2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
39 D3DFORMAT
d3dformat_from_wined3dformat(WINED3DFORMAT format
)
41 BYTE
*c
= (BYTE
*)&format
;
43 /* Don't translate FOURCC formats */
44 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
48 case WINED3DFMT_UNKNOWN
: return D3DFMT_UNKNOWN
;
49 case WINED3DFMT_R8G8B8
: return D3DFMT_R8G8B8
;
50 case WINED3DFMT_A8R8G8B8
: return D3DFMT_A8R8G8B8
;
51 case WINED3DFMT_X8R8G8B8
: return D3DFMT_X8R8G8B8
;
52 case WINED3DFMT_R5G6B5
: return D3DFMT_R5G6B5
;
53 case WINED3DFMT_X1R5G5B5
: return D3DFMT_X1R5G5B5
;
54 case WINED3DFMT_A1R5G5B5
: return D3DFMT_A1R5G5B5
;
55 case WINED3DFMT_A4R4G4B4
: return D3DFMT_A4R4G4B4
;
56 case WINED3DFMT_R3G3B2
: return D3DFMT_R3G3B2
;
57 case WINED3DFMT_A8_UNORM
: return D3DFMT_A8
;
58 case WINED3DFMT_A8R3G3B2
: return D3DFMT_A8R3G3B2
;
59 case WINED3DFMT_X4R4G4B4
: return D3DFMT_X4R4G4B4
;
60 case WINED3DFMT_R10G10B10A2_UNORM
: return D3DFMT_A2B10G10R10
;
61 case WINED3DFMT_R16G16_UNORM
: return D3DFMT_G16R16
;
62 case WINED3DFMT_A8P8
: return D3DFMT_A8P8
;
63 case WINED3DFMT_P8
: return D3DFMT_P8
;
64 case WINED3DFMT_L8
: return D3DFMT_L8
;
65 case WINED3DFMT_A8L8
: return D3DFMT_A8L8
;
66 case WINED3DFMT_A4L4
: return D3DFMT_A4L4
;
67 case WINED3DFMT_R8G8_SNORM
: return D3DFMT_V8U8
;
68 case WINED3DFMT_L6V5U5
: return D3DFMT_L6V5U5
;
69 case WINED3DFMT_X8L8V8U8
: return D3DFMT_X8L8V8U8
;
70 case WINED3DFMT_R8G8B8A8_SNORM
: return D3DFMT_Q8W8V8U8
;
71 case WINED3DFMT_R16G16_SNORM
: return D3DFMT_V16U16
;
72 case WINED3DFMT_W11V11U10
: return D3DFMT_W11V11U10
;
73 case WINED3DFMT_A2W10V10U10
: return D3DFMT_A2W10V10U10
;
74 case WINED3DFMT_D16_LOCKABLE
: return D3DFMT_D16_LOCKABLE
;
75 case WINED3DFMT_D32
: return D3DFMT_D32
;
76 case WINED3DFMT_D15S1
: return D3DFMT_D15S1
;
77 case WINED3DFMT_D24S8
: return D3DFMT_D24S8
;
78 case WINED3DFMT_D24X8
: return D3DFMT_D24X8
;
79 case WINED3DFMT_D24X4S4
: return D3DFMT_D24X4S4
;
80 case WINED3DFMT_D16_UNORM
: return D3DFMT_D16
;
81 case WINED3DFMT_VERTEXDATA
: return D3DFMT_VERTEXDATA
;
82 case WINED3DFMT_R16_UINT
: return D3DFMT_INDEX16
;
83 case WINED3DFMT_R32_UINT
: return D3DFMT_INDEX32
;
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format
);
86 return D3DFMT_UNKNOWN
;
90 WINED3DFORMAT
wined3dformat_from_d3dformat(D3DFORMAT format
)
92 BYTE
*c
= (BYTE
*)&format
;
94 /* Don't translate FOURCC formats */
95 if (isprint(c
[0]) && isprint(c
[1]) && isprint(c
[2]) && isprint(c
[3])) return format
;
99 case D3DFMT_UNKNOWN
: return WINED3DFMT_UNKNOWN
;
100 case D3DFMT_R8G8B8
: return WINED3DFMT_R8G8B8
;
101 case D3DFMT_A8R8G8B8
: return WINED3DFMT_A8R8G8B8
;
102 case D3DFMT_X8R8G8B8
: return WINED3DFMT_X8R8G8B8
;
103 case D3DFMT_R5G6B5
: return WINED3DFMT_R5G6B5
;
104 case D3DFMT_X1R5G5B5
: return WINED3DFMT_X1R5G5B5
;
105 case D3DFMT_A1R5G5B5
: return WINED3DFMT_A1R5G5B5
;
106 case D3DFMT_A4R4G4B4
: return WINED3DFMT_A4R4G4B4
;
107 case D3DFMT_R3G3B2
: return WINED3DFMT_R3G3B2
;
108 case D3DFMT_A8
: return WINED3DFMT_A8_UNORM
;
109 case D3DFMT_A8R3G3B2
: return WINED3DFMT_A8R3G3B2
;
110 case D3DFMT_X4R4G4B4
: return WINED3DFMT_X4R4G4B4
;
111 case D3DFMT_A2B10G10R10
: return WINED3DFMT_R10G10B10A2_UNORM
;
112 case D3DFMT_G16R16
: return WINED3DFMT_R16G16_UNORM
;
113 case D3DFMT_A8P8
: return WINED3DFMT_A8P8
;
114 case D3DFMT_P8
: return WINED3DFMT_P8
;
115 case D3DFMT_L8
: return WINED3DFMT_L8
;
116 case D3DFMT_A8L8
: return WINED3DFMT_A8L8
;
117 case D3DFMT_A4L4
: return WINED3DFMT_A4L4
;
118 case D3DFMT_V8U8
: return WINED3DFMT_R8G8_SNORM
;
119 case D3DFMT_L6V5U5
: return WINED3DFMT_L6V5U5
;
120 case D3DFMT_X8L8V8U8
: return WINED3DFMT_X8L8V8U8
;
121 case D3DFMT_Q8W8V8U8
: return WINED3DFMT_R8G8B8A8_SNORM
;
122 case D3DFMT_V16U16
: return WINED3DFMT_R16G16_SNORM
;
123 case D3DFMT_W11V11U10
: return WINED3DFMT_W11V11U10
;
124 case D3DFMT_A2W10V10U10
: return WINED3DFMT_A2W10V10U10
;
125 case D3DFMT_D16_LOCKABLE
: return WINED3DFMT_D16_LOCKABLE
;
126 case D3DFMT_D32
: return WINED3DFMT_D32
;
127 case D3DFMT_D15S1
: return WINED3DFMT_D15S1
;
128 case D3DFMT_D24S8
: return WINED3DFMT_D24S8
;
129 case D3DFMT_D24X8
: return WINED3DFMT_D24X8
;
130 case D3DFMT_D24X4S4
: return WINED3DFMT_D24X4S4
;
131 case D3DFMT_D16
: return WINED3DFMT_D16_UNORM
;
132 case D3DFMT_VERTEXDATA
: return WINED3DFMT_VERTEXDATA
;
133 case D3DFMT_INDEX16
: return WINED3DFMT_R16_UINT
;
134 case D3DFMT_INDEX32
: return WINED3DFMT_R32_UINT
;
136 FIXME("Unhandled D3DFORMAT %#x\n", format
);
137 return WINED3DFMT_UNKNOWN
;
141 static UINT
vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type
, UINT primitive_count
)
143 switch(primitive_type
)
145 case D3DPT_POINTLIST
:
146 return primitive_count
;
149 return primitive_count
* 2;
151 case D3DPT_LINESTRIP
:
152 return primitive_count
+ 1;
154 case D3DPT_TRIANGLELIST
:
155 return primitive_count
* 3;
157 case D3DPT_TRIANGLESTRIP
:
158 case D3DPT_TRIANGLEFAN
:
159 return primitive_count
+ 2;
162 FIXME("Unhandled primitive type %#x\n", primitive_type
);
167 /* Handle table functions */
168 static DWORD
d3d8_allocate_handle(struct d3d8_handle_table
*t
, void *object
, enum d3d8_handle_type type
)
170 struct d3d8_handle_entry
*entry
;
174 /* Use a free handle */
175 entry
= t
->free_entries
;
176 if (entry
->type
!= D3D8_HANDLE_FREE
)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry
- t
->entries
), entry
, entry
->type
);
179 return D3D8_INVALID_HANDLE
;
181 t
->free_entries
= entry
->object
;
182 entry
->object
= object
;
185 return entry
- t
->entries
;
188 if (!(t
->entry_count
< t
->table_size
))
191 UINT new_size
= t
->table_size
+ (t
->table_size
>> 1);
192 struct d3d8_handle_entry
*new_entries
= HeapReAlloc(GetProcessHeap(),
193 0, t
->entries
, new_size
* sizeof(*t
->entries
));
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE
;
199 t
->entries
= new_entries
;
200 t
->table_size
= new_size
;
203 entry
= &t
->entries
[t
->entry_count
];
204 entry
->object
= object
;
207 return t
->entry_count
++;
210 static void *d3d8_free_handle(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
212 struct d3d8_handle_entry
*entry
;
215 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
217 WARN("Invalid handle %u passed.\n", handle
);
221 entry
= &t
->entries
[handle
];
222 if (entry
->type
!= type
)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
228 object
= entry
->object
;
229 entry
->object
= t
->free_entries
;
230 entry
->type
= D3D8_HANDLE_FREE
;
231 t
->free_entries
= entry
;
236 static void *d3d8_get_object(struct d3d8_handle_table
*t
, DWORD handle
, enum d3d8_handle_type type
)
238 struct d3d8_handle_entry
*entry
;
240 if (handle
== D3D8_INVALID_HANDLE
|| handle
>= t
->entry_count
)
242 WARN("Invalid handle %u passed.\n", handle
);
246 entry
= &t
->entries
[handle
];
247 if (entry
->type
!= type
)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle
, entry
, type
);
253 return entry
->object
;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI
IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface
,REFIID riid
,LPVOID
*ppobj
)
259 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
261 if (IsEqualGUID(riid
, &IID_IUnknown
)
262 || IsEqualGUID(riid
, &IID_IDirect3DDevice8
)) {
263 IUnknown_AddRef(iface
);
268 if (IsEqualGUID(riid
, &IID_IWineD3DDeviceParent
))
270 IUnknown_AddRef((IUnknown
*)&This
->device_parent_vtbl
);
271 *ppobj
= &This
->device_parent_vtbl
;
275 WARN("(%p)->(%s,%p),not found\n", This
, debugstr_guid(riid
), ppobj
);
277 return E_NOINTERFACE
;
280 static ULONG WINAPI
IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface
) {
281 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
282 ULONG ref
= InterlockedIncrement(&This
->ref
);
284 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
289 static ULONG WINAPI
IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface
) {
290 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
293 if (This
->inDestruction
) return 0;
294 ref
= InterlockedDecrement(&This
->ref
);
296 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
301 TRACE("Releasing wined3d device %p\n", This
->WineD3DDevice
);
302 EnterCriticalSection(&d3d8_cs
);
303 This
->inDestruction
= TRUE
;
305 for(i
= 0; i
< This
->numConvertedDecls
; i
++) {
306 IDirect3DVertexDeclaration8_Release(This
->decls
[i
].decl
);
308 HeapFree(GetProcessHeap(), 0, This
->decls
);
310 IWineD3DDevice_Uninit3D(This
->WineD3DDevice
, D3D8CB_DestroyDepthStencilSurface
, D3D8CB_DestroySwapChain
);
311 IWineD3DDevice_Release(This
->WineD3DDevice
);
312 HeapFree(GetProcessHeap(), 0, This
->handle_table
.entries
);
313 HeapFree(GetProcessHeap(), 0, This
);
314 LeaveCriticalSection(&d3d8_cs
);
319 /* IDirect3DDevice Interface follow: */
320 static HRESULT WINAPI
IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface
) {
321 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
324 TRACE("(%p) : Relay\n", This
);
325 EnterCriticalSection(&d3d8_cs
);
326 hr
= IWineD3DDevice_TestCooperativeLevel(This
->WineD3DDevice
);
327 LeaveCriticalSection(&d3d8_cs
);
331 static UINT WINAPI
IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface
) {
332 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
335 TRACE("(%p) Relay\n", This
);
336 EnterCriticalSection(&d3d8_cs
);
337 hr
= IWineD3DDevice_GetAvailableTextureMem(This
->WineD3DDevice
);
338 LeaveCriticalSection(&d3d8_cs
);
342 static HRESULT WINAPI
IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface
, DWORD Bytes
) {
343 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
346 TRACE("(%p) : Relay bytes(%d)\n", This
, Bytes
);
347 EnterCriticalSection(&d3d8_cs
);
348 hr
= IWineD3DDevice_EvictManagedResources(This
->WineD3DDevice
);
349 LeaveCriticalSection(&d3d8_cs
);
353 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface
, IDirect3D8
** ppD3D8
) {
354 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
358 TRACE("(%p) Relay\n", This
);
360 if (NULL
== ppD3D8
) {
361 return D3DERR_INVALIDCALL
;
364 EnterCriticalSection(&d3d8_cs
);
365 hr
= IWineD3DDevice_GetDirect3D(This
->WineD3DDevice
, &pWineD3D
);
366 if (hr
== D3D_OK
&& pWineD3D
!= NULL
)
368 IWineD3D_GetParent(pWineD3D
,(IUnknown
**)ppD3D8
);
369 IWineD3D_Release(pWineD3D
);
371 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
374 TRACE("(%p) returning %p\n",This
, *ppD3D8
);
375 LeaveCriticalSection(&d3d8_cs
);
380 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface
, D3DCAPS8
* pCaps
) {
381 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
382 HRESULT hrc
= D3D_OK
;
383 WINED3DCAPS
*pWineCaps
;
385 TRACE("(%p) : Relay pCaps %p\n", This
, pCaps
);
387 return D3DERR_INVALIDCALL
;
389 pWineCaps
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(WINED3DCAPS
));
390 if(pWineCaps
== NULL
){
391 return D3DERR_INVALIDCALL
; /* well this is what MSDN says to return */
394 EnterCriticalSection(&d3d8_cs
);
395 hrc
= IWineD3DDevice_GetDeviceCaps(This
->WineD3DDevice
, pWineCaps
);
396 LeaveCriticalSection(&d3d8_cs
);
397 fixup_caps(pWineCaps
);
398 WINECAPSTOD3D8CAPS(pCaps
, pWineCaps
)
399 HeapFree(GetProcessHeap(), 0, pWineCaps
);
401 TRACE("Returning %p %p\n", This
, pCaps
);
405 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface
, D3DDISPLAYMODE
* pMode
) {
406 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
408 TRACE("(%p) Relay\n", This
);
410 EnterCriticalSection(&d3d8_cs
);
411 hr
= IWineD3DDevice_GetDisplayMode(This
->WineD3DDevice
, 0, (WINED3DDISPLAYMODE
*) pMode
);
412 LeaveCriticalSection(&d3d8_cs
);
414 if (SUCCEEDED(hr
)) pMode
->Format
= d3dformat_from_wined3dformat(pMode
->Format
);
419 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface
, D3DDEVICE_CREATION_PARAMETERS
*pParameters
) {
420 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
422 TRACE("(%p) Relay\n", This
);
424 EnterCriticalSection(&d3d8_cs
);
425 hr
= IWineD3DDevice_GetCreationParameters(This
->WineD3DDevice
, (WINED3DDEVICE_CREATION_PARAMETERS
*) pParameters
);
426 LeaveCriticalSection(&d3d8_cs
);
430 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface
, UINT XHotSpot
, UINT YHotSpot
, IDirect3DSurface8
* pCursorBitmap
) {
431 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
432 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pCursorBitmap
;
434 TRACE("(%p) Relay\n", This
);
436 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
437 return WINED3DERR_INVALIDCALL
;
440 EnterCriticalSection(&d3d8_cs
);
441 hr
= IWineD3DDevice_SetCursorProperties(This
->WineD3DDevice
,XHotSpot
,YHotSpot
,pSurface
->wineD3DSurface
);
442 LeaveCriticalSection(&d3d8_cs
);
446 static void WINAPI
IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface
, UINT XScreenSpace
, UINT YScreenSpace
, DWORD Flags
) {
447 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
448 TRACE("(%p) Relay\n", This
);
450 EnterCriticalSection(&d3d8_cs
);
451 IWineD3DDevice_SetCursorPosition(This
->WineD3DDevice
, XScreenSpace
, YScreenSpace
, Flags
);
452 LeaveCriticalSection(&d3d8_cs
);
455 static BOOL WINAPI
IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface
, BOOL bShow
) {
456 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
458 TRACE("(%p) Relay\n", This
);
460 EnterCriticalSection(&d3d8_cs
);
461 ret
= IWineD3DDevice_ShowCursor(This
->WineD3DDevice
, bShow
);
462 LeaveCriticalSection(&d3d8_cs
);
466 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
, IDirect3DSwapChain8
** pSwapChain
) {
467 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
468 IDirect3DSwapChain8Impl
* object
;
469 HRESULT hrc
= D3D_OK
;
470 WINED3DPRESENT_PARAMETERS localParameters
;
472 TRACE("(%p) Relay\n", This
);
474 /* Fix the back buffer count */
475 if(pPresentationParameters
->BackBufferCount
== 0) {
476 pPresentationParameters
->BackBufferCount
= 1;
479 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
480 if (NULL
== object
) {
481 FIXME("Allocation of memory failed\n");
483 return D3DERR_OUTOFVIDEOMEMORY
;
486 object
->lpVtbl
= &Direct3DSwapChain8_Vtbl
;
488 /* Allocate an associated WineD3DDevice object */
489 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
490 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
491 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
492 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
493 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
494 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
495 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
496 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
497 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
498 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
499 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
500 localParameters
.Flags
= pPresentationParameters
->Flags
;
501 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
502 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
503 localParameters
.AutoRestoreDisplayMode
= TRUE
;
505 EnterCriticalSection(&d3d8_cs
);
506 hrc
= IWineD3DDevice_CreateSwapChain(This
->WineD3DDevice
, &localParameters
,
507 &object
->wineD3DSwapChain
, (IUnknown
*)object
, SURFACE_OPENGL
);
508 LeaveCriticalSection(&d3d8_cs
);
510 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
511 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
512 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
513 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
514 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
515 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
516 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
517 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
518 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
519 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
520 pPresentationParameters
->Flags
= localParameters
.Flags
;
521 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
522 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
525 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This
);
526 HeapFree(GetProcessHeap(), 0 , object
);
529 IUnknown_AddRef(iface
);
530 object
->parentDevice
= iface
;
531 *pSwapChain
= (IDirect3DSwapChain8
*)object
;
533 TRACE("(%p) returning %p\n", This
, *pSwapChain
);
537 static HRESULT WINAPI
IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface
, D3DPRESENT_PARAMETERS
* pPresentationParameters
) {
538 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
539 WINED3DPRESENT_PARAMETERS localParameters
;
542 TRACE("(%p) Relay pPresentationParameters(%p)\n", This
, pPresentationParameters
);
544 localParameters
.BackBufferWidth
= pPresentationParameters
->BackBufferWidth
;
545 localParameters
.BackBufferHeight
= pPresentationParameters
->BackBufferHeight
;
546 localParameters
.BackBufferFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->BackBufferFormat
);
547 localParameters
.BackBufferCount
= pPresentationParameters
->BackBufferCount
;
548 localParameters
.MultiSampleType
= pPresentationParameters
->MultiSampleType
;
549 localParameters
.MultiSampleQuality
= 0; /* d3d9 only */
550 localParameters
.SwapEffect
= pPresentationParameters
->SwapEffect
;
551 localParameters
.hDeviceWindow
= pPresentationParameters
->hDeviceWindow
;
552 localParameters
.Windowed
= pPresentationParameters
->Windowed
;
553 localParameters
.EnableAutoDepthStencil
= pPresentationParameters
->EnableAutoDepthStencil
;
554 localParameters
.AutoDepthStencilFormat
= wined3dformat_from_d3dformat(pPresentationParameters
->AutoDepthStencilFormat
);
555 localParameters
.Flags
= pPresentationParameters
->Flags
;
556 localParameters
.FullScreen_RefreshRateInHz
= pPresentationParameters
->FullScreen_RefreshRateInHz
;
557 localParameters
.PresentationInterval
= pPresentationParameters
->FullScreen_PresentationInterval
;
558 localParameters
.AutoRestoreDisplayMode
= TRUE
;
560 EnterCriticalSection(&d3d8_cs
);
561 hr
= IWineD3DDevice_Reset(This
->WineD3DDevice
, &localParameters
);
562 LeaveCriticalSection(&d3d8_cs
);
564 pPresentationParameters
->BackBufferWidth
= localParameters
.BackBufferWidth
;
565 pPresentationParameters
->BackBufferHeight
= localParameters
.BackBufferHeight
;
566 pPresentationParameters
->BackBufferFormat
= d3dformat_from_wined3dformat(localParameters
.BackBufferFormat
);
567 pPresentationParameters
->BackBufferCount
= localParameters
.BackBufferCount
;
568 pPresentationParameters
->MultiSampleType
= localParameters
.MultiSampleType
;
569 pPresentationParameters
->SwapEffect
= localParameters
.SwapEffect
;
570 pPresentationParameters
->hDeviceWindow
= localParameters
.hDeviceWindow
;
571 pPresentationParameters
->Windowed
= localParameters
.Windowed
;
572 pPresentationParameters
->EnableAutoDepthStencil
= localParameters
.EnableAutoDepthStencil
;
573 pPresentationParameters
->AutoDepthStencilFormat
= d3dformat_from_wined3dformat(localParameters
.AutoDepthStencilFormat
);
574 pPresentationParameters
->Flags
= localParameters
.Flags
;
575 pPresentationParameters
->FullScreen_RefreshRateInHz
= localParameters
.FullScreen_RefreshRateInHz
;
576 pPresentationParameters
->FullScreen_PresentationInterval
= localParameters
.PresentationInterval
;
581 static HRESULT WINAPI
IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface
, CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) {
582 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
584 TRACE("(%p) Relay\n", This
);
586 EnterCriticalSection(&d3d8_cs
);
587 hr
= IWineD3DDevice_Present(This
->WineD3DDevice
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
588 LeaveCriticalSection(&d3d8_cs
);
592 static HRESULT WINAPI
IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface
, UINT BackBuffer
, D3DBACKBUFFER_TYPE Type
, IDirect3DSurface8
** ppBackBuffer
) {
593 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
594 IWineD3DSurface
*retSurface
= NULL
;
597 TRACE("(%p) Relay\n", This
);
599 EnterCriticalSection(&d3d8_cs
);
600 rc
= IWineD3DDevice_GetBackBuffer(This
->WineD3DDevice
, 0, BackBuffer
, (WINED3DBACKBUFFER_TYPE
) Type
, &retSurface
);
601 if (rc
== D3D_OK
&& NULL
!= retSurface
&& NULL
!= ppBackBuffer
) {
602 IWineD3DSurface_GetParent(retSurface
, (IUnknown
**)ppBackBuffer
);
603 IWineD3DSurface_Release(retSurface
);
605 LeaveCriticalSection(&d3d8_cs
);
609 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface
, D3DRASTER_STATUS
* pRasterStatus
) {
610 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
612 TRACE("(%p) Relay\n", This
);
614 EnterCriticalSection(&d3d8_cs
);
615 hr
= IWineD3DDevice_GetRasterStatus(This
->WineD3DDevice
, 0, (WINED3DRASTER_STATUS
*) pRasterStatus
);
616 LeaveCriticalSection(&d3d8_cs
);
620 static void WINAPI
IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface
, DWORD Flags
, CONST D3DGAMMARAMP
* pRamp
) {
621 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
622 TRACE("(%p) Relay\n", This
);
624 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
625 EnterCriticalSection(&d3d8_cs
);
626 IWineD3DDevice_SetGammaRamp(This
->WineD3DDevice
, 0, Flags
, (CONST WINED3DGAMMARAMP
*) pRamp
);
627 LeaveCriticalSection(&d3d8_cs
);
630 static void WINAPI
IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface
, D3DGAMMARAMP
* pRamp
) {
631 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
632 TRACE("(%p) Relay\n", This
);
634 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
635 EnterCriticalSection(&d3d8_cs
);
636 IWineD3DDevice_GetGammaRamp(This
->WineD3DDevice
, 0, (WINED3DGAMMARAMP
*) pRamp
);
637 LeaveCriticalSection(&d3d8_cs
);
640 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
641 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture8
**ppTexture
) {
642 IDirect3DTexture8Impl
*object
;
643 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
644 HRESULT hrc
= D3D_OK
;
646 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
648 /* Allocate the storage for the device */
649 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture8Impl
));
651 if (NULL
== object
) {
652 FIXME("Allocation of memory failed\n");
653 /* *ppTexture = NULL; */
654 return D3DERR_OUTOFVIDEOMEMORY
;
657 object
->lpVtbl
= &Direct3DTexture8_Vtbl
;
659 EnterCriticalSection(&d3d8_cs
);
660 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
661 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, (IUnknown
*)object
);
662 LeaveCriticalSection(&d3d8_cs
);
666 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
667 HeapFree(GetProcessHeap(), 0, object
);
668 /* *ppTexture = NULL; */
670 IUnknown_AddRef(iface
);
671 object
->parentDevice
= iface
;
672 *ppTexture
= (LPDIRECT3DTEXTURE8
) object
;
673 TRACE("(%p) Created Texture %p, %p\n",This
,object
,object
->wineD3DTexture
);
679 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface
,
680 UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
,
681 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DVolumeTexture8
** ppVolumeTexture
) {
683 IDirect3DVolumeTexture8Impl
*object
;
684 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
685 HRESULT hrc
= D3D_OK
;
687 TRACE("(%p) Relay\n", This
);
689 /* Allocate the storage for the device */
690 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVolumeTexture8Impl
));
691 if (NULL
== object
) {
692 FIXME("(%p) allocation of memory failed\n", This
);
693 *ppVolumeTexture
= NULL
;
694 return D3DERR_OUTOFVIDEOMEMORY
;
697 object
->lpVtbl
= &Direct3DVolumeTexture8_Vtbl
;
699 EnterCriticalSection(&d3d8_cs
);
700 hrc
= IWineD3DDevice_CreateVolumeTexture(This
->WineD3DDevice
, Width
, Height
, Depth
, Levels
,
701 Usage
& WINED3DUSAGE_MASK
, wined3dformat_from_d3dformat(Format
),
702 Pool
, &object
->wineD3DVolumeTexture
, (IUnknown
*)object
);
703 LeaveCriticalSection(&d3d8_cs
);
708 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This
);
709 HeapFree(GetProcessHeap(), 0, object
);
710 *ppVolumeTexture
= NULL
;
712 IUnknown_AddRef(iface
);
713 object
->parentDevice
= iface
;
714 *ppVolumeTexture
= (LPDIRECT3DVOLUMETEXTURE8
) object
;
716 TRACE("(%p) returning %p\n", This
, *ppVolumeTexture
);
720 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface
, UINT EdgeLength
, UINT Levels
, DWORD Usage
,
721 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DCubeTexture8
** ppCubeTexture
) {
723 IDirect3DCubeTexture8Impl
*object
;
724 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
727 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This
, EdgeLength
, Levels
, Usage
, Format
, Pool
);
729 /* Allocate the storage for the device */
730 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
732 if (NULL
== object
) {
733 FIXME("(%p) allocation of CubeTexture failed\n", This
);
734 *ppCubeTexture
= NULL
;
735 return D3DERR_OUTOFVIDEOMEMORY
;
738 object
->lpVtbl
= &Direct3DCubeTexture8_Vtbl
;
740 EnterCriticalSection(&d3d8_cs
);
741 hr
= IWineD3DDevice_CreateCubeTexture(This
->WineD3DDevice
, EdgeLength
, Levels
, Usage
& WINED3DUSAGE_MASK
,
742 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DCubeTexture
, (IUnknown
*)object
);
743 LeaveCriticalSection(&d3d8_cs
);
748 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This
);
749 HeapFree(GetProcessHeap(), 0, object
);
750 *ppCubeTexture
= NULL
;
752 IUnknown_AddRef(iface
);
753 object
->parentDevice
= iface
;
754 *ppCubeTexture
= (LPDIRECT3DCUBETEXTURE8
) object
;
757 TRACE("(%p) returning %p\n",This
, *ppCubeTexture
);
761 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Size
, DWORD Usage
, DWORD FVF
, D3DPOOL Pool
, IDirect3DVertexBuffer8
** ppVertexBuffer
) {
762 IDirect3DVertexBuffer8Impl
*object
;
763 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
764 HRESULT hrc
= D3D_OK
;
766 TRACE("(%p) Relay\n", This
);
767 /* Allocate the storage for the device */
768 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DVertexBuffer8Impl
));
769 if (NULL
== object
) {
770 FIXME("Allocation of memory failed\n");
771 *ppVertexBuffer
= NULL
;
772 return D3DERR_OUTOFVIDEOMEMORY
;
775 object
->lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
777 EnterCriticalSection(&d3d8_cs
);
778 hrc
= IWineD3DDevice_CreateVertexBuffer(This
->WineD3DDevice
, Size
, Usage
& WINED3DUSAGE_MASK
,
779 0 /* fvf for ddraw only */, (WINED3DPOOL
)Pool
, &object
->wineD3DVertexBuffer
, (IUnknown
*)object
);
780 LeaveCriticalSection(&d3d8_cs
);
786 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This
);
787 HeapFree(GetProcessHeap(), 0, object
);
788 *ppVertexBuffer
= NULL
;
790 IUnknown_AddRef(iface
);
791 object
->parentDevice
= iface
;
792 *ppVertexBuffer
= (LPDIRECT3DVERTEXBUFFER8
) object
;
797 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface
, UINT Length
, DWORD Usage
, D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DIndexBuffer8
** ppIndexBuffer
) {
798 IDirect3DIndexBuffer8Impl
*object
;
799 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
800 HRESULT hrc
= D3D_OK
;
802 TRACE("(%p) Relay\n", This
);
803 /* Allocate the storage for the device */
804 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
805 if (NULL
== object
) {
806 FIXME("Allocation of memory failed\n");
807 *ppIndexBuffer
= NULL
;
808 return D3DERR_OUTOFVIDEOMEMORY
;
811 object
->lpVtbl
= &Direct3DIndexBuffer8_Vtbl
;
813 object
->format
= wined3dformat_from_d3dformat(Format
);
814 TRACE("Calling wined3d create index buffer\n");
815 EnterCriticalSection(&d3d8_cs
);
816 hrc
= IWineD3DDevice_CreateIndexBuffer(This
->WineD3DDevice
, Length
, Usage
& WINED3DUSAGE_MASK
,
817 (WINED3DPOOL
)Pool
, &object
->wineD3DIndexBuffer
, (IUnknown
*)object
);
818 LeaveCriticalSection(&d3d8_cs
);
823 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This
);
824 HeapFree(GetProcessHeap(), 0, object
);
825 *ppIndexBuffer
= NULL
;
827 IUnknown_AddRef(iface
);
828 object
->parentDevice
= iface
;
829 *ppIndexBuffer
= (LPDIRECT3DINDEXBUFFER8
)object
;
834 static HRESULT
IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
,
835 D3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, IDirect3DSurface8
**ppSurface
,
836 UINT Usage
, D3DPOOL Pool
, D3DMULTISAMPLE_TYPE MultiSample
, DWORD MultisampleQuality
)
839 IDirect3DSurface8Impl
*object
;
840 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
841 TRACE("(%p) Relay\n", This
);
843 if(MultisampleQuality
> 0){
844 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality
);
847 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
849 MultisampleQuality
=0;
851 /*FIXME: Check MAX bounds of MultisampleQuality*/
853 /* Allocate the storage for the device */
854 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DSurface8Impl
));
855 if (NULL
== object
) {
856 FIXME("Allocation of memory failed\n");
858 return D3DERR_OUTOFVIDEOMEMORY
;
861 object
->lpVtbl
= &Direct3DSurface8_Vtbl
;
864 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This
, Width
, Height
, Format
, *ppSurface
);
866 EnterCriticalSection(&d3d8_cs
);
867 hrc
= IWineD3DDevice_CreateSurface(This
->WineD3DDevice
, Width
, Height
, wined3dformat_from_d3dformat(Format
),
868 Lockable
, Discard
, Level
, &object
->wineD3DSurface
, Usage
& WINED3DUSAGE_MASK
, (WINED3DPOOL
)Pool
,
869 MultiSample
, MultisampleQuality
, SURFACE_OPENGL
, (IUnknown
*)object
);
870 LeaveCriticalSection(&d3d8_cs
);
871 if (hrc
!= D3D_OK
|| NULL
== object
->wineD3DSurface
) {
873 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This
);
874 HeapFree(GetProcessHeap(), 0, object
);
877 IUnknown_AddRef(iface
);
878 object
->parentDevice
= iface
;
879 *ppSurface
= (LPDIRECT3DSURFACE8
) object
;
884 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, BOOL Lockable
, IDirect3DSurface8
** ppSurface
) {
888 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, Lockable
, FALSE
/* Discard */,
889 0 /* Level */, ppSurface
, D3DUSAGE_RENDERTARGET
, D3DPOOL_DEFAULT
, MultiSample
, 0);
894 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, D3DMULTISAMPLE_TYPE MultiSample
, IDirect3DSurface8
** ppSurface
) {
898 /* TODO: Verify that Discard is false */
899 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
,
900 0 /* Level */, ppSurface
, D3DUSAGE_DEPTHSTENCIL
, D3DPOOL_DEFAULT
, MultiSample
, 0);
905 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
906 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface
, UINT Width
, UINT Height
, D3DFORMAT Format
, IDirect3DSurface8
** ppSurface
) {
910 hr
= IDirect3DDevice8Impl_CreateSurface(iface
, Width
, Height
, Format
, TRUE
/* Lockable */, FALSE
/* Discard */,
911 0 /* Level */, ppSurface
, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM
, D3DMULTISAMPLE_NONE
,
912 0 /* MultisampleQuality */);
917 static HRESULT WINAPI
IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
*pSourceSurface
, CONST RECT
*pSourceRects
, UINT cRects
, IDirect3DSurface8
*pDestinationSurface
, CONST POINT
*pDestPoints
) {
918 IDirect3DSurface8Impl
*Source
= (IDirect3DSurface8Impl
*) pSourceSurface
;
919 IDirect3DSurface8Impl
*Dest
= (IDirect3DSurface8Impl
*) pDestinationSurface
;
921 HRESULT hr
= WINED3D_OK
;
922 WINED3DFORMAT srcFormat
, destFormat
;
923 UINT srcWidth
, destWidth
;
924 UINT srcHeight
, destHeight
;
926 WINED3DSURFACE_DESC winedesc
;
928 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface
,
929 pSourceSurface
, pSourceRects
, cRects
, pDestinationSurface
, pDestPoints
);
932 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
934 EnterCriticalSection(&d3d8_cs
);
935 IWineD3DSurface_GetDesc(Source
->wineD3DSurface
, &winedesc
);
936 srcFormat
= winedesc
.format
;
937 srcWidth
= winedesc
.width
;
938 srcHeight
= winedesc
.height
;
939 srcSize
= winedesc
.size
;
941 IWineD3DSurface_GetDesc(Dest
->wineD3DSurface
, &winedesc
);
942 destFormat
= winedesc
.format
;
943 destWidth
= winedesc
.width
;
944 destHeight
= winedesc
.height
;
946 /* Check that the source and destination formats match */
947 if (srcFormat
!= destFormat
&& WINED3DFMT_UNKNOWN
!= destFormat
) {
948 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface
, pSourceSurface
, pDestinationSurface
);
949 LeaveCriticalSection(&d3d8_cs
);
950 return WINED3DERR_INVALIDCALL
;
951 } else if (WINED3DFMT_UNKNOWN
== destFormat
) {
952 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface
);
953 IWineD3DSurface_SetFormat(Dest
->wineD3DSurface
, srcFormat
);
954 destFormat
= srcFormat
;
957 /* Quick if complete copy ... */
958 if (cRects
== 0 && pSourceRects
== NULL
&& pDestPoints
== NULL
) {
959 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, NULL
, WINEDDBLTFAST_NOCOLORKEY
);
962 /* Copy rect by rect */
963 if (NULL
!= pSourceRects
&& NULL
!= pDestPoints
) {
964 for (i
= 0; i
< cRects
; ++i
) {
965 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, pDestPoints
[i
].x
, pDestPoints
[i
].y
, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
968 for (i
= 0; i
< cRects
; ++i
) {
969 IWineD3DSurface_BltFast(Dest
->wineD3DSurface
, 0, 0, Source
->wineD3DSurface
, &pSourceRects
[i
], WINEDDBLTFAST_NOCOLORKEY
);
973 LeaveCriticalSection(&d3d8_cs
);
978 static HRESULT WINAPI
IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface
, IDirect3DBaseTexture8
* pSourceTexture
, IDirect3DBaseTexture8
* pDestinationTexture
) {
979 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
981 TRACE("(%p) Relay\n" , This
);
983 EnterCriticalSection(&d3d8_cs
);
984 hr
= IWineD3DDevice_UpdateTexture(This
->WineD3DDevice
, ((IDirect3DBaseTexture8Impl
*)pSourceTexture
)->wineD3DBaseTexture
, ((IDirect3DBaseTexture8Impl
*)pDestinationTexture
)->wineD3DBaseTexture
);
985 LeaveCriticalSection(&d3d8_cs
);
989 static HRESULT WINAPI
IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pDestSurface
) {
990 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
991 IDirect3DSurface8Impl
*destSurface
= (IDirect3DSurface8Impl
*)pDestSurface
;
994 TRACE("(%p) Relay\n" , This
);
996 if (pDestSurface
== NULL
) {
997 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This
);
998 return D3DERR_INVALIDCALL
;
1001 EnterCriticalSection(&d3d8_cs
);
1002 hr
= IWineD3DDevice_GetFrontBufferData(This
->WineD3DDevice
, 0, destSurface
->wineD3DSurface
);
1003 LeaveCriticalSection(&d3d8_cs
);
1007 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
* pRenderTarget
, IDirect3DSurface8
* pNewZStencil
) {
1008 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1009 IDirect3DSurface8Impl
*pSurface
= (IDirect3DSurface8Impl
*)pRenderTarget
;
1010 IDirect3DSurface8Impl
*pZSurface
= (IDirect3DSurface8Impl
*)pNewZStencil
;
1011 IWineD3DSurface
*original_ds
= NULL
;
1013 TRACE("(%p) Relay\n" , This
);
1015 EnterCriticalSection(&d3d8_cs
);
1017 hr
= IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
, &original_ds
);
1018 if (hr
== WINED3D_OK
|| hr
== WINED3DERR_NOTFOUND
)
1020 hr
= IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, pZSurface
? pZSurface
->wineD3DSurface
: NULL
);
1021 if (SUCCEEDED(hr
) && pSurface
)
1022 hr
= IWineD3DDevice_SetRenderTarget(This
->WineD3DDevice
, 0, pSurface
->wineD3DSurface
);
1023 if (FAILED(hr
)) IWineD3DDevice_SetDepthStencilSurface(This
->WineD3DDevice
, original_ds
);
1025 if (original_ds
) IWineD3DSurface_Release(original_ds
);
1027 LeaveCriticalSection(&d3d8_cs
);
1031 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppRenderTarget
) {
1032 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1033 HRESULT hr
= D3D_OK
;
1034 IWineD3DSurface
*pRenderTarget
;
1036 TRACE("(%p) Relay\n" , This
);
1038 if (ppRenderTarget
== NULL
) {
1039 return D3DERR_INVALIDCALL
;
1041 EnterCriticalSection(&d3d8_cs
);
1042 hr
= IWineD3DDevice_GetRenderTarget(This
->WineD3DDevice
, 0, &pRenderTarget
);
1044 if (hr
== D3D_OK
&& pRenderTarget
!= NULL
) {
1045 IWineD3DSurface_GetParent(pRenderTarget
,(IUnknown
**)ppRenderTarget
);
1046 IWineD3DSurface_Release(pRenderTarget
);
1048 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1049 *ppRenderTarget
= NULL
;
1051 LeaveCriticalSection(&d3d8_cs
);
1056 static HRESULT WINAPI
IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface
, IDirect3DSurface8
** ppZStencilSurface
) {
1057 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1058 HRESULT hr
= D3D_OK
;
1059 IWineD3DSurface
*pZStencilSurface
;
1061 TRACE("(%p) Relay\n" , This
);
1062 if(ppZStencilSurface
== NULL
){
1063 return D3DERR_INVALIDCALL
;
1066 EnterCriticalSection(&d3d8_cs
);
1067 hr
=IWineD3DDevice_GetDepthStencilSurface(This
->WineD3DDevice
,&pZStencilSurface
);
1068 if (hr
== WINED3D_OK
) {
1069 IWineD3DSurface_GetParent(pZStencilSurface
,(IUnknown
**)ppZStencilSurface
);
1070 IWineD3DSurface_Release(pZStencilSurface
);
1072 if (hr
!= WINED3DERR_NOTFOUND
)
1073 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr
);
1074 *ppZStencilSurface
= NULL
;
1076 LeaveCriticalSection(&d3d8_cs
);
1081 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface
) {
1082 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1084 TRACE("(%p) Relay\n" , This
);
1086 EnterCriticalSection(&d3d8_cs
);
1087 hr
= IWineD3DDevice_BeginScene(This
->WineD3DDevice
);
1088 LeaveCriticalSection(&d3d8_cs
);
1092 static HRESULT WINAPI
IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface
) {
1093 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1095 TRACE("(%p) Relay\n" , This
);
1097 EnterCriticalSection(&d3d8_cs
);
1098 hr
= IWineD3DDevice_EndScene(This
->WineD3DDevice
);
1099 LeaveCriticalSection(&d3d8_cs
);
1103 static HRESULT WINAPI
IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface
, DWORD Count
, CONST D3DRECT
* pRects
, DWORD Flags
, D3DCOLOR Color
, float Z
, DWORD Stencil
) {
1104 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1106 TRACE("(%p) Relay\n" , This
);
1108 /* Note: D3DRECT is compatible with WINED3DRECT */
1109 EnterCriticalSection(&d3d8_cs
);
1110 hr
= IWineD3DDevice_Clear(This
->WineD3DDevice
, Count
, (CONST WINED3DRECT
*) pRects
, Flags
, Color
, Z
, Stencil
);
1111 LeaveCriticalSection(&d3d8_cs
);
1115 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* lpMatrix
) {
1116 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1118 TRACE("(%p) Relay\n" , This
);
1120 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1121 EnterCriticalSection(&d3d8_cs
);
1122 hr
= IWineD3DDevice_SetTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) lpMatrix
);
1123 LeaveCriticalSection(&d3d8_cs
);
1127 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) {
1128 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1130 TRACE("(%p) Relay\n" , This
);
1132 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1133 EnterCriticalSection(&d3d8_cs
);
1134 hr
= IWineD3DDevice_GetTransform(This
->WineD3DDevice
, State
, (WINED3DMATRIX
*) pMatrix
);
1135 LeaveCriticalSection(&d3d8_cs
);
1139 static HRESULT WINAPI
IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface
, D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) {
1140 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1142 TRACE("(%p) Relay\n" , This
);
1144 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1145 EnterCriticalSection(&d3d8_cs
);
1146 hr
= IWineD3DDevice_MultiplyTransform(This
->WineD3DDevice
, State
, (CONST WINED3DMATRIX
*) pMatrix
);
1147 LeaveCriticalSection(&d3d8_cs
);
1151 static HRESULT WINAPI
IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface
, CONST D3DVIEWPORT8
* pViewport
) {
1152 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1154 TRACE("(%p) Relay\n" , This
);
1156 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1157 EnterCriticalSection(&d3d8_cs
);
1158 hr
= IWineD3DDevice_SetViewport(This
->WineD3DDevice
, (const WINED3DVIEWPORT
*)pViewport
);
1159 LeaveCriticalSection(&d3d8_cs
);
1163 static HRESULT WINAPI
IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface
, D3DVIEWPORT8
* pViewport
) {
1164 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1166 TRACE("(%p) Relay\n" , This
);
1168 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1169 EnterCriticalSection(&d3d8_cs
);
1170 hr
= IWineD3DDevice_GetViewport(This
->WineD3DDevice
, (WINED3DVIEWPORT
*)pViewport
);
1171 LeaveCriticalSection(&d3d8_cs
);
1175 static HRESULT WINAPI
IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface
, CONST D3DMATERIAL8
* pMaterial
) {
1176 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1178 TRACE("(%p) Relay\n" , This
);
1180 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1181 EnterCriticalSection(&d3d8_cs
);
1182 hr
= IWineD3DDevice_SetMaterial(This
->WineD3DDevice
, (const WINED3DMATERIAL
*)pMaterial
);
1183 LeaveCriticalSection(&d3d8_cs
);
1187 static HRESULT WINAPI
IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface
, D3DMATERIAL8
* pMaterial
) {
1188 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1190 TRACE("(%p) Relay\n" , This
);
1192 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1193 EnterCriticalSection(&d3d8_cs
);
1194 hr
= IWineD3DDevice_GetMaterial(This
->WineD3DDevice
, (WINED3DMATERIAL
*)pMaterial
);
1195 LeaveCriticalSection(&d3d8_cs
);
1199 static HRESULT WINAPI
IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
, CONST D3DLIGHT8
* pLight
) {
1200 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1202 TRACE("(%p) Relay\n" , This
);
1204 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1205 EnterCriticalSection(&d3d8_cs
);
1206 hr
= IWineD3DDevice_SetLight(This
->WineD3DDevice
, Index
, (const WINED3DLIGHT
*)pLight
);
1207 LeaveCriticalSection(&d3d8_cs
);
1211 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface
, DWORD Index
,D3DLIGHT8
* pLight
) {
1212 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1214 TRACE("(%p) Relay\n" , This
);
1216 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1217 EnterCriticalSection(&d3d8_cs
);
1218 hr
= IWineD3DDevice_GetLight(This
->WineD3DDevice
, Index
, (WINED3DLIGHT
*)pLight
);
1219 LeaveCriticalSection(&d3d8_cs
);
1223 static HRESULT WINAPI
IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL Enable
) {
1224 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1226 TRACE("(%p) Relay\n" , This
);
1228 EnterCriticalSection(&d3d8_cs
);
1229 hr
= IWineD3DDevice_SetLightEnable(This
->WineD3DDevice
, Index
, Enable
);
1230 LeaveCriticalSection(&d3d8_cs
);
1234 static HRESULT WINAPI
IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface
, DWORD Index
,BOOL
* pEnable
) {
1235 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1237 TRACE("(%p) Relay\n" , This
);
1239 EnterCriticalSection(&d3d8_cs
);
1240 hr
= IWineD3DDevice_GetLightEnable(This
->WineD3DDevice
, Index
, pEnable
);
1241 LeaveCriticalSection(&d3d8_cs
);
1245 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,CONST
float* pPlane
) {
1246 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1248 TRACE("(%p) Relay\n" , This
);
1250 EnterCriticalSection(&d3d8_cs
);
1251 hr
= IWineD3DDevice_SetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1252 LeaveCriticalSection(&d3d8_cs
);
1256 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface
, DWORD Index
,float* pPlane
) {
1257 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1259 TRACE("(%p) Relay\n" , This
);
1261 EnterCriticalSection(&d3d8_cs
);
1262 hr
= IWineD3DDevice_GetClipPlane(This
->WineD3DDevice
, Index
, pPlane
);
1263 LeaveCriticalSection(&d3d8_cs
);
1267 static HRESULT WINAPI
IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD Value
) {
1268 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1270 TRACE("(%p) Relay\n" , This
);
1272 EnterCriticalSection(&d3d8_cs
);
1273 hr
= IWineD3DDevice_SetRenderState(This
->WineD3DDevice
, State
, Value
);
1274 LeaveCriticalSection(&d3d8_cs
);
1278 static HRESULT WINAPI
IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface
, D3DRENDERSTATETYPE State
,DWORD
* pValue
) {
1279 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1281 TRACE("(%p) Relay\n" , This
);
1283 EnterCriticalSection(&d3d8_cs
);
1284 hr
= IWineD3DDevice_GetRenderState(This
->WineD3DDevice
, State
, pValue
);
1285 LeaveCriticalSection(&d3d8_cs
);
1289 static HRESULT WINAPI
IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface
) {
1290 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1292 TRACE("(%p)\n", This
);
1294 EnterCriticalSection(&d3d8_cs
);
1295 hr
= IWineD3DDevice_BeginStateBlock(This
->WineD3DDevice
);
1296 LeaveCriticalSection(&d3d8_cs
);
1300 static HRESULT WINAPI
IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD
* pToken
) {
1301 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1303 IWineD3DStateBlock
* wineD3DStateBlock
;
1304 IDirect3DStateBlock8Impl
* object
;
1306 TRACE("(%p) Relay\n", This
);
1308 /* Tell wineD3D to endstateblock before anything else (in case we run out
1309 * of memory later and cause locking problems)
1311 EnterCriticalSection(&d3d8_cs
);
1312 hr
= IWineD3DDevice_EndStateBlock(This
->WineD3DDevice
, &wineD3DStateBlock
);
1314 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1315 LeaveCriticalSection(&d3d8_cs
);
1319 /* allocate a new IDirectD3DStateBlock */
1320 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,sizeof(IDirect3DStateBlock8Impl
));
1322 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1324 object
->wineD3DStateBlock
= wineD3DStateBlock
;
1326 *pToken
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1327 LeaveCriticalSection(&d3d8_cs
);
1329 if (*pToken
== D3D8_INVALID_HANDLE
)
1331 ERR("Failed to create a handle\n");
1332 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1337 TRACE("Returning %#x (%p).\n", *pToken
, object
);
1342 static HRESULT WINAPI
IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1343 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1344 IDirect3DStateBlock8Impl
*pSB
;
1347 TRACE("(%p) %#x Relay\n", This
, Token
);
1349 EnterCriticalSection(&d3d8_cs
);
1350 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1353 WARN("Invalid handle (%#x) passed.\n", Token
);
1354 LeaveCriticalSection(&d3d8_cs
);
1355 return D3DERR_INVALIDCALL
;
1357 hr
= IWineD3DStateBlock_Apply(pSB
->wineD3DStateBlock
);
1358 LeaveCriticalSection(&d3d8_cs
);
1362 static HRESULT WINAPI
IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1363 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1364 IDirect3DStateBlock8Impl
*pSB
;
1367 TRACE("(%p) %#x Relay\n", This
, Token
);
1369 EnterCriticalSection(&d3d8_cs
);
1370 pSB
= d3d8_get_object(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1373 WARN("Invalid handle (%#x) passed.\n", Token
);
1374 LeaveCriticalSection(&d3d8_cs
);
1375 return D3DERR_INVALIDCALL
;
1377 hr
= IWineD3DStateBlock_Capture(pSB
->wineD3DStateBlock
);
1378 LeaveCriticalSection(&d3d8_cs
);
1382 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface
, DWORD Token
) {
1383 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1384 IDirect3DStateBlock8Impl
*pSB
;
1386 TRACE("(%p) Relay\n", This
);
1388 EnterCriticalSection(&d3d8_cs
);
1389 pSB
= d3d8_free_handle(&This
->handle_table
, Token
- 1, D3D8_HANDLE_SB
);
1390 LeaveCriticalSection(&d3d8_cs
);
1394 WARN("Invalid handle (%#x) passed.\n", Token
);
1395 return D3DERR_INVALIDCALL
;
1398 if (IUnknown_Release((IUnknown
*)pSB
))
1400 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB
);
1406 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8
*iface
,
1407 D3DSTATEBLOCKTYPE Type
, DWORD
*handle
)
1409 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1410 IDirect3DStateBlock8Impl
*object
;
1413 TRACE("(%p) Relay\n", This
);
1415 if (Type
!= D3DSBT_ALL
1416 && Type
!= D3DSBT_PIXELSTATE
1417 && Type
!= D3DSBT_VERTEXSTATE
)
1419 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1420 return D3DERR_INVALIDCALL
;
1423 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DStateBlock8Impl
));
1426 ERR("Failed to allocate memory.\n");
1427 return E_OUTOFMEMORY
;
1430 object
->lpVtbl
= &Direct3DStateBlock8_Vtbl
;
1433 EnterCriticalSection(&d3d8_cs
);
1434 hr
= IWineD3DDevice_CreateStateBlock(This
->WineD3DDevice
, (WINED3DSTATEBLOCKTYPE
)Type
,
1435 &object
->wineD3DStateBlock
, (IUnknown
*)object
);
1438 LeaveCriticalSection(&d3d8_cs
);
1439 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr
);
1440 HeapFree(GetProcessHeap(), 0, object
);
1444 *handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_SB
);
1445 LeaveCriticalSection(&d3d8_cs
);
1447 if (*handle
== D3D8_INVALID_HANDLE
)
1449 ERR("Failed to allocate a handle.\n");
1450 IDirect3DStateBlock8_Release((IDirect3DStateBlock8
*)object
);
1455 TRACE("Returning %#x (%p).\n", *handle
, object
);
1460 static HRESULT WINAPI
IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface
, CONST D3DCLIPSTATUS8
* pClipStatus
) {
1461 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1463 TRACE("(%p) Relay\n" , This
);
1464 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1465 EnterCriticalSection(&d3d8_cs
);
1466 hr
= IWineD3DDevice_SetClipStatus(This
->WineD3DDevice
, (const WINED3DCLIPSTATUS
*)pClipStatus
);
1467 LeaveCriticalSection(&d3d8_cs
);
1471 static HRESULT WINAPI
IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface
, D3DCLIPSTATUS8
* pClipStatus
) {
1472 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1474 TRACE("(%p) Relay\n" , This
);
1476 EnterCriticalSection(&d3d8_cs
);
1477 hr
= IWineD3DDevice_GetClipStatus(This
->WineD3DDevice
, (WINED3DCLIPSTATUS
*)pClipStatus
);
1478 LeaveCriticalSection(&d3d8_cs
);
1482 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,IDirect3DBaseTexture8
** ppTexture
) {
1483 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1484 IWineD3DBaseTexture
*retTexture
= NULL
;
1485 HRESULT rc
= D3D_OK
;
1487 TRACE("(%p) Relay\n" , This
);
1489 if(ppTexture
== NULL
){
1490 return D3DERR_INVALIDCALL
;
1493 EnterCriticalSection(&d3d8_cs
);
1494 rc
= IWineD3DDevice_GetTexture(This
->WineD3DDevice
, Stage
, &retTexture
);
1495 if (rc
== D3D_OK
&& NULL
!= retTexture
) {
1496 IWineD3DBaseTexture_GetParent(retTexture
, (IUnknown
**)ppTexture
);
1497 IWineD3DBaseTexture_Release(retTexture
);
1499 FIXME("Call to get texture (%d) failed (%p)\n", Stage
, retTexture
);
1502 LeaveCriticalSection(&d3d8_cs
);
1507 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, IDirect3DBaseTexture8
* pTexture
) {
1508 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1510 TRACE("(%p) Relay %d %p\n" , This
, Stage
, pTexture
);
1512 EnterCriticalSection(&d3d8_cs
);
1513 hr
= IWineD3DDevice_SetTexture(This
->WineD3DDevice
, Stage
,
1514 pTexture
==NULL
? NULL
: ((IDirect3DBaseTexture8Impl
*)pTexture
)->wineD3DBaseTexture
);
1515 LeaveCriticalSection(&d3d8_cs
);
1519 static const struct tss_lookup
1526 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 0, unused */
1527 {FALSE
, WINED3DTSS_COLOROP
}, /* 1, D3DTSS_COLOROP */
1528 {FALSE
, WINED3DTSS_COLORARG1
}, /* 2, D3DTSS_COLORARG1 */
1529 {FALSE
, WINED3DTSS_COLORARG2
}, /* 3, D3DTSS_COLORARG2 */
1530 {FALSE
, WINED3DTSS_ALPHAOP
}, /* 4, D3DTSS_ALPHAOP */
1531 {FALSE
, WINED3DTSS_ALPHAARG1
}, /* 5, D3DTSS_ALPHAARG1 */
1532 {FALSE
, WINED3DTSS_ALPHAARG2
}, /* 6, D3DTSS_ALPHAARG2 */
1533 {FALSE
, WINED3DTSS_BUMPENVMAT00
}, /* 7, D3DTSS_BUMPENVMAT00 */
1534 {FALSE
, WINED3DTSS_BUMPENVMAT01
}, /* 8, D3DTSS_BUMPENVMAT01 */
1535 {FALSE
, WINED3DTSS_BUMPENVMAT10
}, /* 9, D3DTSS_BUMPENVMAT10 */
1536 {FALSE
, WINED3DTSS_BUMPENVMAT11
}, /* 10, D3DTSS_BUMPENVMAT11 */
1537 {FALSE
, WINED3DTSS_TEXCOORDINDEX
}, /* 11, D3DTSS_TEXCOORDINDEX */
1538 {FALSE
, WINED3DTSS_FORCE_DWORD
}, /* 12, unused */
1539 {TRUE
, WINED3DSAMP_ADDRESSU
}, /* 13, D3DTSS_ADDRESSU */
1540 {TRUE
, WINED3DSAMP_ADDRESSV
}, /* 14, D3DTSS_ADDRESSV */
1541 {TRUE
, WINED3DSAMP_BORDERCOLOR
}, /* 15, D3DTSS_BORDERCOLOR */
1542 {TRUE
, WINED3DSAMP_MAGFILTER
}, /* 16, D3DTSS_MAGFILTER */
1543 {TRUE
, WINED3DSAMP_MINFILTER
}, /* 17, D3DTSS_MINFILTER */
1544 {TRUE
, WINED3DSAMP_MIPFILTER
}, /* 18, D3DTSS_MIPFILTER */
1545 {TRUE
, WINED3DSAMP_MIPMAPLODBIAS
}, /* 19, D3DTSS_MIPMAPLODBIAS */
1546 {TRUE
, WINED3DSAMP_MAXMIPLEVEL
}, /* 20, D3DTSS_MAXMIPLEVEL */
1547 {TRUE
, WINED3DSAMP_MAXANISOTROPY
}, /* 21, D3DTSS_MAXANISOTROPY */
1548 {FALSE
, WINED3DTSS_BUMPENVLSCALE
}, /* 22, D3DTSS_BUMPENVLSCALE */
1549 {FALSE
, WINED3DTSS_BUMPENVLOFFSET
}, /* 23, D3DTSS_BUMPENVLOFFSET */
1550 {FALSE
, WINED3DTSS_TEXTURETRANSFORMFLAGS
}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1551 {TRUE
, WINED3DSAMP_ADDRESSW
}, /* 25, D3DTSS_ADDRESSW */
1552 {FALSE
, WINED3DTSS_COLORARG0
}, /* 26, D3DTSS_COLORARG0 */
1553 {FALSE
, WINED3DTSS_ALPHAARG0
}, /* 27, D3DTSS_ALPHAARG0 */
1554 {FALSE
, WINED3DTSS_RESULTARG
}, /* 28, D3DTSS_RESULTARG */
1557 static HRESULT WINAPI
IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
,D3DTEXTURESTAGESTATETYPE Type
,DWORD
* pValue
) {
1558 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1559 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1561 TRACE("(%p) Relay\n" , This
);
1563 EnterCriticalSection(&d3d8_cs
);
1565 if (l
->sampler_state
) hr
= IWineD3DDevice_GetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1566 else hr
= IWineD3DDevice_GetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, pValue
);
1568 LeaveCriticalSection(&d3d8_cs
);
1572 static HRESULT WINAPI
IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface
, DWORD Stage
, D3DTEXTURESTAGESTATETYPE Type
, DWORD Value
) {
1573 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1574 const struct tss_lookup
*l
= &tss_lookup
[Type
];
1576 TRACE("(%p) Relay\n" , This
);
1578 EnterCriticalSection(&d3d8_cs
);
1580 if (l
->sampler_state
) hr
= IWineD3DDevice_SetSamplerState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1581 else hr
= IWineD3DDevice_SetTextureStageState(This
->WineD3DDevice
, Stage
, l
->state
, Value
);
1583 LeaveCriticalSection(&d3d8_cs
);
1587 static HRESULT WINAPI
IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface
, DWORD
* pNumPasses
) {
1588 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1590 TRACE("(%p) Relay\n" , This
);
1592 EnterCriticalSection(&d3d8_cs
);
1593 hr
= IWineD3DDevice_ValidateDevice(This
->WineD3DDevice
, pNumPasses
);
1594 LeaveCriticalSection(&d3d8_cs
);
1598 static HRESULT WINAPI
IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface
, DWORD DevInfoID
, void* pDevInfoStruct
, DWORD DevInfoStructSize
) {
1599 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1600 FIXME("(%p) : stub\n", This
);
1604 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) {
1605 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1607 TRACE("(%p) Relay\n" , This
);
1609 EnterCriticalSection(&d3d8_cs
);
1610 hr
= IWineD3DDevice_SetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1611 LeaveCriticalSection(&d3d8_cs
);
1615 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
, PALETTEENTRY
* pEntries
) {
1616 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1618 TRACE("(%p) Relay\n" , This
);
1620 EnterCriticalSection(&d3d8_cs
);
1621 hr
= IWineD3DDevice_GetPaletteEntries(This
->WineD3DDevice
, PaletteNumber
, pEntries
);
1622 LeaveCriticalSection(&d3d8_cs
);
1626 static HRESULT WINAPI
IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT PaletteNumber
) {
1627 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1629 TRACE("(%p) Relay\n" , This
);
1631 EnterCriticalSection(&d3d8_cs
);
1632 hr
= IWineD3DDevice_SetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1633 LeaveCriticalSection(&d3d8_cs
);
1637 static HRESULT WINAPI
IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface
, UINT
*PaletteNumber
) {
1638 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1640 TRACE("(%p) Relay\n" , This
);
1642 EnterCriticalSection(&d3d8_cs
);
1643 hr
= IWineD3DDevice_GetCurrentTexturePalette(This
->WineD3DDevice
, PaletteNumber
);
1644 LeaveCriticalSection(&d3d8_cs
);
1648 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
, UINT StartVertex
, UINT PrimitiveCount
) {
1649 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1651 TRACE("(%p) Relay\n" , This
);
1653 EnterCriticalSection(&d3d8_cs
);
1654 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1655 hr
= IWineD3DDevice_DrawPrimitive(This
->WineD3DDevice
, StartVertex
,
1656 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
));
1657 LeaveCriticalSection(&d3d8_cs
);
1661 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,
1662 UINT MinVertexIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) {
1663 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1665 TRACE("(%p) Relay\n" , This
);
1667 EnterCriticalSection(&d3d8_cs
);
1668 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1669 hr
= IWineD3DDevice_DrawIndexedPrimitive(This
->WineD3DDevice
, MinVertexIndex
, NumVertices
,
1670 startIndex
, vertex_count_from_primitive_count(PrimitiveType
, primCount
));
1671 LeaveCriticalSection(&d3d8_cs
);
1675 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void* pVertexStreamZeroData
,UINT VertexStreamZeroStride
) {
1676 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1678 TRACE("(%p) Relay\n" , This
);
1680 EnterCriticalSection(&d3d8_cs
);
1681 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1682 hr
= IWineD3DDevice_DrawPrimitiveUP(This
->WineD3DDevice
,
1683 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
),
1684 pVertexStreamZeroData
, VertexStreamZeroStride
);
1685 LeaveCriticalSection(&d3d8_cs
);
1689 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface
, D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,
1690 UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void* pIndexData
,
1691 D3DFORMAT IndexDataFormat
,CONST
void* pVertexStreamZeroData
,
1692 UINT VertexStreamZeroStride
) {
1693 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1695 TRACE("(%p) Relay\n" , This
);
1697 EnterCriticalSection(&d3d8_cs
);
1698 IWineD3DDevice_SetPrimitiveType(This
->WineD3DDevice
, PrimitiveType
);
1699 hr
= IWineD3DDevice_DrawIndexedPrimitiveUP(This
->WineD3DDevice
, MinVertexIndex
, NumVertexIndices
,
1700 vertex_count_from_primitive_count(PrimitiveType
, PrimitiveCount
), pIndexData
,
1701 wined3dformat_from_d3dformat(IndexDataFormat
), pVertexStreamZeroData
, VertexStreamZeroStride
);
1702 LeaveCriticalSection(&d3d8_cs
);
1706 static HRESULT WINAPI
IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface
, UINT SrcStartIndex
,UINT DestIndex
,UINT VertexCount
,IDirect3DVertexBuffer8
* pDestBuffer
,DWORD Flags
) {
1707 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1709 IDirect3DVertexBuffer8Impl
*dest
= (IDirect3DVertexBuffer8Impl
*) pDestBuffer
;
1710 TRACE("(%p) Relay\n" , This
);
1712 EnterCriticalSection(&d3d8_cs
);
1713 hr
= IWineD3DDevice_ProcessVertices(This
->WineD3DDevice
,SrcStartIndex
, DestIndex
, VertexCount
, dest
->wineD3DVertexBuffer
, NULL
, Flags
, dest
->fvf
);
1714 LeaveCriticalSection(&d3d8_cs
);
1718 static HRESULT
IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8
*iface
, CONST DWORD
*declaration
, IDirect3DVertexDeclaration8
**decl_ptr
) {
1719 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1720 IDirect3DVertexDeclaration8Impl
*object
;
1721 WINED3DVERTEXELEMENT
*wined3d_elements
;
1722 UINT wined3d_element_count
;
1723 HRESULT hr
= D3D_OK
;
1725 TRACE("(%p) : declaration %p\n", This
, declaration
);
1727 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1729 ERR("Memory allocation failed\n");
1731 return D3DERR_OUTOFVIDEOMEMORY
;
1734 object
->ref_count
= 1;
1735 object
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1737 wined3d_element_count
= convert_to_wined3d_declaration(declaration
, &object
->elements_size
, &wined3d_elements
);
1738 object
->elements
= HeapAlloc(GetProcessHeap(), 0, object
->elements_size
);
1739 if (!object
->elements
) {
1740 ERR("Memory allocation failed\n");
1741 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1742 HeapFree(GetProcessHeap(), 0, object
);
1744 return D3DERR_OUTOFVIDEOMEMORY
;
1747 CopyMemory(object
->elements
, declaration
, object
->elements_size
);
1749 EnterCriticalSection(&d3d8_cs
);
1750 hr
= IWineD3DDevice_CreateVertexDeclaration(This
->WineD3DDevice
, &object
->wined3d_vertex_declaration
,
1751 (IUnknown
*)object
, wined3d_elements
, wined3d_element_count
);
1752 LeaveCriticalSection(&d3d8_cs
);
1753 HeapFree(GetProcessHeap(), 0, wined3d_elements
);
1756 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This
);
1757 HeapFree(GetProcessHeap(), 0, object
->elements
);
1758 HeapFree(GetProcessHeap(), 0, object
);
1760 *decl_ptr
= (IDirect3DVertexDeclaration8
*)object
;
1761 TRACE("(%p) : Created vertex declaration %p\n", This
, object
);
1767 static HRESULT WINAPI
IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pDeclaration
, CONST DWORD
* pFunction
, DWORD
* ppShader
, DWORD Usage
) {
1768 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1769 HRESULT hrc
= D3D_OK
;
1770 IDirect3DVertexShader8Impl
*object
;
1771 const DWORD
*token
= pDeclaration
;
1774 /* Test if the vertex declaration is valid */
1775 while (D3DVSD_END() != *token
) {
1776 D3DVSD_TOKENTYPE token_type
= ((*token
& D3DVSD_TOKENTYPEMASK
) >> D3DVSD_TOKENTYPESHIFT
);
1778 if (token_type
== D3DVSD_TOKEN_STREAMDATA
&& !(token_type
& 0x10000000)) {
1779 DWORD type
= ((*token
& D3DVSD_DATATYPEMASK
) >> D3DVSD_DATATYPESHIFT
);
1780 DWORD reg
= ((*token
& D3DVSD_VERTEXREGMASK
) >> D3DVSD_VERTEXREGSHIFT
);
1782 if(reg
== D3DVSDE_NORMAL
&& type
!= D3DVSDT_FLOAT3
&& !pFunction
) {
1783 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1784 return D3DERR_INVALIDCALL
;
1787 token
+= parse_token(token
);
1790 /* Setup a stub object for now */
1791 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
1792 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
1793 if (NULL
== object
) {
1794 FIXME("Allocation of memory failed\n");
1796 return D3DERR_OUTOFVIDEOMEMORY
;
1800 object
->lpVtbl
= &Direct3DVertexShader8_Vtbl
;
1802 hrc
= IDirect3DDevice8Impl_CreateVertexDeclaration(iface
, pDeclaration
, &object
->vertex_declaration
);
1804 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This
);
1805 HeapFree(GetProcessHeap(), 0, object
);
1807 return D3DERR_INVALIDCALL
;
1810 EnterCriticalSection(&d3d8_cs
);
1811 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_VS
);
1812 if (handle
== D3D8_INVALID_HANDLE
)
1814 ERR("Failed to allocate shader handle\n");
1815 LeaveCriticalSection(&d3d8_cs
);
1816 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1817 HeapFree(GetProcessHeap(), 0, object
);
1819 return E_OUTOFMEMORY
;
1823 DWORD shader_handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
1824 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)object
->vertex_declaration
)->shader_handle
= shader_handle
;
1829 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1830 hrc
= IWineD3DDevice_CreateVertexShader(This
->WineD3DDevice
, pFunction
,
1831 NULL
/* output signature */, &object
->wineD3DVertexShader
, (IUnknown
*)object
);
1835 /* free up object */
1836 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1837 d3d8_free_handle(&This
->handle_table
, handle
, D3D8_HANDLE_VS
);
1838 IDirect3DVertexDeclaration8_Release(object
->vertex_declaration
);
1839 HeapFree(GetProcessHeap(), 0, object
);
1844 load_local_constants(pDeclaration
, object
->wineD3DVertexShader
);
1845 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
1849 LeaveCriticalSection(&d3d8_cs
);
1854 static IDirect3DVertexDeclaration8Impl
*IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl
*This
, DWORD fvf
)
1856 IDirect3DVertexDeclaration8Impl
*d3d8_declaration
;
1858 int p
, low
, high
; /* deliberately signed */
1859 struct FvfToDecl
*convertedDecls
= This
->decls
;
1861 TRACE("Searching for declaration for fvf %08x... ", fvf
);
1864 high
= This
->numConvertedDecls
- 1;
1865 while(low
<= high
) {
1866 p
= (low
+ high
) >> 1;
1868 if(convertedDecls
[p
].fvf
== fvf
) {
1869 TRACE("found %p\n", convertedDecls
[p
].decl
);
1870 return (IDirect3DVertexDeclaration8Impl
*)convertedDecls
[p
].decl
;
1871 } else if(convertedDecls
[p
].fvf
< fvf
) {
1877 TRACE("not found. Creating and inserting at position %d.\n", low
);
1879 d3d8_declaration
= HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration
));
1880 if (!d3d8_declaration
)
1882 ERR("Memory allocation failed.\n");
1886 d3d8_declaration
->ref_count
= 1;
1887 d3d8_declaration
->lpVtbl
= &Direct3DVertexDeclaration8_Vtbl
;
1888 d3d8_declaration
->elements
= NULL
;
1889 d3d8_declaration
->elements_size
= 0;
1890 d3d8_declaration
->shader_handle
= fvf
;
1892 hr
= IWineD3DDevice_CreateVertexDeclarationFromFVF(This
->WineD3DDevice
,
1893 &d3d8_declaration
->wined3d_vertex_declaration
, (IUnknown
*)d3d8_declaration
, fvf
);
1896 ERR("Failed to create wined3d vertex declaration.\n");
1897 HeapFree(GetProcessHeap(), 0, d3d8_declaration
);
1901 if(This
->declArraySize
== This
->numConvertedDecls
) {
1902 int grow
= This
->declArraySize
/ 2;
1903 convertedDecls
= HeapReAlloc(GetProcessHeap(), 0, convertedDecls
,
1904 sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
+ grow
));
1905 if(!convertedDecls
) {
1906 /* This will destroy it */
1907 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8
*)d3d8_declaration
);
1910 This
->decls
= convertedDecls
;
1911 This
->declArraySize
+= grow
;
1914 memmove(convertedDecls
+ low
+ 1, convertedDecls
+ low
, sizeof(convertedDecls
[0]) * (This
->numConvertedDecls
- low
));
1915 convertedDecls
[low
].decl
= (IDirect3DVertexDeclaration8
*)d3d8_declaration
;
1916 convertedDecls
[low
].fvf
= fvf
;
1917 This
->numConvertedDecls
++;
1919 TRACE("Returning %p. %u decls in array\n", d3d8_declaration
, This
->numConvertedDecls
);
1920 return d3d8_declaration
;
1923 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
1924 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1925 IDirect3DVertexShader8Impl
*shader
;
1928 TRACE("(%p) : Relay\n", This
);
1930 if (VS_HIGHESTFIXEDFXF
>= pShader
) {
1931 TRACE("Setting FVF, %#x\n", pShader
);
1933 EnterCriticalSection(&d3d8_cs
);
1934 IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1935 IDirect3DDevice8Impl_FindDecl(This
, pShader
)->wined3d_vertex_declaration
);
1936 IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, NULL
);
1937 LeaveCriticalSection(&d3d8_cs
);
1941 TRACE("Setting shader\n");
1943 EnterCriticalSection(&d3d8_cs
);
1944 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
1947 WARN("Invalid handle (%#x) passed.\n", pShader
);
1948 LeaveCriticalSection(&d3d8_cs
);
1949 return D3DERR_INVALIDCALL
;
1952 hr
= IWineD3DDevice_SetVertexDeclaration(This
->WineD3DDevice
,
1953 ((IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
)->wined3d_vertex_declaration
);
1954 if (SUCCEEDED(hr
)) hr
= IWineD3DDevice_SetVertexShader(This
->WineD3DDevice
, shader
->wineD3DVertexShader
);
1955 LeaveCriticalSection(&d3d8_cs
);
1957 TRACE("Returning hr %#x\n", hr
);
1962 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
1963 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
1964 IWineD3DVertexDeclaration
*wined3d_declaration
;
1965 IDirect3DVertexDeclaration8
*d3d8_declaration
;
1968 TRACE("(%p) : Relay device@%p\n", This
, This
->WineD3DDevice
);
1969 EnterCriticalSection(&d3d8_cs
);
1971 hrc
= IWineD3DDevice_GetVertexDeclaration(This
->WineD3DDevice
, &wined3d_declaration
);
1974 LeaveCriticalSection(&d3d8_cs
);
1975 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1976 This
, hrc
, This
->WineD3DDevice
);
1980 if (!wined3d_declaration
)
1982 LeaveCriticalSection(&d3d8_cs
);
1987 hrc
= IWineD3DVertexDeclaration_GetParent(wined3d_declaration
, (IUnknown
**)&d3d8_declaration
);
1988 IWineD3DVertexDeclaration_Release(wined3d_declaration
);
1989 LeaveCriticalSection(&d3d8_cs
);
1992 *ppShader
= ((IDirect3DVertexDeclaration8Impl
*)d3d8_declaration
)->shader_handle
;
1993 IDirect3DVertexDeclaration8_Release(d3d8_declaration
);
1996 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2001 static HRESULT WINAPI
IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2002 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2003 IDirect3DVertexShader8Impl
*shader
;
2004 IWineD3DVertexShader
*cur
= NULL
;
2006 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2008 EnterCriticalSection(&d3d8_cs
);
2010 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2013 WARN("Invalid handle (%#x) passed.\n", pShader
);
2014 LeaveCriticalSection(&d3d8_cs
);
2015 return D3DERR_INVALIDCALL
;
2018 IWineD3DDevice_GetVertexShader(This
->WineD3DDevice
, &cur
);
2022 if (cur
== shader
->wineD3DVertexShader
) IDirect3DDevice8_SetVertexShader(iface
, 0);
2023 IWineD3DVertexShader_Release(cur
);
2026 LeaveCriticalSection(&d3d8_cs
);
2028 if (IUnknown_Release((IUnknown
*)shader
))
2030 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2036 static HRESULT WINAPI
IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2037 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2039 TRACE("(%p) : Relay\n", This
);
2041 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2042 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2043 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2044 return D3DERR_INVALIDCALL
;
2047 EnterCriticalSection(&d3d8_cs
);
2048 hr
= IWineD3DDevice_SetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2049 LeaveCriticalSection(&d3d8_cs
);
2053 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2054 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2056 TRACE("(%p) : Relay\n", This
);
2058 if(Register
+ ConstantCount
> D3D8_MAX_VERTEX_SHADER_CONSTANTF
) {
2059 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2060 Register
+ ConstantCount
, D3D8_MAX_VERTEX_SHADER_CONSTANTF
);
2061 return D3DERR_INVALIDCALL
;
2064 EnterCriticalSection(&d3d8_cs
);
2065 hr
= IWineD3DDevice_GetVertexShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2066 LeaveCriticalSection(&d3d8_cs
);
2070 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2071 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2072 IDirect3DVertexDeclaration8Impl
*declaration
;
2073 IDirect3DVertexShader8Impl
*shader
;
2075 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This
, pVertexShader
, pData
, *pSizeOfData
);
2077 EnterCriticalSection(&d3d8_cs
);
2079 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2080 LeaveCriticalSection(&d3d8_cs
);
2083 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2084 return D3DERR_INVALIDCALL
;
2086 declaration
= (IDirect3DVertexDeclaration8Impl
*)shader
->vertex_declaration
;
2088 /* If pData is NULL, we just return the required size of the buffer. */
2090 *pSizeOfData
= declaration
->elements_size
;
2094 /* MSDN claims that if *pSizeOfData is smaller than the required size
2095 * we should write the required size and return D3DERR_MOREDATA.
2096 * That's not actually true. */
2097 if (*pSizeOfData
< declaration
->elements_size
) {
2098 return D3DERR_INVALIDCALL
;
2101 CopyMemory(pData
, declaration
->elements
, declaration
->elements_size
);
2106 static HRESULT WINAPI
IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pVertexShader
, void* pData
, DWORD
* pSizeOfData
) {
2107 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2108 IDirect3DVertexShader8Impl
*shader
= NULL
;
2111 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This
, pVertexShader
, pData
, pSizeOfData
);
2113 EnterCriticalSection(&d3d8_cs
);
2115 shader
= d3d8_get_object(&This
->handle_table
, pVertexShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_VS
);
2118 WARN("Invalid handle (%#x) passed.\n", pVertexShader
);
2119 LeaveCriticalSection(&d3d8_cs
);
2120 return D3DERR_INVALIDCALL
;
2123 if (!shader
->wineD3DVertexShader
)
2125 LeaveCriticalSection(&d3d8_cs
);
2130 hr
= IWineD3DVertexShader_GetFunction(shader
->wineD3DVertexShader
, pData
, pSizeOfData
);
2132 LeaveCriticalSection(&d3d8_cs
);
2136 static HRESULT WINAPI
IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
* pIndexData
, UINT baseVertexIndex
) {
2137 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2139 IDirect3DIndexBuffer8Impl
*ib
= (IDirect3DIndexBuffer8Impl
*)pIndexData
;
2140 TRACE("(%p) Relay\n", This
);
2142 EnterCriticalSection(&d3d8_cs
);
2143 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2144 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2145 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2146 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2149 IWineD3DDevice_SetBaseVertexIndex(This
->WineD3DDevice
, baseVertexIndex
);
2150 hr
= IWineD3DDevice_SetIndices(This
->WineD3DDevice
,
2151 ib
? ib
->wineD3DIndexBuffer
: NULL
,
2152 ib
? ib
->format
: WINED3DFMT_UNKNOWN
);
2153 LeaveCriticalSection(&d3d8_cs
);
2157 static HRESULT WINAPI
IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface
, IDirect3DIndexBuffer8
** ppIndexData
,UINT
* pBaseVertexIndex
) {
2158 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2159 IWineD3DBuffer
*retIndexData
= NULL
;
2160 HRESULT rc
= D3D_OK
;
2162 TRACE("(%p) Relay\n", This
);
2164 if(ppIndexData
== NULL
){
2165 return D3DERR_INVALIDCALL
;
2168 EnterCriticalSection(&d3d8_cs
);
2169 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2170 IWineD3DDevice_GetBaseVertexIndex(This
->WineD3DDevice
, (INT
*) pBaseVertexIndex
);
2171 rc
= IWineD3DDevice_GetIndices(This
->WineD3DDevice
, &retIndexData
);
2172 if (SUCCEEDED(rc
) && retIndexData
) {
2173 IWineD3DBuffer_GetParent(retIndexData
, (IUnknown
**)ppIndexData
);
2174 IWineD3DBuffer_Release(retIndexData
);
2176 if (FAILED(rc
)) FIXME("Call to GetIndices failed\n");
2177 *ppIndexData
= NULL
;
2179 LeaveCriticalSection(&d3d8_cs
);
2183 static HRESULT WINAPI
IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface
, CONST DWORD
* pFunction
, DWORD
* ppShader
) {
2184 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2185 IDirect3DPixelShader8Impl
*object
;
2189 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This
, pFunction
, ppShader
);
2191 if (NULL
== ppShader
) {
2192 TRACE("(%p) Invalid call\n", This
);
2193 return D3DERR_INVALIDCALL
;
2196 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2199 ERR("Failed to allocate memmory.\n");
2200 return E_OUTOFMEMORY
;
2204 object
->lpVtbl
= &Direct3DPixelShader8_Vtbl
;
2206 EnterCriticalSection(&d3d8_cs
);
2207 hr
= IWineD3DDevice_CreatePixelShader(This
->WineD3DDevice
, pFunction
,
2208 NULL
, &object
->wineD3DPixelShader
, (IUnknown
*)object
);
2211 LeaveCriticalSection(&d3d8_cs
);
2212 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This
);
2213 HeapFree(GetProcessHeap(), 0 , object
);
2218 handle
= d3d8_allocate_handle(&This
->handle_table
, object
, D3D8_HANDLE_PS
);
2219 LeaveCriticalSection(&d3d8_cs
);
2220 if (handle
== D3D8_INVALID_HANDLE
)
2222 ERR("Failed to allocate shader handle\n");
2223 IDirect3DVertexShader8_Release((IUnknown
*)object
);
2224 return E_OUTOFMEMORY
;
2227 *ppShader
= object
->handle
= handle
+ VS_HIGHESTFIXEDFXF
+ 1;
2228 TRACE("(%p) : returning %p (handle %#x)\n", This
, object
, *ppShader
);
2233 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2234 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2235 IDirect3DPixelShader8Impl
*shader
;
2238 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2240 EnterCriticalSection(&d3d8_cs
);
2244 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, NULL
);
2245 LeaveCriticalSection(&d3d8_cs
);
2249 shader
= d3d8_get_object(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2252 WARN("Invalid handle (%#x) passed.\n", pShader
);
2253 LeaveCriticalSection(&d3d8_cs
);
2254 return D3DERR_INVALIDCALL
;
2257 TRACE("(%p) : Setting shader %p\n", This
, shader
);
2258 hr
= IWineD3DDevice_SetPixelShader(This
->WineD3DDevice
, shader
->wineD3DPixelShader
);
2259 LeaveCriticalSection(&d3d8_cs
);
2263 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface
, DWORD
* ppShader
) {
2264 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2265 IWineD3DPixelShader
*object
;
2267 HRESULT hrc
= D3D_OK
;
2268 TRACE("(%p) Relay\n", This
);
2269 if (NULL
== ppShader
) {
2270 TRACE("(%p) Invalid call\n", This
);
2271 return D3DERR_INVALIDCALL
;
2274 EnterCriticalSection(&d3d8_cs
);
2275 hrc
= IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &object
);
2276 if (D3D_OK
== hrc
&& NULL
!= object
) {
2277 IDirect3DPixelShader8Impl
*d3d8_shader
;
2278 hrc
= IWineD3DPixelShader_GetParent(object
, (IUnknown
**)&d3d8_shader
);
2279 IWineD3DPixelShader_Release(object
);
2280 *ppShader
= d3d8_shader
->handle
;
2281 IDirect3DPixelShader8_Release((IDirect3DPixelShader8
*)d3d8_shader
);
2286 TRACE("(%p) : returning %#x\n", This
, *ppShader
);
2287 LeaveCriticalSection(&d3d8_cs
);
2291 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface
, DWORD pShader
) {
2292 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2293 IDirect3DPixelShader8Impl
*shader
;
2294 IWineD3DPixelShader
*cur
= NULL
;
2296 TRACE("(%p) : pShader %#x\n", This
, pShader
);
2298 EnterCriticalSection(&d3d8_cs
);
2300 shader
= d3d8_free_handle(&This
->handle_table
, pShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2303 WARN("Invalid handle (%#x) passed.\n", pShader
);
2304 LeaveCriticalSection(&d3d8_cs
);
2308 IWineD3DDevice_GetPixelShader(This
->WineD3DDevice
, &cur
);
2312 if (cur
== shader
->wineD3DPixelShader
) IDirect3DDevice8_SetPixelShader(iface
, 0);
2313 IWineD3DPixelShader_Release(cur
);
2316 LeaveCriticalSection(&d3d8_cs
);
2318 if (IUnknown_Release((IUnknown
*)shader
))
2320 ERR("Shader %p has references left, this shouldn't happen.\n", shader
);
2326 static HRESULT WINAPI
IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, CONST
void* pConstantData
, DWORD ConstantCount
) {
2327 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2329 TRACE("(%p) Relay\n", This
);
2331 EnterCriticalSection(&d3d8_cs
);
2332 hr
= IWineD3DDevice_SetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2333 LeaveCriticalSection(&d3d8_cs
);
2337 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface
, DWORD Register
, void* pConstantData
, DWORD ConstantCount
) {
2338 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2340 TRACE("(%p) Relay\n", This
);
2342 EnterCriticalSection(&d3d8_cs
);
2343 hr
= IWineD3DDevice_GetPixelShaderConstantF(This
->WineD3DDevice
, Register
, pConstantData
, ConstantCount
);
2344 LeaveCriticalSection(&d3d8_cs
);
2348 static HRESULT WINAPI
IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface
, DWORD pPixelShader
, void* pData
, DWORD
* pSizeOfData
) {
2349 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2350 IDirect3DPixelShader8Impl
*shader
= NULL
;
2353 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This
, pPixelShader
, pData
, pSizeOfData
);
2355 EnterCriticalSection(&d3d8_cs
);
2356 shader
= d3d8_get_object(&This
->handle_table
, pPixelShader
- (VS_HIGHESTFIXEDFXF
+ 1), D3D8_HANDLE_PS
);
2359 WARN("Invalid handle (%#x) passed.\n", pPixelShader
);
2360 LeaveCriticalSection(&d3d8_cs
);
2361 return D3DERR_INVALIDCALL
;
2364 hr
= IWineD3DPixelShader_GetFunction(shader
->wineD3DPixelShader
, pData
, pSizeOfData
);
2365 LeaveCriticalSection(&d3d8_cs
);
2369 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DRECTPATCH_INFO
* pRectPatchInfo
) {
2370 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2372 TRACE("(%p) Relay\n", This
);
2374 EnterCriticalSection(&d3d8_cs
);
2375 hr
= IWineD3DDevice_DrawRectPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DRECTPATCH_INFO
*)pRectPatchInfo
);
2376 LeaveCriticalSection(&d3d8_cs
);
2380 static HRESULT WINAPI
IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
,CONST
float* pNumSegs
,CONST D3DTRIPATCH_INFO
* pTriPatchInfo
) {
2381 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2383 TRACE("(%p) Relay\n", This
);
2385 EnterCriticalSection(&d3d8_cs
);
2386 hr
= IWineD3DDevice_DrawTriPatch(This
->WineD3DDevice
, Handle
, pNumSegs
, (CONST WINED3DTRIPATCH_INFO
*)pTriPatchInfo
);
2387 LeaveCriticalSection(&d3d8_cs
);
2391 static HRESULT WINAPI
IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface
, UINT Handle
) {
2392 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2394 TRACE("(%p) Relay\n", This
);
2396 EnterCriticalSection(&d3d8_cs
);
2397 hr
= IWineD3DDevice_DeletePatch(This
->WineD3DDevice
, Handle
);
2398 LeaveCriticalSection(&d3d8_cs
);
2402 static HRESULT WINAPI
IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
* pStreamData
,UINT Stride
) {
2403 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2405 TRACE("(%p) Relay\n" , This
);
2407 EnterCriticalSection(&d3d8_cs
);
2408 hr
= IWineD3DDevice_SetStreamSource(This
->WineD3DDevice
, StreamNumber
,
2409 NULL
== pStreamData
? NULL
: ((IDirect3DVertexBuffer8Impl
*)pStreamData
)->wineD3DVertexBuffer
,
2410 0/* Offset in bytes */, Stride
);
2411 LeaveCriticalSection(&d3d8_cs
);
2415 static HRESULT WINAPI
IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface
, UINT StreamNumber
,IDirect3DVertexBuffer8
** pStream
,UINT
* pStride
) {
2416 IDirect3DDevice8Impl
*This
= (IDirect3DDevice8Impl
*)iface
;
2417 IWineD3DBuffer
*retStream
= NULL
;
2418 HRESULT rc
= D3D_OK
;
2420 TRACE("(%p) Relay\n" , This
);
2422 if(pStream
== NULL
){
2423 return D3DERR_INVALIDCALL
;
2426 EnterCriticalSection(&d3d8_cs
);
2427 rc
= IWineD3DDevice_GetStreamSource(This
->WineD3DDevice
, StreamNumber
, &retStream
, 0 /* Offset in bytes */, pStride
);
2428 if (rc
== D3D_OK
&& NULL
!= retStream
) {
2429 IWineD3DBuffer_GetParent(retStream
, (IUnknown
**)pStream
);
2430 IWineD3DBuffer_Release(retStream
);
2433 FIXME("Call to GetStreamSource failed %p\n", pStride
);
2437 LeaveCriticalSection(&d3d8_cs
);
2443 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl
=
2445 IDirect3DDevice8Impl_QueryInterface
,
2446 IDirect3DDevice8Impl_AddRef
,
2447 IDirect3DDevice8Impl_Release
,
2448 IDirect3DDevice8Impl_TestCooperativeLevel
,
2449 IDirect3DDevice8Impl_GetAvailableTextureMem
,
2450 IDirect3DDevice8Impl_ResourceManagerDiscardBytes
,
2451 IDirect3DDevice8Impl_GetDirect3D
,
2452 IDirect3DDevice8Impl_GetDeviceCaps
,
2453 IDirect3DDevice8Impl_GetDisplayMode
,
2454 IDirect3DDevice8Impl_GetCreationParameters
,
2455 IDirect3DDevice8Impl_SetCursorProperties
,
2456 IDirect3DDevice8Impl_SetCursorPosition
,
2457 IDirect3DDevice8Impl_ShowCursor
,
2458 IDirect3DDevice8Impl_CreateAdditionalSwapChain
,
2459 IDirect3DDevice8Impl_Reset
,
2460 IDirect3DDevice8Impl_Present
,
2461 IDirect3DDevice8Impl_GetBackBuffer
,
2462 IDirect3DDevice8Impl_GetRasterStatus
,
2463 IDirect3DDevice8Impl_SetGammaRamp
,
2464 IDirect3DDevice8Impl_GetGammaRamp
,
2465 IDirect3DDevice8Impl_CreateTexture
,
2466 IDirect3DDevice8Impl_CreateVolumeTexture
,
2467 IDirect3DDevice8Impl_CreateCubeTexture
,
2468 IDirect3DDevice8Impl_CreateVertexBuffer
,
2469 IDirect3DDevice8Impl_CreateIndexBuffer
,
2470 IDirect3DDevice8Impl_CreateRenderTarget
,
2471 IDirect3DDevice8Impl_CreateDepthStencilSurface
,
2472 IDirect3DDevice8Impl_CreateImageSurface
,
2473 IDirect3DDevice8Impl_CopyRects
,
2474 IDirect3DDevice8Impl_UpdateTexture
,
2475 IDirect3DDevice8Impl_GetFrontBuffer
,
2476 IDirect3DDevice8Impl_SetRenderTarget
,
2477 IDirect3DDevice8Impl_GetRenderTarget
,
2478 IDirect3DDevice8Impl_GetDepthStencilSurface
,
2479 IDirect3DDevice8Impl_BeginScene
,
2480 IDirect3DDevice8Impl_EndScene
,
2481 IDirect3DDevice8Impl_Clear
,
2482 IDirect3DDevice8Impl_SetTransform
,
2483 IDirect3DDevice8Impl_GetTransform
,
2484 IDirect3DDevice8Impl_MultiplyTransform
,
2485 IDirect3DDevice8Impl_SetViewport
,
2486 IDirect3DDevice8Impl_GetViewport
,
2487 IDirect3DDevice8Impl_SetMaterial
,
2488 IDirect3DDevice8Impl_GetMaterial
,
2489 IDirect3DDevice8Impl_SetLight
,
2490 IDirect3DDevice8Impl_GetLight
,
2491 IDirect3DDevice8Impl_LightEnable
,
2492 IDirect3DDevice8Impl_GetLightEnable
,
2493 IDirect3DDevice8Impl_SetClipPlane
,
2494 IDirect3DDevice8Impl_GetClipPlane
,
2495 IDirect3DDevice8Impl_SetRenderState
,
2496 IDirect3DDevice8Impl_GetRenderState
,
2497 IDirect3DDevice8Impl_BeginStateBlock
,
2498 IDirect3DDevice8Impl_EndStateBlock
,
2499 IDirect3DDevice8Impl_ApplyStateBlock
,
2500 IDirect3DDevice8Impl_CaptureStateBlock
,
2501 IDirect3DDevice8Impl_DeleteStateBlock
,
2502 IDirect3DDevice8Impl_CreateStateBlock
,
2503 IDirect3DDevice8Impl_SetClipStatus
,
2504 IDirect3DDevice8Impl_GetClipStatus
,
2505 IDirect3DDevice8Impl_GetTexture
,
2506 IDirect3DDevice8Impl_SetTexture
,
2507 IDirect3DDevice8Impl_GetTextureStageState
,
2508 IDirect3DDevice8Impl_SetTextureStageState
,
2509 IDirect3DDevice8Impl_ValidateDevice
,
2510 IDirect3DDevice8Impl_GetInfo
,
2511 IDirect3DDevice8Impl_SetPaletteEntries
,
2512 IDirect3DDevice8Impl_GetPaletteEntries
,
2513 IDirect3DDevice8Impl_SetCurrentTexturePalette
,
2514 IDirect3DDevice8Impl_GetCurrentTexturePalette
,
2515 IDirect3DDevice8Impl_DrawPrimitive
,
2516 IDirect3DDevice8Impl_DrawIndexedPrimitive
,
2517 IDirect3DDevice8Impl_DrawPrimitiveUP
,
2518 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP
,
2519 IDirect3DDevice8Impl_ProcessVertices
,
2520 IDirect3DDevice8Impl_CreateVertexShader
,
2521 IDirect3DDevice8Impl_SetVertexShader
,
2522 IDirect3DDevice8Impl_GetVertexShader
,
2523 IDirect3DDevice8Impl_DeleteVertexShader
,
2524 IDirect3DDevice8Impl_SetVertexShaderConstant
,
2525 IDirect3DDevice8Impl_GetVertexShaderConstant
,
2526 IDirect3DDevice8Impl_GetVertexShaderDeclaration
,
2527 IDirect3DDevice8Impl_GetVertexShaderFunction
,
2528 IDirect3DDevice8Impl_SetStreamSource
,
2529 IDirect3DDevice8Impl_GetStreamSource
,
2530 IDirect3DDevice8Impl_SetIndices
,
2531 IDirect3DDevice8Impl_GetIndices
,
2532 IDirect3DDevice8Impl_CreatePixelShader
,
2533 IDirect3DDevice8Impl_SetPixelShader
,
2534 IDirect3DDevice8Impl_GetPixelShader
,
2535 IDirect3DDevice8Impl_DeletePixelShader
,
2536 IDirect3DDevice8Impl_SetPixelShaderConstant
,
2537 IDirect3DDevice8Impl_GetPixelShaderConstant
,
2538 IDirect3DDevice8Impl_GetPixelShaderFunction
,
2539 IDirect3DDevice8Impl_DrawRectPatch
,
2540 IDirect3DDevice8Impl_DrawTriPatch
,
2541 IDirect3DDevice8Impl_DeletePatch
2544 ULONG WINAPI
D3D8CB_DestroySurface(IWineD3DSurface
*pSurface
) {
2545 IDirect3DSurface8Impl
* surfaceParent
;
2546 TRACE("(%p) call back\n", pSurface
);
2548 IWineD3DSurface_GetParent(pSurface
, (IUnknown
**) &surfaceParent
);
2549 /* GetParent's AddRef was forwarded to an object in destruction.
2550 * Releasing it here again would cause an endless recursion. */
2551 surfaceParent
->forwardReference
= NULL
;
2552 return IDirect3DSurface8_Release((IDirect3DSurface8
*) surfaceParent
);
2555 /* IWineD3DDeviceParent IUnknown methods */
2557 static inline struct IDirect3DDevice8Impl
*device_from_device_parent(IWineD3DDeviceParent
*iface
)
2559 return (struct IDirect3DDevice8Impl
*)((char*)iface
2560 - FIELD_OFFSET(struct IDirect3DDevice8Impl
, device_parent_vtbl
));
2563 static HRESULT STDMETHODCALLTYPE
device_parent_QueryInterface(IWineD3DDeviceParent
*iface
, REFIID riid
, void **object
)
2565 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2566 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8
*)This
, riid
, object
);
2569 static ULONG STDMETHODCALLTYPE
device_parent_AddRef(IWineD3DDeviceParent
*iface
)
2571 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2572 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8
*)This
);
2575 static ULONG STDMETHODCALLTYPE
device_parent_Release(IWineD3DDeviceParent
*iface
)
2577 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2578 return IDirect3DDevice8Impl_Release((IDirect3DDevice8
*)This
);
2581 /* IWineD3DDeviceParent methods */
2583 static void STDMETHODCALLTYPE
device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent
*iface
, IWineD3DDevice
*device
)
2585 TRACE("iface %p, device %p\n", iface
, device
);
2588 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSurface(IWineD3DDeviceParent
*iface
,
2589 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, DWORD usage
,
2590 WINED3DPOOL pool
, UINT level
, WINED3DCUBEMAP_FACES face
, IWineD3DSurface
**surface
)
2592 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2593 IDirect3DSurface8Impl
*d3d_surface
;
2594 BOOL lockable
= TRUE
;
2597 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2598 "\tpool %#x, level %u, face %u, surface %p\n",
2599 iface
, superior
, width
, height
, format
, usage
, pool
, level
, face
, surface
);
2602 if (pool
== WINED3DPOOL_DEFAULT
&& !(usage
& WINED3DUSAGE_DYNAMIC
)) lockable
= FALSE
;
2604 hr
= IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8
*)This
, width
, height
,
2605 d3dformat_from_wined3dformat(format
), lockable
, FALSE
/* Discard */, level
,
2606 (IDirect3DSurface8
**)&d3d_surface
, usage
, pool
, D3DMULTISAMPLE_NONE
, 0 /* MultisampleQuality */);
2609 ERR("(%p) CreateSurface failed, returning %#x\n", iface
, hr
);
2613 *surface
= d3d_surface
->wineD3DSurface
;
2614 d3d_surface
->container
= superior
;
2615 IUnknown_Release(d3d_surface
->parentDevice
);
2616 d3d_surface
->parentDevice
= NULL
;
2617 d3d_surface
->forwardReference
= superior
;
2622 static HRESULT STDMETHODCALLTYPE
device_parent_CreateRenderTarget(IWineD3DDeviceParent
*iface
,
2623 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2624 DWORD multisample_quality
, BOOL lockable
, IWineD3DSurface
**surface
)
2626 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2627 IDirect3DSurface8Impl
*d3d_surface
;
2630 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2631 "\tmultisample_quality %u, lockable %u, surface %p\n",
2632 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, lockable
, surface
);
2634 hr
= IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8
*)This
, width
, height
,
2635 d3dformat_from_wined3dformat(format
), multisample_type
, lockable
, (IDirect3DSurface8
**)&d3d_surface
);
2638 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface
, hr
);
2642 *surface
= d3d_surface
->wineD3DSurface
;
2643 d3d_surface
->container
= (IUnknown
*)This
;
2644 d3d_surface
->isImplicit
= TRUE
;
2645 /* Implicit surfaces are created with an refcount of 0 */
2646 IUnknown_Release((IUnknown
*)d3d_surface
);
2651 static HRESULT STDMETHODCALLTYPE
device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent
*iface
,
2652 IUnknown
*superior
, UINT width
, UINT height
, WINED3DFORMAT format
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2653 DWORD multisample_quality
, BOOL discard
, IWineD3DSurface
**surface
)
2655 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2656 IDirect3DSurface8Impl
*d3d_surface
;
2659 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2660 "\tmultisample_quality %u, discard %u, surface %p\n",
2661 iface
, superior
, width
, height
, format
, multisample_type
, multisample_quality
, discard
, surface
);
2663 hr
= IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8
*)This
, width
, height
,
2664 d3dformat_from_wined3dformat(format
), multisample_type
, (IDirect3DSurface8
**)&d3d_surface
);
2667 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface
, hr
);
2671 *surface
= d3d_surface
->wineD3DSurface
;
2672 d3d_surface
->container
= (IUnknown
*)This
;
2673 d3d_surface
->isImplicit
= TRUE
;
2674 /* Implicit surfaces are created with an refcount of 0 */
2675 IUnknown_Release((IUnknown
*)d3d_surface
);
2680 static HRESULT STDMETHODCALLTYPE
device_parent_CreateVolume(IWineD3DDeviceParent
*iface
,
2681 IUnknown
*superior
, UINT width
, UINT height
, UINT depth
, WINED3DFORMAT format
,
2682 WINED3DPOOL pool
, DWORD usage
, IWineD3DVolume
**volume
)
2684 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2685 IDirect3DVolume8Impl
*object
;
2688 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2689 iface
, superior
, width
, height
, depth
, format
, pool
, usage
, volume
);
2691 /* Allocate the storage for the device */
2692 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
2695 FIXME("Allocation of memory failed\n");
2697 return D3DERR_OUTOFVIDEOMEMORY
;
2700 object
->lpVtbl
= &Direct3DVolume8_Vtbl
;
2702 hr
= IWineD3DDevice_CreateVolume(This
->WineD3DDevice
, width
, height
, depth
, usage
,
2703 format
, pool
, &object
->wineD3DVolume
, (IUnknown
*)object
);
2706 ERR("(%p) CreateVolume failed, returning %#x\n", iface
, hr
);
2707 HeapFree(GetProcessHeap(), 0, object
);
2712 *volume
= object
->wineD3DVolume
;
2713 object
->container
= superior
;
2714 object
->forwardReference
= superior
;
2716 TRACE("(%p) Created volume %p\n", iface
, *volume
);
2721 static HRESULT STDMETHODCALLTYPE
device_parent_CreateSwapChain(IWineD3DDeviceParent
*iface
,
2722 WINED3DPRESENT_PARAMETERS
*present_parameters
, IWineD3DSwapChain
**swapchain
)
2724 struct IDirect3DDevice8Impl
*This
= device_from_device_parent(iface
);
2725 IDirect3DSwapChain8Impl
*d3d_swapchain
;
2726 D3DPRESENT_PARAMETERS local_parameters
;
2729 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface
, present_parameters
, swapchain
);
2731 /* Copy the presentation parameters */
2732 local_parameters
.BackBufferWidth
= present_parameters
->BackBufferWidth
;
2733 local_parameters
.BackBufferHeight
= present_parameters
->BackBufferHeight
;
2734 local_parameters
.BackBufferFormat
= d3dformat_from_wined3dformat(present_parameters
->BackBufferFormat
);
2735 local_parameters
.BackBufferCount
= present_parameters
->BackBufferCount
;
2736 local_parameters
.MultiSampleType
= present_parameters
->MultiSampleType
;
2737 local_parameters
.SwapEffect
= present_parameters
->SwapEffect
;
2738 local_parameters
.hDeviceWindow
= present_parameters
->hDeviceWindow
;
2739 local_parameters
.Windowed
= present_parameters
->Windowed
;
2740 local_parameters
.EnableAutoDepthStencil
= present_parameters
->EnableAutoDepthStencil
;
2741 local_parameters
.AutoDepthStencilFormat
= d3dformat_from_wined3dformat(present_parameters
->AutoDepthStencilFormat
);
2742 local_parameters
.Flags
= present_parameters
->Flags
;
2743 local_parameters
.FullScreen_RefreshRateInHz
= present_parameters
->FullScreen_RefreshRateInHz
;
2744 local_parameters
.FullScreen_PresentationInterval
= present_parameters
->PresentationInterval
;
2746 hr
= IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8
*)This
,
2747 &local_parameters
, (IDirect3DSwapChain8
**)&d3d_swapchain
);
2750 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface
, hr
);
2755 *swapchain
= d3d_swapchain
->wineD3DSwapChain
;
2756 IUnknown_Release(d3d_swapchain
->parentDevice
);
2757 d3d_swapchain
->parentDevice
= NULL
;
2759 /* Copy back the presentation parameters */
2760 present_parameters
->BackBufferWidth
= local_parameters
.BackBufferWidth
;
2761 present_parameters
->BackBufferHeight
= local_parameters
.BackBufferHeight
;
2762 present_parameters
->BackBufferFormat
= wined3dformat_from_d3dformat(local_parameters
.BackBufferFormat
);
2763 present_parameters
->BackBufferCount
= local_parameters
.BackBufferCount
;
2764 present_parameters
->MultiSampleType
= local_parameters
.MultiSampleType
;
2765 present_parameters
->SwapEffect
= local_parameters
.SwapEffect
;
2766 present_parameters
->hDeviceWindow
= local_parameters
.hDeviceWindow
;
2767 present_parameters
->Windowed
= local_parameters
.Windowed
;
2768 present_parameters
->EnableAutoDepthStencil
= local_parameters
.EnableAutoDepthStencil
;
2769 present_parameters
->AutoDepthStencilFormat
= wined3dformat_from_d3dformat(local_parameters
.AutoDepthStencilFormat
);
2770 present_parameters
->Flags
= local_parameters
.Flags
;
2771 present_parameters
->FullScreen_RefreshRateInHz
= local_parameters
.FullScreen_RefreshRateInHz
;
2772 present_parameters
->PresentationInterval
= local_parameters
.FullScreen_PresentationInterval
;
2777 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl
=
2779 /* IUnknown methods */
2780 device_parent_QueryInterface
,
2781 device_parent_AddRef
,
2782 device_parent_Release
,
2783 /* IWineD3DDeviceParent methods */
2784 device_parent_WineD3DDeviceCreated
,
2785 device_parent_CreateSurface
,
2786 device_parent_CreateRenderTarget
,
2787 device_parent_CreateDepthStencilSurface
,
2788 device_parent_CreateVolume
,
2789 device_parent_CreateSwapChain
,