2 * WINED3D draw functions
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006, 2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
38 /* Context activation is done by the caller. */
39 static void drawStridedFast(const struct wined3d_gl_info
*gl_info
, GLenum primitive_type
, UINT count
, UINT idx_size
,
40 const void *idx_data
, UINT start_idx
, INT base_vertex_index
, UINT start_instance
, UINT instance_count
)
44 GLenum idxtype
= idx_size
== 2 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_INT
;
47 if (!gl_info
->supported
[ARB_DRAW_INSTANCED
])
49 FIXME("Instanced drawing not supported.\n");
54 FIXME("Start instance (%u) not supported.\n", start_instance
);
55 GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type
, count
, idxtype
,
56 (const char *)idx_data
+ (idx_size
* start_idx
), instance_count
, base_vertex_index
));
57 checkGLcall("glDrawElementsInstancedBaseVertex");
60 else if (gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
])
62 GL_EXTCALL(glDrawElementsBaseVertex(primitive_type
, count
, idxtype
,
63 (const char *)idx_data
+ (idx_size
* start_idx
), base_vertex_index
));
64 checkGLcall("glDrawElementsBaseVertex");
68 gl_info
->gl_ops
.gl
.p_glDrawElements(primitive_type
, count
,
69 idxtype
, (const char *)idx_data
+ (idx_size
* start_idx
));
70 checkGLcall("glDrawElements");
75 gl_info
->gl_ops
.gl
.p_glDrawArrays(primitive_type
, start_idx
, count
);
76 checkGLcall("glDrawArrays");
81 * Actually draw using the supplied information.
82 * Slower GL version which extracts info about each vertex in turn
85 /* Context activation is done by the caller. */
86 static void drawStridedSlow(const struct wined3d_device
*device
, struct wined3d_context
*context
,
87 const struct wined3d_stream_info
*si
, UINT NumVertexes
, GLenum glPrimType
,
88 const void *idxData
, UINT idxSize
, UINT startIdx
)
90 unsigned int textureNo
= 0;
91 const WORD
*pIdxBufS
= NULL
;
92 const DWORD
*pIdxBufL
= NULL
;
94 const struct wined3d_state
*state
= &device
->state
;
95 LONG SkipnStrides
= startIdx
;
96 BOOL pixelShader
= use_ps(state
);
97 BOOL specular_fog
= FALSE
;
98 const BYTE
*texCoords
[WINED3DDP_MAXTEXCOORD
];
99 const BYTE
*diffuse
= NULL
, *specular
= NULL
, *normal
= NULL
, *position
= NULL
;
100 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
101 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
102 const struct wined3d_ffp_attrib_ops
*ops
= &d3d_info
->ffp_attrib_ops
;
103 UINT texture_stages
= d3d_info
->limits
.ffp_blend_stages
;
104 const struct wined3d_stream_info_element
*element
;
105 UINT num_untracked_materials
;
108 TRACE_(d3d_perf
)("Using slow vertex array code\n");
110 /* Variable Initialization */
113 /* Immediate mode drawing can't make use of indices in a vbo - get the
114 * data from the index buffer. If the index buffer has no vbo (not
115 * supported or other reason), or with user pointer drawing idxData
116 * will be non-NULL. */
118 idxData
= buffer_get_sysmem(state
->index_buffer
, context
);
120 if (idxSize
== 2) pIdxBufS
= idxData
;
121 else pIdxBufL
= idxData
;
122 } else if (idxData
) {
123 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
127 /* Start drawing in GL */
128 gl_info
->gl_ops
.gl
.p_glBegin(glPrimType
);
130 if (si
->use_map
& (1 << WINED3D_FFP_POSITION
))
132 element
= &si
->elements
[WINED3D_FFP_POSITION
];
133 position
= element
->data
.addr
;
136 if (si
->use_map
& (1 << WINED3D_FFP_NORMAL
))
138 element
= &si
->elements
[WINED3D_FFP_NORMAL
];
139 normal
= element
->data
.addr
;
143 gl_info
->gl_ops
.gl
.p_glNormal3f(0, 0, 0);
146 num_untracked_materials
= context
->num_untracked_materials
;
147 if (si
->use_map
& (1 << WINED3D_FFP_DIFFUSE
))
149 element
= &si
->elements
[WINED3D_FFP_DIFFUSE
];
150 diffuse
= element
->data
.addr
;
152 if (num_untracked_materials
&& element
->format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
153 FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element
->format
->id
));
157 gl_info
->gl_ops
.gl
.p_glColor4f(1.0f
, 1.0f
, 1.0f
, 1.0f
);
160 if (si
->use_map
& (1 << WINED3D_FFP_SPECULAR
))
162 element
= &si
->elements
[WINED3D_FFP_SPECULAR
];
163 specular
= element
->data
.addr
;
165 /* special case where the fog density is stored in the specular alpha channel */
166 if (state
->render_states
[WINED3D_RS_FOGENABLE
]
167 && (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
168 || si
->elements
[WINED3D_FFP_POSITION
].format
->id
== WINED3DFMT_R32G32B32A32_FLOAT
)
169 && state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
171 if (gl_info
->supported
[EXT_FOG_COORD
])
173 if (element
->format
->id
== WINED3DFMT_B8G8R8A8_UNORM
) specular_fog
= TRUE
;
174 else FIXME("Implement fog coordinates from %s\n", debug_d3dformat(element
->format
->id
));
182 /* TODO: Use the fog table code from old ddraw */
183 FIXME("Implement fog for transformed vertices in software\n");
189 else if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
191 GL_EXTCALL(glSecondaryColor3fEXT
)(0, 0, 0);
194 for (textureNo
= 0; textureNo
< texture_stages
; ++textureNo
)
196 int coordIdx
= state
->texture_states
[textureNo
][WINED3D_TSS_TEXCOORD_INDEX
];
197 DWORD texture_idx
= context
->tex_unit_map
[textureNo
];
199 if (!gl_info
->supported
[ARB_MULTITEXTURE
] && textureNo
> 0)
201 FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
205 if (!pixelShader
&& !state
->textures
[textureNo
]) continue;
207 if (texture_idx
== WINED3D_UNMAPPED_STAGE
) continue;
211 TRACE("tex: %d - Skip tex coords, as being system generated\n", textureNo
);
214 else if (coordIdx
< 0)
216 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo
, coordIdx
);
220 if (si
->use_map
& (1 << (WINED3D_FFP_TEXCOORD0
+ coordIdx
)))
222 element
= &si
->elements
[WINED3D_FFP_TEXCOORD0
+ coordIdx
];
223 texCoords
[coordIdx
] = element
->data
.addr
;
224 tex_mask
|= (1 << textureNo
);
228 TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo
);
229 if (gl_info
->supported
[ARB_MULTITEXTURE
])
230 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB
+ texture_idx
, 0, 0, 0, 1));
232 gl_info
->gl_ops
.gl
.p_glTexCoord4f(0, 0, 0, 1);
236 /* We shouldn't start this function if any VBO is involved. Should I put a safety check here?
237 * Guess it's not necessary(we crash then anyway) and would only eat CPU time
240 /* For each primitive */
241 for (vx_index
= 0; vx_index
< NumVertexes
; ++vx_index
) {
242 UINT texture
, tmp_tex_mask
;
243 /* Blending data and Point sizes are not supported by this function. They are not supported by the fixed
244 * function pipeline at all. A Fixme for them is printed after decoding the vertex declaration
247 /* For indexed data, we need to go a few more strides in */
250 /* Indexed so work out the number of strides to skip */
252 SkipnStrides
= pIdxBufS
[startIdx
+ vx_index
] + state
->base_vertex_index
;
254 SkipnStrides
= pIdxBufL
[startIdx
+ vx_index
] + state
->base_vertex_index
;
257 tmp_tex_mask
= tex_mask
;
258 for (texture
= 0; tmp_tex_mask
; tmp_tex_mask
>>= 1, ++texture
)
264 if (!(tmp_tex_mask
& 1)) continue;
266 coord_idx
= state
->texture_states
[texture
][WINED3D_TSS_TEXCOORD_INDEX
];
267 ptr
= texCoords
[coord_idx
] + (SkipnStrides
* si
->elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].stride
);
269 texture_idx
= context
->tex_unit_map
[texture
];
270 ops
->texcoord
[si
->elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->emit_idx
](
271 GL_TEXTURE0_ARB
+ texture_idx
, ptr
);
274 /* Diffuse -------------------------------- */
277 const void *ptrToCoords
= diffuse
+ SkipnStrides
* si
->elements
[WINED3D_FFP_DIFFUSE
].stride
;
278 ops
->diffuse
[si
->elements
[WINED3D_FFP_DIFFUSE
].format
->emit_idx
](ptrToCoords
);
280 if (num_untracked_materials
)
282 DWORD diffuseColor
= ((const DWORD
*)ptrToCoords
)[0];
286 color
[0] = D3DCOLOR_B_R(diffuseColor
) / 255.0f
;
287 color
[1] = D3DCOLOR_B_G(diffuseColor
) / 255.0f
;
288 color
[2] = D3DCOLOR_B_B(diffuseColor
) / 255.0f
;
289 color
[3] = D3DCOLOR_B_A(diffuseColor
) / 255.0f
;
291 for (i
= 0; i
< num_untracked_materials
; ++i
)
293 gl_info
->gl_ops
.gl
.p_glMaterialfv(GL_FRONT_AND_BACK
, context
->untracked_materials
[i
], color
);
298 /* Specular ------------------------------- */
301 const void *ptrToCoords
= specular
+ SkipnStrides
* si
->elements
[WINED3D_FFP_SPECULAR
].stride
;
302 ops
->specular
[si
->elements
[WINED3D_FFP_SPECULAR
].format
->emit_idx
](ptrToCoords
);
306 DWORD specularColor
= *(const DWORD
*)ptrToCoords
;
307 GL_EXTCALL(glFogCoordfEXT((float) (specularColor
>> 24)));
311 /* Normal -------------------------------- */
314 const void *ptrToCoords
= normal
+ SkipnStrides
* si
->elements
[WINED3D_FFP_NORMAL
].stride
;
315 ops
->normal
[si
->elements
[WINED3D_FFP_NORMAL
].format
->emit_idx
](ptrToCoords
);
318 /* Position -------------------------------- */
321 const void *ptrToCoords
= position
+ SkipnStrides
* si
->elements
[WINED3D_FFP_POSITION
].stride
;
322 ops
->position
[si
->elements
[WINED3D_FFP_POSITION
].format
->emit_idx
](ptrToCoords
);
325 /* For non indexed mode, step onto next parts */
326 if (!idxData
) ++SkipnStrides
;
329 gl_info
->gl_ops
.gl
.p_glEnd();
330 checkGLcall("glEnd and previous calls");
333 /* Context activation is done by the caller. */
334 static inline void send_attribute(const struct wined3d_gl_info
*gl_info
,
335 enum wined3d_format_id format
, const UINT index
, const void *ptr
)
339 case WINED3DFMT_R32_FLOAT
:
340 GL_EXTCALL(glVertexAttrib1fvARB(index
, ptr
));
342 case WINED3DFMT_R32G32_FLOAT
:
343 GL_EXTCALL(glVertexAttrib2fvARB(index
, ptr
));
345 case WINED3DFMT_R32G32B32_FLOAT
:
346 GL_EXTCALL(glVertexAttrib3fvARB(index
, ptr
));
348 case WINED3DFMT_R32G32B32A32_FLOAT
:
349 GL_EXTCALL(glVertexAttrib4fvARB(index
, ptr
));
352 case WINED3DFMT_R8G8B8A8_UINT
:
353 GL_EXTCALL(glVertexAttrib4ubvARB(index
, ptr
));
355 case WINED3DFMT_B8G8R8A8_UNORM
:
356 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
358 const DWORD
*src
= ptr
;
359 DWORD c
= *src
& 0xff00ff00;
360 c
|= (*src
& 0xff0000) >> 16;
361 c
|= (*src
& 0xff) << 16;
362 GL_EXTCALL(glVertexAttrib4NubvARB(index
, (GLubyte
*)&c
));
365 /* else fallthrough */
366 case WINED3DFMT_R8G8B8A8_UNORM
:
367 GL_EXTCALL(glVertexAttrib4NubvARB(index
, ptr
));
370 case WINED3DFMT_R16G16_SINT
:
371 GL_EXTCALL(glVertexAttrib4svARB(index
, ptr
));
373 case WINED3DFMT_R16G16B16A16_SINT
:
374 GL_EXTCALL(glVertexAttrib4svARB(index
, ptr
));
377 case WINED3DFMT_R16G16_SNORM
:
379 GLshort s
[4] = {((const GLshort
*)ptr
)[0], ((const GLshort
*)ptr
)[1], 0, 1};
380 GL_EXTCALL(glVertexAttrib4NsvARB(index
, s
));
383 case WINED3DFMT_R16G16_UNORM
:
385 GLushort s
[4] = {((const GLushort
*)ptr
)[0], ((const GLushort
*)ptr
)[1], 0, 1};
386 GL_EXTCALL(glVertexAttrib4NusvARB(index
, s
));
389 case WINED3DFMT_R16G16B16A16_SNORM
:
390 GL_EXTCALL(glVertexAttrib4NsvARB(index
, ptr
));
392 case WINED3DFMT_R16G16B16A16_UNORM
:
393 GL_EXTCALL(glVertexAttrib4NusvARB(index
, ptr
));
396 case WINED3DFMT_R10G10B10A2_UINT
:
397 FIXME("Unsure about WINED3DDECLTYPE_UDEC3\n");
398 /*glVertexAttrib3usvARB(instancedData[j], (GLushort *) ptr); Does not exist */
400 case WINED3DFMT_R10G10B10A2_SNORM
:
401 FIXME("Unsure about WINED3DDECLTYPE_DEC3N\n");
402 /*glVertexAttrib3NusvARB(instancedData[j], (GLushort *) ptr); Does not exist */
405 case WINED3DFMT_R16G16_FLOAT
:
406 /* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
407 * byte float according to the IEEE standard
409 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
411 /* Not supported by GL_ARB_half_float_vertex */
412 GL_EXTCALL(glVertexAttrib2hvNV(index
, ptr
));
416 float x
= float_16_to_32(((const unsigned short *)ptr
) + 0);
417 float y
= float_16_to_32(((const unsigned short *)ptr
) + 1);
418 GL_EXTCALL(glVertexAttrib2fARB(index
, x
, y
));
421 case WINED3DFMT_R16G16B16A16_FLOAT
:
422 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
424 /* Not supported by GL_ARB_half_float_vertex */
425 GL_EXTCALL(glVertexAttrib4hvNV(index
, ptr
));
429 float x
= float_16_to_32(((const unsigned short *)ptr
) + 0);
430 float y
= float_16_to_32(((const unsigned short *)ptr
) + 1);
431 float z
= float_16_to_32(((const unsigned short *)ptr
) + 2);
432 float w
= float_16_to_32(((const unsigned short *)ptr
) + 3);
433 GL_EXTCALL(glVertexAttrib4fARB(index
, x
, y
, z
, w
));
438 ERR("Unexpected attribute format: %s\n", debug_d3dformat(format
));
443 /* Context activation is done by the caller. */
444 static void drawStridedSlowVs(struct wined3d_context
*context
, const struct wined3d_state
*state
,
445 const struct wined3d_stream_info
*si
, UINT numberOfVertices
, GLenum glPrimitiveType
,
446 const void *idxData
, UINT idxSize
, UINT startIdx
)
448 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
449 LONG SkipnStrides
= startIdx
+ state
->load_base_vertex_index
;
450 const DWORD
*pIdxBufL
= NULL
;
451 const WORD
*pIdxBufS
= NULL
;
458 /* Immediate mode drawing can't make use of indices in a vbo - get the
459 * data from the index buffer. If the index buffer has no vbo (not
460 * supported or other reason), or with user pointer drawing idxData
461 * will be non-NULL. */
463 idxData
= buffer_get_sysmem(state
->index_buffer
, context
);
465 if (idxSize
== 2) pIdxBufS
= idxData
;
466 else pIdxBufL
= idxData
;
467 } else if (idxData
) {
468 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
472 /* Start drawing in GL */
473 gl_info
->gl_ops
.gl
.p_glBegin(glPrimitiveType
);
475 for (vx_index
= 0; vx_index
< numberOfVertices
; ++vx_index
)
479 /* Indexed so work out the number of strides to skip */
481 SkipnStrides
= pIdxBufS
[startIdx
+ vx_index
] + state
->load_base_vertex_index
;
483 SkipnStrides
= pIdxBufL
[startIdx
+ vx_index
] + state
->load_base_vertex_index
;
486 for (i
= MAX_ATTRIBS
- 1; i
>= 0; i
--)
488 if (!(si
->use_map
& (1 << i
))) continue;
490 ptr
= si
->elements
[i
].data
.addr
+ si
->elements
[i
].stride
* SkipnStrides
;
492 send_attribute(gl_info
, si
->elements
[i
].format
->id
, i
, ptr
);
497 gl_info
->gl_ops
.gl
.p_glEnd();
500 /* Context activation is done by the caller. */
501 static void drawStridedInstanced(struct wined3d_context
*context
, const struct wined3d_state
*state
,
502 const struct wined3d_stream_info
*si
, UINT numberOfVertices
, GLenum glPrimitiveType
,
503 const void *idxData
, UINT idxSize
, UINT startIdx
, UINT base_vertex_index
, UINT instance_count
)
505 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
506 int numInstancedAttribs
= 0, j
;
507 UINT instancedData
[sizeof(si
->elements
) / sizeof(*si
->elements
) /* 16 */];
508 GLenum idxtype
= idxSize
== 2 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_INT
;
513 /* This is a nasty thing. MSDN says no hardware supports that and apps have to use software vertex processing.
514 * We don't support this for now
516 * Shouldn't be too hard to support with opengl, in theory just call glDrawArrays instead of drawElements.
517 * But the StreamSourceFreq value has a different meaning in that situation.
519 FIXME("Non-indexed instanced drawing is not supported\n");
523 for (i
= 0; i
< sizeof(si
->elements
) / sizeof(*si
->elements
); ++i
)
525 if (!(si
->use_map
& (1 << i
))) continue;
527 if (state
->streams
[si
->elements
[i
].stream_idx
].flags
& WINED3DSTREAMSOURCE_INSTANCEDATA
)
529 instancedData
[numInstancedAttribs
] = i
;
530 numInstancedAttribs
++;
534 for (i
= 0; i
< instance_count
; ++i
)
536 /* Specify the instanced attributes using immediate mode calls */
537 for(j
= 0; j
< numInstancedAttribs
; j
++) {
538 const BYTE
*ptr
= si
->elements
[instancedData
[j
]].data
.addr
539 + si
->elements
[instancedData
[j
]].stride
* i
;
540 if (si
->elements
[instancedData
[j
]].data
.buffer_object
)
542 struct wined3d_buffer
*vb
= state
->streams
[si
->elements
[instancedData
[j
]].stream_idx
].buffer
;
543 ptr
+= (ULONG_PTR
)buffer_get_sysmem(vb
, context
);
546 send_attribute(gl_info
, si
->elements
[instancedData
[j
]].format
->id
, instancedData
[j
], ptr
);
549 if (gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
])
551 GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType
, numberOfVertices
, idxtype
,
552 (const char *)idxData
+(idxSize
* startIdx
), base_vertex_index
));
553 checkGLcall("glDrawElementsBaseVertex");
557 gl_info
->gl_ops
.gl
.p_glDrawElements(glPrimitiveType
, numberOfVertices
, idxtype
,
558 (const char *)idxData
+ (idxSize
* startIdx
));
559 checkGLcall("glDrawElements");
564 static void remove_vbos(struct wined3d_context
*context
,
565 const struct wined3d_state
*state
, struct wined3d_stream_info
*s
)
569 for (i
= 0; i
< (sizeof(s
->elements
) / sizeof(*s
->elements
)); ++i
)
571 struct wined3d_stream_info_element
*e
;
573 if (!(s
->use_map
& (1 << i
))) continue;
576 if (e
->data
.buffer_object
)
578 struct wined3d_buffer
*vb
= state
->streams
[e
->stream_idx
].buffer
;
579 e
->data
.buffer_object
= 0;
580 e
->data
.addr
= (BYTE
*)((ULONG_PTR
)e
->data
.addr
+ (ULONG_PTR
)buffer_get_sysmem(vb
, context
));
585 /* Routine common to the draw primitive and draw indexed primitive routines */
586 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
587 UINT start_instance
, UINT instance_count
, BOOL indexed
)
589 const struct wined3d_state
*state
= &device
->state
;
590 const struct wined3d_stream_info
*stream_info
;
591 struct wined3d_event_query
*ib_query
= NULL
;
592 struct wined3d_stream_info si_emulated
;
593 const struct wined3d_gl_info
*gl_info
;
594 struct wined3d_context
*context
;
595 BOOL emulation
= FALSE
;
596 const void *idx_data
= NULL
;
600 if (!index_count
) return;
602 if (state
->render_states
[WINED3D_RS_COLORWRITEENABLE
])
604 /* Invalidate the back buffer memory so LockRect will read it the next time */
605 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
607 struct wined3d_surface
*target
= device
->fb
.render_targets
[i
];
610 surface_load_location(target
, target
->draw_binding
, NULL
);
611 surface_invalidate_location(target
, ~target
->draw_binding
);
616 context
= context_acquire(device
, device
->fb
.render_targets
[0]);
619 context_release(context
);
620 WARN("Invalid context, skipping draw.\n");
623 gl_info
= context
->gl_info
;
625 if (device
->fb
.depth_stencil
)
627 /* Note that this depends on the context_acquire() call above to set
628 * context->render_offscreen properly. We don't currently take the
629 * Z-compare function into account, but we could skip loading the
630 * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
631 * that we never copy the stencil data.*/
632 DWORD location
= context
->render_offscreen
? device
->fb
.depth_stencil
->draw_binding
: SFLAG_INDRAWABLE
;
633 if (state
->render_states
[WINED3D_RS_ZWRITEENABLE
] || state
->render_states
[WINED3D_RS_ZENABLE
])
635 struct wined3d_surface
*ds
= device
->fb
.depth_stencil
;
636 RECT current_rect
, draw_rect
, r
;
638 if (!context
->render_offscreen
&& ds
!= device
->onscreen_depth_stencil
)
639 device_switch_onscreen_ds(device
, context
, ds
);
641 if (ds
->flags
& location
)
642 SetRect(¤t_rect
, 0, 0, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
644 SetRectEmpty(¤t_rect
);
646 wined3d_get_draw_rect(state
, &draw_rect
);
648 IntersectRect(&r
, &draw_rect
, ¤t_rect
);
649 if (!EqualRect(&r
, &draw_rect
))
650 surface_load_ds_location(ds
, context
, location
);
654 if (!context_apply_draw_state(context
, device
))
656 context_release(context
);
657 WARN("Unable to apply draw state, skipping draw.\n");
661 if (device
->fb
.depth_stencil
&& state
->render_states
[WINED3D_RS_ZWRITEENABLE
])
663 struct wined3d_surface
*ds
= device
->fb
.depth_stencil
;
664 DWORD location
= context
->render_offscreen
? ds
->draw_binding
: SFLAG_INDRAWABLE
;
666 surface_modify_ds_location(ds
, location
, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
669 if ((!gl_info
->supported
[WINED3D_GL_VERSION_2_0
]
670 || !gl_info
->supported
[NV_POINT_SPRITE
])
671 && context
->render_offscreen
672 && state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
673 && state
->gl_primitive_type
== GL_POINTS
)
675 FIXME("Point sprite coordinate origin switching not supported.\n");
678 stream_info
= &context
->stream_info
;
679 if (context
->instance_count
)
680 instance_count
= context
->instance_count
;
684 struct wined3d_buffer
*index_buffer
= state
->index_buffer
;
685 if (!index_buffer
->buffer_object
|| !stream_info
->all_vbo
)
686 idx_data
= index_buffer
->resource
.allocatedMemory
;
689 ib_query
= index_buffer
->query
;
693 if (state
->index_format
== WINED3DFMT_R16_UINT
)
701 if (!stream_info
->position_transformed
&& context
->num_untracked_materials
702 && state
->render_states
[WINED3D_RS_LIGHTING
])
707 FIXME("Using software emulation because not all material properties could be tracked.\n");
709 WARN_(d3d_perf
)("Using software emulation because not all material properties could be tracked.\n");
712 else if (context
->fog_coord
&& state
->render_states
[WINED3D_RS_FOGENABLE
])
716 /* Either write a pipeline replacement shader or convert the
717 * specular alpha from unsigned byte to a float in the vertex
720 FIXME("Using software emulation because manual fog coordinates are provided.\n");
722 WARN_(d3d_perf
)("Using software emulation because manual fog coordinates are provided.\n");
728 si_emulated
= context
->stream_info
;
729 remove_vbos(context
, state
, &si_emulated
);
730 stream_info
= &si_emulated
;
734 if (context
->use_immediate_mode_draw
|| emulation
)
736 /* Immediate mode drawing. */
742 FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
744 WARN_(d3d_perf
)("Using immediate mode with vertex shaders for half float emulation.\n");
746 drawStridedSlowVs(context
, state
, stream_info
, index_count
,
747 state
->gl_primitive_type
, idx_data
, idx_size
, start_idx
);
751 drawStridedSlow(device
, context
, stream_info
, index_count
,
752 state
->gl_primitive_type
, idx_data
, idx_size
, start_idx
);
755 else if (!gl_info
->supported
[ARB_INSTANCED_ARRAYS
] && instance_count
)
757 /* Instancing emulation by mixing immediate mode and arrays. */
758 drawStridedInstanced(context
, state
, stream_info
, index_count
, state
->gl_primitive_type
,
759 idx_data
, idx_size
, start_idx
, state
->base_vertex_index
, instance_count
);
763 drawStridedFast(gl_info
, state
->gl_primitive_type
, index_count
, idx_size
, idx_data
,
764 start_idx
, state
->base_vertex_index
, start_instance
, instance_count
);
768 wined3d_event_query_issue(ib_query
, device
);
769 for (i
= 0; i
< context
->num_buffer_queries
; ++i
)
771 wined3d_event_query_issue(context
->buffer_queries
[i
], device
);
774 if (wined3d_settings
.strict_draw_ordering
)
775 gl_info
->gl_ops
.gl
.p_glFlush(); /* Flush to ensure ordering across contexts. */
777 context_release(context
);
779 TRACE("Done all gl drawing\n");