ntdll/tests: Add acceptable status codes for Win7.
[wine/wine-gecko.git] / dlls / d3d8 / device.c
blob2e854f7b1bf1515c4b878bdcc15fc6e2d53bb885
1 /*
2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
24 #include <math.h>
25 #include <stdarg.h>
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
41 BYTE *c = (BYTE *)&format;
43 /* Don't translate FOURCC formats */
44 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
46 switch(format)
48 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49 case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
50 case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
51 case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
52 case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
53 case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
54 case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
55 case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
56 case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
57 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58 case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
59 case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
60 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62 case WINED3DFMT_A8P8: return D3DFMT_A8P8;
63 case WINED3DFMT_P8: return D3DFMT_P8;
64 case WINED3DFMT_L8: return D3DFMT_L8;
65 case WINED3DFMT_A8L8: return D3DFMT_A8L8;
66 case WINED3DFMT_A4L4: return D3DFMT_A4L4;
67 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68 case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
69 case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
70 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72 case WINED3DFMT_W11V11U10: return D3DFMT_W11V11U10;
73 case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
74 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75 case WINED3DFMT_D32: return D3DFMT_D32;
76 case WINED3DFMT_D15S1: return D3DFMT_D15S1;
77 case WINED3DFMT_D24S8: return D3DFMT_D24S8;
78 case WINED3DFMT_D24X8: return D3DFMT_D24X8;
79 case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
80 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84 default:
85 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
86 return D3DFMT_UNKNOWN;
90 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
92 BYTE *c = (BYTE *)&format;
94 /* Don't translate FOURCC formats */
95 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
97 switch(format)
99 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100 case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
101 case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
102 case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
103 case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
104 case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
105 case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
106 case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
107 case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
108 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109 case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
110 case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
111 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113 case D3DFMT_A8P8: return WINED3DFMT_A8P8;
114 case D3DFMT_P8: return WINED3DFMT_P8;
115 case D3DFMT_L8: return WINED3DFMT_L8;
116 case D3DFMT_A8L8: return WINED3DFMT_A8L8;
117 case D3DFMT_A4L4: return WINED3DFMT_A4L4;
118 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119 case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
120 case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
121 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123 case D3DFMT_W11V11U10: return WINED3DFMT_W11V11U10;
124 case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
125 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126 case D3DFMT_D32: return WINED3DFMT_D32;
127 case D3DFMT_D15S1: return WINED3DFMT_D15S1;
128 case D3DFMT_D24S8: return WINED3DFMT_D24S8;
129 case D3DFMT_D24X8: return WINED3DFMT_D24X8;
130 case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
131 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135 default:
136 FIXME("Unhandled D3DFORMAT %#x\n", format);
137 return WINED3DFMT_UNKNOWN;
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
143 switch(primitive_type)
145 case D3DPT_POINTLIST:
146 return primitive_count;
148 case D3DPT_LINELIST:
149 return primitive_count * 2;
151 case D3DPT_LINESTRIP:
152 return primitive_count + 1;
154 case D3DPT_TRIANGLELIST:
155 return primitive_count * 3;
157 case D3DPT_TRIANGLESTRIP:
158 case D3DPT_TRIANGLEFAN:
159 return primitive_count + 2;
161 default:
162 FIXME("Unhandled primitive type %#x\n", primitive_type);
163 return 0;
167 /* Handle table functions */
168 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
170 struct d3d8_handle_entry *entry;
172 if (t->free_entries)
174 /* Use a free handle */
175 entry = t->free_entries;
176 if (entry->type != D3D8_HANDLE_FREE)
178 ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
179 return D3D8_INVALID_HANDLE;
181 t->free_entries = entry->object;
182 entry->object = object;
183 entry->type = type;
185 return entry - t->entries;
188 if (!(t->entry_count < t->table_size))
190 /* Grow the table */
191 UINT new_size = t->table_size + (t->table_size >> 1);
192 struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
193 0, t->entries, new_size * sizeof(*t->entries));
194 if (!new_entries)
196 ERR("Failed to grow the handle table.\n");
197 return D3D8_INVALID_HANDLE;
199 t->entries = new_entries;
200 t->table_size = new_size;
203 entry = &t->entries[t->entry_count];
204 entry->object = object;
205 entry->type = type;
207 return t->entry_count++;
210 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
212 struct d3d8_handle_entry *entry;
213 void *object;
215 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
217 WARN("Invalid handle %u passed.\n", handle);
218 return NULL;
221 entry = &t->entries[handle];
222 if (entry->type != type)
224 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
225 return NULL;
228 object = entry->object;
229 entry->object = t->free_entries;
230 entry->type = D3D8_HANDLE_FREE;
231 t->free_entries = entry;
233 return object;
236 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
238 struct d3d8_handle_entry *entry;
240 if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
242 WARN("Invalid handle %u passed.\n", handle);
243 return NULL;
246 entry = &t->entries[handle];
247 if (entry->type != type)
249 WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
250 return NULL;
253 return entry->object;
256 /* IDirect3D IUnknown parts follow: */
257 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
259 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
261 if (IsEqualGUID(riid, &IID_IUnknown)
262 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
263 IUnknown_AddRef(iface);
264 *ppobj = This;
265 return S_OK;
268 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
270 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
271 *ppobj = &This->device_parent_vtbl;
272 return S_OK;
275 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
276 *ppobj = NULL;
277 return E_NOINTERFACE;
280 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
281 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
282 ULONG ref = InterlockedIncrement(&This->ref);
284 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
286 return ref;
289 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
291 ULONG ref;
293 if (This->inDestruction) return 0;
294 ref = InterlockedDecrement(&This->ref);
296 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
298 if (ref == 0) {
299 unsigned i;
301 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
302 EnterCriticalSection(&d3d8_cs);
303 This->inDestruction = TRUE;
305 for(i = 0; i < This->numConvertedDecls; i++) {
306 IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
308 HeapFree(GetProcessHeap(), 0, This->decls);
310 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
311 IWineD3DDevice_Release(This->WineD3DDevice);
312 HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
313 HeapFree(GetProcessHeap(), 0, This);
314 LeaveCriticalSection(&d3d8_cs);
316 return ref;
319 /* IDirect3DDevice Interface follow: */
320 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
321 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
322 HRESULT hr;
324 TRACE("(%p) : Relay\n", This);
325 EnterCriticalSection(&d3d8_cs);
326 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
327 LeaveCriticalSection(&d3d8_cs);
328 return hr;
331 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
332 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
333 HRESULT hr;
335 TRACE("(%p) Relay\n", This);
336 EnterCriticalSection(&d3d8_cs);
337 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
338 LeaveCriticalSection(&d3d8_cs);
339 return hr;
342 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
343 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
344 HRESULT hr;
346 TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
347 EnterCriticalSection(&d3d8_cs);
348 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
349 LeaveCriticalSection(&d3d8_cs);
350 return hr;
353 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
354 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
355 HRESULT hr = D3D_OK;
356 IWineD3D* pWineD3D;
358 TRACE("(%p) Relay\n", This);
360 if (NULL == ppD3D8) {
361 return D3DERR_INVALIDCALL;
364 EnterCriticalSection(&d3d8_cs);
365 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
366 if (hr == D3D_OK && pWineD3D != NULL)
368 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
369 IWineD3D_Release(pWineD3D);
370 } else {
371 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
372 *ppD3D8 = NULL;
374 TRACE("(%p) returning %p\n",This , *ppD3D8);
375 LeaveCriticalSection(&d3d8_cs);
377 return hr;
380 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
382 HRESULT hrc = D3D_OK;
383 WINED3DCAPS *pWineCaps;
385 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
386 if(NULL == pCaps){
387 return D3DERR_INVALIDCALL;
389 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
390 if(pWineCaps == NULL){
391 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
394 EnterCriticalSection(&d3d8_cs);
395 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
396 LeaveCriticalSection(&d3d8_cs);
397 fixup_caps(pWineCaps);
398 WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
399 HeapFree(GetProcessHeap(), 0, pWineCaps);
401 TRACE("Returning %p %p\n", This, pCaps);
402 return hrc;
405 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
406 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
407 HRESULT hr;
408 TRACE("(%p) Relay\n", This);
410 EnterCriticalSection(&d3d8_cs);
411 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
412 LeaveCriticalSection(&d3d8_cs);
414 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
416 return hr;
419 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
420 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
421 HRESULT hr;
422 TRACE("(%p) Relay\n", This);
424 EnterCriticalSection(&d3d8_cs);
425 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
426 LeaveCriticalSection(&d3d8_cs);
427 return hr;
430 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
431 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
432 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
433 HRESULT hr;
434 TRACE("(%p) Relay\n", This);
435 if(!pCursorBitmap) {
436 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
437 return WINED3DERR_INVALIDCALL;
440 EnterCriticalSection(&d3d8_cs);
441 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
442 LeaveCriticalSection(&d3d8_cs);
443 return hr;
446 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
447 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
448 TRACE("(%p) Relay\n", This);
450 EnterCriticalSection(&d3d8_cs);
451 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
452 LeaveCriticalSection(&d3d8_cs);
455 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
456 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
457 BOOL ret;
458 TRACE("(%p) Relay\n", This);
460 EnterCriticalSection(&d3d8_cs);
461 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
462 LeaveCriticalSection(&d3d8_cs);
463 return ret;
466 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
467 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
468 IDirect3DSwapChain8Impl* object;
469 HRESULT hrc = D3D_OK;
470 WINED3DPRESENT_PARAMETERS localParameters;
472 TRACE("(%p) Relay\n", This);
474 /* Fix the back buffer count */
475 if(pPresentationParameters->BackBufferCount == 0) {
476 pPresentationParameters->BackBufferCount = 1;
479 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
480 if (NULL == object) {
481 FIXME("Allocation of memory failed\n");
482 *pSwapChain = NULL;
483 return D3DERR_OUTOFVIDEOMEMORY;
485 object->ref = 1;
486 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
488 /* Allocate an associated WineD3DDevice object */
489 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
490 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
491 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
492 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
493 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
494 localParameters.MultiSampleQuality = 0; /* d3d9 only */
495 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
496 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
497 localParameters.Windowed = pPresentationParameters->Windowed;
498 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
499 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
500 localParameters.Flags = pPresentationParameters->Flags;
501 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
502 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
503 localParameters.AutoRestoreDisplayMode = TRUE;
505 EnterCriticalSection(&d3d8_cs);
506 hrc = IWineD3DDevice_CreateSwapChain(This->WineD3DDevice, &localParameters,
507 &object->wineD3DSwapChain, (IUnknown *)object, SURFACE_OPENGL);
508 LeaveCriticalSection(&d3d8_cs);
510 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
511 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
512 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
513 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
514 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
515 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
516 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
517 pPresentationParameters->Windowed = localParameters.Windowed;
518 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
519 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
520 pPresentationParameters->Flags = localParameters.Flags;
521 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
522 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
524 if (hrc != D3D_OK) {
525 FIXME("(%p) call to IWineD3DDevice_CreateSwapChain failed\n", This);
526 HeapFree(GetProcessHeap(), 0 , object);
527 *pSwapChain = NULL;
528 }else{
529 IUnknown_AddRef(iface);
530 object->parentDevice = iface;
531 *pSwapChain = (IDirect3DSwapChain8 *)object;
533 TRACE("(%p) returning %p\n", This, *pSwapChain);
534 return hrc;
537 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
538 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
539 WINED3DPRESENT_PARAMETERS localParameters;
540 HRESULT hr;
542 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
544 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
545 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
546 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
547 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
548 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
549 localParameters.MultiSampleQuality = 0; /* d3d9 only */
550 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
551 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
552 localParameters.Windowed = pPresentationParameters->Windowed;
553 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
554 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
555 localParameters.Flags = pPresentationParameters->Flags;
556 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
557 localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
558 localParameters.AutoRestoreDisplayMode = TRUE;
560 EnterCriticalSection(&d3d8_cs);
561 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
562 LeaveCriticalSection(&d3d8_cs);
564 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
565 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
566 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
567 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
568 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
569 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
570 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
571 pPresentationParameters->Windowed = localParameters.Windowed;
572 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
573 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
574 pPresentationParameters->Flags = localParameters.Flags;
575 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
576 pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
578 return hr;
581 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
582 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
583 HRESULT hr;
584 TRACE("(%p) Relay\n", This);
586 EnterCriticalSection(&d3d8_cs);
587 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
588 LeaveCriticalSection(&d3d8_cs);
589 return hr;
592 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
593 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
594 IWineD3DSurface *retSurface = NULL;
595 HRESULT rc = D3D_OK;
597 TRACE("(%p) Relay\n", This);
599 EnterCriticalSection(&d3d8_cs);
600 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
601 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
602 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
603 IWineD3DSurface_Release(retSurface);
605 LeaveCriticalSection(&d3d8_cs);
606 return rc;
609 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
610 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
611 HRESULT hr;
612 TRACE("(%p) Relay\n", This);
614 EnterCriticalSection(&d3d8_cs);
615 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
616 LeaveCriticalSection(&d3d8_cs);
617 return hr;
620 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
621 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
622 TRACE("(%p) Relay\n", This);
624 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
625 EnterCriticalSection(&d3d8_cs);
626 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
627 LeaveCriticalSection(&d3d8_cs);
630 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
631 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
632 TRACE("(%p) Relay\n", This);
634 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
635 EnterCriticalSection(&d3d8_cs);
636 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
637 LeaveCriticalSection(&d3d8_cs);
640 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
641 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
642 IDirect3DTexture8Impl *object;
643 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
644 HRESULT hrc = D3D_OK;
646 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
648 /* Allocate the storage for the device */
649 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
651 if (NULL == object) {
652 FIXME("Allocation of memory failed\n");
653 /* *ppTexture = NULL; */
654 return D3DERR_OUTOFVIDEOMEMORY;
657 object->lpVtbl = &Direct3DTexture8_Vtbl;
658 object->ref = 1;
659 EnterCriticalSection(&d3d8_cs);
660 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
661 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DTexture, (IUnknown *)object);
662 LeaveCriticalSection(&d3d8_cs);
664 if (FAILED(hrc)) {
665 /* free up object */
666 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
667 HeapFree(GetProcessHeap(), 0, object);
668 /* *ppTexture = NULL; */
669 } else {
670 IUnknown_AddRef(iface);
671 object->parentDevice = iface;
672 *ppTexture = (LPDIRECT3DTEXTURE8) object;
673 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
676 return hrc;
679 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
680 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
681 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
683 IDirect3DVolumeTexture8Impl *object;
684 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
685 HRESULT hrc = D3D_OK;
687 TRACE("(%p) Relay\n", This);
689 /* Allocate the storage for the device */
690 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
691 if (NULL == object) {
692 FIXME("(%p) allocation of memory failed\n", This);
693 *ppVolumeTexture = NULL;
694 return D3DERR_OUTOFVIDEOMEMORY;
697 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
698 object->ref = 1;
699 EnterCriticalSection(&d3d8_cs);
700 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels,
701 Usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(Format),
702 Pool, &object->wineD3DVolumeTexture, (IUnknown *)object);
703 LeaveCriticalSection(&d3d8_cs);
705 if (hrc != D3D_OK) {
707 /* free up object */
708 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
709 HeapFree(GetProcessHeap(), 0, object);
710 *ppVolumeTexture = NULL;
711 } else {
712 IUnknown_AddRef(iface);
713 object->parentDevice = iface;
714 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
716 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
717 return hrc;
720 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
721 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
723 IDirect3DCubeTexture8Impl *object;
724 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
725 HRESULT hr = D3D_OK;
727 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
729 /* Allocate the storage for the device */
730 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
732 if (NULL == object) {
733 FIXME("(%p) allocation of CubeTexture failed\n", This);
734 *ppCubeTexture = NULL;
735 return D3DERR_OUTOFVIDEOMEMORY;
738 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
739 object->ref = 1;
740 EnterCriticalSection(&d3d8_cs);
741 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
742 wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object);
743 LeaveCriticalSection(&d3d8_cs);
745 if (hr != D3D_OK){
747 /* free up object */
748 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
749 HeapFree(GetProcessHeap(), 0, object);
750 *ppCubeTexture = NULL;
751 } else {
752 IUnknown_AddRef(iface);
753 object->parentDevice = iface;
754 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
757 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
758 return hr;
761 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
762 IDirect3DVertexBuffer8Impl *object;
763 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
764 HRESULT hrc = D3D_OK;
766 TRACE("(%p) Relay\n", This);
767 /* Allocate the storage for the device */
768 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
769 if (NULL == object) {
770 FIXME("Allocation of memory failed\n");
771 *ppVertexBuffer = NULL;
772 return D3DERR_OUTOFVIDEOMEMORY;
775 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
776 object->ref = 1;
777 EnterCriticalSection(&d3d8_cs);
778 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK,
779 0 /* fvf for ddraw only */, (WINED3DPOOL)Pool, &object->wineD3DVertexBuffer, (IUnknown *)object);
780 LeaveCriticalSection(&d3d8_cs);
781 object->fvf = FVF;
783 if (D3D_OK != hrc) {
785 /* free up object */
786 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
787 HeapFree(GetProcessHeap(), 0, object);
788 *ppVertexBuffer = NULL;
789 } else {
790 IUnknown_AddRef(iface);
791 object->parentDevice = iface;
792 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
794 return hrc;
797 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
798 IDirect3DIndexBuffer8Impl *object;
799 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
800 HRESULT hrc = D3D_OK;
802 TRACE("(%p) Relay\n", This);
803 /* Allocate the storage for the device */
804 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
805 if (NULL == object) {
806 FIXME("Allocation of memory failed\n");
807 *ppIndexBuffer = NULL;
808 return D3DERR_OUTOFVIDEOMEMORY;
811 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
812 object->ref = 1;
813 object->format = wined3dformat_from_d3dformat(Format);
814 TRACE("Calling wined3d create index buffer\n");
815 EnterCriticalSection(&d3d8_cs);
816 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK,
817 (WINED3DPOOL)Pool, &object->wineD3DIndexBuffer, (IUnknown *)object);
818 LeaveCriticalSection(&d3d8_cs);
820 if (D3D_OK != hrc) {
822 /* free up object */
823 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
824 HeapFree(GetProcessHeap(), 0, object);
825 *ppIndexBuffer = NULL;
826 } else {
827 IUnknown_AddRef(iface);
828 object->parentDevice = iface;
829 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
831 return hrc;
834 static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
835 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
836 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
838 HRESULT hrc;
839 IDirect3DSurface8Impl *object;
840 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
841 TRACE("(%p) Relay\n", This);
843 if(MultisampleQuality > 0){
844 FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
846 MultisampleQuality
847 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
849 MultisampleQuality=0;
851 /*FIXME: Check MAX bounds of MultisampleQuality*/
853 /* Allocate the storage for the device */
854 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
855 if (NULL == object) {
856 FIXME("Allocation of memory failed\n");
857 *ppSurface = NULL;
858 return D3DERR_OUTOFVIDEOMEMORY;
861 object->lpVtbl = &Direct3DSurface8_Vtbl;
862 object->ref = 1;
864 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
866 EnterCriticalSection(&d3d8_cs);
867 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
868 Lockable, Discard, Level, &object->wineD3DSurface, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
869 MultiSample, MultisampleQuality, SURFACE_OPENGL, (IUnknown *)object);
870 LeaveCriticalSection(&d3d8_cs);
871 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
872 /* free up object */
873 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
874 HeapFree(GetProcessHeap(), 0, object);
875 *ppSurface = NULL;
876 } else {
877 IUnknown_AddRef(iface);
878 object->parentDevice = iface;
879 *ppSurface = (LPDIRECT3DSURFACE8) object;
881 return hrc;
884 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
885 HRESULT hr;
886 TRACE("Relay\n");
888 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
889 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
891 return hr;
894 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
895 HRESULT hr;
896 TRACE("Relay\n");
898 /* TODO: Verify that Discard is false */
899 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
900 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
902 return hr;
905 /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
906 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
907 HRESULT hr;
908 TRACE("Relay\n");
910 hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
911 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
912 0 /* MultisampleQuality */);
914 return hr;
917 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
918 IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
919 IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
921 HRESULT hr = WINED3D_OK;
922 WINED3DFORMAT srcFormat, destFormat;
923 UINT srcWidth, destWidth;
924 UINT srcHeight, destHeight;
925 UINT srcSize;
926 WINED3DSURFACE_DESC winedesc;
928 TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
929 pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
932 /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
934 EnterCriticalSection(&d3d8_cs);
935 IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
936 srcFormat = winedesc.format;
937 srcWidth = winedesc.width;
938 srcHeight = winedesc.height;
939 srcSize = winedesc.size;
941 IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
942 destFormat = winedesc.format;
943 destWidth = winedesc.width;
944 destHeight = winedesc.height;
946 /* Check that the source and destination formats match */
947 if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
948 WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
949 LeaveCriticalSection(&d3d8_cs);
950 return WINED3DERR_INVALIDCALL;
951 } else if (WINED3DFMT_UNKNOWN == destFormat) {
952 TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
953 IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
954 destFormat = srcFormat;
957 /* Quick if complete copy ... */
958 if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
959 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
960 } else {
961 unsigned int i;
962 /* Copy rect by rect */
963 if (NULL != pSourceRects && NULL != pDestPoints) {
964 for (i = 0; i < cRects; ++i) {
965 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
967 } else {
968 for (i = 0; i < cRects; ++i) {
969 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
973 LeaveCriticalSection(&d3d8_cs);
975 return hr;
978 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
979 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
980 HRESULT hr;
981 TRACE("(%p) Relay\n" , This);
983 EnterCriticalSection(&d3d8_cs);
984 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
985 LeaveCriticalSection(&d3d8_cs);
986 return hr;
989 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
990 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
991 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
992 HRESULT hr;
994 TRACE("(%p) Relay\n" , This);
996 if (pDestSurface == NULL) {
997 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
998 return D3DERR_INVALIDCALL;
1001 EnterCriticalSection(&d3d8_cs);
1002 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
1003 LeaveCriticalSection(&d3d8_cs);
1004 return hr;
1007 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
1008 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1009 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
1010 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
1011 IWineD3DSurface *original_ds = NULL;
1012 HRESULT hr;
1013 TRACE("(%p) Relay\n" , This);
1015 EnterCriticalSection(&d3d8_cs);
1017 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
1018 if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
1020 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
1021 if (SUCCEEDED(hr) && pSurface)
1022 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
1023 if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
1025 if (original_ds) IWineD3DSurface_Release(original_ds);
1027 LeaveCriticalSection(&d3d8_cs);
1028 return hr;
1031 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
1032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1033 HRESULT hr = D3D_OK;
1034 IWineD3DSurface *pRenderTarget;
1036 TRACE("(%p) Relay\n" , This);
1038 if (ppRenderTarget == NULL) {
1039 return D3DERR_INVALIDCALL;
1041 EnterCriticalSection(&d3d8_cs);
1042 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
1044 if (hr == D3D_OK && pRenderTarget != NULL) {
1045 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
1046 IWineD3DSurface_Release(pRenderTarget);
1047 } else {
1048 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
1049 *ppRenderTarget = NULL;
1051 LeaveCriticalSection(&d3d8_cs);
1053 return hr;
1056 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
1057 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1058 HRESULT hr = D3D_OK;
1059 IWineD3DSurface *pZStencilSurface;
1061 TRACE("(%p) Relay\n" , This);
1062 if(ppZStencilSurface == NULL){
1063 return D3DERR_INVALIDCALL;
1066 EnterCriticalSection(&d3d8_cs);
1067 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1068 if (hr == WINED3D_OK) {
1069 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1070 IWineD3DSurface_Release(pZStencilSurface);
1071 }else{
1072 if (hr != WINED3DERR_NOTFOUND)
1073 FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1074 *ppZStencilSurface = NULL;
1076 LeaveCriticalSection(&d3d8_cs);
1078 return hr;
1081 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
1082 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1083 HRESULT hr;
1084 TRACE("(%p) Relay\n" , This);
1086 EnterCriticalSection(&d3d8_cs);
1087 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1088 LeaveCriticalSection(&d3d8_cs);
1089 return hr;
1092 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
1093 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1094 HRESULT hr;
1095 TRACE("(%p) Relay\n" , This);
1097 EnterCriticalSection(&d3d8_cs);
1098 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1099 LeaveCriticalSection(&d3d8_cs);
1100 return hr;
1103 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1104 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1105 HRESULT hr;
1106 TRACE("(%p) Relay\n" , This);
1108 /* Note: D3DRECT is compatible with WINED3DRECT */
1109 EnterCriticalSection(&d3d8_cs);
1110 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1111 LeaveCriticalSection(&d3d8_cs);
1112 return hr;
1115 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1116 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1117 HRESULT hr;
1118 TRACE("(%p) Relay\n" , This);
1120 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1121 EnterCriticalSection(&d3d8_cs);
1122 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1123 LeaveCriticalSection(&d3d8_cs);
1124 return hr;
1127 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
1128 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1129 HRESULT hr;
1130 TRACE("(%p) Relay\n" , This);
1132 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1133 EnterCriticalSection(&d3d8_cs);
1134 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1135 LeaveCriticalSection(&d3d8_cs);
1136 return hr;
1139 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1140 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1141 HRESULT hr;
1142 TRACE("(%p) Relay\n" , This);
1144 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1145 EnterCriticalSection(&d3d8_cs);
1146 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1147 LeaveCriticalSection(&d3d8_cs);
1148 return hr;
1151 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
1152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1153 HRESULT hr;
1154 TRACE("(%p) Relay\n" , This);
1156 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1157 EnterCriticalSection(&d3d8_cs);
1158 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1159 LeaveCriticalSection(&d3d8_cs);
1160 return hr;
1163 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
1164 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1165 HRESULT hr;
1166 TRACE("(%p) Relay\n" , This);
1168 /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
1169 EnterCriticalSection(&d3d8_cs);
1170 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1171 LeaveCriticalSection(&d3d8_cs);
1172 return hr;
1175 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
1176 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1177 HRESULT hr;
1178 TRACE("(%p) Relay\n" , This);
1180 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1181 EnterCriticalSection(&d3d8_cs);
1182 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1183 LeaveCriticalSection(&d3d8_cs);
1184 return hr;
1187 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
1188 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1189 HRESULT hr;
1190 TRACE("(%p) Relay\n" , This);
1192 /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
1193 EnterCriticalSection(&d3d8_cs);
1194 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1195 LeaveCriticalSection(&d3d8_cs);
1196 return hr;
1199 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
1200 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1201 HRESULT hr;
1202 TRACE("(%p) Relay\n" , This);
1204 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1205 EnterCriticalSection(&d3d8_cs);
1206 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1207 LeaveCriticalSection(&d3d8_cs);
1208 return hr;
1211 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
1212 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1213 HRESULT hr;
1214 TRACE("(%p) Relay\n" , This);
1216 /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1217 EnterCriticalSection(&d3d8_cs);
1218 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1219 LeaveCriticalSection(&d3d8_cs);
1220 return hr;
1223 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1224 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1225 HRESULT hr;
1226 TRACE("(%p) Relay\n" , This);
1228 EnterCriticalSection(&d3d8_cs);
1229 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1230 LeaveCriticalSection(&d3d8_cs);
1231 return hr;
1234 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1235 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1236 HRESULT hr;
1237 TRACE("(%p) Relay\n" , This);
1239 EnterCriticalSection(&d3d8_cs);
1240 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1241 LeaveCriticalSection(&d3d8_cs);
1242 return hr;
1245 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1246 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1247 HRESULT hr;
1248 TRACE("(%p) Relay\n" , This);
1250 EnterCriticalSection(&d3d8_cs);
1251 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1252 LeaveCriticalSection(&d3d8_cs);
1253 return hr;
1256 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1257 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1258 HRESULT hr;
1259 TRACE("(%p) Relay\n" , This);
1261 EnterCriticalSection(&d3d8_cs);
1262 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1263 LeaveCriticalSection(&d3d8_cs);
1264 return hr;
1267 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1268 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1269 HRESULT hr;
1270 TRACE("(%p) Relay\n" , This);
1272 EnterCriticalSection(&d3d8_cs);
1273 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1274 LeaveCriticalSection(&d3d8_cs);
1275 return hr;
1278 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1279 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1280 HRESULT hr;
1281 TRACE("(%p) Relay\n" , This);
1283 EnterCriticalSection(&d3d8_cs);
1284 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1285 LeaveCriticalSection(&d3d8_cs);
1286 return hr;
1289 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1290 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1291 HRESULT hr;
1292 TRACE("(%p)\n", This);
1294 EnterCriticalSection(&d3d8_cs);
1295 hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1296 LeaveCriticalSection(&d3d8_cs);
1297 return hr;
1300 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1302 HRESULT hr;
1303 IWineD3DStateBlock* wineD3DStateBlock;
1304 IDirect3DStateBlock8Impl* object;
1306 TRACE("(%p) Relay\n", This);
1308 /* Tell wineD3D to endstateblock before anything else (in case we run out
1309 * of memory later and cause locking problems)
1311 EnterCriticalSection(&d3d8_cs);
1312 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1313 if (hr != D3D_OK) {
1314 WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1315 LeaveCriticalSection(&d3d8_cs);
1316 return hr;
1319 /* allocate a new IDirectD3DStateBlock */
1320 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1321 object->ref = 1;
1322 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1324 object->wineD3DStateBlock = wineD3DStateBlock;
1326 *pToken = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1327 LeaveCriticalSection(&d3d8_cs);
1329 if (*pToken == D3D8_INVALID_HANDLE)
1331 ERR("Failed to create a handle\n");
1332 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1333 return E_FAIL;
1335 ++*pToken;
1337 TRACE("Returning %#x (%p).\n", *pToken, object);
1339 return hr;
1342 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1343 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1344 IDirect3DStateBlock8Impl *pSB;
1345 HRESULT hr;
1347 TRACE("(%p) %#x Relay\n", This, Token);
1349 EnterCriticalSection(&d3d8_cs);
1350 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1351 if (!pSB)
1353 WARN("Invalid handle (%#x) passed.\n", Token);
1354 LeaveCriticalSection(&d3d8_cs);
1355 return D3DERR_INVALIDCALL;
1357 hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1358 LeaveCriticalSection(&d3d8_cs);
1359 return hr;
1362 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1364 IDirect3DStateBlock8Impl *pSB;
1365 HRESULT hr;
1367 TRACE("(%p) %#x Relay\n", This, Token);
1369 EnterCriticalSection(&d3d8_cs);
1370 pSB = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1371 if (!pSB)
1373 WARN("Invalid handle (%#x) passed.\n", Token);
1374 LeaveCriticalSection(&d3d8_cs);
1375 return D3DERR_INVALIDCALL;
1377 hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1378 LeaveCriticalSection(&d3d8_cs);
1379 return hr;
1382 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1383 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1384 IDirect3DStateBlock8Impl *pSB;
1386 TRACE("(%p) Relay\n", This);
1388 EnterCriticalSection(&d3d8_cs);
1389 pSB = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
1390 LeaveCriticalSection(&d3d8_cs);
1392 if (!pSB)
1394 WARN("Invalid handle (%#x) passed.\n", Token);
1395 return D3DERR_INVALIDCALL;
1398 if (IUnknown_Release((IUnknown *)pSB))
1400 ERR("Stateblock %p has references left, this shouldn't happen.\n", pSB);
1403 return D3D_OK;
1406 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
1407 D3DSTATEBLOCKTYPE Type, DWORD *handle)
1409 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1410 IDirect3DStateBlock8Impl *object;
1411 HRESULT hr;
1413 TRACE("(%p) Relay\n", This);
1415 if (Type != D3DSBT_ALL
1416 && Type != D3DSBT_PIXELSTATE
1417 && Type != D3DSBT_VERTEXSTATE)
1419 WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1420 return D3DERR_INVALIDCALL;
1423 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1424 if (!object)
1426 ERR("Failed to allocate memory.\n");
1427 return E_OUTOFMEMORY;
1430 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1431 object->ref = 1;
1433 EnterCriticalSection(&d3d8_cs);
1434 hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
1435 &object->wineD3DStateBlock, (IUnknown *)object);
1436 if (FAILED(hr))
1438 LeaveCriticalSection(&d3d8_cs);
1439 ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1440 HeapFree(GetProcessHeap(), 0, object);
1441 return hr;
1444 *handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_SB);
1445 LeaveCriticalSection(&d3d8_cs);
1447 if (*handle == D3D8_INVALID_HANDLE)
1449 ERR("Failed to allocate a handle.\n");
1450 IDirect3DStateBlock8_Release((IDirect3DStateBlock8 *)object);
1451 return E_FAIL;
1453 ++*handle;
1455 TRACE("Returning %#x (%p).\n", *handle, object);
1457 return hr;
1460 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1461 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1462 HRESULT hr;
1463 TRACE("(%p) Relay\n" , This);
1464 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1465 EnterCriticalSection(&d3d8_cs);
1466 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1467 LeaveCriticalSection(&d3d8_cs);
1468 return hr;
1471 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1472 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473 HRESULT hr;
1474 TRACE("(%p) Relay\n" , This);
1476 EnterCriticalSection(&d3d8_cs);
1477 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1478 LeaveCriticalSection(&d3d8_cs);
1479 return hr;
1482 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1483 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1484 IWineD3DBaseTexture *retTexture = NULL;
1485 HRESULT rc = D3D_OK;
1487 TRACE("(%p) Relay\n" , This);
1489 if(ppTexture == NULL){
1490 return D3DERR_INVALIDCALL;
1493 EnterCriticalSection(&d3d8_cs);
1494 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1495 if (rc == D3D_OK && NULL != retTexture) {
1496 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1497 IWineD3DBaseTexture_Release(retTexture);
1498 } else {
1499 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1500 *ppTexture = NULL;
1502 LeaveCriticalSection(&d3d8_cs);
1504 return rc;
1507 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1508 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1509 HRESULT hr;
1510 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1512 EnterCriticalSection(&d3d8_cs);
1513 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1514 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1515 LeaveCriticalSection(&d3d8_cs);
1516 return hr;
1519 static const struct tss_lookup
1521 BOOL sampler_state;
1522 DWORD state;
1524 tss_lookup[] =
1526 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
1527 {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
1528 {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
1529 {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
1530 {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
1531 {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
1532 {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
1533 {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
1534 {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
1535 {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
1536 {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
1537 {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
1538 {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
1539 {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
1540 {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
1541 {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
1542 {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
1543 {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
1544 {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
1545 {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
1546 {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
1547 {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
1548 {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
1549 {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
1550 {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1551 {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
1552 {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
1553 {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
1554 {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
1557 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1558 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1559 const struct tss_lookup *l = &tss_lookup[Type];
1560 HRESULT hr;
1561 TRACE("(%p) Relay\n" , This);
1563 EnterCriticalSection(&d3d8_cs);
1565 if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
1566 else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
1568 LeaveCriticalSection(&d3d8_cs);
1569 return hr;
1572 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1573 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1574 const struct tss_lookup *l = &tss_lookup[Type];
1575 HRESULT hr;
1576 TRACE("(%p) Relay\n" , This);
1578 EnterCriticalSection(&d3d8_cs);
1580 if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
1581 else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
1583 LeaveCriticalSection(&d3d8_cs);
1584 return hr;
1587 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1588 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1589 HRESULT hr;
1590 TRACE("(%p) Relay\n" , This);
1592 EnterCriticalSection(&d3d8_cs);
1593 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1594 LeaveCriticalSection(&d3d8_cs);
1595 return hr;
1598 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1599 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1600 FIXME("(%p) : stub\n", This);
1601 return D3D_OK;
1604 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1605 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1606 HRESULT hr;
1607 TRACE("(%p) Relay\n" , This);
1609 EnterCriticalSection(&d3d8_cs);
1610 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1611 LeaveCriticalSection(&d3d8_cs);
1612 return hr;
1615 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1616 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1617 HRESULT hr;
1618 TRACE("(%p) Relay\n" , This);
1620 EnterCriticalSection(&d3d8_cs);
1621 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1622 LeaveCriticalSection(&d3d8_cs);
1623 return hr;
1626 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1627 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1628 HRESULT hr;
1629 TRACE("(%p) Relay\n" , This);
1631 EnterCriticalSection(&d3d8_cs);
1632 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1633 LeaveCriticalSection(&d3d8_cs);
1634 return hr;
1637 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1638 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1639 HRESULT hr;
1640 TRACE("(%p) Relay\n" , This);
1642 EnterCriticalSection(&d3d8_cs);
1643 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1644 LeaveCriticalSection(&d3d8_cs);
1645 return hr;
1648 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1649 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1650 HRESULT hr;
1651 TRACE("(%p) Relay\n" , This);
1653 EnterCriticalSection(&d3d8_cs);
1654 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1655 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1656 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1657 LeaveCriticalSection(&d3d8_cs);
1658 return hr;
1661 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1662 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1663 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1664 HRESULT hr;
1665 TRACE("(%p) Relay\n" , This);
1667 EnterCriticalSection(&d3d8_cs);
1668 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1669 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1670 startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1671 LeaveCriticalSection(&d3d8_cs);
1672 return hr;
1675 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1676 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1677 HRESULT hr;
1678 TRACE("(%p) Relay\n" , This);
1680 EnterCriticalSection(&d3d8_cs);
1681 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1682 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1683 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1684 pVertexStreamZeroData, VertexStreamZeroStride);
1685 LeaveCriticalSection(&d3d8_cs);
1686 return hr;
1689 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1690 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1691 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1692 UINT VertexStreamZeroStride) {
1693 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1694 HRESULT hr;
1695 TRACE("(%p) Relay\n" , This);
1697 EnterCriticalSection(&d3d8_cs);
1698 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1699 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1700 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1701 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1702 LeaveCriticalSection(&d3d8_cs);
1703 return hr;
1706 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1707 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1708 HRESULT hr;
1709 IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
1710 TRACE("(%p) Relay\n" , This);
1712 EnterCriticalSection(&d3d8_cs);
1713 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
1714 LeaveCriticalSection(&d3d8_cs);
1715 return hr;
1718 static HRESULT IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1719 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1720 IDirect3DVertexDeclaration8Impl *object;
1721 WINED3DVERTEXELEMENT *wined3d_elements;
1722 UINT wined3d_element_count;
1723 HRESULT hr = D3D_OK;
1725 TRACE("(%p) : declaration %p\n", This, declaration);
1727 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1728 if (!object) {
1729 ERR("Memory allocation failed\n");
1730 *decl_ptr = NULL;
1731 return D3DERR_OUTOFVIDEOMEMORY;
1734 object->ref_count = 1;
1735 object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1737 wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1738 object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1739 if (!object->elements) {
1740 ERR("Memory allocation failed\n");
1741 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1742 HeapFree(GetProcessHeap(), 0, object);
1743 *decl_ptr = NULL;
1744 return D3DERR_OUTOFVIDEOMEMORY;
1747 CopyMemory(object->elements, declaration, object->elements_size);
1749 EnterCriticalSection(&d3d8_cs);
1750 hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1751 (IUnknown *)object, wined3d_elements, wined3d_element_count);
1752 LeaveCriticalSection(&d3d8_cs);
1753 HeapFree(GetProcessHeap(), 0, wined3d_elements);
1755 if (FAILED(hr)) {
1756 ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1757 HeapFree(GetProcessHeap(), 0, object->elements);
1758 HeapFree(GetProcessHeap(), 0, object);
1759 } else {
1760 *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1761 TRACE("(%p) : Created vertex declaration %p\n", This, object);
1764 return hr;
1767 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1768 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1769 HRESULT hrc = D3D_OK;
1770 IDirect3DVertexShader8Impl *object;
1771 const DWORD *token = pDeclaration;
1772 DWORD handle;
1774 /* Test if the vertex declaration is valid */
1775 while (D3DVSD_END() != *token) {
1776 D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1778 if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1779 DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1780 DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1782 if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1783 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1784 return D3DERR_INVALIDCALL;
1787 token += parse_token(token);
1790 /* Setup a stub object for now */
1791 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1792 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1793 if (NULL == object) {
1794 FIXME("Allocation of memory failed\n");
1795 *ppShader = 0;
1796 return D3DERR_OUTOFVIDEOMEMORY;
1799 object->ref = 1;
1800 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1802 hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1803 if (FAILED(hrc)) {
1804 ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1805 HeapFree(GetProcessHeap(), 0, object);
1806 *ppShader = 0;
1807 return D3DERR_INVALIDCALL;
1810 EnterCriticalSection(&d3d8_cs);
1811 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
1812 if (handle == D3D8_INVALID_HANDLE)
1814 ERR("Failed to allocate shader handle\n");
1815 LeaveCriticalSection(&d3d8_cs);
1816 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1817 HeapFree(GetProcessHeap(), 0, object);
1818 *ppShader = 0;
1819 return E_OUTOFMEMORY;
1821 else
1823 DWORD shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
1824 *ppShader = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->shader_handle = shader_handle;
1827 if (pFunction)
1829 /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1830 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pFunction,
1831 NULL /* output signature */, &object->wineD3DVertexShader, (IUnknown *)object);
1833 if (FAILED(hrc))
1835 /* free up object */
1836 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1837 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
1838 IDirect3DVertexDeclaration8_Release(object->vertex_declaration);
1839 HeapFree(GetProcessHeap(), 0, object);
1840 *ppShader = 0;
1842 else
1844 load_local_constants(pDeclaration, object->wineD3DVertexShader);
1845 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1849 LeaveCriticalSection(&d3d8_cs);
1851 return hrc;
1854 static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1856 IDirect3DVertexDeclaration8Impl *d3d8_declaration;
1857 HRESULT hr;
1858 int p, low, high; /* deliberately signed */
1859 struct FvfToDecl *convertedDecls = This->decls;
1861 TRACE("Searching for declaration for fvf %08x... ", fvf);
1863 low = 0;
1864 high = This->numConvertedDecls - 1;
1865 while(low <= high) {
1866 p = (low + high) >> 1;
1867 TRACE("%d ", p);
1868 if(convertedDecls[p].fvf == fvf) {
1869 TRACE("found %p\n", convertedDecls[p].decl);
1870 return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
1871 } else if(convertedDecls[p].fvf < fvf) {
1872 low = p + 1;
1873 } else {
1874 high = p - 1;
1877 TRACE("not found. Creating and inserting at position %d.\n", low);
1879 d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
1880 if (!d3d8_declaration)
1882 ERR("Memory allocation failed.\n");
1883 return NULL;
1886 d3d8_declaration->ref_count = 1;
1887 d3d8_declaration->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1888 d3d8_declaration->elements = NULL;
1889 d3d8_declaration->elements_size = 0;
1890 d3d8_declaration->shader_handle = fvf;
1892 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1893 &d3d8_declaration->wined3d_vertex_declaration, (IUnknown *)d3d8_declaration, fvf);
1894 if (FAILED(hr))
1896 ERR("Failed to create wined3d vertex declaration.\n");
1897 HeapFree(GetProcessHeap(), 0, d3d8_declaration);
1898 return NULL;
1901 if(This->declArraySize == This->numConvertedDecls) {
1902 int grow = This->declArraySize / 2;
1903 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1904 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1905 if(!convertedDecls) {
1906 /* This will destroy it */
1907 IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
1908 return NULL;
1910 This->decls = convertedDecls;
1911 This->declArraySize += grow;
1914 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1915 convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
1916 convertedDecls[low].fvf = fvf;
1917 This->numConvertedDecls++;
1919 TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
1920 return d3d8_declaration;
1923 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1924 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1925 IDirect3DVertexShader8Impl *shader;
1926 HRESULT hr;
1928 TRACE("(%p) : Relay\n", This);
1930 if (VS_HIGHESTFIXEDFXF >= pShader) {
1931 TRACE("Setting FVF, %#x\n", pShader);
1933 EnterCriticalSection(&d3d8_cs);
1934 IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1935 IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
1936 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1937 LeaveCriticalSection(&d3d8_cs);
1938 return D3D_OK;
1941 TRACE("Setting shader\n");
1943 EnterCriticalSection(&d3d8_cs);
1944 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
1945 if (!shader)
1947 WARN("Invalid handle (%#x) passed.\n", pShader);
1948 LeaveCriticalSection(&d3d8_cs);
1949 return D3DERR_INVALIDCALL;
1952 hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1953 ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
1954 if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
1955 LeaveCriticalSection(&d3d8_cs);
1957 TRACE("Returning hr %#x\n", hr);
1959 return hr;
1962 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1964 IWineD3DVertexDeclaration *wined3d_declaration;
1965 IDirect3DVertexDeclaration8 *d3d8_declaration;
1966 HRESULT hrc;
1968 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1969 EnterCriticalSection(&d3d8_cs);
1971 hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
1972 if (FAILED(hrc))
1974 LeaveCriticalSection(&d3d8_cs);
1975 WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
1976 This, hrc, This->WineD3DDevice);
1977 return hrc;
1980 if (!wined3d_declaration)
1982 LeaveCriticalSection(&d3d8_cs);
1983 *ppShader = 0;
1984 return D3D_OK;
1987 hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
1988 IWineD3DVertexDeclaration_Release(wined3d_declaration);
1989 LeaveCriticalSection(&d3d8_cs);
1990 if (SUCCEEDED(hrc))
1992 *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
1993 IDirect3DVertexDeclaration8_Release(d3d8_declaration);
1996 TRACE("(%p) : returning %#x\n", This, *ppShader);
1998 return hrc;
2001 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2002 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2003 IDirect3DVertexShader8Impl *shader;
2004 IWineD3DVertexShader *cur = NULL;
2006 TRACE("(%p) : pShader %#x\n", This, pShader);
2008 EnterCriticalSection(&d3d8_cs);
2010 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2011 if (!shader)
2013 WARN("Invalid handle (%#x) passed.\n", pShader);
2014 LeaveCriticalSection(&d3d8_cs);
2015 return D3DERR_INVALIDCALL;
2018 IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
2020 if (cur)
2022 if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
2023 IWineD3DVertexShader_Release(cur);
2026 LeaveCriticalSection(&d3d8_cs);
2028 if (IUnknown_Release((IUnknown *)shader))
2030 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2033 return D3D_OK;
2036 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2037 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2038 HRESULT hr;
2039 TRACE("(%p) : Relay\n", This);
2041 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2042 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2043 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2044 return D3DERR_INVALIDCALL;
2047 EnterCriticalSection(&d3d8_cs);
2048 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2049 LeaveCriticalSection(&d3d8_cs);
2050 return hr;
2053 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2054 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2055 HRESULT hr;
2056 TRACE("(%p) : Relay\n", This);
2058 if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
2059 WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2060 Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2061 return D3DERR_INVALIDCALL;
2064 EnterCriticalSection(&d3d8_cs);
2065 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2066 LeaveCriticalSection(&d3d8_cs);
2067 return hr;
2070 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2071 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2072 IDirect3DVertexDeclaration8Impl *declaration;
2073 IDirect3DVertexShader8Impl *shader;
2075 TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
2077 EnterCriticalSection(&d3d8_cs);
2079 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2080 LeaveCriticalSection(&d3d8_cs);
2081 if (!shader)
2083 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2084 return D3DERR_INVALIDCALL;
2086 declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
2088 /* If pData is NULL, we just return the required size of the buffer. */
2089 if (!pData) {
2090 *pSizeOfData = declaration->elements_size;
2091 return D3D_OK;
2094 /* MSDN claims that if *pSizeOfData is smaller than the required size
2095 * we should write the required size and return D3DERR_MOREDATA.
2096 * That's not actually true. */
2097 if (*pSizeOfData < declaration->elements_size) {
2098 return D3DERR_INVALIDCALL;
2101 CopyMemory(pData, declaration->elements, declaration->elements_size);
2103 return D3D_OK;
2106 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
2107 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2108 IDirect3DVertexShader8Impl *shader = NULL;
2109 HRESULT hr;
2111 TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
2113 EnterCriticalSection(&d3d8_cs);
2115 shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2116 if (!shader)
2118 WARN("Invalid handle (%#x) passed.\n", pVertexShader);
2119 LeaveCriticalSection(&d3d8_cs);
2120 return D3DERR_INVALIDCALL;
2123 if (!shader->wineD3DVertexShader)
2125 LeaveCriticalSection(&d3d8_cs);
2126 *pSizeOfData = 0;
2127 return D3D_OK;
2130 hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
2132 LeaveCriticalSection(&d3d8_cs);
2133 return hr;
2136 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
2137 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2138 HRESULT hr;
2139 IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
2140 TRACE("(%p) Relay\n", This);
2142 EnterCriticalSection(&d3d8_cs);
2143 /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2144 * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2145 * vertex buffers can't be created to address them with an index that requires the 32nd bit
2146 * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2147 * problem)
2149 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
2150 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
2151 ib ? ib->wineD3DIndexBuffer : NULL,
2152 ib ? ib->format : WINED3DFMT_UNKNOWN);
2153 LeaveCriticalSection(&d3d8_cs);
2154 return hr;
2157 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
2158 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2159 IWineD3DBuffer *retIndexData = NULL;
2160 HRESULT rc = D3D_OK;
2162 TRACE("(%p) Relay\n", This);
2164 if(ppIndexData == NULL){
2165 return D3DERR_INVALIDCALL;
2168 EnterCriticalSection(&d3d8_cs);
2169 /* The case from UINT to INT is safe because d3d8 will never set negative values */
2170 IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
2171 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
2172 if (SUCCEEDED(rc) && retIndexData) {
2173 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2174 IWineD3DBuffer_Release(retIndexData);
2175 } else {
2176 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2177 *ppIndexData = NULL;
2179 LeaveCriticalSection(&d3d8_cs);
2181 return rc;
2183 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
2184 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2185 IDirect3DPixelShader8Impl *object;
2186 DWORD handle;
2187 HRESULT hr;
2189 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
2191 if (NULL == ppShader) {
2192 TRACE("(%p) Invalid call\n", This);
2193 return D3DERR_INVALIDCALL;
2196 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2197 if (!object)
2199 ERR("Failed to allocate memmory.\n");
2200 return E_OUTOFMEMORY;
2203 object->ref = 1;
2204 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
2206 EnterCriticalSection(&d3d8_cs);
2207 hr = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction,
2208 NULL, &object->wineD3DPixelShader, (IUnknown *)object);
2209 if (FAILED(hr))
2211 LeaveCriticalSection(&d3d8_cs);
2212 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
2213 HeapFree(GetProcessHeap(), 0 , object);
2214 *ppShader = 0;
2215 return hr;
2218 handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
2219 LeaveCriticalSection(&d3d8_cs);
2220 if (handle == D3D8_INVALID_HANDLE)
2222 ERR("Failed to allocate shader handle\n");
2223 IDirect3DVertexShader8_Release((IUnknown *)object);
2224 return E_OUTOFMEMORY;
2227 *ppShader = object->handle = handle + VS_HIGHESTFIXEDFXF + 1;
2228 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
2230 return hr;
2233 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2234 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2235 IDirect3DPixelShader8Impl *shader;
2236 HRESULT hr;
2238 TRACE("(%p) : pShader %#x\n", This, pShader);
2240 EnterCriticalSection(&d3d8_cs);
2242 if (!pShader)
2244 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
2245 LeaveCriticalSection(&d3d8_cs);
2246 return hr;
2249 shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2250 if (!shader)
2252 WARN("Invalid handle (%#x) passed.\n", pShader);
2253 LeaveCriticalSection(&d3d8_cs);
2254 return D3DERR_INVALIDCALL;
2257 TRACE("(%p) : Setting shader %p\n", This, shader);
2258 hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
2259 LeaveCriticalSection(&d3d8_cs);
2260 return hr;
2263 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
2264 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2265 IWineD3DPixelShader *object;
2267 HRESULT hrc = D3D_OK;
2268 TRACE("(%p) Relay\n", This);
2269 if (NULL == ppShader) {
2270 TRACE("(%p) Invalid call\n", This);
2271 return D3DERR_INVALIDCALL;
2274 EnterCriticalSection(&d3d8_cs);
2275 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
2276 if (D3D_OK == hrc && NULL != object) {
2277 IDirect3DPixelShader8Impl *d3d8_shader;
2278 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
2279 IWineD3DPixelShader_Release(object);
2280 *ppShader = d3d8_shader->handle;
2281 IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
2282 } else {
2283 *ppShader = 0;
2286 TRACE("(%p) : returning %#x\n", This, *ppShader);
2287 LeaveCriticalSection(&d3d8_cs);
2288 return hrc;
2291 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
2292 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2293 IDirect3DPixelShader8Impl *shader;
2294 IWineD3DPixelShader *cur = NULL;
2296 TRACE("(%p) : pShader %#x\n", This, pShader);
2298 EnterCriticalSection(&d3d8_cs);
2300 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2301 if (!shader)
2303 WARN("Invalid handle (%#x) passed.\n", pShader);
2304 LeaveCriticalSection(&d3d8_cs);
2305 return D3D_OK;
2308 IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
2310 if (cur)
2312 if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
2313 IWineD3DPixelShader_Release(cur);
2316 LeaveCriticalSection(&d3d8_cs);
2318 if (IUnknown_Release((IUnknown *)shader))
2320 ERR("Shader %p has references left, this shouldn't happen.\n", shader);
2323 return D3D_OK;
2326 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
2327 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2328 HRESULT hr;
2329 TRACE("(%p) Relay\n", This);
2331 EnterCriticalSection(&d3d8_cs);
2332 hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2333 LeaveCriticalSection(&d3d8_cs);
2334 return hr;
2337 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
2338 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2339 HRESULT hr;
2340 TRACE("(%p) Relay\n", This);
2342 EnterCriticalSection(&d3d8_cs);
2343 hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
2344 LeaveCriticalSection(&d3d8_cs);
2345 return hr;
2348 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2349 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2350 IDirect3DPixelShader8Impl *shader = NULL;
2351 HRESULT hr;
2353 TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2355 EnterCriticalSection(&d3d8_cs);
2356 shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
2357 if (!shader)
2359 WARN("Invalid handle (%#x) passed.\n", pPixelShader);
2360 LeaveCriticalSection(&d3d8_cs);
2361 return D3DERR_INVALIDCALL;
2364 hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2365 LeaveCriticalSection(&d3d8_cs);
2366 return hr;
2369 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2370 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2371 HRESULT hr;
2372 TRACE("(%p) Relay\n", This);
2374 EnterCriticalSection(&d3d8_cs);
2375 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2376 LeaveCriticalSection(&d3d8_cs);
2377 return hr;
2380 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2381 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2382 HRESULT hr;
2383 TRACE("(%p) Relay\n", This);
2385 EnterCriticalSection(&d3d8_cs);
2386 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2387 LeaveCriticalSection(&d3d8_cs);
2388 return hr;
2391 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2392 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2393 HRESULT hr;
2394 TRACE("(%p) Relay\n", This);
2396 EnterCriticalSection(&d3d8_cs);
2397 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2398 LeaveCriticalSection(&d3d8_cs);
2399 return hr;
2402 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2403 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2404 HRESULT hr;
2405 TRACE("(%p) Relay\n" , This);
2407 EnterCriticalSection(&d3d8_cs);
2408 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2409 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2410 0/* Offset in bytes */, Stride);
2411 LeaveCriticalSection(&d3d8_cs);
2412 return hr;
2415 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2416 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2417 IWineD3DBuffer *retStream = NULL;
2418 HRESULT rc = D3D_OK;
2420 TRACE("(%p) Relay\n" , This);
2422 if(pStream == NULL){
2423 return D3DERR_INVALIDCALL;
2426 EnterCriticalSection(&d3d8_cs);
2427 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2428 if (rc == D3D_OK && NULL != retStream) {
2429 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
2430 IWineD3DBuffer_Release(retStream);
2431 }else{
2432 if (rc != D3D_OK){
2433 FIXME("Call to GetStreamSource failed %p\n", pStride);
2435 *pStream = NULL;
2437 LeaveCriticalSection(&d3d8_cs);
2439 return rc;
2443 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2445 IDirect3DDevice8Impl_QueryInterface,
2446 IDirect3DDevice8Impl_AddRef,
2447 IDirect3DDevice8Impl_Release,
2448 IDirect3DDevice8Impl_TestCooperativeLevel,
2449 IDirect3DDevice8Impl_GetAvailableTextureMem,
2450 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2451 IDirect3DDevice8Impl_GetDirect3D,
2452 IDirect3DDevice8Impl_GetDeviceCaps,
2453 IDirect3DDevice8Impl_GetDisplayMode,
2454 IDirect3DDevice8Impl_GetCreationParameters,
2455 IDirect3DDevice8Impl_SetCursorProperties,
2456 IDirect3DDevice8Impl_SetCursorPosition,
2457 IDirect3DDevice8Impl_ShowCursor,
2458 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2459 IDirect3DDevice8Impl_Reset,
2460 IDirect3DDevice8Impl_Present,
2461 IDirect3DDevice8Impl_GetBackBuffer,
2462 IDirect3DDevice8Impl_GetRasterStatus,
2463 IDirect3DDevice8Impl_SetGammaRamp,
2464 IDirect3DDevice8Impl_GetGammaRamp,
2465 IDirect3DDevice8Impl_CreateTexture,
2466 IDirect3DDevice8Impl_CreateVolumeTexture,
2467 IDirect3DDevice8Impl_CreateCubeTexture,
2468 IDirect3DDevice8Impl_CreateVertexBuffer,
2469 IDirect3DDevice8Impl_CreateIndexBuffer,
2470 IDirect3DDevice8Impl_CreateRenderTarget,
2471 IDirect3DDevice8Impl_CreateDepthStencilSurface,
2472 IDirect3DDevice8Impl_CreateImageSurface,
2473 IDirect3DDevice8Impl_CopyRects,
2474 IDirect3DDevice8Impl_UpdateTexture,
2475 IDirect3DDevice8Impl_GetFrontBuffer,
2476 IDirect3DDevice8Impl_SetRenderTarget,
2477 IDirect3DDevice8Impl_GetRenderTarget,
2478 IDirect3DDevice8Impl_GetDepthStencilSurface,
2479 IDirect3DDevice8Impl_BeginScene,
2480 IDirect3DDevice8Impl_EndScene,
2481 IDirect3DDevice8Impl_Clear,
2482 IDirect3DDevice8Impl_SetTransform,
2483 IDirect3DDevice8Impl_GetTransform,
2484 IDirect3DDevice8Impl_MultiplyTransform,
2485 IDirect3DDevice8Impl_SetViewport,
2486 IDirect3DDevice8Impl_GetViewport,
2487 IDirect3DDevice8Impl_SetMaterial,
2488 IDirect3DDevice8Impl_GetMaterial,
2489 IDirect3DDevice8Impl_SetLight,
2490 IDirect3DDevice8Impl_GetLight,
2491 IDirect3DDevice8Impl_LightEnable,
2492 IDirect3DDevice8Impl_GetLightEnable,
2493 IDirect3DDevice8Impl_SetClipPlane,
2494 IDirect3DDevice8Impl_GetClipPlane,
2495 IDirect3DDevice8Impl_SetRenderState,
2496 IDirect3DDevice8Impl_GetRenderState,
2497 IDirect3DDevice8Impl_BeginStateBlock,
2498 IDirect3DDevice8Impl_EndStateBlock,
2499 IDirect3DDevice8Impl_ApplyStateBlock,
2500 IDirect3DDevice8Impl_CaptureStateBlock,
2501 IDirect3DDevice8Impl_DeleteStateBlock,
2502 IDirect3DDevice8Impl_CreateStateBlock,
2503 IDirect3DDevice8Impl_SetClipStatus,
2504 IDirect3DDevice8Impl_GetClipStatus,
2505 IDirect3DDevice8Impl_GetTexture,
2506 IDirect3DDevice8Impl_SetTexture,
2507 IDirect3DDevice8Impl_GetTextureStageState,
2508 IDirect3DDevice8Impl_SetTextureStageState,
2509 IDirect3DDevice8Impl_ValidateDevice,
2510 IDirect3DDevice8Impl_GetInfo,
2511 IDirect3DDevice8Impl_SetPaletteEntries,
2512 IDirect3DDevice8Impl_GetPaletteEntries,
2513 IDirect3DDevice8Impl_SetCurrentTexturePalette,
2514 IDirect3DDevice8Impl_GetCurrentTexturePalette,
2515 IDirect3DDevice8Impl_DrawPrimitive,
2516 IDirect3DDevice8Impl_DrawIndexedPrimitive,
2517 IDirect3DDevice8Impl_DrawPrimitiveUP,
2518 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2519 IDirect3DDevice8Impl_ProcessVertices,
2520 IDirect3DDevice8Impl_CreateVertexShader,
2521 IDirect3DDevice8Impl_SetVertexShader,
2522 IDirect3DDevice8Impl_GetVertexShader,
2523 IDirect3DDevice8Impl_DeleteVertexShader,
2524 IDirect3DDevice8Impl_SetVertexShaderConstant,
2525 IDirect3DDevice8Impl_GetVertexShaderConstant,
2526 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2527 IDirect3DDevice8Impl_GetVertexShaderFunction,
2528 IDirect3DDevice8Impl_SetStreamSource,
2529 IDirect3DDevice8Impl_GetStreamSource,
2530 IDirect3DDevice8Impl_SetIndices,
2531 IDirect3DDevice8Impl_GetIndices,
2532 IDirect3DDevice8Impl_CreatePixelShader,
2533 IDirect3DDevice8Impl_SetPixelShader,
2534 IDirect3DDevice8Impl_GetPixelShader,
2535 IDirect3DDevice8Impl_DeletePixelShader,
2536 IDirect3DDevice8Impl_SetPixelShaderConstant,
2537 IDirect3DDevice8Impl_GetPixelShaderConstant,
2538 IDirect3DDevice8Impl_GetPixelShaderFunction,
2539 IDirect3DDevice8Impl_DrawRectPatch,
2540 IDirect3DDevice8Impl_DrawTriPatch,
2541 IDirect3DDevice8Impl_DeletePatch
2544 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2545 IDirect3DSurface8Impl* surfaceParent;
2546 TRACE("(%p) call back\n", pSurface);
2548 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2549 /* GetParent's AddRef was forwarded to an object in destruction.
2550 * Releasing it here again would cause an endless recursion. */
2551 surfaceParent->forwardReference = NULL;
2552 return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2555 /* IWineD3DDeviceParent IUnknown methods */
2557 static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2559 return (struct IDirect3DDevice8Impl *)((char*)iface
2560 - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
2563 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2565 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2566 return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
2569 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2571 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2572 return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
2575 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2577 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2578 return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
2581 /* IWineD3DDeviceParent methods */
2583 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2585 TRACE("iface %p, device %p\n", iface, device);
2588 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2589 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2590 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2592 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2593 IDirect3DSurface8Impl *d3d_surface;
2594 BOOL lockable = TRUE;
2595 HRESULT hr;
2597 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2598 "\tpool %#x, level %u, face %u, surface %p\n",
2599 iface, superior, width, height, format, usage, pool, level, face, surface);
2602 if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
2604 hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
2605 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2606 (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2607 if (FAILED(hr))
2609 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2610 return hr;
2613 *surface = d3d_surface->wineD3DSurface;
2614 d3d_surface->container = superior;
2615 IUnknown_Release(d3d_surface->parentDevice);
2616 d3d_surface->parentDevice = NULL;
2617 d3d_surface->forwardReference = superior;
2619 return hr;
2622 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2623 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2624 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2626 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2627 IDirect3DSurface8Impl *d3d_surface;
2628 HRESULT hr;
2630 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2631 "\tmultisample_quality %u, lockable %u, surface %p\n",
2632 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2634 hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
2635 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
2636 if (FAILED(hr))
2638 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2639 return hr;
2642 *surface = d3d_surface->wineD3DSurface;
2643 d3d_surface->container = (IUnknown *)This;
2644 d3d_surface->isImplicit = TRUE;
2645 /* Implicit surfaces are created with an refcount of 0 */
2646 IUnknown_Release((IUnknown *)d3d_surface);
2648 return hr;
2651 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2652 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2653 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2655 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2656 IDirect3DSurface8Impl *d3d_surface;
2657 HRESULT hr;
2659 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2660 "\tmultisample_quality %u, discard %u, surface %p\n",
2661 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2663 hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
2664 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
2665 if (FAILED(hr))
2667 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2668 return hr;
2671 *surface = d3d_surface->wineD3DSurface;
2672 d3d_surface->container = (IUnknown *)This;
2673 d3d_surface->isImplicit = TRUE;
2674 /* Implicit surfaces are created with an refcount of 0 */
2675 IUnknown_Release((IUnknown *)d3d_surface);
2677 return hr;
2680 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2681 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2682 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2684 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2685 IDirect3DVolume8Impl *object;
2686 HRESULT hr;
2688 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2689 iface, superior, width, height, depth, format, pool, usage, volume);
2691 /* Allocate the storage for the device */
2692 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2693 if (!object)
2695 FIXME("Allocation of memory failed\n");
2696 *volume = NULL;
2697 return D3DERR_OUTOFVIDEOMEMORY;
2700 object->lpVtbl = &Direct3DVolume8_Vtbl;
2701 object->ref = 1;
2702 hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage,
2703 format, pool, &object->wineD3DVolume, (IUnknown *)object);
2704 if (FAILED(hr))
2706 ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2707 HeapFree(GetProcessHeap(), 0, object);
2708 *volume = NULL;
2709 return hr;
2712 *volume = object->wineD3DVolume;
2713 object->container = superior;
2714 object->forwardReference = superior;
2716 TRACE("(%p) Created volume %p\n", iface, *volume);
2718 return hr;
2721 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2722 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2724 struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
2725 IDirect3DSwapChain8Impl *d3d_swapchain;
2726 D3DPRESENT_PARAMETERS local_parameters;
2727 HRESULT hr;
2729 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2731 /* Copy the presentation parameters */
2732 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2733 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2734 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2735 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2736 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2737 local_parameters.SwapEffect = present_parameters->SwapEffect;
2738 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2739 local_parameters.Windowed = present_parameters->Windowed;
2740 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2741 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2742 local_parameters.Flags = present_parameters->Flags;
2743 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2744 local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
2746 hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
2747 &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
2748 if (FAILED(hr))
2750 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2751 *swapchain = NULL;
2752 return hr;
2755 *swapchain = d3d_swapchain->wineD3DSwapChain;
2756 IUnknown_Release(d3d_swapchain->parentDevice);
2757 d3d_swapchain->parentDevice = NULL;
2759 /* Copy back the presentation parameters */
2760 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2761 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2762 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2763 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2764 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2765 present_parameters->SwapEffect = local_parameters.SwapEffect;
2766 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2767 present_parameters->Windowed = local_parameters.Windowed;
2768 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2769 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2770 present_parameters->Flags = local_parameters.Flags;
2771 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2772 present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
2774 return hr;
2777 const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
2779 /* IUnknown methods */
2780 device_parent_QueryInterface,
2781 device_parent_AddRef,
2782 device_parent_Release,
2783 /* IWineD3DDeviceParent methods */
2784 device_parent_WineD3DDeviceCreated,
2785 device_parent_CreateSurface,
2786 device_parent_CreateRenderTarget,
2787 device_parent_CreateDepthStencilSurface,
2788 device_parent_CreateVolume,
2789 device_parent_CreateSwapChain,