2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
29 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
30 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, struct wined3d_device
*device
,
31 void *parent
, const struct wined3d_parent_ops
*parent_ops
, const struct wined3d_resource_ops
*resource_ops
)
33 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
36 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
37 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
38 "device %p, parent %p, parent_ops %p, resource_ops %p.\n",
39 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
40 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
41 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
42 device
, parent
, parent_ops
, resource_ops
);
44 if ((format
->flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BLOCKS_NO_VERIFY
)) == WINED3DFMT_FLAG_BLOCKS
)
46 UINT width_mask
= format
->block_width
- 1;
47 UINT height_mask
= format
->block_height
- 1;
48 if (desc
->width
& width_mask
|| desc
->height
& height_mask
)
49 return WINED3DERR_INVALIDCALL
;
52 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
53 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
54 desc
->width
, desc
->height
, desc
->depth
, 0, parent
, parent_ops
, resource_ops
)))
56 WARN("Failed to initialize resource, returning %#x\n", hr
);
60 texture
->texture_ops
= texture_ops
;
61 texture
->sub_resources
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
62 level_count
* layer_count
* sizeof(*texture
->sub_resources
));
63 if (!texture
->sub_resources
)
65 ERR("Failed to allocate sub-resource array.\n");
66 resource_cleanup(&texture
->resource
);
70 texture
->layer_count
= layer_count
;
71 texture
->level_count
= level_count
;
72 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
74 texture
->flags
= WINED3D_TEXTURE_POW2_MAT_IDENT
;
76 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
78 texture
->min_mip_lookup
= minMipLookup
;
79 texture
->mag_lookup
= magLookup
;
83 texture
->min_mip_lookup
= minMipLookup_noFilter
;
84 texture
->mag_lookup
= magLookup_noFilter
;
90 /* A GL context is provided by the caller */
91 static void gltexture_delete(const struct wined3d_gl_info
*gl_info
, struct gl_texture
*tex
)
93 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
97 static void wined3d_texture_unload(struct wined3d_texture
*texture
)
99 struct wined3d_device
*device
= texture
->resource
.device
;
100 struct wined3d_context
*context
= NULL
;
102 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
)
104 context
= context_acquire(device
, NULL
);
107 if (texture
->texture_rgb
.name
)
108 gltexture_delete(context
->gl_info
, &texture
->texture_rgb
);
110 if (texture
->texture_srgb
.name
)
111 gltexture_delete(context
->gl_info
, &texture
->texture_srgb
);
113 if (context
) context_release(context
);
115 wined3d_texture_set_dirty(texture
);
117 resource_unload(&texture
->resource
);
120 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
122 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
125 TRACE("texture %p.\n", texture
);
127 for (i
= 0; i
< sub_count
; ++i
)
129 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
132 texture
->texture_ops
->texture_sub_resource_cleanup(sub_resource
);
135 wined3d_texture_unload(texture
);
136 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
);
137 resource_cleanup(&texture
->resource
);
140 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
142 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
145 /* Context activation is done by the caller. */
146 static HRESULT
wined3d_texture_bind(struct wined3d_texture
*texture
,
147 struct wined3d_context
*context
, BOOL srgb
, BOOL
*set_surface_desc
)
149 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
150 struct gl_texture
*gl_tex
;
151 BOOL new_texture
= FALSE
;
152 HRESULT hr
= WINED3D_OK
;
155 TRACE("texture %p, context %p, srgb %#x, set_surface_desc %p.\n", texture
, context
, srgb
, set_surface_desc
);
157 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
160 /* sRGB mode cache for preload() calls outside drawprim. */
162 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
164 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
166 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
167 target
= texture
->target
;
169 /* Generate a texture name if we don't already have one. */
172 *set_surface_desc
= TRUE
;
173 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
174 checkGLcall("glGenTextures");
175 TRACE("Generated texture %d.\n", gl_tex
->name
);
176 if (texture
->resource
.pool
== WINED3D_POOL_DEFAULT
)
178 /* Tell OpenGL to try and keep this texture in video ram (well mostly). */
180 gl_info
->gl_ops
.gl
.p_glPrioritizeTextures(1, &gl_tex
->name
, &tmp
);
182 /* Initialise the state of the texture object to the OpenGL defaults,
183 * not the D3D defaults. */
184 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3D_TADDRESS_WRAP
;
185 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3D_TADDRESS_WRAP
;
186 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = WINED3D_TADDRESS_WRAP
;
187 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = 0;
188 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3D_TEXF_LINEAR
;
189 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
190 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
191 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = 0;
192 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = 1;
193 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
194 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = TRUE
;
196 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = srgb
;
197 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
198 wined3d_texture_set_dirty(texture
);
201 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
203 /* This means double binding the texture at creation, but keeps
204 * the code simpler all in all, and the run-time path free from
205 * additional checks. */
206 context_bind_texture(context
, target
, gl_tex
->name
);
207 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
208 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
213 *set_surface_desc
= FALSE
;
218 context_bind_texture(context
, target
, gl_tex
->name
);
221 /* For a new texture we have to set the texture levels after
222 * binding the texture. Beware that texture rectangles do not
223 * support mipmapping, but set the maxmiplevel if we're relying
224 * on the partial GL_ARB_texture_non_power_of_two emulation with
225 * texture rectangles. (I.e., do not care about cond_np2 here,
226 * just look for GL_TEXTURE_RECTANGLE_ARB.) */
227 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
229 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
230 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
231 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
233 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
235 /* Cubemaps are always set to clamp, regardless of the sampler state. */
236 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
237 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
238 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
244 ERR("This texture doesn't have an OpenGL texture assigned to it.\n");
245 hr
= WINED3DERR_INVALIDCALL
;
251 /* Context activation is done by the caller. */
252 static void apply_wrap(const struct wined3d_gl_info
*gl_info
, GLenum target
,
253 enum wined3d_texture_address d3d_wrap
, GLenum param
, BOOL cond_np2
)
257 if (d3d_wrap
< WINED3D_TADDRESS_WRAP
|| d3d_wrap
> WINED3D_TADDRESS_MIRROR_ONCE
)
259 FIXME("Unrecognized or unsupported texture address mode %#x.\n", d3d_wrap
);
263 /* Cubemaps are always set to clamp, regardless of the sampler state. */
264 if (target
== GL_TEXTURE_CUBE_MAP_ARB
265 || (cond_np2
&& d3d_wrap
== WINED3D_TADDRESS_WRAP
))
266 gl_wrap
= GL_CLAMP_TO_EDGE
;
268 gl_wrap
= gl_info
->wrap_lookup
[d3d_wrap
- WINED3D_TADDRESS_WRAP
];
270 TRACE("Setting param %#x to %#x for target %#x.\n", param
, gl_wrap
, target
);
271 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, param
, gl_wrap
);
272 checkGLcall("glTexParameteri(target, param, gl_wrap)");
275 /* Context activation is done by the caller (state handler). */
276 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
277 const DWORD sampler_states
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
278 const struct wined3d_gl_info
*gl_info
)
280 BOOL cond_np2
= texture
->flags
& WINED3D_TEXTURE_COND_NP2
;
281 GLenum target
= texture
->target
;
282 struct gl_texture
*gl_tex
;
286 TRACE("texture %p, sampler_states %p.\n", texture
, sampler_states
);
288 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
290 /* This function relies on the correct texture being bound and loaded. */
292 if (sampler_states
[WINED3D_SAMP_ADDRESS_U
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
])
294 state
= sampler_states
[WINED3D_SAMP_ADDRESS_U
];
295 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_S
, cond_np2
);
296 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = state
;
299 if (sampler_states
[WINED3D_SAMP_ADDRESS_V
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
])
301 state
= sampler_states
[WINED3D_SAMP_ADDRESS_V
];
302 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_T
, cond_np2
);
303 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = state
;
306 if (sampler_states
[WINED3D_SAMP_ADDRESS_W
] != gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
])
308 state
= sampler_states
[WINED3D_SAMP_ADDRESS_W
];
309 apply_wrap(gl_info
, target
, state
, GL_TEXTURE_WRAP_R
, cond_np2
);
310 gl_tex
->states
[WINED3DTEXSTA_ADDRESSW
] = state
;
313 if (sampler_states
[WINED3D_SAMP_BORDER_COLOR
] != gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
])
317 state
= sampler_states
[WINED3D_SAMP_BORDER_COLOR
];
318 D3DCOLORTOGLFLOAT4(state
, col
);
319 TRACE("Setting border color for %#x to %#x.\n", target
, state
);
320 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &col
[0]);
321 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
322 gl_tex
->states
[WINED3DTEXSTA_BORDERCOLOR
] = state
;
325 if (sampler_states
[WINED3D_SAMP_MAG_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
])
329 state
= sampler_states
[WINED3D_SAMP_MAG_FILTER
];
330 if (state
> WINED3D_TEXF_ANISOTROPIC
)
331 FIXME("Unrecognized or unsupported MAGFILTER* value %d.\n", state
);
333 gl_value
= wined3d_gl_mag_filter(texture
->mag_lookup
,
334 min(max(state
, WINED3D_TEXF_POINT
), WINED3D_TEXF_LINEAR
));
335 TRACE("ValueMAG=%#x setting MAGFILTER to %#x.\n", state
, gl_value
);
336 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, gl_value
);
338 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = state
;
341 if ((sampler_states
[WINED3D_SAMP_MIN_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MINFILTER
]
342 || sampler_states
[WINED3D_SAMP_MIP_FILTER
] != gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]
343 || sampler_states
[WINED3D_SAMP_MAX_MIP_LEVEL
] != gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
]))
347 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = sampler_states
[WINED3D_SAMP_MIP_FILTER
];
348 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = sampler_states
[WINED3D_SAMP_MIN_FILTER
];
349 gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] = sampler_states
[WINED3D_SAMP_MAX_MIP_LEVEL
];
351 if (gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] > WINED3D_TEXF_ANISOTROPIC
352 || gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] > WINED3D_TEXF_ANISOTROPIC
)
354 FIXME("Unrecognized or unsupported MIN_FILTER value %#x MIP_FILTER value %#x.\n",
355 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
],
356 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
]);
358 gl_value
= wined3d_gl_min_mip_filter(texture
->min_mip_lookup
,
359 min(max(sampler_states
[WINED3D_SAMP_MIN_FILTER
], WINED3D_TEXF_POINT
), WINED3D_TEXF_LINEAR
),
360 min(max(sampler_states
[WINED3D_SAMP_MIP_FILTER
], WINED3D_TEXF_NONE
), WINED3D_TEXF_LINEAR
));
362 TRACE("ValueMIN=%#x, ValueMIP=%#x, setting MINFILTER to %#x.\n",
363 sampler_states
[WINED3D_SAMP_MIN_FILTER
],
364 sampler_states
[WINED3D_SAMP_MIP_FILTER
], gl_value
);
365 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, gl_value
);
366 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
370 if (gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] == WINED3D_TEXF_NONE
)
371 gl_value
= texture
->lod
;
372 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] >= texture
->level_count
)
373 gl_value
= texture
->level_count
- 1;
374 else if (gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
] < texture
->lod
)
375 /* texture->lod is already clamped in the setter. */
376 gl_value
= texture
->lod
;
378 gl_value
= gl_tex
->states
[WINED3DTEXSTA_MAXMIPLEVEL
];
380 /* Note that WINED3D_SAMP_MAX_MIP_LEVEL specifies the largest mipmap
381 * (default 0), while GL_TEXTURE_MAX_LEVEL specifies the smallest
382 * mimap used (default 1000). So WINED3D_SAMP_MAX_MIP_LEVEL
383 * corresponds to GL_TEXTURE_BASE_LEVEL. */
384 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_BASE_LEVEL
, gl_value
);
388 if ((gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] != WINED3D_TEXF_ANISOTROPIC
389 && gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] != WINED3D_TEXF_ANISOTROPIC
390 && gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] != WINED3D_TEXF_ANISOTROPIC
)
394 aniso
= sampler_states
[WINED3D_SAMP_MAX_ANISOTROPY
];
396 if (gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] != aniso
)
398 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
400 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, aniso
);
401 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
405 WARN("Anisotropic filtering not supported.\n");
407 gl_tex
->states
[WINED3DTEXSTA_MAXANISOTROPY
] = aniso
;
410 /* These should always be the same unless EXT_texture_sRGB_decode is supported. */
411 if (sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] != gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
])
413 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
414 sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
] ? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
415 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
416 gl_tex
->states
[WINED3DTEXSTA_SRGBTEXTURE
] = sampler_states
[WINED3D_SAMP_SRGB_TEXTURE
];
419 if (!(texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
420 != !gl_tex
->states
[WINED3DTEXSTA_SHADOW
])
422 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_SHADOW
)
424 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_LUMINANCE
);
425 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
426 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)");
427 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = TRUE
;
431 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
432 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE)");
433 gl_tex
->states
[WINED3DTEXSTA_SHADOW
] = FALSE
;
438 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
440 ULONG refcount
= InterlockedIncrement(&texture
->resource
.ref
);
442 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
447 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
449 ULONG refcount
= InterlockedDecrement(&texture
->resource
.ref
);
451 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
455 wined3d_texture_cleanup(texture
);
456 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
457 HeapFree(GetProcessHeap(), 0, texture
);
463 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
465 TRACE("texture %p.\n", texture
);
467 return &texture
->resource
;
470 DWORD CDECL
wined3d_texture_set_priority(struct wined3d_texture
*texture
, DWORD priority
)
472 return resource_set_priority(&texture
->resource
, priority
);
475 DWORD CDECL
wined3d_texture_get_priority(const struct wined3d_texture
*texture
)
477 return resource_get_priority(&texture
->resource
);
480 void CDECL
wined3d_texture_preload(struct wined3d_texture
*texture
)
482 struct wined3d_context
*context
;
483 context
= context_acquire(texture
->resource
.device
, NULL
);
484 texture
->texture_ops
->texture_preload(texture
, context
, SRGB_ANY
);
485 context_release(context
);
488 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
490 TRACE("texture %p.\n", texture
);
492 return texture
->resource
.parent
;
495 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
497 DWORD old
= texture
->lod
;
499 TRACE("texture %p, lod %u.\n", texture
, lod
);
501 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
502 * textures. The call always returns 0, and GetLOD always returns 0. */
503 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
505 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
509 if (lod
>= texture
->level_count
)
510 lod
= texture
->level_count
- 1;
512 if (texture
->lod
!= lod
)
516 texture
->texture_rgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
517 texture
->texture_srgb
.states
[WINED3DTEXSTA_MAXMIPLEVEL
] = ~0U;
518 if (texture
->resource
.bind_count
)
519 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
525 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
527 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
532 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
534 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
536 return texture
->level_count
;
539 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
540 enum wined3d_texture_filter_type filter_type
)
542 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
544 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
546 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
547 return WINED3DERR_INVALIDCALL
;
550 texture
->filter_type
= filter_type
;
555 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
557 TRACE("texture %p.\n", texture
);
559 return texture
->filter_type
;
562 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
564 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
565 FIXME("texture %p stub!\n", texture
);
568 struct wined3d_resource
* CDECL
wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
569 UINT sub_resource_idx
)
571 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
573 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
575 if (sub_resource_idx
>= sub_count
)
577 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
581 return texture
->sub_resources
[sub_resource_idx
];
584 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
585 UINT layer
, const struct wined3d_box
*dirty_region
)
587 struct wined3d_resource
*sub_resource
;
589 TRACE("texture %p, layer %u, dirty_region %p.\n", texture
, layer
, dirty_region
);
591 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, layer
* texture
->level_count
)))
593 WARN("Failed to get sub-resource.\n");
594 return WINED3DERR_INVALIDCALL
;
597 wined3d_texture_set_dirty(texture
);
598 texture
->texture_ops
->texture_sub_resource_add_dirty_region(sub_resource
, dirty_region
);
603 /* Context activation is done by the caller. */
604 static HRESULT
texture2d_bind(struct wined3d_texture
*texture
,
605 struct wined3d_context
*context
, BOOL srgb
)
607 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
608 BOOL set_gl_texture_desc
;
611 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
613 hr
= wined3d_texture_bind(texture
, context
, srgb
, &set_gl_texture_desc
);
614 if (set_gl_texture_desc
&& SUCCEEDED(hr
))
616 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
617 BOOL srgb_tex
= texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
618 struct gl_texture
*gl_tex
;
621 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb_tex
);
623 for (i
= 0; i
< sub_count
; ++i
)
625 struct wined3d_surface
*surface
= surface_from_resource(texture
->sub_resources
[i
]);
626 surface_set_texture_name(surface
, gl_tex
->name
, srgb_tex
);
629 /* Conditinal non power of two textures use a different clamping
630 * default. If we're using the GL_WINE_normalized_texrect partial
631 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
632 * has the address mode set to repeat - something that prevents us
633 * from hitting the accelerated codepath. Thus manually set the GL
634 * state. The same applies to filtering. Even if the texture has only
635 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
636 * fallback on macos. */
637 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
639 GLenum target
= texture
->target
;
641 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
642 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)");
643 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
644 checkGLcall("glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)");
645 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
646 checkGLcall("glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST)");
647 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
648 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST)");
649 gl_tex
->states
[WINED3DTEXSTA_ADDRESSU
] = WINED3D_TADDRESS_CLAMP
;
650 gl_tex
->states
[WINED3DTEXSTA_ADDRESSV
] = WINED3D_TADDRESS_CLAMP
;
651 gl_tex
->states
[WINED3DTEXSTA_MAGFILTER
] = WINED3D_TEXF_POINT
;
652 gl_tex
->states
[WINED3DTEXSTA_MINFILTER
] = WINED3D_TEXF_POINT
;
653 gl_tex
->states
[WINED3DTEXSTA_MIPFILTER
] = WINED3D_TEXF_NONE
;
660 static BOOL
texture_srgb_mode(const struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
)
671 return texture
->flags
& WINED3D_TEXTURE_IS_SRGB
;
675 /* Context activation is done by the caller */
676 static void texture2d_preload(struct wined3d_texture
*texture
,
677 struct wined3d_context
*context
, enum WINED3DSRGB srgb
)
679 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
680 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
685 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
687 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
690 srgb_mode
= texture_srgb_mode(texture
, srgb
);
692 flag
= WINED3D_TEXTURE_SRGB_VALID
;
694 flag
= WINED3D_TEXTURE_RGB_VALID
;
696 if (texture
->flags
& flag
)
698 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
702 /* Reload the surfaces if the texture is marked dirty. */
703 for (i
= 0; i
< sub_count
; ++i
)
705 surface_load(surface_from_resource(texture
->sub_resources
[i
]), srgb_mode
);
707 texture
->flags
|= flag
;
710 static void texture2d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
711 const struct wined3d_box
*dirty_region
)
713 surface_add_dirty_rect(surface_from_resource(sub_resource
), dirty_region
);
716 static void texture2d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
718 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
720 /* Clean out the texture name we gave to the surface so that the
721 * surface doesn't try and release it. */
722 surface_set_texture_name(surface
, 0, TRUE
);
723 surface_set_texture_name(surface
, 0, FALSE
);
724 surface_set_texture_target(surface
, 0, 0);
725 surface_set_container(surface
, NULL
);
726 wined3d_surface_decref(surface
);
729 static void texture2d_unload(struct wined3d_resource
*resource
)
731 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
732 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
735 TRACE("texture %p.\n", texture
);
737 for (i
= 0; i
< sub_count
; ++i
)
739 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
740 struct wined3d_surface
*surface
= surface_from_resource(sub_resource
);
742 sub_resource
->resource_ops
->resource_unload(sub_resource
);
743 surface_set_texture_name(surface
, 0, FALSE
); /* Delete RGB name */
744 surface_set_texture_name(surface
, 0, TRUE
); /* Delete sRGB name */
747 wined3d_texture_unload(texture
);
750 static const struct wined3d_texture_ops texture2d_ops
=
754 texture2d_sub_resource_add_dirty_region
,
755 texture2d_sub_resource_cleanup
,
758 static const struct wined3d_resource_ops texture2d_resource_ops
=
763 static HRESULT
cubetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
764 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
765 const struct wined3d_parent_ops
*parent_ops
)
767 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
768 struct wined3d_resource_desc surface_desc
;
772 /* TODO: It should only be possible to create textures for formats
773 * that are reported as supported. */
774 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
776 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
777 return WINED3DERR_INVALIDCALL
;
780 if (!gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] && desc
->pool
!= WINED3D_POOL_SCRATCH
)
782 WARN("(%p) : Tried to create not supported cube texture.\n", texture
);
783 return WINED3DERR_INVALIDCALL
;
786 /* Calculate levels for mip mapping */
787 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
789 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
791 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
792 return WINED3DERR_INVALIDCALL
;
797 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
798 return WINED3DERR_INVALIDCALL
;
805 levels
= wined3d_log2i(desc
->width
) + 1;
806 TRACE("Calculated levels = %u.\n", levels
);
809 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
811 UINT pow2_edge_length
= 1;
812 while (pow2_edge_length
< desc
->width
)
813 pow2_edge_length
<<= 1;
815 if (desc
->width
!= pow2_edge_length
)
817 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
819 /* SCRATCH textures cannot be used for texturing */
820 WARN("Creating a scratch NPOT cube texture despite lack of HW support.\n");
824 WARN("Attempted to create a NPOT cube texture (edge length %u) without GL support.\n", desc
->width
);
825 return WINED3DERR_INVALIDCALL
;
830 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 6, levels
,
831 desc
, device
, parent
, parent_ops
, &texture2d_resource_ops
)))
833 WARN("Failed to initialize texture, returning %#x\n", hr
);
837 texture
->pow2_matrix
[0] = 1.0f
;
838 texture
->pow2_matrix
[5] = 1.0f
;
839 texture
->pow2_matrix
[10] = 1.0f
;
840 texture
->pow2_matrix
[15] = 1.0f
;
841 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
843 /* Generate all the surfaces. */
844 surface_desc
= *desc
;
845 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
846 for (i
= 0; i
< texture
->level_count
; ++i
)
848 /* Create the 6 faces. */
849 for (j
= 0; j
< 6; ++j
)
851 static const GLenum cube_targets
[6] =
853 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
854 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
855 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
856 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
857 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
858 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
860 UINT idx
= j
* texture
->level_count
+ i
;
861 struct wined3d_surface
*surface
;
863 if (FAILED(hr
= device
->device_parent
->ops
->create_texture_surface(device
->device_parent
,
864 parent
, &surface_desc
, idx
, surface_flags
, &surface
)))
866 FIXME("(%p) Failed to create surface, hr %#x.\n", texture
, hr
);
867 wined3d_texture_cleanup(texture
);
871 surface_set_container(surface
, texture
);
872 surface_set_texture_target(surface
, cube_targets
[j
], i
);
873 texture
->sub_resources
[idx
] = &surface
->resource
;
874 TRACE("Created surface level %u @ %p.\n", i
, surface
);
876 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
877 surface_desc
.height
= surface_desc
.width
;
883 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
884 UINT levels
, DWORD surface_flags
, struct wined3d_device
*device
, void *parent
,
885 const struct wined3d_parent_ops
*parent_ops
)
887 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
888 struct wined3d_resource_desc surface_desc
;
889 UINT pow2_width
, pow2_height
;
893 /* TODO: It should only be possible to create textures for formats
894 * that are reported as supported. */
895 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
897 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
898 return WINED3DERR_INVALIDCALL
;
901 /* Non-power2 support. */
902 if (gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
904 pow2_width
= desc
->width
;
905 pow2_height
= desc
->height
;
909 /* Find the nearest pow2 match. */
910 pow2_width
= pow2_height
= 1;
911 while (pow2_width
< desc
->width
)
913 while (pow2_height
< desc
->height
)
916 if (pow2_width
!= desc
->width
|| pow2_height
!= desc
->height
)
918 /* levels == 0 returns an error as well */
921 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
923 WARN("Creating a scratch mipmapped NPOT texture despite lack of HW support.\n");
927 WARN("Attempted to create a mipmapped NPOT texture without unconditional NPOT support.\n");
928 return WINED3DERR_INVALIDCALL
;
934 /* Calculate levels for mip mapping. */
935 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
937 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
939 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
940 return WINED3DERR_INVALIDCALL
;
945 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning WINED3DERR_INVALIDCALL.\n");
946 return WINED3DERR_INVALIDCALL
;
953 levels
= wined3d_log2i(max(desc
->width
, desc
->height
)) + 1;
954 TRACE("Calculated levels = %u.\n", levels
);
957 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, 1, levels
,
958 desc
, device
, parent
, parent_ops
, &texture2d_resource_ops
)))
960 WARN("Failed to initialize texture, returning %#x.\n", hr
);
964 /* Precalculated scaling for 'faked' non power of two texture coords. */
965 if (gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
]
966 && (desc
->width
!= pow2_width
|| desc
->height
!= pow2_height
))
968 texture
->pow2_matrix
[0] = 1.0f
;
969 texture
->pow2_matrix
[5] = 1.0f
;
970 texture
->pow2_matrix
[10] = 1.0f
;
971 texture
->pow2_matrix
[15] = 1.0f
;
972 texture
->target
= GL_TEXTURE_2D
;
973 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
974 texture
->min_mip_lookup
= minMipLookup_noFilter
;
976 else if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
]
977 && (desc
->width
!= pow2_width
|| desc
->height
!= pow2_height
))
979 texture
->pow2_matrix
[0] = (float)desc
->width
;
980 texture
->pow2_matrix
[5] = (float)desc
->height
;
981 texture
->pow2_matrix
[10] = 1.0f
;
982 texture
->pow2_matrix
[15] = 1.0f
;
983 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
984 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
985 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
987 if (texture
->resource
.format
->flags
& WINED3DFMT_FLAG_FILTERING
)
988 texture
->min_mip_lookup
= minMipLookup_noMip
;
990 texture
->min_mip_lookup
= minMipLookup_noFilter
;
994 if ((desc
->width
!= pow2_width
) || (desc
->height
!= pow2_height
))
996 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
997 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
998 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1002 texture
->pow2_matrix
[0] = 1.0f
;
1003 texture
->pow2_matrix
[5] = 1.0f
;
1006 texture
->pow2_matrix
[10] = 1.0f
;
1007 texture
->pow2_matrix
[15] = 1.0f
;
1008 texture
->target
= GL_TEXTURE_2D
;
1010 TRACE("xf(%f) yf(%f)\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
1012 /* Generate all the surfaces. */
1013 surface_desc
= *desc
;
1014 surface_desc
.resource_type
= WINED3D_RTYPE_SURFACE
;
1015 for (i
= 0; i
< texture
->level_count
; ++i
)
1017 struct wined3d_surface
*surface
;
1019 /* Use the callback to create the texture surface. */
1020 if (FAILED(hr
= device
->device_parent
->ops
->create_texture_surface(device
->device_parent
,
1021 parent
, &surface_desc
, i
, surface_flags
, &surface
)))
1023 FIXME("Failed to create surface %p, hr %#x\n", texture
, hr
);
1024 wined3d_texture_cleanup(texture
);
1028 surface_set_container(surface
, texture
);
1029 surface_set_texture_target(surface
, texture
->target
, i
);
1030 texture
->sub_resources
[i
] = &surface
->resource
;
1031 TRACE("Created surface level %u @ %p.\n", i
, surface
);
1032 /* Calculate the next mipmap level. */
1033 surface_desc
.width
= max(1, surface_desc
.width
>> 1);
1034 surface_desc
.height
= max(1, surface_desc
.height
>> 1);
1040 /* Context activation is done by the caller. */
1041 static HRESULT
texture3d_bind(struct wined3d_texture
*texture
,
1042 struct wined3d_context
*context
, BOOL srgb
)
1046 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
1048 return wined3d_texture_bind(texture
, context
, srgb
, &dummy
);
1051 /* Context activation is done by the caller. */
1052 static void texture3d_preload(struct wined3d_texture
*texture
,
1053 struct wined3d_context
*context
, enum WINED3DSRGB srgb
)
1055 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1056 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1061 TRACE("texture %p, srgb %#x.\n", texture
, srgb
);
1063 if (gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
1066 srgb_mode
= texture_srgb_mode(texture
, srgb
);
1068 flag
= WINED3D_TEXTURE_SRGB_VALID
;
1070 flag
= WINED3D_TEXTURE_RGB_VALID
;
1072 if (texture
->flags
& flag
)
1074 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
1078 /* Reload the surfaces if the texture is marked dirty. */
1079 for (i
= 0; i
< sub_count
; ++i
)
1081 wined3d_volume_load(volume_from_resource(texture
->sub_resources
[i
]), context
, srgb_mode
);
1083 texture
->flags
|= flag
;
1086 static void texture3d_sub_resource_add_dirty_region(struct wined3d_resource
*sub_resource
,
1087 const struct wined3d_box
*dirty_region
)
1091 static void texture3d_sub_resource_cleanup(struct wined3d_resource
*sub_resource
)
1093 struct wined3d_volume
*volume
= volume_from_resource(sub_resource
);
1095 /* Cleanup the container. */
1096 volume_set_container(volume
, NULL
);
1097 wined3d_volume_decref(volume
);
1100 static void texture3d_unload(struct wined3d_resource
*resource
)
1102 struct wined3d_texture
*texture
= wined3d_texture_from_resource(resource
);
1105 TRACE("texture %p.\n", texture
);
1107 for (i
= 0; i
< texture
->level_count
; ++i
)
1109 struct wined3d_resource
*sub_resource
= texture
->sub_resources
[i
];
1110 sub_resource
->resource_ops
->resource_unload(sub_resource
);
1113 wined3d_texture_unload(texture
);
1116 static const struct wined3d_texture_ops texture3d_ops
=
1120 texture3d_sub_resource_add_dirty_region
,
1121 texture3d_sub_resource_cleanup
,
1124 static const struct wined3d_resource_ops texture3d_resource_ops
=
1129 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1130 UINT levels
, struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1132 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1133 UINT tmp_w
, tmp_h
, tmp_d
;
1137 /* TODO: It should only be possible to create textures for formats
1138 * that are reported as supported. */
1139 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1141 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1142 return WINED3DERR_INVALIDCALL
;
1145 if (!gl_info
->supported
[EXT_TEXTURE3D
])
1147 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
1148 return WINED3DERR_INVALIDCALL
;
1151 /* Calculate levels for mip mapping. */
1152 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1154 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1156 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
1157 return WINED3DERR_INVALIDCALL
;
1162 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
1163 return WINED3DERR_INVALIDCALL
;
1170 levels
= wined3d_log2i(max(max(desc
->width
, desc
->height
), desc
->depth
)) + 1;
1171 TRACE("Calculated levels = %u.\n", levels
);
1174 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1176 UINT pow2_w
, pow2_h
, pow2_d
;
1178 while (pow2_w
< desc
->width
)
1181 while (pow2_h
< desc
->height
)
1184 while (pow2_d
< desc
->depth
)
1187 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
1189 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
1191 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
1195 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
1196 desc
->width
, desc
->height
, desc
->depth
);
1197 return WINED3DERR_INVALIDCALL
;
1202 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, levels
,
1203 desc
, device
, parent
, parent_ops
, &texture3d_resource_ops
)))
1205 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1209 texture
->pow2_matrix
[0] = 1.0f
;
1210 texture
->pow2_matrix
[5] = 1.0f
;
1211 texture
->pow2_matrix
[10] = 1.0f
;
1212 texture
->pow2_matrix
[15] = 1.0f
;
1213 texture
->target
= GL_TEXTURE_3D
;
1215 /* Generate all the surfaces. */
1216 tmp_w
= desc
->width
;
1217 tmp_h
= desc
->height
;
1218 tmp_d
= desc
->depth
;
1220 for (i
= 0; i
< texture
->level_count
; ++i
)
1222 struct wined3d_volume
*volume
;
1224 /* Create the volume. */
1225 hr
= device
->device_parent
->ops
->create_volume(device
->device_parent
, parent
,
1226 tmp_w
, tmp_h
, tmp_d
, i
, desc
->format
, desc
->pool
, desc
->usage
, &volume
);
1229 ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr
);
1230 wined3d_texture_cleanup(texture
);
1234 /* Set its container to this texture. */
1235 volume_set_container(volume
, texture
);
1236 texture
->sub_resources
[i
] = &volume
->resource
;
1238 /* Calculate the next mipmap level. */
1239 tmp_w
= max(1, tmp_w
>> 1);
1240 tmp_h
= max(1, tmp_h
>> 1);
1241 tmp_d
= max(1, tmp_d
>> 1);
1247 HRESULT CDECL
wined3d_texture_create_2d(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
1248 UINT level_count
, DWORD surface_flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1249 struct wined3d_texture
**texture
)
1251 struct wined3d_texture
*object
;
1254 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
1255 device
, desc
, level_count
, surface_flags
, parent
, parent_ops
, texture
);
1257 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1261 return WINED3DERR_OUTOFVIDEOMEMORY
;
1264 if (FAILED(hr
= texture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
)))
1266 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1267 HeapFree(GetProcessHeap(), 0, object
);
1272 TRACE("Created texture %p.\n", object
);
1278 HRESULT CDECL
wined3d_texture_create_3d(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
1279 UINT level_count
, void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
1281 struct wined3d_texture
*object
;
1284 TRACE("device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.\n",
1285 device
, desc
, level_count
, parent
, parent_ops
, texture
);
1287 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1291 return WINED3DERR_OUTOFVIDEOMEMORY
;
1294 if (FAILED(hr
= volumetexture_init(object
, desc
, level_count
, device
, parent
, parent_ops
)))
1296 WARN("Failed to initialize volumetexture, returning %#x\n", hr
);
1297 HeapFree(GetProcessHeap(), 0, object
);
1302 TRACE("Created texture %p.\n", object
);
1308 HRESULT CDECL
wined3d_texture_create_cube(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
1309 UINT level_count
, DWORD surface_flags
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1310 struct wined3d_texture
**texture
)
1312 struct wined3d_texture
*object
;
1315 TRACE("device %p, desc %p, level_count %u, surface_flags %#x, parent %p, parent_ops %p, texture %p.\n",
1316 device
, desc
, level_count
, surface_flags
, parent
, parent_ops
, texture
);
1318 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1322 return WINED3DERR_OUTOFVIDEOMEMORY
;
1325 if (FAILED(hr
= cubetexture_init(object
, desc
, level_count
, surface_flags
, device
, parent
, parent_ops
)))
1327 WARN("Failed to initialize cubetexture, returning %#x\n", hr
);
1328 HeapFree(GetProcessHeap(), 0, object
);
1333 TRACE("Created texture %p.\n", object
);