2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d10core_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d10core
);
27 static inline struct d3d10_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
29 return CONTAINING_RECORD(iface
, struct d3d10_texture2d
, ID3D10Texture2D_iface
);
32 /* IUnknown methods */
34 static HRESULT STDMETHODCALLTYPE
d3d10_texture2d_QueryInterface(ID3D10Texture2D
*iface
, REFIID riid
, void **object
)
36 struct d3d10_texture2d
*This
= impl_from_ID3D10Texture2D(iface
);
38 TRACE("iface %p, riid %s, object %p\n", iface
, debugstr_guid(riid
), object
);
40 if (IsEqualGUID(riid
, &IID_ID3D10Texture2D
)
41 || IsEqualGUID(riid
, &IID_ID3D10Resource
)
42 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
43 || IsEqualGUID(riid
, &IID_IUnknown
))
45 IUnknown_AddRef(iface
);
50 if (This
->dxgi_surface
)
52 TRACE("Forwarding to dxgi surface\n");
53 return IUnknown_QueryInterface(This
->dxgi_surface
, riid
, object
);
56 WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid
));
62 static ULONG STDMETHODCALLTYPE
d3d10_texture2d_AddRef(ID3D10Texture2D
*iface
)
64 struct d3d10_texture2d
*This
= impl_from_ID3D10Texture2D(iface
);
65 ULONG refcount
= InterlockedIncrement(&This
->refcount
);
67 TRACE("%p increasing refcount to %u\n", This
, refcount
);
70 wined3d_texture_incref(This
->wined3d_texture
);
75 static void STDMETHODCALLTYPE
d3d10_texture2d_wined3d_object_released(void *parent
)
77 struct d3d10_texture2d
*This
= parent
;
79 if (This
->dxgi_surface
) IUnknown_Release(This
->dxgi_surface
);
80 HeapFree(GetProcessHeap(), 0, This
);
83 static ULONG STDMETHODCALLTYPE
d3d10_texture2d_Release(ID3D10Texture2D
*iface
)
85 struct d3d10_texture2d
*This
= impl_from_ID3D10Texture2D(iface
);
86 ULONG refcount
= InterlockedDecrement(&This
->refcount
);
88 TRACE("%p decreasing refcount to %u\n", This
, refcount
);
91 wined3d_texture_decref(This
->wined3d_texture
);
96 /* ID3D10DeviceChild methods */
98 static void STDMETHODCALLTYPE
d3d10_texture2d_GetDevice(ID3D10Texture2D
*iface
, ID3D10Device
**device
)
100 FIXME("iface %p, device %p stub!\n", iface
, device
);
103 static HRESULT STDMETHODCALLTYPE
d3d10_texture2d_GetPrivateData(ID3D10Texture2D
*iface
,
104 REFGUID guid
, UINT
*data_size
, void *data
)
106 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
107 iface
, debugstr_guid(guid
), data_size
, data
);
112 static HRESULT STDMETHODCALLTYPE
d3d10_texture2d_SetPrivateData(ID3D10Texture2D
*iface
,
113 REFGUID guid
, UINT data_size
, const void *data
)
115 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
116 iface
, debugstr_guid(guid
), data_size
, data
);
121 static HRESULT STDMETHODCALLTYPE
d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D
*iface
,
122 REFGUID guid
, const IUnknown
*data
)
124 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
129 /* ID3D10Resource methods */
131 static void STDMETHODCALLTYPE
d3d10_texture2d_GetType(ID3D10Texture2D
*iface
,
132 D3D10_RESOURCE_DIMENSION
*resource_dimension
)
134 TRACE("iface %p, resource_dimension %p\n", iface
, resource_dimension
);
136 *resource_dimension
= D3D10_RESOURCE_DIMENSION_TEXTURE2D
;
139 static void STDMETHODCALLTYPE
d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D
*iface
, UINT eviction_priority
)
141 FIXME("iface %p, eviction_priority %u stub!\n", iface
, eviction_priority
);
144 static UINT STDMETHODCALLTYPE
d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D
*iface
)
146 FIXME("iface %p stub!\n", iface
);
151 /* ID3D10Texture2D methods */
153 static HRESULT STDMETHODCALLTYPE
d3d10_texture2d_Map(ID3D10Texture2D
*iface
, UINT sub_resource_idx
,
154 D3D10_MAP map_type
, UINT map_flags
, D3D10_MAPPED_TEXTURE2D
*mapped_texture
)
156 struct d3d10_texture2d
*texture
= impl_from_ID3D10Texture2D(iface
);
157 struct wined3d_map_desc wined3d_map_desc
;
158 struct wined3d_resource
*sub_resource
;
161 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
162 iface
, sub_resource_idx
, map_type
, map_flags
, mapped_texture
);
164 if (map_type
!= D3D10_MAP_READ_WRITE
)
165 FIXME("Ignoring map_type %#x.\n", map_type
);
167 FIXME("Ignoring map_flags %#x.\n", map_flags
);
169 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
171 else if (SUCCEEDED(hr
= wined3d_surface_map(wined3d_surface_from_resource(sub_resource
),
172 &wined3d_map_desc
, NULL
, 0)))
174 mapped_texture
->pData
= wined3d_map_desc
.data
;
175 mapped_texture
->RowPitch
= wined3d_map_desc
.row_pitch
;
181 static void STDMETHODCALLTYPE
d3d10_texture2d_Unmap(ID3D10Texture2D
*iface
, UINT sub_resource_idx
)
183 struct d3d10_texture2d
*texture
= impl_from_ID3D10Texture2D(iface
);
184 struct wined3d_resource
*sub_resource
;
186 TRACE("iface %p, sub_resource_idx %u.\n", iface
, sub_resource_idx
);
188 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
191 wined3d_surface_unmap(wined3d_surface_from_resource(sub_resource
));
194 static void STDMETHODCALLTYPE
d3d10_texture2d_GetDesc(ID3D10Texture2D
*iface
, D3D10_TEXTURE2D_DESC
*desc
)
196 struct d3d10_texture2d
*This
= impl_from_ID3D10Texture2D(iface
);
198 TRACE("iface %p, desc %p\n", iface
, desc
);
203 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl
=
205 /* IUnknown methods */
206 d3d10_texture2d_QueryInterface
,
207 d3d10_texture2d_AddRef
,
208 d3d10_texture2d_Release
,
209 /* ID3D10DeviceChild methods */
210 d3d10_texture2d_GetDevice
,
211 d3d10_texture2d_GetPrivateData
,
212 d3d10_texture2d_SetPrivateData
,
213 d3d10_texture2d_SetPrivateDataInterface
,
214 /* ID3D10Resource methods */
215 d3d10_texture2d_GetType
,
216 d3d10_texture2d_SetEvictionPriority
,
217 d3d10_texture2d_GetEvictionPriority
,
218 /* ID3D10Texture2D methods */
220 d3d10_texture2d_Unmap
,
221 d3d10_texture2d_GetDesc
,
224 static const struct wined3d_parent_ops d3d10_texture2d_wined3d_parent_ops
=
226 d3d10_texture2d_wined3d_object_released
,
229 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
230 const D3D10_TEXTURE2D_DESC
*desc
)
232 struct wined3d_resource_desc wined3d_desc
;
235 texture
->ID3D10Texture2D_iface
.lpVtbl
= &d3d10_texture2d_vtbl
;
236 texture
->refcount
= 1;
237 texture
->desc
= *desc
;
239 if (desc
->MipLevels
== 1 && desc
->ArraySize
== 1)
241 IWineDXGIDevice
*wine_device
;
243 hr
= ID3D10Device_QueryInterface(&device
->ID3D10Device_iface
, &IID_IWineDXGIDevice
,
244 (void **)&wine_device
);
247 ERR("Device should implement IWineDXGIDevice\n");
251 hr
= IWineDXGIDevice_create_surface(wine_device
, NULL
, 0, NULL
,
252 (IUnknown
*)&texture
->ID3D10Texture2D_iface
, (void **)&texture
->dxgi_surface
);
253 IWineDXGIDevice_Release(wine_device
);
256 ERR("Failed to create DXGI surface, returning %#x\n", hr
);
261 if (desc
->ArraySize
!= 1)
262 FIXME("Array textures not implemented.\n");
263 if (desc
->SampleDesc
.Count
> 1)
264 FIXME("Multisampled textures not implemented.\n");
266 wined3d_desc
.resource_type
= WINED3D_RTYPE_TEXTURE
;
267 wined3d_desc
.format
= wined3dformat_from_dxgi_format(desc
->Format
);
268 wined3d_desc
.multisample_type
= desc
->SampleDesc
.Count
> 1 ? desc
->SampleDesc
.Count
: WINED3D_MULTISAMPLE_NONE
;
269 wined3d_desc
.multisample_quality
= desc
->SampleDesc
.Quality
;
270 wined3d_desc
.usage
= wined3d_usage_from_d3d10core(desc
->BindFlags
, desc
->Usage
);
271 wined3d_desc
.pool
= WINED3D_POOL_DEFAULT
;
272 wined3d_desc
.width
= desc
->Width
;
273 wined3d_desc
.height
= desc
->Height
;
274 wined3d_desc
.depth
= 1;
275 wined3d_desc
.size
= 0;
277 if (FAILED(hr
= wined3d_texture_create_2d(device
->wined3d_device
, &wined3d_desc
, desc
->MipLevels
,
278 0, texture
, &d3d10_texture2d_wined3d_parent_ops
, &texture
->wined3d_texture
)))
280 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
281 if (texture
->dxgi_surface
)
282 IUnknown_Release(texture
->dxgi_surface
);
285 texture
->desc
.MipLevels
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
290 static inline struct d3d10_texture3d
*impl_from_ID3D10Texture3D(ID3D10Texture3D
*iface
)
292 return CONTAINING_RECORD(iface
, struct d3d10_texture3d
, ID3D10Texture3D_iface
);
295 static HRESULT STDMETHODCALLTYPE
d3d10_texture3d_QueryInterface(ID3D10Texture3D
*iface
, REFIID riid
, void **object
)
297 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
299 if (IsEqualGUID(riid
, &IID_ID3D10Texture3D
)
300 || IsEqualGUID(riid
, &IID_ID3D10Resource
)
301 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
)
302 || IsEqualGUID(riid
, &IID_IUnknown
))
304 IUnknown_AddRef(iface
);
309 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
312 return E_NOINTERFACE
;
315 static ULONG STDMETHODCALLTYPE
d3d10_texture3d_AddRef(ID3D10Texture3D
*iface
)
317 struct d3d10_texture3d
*texture
= impl_from_ID3D10Texture3D(iface
);
318 ULONG refcount
= InterlockedIncrement(&texture
->refcount
);
320 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
323 wined3d_texture_incref(texture
->wined3d_texture
);
328 static void STDMETHODCALLTYPE
d3d10_texture3d_wined3d_object_released(void *parent
)
330 HeapFree(GetProcessHeap(), 0, parent
);
333 static ULONG STDMETHODCALLTYPE
d3d10_texture3d_Release(ID3D10Texture3D
*iface
)
335 struct d3d10_texture3d
*texture
= impl_from_ID3D10Texture3D(iface
);
336 ULONG refcount
= InterlockedDecrement(&texture
->refcount
);
338 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
341 wined3d_texture_decref(texture
->wined3d_texture
);
346 static void STDMETHODCALLTYPE
d3d10_texture3d_GetDevice(ID3D10Texture3D
*iface
, ID3D10Device
**device
)
348 FIXME("iface %p, device %p stub!\n", iface
, device
);
351 static HRESULT STDMETHODCALLTYPE
d3d10_texture3d_GetPrivateData(ID3D10Texture3D
*iface
,
352 REFGUID guid
, UINT
*data_size
, void *data
)
354 FIXME("iface %p, guid %s, data_size %p, data %p stub!\n",
355 iface
, debugstr_guid(guid
), data_size
, data
);
360 static HRESULT STDMETHODCALLTYPE
d3d10_texture3d_SetPrivateData(ID3D10Texture3D
*iface
,
361 REFGUID guid
, UINT data_size
, const void *data
)
363 FIXME("iface %p, guid %s, data_size %u, data %p stub!\n",
364 iface
, debugstr_guid(guid
), data_size
, data
);
369 static HRESULT STDMETHODCALLTYPE
d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D
*iface
,
370 REFGUID guid
, const IUnknown
*data
)
372 FIXME("iface %p, guid %s, data %p stub!\n", iface
, debugstr_guid(guid
), data
);
377 static void STDMETHODCALLTYPE
d3d10_texture3d_GetType(ID3D10Texture3D
*iface
,
378 D3D10_RESOURCE_DIMENSION
*resource_dimension
)
380 TRACE("iface %p, resource_dimension %p.\n", iface
, resource_dimension
);
382 *resource_dimension
= D3D10_RESOURCE_DIMENSION_TEXTURE3D
;
385 static void STDMETHODCALLTYPE
d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D
*iface
, UINT eviction_priority
)
387 FIXME("iface %p, eviction_priority %u stub!\n", iface
, eviction_priority
);
390 static UINT STDMETHODCALLTYPE
d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D
*iface
)
392 FIXME("iface %p stub!\n", iface
);
397 static HRESULT STDMETHODCALLTYPE
d3d10_texture3d_Map(ID3D10Texture3D
*iface
, UINT sub_resource_idx
,
398 D3D10_MAP map_type
, UINT map_flags
, D3D10_MAPPED_TEXTURE3D
*mapped_texture
)
400 struct d3d10_texture3d
*texture
= impl_from_ID3D10Texture3D(iface
);
401 struct wined3d_map_desc wined3d_map_desc
;
402 struct wined3d_resource
*sub_resource
;
405 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
406 iface
, sub_resource_idx
, map_type
, map_flags
, mapped_texture
);
408 if (map_type
!= D3D10_MAP_READ_WRITE
)
409 FIXME("Ignoring map_type %#x.\n", map_type
);
411 FIXME("Ignoring map_flags %#x.\n", map_flags
);
413 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
415 else if (SUCCEEDED(hr
= wined3d_volume_map(wined3d_volume_from_resource(sub_resource
),
416 &wined3d_map_desc
, NULL
, 0)))
418 mapped_texture
->pData
= wined3d_map_desc
.data
;
419 mapped_texture
->RowPitch
= wined3d_map_desc
.row_pitch
;
420 mapped_texture
->DepthPitch
= wined3d_map_desc
.slice_pitch
;
426 static void STDMETHODCALLTYPE
d3d10_texture3d_Unmap(ID3D10Texture3D
*iface
, UINT sub_resource_idx
)
428 struct d3d10_texture3d
*texture
= impl_from_ID3D10Texture3D(iface
);
429 struct wined3d_resource
*sub_resource
;
431 TRACE("iface %p, sub_resource_idx %u.\n", iface
, sub_resource_idx
);
433 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
->wined3d_texture
, sub_resource_idx
)))
436 wined3d_volume_unmap(wined3d_volume_from_resource(sub_resource
));
439 static void STDMETHODCALLTYPE
d3d10_texture3d_GetDesc(ID3D10Texture3D
*iface
, D3D10_TEXTURE3D_DESC
*desc
)
441 struct d3d10_texture3d
*texture
= impl_from_ID3D10Texture3D(iface
);
443 TRACE("iface %p, desc %p.\n", iface
, desc
);
445 *desc
= texture
->desc
;
448 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl
=
450 /* IUnknown methods */
451 d3d10_texture3d_QueryInterface
,
452 d3d10_texture3d_AddRef
,
453 d3d10_texture3d_Release
,
454 /* ID3D10DeviceChild methods */
455 d3d10_texture3d_GetDevice
,
456 d3d10_texture3d_GetPrivateData
,
457 d3d10_texture3d_SetPrivateData
,
458 d3d10_texture3d_SetPrivateDataInterface
,
459 /* ID3D10Resource methods */
460 d3d10_texture3d_GetType
,
461 d3d10_texture3d_SetEvictionPriority
,
462 d3d10_texture3d_GetEvictionPriority
,
463 /* ID3D10Texture3D methods */
465 d3d10_texture3d_Unmap
,
466 d3d10_texture3d_GetDesc
,
469 static const struct wined3d_parent_ops d3d10_texture3d_wined3d_parent_ops
=
471 d3d10_texture3d_wined3d_object_released
,
474 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
475 const D3D10_TEXTURE3D_DESC
*desc
)
477 struct wined3d_resource_desc wined3d_desc
;
480 texture
->ID3D10Texture3D_iface
.lpVtbl
= &d3d10_texture3d_vtbl
;
481 texture
->refcount
= 1;
482 texture
->desc
= *desc
;
484 wined3d_desc
.resource_type
= WINED3D_RTYPE_VOLUME_TEXTURE
;
485 wined3d_desc
.format
= wined3dformat_from_dxgi_format(desc
->Format
);
486 wined3d_desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
487 wined3d_desc
.multisample_quality
= 0;
488 wined3d_desc
.usage
= wined3d_usage_from_d3d10core(desc
->BindFlags
, desc
->Usage
);
489 wined3d_desc
.pool
= WINED3D_POOL_DEFAULT
;
490 wined3d_desc
.width
= desc
->Width
;
491 wined3d_desc
.height
= desc
->Height
;
492 wined3d_desc
.depth
= desc
->Depth
;
493 wined3d_desc
.size
= 0;
495 if (FAILED(hr
= wined3d_texture_create_3d(device
->wined3d_device
, &wined3d_desc
, desc
->MipLevels
,
496 texture
, &d3d10_texture3d_wined3d_parent_ops
, &texture
->wined3d_texture
)))
498 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
501 texture
->desc
.MipLevels
= wined3d_texture_get_level_count(texture
->wined3d_texture
);