2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10
);
27 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
28 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
29 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
30 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
31 #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
32 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
34 #define D3D10_FX10_TYPE_COLUMN_SHIFT 11
35 #define D3D10_FX10_TYPE_COLUMN_MASK (0x7 << D3D10_FX10_TYPE_COLUMN_SHIFT)
37 #define D3D10_FX10_TYPE_ROW_SHIFT 8
38 #define D3D10_FX10_TYPE_ROW_MASK (0x7 << D3D10_FX10_TYPE_ROW_SHIFT)
40 #define D3D10_FX10_TYPE_BASETYPE_SHIFT 3
41 #define D3D10_FX10_TYPE_BASETYPE_MASK (0x1f << D3D10_FX10_TYPE_BASETYPE_SHIFT)
43 #define D3D10_FX10_TYPE_CLASS_SHIFT 0
44 #define D3D10_FX10_TYPE_CLASS_MASK (0x7 << D3D10_FX10_TYPE_CLASS_SHIFT)
46 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
;
47 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
;
48 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
;
49 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
;
50 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
;
51 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
;
52 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
;
53 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
;
55 /* null objects - needed for invalid calls */
56 static struct d3d10_effect_technique null_technique
=
57 {&d3d10_effect_technique_vtbl
, NULL
, NULL
, 0, 0, NULL
, NULL
};
58 static struct d3d10_effect_pass null_pass
=
59 {&d3d10_effect_pass_vtbl
, NULL
, NULL
, 0, 0, 0, NULL
, NULL
};
60 static struct d3d10_effect_type null_type
=
61 {&d3d10_effect_type_vtbl
, 0, {NULL
, NULL
, 0}, NULL
, NULL
, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL
};
62 static struct d3d10_effect_variable null_local_buffer
=
63 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
,
64 NULL
, NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
};
65 static struct d3d10_effect_variable null_variable
=
66 {&d3d10_effect_variable_vtbl
, NULL
, NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
};
67 static struct d3d10_effect_variable null_scalar_variable
=
68 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
,
69 NULL
, NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
};
70 static struct d3d10_effect_variable null_vector_variable
=
71 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
,
72 NULL
, NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
};
73 static struct d3d10_effect_variable null_matrix_variable
=
74 {(ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
,
75 NULL
, NULL
, NULL
, NULL
, 0, 0, 0, 0, &null_type
, NULL
, NULL
};
77 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
);
79 static inline void read_dword(const char **ptr
, DWORD
*d
)
81 memcpy(d
, *ptr
, sizeof(*d
));
85 static inline void skip_dword_unknown(const char **ptr
, unsigned int count
)
90 FIXME("Skipping %u unknown DWORDs:\n", count
);
91 for (i
= 0; i
< count
; ++i
)
94 FIXME("\t0x%08x\n", d
);
98 static inline void write_dword(char **ptr
, DWORD d
)
100 memcpy(*ptr
, &d
, sizeof(d
));
104 static inline void write_dword_unknown(char **ptr
, DWORD d
)
106 FIXME("Writing unknown DWORD 0x%08x\n", d
);
110 static HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
111 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
)
113 const char *ptr
= data
;
120 read_dword(&ptr
, &tag
);
121 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
125 WARN("Wrong tag.\n");
130 skip_dword_unknown(&ptr
, 4);
132 skip_dword_unknown(&ptr
, 1);
134 read_dword(&ptr
, &total_size
);
135 TRACE("total size: %#x\n", total_size
);
137 read_dword(&ptr
, &chunk_count
);
138 TRACE("chunk count: %#x\n", chunk_count
);
140 for (i
= 0; i
< chunk_count
; ++i
)
142 DWORD chunk_tag
, chunk_size
;
143 const char *chunk_ptr
;
146 read_dword(&ptr
, &chunk_offset
);
147 TRACE("chunk %u at offset %#x\n", i
, chunk_offset
);
149 chunk_ptr
= data
+ chunk_offset
;
151 read_dword(&chunk_ptr
, &chunk_tag
);
152 read_dword(&chunk_ptr
, &chunk_size
);
154 hr
= chunk_handler(chunk_ptr
, chunk_size
, chunk_tag
, ctx
);
155 if (FAILED(hr
)) break;
161 static BOOL
copy_name(const char *ptr
, char **name
)
165 if (!ptr
) return TRUE
;
167 name_len
= strlen(ptr
) + 1;
173 *name
= HeapAlloc(GetProcessHeap(), 0, name_len
);
176 ERR("Failed to allocate name memory.\n");
180 memcpy(*name
, ptr
, name_len
);
185 static HRESULT
shader_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
187 struct d3d10_effect_shader_variable
*s
= ctx
;
189 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
191 TRACE("chunk size: %#x\n", data_size
);
197 /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
198 UINT size
= 44 + data_size
;
201 s
->input_signature
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
202 if (!s
->input_signature
)
204 ERR("Failed to allocate input signature data\n");
205 return E_OUTOFMEMORY
;
207 s
->input_signature_size
= size
;
209 ptr
= s
->input_signature
;
211 write_dword(&ptr
, TAG_DXBC
);
214 write_dword_unknown(&ptr
, 0);
215 write_dword_unknown(&ptr
, 0);
216 write_dword_unknown(&ptr
, 0);
217 write_dword_unknown(&ptr
, 0);
219 /* seems to be always 1 */
220 write_dword_unknown(&ptr
, 1);
223 write_dword(&ptr
, size
);
226 write_dword(&ptr
, 1);
229 write_dword(&ptr
, (ptr
- s
->input_signature
) + 4);
232 write_dword(&ptr
, TAG_ISGN
);
233 write_dword(&ptr
, data_size
);
234 memcpy(ptr
, data
, data_size
);
239 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
246 static HRESULT
parse_shader(struct d3d10_effect_object
*o
, const char *data
)
248 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
249 struct d3d10_effect_shader_variable
*s
;
250 const char *ptr
= data
;
254 o
->data
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(struct d3d10_effect_shader_variable
));
257 ERR("Failed to allocate shader variable memory\n");
258 return E_OUTOFMEMORY
;
261 if (!ptr
) return S_OK
;
265 read_dword(&ptr
, &dxbc_size
);
266 TRACE("dxbc size: %#x\n", dxbc_size
);
270 case D3D10_EOT_VERTEXSHADER
:
271 hr
= ID3D10Device_CreateVertexShader(device
, ptr
, dxbc_size
, &s
->shader
.vs
);
272 if (FAILED(hr
)) return hr
;
275 case D3D10_EOT_PIXELSHADER
:
276 hr
= ID3D10Device_CreatePixelShader(device
, ptr
, dxbc_size
, &s
->shader
.ps
);
277 if (FAILED(hr
)) return hr
;
279 case D3D10_EOT_GEOMETRYSHADER
:
280 hr
= ID3D10Device_CreateGeometryShader(device
, ptr
, dxbc_size
, &s
->shader
.gs
);
281 if (FAILED(hr
)) return hr
;
285 return parse_dxbc(ptr
, dxbc_size
, shader_chunk_handler
, s
);
288 static D3D10_SHADER_VARIABLE_CLASS
d3d10_variable_class(DWORD c
)
292 case 1: return D3D10_SVC_SCALAR
;
293 case 2: return D3D10_SVC_VECTOR
;
294 case 3: return D3D10_SVC_MATRIX_ROWS
;
296 FIXME("Unknown variable class %#x.\n", c
);
301 static D3D10_SHADER_VARIABLE_TYPE
d3d10_variable_type(DWORD t
)
305 case 1: return D3D10_SVT_FLOAT
;
306 case 2: return D3D10_SVT_INT
;
307 case 3: return D3D10_SVT_UINT
;
308 case 4: return D3D10_SVT_BOOL
;
310 FIXME("Unknown variable type %#x.\n", t
);
315 static HRESULT
parse_fx10_type(struct d3d10_effect_type
*t
, const char *ptr
, const char *data
)
320 read_dword(&ptr
, &offset
);
321 TRACE("Type name at offset %#x.\n", offset
);
323 if (!copy_name(data
+ offset
, &t
->name
))
325 ERR("Failed to copy name.\n");
326 return E_OUTOFMEMORY
;
328 TRACE("Type name: %s.\n", debugstr_a(t
->name
));
330 read_dword(&ptr
, &unknown0
);
331 TRACE("Unknown 0: %u.\n", unknown0
);
333 read_dword(&ptr
, &t
->element_count
);
334 TRACE("Element count: %u.\n", t
->element_count
);
336 read_dword(&ptr
, &t
->size_unpacked
);
337 TRACE("Unpacked size: %#x.\n", t
->size_unpacked
);
339 read_dword(&ptr
, &t
->stride
);
340 TRACE("Stride: %#x.\n", t
->stride
);
342 read_dword(&ptr
, &t
->size_packed
);
343 TRACE("Packed size %#x.\n", t
->size_packed
);
351 read_dword(&ptr
, &tmp
);
352 t
->column_count
= (tmp
& D3D10_FX10_TYPE_COLUMN_MASK
) >> D3D10_FX10_TYPE_COLUMN_SHIFT
;
353 t
->row_count
= (tmp
& D3D10_FX10_TYPE_ROW_MASK
) >> D3D10_FX10_TYPE_ROW_SHIFT
;
354 t
->basetype
= d3d10_variable_type((tmp
& D3D10_FX10_TYPE_BASETYPE_MASK
) >> D3D10_FX10_TYPE_BASETYPE_SHIFT
);
355 t
->type_class
= d3d10_variable_class((tmp
& D3D10_FX10_TYPE_CLASS_MASK
) >> D3D10_FX10_TYPE_CLASS_SHIFT
);
357 TRACE("Type description: %#x.\n", tmp
);
358 TRACE("\tcolumns: %u.\n", t
->column_count
);
359 TRACE("\trows: %u.\n", t
->row_count
);
360 TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t
->basetype
));
361 TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t
->type_class
));
362 TRACE("\tunknown bits: %#x.\n", tmp
& ~(D3D10_FX10_TYPE_COLUMN_MASK
| D3D10_FX10_TYPE_ROW_MASK
363 | D3D10_FX10_TYPE_BASETYPE_MASK
| D3D10_FX10_TYPE_CLASS_MASK
));
365 else if (unknown0
== 3)
369 TRACE("Type is a structure.\n");
371 read_dword(&ptr
, &t
->member_count
);
372 TRACE("Member count: %u.\n", t
->member_count
);
377 t
->type_class
= D3D10_SVC_STRUCT
;
379 t
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->member_count
* sizeof(*t
->members
));
382 ERR("Failed to allocate members memory.\n");
383 return E_OUTOFMEMORY
;
386 for (i
= 0; i
< t
->member_count
; ++i
)
388 struct d3d10_effect_type_member
*typem
= &t
->members
[i
];
390 read_dword(&ptr
, &offset
);
391 TRACE("Member name at offset %#x.\n", offset
);
393 if (!copy_name(data
+ offset
, &typem
->name
))
395 ERR("Failed to copy name.\n");
396 return E_OUTOFMEMORY
;
398 TRACE("Member name: %s.\n", debugstr_a(typem
->name
));
400 read_dword(&ptr
, &offset
);
401 TRACE("Member semantic at offset %#x.\n", offset
);
403 if (!copy_name(data
+ offset
, &typem
->semantic
))
405 ERR("Failed to copy semantic.\n");
406 return E_OUTOFMEMORY
;
408 TRACE("Member semantic: %s.\n", debugstr_a(typem
->semantic
));
410 read_dword(&ptr
, &typem
->buffer_offset
);
411 TRACE("Member offset in struct: %#x.\n", typem
->buffer_offset
);
413 read_dword(&ptr
, &offset
);
414 TRACE("Member type info at offset %#x.\n", offset
);
416 typem
->type
= get_fx10_type(t
->effect
, data
, offset
);
419 ERR("Failed to get variable type.\n");
428 static struct d3d10_effect_type
*get_fx10_type(struct d3d10_effect
*effect
, const char *data
, DWORD offset
)
430 struct d3d10_effect_type
*type
;
431 struct wine_rb_entry
*entry
;
434 entry
= wine_rb_get(&effect
->types
, &offset
);
437 TRACE("Returning existing type.\n");
438 return WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
441 type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*type
));
444 ERR("Failed to allocate type memory.\n");
448 type
->vtbl
= &d3d10_effect_type_vtbl
;
450 type
->effect
= effect
;
451 hr
= parse_fx10_type(type
, data
+ offset
, data
);
454 ERR("Failed to parse type info, hr %#x.\n", hr
);
455 HeapFree(GetProcessHeap(), 0, type
);
459 if (wine_rb_put(&effect
->types
, &offset
, &type
->entry
) == -1)
461 ERR("Failed to insert type entry.\n");
462 HeapFree(GetProcessHeap(), 0, type
);
469 static void set_variable_vtbl(struct d3d10_effect_variable
*v
)
471 switch (v
->type
->type_class
)
473 case D3D10_SVC_SCALAR
:
474 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
;
477 case D3D10_SVC_VECTOR
:
478 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
;
481 case D3D10_SVC_MATRIX_ROWS
:
482 case D3D10_SVC_MATRIX_COLUMNS
:
483 v
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
;
487 FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v
->type
->type_class
));
488 v
->vtbl
= &d3d10_effect_variable_vtbl
;
493 static HRESULT
copy_variableinfo_from_type(struct d3d10_effect_variable
*v
)
497 if (v
->type
->member_count
== 0) return S_OK
;
499 v
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->type
->member_count
* sizeof(*v
->members
));
502 ERR("Failed to allocate members memory.\n");
503 return E_OUTOFMEMORY
;
506 for (i
= 0; i
< v
->type
->member_count
; ++i
)
508 struct d3d10_effect_variable
*var
= &v
->members
[i
];
509 struct d3d10_effect_type_member
*typem
= &v
->type
->members
[i
];
513 var
->effect
= v
->effect
;
514 var
->type
= typem
->type
;
515 set_variable_vtbl(var
);
517 if (!copy_name(typem
->name
, &var
->name
))
519 ERR("Failed to copy name.\n");
520 return E_OUTOFMEMORY
;
522 TRACE("Variable name: %s.\n", debugstr_a(var
->name
));
524 if (!copy_name(typem
->semantic
, &var
->semantic
))
526 ERR("Failed to copy name.\n");
527 return E_OUTOFMEMORY
;
529 TRACE("Variable semantic: %s.\n", debugstr_a(var
->semantic
));
531 var
->buffer_offset
= typem
->buffer_offset
;
532 TRACE("Variable buffer offset: %u.\n", var
->buffer_offset
);
534 hr
= copy_variableinfo_from_type(var
);
535 if (FAILED(hr
)) return hr
;
541 static HRESULT
parse_fx10_variable_head(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
545 read_dword(ptr
, &offset
);
546 TRACE("Variable name at offset %#x.\n", offset
);
548 if (!copy_name(data
+ offset
, &v
->name
))
550 ERR("Failed to copy name.\n");
551 return E_OUTOFMEMORY
;
553 TRACE("Variable name: %s.\n", debugstr_a(v
->name
));
555 read_dword(ptr
, &offset
);
556 TRACE("Variable type info at offset %#x.\n", offset
);
558 v
->type
= get_fx10_type(v
->effect
, data
, offset
);
561 ERR("Failed to get variable type.\n");
564 set_variable_vtbl(v
);
566 return copy_variableinfo_from_type(v
);
569 static HRESULT
parse_fx10_annotation(struct d3d10_effect_variable
*a
, const char **ptr
, const char *data
)
573 hr
= parse_fx10_variable_head(a
, ptr
, data
);
574 if (FAILED(hr
)) return hr
;
576 skip_dword_unknown(ptr
, 1);
581 static HRESULT
parse_fx10_object(struct d3d10_effect_object
*o
, const char **ptr
, const char *data
)
583 const char *data_ptr
;
587 read_dword(ptr
, &o
->type
);
588 TRACE("Effect object is of type %#x.\n", o
->type
);
590 skip_dword_unknown(ptr
, 2);
592 read_dword(ptr
, &offset
);
593 TRACE("Effect object idx is at offset %#x.\n", offset
);
595 data_ptr
= data
+ offset
;
596 read_dword(&data_ptr
, &offset
);
598 TRACE("Effect object starts at offset %#x.\n", offset
);
600 /* FIXME: This probably isn't completely correct. */
603 WARN("Skipping effect object.\n");
608 data_ptr
= data
+ offset
;
613 case D3D10_EOT_VERTEXSHADER
:
614 TRACE("Vertex shader\n");
615 hr
= parse_shader(o
, data_ptr
);
618 case D3D10_EOT_PIXELSHADER
:
619 TRACE("Pixel shader\n");
620 hr
= parse_shader(o
, data_ptr
);
623 case D3D10_EOT_GEOMETRYSHADER
:
624 TRACE("Geometry shader\n");
625 hr
= parse_shader(o
, data_ptr
);
629 FIXME("Unhandled object type %#x\n", o
->type
);
637 static HRESULT
parse_fx10_pass(struct d3d10_effect_pass
*p
, const char **ptr
, const char *data
)
643 read_dword(ptr
, &offset
);
644 TRACE("Pass name at offset %#x.\n", offset
);
646 if (!copy_name(data
+ offset
, &p
->name
))
648 ERR("Failed to copy name.\n");
649 return E_OUTOFMEMORY
;
651 TRACE("Pass name: %s.\n", debugstr_a(p
->name
));
653 read_dword(ptr
, &p
->object_count
);
654 TRACE("Pass has %u effect objects.\n", p
->object_count
);
656 read_dword(ptr
, &p
->annotation_count
);
657 TRACE("Pass has %u annotations.\n", p
->annotation_count
);
659 p
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->annotation_count
* sizeof(*p
->annotations
));
662 ERR("Failed to allocate pass annotations memory.\n");
663 return E_OUTOFMEMORY
;
666 for(i
= 0; i
< p
->annotation_count
; ++i
)
668 struct d3d10_effect_variable
*a
= &p
->annotations
[i
];
670 a
->effect
= p
->technique
->effect
;
672 hr
= parse_fx10_annotation(a
, ptr
, data
);
673 if (FAILED(hr
)) return hr
;
676 p
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, p
->object_count
* sizeof(*p
->objects
));
679 ERR("Failed to allocate effect objects memory.\n");
680 return E_OUTOFMEMORY
;
683 for (i
= 0; i
< p
->object_count
; ++i
)
685 struct d3d10_effect_object
*o
= &p
->objects
[i
];
689 hr
= parse_fx10_object(o
, ptr
, data
);
690 if (FAILED(hr
)) return hr
;
696 static HRESULT
parse_fx10_technique(struct d3d10_effect_technique
*t
, const char **ptr
, const char *data
)
702 read_dword(ptr
, &offset
);
703 TRACE("Technique name at offset %#x.\n", offset
);
705 if (!copy_name(data
+ offset
, &t
->name
))
707 ERR("Failed to copy name.\n");
708 return E_OUTOFMEMORY
;
710 TRACE("Technique name: %s.\n", debugstr_a(t
->name
));
712 read_dword(ptr
, &t
->pass_count
);
713 TRACE("Technique has %u passes\n", t
->pass_count
);
715 read_dword(ptr
, &t
->annotation_count
);
716 TRACE("Technique has %u annotations.\n", t
->annotation_count
);
718 t
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->annotation_count
* sizeof(*t
->annotations
));
721 ERR("Failed to allocate technique annotations memory.\n");
722 return E_OUTOFMEMORY
;
725 for(i
= 0; i
< t
->annotation_count
; ++i
)
727 struct d3d10_effect_variable
*a
= &t
->annotations
[i
];
729 a
->effect
= t
->effect
;
731 hr
= parse_fx10_annotation(a
, ptr
, data
);
732 if (FAILED(hr
)) return hr
;
735 t
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, t
->pass_count
* sizeof(*t
->passes
));
738 ERR("Failed to allocate passes memory\n");
739 return E_OUTOFMEMORY
;
742 for (i
= 0; i
< t
->pass_count
; ++i
)
744 struct d3d10_effect_pass
*p
= &t
->passes
[i
];
746 p
->vtbl
= &d3d10_effect_pass_vtbl
;
749 hr
= parse_fx10_pass(p
, ptr
, data
);
750 if (FAILED(hr
)) return hr
;
756 static HRESULT
parse_fx10_variable(struct d3d10_effect_variable
*v
, const char **ptr
, const char *data
)
762 hr
= parse_fx10_variable_head(v
, ptr
, data
);
763 if (FAILED(hr
)) return hr
;
765 read_dword(ptr
, &offset
);
766 TRACE("Variable semantic at offset %#x.\n", offset
);
768 if (!copy_name(data
+ offset
, &v
->semantic
))
770 ERR("Failed to copy semantic.\n");
771 return E_OUTOFMEMORY
;
773 TRACE("Variable semantic: %s.\n", debugstr_a(v
->semantic
));
775 read_dword(ptr
, &v
->buffer_offset
);
776 TRACE("Variable offset in buffer: %#x.\n", v
->buffer_offset
);
778 skip_dword_unknown(ptr
, 1);
780 read_dword(ptr
, &v
->flag
);
781 TRACE("Variable flag: %#x.\n", v
->flag
);
783 read_dword(ptr
, &v
->annotation_count
);
784 TRACE("Variable has %u annotations.\n", v
->annotation_count
);
786 v
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, v
->annotation_count
* sizeof(*v
->annotations
));
789 ERR("Failed to allocate variable annotations memory.\n");
790 return E_OUTOFMEMORY
;
793 for(i
= 0; i
< v
->annotation_count
; ++i
)
795 struct d3d10_effect_variable
*a
= &v
->annotations
[i
];
798 a
->effect
= v
->effect
;
800 hr
= parse_fx10_annotation(a
, ptr
, data
);
801 if (FAILED(hr
)) return hr
;
807 static HRESULT
parse_fx10_local_buffer(struct d3d10_effect_variable
*l
, const char **ptr
, const char *data
)
811 D3D10_CBUFFER_TYPE d3d10_cbuffer_type
;
814 /* Generate our own type, it isn't in the fx blob. */
815 l
->type
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*l
->type
));
818 ERR("Failed to allocate local buffer type memory.\n");
819 return E_OUTOFMEMORY
;
821 l
->type
->vtbl
= &d3d10_effect_type_vtbl
;
822 l
->type
->type_class
= D3D10_SVC_OBJECT
;
823 l
->type
->effect
= l
->effect
;
825 read_dword(ptr
, &offset
);
826 TRACE("Local buffer name at offset %#x.\n", offset
);
828 if (!copy_name(data
+ offset
, &l
->name
))
830 ERR("Failed to copy name.\n");
831 return E_OUTOFMEMORY
;
833 TRACE("Local buffer name: %s.\n", debugstr_a(l
->name
));
835 read_dword(ptr
, &l
->data_size
);
836 TRACE("Local buffer data size: %#x.\n", l
->data_size
);
838 read_dword(ptr
, &d3d10_cbuffer_type
);
839 TRACE("Local buffer type: %#x.\n", d3d10_cbuffer_type
);
841 switch(d3d10_cbuffer_type
)
843 case D3D10_CT_CBUFFER
:
844 l
->type
->basetype
= D3D10_SVT_CBUFFER
;
845 if (!copy_name("cbuffer", &l
->type
->name
))
847 ERR("Failed to copy name.\n");
848 return E_OUTOFMEMORY
;
852 case D3D10_CT_TBUFFER
:
853 l
->type
->basetype
= D3D10_SVT_TBUFFER
;
854 if (!copy_name("tbuffer", &l
->type
->name
))
856 ERR("Failed to copy name.\n");
857 return E_OUTOFMEMORY
;
862 ERR("Unexpected D3D10_CBUFFER_TYPE %#x!\n", d3d10_cbuffer_type
);
866 read_dword(ptr
, &l
->type
->member_count
);
867 TRACE("Local buffer member count: %#x.\n", l
->type
->member_count
);
869 skip_dword_unknown(ptr
, 1);
871 read_dword(ptr
, &l
->annotation_count
);
872 TRACE("Local buffer has %u annotations.\n", l
->annotation_count
);
874 l
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->annotation_count
* sizeof(*l
->annotations
));
877 ERR("Failed to allocate local buffer annotations memory.\n");
878 return E_OUTOFMEMORY
;
881 for(i
= 0; i
< l
->annotation_count
; ++i
)
883 struct d3d10_effect_variable
*a
= &l
->annotations
[i
];
885 a
->effect
= l
->effect
;
887 hr
= parse_fx10_annotation(a
, ptr
, data
);
888 if (FAILED(hr
)) return hr
;
891 l
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->members
));
894 ERR("Failed to allocate members memory.\n");
895 return E_OUTOFMEMORY
;
898 l
->type
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, l
->type
->member_count
* sizeof(*l
->type
->members
));
899 if (!l
->type
->members
)
901 ERR("Failed to allocate type members memory.\n");
902 return E_OUTOFMEMORY
;
905 for (i
= 0; i
< l
->type
->member_count
; ++i
)
907 struct d3d10_effect_variable
*v
= &l
->members
[i
];
908 struct d3d10_effect_type_member
*typem
= &l
->type
->members
[i
];
911 v
->effect
= l
->effect
;
913 hr
= parse_fx10_variable(v
, ptr
, data
);
914 if (FAILED(hr
)) return hr
;
917 * Copy the values from the variable type to the constant buffers type
918 * members structure, because it is our own generated type.
920 typem
->type
= v
->type
;
922 if (!copy_name(v
->name
, &typem
->name
))
924 ERR("Failed to copy name.\n");
925 return E_OUTOFMEMORY
;
927 TRACE("Variable name: %s.\n", debugstr_a(typem
->name
));
929 if (!copy_name(v
->semantic
, &typem
->semantic
))
931 ERR("Failed to copy name.\n");
932 return E_OUTOFMEMORY
;
934 TRACE("Variable semantic: %s.\n", debugstr_a(typem
->semantic
));
936 typem
->buffer_offset
= v
->buffer_offset
;
937 TRACE("Variable buffer offset: %u.\n", typem
->buffer_offset
);
939 l
->type
->size_packed
+= v
->type
->size_packed
;
940 l
->type
->size_unpacked
+= v
->type
->size_unpacked
;
942 l
->type
->stride
= l
->type
->size_unpacked
= (l
->type
->size_unpacked
+ 0xf) & ~0xf;
944 TRACE("Constant buffer:\n");
945 TRACE("\tType name: %s.\n", debugstr_a(l
->type
->name
));
946 TRACE("\tElement count: %u.\n", l
->type
->element_count
);
947 TRACE("\tMember count: %u.\n", l
->type
->member_count
);
948 TRACE("\tUnpacked size: %#x.\n", l
->type
->size_unpacked
);
949 TRACE("\tStride: %#x.\n", l
->type
->stride
);
950 TRACE("\tPacked size %#x.\n", l
->type
->size_packed
);
951 TRACE("\tBasetype: %s.\n", debug_d3d10_shader_variable_type(l
->type
->basetype
));
952 TRACE("\tTypeclass: %s.\n", debug_d3d10_shader_variable_class(l
->type
->type_class
));
957 static int d3d10_effect_type_compare(const void *key
, const struct wine_rb_entry
*entry
)
959 const struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, const struct d3d10_effect_type
, entry
);
960 const DWORD
*id
= key
;
965 static void d3d10_effect_type_member_destroy(struct d3d10_effect_type_member
*typem
)
967 TRACE("effect type member %p.\n", typem
);
969 /* Do not release typem->type, it will be covered by d3d10_effect_type_destroy(). */
970 HeapFree(GetProcessHeap(), 0, typem
->semantic
);
971 HeapFree(GetProcessHeap(), 0, typem
->name
);
974 static void d3d10_effect_type_destroy(struct wine_rb_entry
*entry
, void *context
)
976 struct d3d10_effect_type
*t
= WINE_RB_ENTRY_VALUE(entry
, struct d3d10_effect_type
, entry
);
978 TRACE("effect type %p.\n", t
);
984 for (i
= 0; i
< t
->member_count
; ++i
)
986 d3d10_effect_type_member_destroy(&t
->members
[i
]);
988 HeapFree(GetProcessHeap(), 0, t
->members
);
991 HeapFree(GetProcessHeap(), 0, t
->name
);
992 HeapFree(GetProcessHeap(), 0, t
);
995 static const struct wine_rb_functions d3d10_effect_type_rb_functions
=
1000 d3d10_effect_type_compare
,
1003 static HRESULT
parse_fx10_body(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
1005 const char *ptr
= data
+ e
->index_offset
;
1009 if (wine_rb_init(&e
->types
, &d3d10_effect_type_rb_functions
) == -1)
1011 ERR("Failed to initialize type rbtree.\n");
1015 e
->local_buffers
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->local_buffer_count
* sizeof(*e
->local_buffers
));
1016 if (!e
->local_buffers
)
1018 ERR("Failed to allocate local buffer memory.\n");
1019 return E_OUTOFMEMORY
;
1022 e
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, e
->technique_count
* sizeof(*e
->techniques
));
1025 ERR("Failed to allocate techniques memory\n");
1026 return E_OUTOFMEMORY
;
1029 for (i
= 0; i
< e
->local_buffer_count
; ++i
)
1031 struct d3d10_effect_variable
*l
= &e
->local_buffers
[i
];
1032 l
->vtbl
= (ID3D10EffectVariableVtbl
*)&d3d10_effect_constant_buffer_vtbl
;
1035 hr
= parse_fx10_local_buffer(l
, &ptr
, data
);
1036 if (FAILED(hr
)) return hr
;
1039 for (i
= 0; i
< e
->technique_count
; ++i
)
1041 struct d3d10_effect_technique
*t
= &e
->techniques
[i
];
1043 t
->vtbl
= &d3d10_effect_technique_vtbl
;
1046 hr
= parse_fx10_technique(t
, &ptr
, data
);
1047 if (FAILED(hr
)) return hr
;
1053 static HRESULT
parse_fx10(struct d3d10_effect
*e
, const char *data
, DWORD data_size
)
1055 const char *ptr
= data
;
1058 /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */
1059 read_dword(&ptr
, &e
->version
);
1060 TRACE("Target: %#x\n", e
->version
);
1062 read_dword(&ptr
, &e
->local_buffer_count
);
1063 TRACE("Local buffer count: %u.\n", e
->local_buffer_count
);
1065 read_dword(&ptr
, &e
->variable_count
);
1066 TRACE("Variable count: %u\n", e
->variable_count
);
1068 read_dword(&ptr
, &e
->object_count
);
1069 TRACE("Object count: %u\n", e
->object_count
);
1071 read_dword(&ptr
, &e
->sharedbuffers_count
);
1072 TRACE("Sharedbuffers count: %u\n", e
->sharedbuffers_count
);
1074 /* Number of variables in shared buffers? */
1075 read_dword(&ptr
, &unknown
);
1076 FIXME("Unknown 0: %u\n", unknown
);
1078 read_dword(&ptr
, &e
->sharedobjects_count
);
1079 TRACE("Sharedobjects count: %u\n", e
->sharedobjects_count
);
1081 read_dword(&ptr
, &e
->technique_count
);
1082 TRACE("Technique count: %u\n", e
->technique_count
);
1084 read_dword(&ptr
, &e
->index_offset
);
1085 TRACE("Index offset: %#x\n", e
->index_offset
);
1087 read_dword(&ptr
, &unknown
);
1088 FIXME("Unknown 1: %u\n", unknown
);
1090 read_dword(&ptr
, &e
->texture_count
);
1091 TRACE("Texture count: %u\n", e
->texture_count
);
1093 read_dword(&ptr
, &e
->dephstencilstate_count
);
1094 TRACE("Depthstencilstate count: %u\n", e
->dephstencilstate_count
);
1096 read_dword(&ptr
, &e
->blendstate_count
);
1097 TRACE("Blendstate count: %u\n", e
->blendstate_count
);
1099 read_dword(&ptr
, &e
->rasterizerstate_count
);
1100 TRACE("Rasterizerstate count: %u\n", e
->rasterizerstate_count
);
1102 read_dword(&ptr
, &e
->samplerstate_count
);
1103 TRACE("Samplerstate count: %u\n", e
->samplerstate_count
);
1105 read_dword(&ptr
, &e
->rendertargetview_count
);
1106 TRACE("Rendertargetview count: %u\n", e
->rendertargetview_count
);
1108 read_dword(&ptr
, &e
->depthstencilview_count
);
1109 TRACE("Depthstencilview count: %u\n", e
->depthstencilview_count
);
1111 read_dword(&ptr
, &e
->shader_call_count
);
1112 TRACE("Shader call count: %u\n", e
->shader_call_count
);
1114 read_dword(&ptr
, &e
->shader_compile_count
);
1115 TRACE("Shader compile count: %u\n", e
->shader_compile_count
);
1117 return parse_fx10_body(e
, ptr
, data_size
- (ptr
- data
));
1120 static HRESULT
fx10_chunk_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
1122 struct d3d10_effect
*e
= ctx
;
1124 TRACE("tag: %s.\n", debugstr_an((const char *)&tag
, 4));
1126 TRACE("chunk size: %#x\n", data_size
);
1131 return parse_fx10(e
, data
, data_size
);
1134 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag
, 4));
1139 HRESULT
d3d10_effect_parse(struct d3d10_effect
*This
, const void *data
, SIZE_T data_size
)
1141 return parse_dxbc(data
, data_size
, fx10_chunk_handler
, This
);
1144 static void d3d10_effect_object_destroy(struct d3d10_effect_object
*o
)
1146 TRACE("effect object %p.\n", o
);
1150 case D3D10_EOT_VERTEXSHADER
:
1151 case D3D10_EOT_PIXELSHADER
:
1152 case D3D10_EOT_GEOMETRYSHADER
:
1153 HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable
*)o
->data
)->input_signature
);
1159 HeapFree(GetProcessHeap(), 0, o
->data
);
1162 static HRESULT
d3d10_effect_object_apply(struct d3d10_effect_object
*o
)
1164 ID3D10Device
*device
= o
->pass
->technique
->effect
->device
;
1166 TRACE("effect object %p, type %#x.\n", o
, o
->type
);
1170 case D3D10_EOT_VERTEXSHADER
:
1171 ID3D10Device_VSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.vs
);
1174 case D3D10_EOT_PIXELSHADER
:
1175 ID3D10Device_PSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.ps
);
1178 case D3D10_EOT_GEOMETRYSHADER
:
1179 ID3D10Device_GSSetShader(device
, ((struct d3d10_effect_shader_variable
*)o
->data
)->shader
.gs
);
1183 FIXME("Unhandled effect object type %#x.\n", o
->type
);
1188 static void d3d10_effect_variable_destroy(struct d3d10_effect_variable
*v
)
1192 TRACE("variable %p.\n", v
);
1194 HeapFree(GetProcessHeap(), 0, v
->name
);
1195 HeapFree(GetProcessHeap(), 0, v
->semantic
);
1198 for (i
= 0; i
< v
->annotation_count
; ++i
)
1200 d3d10_effect_variable_destroy(&v
->annotations
[i
]);
1202 HeapFree(GetProcessHeap(), 0, v
->annotations
);
1207 for (i
= 0; i
< v
->type
->member_count
; ++i
)
1209 d3d10_effect_variable_destroy(&v
->members
[i
]);
1211 HeapFree(GetProcessHeap(), 0, v
->members
);
1215 static void d3d10_effect_pass_destroy(struct d3d10_effect_pass
*p
)
1219 TRACE("pass %p\n", p
);
1221 HeapFree(GetProcessHeap(), 0, p
->name
);
1224 for (i
= 0; i
< p
->object_count
; ++i
)
1226 d3d10_effect_object_destroy(&p
->objects
[i
]);
1228 HeapFree(GetProcessHeap(), 0, p
->objects
);
1233 for (i
= 0; i
< p
->annotation_count
; ++i
)
1235 d3d10_effect_variable_destroy(&p
->annotations
[i
]);
1237 HeapFree(GetProcessHeap(), 0, p
->annotations
);
1242 static void d3d10_effect_technique_destroy(struct d3d10_effect_technique
*t
)
1246 TRACE("technique %p\n", t
);
1248 HeapFree(GetProcessHeap(), 0, t
->name
);
1251 for (i
= 0; i
< t
->pass_count
; ++i
)
1253 d3d10_effect_pass_destroy(&t
->passes
[i
]);
1255 HeapFree(GetProcessHeap(), 0, t
->passes
);
1260 for (i
= 0; i
< t
->annotation_count
; ++i
)
1262 d3d10_effect_variable_destroy(&t
->annotations
[i
]);
1264 HeapFree(GetProcessHeap(), 0, t
->annotations
);
1268 static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_variable
*l
)
1272 TRACE("local buffer %p.\n", l
);
1274 HeapFree(GetProcessHeap(), 0, l
->name
);
1277 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1279 d3d10_effect_variable_destroy(&l
->members
[i
]);
1281 HeapFree(GetProcessHeap(), 0, l
->members
);
1284 if (l
->type
->members
)
1286 for (i
= 0; i
< l
->type
->member_count
; ++i
)
1288 /* Do not release l->type->members[i].type, it will be covered by d3d10_effect_type_destroy(). */
1289 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].semantic
);
1290 HeapFree(GetProcessHeap(), 0, l
->type
->members
[i
].name
);
1292 HeapFree(GetProcessHeap(), 0, l
->type
->members
);
1294 HeapFree(GetProcessHeap(), 0, l
->type
->name
);
1295 HeapFree(GetProcessHeap(), 0, l
->type
);
1299 for (i
= 0; i
< l
->annotation_count
; ++i
)
1301 d3d10_effect_variable_destroy(&l
->annotations
[i
]);
1303 HeapFree(GetProcessHeap(), 0, l
->annotations
);
1307 /* IUnknown methods */
1309 static HRESULT STDMETHODCALLTYPE
d3d10_effect_QueryInterface(ID3D10Effect
*iface
, REFIID riid
, void **object
)
1311 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
1313 if (IsEqualGUID(riid
, &IID_ID3D10Effect
)
1314 || IsEqualGUID(riid
, &IID_IUnknown
))
1316 IUnknown_AddRef(iface
);
1321 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
1324 return E_NOINTERFACE
;
1327 static ULONG STDMETHODCALLTYPE
d3d10_effect_AddRef(ID3D10Effect
*iface
)
1329 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1330 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
1332 TRACE("%p increasing refcount to %u\n", This
, refcount
);
1337 static ULONG STDMETHODCALLTYPE
d3d10_effect_Release(ID3D10Effect
*iface
)
1339 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1340 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
1342 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
1348 if (This
->techniques
)
1350 for (i
= 0; i
< This
->technique_count
; ++i
)
1352 d3d10_effect_technique_destroy(&This
->techniques
[i
]);
1354 HeapFree(GetProcessHeap(), 0, This
->techniques
);
1357 if (This
->local_buffers
)
1359 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1361 d3d10_effect_local_buffer_destroy(&This
->local_buffers
[i
]);
1363 HeapFree(GetProcessHeap(), 0, This
->local_buffers
);
1366 wine_rb_destroy(&This
->types
, d3d10_effect_type_destroy
, NULL
);
1368 ID3D10Device_Release(This
->device
);
1369 HeapFree(GetProcessHeap(), 0, This
);
1375 /* ID3D10Effect methods */
1377 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsValid(ID3D10Effect
*iface
)
1379 FIXME("iface %p stub!\n", iface
);
1384 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsPool(ID3D10Effect
*iface
)
1386 FIXME("iface %p stub!\n", iface
);
1391 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDevice(ID3D10Effect
*iface
, ID3D10Device
**device
)
1393 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1395 TRACE("iface %p, device %p\n", iface
, device
);
1397 ID3D10Device_AddRef(This
->device
);
1398 *device
= This
->device
;
1403 static HRESULT STDMETHODCALLTYPE
d3d10_effect_GetDesc(ID3D10Effect
*iface
, D3D10_EFFECT_DESC
*desc
)
1405 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1410 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByIndex(ID3D10Effect
*iface
,
1413 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1414 struct d3d10_effect_variable
*l
;
1416 TRACE("iface %p, index %u\n", iface
, index
);
1418 if (index
>= This
->local_buffer_count
)
1420 WARN("Invalid index specified\n");
1421 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1424 l
= &This
->local_buffers
[index
];
1426 TRACE("Returning buffer %p, %s.\n", l
, debugstr_a(l
->name
));
1428 return (ID3D10EffectConstantBuffer
*)l
;
1431 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_GetConstantBufferByName(ID3D10Effect
*iface
,
1434 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1437 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1439 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1441 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
1443 if (!strcmp(l
->name
, name
))
1445 TRACE("Returning buffer %p.\n", l
);
1446 return (ID3D10EffectConstantBuffer
*)l
;
1450 WARN("Invalid name specified\n");
1452 return (ID3D10EffectConstantBuffer
*)&null_local_buffer
;
1455 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByIndex(ID3D10Effect
*iface
, UINT index
)
1457 FIXME("iface %p, index %u stub!\n", iface
, index
);
1462 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableByName(ID3D10Effect
*iface
, LPCSTR name
)
1464 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1467 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1469 for (i
= 0; i
< This
->local_buffer_count
; ++i
)
1471 struct d3d10_effect_variable
*l
= &This
->local_buffers
[i
];
1474 for (j
= 0; j
< l
->type
->member_count
; ++j
)
1476 struct d3d10_effect_variable
*v
= &l
->members
[j
];
1478 if (!strcmp(v
->name
, name
))
1480 TRACE("Returning variable %p.\n", v
);
1481 return (ID3D10EffectVariable
*)v
;
1486 WARN("Invalid name specified\n");
1488 return (ID3D10EffectVariable
*)&null_variable
;
1491 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_GetVariableBySemantic(ID3D10Effect
*iface
,
1494 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
1499 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByIndex(ID3D10Effect
*iface
,
1502 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1503 struct d3d10_effect_technique
*t
;
1505 TRACE("iface %p, index %u\n", iface
, index
);
1507 if (index
>= This
->technique_count
)
1509 WARN("Invalid index specified\n");
1510 return (ID3D10EffectTechnique
*)&null_technique
;
1513 t
= &This
->techniques
[index
];
1515 TRACE("Returning technique %p, %s.\n", t
, debugstr_a(t
->name
));
1517 return (ID3D10EffectTechnique
*)t
;
1520 static struct ID3D10EffectTechnique
* STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName(ID3D10Effect
*iface
,
1523 struct d3d10_effect
*This
= (struct d3d10_effect
*)iface
;
1526 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1528 for (i
= 0; i
< This
->technique_count
; ++i
)
1530 struct d3d10_effect_technique
*t
= &This
->techniques
[i
];
1531 if (!strcmp(t
->name
, name
))
1533 TRACE("Returning technique %p\n", t
);
1534 return (ID3D10EffectTechnique
*)t
;
1538 WARN("Invalid name specified\n");
1540 return (ID3D10EffectTechnique
*)&null_technique
;
1543 static HRESULT STDMETHODCALLTYPE
d3d10_effect_Optimize(ID3D10Effect
*iface
)
1545 FIXME("iface %p stub!\n", iface
);
1550 static BOOL STDMETHODCALLTYPE
d3d10_effect_IsOptimized(ID3D10Effect
*iface
)
1552 FIXME("iface %p stub!\n", iface
);
1557 const struct ID3D10EffectVtbl d3d10_effect_vtbl
=
1559 /* IUnknown methods */
1560 d3d10_effect_QueryInterface
,
1561 d3d10_effect_AddRef
,
1562 d3d10_effect_Release
,
1563 /* ID3D10Effect methods */
1564 d3d10_effect_IsValid
,
1565 d3d10_effect_IsPool
,
1566 d3d10_effect_GetDevice
,
1567 d3d10_effect_GetDesc
,
1568 d3d10_effect_GetConstantBufferByIndex
,
1569 d3d10_effect_GetConstantBufferByName
,
1570 d3d10_effect_GetVariableByIndex
,
1571 d3d10_effect_GetVariableByName
,
1572 d3d10_effect_GetVariableBySemantic
,
1573 d3d10_effect_GetTechniqueByIndex
,
1574 d3d10_effect_GetTechniqueByName
,
1575 d3d10_effect_Optimize
,
1576 d3d10_effect_IsOptimized
,
1579 /* ID3D10EffectTechnique methods */
1581 static BOOL STDMETHODCALLTYPE
d3d10_effect_technique_IsValid(ID3D10EffectTechnique
*iface
)
1583 TRACE("iface %p\n", iface
);
1585 return (struct d3d10_effect_technique
*)iface
!= &null_technique
;
1588 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc(ID3D10EffectTechnique
*iface
,
1589 D3D10_TECHNIQUE_DESC
*desc
)
1591 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1593 TRACE("iface %p, desc %p\n", iface
, desc
);
1595 if(This
== &null_technique
)
1597 WARN("Null technique specified\n");
1603 WARN("Invalid argument specified\n");
1604 return E_INVALIDARG
;
1607 desc
->Name
= This
->name
;
1608 desc
->Passes
= This
->pass_count
;
1609 desc
->Annotations
= This
->annotation_count
;
1614 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex(
1615 ID3D10EffectTechnique
*iface
, UINT index
)
1617 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1618 struct d3d10_effect_variable
*a
;
1620 TRACE("iface %p, index %u\n", iface
, index
);
1622 if (index
>= This
->annotation_count
)
1624 WARN("Invalid index specified\n");
1625 return (ID3D10EffectVariable
*)&null_variable
;
1628 a
= &This
->annotations
[index
];
1630 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1632 return (ID3D10EffectVariable
*)a
;
1635 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName(
1636 ID3D10EffectTechnique
*iface
, LPCSTR name
)
1638 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1641 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1643 for (i
= 0; i
< This
->annotation_count
; ++i
)
1645 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1646 if (!strcmp(a
->name
, name
))
1648 TRACE("Returning annotation %p\n", a
);
1649 return (ID3D10EffectVariable
*)a
;
1653 WARN("Invalid name specified\n");
1655 return (ID3D10EffectVariable
*)&null_variable
;
1658 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique
*iface
,
1661 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1662 struct d3d10_effect_pass
*p
;
1664 TRACE("iface %p, index %u\n", iface
, index
);
1666 if (index
>= This
->pass_count
)
1668 WARN("Invalid index specified\n");
1669 return (ID3D10EffectPass
*)&null_pass
;
1672 p
= &This
->passes
[index
];
1674 TRACE("Returning pass %p, %s.\n", p
, debugstr_a(p
->name
));
1676 return (ID3D10EffectPass
*)p
;
1679 static struct ID3D10EffectPass
* STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique
*iface
,
1682 struct d3d10_effect_technique
*This
= (struct d3d10_effect_technique
*)iface
;
1685 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1687 for (i
= 0; i
< This
->pass_count
; ++i
)
1689 struct d3d10_effect_pass
*p
= &This
->passes
[i
];
1690 if (!strcmp(p
->name
, name
))
1692 TRACE("Returning pass %p\n", p
);
1693 return (ID3D10EffectPass
*)p
;
1697 WARN("Invalid name specified\n");
1699 return (ID3D10EffectPass
*)&null_pass
;
1702 static HRESULT STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique
*iface
,
1703 D3D10_STATE_BLOCK_MASK
*mask
)
1705 FIXME("iface %p,mask %p stub!\n", iface
, mask
);
1710 static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl
=
1712 /* ID3D10EffectTechnique methods */
1713 d3d10_effect_technique_IsValid
,
1714 d3d10_effect_technique_GetDesc
,
1715 d3d10_effect_technique_GetAnnotationByIndex
,
1716 d3d10_effect_technique_GetAnnotationByName
,
1717 d3d10_effect_technique_GetPassByIndex
,
1718 d3d10_effect_technique_GetPassByName
,
1719 d3d10_effect_technique_ComputeStateBlockMask
,
1722 /* ID3D10EffectPass methods */
1724 static BOOL STDMETHODCALLTYPE
d3d10_effect_pass_IsValid(ID3D10EffectPass
*iface
)
1726 TRACE("iface %p\n", iface
);
1728 return (struct d3d10_effect_pass
*)iface
!= &null_pass
;
1731 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetDesc(ID3D10EffectPass
*iface
, D3D10_PASS_DESC
*desc
)
1733 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1736 FIXME("iface %p, desc %p partial stub!\n", iface
, desc
);
1738 if(This
== &null_pass
)
1740 WARN("Null pass specified\n");
1746 WARN("Invalid argument specified\n");
1747 return E_INVALIDARG
;
1750 memset(desc
, 0, sizeof(*desc
));
1751 desc
->Name
= This
->name
;
1752 for (i
= 0; i
< This
->object_count
; ++i
)
1754 struct d3d10_effect_object
*o
= &This
->objects
[i
];
1755 if (o
->type
== D3D10_EOT_VERTEXSHADER
)
1757 struct d3d10_effect_shader_variable
*s
= o
->data
;
1758 desc
->pIAInputSignature
= (BYTE
*)s
->input_signature
;
1759 desc
->IAInputSignatureSize
= s
->input_signature_size
;
1767 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass
*iface
,
1768 D3D10_PASS_SHADER_DESC
*desc
)
1770 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1775 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass
*iface
,
1776 D3D10_PASS_SHADER_DESC
*desc
)
1778 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1783 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass
*iface
,
1784 D3D10_PASS_SHADER_DESC
*desc
)
1786 FIXME("iface %p, desc %p stub!\n", iface
, desc
);
1791 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass
*iface
,
1794 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1795 struct d3d10_effect_variable
*a
;
1797 TRACE("iface %p, index %u\n", iface
, index
);
1799 if (index
>= This
->annotation_count
)
1801 WARN("Invalid index specified\n");
1802 return (ID3D10EffectVariable
*)&null_variable
;
1805 a
= &This
->annotations
[index
];
1807 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1809 return (ID3D10EffectVariable
*)a
;
1812 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass
*iface
,
1815 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1818 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1820 for (i
= 0; i
< This
->annotation_count
; ++i
)
1822 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1823 if (!strcmp(a
->name
, name
))
1825 TRACE("Returning annotation %p\n", a
);
1826 return (ID3D10EffectVariable
*)a
;
1830 WARN("Invalid name specified\n");
1832 return (ID3D10EffectVariable
*)&null_variable
;
1835 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_Apply(ID3D10EffectPass
*iface
, UINT flags
)
1837 struct d3d10_effect_pass
*This
= (struct d3d10_effect_pass
*)iface
;
1841 TRACE("iface %p, flags %#x\n", iface
, flags
);
1843 if (flags
) FIXME("Ignoring flags (%#x)\n", flags
);
1845 for (i
= 0; i
< This
->object_count
; ++i
)
1847 hr
= d3d10_effect_object_apply(&This
->objects
[i
]);
1848 if (FAILED(hr
)) break;
1854 static HRESULT STDMETHODCALLTYPE
d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass
*iface
,
1855 D3D10_STATE_BLOCK_MASK
*mask
)
1857 FIXME("iface %p, mask %p stub!\n", iface
, mask
);
1862 static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl
=
1864 /* ID3D10EffectPass methods */
1865 d3d10_effect_pass_IsValid
,
1866 d3d10_effect_pass_GetDesc
,
1867 d3d10_effect_pass_GetVertexShaderDesc
,
1868 d3d10_effect_pass_GetGeometryShaderDesc
,
1869 d3d10_effect_pass_GetPixelShaderDesc
,
1870 d3d10_effect_pass_GetAnnotationByIndex
,
1871 d3d10_effect_pass_GetAnnotationByName
,
1872 d3d10_effect_pass_Apply
,
1873 d3d10_effect_pass_ComputeStateBlockMask
,
1876 /* ID3D10EffectVariable methods */
1878 static BOOL STDMETHODCALLTYPE
d3d10_effect_variable_IsValid(ID3D10EffectVariable
*iface
)
1880 TRACE("iface %p\n", iface
);
1882 return (struct d3d10_effect_variable
*)iface
!= &null_variable
;
1885 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_variable_GetType(ID3D10EffectVariable
*iface
)
1887 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1889 TRACE("iface %p\n", iface
);
1891 return (ID3D10EffectType
*)This
->type
;
1894 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetDesc(ID3D10EffectVariable
*iface
,
1895 D3D10_EFFECT_VARIABLE_DESC
*desc
)
1897 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1899 TRACE("iface %p, desc %p\n", iface
, desc
);
1901 if(This
== &null_variable
)
1903 WARN("Null variable specified\n");
1909 WARN("Invalid argument specified\n");
1910 return E_INVALIDARG
;
1913 memset(desc
, 0, sizeof(*desc
));
1914 desc
->Name
= This
->name
;
1915 desc
->Semantic
= This
->semantic
;
1916 desc
->Flags
= This
->flag
;
1917 desc
->Annotations
= This
->annotation_count
;
1918 desc
->BufferOffset
= This
->buffer_offset
;
1920 if( This
->flag
== D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
)
1922 desc
->ExplicitBindPoint
= This
->buffer_offset
;
1926 FIXME("Unhandled flag %#x!\n", This
->flag
);
1932 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByIndex(
1933 ID3D10EffectVariable
*iface
, UINT index
)
1935 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1936 struct d3d10_effect_variable
*a
;
1938 TRACE("iface %p, index %u\n", iface
, index
);
1940 if (index
>= This
->annotation_count
)
1942 WARN("Invalid index specified\n");
1943 return (ID3D10EffectVariable
*)&null_variable
;
1946 a
= &This
->annotations
[index
];
1948 TRACE("Returning annotation %p, %s\n", a
, debugstr_a(a
->name
));
1950 return (ID3D10EffectVariable
*)a
;
1953 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetAnnotationByName(
1954 ID3D10EffectVariable
*iface
, LPCSTR name
)
1956 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1959 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
1961 for (i
= 0; i
< This
->annotation_count
; ++i
)
1963 struct d3d10_effect_variable
*a
= &This
->annotations
[i
];
1964 if (!strcmp(a
->name
, name
))
1966 TRACE("Returning annotation %p\n", a
);
1967 return (ID3D10EffectVariable
*)a
;
1971 WARN("Invalid name specified\n");
1973 return (ID3D10EffectVariable
*)&null_variable
;
1976 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByIndex(
1977 ID3D10EffectVariable
*iface
, UINT index
)
1979 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
1980 struct d3d10_effect_variable
*m
;
1982 TRACE("iface %p, index %u\n", iface
, index
);
1984 if (index
>= This
->type
->member_count
)
1986 WARN("Invalid index specified\n");
1987 return (ID3D10EffectVariable
*)&null_variable
;
1990 m
= &This
->members
[index
];
1992 TRACE("Returning member %p, %s\n", m
, debugstr_a(m
->name
));
1994 return (ID3D10EffectVariable
*)m
;
1997 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberByName(
1998 ID3D10EffectVariable
*iface
, LPCSTR name
)
2000 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2003 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2007 WARN("Invalid name specified\n");
2008 return (ID3D10EffectVariable
*)&null_variable
;
2011 for (i
= 0; i
< This
->type
->member_count
; ++i
)
2013 struct d3d10_effect_variable
*m
= &This
->members
[i
];
2017 if (!strcmp(m
->name
, name
))
2019 TRACE("Returning member %p\n", m
);
2020 return (ID3D10EffectVariable
*)m
;
2025 WARN("Invalid name specified\n");
2027 return (ID3D10EffectVariable
*)&null_variable
;
2030 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetMemberBySemantic(
2031 ID3D10EffectVariable
*iface
, LPCSTR semantic
)
2033 FIXME("iface %p, semantic %s stub!\n", iface
, debugstr_a(semantic
));
2038 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_GetElement(
2039 ID3D10EffectVariable
*iface
, UINT index
)
2041 FIXME("iface %p, index %u stub!\n", iface
, index
);
2046 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_GetParentConstantBuffer(
2047 ID3D10EffectVariable
*iface
)
2049 FIXME("iface %p stub!\n", iface
);
2054 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsScalar(
2055 ID3D10EffectVariable
*iface
)
2057 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2059 TRACE("iface %p\n", iface
);
2061 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_scalar_variable_vtbl
)
2062 return (ID3D10EffectScalarVariable
*)This
;
2064 return (ID3D10EffectScalarVariable
*)&null_scalar_variable
;
2067 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsVector(
2068 ID3D10EffectVariable
*iface
)
2070 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2072 TRACE("iface %p\n", iface
);
2074 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_vector_variable_vtbl
)
2075 return (ID3D10EffectVectorVariable
*)This
;
2077 return (ID3D10EffectVectorVariable
*)&null_vector_variable
;
2080 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsMatrix(
2081 ID3D10EffectVariable
*iface
)
2083 struct d3d10_effect_variable
*This
= (struct d3d10_effect_variable
*)iface
;
2085 TRACE("iface %p\n", iface
);
2087 if (This
->vtbl
== (ID3D10EffectVariableVtbl
*)&d3d10_effect_matrix_variable_vtbl
)
2088 return (ID3D10EffectMatrixVariable
*)This
;
2090 return (ID3D10EffectMatrixVariable
*)&null_matrix_variable
;
2093 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsString(
2094 ID3D10EffectVariable
*iface
)
2096 FIXME("iface %p stub!\n", iface
);
2101 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShaderResource(
2102 ID3D10EffectVariable
*iface
)
2104 FIXME("iface %p stub!\n", iface
);
2109 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRenderTargetView(
2110 ID3D10EffectVariable
*iface
)
2112 FIXME("iface %p stub!\n", iface
);
2117 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencilView(
2118 ID3D10EffectVariable
*iface
)
2120 FIXME("iface %p stub!\n", iface
);
2125 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_variable_AsConstantBuffer(
2126 ID3D10EffectVariable
*iface
)
2128 FIXME("iface %p stub!\n", iface
);
2133 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsShader(
2134 ID3D10EffectVariable
*iface
)
2136 FIXME("iface %p stub!\n", iface
);
2141 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsBlend(ID3D10EffectVariable
*iface
)
2143 FIXME("iface %p stub!\n", iface
);
2148 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsDepthStencil(
2149 ID3D10EffectVariable
*iface
)
2151 FIXME("iface %p stub!\n", iface
);
2156 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsRasterizer(
2157 ID3D10EffectVariable
*iface
)
2159 FIXME("iface %p stub!\n", iface
);
2164 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_variable_AsSampler(
2165 ID3D10EffectVariable
*iface
)
2167 FIXME("iface %p stub!\n", iface
);
2172 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_SetRawValue(ID3D10EffectVariable
*iface
,
2173 void *data
, UINT offset
, UINT count
)
2175 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2180 static HRESULT STDMETHODCALLTYPE
d3d10_effect_variable_GetRawValue(ID3D10EffectVariable
*iface
,
2181 void *data
, UINT offset
, UINT count
)
2183 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
2188 static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl
=
2190 /* ID3D10EffectVariable methods */
2191 d3d10_effect_variable_IsValid
,
2192 d3d10_effect_variable_GetType
,
2193 d3d10_effect_variable_GetDesc
,
2194 d3d10_effect_variable_GetAnnotationByIndex
,
2195 d3d10_effect_variable_GetAnnotationByName
,
2196 d3d10_effect_variable_GetMemberByIndex
,
2197 d3d10_effect_variable_GetMemberByName
,
2198 d3d10_effect_variable_GetMemberBySemantic
,
2199 d3d10_effect_variable_GetElement
,
2200 d3d10_effect_variable_GetParentConstantBuffer
,
2201 d3d10_effect_variable_AsScalar
,
2202 d3d10_effect_variable_AsVector
,
2203 d3d10_effect_variable_AsMatrix
,
2204 d3d10_effect_variable_AsString
,
2205 d3d10_effect_variable_AsShaderResource
,
2206 d3d10_effect_variable_AsRenderTargetView
,
2207 d3d10_effect_variable_AsDepthStencilView
,
2208 d3d10_effect_variable_AsConstantBuffer
,
2209 d3d10_effect_variable_AsShader
,
2210 d3d10_effect_variable_AsBlend
,
2211 d3d10_effect_variable_AsDepthStencil
,
2212 d3d10_effect_variable_AsRasterizer
,
2213 d3d10_effect_variable_AsSampler
,
2214 d3d10_effect_variable_SetRawValue
,
2215 d3d10_effect_variable_GetRawValue
,
2218 /* ID3D10EffectVariable methods */
2219 static BOOL STDMETHODCALLTYPE
d3d10_effect_constant_buffer_IsValid(ID3D10EffectConstantBuffer
*iface
)
2221 TRACE("iface %p\n", iface
);
2223 return (struct d3d10_effect_variable
*)iface
!= &null_local_buffer
;
2226 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetType(ID3D10EffectConstantBuffer
*iface
)
2228 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2231 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetDesc(ID3D10EffectConstantBuffer
*iface
,
2232 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2234 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2237 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByIndex(
2238 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2240 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2243 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetAnnotationByName(
2244 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2246 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2249 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByIndex(
2250 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2252 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2255 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberByName(
2256 ID3D10EffectConstantBuffer
*iface
, LPCSTR name
)
2258 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2261 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetMemberBySemantic(
2262 ID3D10EffectConstantBuffer
*iface
, LPCSTR semantic
)
2264 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2267 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetElement(
2268 ID3D10EffectConstantBuffer
*iface
, UINT index
)
2270 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2273 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetParentConstantBuffer(
2274 ID3D10EffectConstantBuffer
*iface
)
2276 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2279 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsScalar(
2280 ID3D10EffectConstantBuffer
*iface
)
2282 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2285 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsVector(
2286 ID3D10EffectConstantBuffer
*iface
)
2288 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2291 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsMatrix(
2292 ID3D10EffectConstantBuffer
*iface
)
2294 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2297 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsString(
2298 ID3D10EffectConstantBuffer
*iface
)
2300 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2303 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShaderResource(
2304 ID3D10EffectConstantBuffer
*iface
)
2306 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2309 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRenderTargetView(
2310 ID3D10EffectConstantBuffer
*iface
)
2312 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2315 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencilView(
2316 ID3D10EffectConstantBuffer
*iface
)
2318 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2321 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsConstantBuffer(
2322 ID3D10EffectConstantBuffer
*iface
)
2324 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2327 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsShader(
2328 ID3D10EffectConstantBuffer
*iface
)
2330 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2333 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsBlend(ID3D10EffectConstantBuffer
*iface
)
2335 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2338 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsDepthStencil(
2339 ID3D10EffectConstantBuffer
*iface
)
2341 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2344 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsRasterizer(
2345 ID3D10EffectConstantBuffer
*iface
)
2347 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2350 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_constant_buffer_AsSampler(
2351 ID3D10EffectConstantBuffer
*iface
)
2353 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2356 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetRawValue(ID3D10EffectConstantBuffer
*iface
,
2357 void *data
, UINT offset
, UINT count
)
2359 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2362 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetRawValue(ID3D10EffectConstantBuffer
*iface
,
2363 void *data
, UINT offset
, UINT count
)
2365 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2368 /* ID3D10EffectConstantBuffer methods */
2369 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2370 ID3D10Buffer
*buffer
)
2372 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2377 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetConstantBuffer(ID3D10EffectConstantBuffer
*iface
,
2378 ID3D10Buffer
**buffer
)
2380 FIXME("iface %p, buffer %p stub!\n", iface
, buffer
);
2385 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_SetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2386 ID3D10ShaderResourceView
*view
)
2388 FIXME("iface %p, view %p stub!\n", iface
, view
);
2393 static HRESULT STDMETHODCALLTYPE
d3d10_effect_constant_buffer_GetTextureBuffer(ID3D10EffectConstantBuffer
*iface
,
2394 ID3D10ShaderResourceView
**view
)
2396 FIXME("iface %p, view %p stub!\n", iface
, view
);
2401 static const struct ID3D10EffectConstantBufferVtbl d3d10_effect_constant_buffer_vtbl
=
2403 /* ID3D10EffectVariable methods */
2404 d3d10_effect_constant_buffer_IsValid
,
2405 d3d10_effect_constant_buffer_GetType
,
2406 d3d10_effect_constant_buffer_GetDesc
,
2407 d3d10_effect_constant_buffer_GetAnnotationByIndex
,
2408 d3d10_effect_constant_buffer_GetAnnotationByName
,
2409 d3d10_effect_constant_buffer_GetMemberByIndex
,
2410 d3d10_effect_constant_buffer_GetMemberByName
,
2411 d3d10_effect_constant_buffer_GetMemberBySemantic
,
2412 d3d10_effect_constant_buffer_GetElement
,
2413 d3d10_effect_constant_buffer_GetParentConstantBuffer
,
2414 d3d10_effect_constant_buffer_AsScalar
,
2415 d3d10_effect_constant_buffer_AsVector
,
2416 d3d10_effect_constant_buffer_AsMatrix
,
2417 d3d10_effect_constant_buffer_AsString
,
2418 d3d10_effect_constant_buffer_AsShaderResource
,
2419 d3d10_effect_constant_buffer_AsRenderTargetView
,
2420 d3d10_effect_constant_buffer_AsDepthStencilView
,
2421 d3d10_effect_constant_buffer_AsConstantBuffer
,
2422 d3d10_effect_constant_buffer_AsShader
,
2423 d3d10_effect_constant_buffer_AsBlend
,
2424 d3d10_effect_constant_buffer_AsDepthStencil
,
2425 d3d10_effect_constant_buffer_AsRasterizer
,
2426 d3d10_effect_constant_buffer_AsSampler
,
2427 d3d10_effect_constant_buffer_SetRawValue
,
2428 d3d10_effect_constant_buffer_GetRawValue
,
2429 /* ID3D10EffectConstantBuffer methods */
2430 d3d10_effect_constant_buffer_SetConstantBuffer
,
2431 d3d10_effect_constant_buffer_GetConstantBuffer
,
2432 d3d10_effect_constant_buffer_SetTextureBuffer
,
2433 d3d10_effect_constant_buffer_GetTextureBuffer
,
2436 /* ID3D10EffectVariable methods */
2438 static BOOL STDMETHODCALLTYPE
d3d10_effect_scalar_variable_IsValid(ID3D10EffectScalarVariable
*iface
)
2440 TRACE("iface %p\n", iface
);
2442 return (struct d3d10_effect_variable
*)iface
!= &null_scalar_variable
;
2445 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetType(
2446 ID3D10EffectScalarVariable
*iface
)
2448 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2451 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetDesc(ID3D10EffectScalarVariable
*iface
,
2452 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2454 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2457 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByIndex(
2458 ID3D10EffectScalarVariable
*iface
, UINT index
)
2460 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2463 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetAnnotationByName(
2464 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2466 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2469 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByIndex(
2470 ID3D10EffectScalarVariable
*iface
, UINT index
)
2472 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2475 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberByName(
2476 ID3D10EffectScalarVariable
*iface
, LPCSTR name
)
2478 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2481 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetMemberBySemantic(
2482 ID3D10EffectScalarVariable
*iface
, LPCSTR semantic
)
2484 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2487 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetElement(
2488 ID3D10EffectScalarVariable
*iface
, UINT index
)
2490 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2493 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetParentConstantBuffer(
2494 ID3D10EffectScalarVariable
*iface
)
2496 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2499 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsScalar(
2500 ID3D10EffectScalarVariable
*iface
)
2502 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2505 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsVector(
2506 ID3D10EffectScalarVariable
*iface
)
2508 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2511 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsMatrix(
2512 ID3D10EffectScalarVariable
*iface
)
2514 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2517 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsString(
2518 ID3D10EffectScalarVariable
*iface
)
2520 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2523 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShaderResource(
2524 ID3D10EffectScalarVariable
*iface
)
2526 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2529 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRenderTargetView(
2530 ID3D10EffectScalarVariable
*iface
)
2532 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2535 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencilView(
2536 ID3D10EffectScalarVariable
*iface
)
2538 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2541 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsConstantBuffer(
2542 ID3D10EffectScalarVariable
*iface
)
2544 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2547 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsShader(
2548 ID3D10EffectScalarVariable
*iface
)
2550 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2553 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsBlend(
2554 ID3D10EffectScalarVariable
*iface
)
2556 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2559 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsDepthStencil(
2560 ID3D10EffectScalarVariable
*iface
)
2562 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2565 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsRasterizer(
2566 ID3D10EffectScalarVariable
*iface
)
2568 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2571 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_scalar_variable_AsSampler(
2572 ID3D10EffectScalarVariable
*iface
)
2574 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2577 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetRawValue(ID3D10EffectScalarVariable
*iface
,
2578 void *data
, UINT offset
, UINT count
)
2580 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2583 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetRawValue(ID3D10EffectScalarVariable
*iface
,
2584 void *data
, UINT offset
, UINT count
)
2586 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2589 /* ID3D10EffectScalarVariable methods */
2591 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloat(ID3D10EffectScalarVariable
*iface
,
2594 FIXME("iface %p, value %.8e stub!\n", iface
, value
);
2599 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloat(ID3D10EffectScalarVariable
*iface
,
2602 FIXME("iface %p, value %p stub!\n", iface
, value
);
2607 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetFloatArray(ID3D10EffectScalarVariable
*iface
,
2608 float *values
, UINT offset
, UINT count
)
2610 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2615 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetFloatArray(ID3D10EffectScalarVariable
*iface
,
2616 float *values
, UINT offset
, UINT count
)
2618 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2623 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetInt(ID3D10EffectScalarVariable
*iface
,
2626 FIXME("iface %p, value %d stub!\n", iface
, value
);
2631 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetInt(ID3D10EffectScalarVariable
*iface
,
2634 FIXME("iface %p, value %p stub!\n", iface
, value
);
2639 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetIntArray(ID3D10EffectScalarVariable
*iface
,
2640 int *values
, UINT offset
, UINT count
)
2642 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2647 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetIntArray(ID3D10EffectScalarVariable
*iface
,
2648 int *values
, UINT offset
, UINT count
)
2650 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2655 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBool(ID3D10EffectScalarVariable
*iface
,
2658 FIXME("iface %p, value %d stub!\n", iface
, value
);
2663 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBool(ID3D10EffectScalarVariable
*iface
,
2666 FIXME("iface %p, value %p stub!\n", iface
, value
);
2671 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_SetBoolArray(ID3D10EffectScalarVariable
*iface
,
2672 BOOL
*values
, UINT offset
, UINT count
)
2674 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2679 static HRESULT STDMETHODCALLTYPE
d3d10_effect_scalar_variable_GetBoolArray(ID3D10EffectScalarVariable
*iface
,
2680 BOOL
*values
, UINT offset
, UINT count
)
2682 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2687 static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_vtbl
=
2689 /* ID3D10EffectVariable methods */
2690 d3d10_effect_scalar_variable_IsValid
,
2691 d3d10_effect_scalar_variable_GetType
,
2692 d3d10_effect_scalar_variable_GetDesc
,
2693 d3d10_effect_scalar_variable_GetAnnotationByIndex
,
2694 d3d10_effect_scalar_variable_GetAnnotationByName
,
2695 d3d10_effect_scalar_variable_GetMemberByIndex
,
2696 d3d10_effect_scalar_variable_GetMemberByName
,
2697 d3d10_effect_scalar_variable_GetMemberBySemantic
,
2698 d3d10_effect_scalar_variable_GetElement
,
2699 d3d10_effect_scalar_variable_GetParentConstantBuffer
,
2700 d3d10_effect_scalar_variable_AsScalar
,
2701 d3d10_effect_scalar_variable_AsVector
,
2702 d3d10_effect_scalar_variable_AsMatrix
,
2703 d3d10_effect_scalar_variable_AsString
,
2704 d3d10_effect_scalar_variable_AsShaderResource
,
2705 d3d10_effect_scalar_variable_AsRenderTargetView
,
2706 d3d10_effect_scalar_variable_AsDepthStencilView
,
2707 d3d10_effect_scalar_variable_AsConstantBuffer
,
2708 d3d10_effect_scalar_variable_AsShader
,
2709 d3d10_effect_scalar_variable_AsBlend
,
2710 d3d10_effect_scalar_variable_AsDepthStencil
,
2711 d3d10_effect_scalar_variable_AsRasterizer
,
2712 d3d10_effect_scalar_variable_AsSampler
,
2713 d3d10_effect_scalar_variable_SetRawValue
,
2714 d3d10_effect_scalar_variable_GetRawValue
,
2715 /* ID3D10EffectScalarVariable methods */
2716 d3d10_effect_scalar_variable_SetFloat
,
2717 d3d10_effect_scalar_variable_GetFloat
,
2718 d3d10_effect_scalar_variable_SetFloatArray
,
2719 d3d10_effect_scalar_variable_GetFloatArray
,
2720 d3d10_effect_scalar_variable_SetInt
,
2721 d3d10_effect_scalar_variable_GetInt
,
2722 d3d10_effect_scalar_variable_SetIntArray
,
2723 d3d10_effect_scalar_variable_GetIntArray
,
2724 d3d10_effect_scalar_variable_SetBool
,
2725 d3d10_effect_scalar_variable_GetBool
,
2726 d3d10_effect_scalar_variable_SetBoolArray
,
2727 d3d10_effect_scalar_variable_GetBoolArray
,
2730 /* ID3D10EffectVariable methods */
2732 static BOOL STDMETHODCALLTYPE
d3d10_effect_vector_variable_IsValid(ID3D10EffectVectorVariable
*iface
)
2734 TRACE("iface %p\n", iface
);
2736 return (struct d3d10_effect_variable
*)iface
!= &null_vector_variable
;
2739 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetType(
2740 ID3D10EffectVectorVariable
*iface
)
2742 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
2745 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetDesc(ID3D10EffectVectorVariable
*iface
,
2746 D3D10_EFFECT_VARIABLE_DESC
*desc
)
2748 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
2751 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByIndex(
2752 ID3D10EffectVectorVariable
*iface
, UINT index
)
2754 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
2757 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetAnnotationByName(
2758 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2760 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
2763 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByIndex(
2764 ID3D10EffectVectorVariable
*iface
, UINT index
)
2766 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
2769 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberByName(
2770 ID3D10EffectVectorVariable
*iface
, LPCSTR name
)
2772 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
2775 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetMemberBySemantic(
2776 ID3D10EffectVectorVariable
*iface
, LPCSTR semantic
)
2778 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
2781 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetElement(
2782 ID3D10EffectVectorVariable
*iface
, UINT index
)
2784 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
2787 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetParentConstantBuffer(
2788 ID3D10EffectVectorVariable
*iface
)
2790 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
2793 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsScalar(
2794 ID3D10EffectVectorVariable
*iface
)
2796 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
2799 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsVector(
2800 ID3D10EffectVectorVariable
*iface
)
2802 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
2805 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsMatrix(
2806 ID3D10EffectVectorVariable
*iface
)
2808 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
2811 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsString(
2812 ID3D10EffectVectorVariable
*iface
)
2814 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
2817 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShaderResource(
2818 ID3D10EffectVectorVariable
*iface
)
2820 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
2823 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRenderTargetView(
2824 ID3D10EffectVectorVariable
*iface
)
2826 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
2829 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencilView(
2830 ID3D10EffectVectorVariable
*iface
)
2832 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
2835 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsConstantBuffer(
2836 ID3D10EffectVectorVariable
*iface
)
2838 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
2841 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsShader(
2842 ID3D10EffectVectorVariable
*iface
)
2844 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
2847 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsBlend(
2848 ID3D10EffectVectorVariable
*iface
)
2850 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
2853 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsDepthStencil(
2854 ID3D10EffectVectorVariable
*iface
)
2856 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
2859 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsRasterizer(
2860 ID3D10EffectVectorVariable
*iface
)
2862 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
2865 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_vector_variable_AsSampler(
2866 ID3D10EffectVectorVariable
*iface
)
2868 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
2871 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetRawValue(ID3D10EffectVectorVariable
*iface
,
2872 void *data
, UINT offset
, UINT count
)
2874 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2877 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetRawValue(ID3D10EffectVectorVariable
*iface
,
2878 void *data
, UINT offset
, UINT count
)
2880 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
2883 /* ID3D10EffectVectorVariable methods */
2885 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVector(ID3D10EffectVectorVariable
*iface
,
2888 FIXME("iface %p, value %p stub!\n", iface
, value
);
2893 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVector(ID3D10EffectVectorVariable
*iface
,
2896 FIXME("iface %p, value %p stub!\n", iface
, value
);
2901 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVector(ID3D10EffectVectorVariable
*iface
,
2904 FIXME("iface %p, value %p stub!\n", iface
, value
);
2909 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVector(ID3D10EffectVectorVariable
*iface
,
2912 FIXME("iface %p, value %p stub!\n", iface
, value
);
2917 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVector(ID3D10EffectVectorVariable
*iface
,
2920 FIXME("iface %p, value %p stub!\n", iface
, value
);
2925 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVector(ID3D10EffectVectorVariable
*iface
,
2928 FIXME("iface %p, value %p stub!\n", iface
, value
);
2933 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
2934 BOOL
*values
, UINT offset
, UINT count
)
2936 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2941 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
2942 int *values
, UINT offset
, UINT count
)
2944 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2949 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_SetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
2950 float *values
, UINT offset
, UINT count
)
2952 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2957 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetBoolVectorArray(ID3D10EffectVectorVariable
*iface
,
2958 BOOL
*values
, UINT offset
, UINT count
)
2960 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2965 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetIntVectorArray(ID3D10EffectVectorVariable
*iface
,
2966 int *values
, UINT offset
, UINT count
)
2968 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2973 static HRESULT STDMETHODCALLTYPE
d3d10_effect_vector_variable_GetFloatVectorArray(ID3D10EffectVectorVariable
*iface
,
2974 float *values
, UINT offset
, UINT count
)
2976 FIXME("iface %p, values %p, offset %u, count %u stub!\n", iface
, values
, offset
, count
);
2981 static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl
=
2983 /* ID3D10EffectVariable methods */
2984 d3d10_effect_vector_variable_IsValid
,
2985 d3d10_effect_vector_variable_GetType
,
2986 d3d10_effect_vector_variable_GetDesc
,
2987 d3d10_effect_vector_variable_GetAnnotationByIndex
,
2988 d3d10_effect_vector_variable_GetAnnotationByName
,
2989 d3d10_effect_vector_variable_GetMemberByIndex
,
2990 d3d10_effect_vector_variable_GetMemberByName
,
2991 d3d10_effect_vector_variable_GetMemberBySemantic
,
2992 d3d10_effect_vector_variable_GetElement
,
2993 d3d10_effect_vector_variable_GetParentConstantBuffer
,
2994 d3d10_effect_vector_variable_AsScalar
,
2995 d3d10_effect_vector_variable_AsVector
,
2996 d3d10_effect_vector_variable_AsMatrix
,
2997 d3d10_effect_vector_variable_AsString
,
2998 d3d10_effect_vector_variable_AsShaderResource
,
2999 d3d10_effect_vector_variable_AsRenderTargetView
,
3000 d3d10_effect_vector_variable_AsDepthStencilView
,
3001 d3d10_effect_vector_variable_AsConstantBuffer
,
3002 d3d10_effect_vector_variable_AsShader
,
3003 d3d10_effect_vector_variable_AsBlend
,
3004 d3d10_effect_vector_variable_AsDepthStencil
,
3005 d3d10_effect_vector_variable_AsRasterizer
,
3006 d3d10_effect_vector_variable_AsSampler
,
3007 d3d10_effect_vector_variable_SetRawValue
,
3008 d3d10_effect_vector_variable_GetRawValue
,
3009 /* ID3D10EffectVectorVariable methods */
3010 d3d10_effect_vector_variable_SetBoolVector
,
3011 d3d10_effect_vector_variable_SetIntVector
,
3012 d3d10_effect_vector_variable_SetFloatVector
,
3013 d3d10_effect_vector_variable_GetBoolVector
,
3014 d3d10_effect_vector_variable_GetIntVector
,
3015 d3d10_effect_vector_variable_GetFloatVector
,
3016 d3d10_effect_vector_variable_SetBoolVectorArray
,
3017 d3d10_effect_vector_variable_SetIntVectorArray
,
3018 d3d10_effect_vector_variable_SetFloatVectorArray
,
3019 d3d10_effect_vector_variable_GetBoolVectorArray
,
3020 d3d10_effect_vector_variable_GetIntVectorArray
,
3021 d3d10_effect_vector_variable_GetFloatVectorArray
,
3024 /* ID3D10EffectVariable methods */
3026 static BOOL STDMETHODCALLTYPE
d3d10_effect_matrix_variable_IsValid(ID3D10EffectMatrixVariable
*iface
)
3028 TRACE("iface %p\n", iface
);
3030 return (struct d3d10_effect_variable
*)iface
!= &null_matrix_variable
;
3033 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetType(
3034 ID3D10EffectMatrixVariable
*iface
)
3036 return d3d10_effect_variable_GetType((ID3D10EffectVariable
*)iface
);
3039 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetDesc(ID3D10EffectMatrixVariable
*iface
,
3040 D3D10_EFFECT_VARIABLE_DESC
*desc
)
3042 return d3d10_effect_variable_GetDesc((ID3D10EffectVariable
*)iface
, desc
);
3045 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByIndex(
3046 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3048 return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable
*)iface
, index
);
3051 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetAnnotationByName(
3052 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
3054 return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable
*)iface
, name
);
3057 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByIndex(
3058 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3060 return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable
*)iface
, index
);
3063 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberByName(
3064 ID3D10EffectMatrixVariable
*iface
, LPCSTR name
)
3066 return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable
*)iface
, name
);
3069 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMemberBySemantic(
3070 ID3D10EffectMatrixVariable
*iface
, LPCSTR semantic
)
3072 return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable
*)iface
, semantic
);
3075 static struct ID3D10EffectVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetElement(
3076 ID3D10EffectMatrixVariable
*iface
, UINT index
)
3078 return d3d10_effect_variable_GetElement((ID3D10EffectVariable
*)iface
, index
);
3081 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetParentConstantBuffer(
3082 ID3D10EffectMatrixVariable
*iface
)
3084 return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable
*)iface
);
3087 static struct ID3D10EffectScalarVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsScalar(
3088 ID3D10EffectMatrixVariable
*iface
)
3090 return d3d10_effect_variable_AsScalar((ID3D10EffectVariable
*)iface
);
3093 static struct ID3D10EffectVectorVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsVector(
3094 ID3D10EffectMatrixVariable
*iface
)
3096 return d3d10_effect_variable_AsVector((ID3D10EffectVariable
*)iface
);
3099 static struct ID3D10EffectMatrixVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsMatrix(
3100 ID3D10EffectMatrixVariable
*iface
)
3102 return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable
*)iface
);
3105 static struct ID3D10EffectStringVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsString(
3106 ID3D10EffectMatrixVariable
*iface
)
3108 return d3d10_effect_variable_AsString((ID3D10EffectVariable
*)iface
);
3111 static struct ID3D10EffectShaderResourceVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShaderResource(
3112 ID3D10EffectMatrixVariable
*iface
)
3114 return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable
*)iface
);
3117 static struct ID3D10EffectRenderTargetViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRenderTargetView(
3118 ID3D10EffectMatrixVariable
*iface
)
3120 return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable
*)iface
);
3123 static struct ID3D10EffectDepthStencilViewVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencilView(
3124 ID3D10EffectMatrixVariable
*iface
)
3126 return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable
*)iface
);
3129 static struct ID3D10EffectConstantBuffer
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsConstantBuffer(
3130 ID3D10EffectMatrixVariable
*iface
)
3132 return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable
*)iface
);
3135 static struct ID3D10EffectShaderVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsShader(
3136 ID3D10EffectMatrixVariable
*iface
)
3138 return d3d10_effect_variable_AsShader((ID3D10EffectVariable
*)iface
);
3141 static struct ID3D10EffectBlendVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsBlend(
3142 ID3D10EffectMatrixVariable
*iface
)
3144 return d3d10_effect_variable_AsBlend((ID3D10EffectVariable
*)iface
);
3147 static struct ID3D10EffectDepthStencilVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsDepthStencil(
3148 ID3D10EffectMatrixVariable
*iface
)
3150 return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable
*)iface
);
3153 static struct ID3D10EffectRasterizerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsRasterizer(
3154 ID3D10EffectMatrixVariable
*iface
)
3156 return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable
*)iface
);
3159 static struct ID3D10EffectSamplerVariable
* STDMETHODCALLTYPE
d3d10_effect_matrix_variable_AsSampler(
3160 ID3D10EffectMatrixVariable
*iface
)
3162 return d3d10_effect_variable_AsSampler((ID3D10EffectVariable
*)iface
);
3165 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetRawValue(ID3D10EffectMatrixVariable
*iface
,
3166 void *data
, UINT offset
, UINT count
)
3168 return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3171 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetRawValue(ID3D10EffectMatrixVariable
*iface
,
3172 void *data
, UINT offset
, UINT count
)
3174 return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable
*)iface
, data
, offset
, count
);
3177 /* ID3D10EffectMatrixVariable methods */
3179 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrix(ID3D10EffectMatrixVariable
*iface
,
3182 FIXME("iface %p, data %p stub!\n", iface
, data
);
3187 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrix(ID3D10EffectMatrixVariable
*iface
,
3190 FIXME("iface %p, data %p stub!\n", iface
, data
);
3195 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3196 float *data
, UINT offset
, UINT count
)
3198 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3203 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixArray(ID3D10EffectMatrixVariable
*iface
,
3204 float *data
, UINT offset
, UINT count
)
3206 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3211 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3214 FIXME("iface %p, data %p stub!\n", iface
, data
);
3219 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTranspose(ID3D10EffectMatrixVariable
*iface
,
3222 FIXME("iface %p, data %p stub!\n", iface
, data
);
3227 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3228 float *data
, UINT offset
, UINT count
)
3230 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3235 static HRESULT STDMETHODCALLTYPE
d3d10_effect_matrix_variable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable
*iface
,
3236 float *data
, UINT offset
, UINT count
)
3238 FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface
, data
, offset
, count
);
3244 static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl
=
3246 /* ID3D10EffectVariable methods */
3247 d3d10_effect_matrix_variable_IsValid
,
3248 d3d10_effect_matrix_variable_GetType
,
3249 d3d10_effect_matrix_variable_GetDesc
,
3250 d3d10_effect_matrix_variable_GetAnnotationByIndex
,
3251 d3d10_effect_matrix_variable_GetAnnotationByName
,
3252 d3d10_effect_matrix_variable_GetMemberByIndex
,
3253 d3d10_effect_matrix_variable_GetMemberByName
,
3254 d3d10_effect_matrix_variable_GetMemberBySemantic
,
3255 d3d10_effect_matrix_variable_GetElement
,
3256 d3d10_effect_matrix_variable_GetParentConstantBuffer
,
3257 d3d10_effect_matrix_variable_AsScalar
,
3258 d3d10_effect_matrix_variable_AsVector
,
3259 d3d10_effect_matrix_variable_AsMatrix
,
3260 d3d10_effect_matrix_variable_AsString
,
3261 d3d10_effect_matrix_variable_AsShaderResource
,
3262 d3d10_effect_matrix_variable_AsRenderTargetView
,
3263 d3d10_effect_matrix_variable_AsDepthStencilView
,
3264 d3d10_effect_matrix_variable_AsConstantBuffer
,
3265 d3d10_effect_matrix_variable_AsShader
,
3266 d3d10_effect_matrix_variable_AsBlend
,
3267 d3d10_effect_matrix_variable_AsDepthStencil
,
3268 d3d10_effect_matrix_variable_AsRasterizer
,
3269 d3d10_effect_matrix_variable_AsSampler
,
3270 d3d10_effect_matrix_variable_SetRawValue
,
3271 d3d10_effect_matrix_variable_GetRawValue
,
3272 /* ID3D10EffectMatrixVariable methods */
3273 d3d10_effect_matrix_variable_SetMatrix
,
3274 d3d10_effect_matrix_variable_GetMatrix
,
3275 d3d10_effect_matrix_variable_SetMatrixArray
,
3276 d3d10_effect_matrix_variable_GetMatrixArray
,
3277 d3d10_effect_matrix_variable_SetMatrixTranspose
,
3278 d3d10_effect_matrix_variable_GetMatrixTranspose
,
3279 d3d10_effect_matrix_variable_SetMatrixTransposeArray
,
3280 d3d10_effect_matrix_variable_GetMatrixTransposeArray
,
3283 static BOOL STDMETHODCALLTYPE
d3d10_effect_type_IsValid(ID3D10EffectType
*iface
)
3285 FIXME("iface %p stub!\n", iface
);
3290 static HRESULT STDMETHODCALLTYPE
d3d10_effect_type_GetDesc(ID3D10EffectType
*iface
, D3D10_EFFECT_TYPE_DESC
*desc
)
3292 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3294 TRACE("iface %p, desc %p\n", iface
, desc
);
3296 if (This
== &null_type
)
3298 WARN("Null type specified\n");
3304 WARN("Invalid argument specified\n");
3305 return E_INVALIDARG
;
3308 desc
->TypeName
= This
->name
;
3309 desc
->Class
= This
->type_class
;
3310 desc
->Type
= This
->basetype
;
3311 desc
->Elements
= This
->element_count
;
3312 desc
->Members
= This
->member_count
;
3313 desc
->Rows
= This
->row_count
;
3314 desc
->Columns
= This
->column_count
;
3315 desc
->PackedSize
= This
->size_packed
;
3316 desc
->UnpackedSize
= This
->size_unpacked
;
3317 desc
->Stride
= This
->stride
;
3322 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByIndex(ID3D10EffectType
*iface
,
3325 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3326 struct d3d10_effect_type
*t
;
3328 TRACE("iface %p, index %u\n", iface
, index
);
3330 if (index
>= This
->member_count
)
3332 WARN("Invalid index specified\n");
3333 return (ID3D10EffectType
*)&null_type
;
3336 t
= (&This
->members
[index
])->type
;
3338 TRACE("Returning member %p, %s\n", t
, debugstr_a(t
->name
));
3340 return (ID3D10EffectType
*)t
;
3343 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeByName(ID3D10EffectType
*iface
,
3346 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3349 TRACE("iface %p, name %s\n", iface
, debugstr_a(name
));
3353 WARN("Invalid name specified\n");
3354 return (ID3D10EffectType
*)&null_type
;
3357 for (i
= 0; i
< This
->member_count
; ++i
)
3359 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
3363 if (!strcmp(typem
->name
, name
))
3365 TRACE("Returning type %p.\n", typem
->type
);
3366 return (ID3D10EffectType
*)typem
->type
;
3371 WARN("Invalid name specified\n");
3373 return (ID3D10EffectType
*)&null_type
;
3376 static struct ID3D10EffectType
* STDMETHODCALLTYPE
d3d10_effect_type_GetMemberTypeBySemantic(ID3D10EffectType
*iface
,
3379 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3382 TRACE("iface %p, semantic %s\n", iface
, debugstr_a(semantic
));
3386 WARN("Invalid semantic specified\n");
3387 return (ID3D10EffectType
*)&null_type
;
3390 for (i
= 0; i
< This
->member_count
; ++i
)
3392 struct d3d10_effect_type_member
*typem
= &This
->members
[i
];
3394 if (typem
->semantic
)
3396 if (!strcmp(typem
->semantic
, semantic
))
3398 TRACE("Returning type %p.\n", typem
->type
);
3399 return (ID3D10EffectType
*)typem
->type
;
3404 WARN("Invalid semantic specified\n");
3406 return (ID3D10EffectType
*)&null_type
;
3409 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberName(ID3D10EffectType
*iface
, UINT index
)
3411 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3412 struct d3d10_effect_type_member
*typem
;
3414 TRACE("iface %p, index %u\n", iface
, index
);
3416 if (index
>= This
->member_count
)
3418 WARN("Invalid index specified\n");
3422 typem
= &This
->members
[index
];
3424 TRACE("Returning name %s\n", debugstr_a(typem
->name
));
3429 static LPCSTR STDMETHODCALLTYPE
d3d10_effect_type_GetMemberSemantic(ID3D10EffectType
*iface
, UINT index
)
3431 struct d3d10_effect_type
*This
= (struct d3d10_effect_type
*)iface
;
3432 struct d3d10_effect_type_member
*typem
;
3434 TRACE("iface %p, index %u\n", iface
, index
);
3436 if (index
>= This
->member_count
)
3438 WARN("Invalid index specified\n");
3442 typem
= &This
->members
[index
];
3444 TRACE("Returning semantic %s\n", debugstr_a(typem
->semantic
));
3446 return typem
->semantic
;
3449 static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl
=
3451 /* ID3D10EffectType */
3452 d3d10_effect_type_IsValid
,
3453 d3d10_effect_type_GetDesc
,
3454 d3d10_effect_type_GetMemberTypeByIndex
,
3455 d3d10_effect_type_GetMemberTypeByName
,
3456 d3d10_effect_type_GetMemberTypeBySemantic
,
3457 d3d10_effect_type_GetMemberName
,
3458 d3d10_effect_type_GetMemberSemantic
,