 return NULL;
3442 typem = &This->members[index];
3444 TRACE("Returning semantic %s\n", debugstr_a(typem->semantic));
3446 return typem->semantic;
3449 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl =
3451 /* ID3D10EffectType */
3452 d3d10_effect_type_IsValid,
3453 d3d10_effect_type_GetDesc,
3454 d3d10_effect_type_GetMemberTypeByIndex,
3455 d3d10_effect_type_GetMemberTypeByName,
3456 d3d10_effect_type_GetMemberTypeBySemantic,
3457 d3d10_effect_type_GetMemberName,
3458 d3d10_effect_type_GetMemberSemantic,