2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
37 #define NONAMELESSUNION
38 #define NONAMELESSSTRUCT
45 #include "wine/debug.h"
46 #include "wine/unicode.h"
49 #include "wine/wined3d.h"
50 #include "wined3d_gl.h"
51 #include "wine/list.h"
52 #include "wine/rbtree.h"
53 #include "wine/wgl_driver.h"
56 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
57 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
58 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
59 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
60 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
61 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
62 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
63 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
64 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
67 /* Texture format fixups */
69 enum fixup_channel_source
71 CHANNEL_SOURCE_ZERO
= 0,
72 CHANNEL_SOURCE_ONE
= 1,
77 CHANNEL_SOURCE_COMPLEX0
= 6,
78 CHANNEL_SOURCE_COMPLEX1
= 7,
83 COMPLEX_FIXUP_NONE
= 0,
84 COMPLEX_FIXUP_YUY2
= 1,
85 COMPLEX_FIXUP_UYVY
= 2,
86 COMPLEX_FIXUP_YV12
= 3,
91 struct color_fixup_desc
93 unsigned x_sign_fixup
: 1;
94 unsigned x_source
: 3;
95 unsigned y_sign_fixup
: 1;
96 unsigned y_source
: 3;
97 unsigned z_sign_fixup
: 1;
98 unsigned z_source
: 3;
99 unsigned w_sign_fixup
: 1;
100 unsigned w_source
: 3;
104 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
105 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
107 static inline struct color_fixup_desc
create_color_fixup_desc(
108 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
109 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
111 struct color_fixup_desc fixup
=
121 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
123 struct color_fixup_desc fixup
=
125 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
126 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
127 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
128 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
133 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
135 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
138 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
140 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
143 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
145 enum complex_fixup complex_fixup
= 0;
146 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
147 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
148 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
149 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
150 return complex_fixup
;
153 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
154 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
155 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
158 #define MAX_PALETTES 65536
159 #define MAX_STREAM_OUT 4
160 #define MAX_STREAMS 16
161 #define MAX_TEXTURES 8
162 #define MAX_FRAGMENT_SAMPLERS 16
163 #define MAX_VERTEX_SAMPLERS 4
164 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
165 #define MAX_ACTIVE_LIGHTS 8
166 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
167 #define MAX_CONSTANT_BUFFERS 15
168 #define MAX_SAMPLER_OBJECTS 16
172 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
175 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
176 extern const struct min_lookup minMipLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
177 extern const struct min_lookup minMipLookup_noMip
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
178 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
179 extern const GLenum magLookup_noFilter
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
181 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], enum wined3d_texture_filter_type mag_filter
)
183 return mag_lookup
[mag_filter
];
186 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
187 enum wined3d_texture_filter_type min_filter
, enum wined3d_texture_filter_type mip_filter
)
189 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
192 /* float_16_to_32() and float_32_to_16() (see implementation in
193 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
194 * to standard C floats and vice versa. They do not depend on the encoding
195 * of the C float, so they are platform independent, but slow. On x86 and
196 * other IEEE 754 compliant platforms the conversion can be accelerated by
197 * bit shifting the exponent and mantissa. There are also some SSE-based
198 * assembly routines out there.
200 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
202 static inline float float_16_to_32(const unsigned short *in
)
204 const unsigned short s
= ((*in
) & 0x8000);
205 const unsigned short e
= ((*in
) & 0x7c00) >> 10;
206 const unsigned short m
= (*in
) & 0x3ff;
207 const float sgn
= (s
? -1.0f
: 1.0f
);
210 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
211 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
213 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
215 if(m
== 0) return sgn
* INFINITY
;
220 static inline float float_24_to_32(DWORD in
)
222 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
223 const unsigned short e
= (in
& 0x780000) >> 19;
224 const unsigned int m
= in
& 0x7ffff;
228 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
229 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
233 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
237 if (m
== 0) return sgn
* INFINITY
;
242 #define ORM_BACKBUFFER 0
245 #define RTL_READDRAW 1
246 #define RTL_READTEX 2
248 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
249 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
251 /* NOTE: When adding fields to this structure, make sure to update the default
252 * values in wined3d_main.c as well. */
253 struct wined3d_settings
255 /* Ideally, we don't want the user to have to request GLSL. If the
256 * hardware supports GLSL, we should use it. However, until it's fully
257 * implemented, we'll leave it as a registry setting for developers. */
259 int offscreen_rendering_mode
;
260 int rendertargetlock_mode
;
261 unsigned short pci_vendor_id
;
262 unsigned short pci_device_id
;
263 /* Memory tracking and object counting. */
264 unsigned int emulated_textureram
;
266 int allow_multisampling
;
267 BOOL strict_draw_ordering
;
268 BOOL always_offscreen
;
269 unsigned int max_sm_vs
;
270 unsigned int max_sm_gs
;
271 unsigned int max_sm_ps
;
275 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
277 enum wined3d_sampler_texture_type
279 WINED3DSTT_UNKNOWN
= 0,
283 WINED3DSTT_VOLUME
= 4,
286 #define WINED3D_SHADER_CONST_VS_F 0x00000001
287 #define WINED3D_SHADER_CONST_VS_I 0x00000002
288 #define WINED3D_SHADER_CONST_VS_B 0x00000004
289 #define WINED3D_SHADER_CONST_VS_POS_FIXUP 0x00000008
290 #define WINED3D_SHADER_CONST_PS_F 0x00000010
291 #define WINED3D_SHADER_CONST_PS_I 0x00000020
292 #define WINED3D_SHADER_CONST_PS_B 0x00000040
293 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000080
294 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000100
295 #define WINED3D_SHADER_CONST_FFP_PS 0x00000200
297 enum wined3d_shader_register_type
300 WINED3DSPR_INPUT
= 1,
301 WINED3DSPR_CONST
= 2,
303 WINED3DSPR_TEXTURE
= 3,
304 WINED3DSPR_RASTOUT
= 4,
305 WINED3DSPR_ATTROUT
= 5,
306 WINED3DSPR_TEXCRDOUT
= 6,
307 WINED3DSPR_OUTPUT
= 6,
308 WINED3DSPR_CONSTINT
= 7,
309 WINED3DSPR_COLOROUT
= 8,
310 WINED3DSPR_DEPTHOUT
= 9,
311 WINED3DSPR_SAMPLER
= 10,
312 WINED3DSPR_CONST2
= 11,
313 WINED3DSPR_CONST3
= 12,
314 WINED3DSPR_CONST4
= 13,
315 WINED3DSPR_CONSTBOOL
= 14,
316 WINED3DSPR_LOOP
= 15,
317 WINED3DSPR_TEMPFLOAT16
= 16,
318 WINED3DSPR_MISCTYPE
= 17,
319 WINED3DSPR_LABEL
= 18,
320 WINED3DSPR_PREDICATE
= 19,
322 WINED3DSPR_CONSTBUFFER
,
328 enum wined3d_data_type
332 WINED3D_DATA_RESOURCE
,
333 WINED3D_DATA_SAMPLER
,
337 enum wined3d_immconst_type
339 WINED3D_IMMCONST_SCALAR
,
340 WINED3D_IMMCONST_VEC4
,
343 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
345 enum wined3d_shader_src_modifier
347 WINED3DSPSM_NONE
= 0,
349 WINED3DSPSM_BIAS
= 2,
350 WINED3DSPSM_BIASNEG
= 3,
351 WINED3DSPSM_SIGN
= 4,
352 WINED3DSPSM_SIGNNEG
= 5,
353 WINED3DSPSM_COMP
= 6,
355 WINED3DSPSM_X2NEG
= 8,
358 WINED3DSPSM_ABS
= 11,
359 WINED3DSPSM_ABSNEG
= 12,
360 WINED3DSPSM_NOT
= 13,
363 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
364 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
365 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
366 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
367 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
369 enum wined3d_shader_dst_modifier
371 WINED3DSPDM_NONE
= 0,
372 WINED3DSPDM_SATURATE
= 1,
373 WINED3DSPDM_PARTIALPRECISION
= 2,
374 WINED3DSPDM_MSAMPCENTROID
= 4,
377 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
378 #define WINED3DSI_TEXLD_PROJECT 0x1
379 #define WINED3DSI_TEXLD_BIAS 0x2
380 #define WINED3DSI_INDEXED_DYNAMIC 0x4
382 enum wined3d_shader_rel_op
384 WINED3D_SHADER_REL_OP_GT
= 1,
385 WINED3D_SHADER_REL_OP_EQ
= 2,
386 WINED3D_SHADER_REL_OP_GE
= 3,
387 WINED3D_SHADER_REL_OP_LT
= 4,
388 WINED3D_SHADER_REL_OP_NE
= 5,
389 WINED3D_SHADER_REL_OP_LE
= 6,
392 #define WINED3D_SM1_VS 0xfffe
393 #define WINED3D_SM1_PS 0xffff
394 #define WINED3D_SM4_PS 0x0000
395 #define WINED3D_SM4_VS 0x0001
396 #define WINED3D_SM4_GS 0x0002
398 /* Shader version tokens, and shader end tokens */
399 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
400 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
402 /* Shader backends */
404 /* TODO: Make this dynamic, based on shader limits ? */
405 #define MAX_ATTRIBS 16
406 #define MAX_REG_ADDR 1
407 #define MAX_REG_TEMP 32
408 #define MAX_REG_TEXCRD 8
409 #define MAX_REG_INPUT 32
410 #define MAX_REG_OUTPUT 32
411 #define MAX_CONST_I 16
412 #define MAX_CONST_B 16
413 #define WINED3D_MAX_CBS 15
415 /* FIXME: This needs to go up to 2048 for
416 * Shader model 3 according to msdn (and for software shaders) */
417 #define MAX_LABELS 16
419 #define SHADER_PGMSIZE 16384
421 struct wined3d_shader_buffer
424 unsigned int buffer_size
;
425 unsigned int content_size
;
430 enum WINED3D_SHADER_INSTRUCTION_HANDLER
446 WINED3DSIH_DCL_CONSTANT_BUFFER
,
447 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
448 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
449 WINED3DSIH_DCL_VERTICES_OUT
,
508 WINED3DSIH_SAMPLE_GRAD
,
509 WINED3DSIH_SAMPLE_LOD
,
523 WINED3DSIH_TEXDP3TEX
,
527 WINED3DSIH_TEXM3x2DEPTH
,
528 WINED3DSIH_TEXM3x2PAD
,
529 WINED3DSIH_TEXM3x2TEX
,
531 WINED3DSIH_TEXM3x3DIFF
,
532 WINED3DSIH_TEXM3x3PAD
,
533 WINED3DSIH_TEXM3x3SPEC
,
534 WINED3DSIH_TEXM3x3TEX
,
535 WINED3DSIH_TEXM3x3VSPEC
,
536 WINED3DSIH_TEXREG2AR
,
537 WINED3DSIH_TEXREG2GB
,
538 WINED3DSIH_TEXREG2RGB
,
543 WINED3DSIH_TABLE_SIZE
546 enum wined3d_shader_type
548 WINED3D_SHADER_TYPE_PIXEL
,
549 WINED3D_SHADER_TYPE_VERTEX
,
550 WINED3D_SHADER_TYPE_GEOMETRY
,
553 struct wined3d_shader_version
555 enum wined3d_shader_type type
;
560 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
562 struct wined3d_shader_reg_maps
564 struct wined3d_shader_version shader_version
;
565 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
566 BYTE address
; /* MAX_REG_ADDR, 1 */
567 WORD labels
; /* MAX_LABELS, 16 */
568 DWORD temporary
; /* MAX_REG_TEMP, 32 */
569 DWORD
*constf
; /* pixel, vertex */
570 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
571 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
572 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
573 WORD integer_constants
; /* MAX_CONST_I, 16 */
574 WORD boolean_constants
; /* MAX_CONST_B, 16 */
575 WORD local_int_consts
; /* MAX_CONST_I, 16 */
576 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
577 UINT cb_sizes
[WINED3D_MAX_CBS
];
579 enum wined3d_sampler_texture_type sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
580 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
581 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
590 WORD usesrelconstF
: 1;
598 DWORD rt_mask
; /* Used render targets, 32 max. */
600 /* Whether or not loops are used in this shader, and nesting depth */
602 UINT min_rel_offset
, max_rel_offset
;
605 /* Keeps track of details for TEX_M#x# instructions which need to maintain
606 * state information between multiple instructions. */
607 struct wined3d_shader_tex_mx
609 unsigned int current_row
;
613 struct wined3d_shader_loop_state
619 struct wined3d_shader_context
621 const struct wined3d_shader
*shader
;
622 const struct wined3d_gl_info
*gl_info
;
623 const struct wined3d_shader_reg_maps
*reg_maps
;
624 struct wined3d_shader_buffer
*buffer
;
625 struct wined3d_shader_tex_mx
*tex_mx
;
626 struct wined3d_shader_loop_state
*loop_state
;
630 struct wined3d_shader_register_index
632 const struct wined3d_shader_src_param
*rel_addr
;
636 struct wined3d_shader_register
638 enum wined3d_shader_register_type type
;
639 enum wined3d_data_type data_type
;
640 struct wined3d_shader_register_index idx
[2];
641 enum wined3d_immconst_type immconst_type
;
642 DWORD immconst_data
[4];
645 struct wined3d_shader_dst_param
647 struct wined3d_shader_register reg
;
653 struct wined3d_shader_src_param
655 struct wined3d_shader_register reg
;
657 enum wined3d_shader_src_modifier modifiers
;
660 struct wined3d_shader_semantic
662 enum wined3d_decl_usage usage
;
664 enum wined3d_sampler_texture_type sampler_type
;
665 struct wined3d_shader_dst_param reg
;
668 struct wined3d_shader_instruction
670 const struct wined3d_shader_context
*ctx
;
671 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
674 const struct wined3d_shader_src_param
*predicate
;
676 const struct wined3d_shader_dst_param
*dst
;
678 const struct wined3d_shader_src_param
*src
;
681 struct wined3d_shader_semantic semantic
;
682 enum wined3d_primitive_type primitive_type
;
683 struct wined3d_shader_src_param src
;
688 struct wined3d_shader_attribute
690 enum wined3d_decl_usage usage
;
694 struct wined3d_shader_loop_control
701 struct wined3d_shader_frontend
703 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
704 void (*shader_free
)(void *data
);
705 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
706 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
707 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
710 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
711 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
713 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
715 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
716 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
724 DWORD vs_uniform_count
;
725 DWORD ps_uniform_count
;
726 float ps_1x_max_value
;
741 enum vertexprocessing_mode
{
747 #define WINED3D_CONST_NUM_UNUSED ~0U
749 enum wined3d_ffp_ps_fog_mode
751 WINED3D_FFP_PS_FOG_OFF
,
752 WINED3D_FFP_PS_FOG_LINEAR
,
753 WINED3D_FFP_PS_FOG_EXP
,
754 WINED3D_FFP_PS_FOG_EXP2
,
757 /* Stateblock dependent parameters which have to be hardcoded
758 * into the shader code
761 #define WINED3D_PSARGS_PROJECTED (1 << 3)
762 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
763 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
764 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
765 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3
767 /* Similar to tex_types, except that it doesn't have 1d textures
768 * (can't be bound), rect textures (handled via np2_fixup) and
769 * none / unknown (treated as 2d and handled via dummy textures). */
770 enum wined3d_shader_tex_types
772 WINED3D_SHADER_TEX_2D
= 0,
773 WINED3D_SHADER_TEX_3D
= 1,
774 WINED3D_SHADER_TEX_CUBE
= 2,
777 struct ps_compile_args
{
778 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
779 enum vertexprocessing_mode vp_mode
;
780 enum wined3d_ffp_ps_fog_mode fog
;
781 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
782 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
783 WORD srgb_correction
;
785 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
786 D3D9 has a limit of 16 samplers and the fixup is superfluous
787 in D3D10 (unconditional NP2 support mandatory). */
788 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
796 struct vs_compile_args
{
799 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
802 struct wined3d_context
;
803 struct wined3d_state
;
804 struct fragment_pipeline
;
805 struct wined3d_vertex_pipe_ops
;
807 struct wined3d_shader_backend_ops
809 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
810 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
811 const struct wined3d_state
*state
);
812 void (*shader_disable
)(void *shader_priv
, const struct wined3d_context
*context
);
813 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
814 enum tex_types tex_type
, const SIZE
*ds_mask_size
);
815 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
816 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
817 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
818 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
819 const struct wined3d_state
*state
);
820 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
821 const struct wined3d_state
*state
);
822 void (*shader_destroy
)(struct wined3d_shader
*shader
);
823 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
824 const struct fragment_pipeline
*fragment_pipe
);
825 void (*shader_free_private
)(struct wined3d_device
*device
);
826 void (*shader_context_destroyed
)(void *shader_priv
, const struct wined3d_context
*context
);
827 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
828 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
829 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
832 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
833 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
834 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
836 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
838 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
839 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
840 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
841 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
843 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
844 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
845 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
846 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
848 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
849 (vec)[0] = D3DCOLOR_R(dw); \
850 (vec)[1] = D3DCOLOR_G(dw); \
851 (vec)[2] = D3DCOLOR_B(dw); \
852 (vec)[3] = D3DCOLOR_A(dw); \
855 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
857 /* Checking of API calls */
858 /* --------------------- */
859 #ifndef WINE_NO_DEBUG_MSGS
860 #define checkGLcall(A) \
863 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
864 err = gl_info->gl_ops.gl.p_glGetError(); \
865 if (err == GL_NO_ERROR) { \
866 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
869 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
870 debug_glerror(err), err, A, __FILE__, __LINE__); \
871 err = gl_info->gl_ops.gl.p_glGetError(); \
872 } while (err != GL_NO_ERROR); \
875 #define checkGLcall(A) do {} while(0)
880 WINED3D_FFP_POSITION
= 0,
881 WINED3D_FFP_BLENDWEIGHT
= 1,
882 WINED3D_FFP_BLENDINDICES
= 2,
883 WINED3D_FFP_NORMAL
= 3,
884 WINED3D_FFP_PSIZE
= 4,
885 WINED3D_FFP_DIFFUSE
= 5,
886 WINED3D_FFP_SPECULAR
= 6,
887 WINED3D_FFP_TEXCOORD0
= 7,
888 WINED3D_FFP_TEXCOORD1
= 8,
889 WINED3D_FFP_TEXCOORD2
= 9,
890 WINED3D_FFP_TEXCOORD3
= 10,
891 WINED3D_FFP_TEXCOORD4
= 11,
892 WINED3D_FFP_TEXCOORD5
= 12,
893 WINED3D_FFP_TEXCOORD6
= 13,
894 WINED3D_FFP_TEXCOORD7
= 14,
897 enum wined3d_ffp_emit_idx
899 WINED3D_FFP_EMIT_FLOAT1
= 0,
900 WINED3D_FFP_EMIT_FLOAT2
= 1,
901 WINED3D_FFP_EMIT_FLOAT3
= 2,
902 WINED3D_FFP_EMIT_FLOAT4
= 3,
903 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
904 WINED3D_FFP_EMIT_UBYTE4
= 5,
905 WINED3D_FFP_EMIT_SHORT2
= 6,
906 WINED3D_FFP_EMIT_SHORT4
= 7,
907 WINED3D_FFP_EMIT_UBYTE4N
= 8,
908 WINED3D_FFP_EMIT_SHORT2N
= 9,
909 WINED3D_FFP_EMIT_SHORT4N
= 10,
910 WINED3D_FFP_EMIT_USHORT2N
= 11,
911 WINED3D_FFP_EMIT_USHORT4N
= 12,
912 WINED3D_FFP_EMIT_UDEC3
= 13,
913 WINED3D_FFP_EMIT_DEC3N
= 14,
914 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
915 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
916 WINED3D_FFP_EMIT_INVALID
= 17,
917 WINED3D_FFP_EMIT_COUNT
= 18
920 struct wined3d_bo_address
922 GLuint buffer_object
;
926 struct wined3d_stream_info_element
928 const struct wined3d_format
*format
;
929 struct wined3d_bo_address data
;
934 struct wined3d_stream_info
936 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
937 DWORD position_transformed
: 1;
939 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
940 WORD use_map
; /* MAX_ATTRIBS, 16 */
943 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
944 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
945 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
949 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
950 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
952 /* Routines and structures related to state management */
954 #define STATE_RENDER(a) (a)
955 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
957 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
958 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
960 /* + 1 because samplers start with 0 */
961 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
962 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
964 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
965 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
967 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
968 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
970 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
971 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
972 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
973 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
975 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
976 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
978 #define STATE_VSHADER (STATE_VDECL + 1)
979 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
981 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
982 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
984 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
985 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
987 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
988 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
989 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
990 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
992 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
993 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
995 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
996 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
998 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
999 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1001 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1002 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1004 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1005 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1007 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1008 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1010 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1011 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1013 #define STATE_POINT_SIZE_ENABLE (STATE_FRAMEBUFFER + 1)
1014 #define STATE_IS_POINT_SIZE_ENABLE(a) ((a) == STATE_POINT_SIZE_ENABLE)
1016 #define STATE_HIGHEST (STATE_POINT_SIZE_ENABLE)
1024 #define WINED3D_MAX_FBO_ENTRIES 64
1026 struct wined3d_occlusion_query
1030 struct wined3d_context
*context
;
1033 union wined3d_gl_query_object
1039 struct wined3d_event_query
1042 union wined3d_gl_query_object object
;
1043 struct wined3d_context
*context
;
1046 enum wined3d_event_query_result
1048 WINED3D_EVENT_QUERY_OK
,
1049 WINED3D_EVENT_QUERY_WAITING
,
1050 WINED3D_EVENT_QUERY_NOT_STARTED
,
1051 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1052 WINED3D_EVENT_QUERY_ERROR
1055 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1056 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1057 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1058 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1059 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1061 struct wined3d_context
1063 const struct wined3d_gl_info
*gl_info
;
1064 const struct wined3d_d3d_info
*d3d_info
;
1065 const struct StateEntry
*state_table
;
1066 /* State dirtification
1067 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1068 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1069 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1070 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1072 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1073 DWORD numDirtyEntries
;
1074 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1076 struct wined3d_swapchain
*swapchain
;
1077 struct wined3d_surface
*current_rt
;
1078 DWORD tid
; /* Thread ID which owns this context at the moment */
1080 /* Stores some information about the context state for optimization */
1081 DWORD render_offscreen
: 1;
1082 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1083 DWORD last_was_pshader
: 1;
1084 DWORD last_was_vshader
: 1;
1085 DWORD namedArraysLoaded
: 1;
1086 DWORD numberedArraysLoaded
: 1;
1087 DWORD last_was_blit
: 1;
1088 DWORD last_was_ckey
: 1;
1089 DWORD fog_coord
: 1;
1090 DWORD fog_enabled
: 1;
1091 DWORD num_untracked_materials
: 2; /* Max value 2 */
1093 DWORD destroyed
: 1;
1095 DWORD select_shader
: 1;
1096 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1097 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1098 DWORD constant_update_mask
;
1099 DWORD numbered_array_mask
;
1100 GLenum tracking_parm
; /* Which source is tracking current colour */
1101 GLenum untracked_materials
[2];
1102 UINT blit_w
, blit_h
;
1103 enum fogsource fog_source
;
1104 DWORD active_texture
;
1105 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1107 /* The actual opengl context */
1119 UINT fbo_entry_count
;
1120 struct list fbo_list
;
1121 struct list fbo_destroy_list
;
1122 struct fbo_entry
*current_fbo
;
1123 GLuint fbo_read_binding
;
1124 GLuint fbo_draw_binding
;
1126 struct wined3d_surface
**blit_targets
;
1127 GLenum
*draw_buffers
;
1128 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1131 GLuint
*free_occlusion_queries
;
1132 UINT free_occlusion_query_size
;
1133 UINT free_occlusion_query_count
;
1134 struct list occlusion_queries
;
1136 union wined3d_gl_query_object
*free_event_queries
;
1137 UINT free_event_query_size
;
1138 UINT free_event_query_count
;
1139 struct list event_queries
;
1141 /* Extension emulation */
1142 GLint gl_fog_source
;
1143 GLfloat fog_coord_value
;
1144 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1145 GLuint dummy_arbfp_prog
;
1148 struct wined3d_fb_state
1150 struct wined3d_surface
**render_targets
;
1151 struct wined3d_surface
*depth_stencil
;
1154 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1158 DWORD representative
;
1159 APPLYSTATEFUNC apply
;
1162 struct StateEntryTemplate
1165 struct StateEntry content
;
1166 enum wined3d_gl_extension extension
;
1169 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1170 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1172 struct fragment_caps
1175 DWORD PrimitiveMiscCaps
;
1176 DWORD TextureOpCaps
;
1177 DWORD MaxTextureBlendStages
;
1178 DWORD MaxSimultaneousTextures
;
1181 struct fragment_pipeline
1183 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1184 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1185 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1186 void (*free_private
)(struct wined3d_device
*device
);
1187 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1188 const struct StateEntryTemplate
*states
;
1191 struct wined3d_vertex_caps
1194 DWORD max_active_lights
;
1195 DWORD max_vertex_blend_matrices
;
1196 DWORD max_vertex_blend_matrix_index
;
1197 DWORD vertex_processing_caps
;
1199 DWORD max_user_clip_planes
;
1203 struct wined3d_vertex_pipe_ops
1205 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1206 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1207 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1208 void (*vp_free
)(struct wined3d_device
*device
);
1209 const struct StateEntryTemplate
*vp_states
;
1212 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1213 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1214 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1215 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1216 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1217 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1218 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1219 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1221 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1222 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1223 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1225 /* "Base" state table */
1226 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1227 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1228 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1229 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1231 enum wined3d_blit_op
1233 WINED3D_BLIT_OP_COLOR_BLIT
,
1234 WINED3D_BLIT_OP_COLOR_FILL
,
1235 WINED3D_BLIT_OP_DEPTH_FILL
,
1236 WINED3D_BLIT_OP_DEPTH_BLIT
,
1239 /* Shaders for color conversions in blits. Do not do blit operations while
1240 * already under the GL lock. */
1243 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1244 void (*free_private
)(struct wined3d_device
*device
);
1245 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
);
1246 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1247 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1248 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1249 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1250 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_surface
*dst_surface
,
1251 const RECT
*dst_rect
, const struct wined3d_color
*color
);
1252 HRESULT (*depth_fill
)(struct wined3d_device
*device
,
1253 struct wined3d_surface
*surface
, const RECT
*rect
, float depth
);
1256 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1257 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1258 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1260 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum wined3d_blit_op blit_op
,
1261 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1262 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1265 /* Temporary blit_shader helper functions */
1266 HRESULT
arbfp_blit_surface(struct wined3d_device
*device
, DWORD filter
,
1267 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1268 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
) DECLSPEC_HIDDEN
;
1270 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1271 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1272 void context_alloc_event_query(struct wined3d_context
*context
,
1273 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1274 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1275 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1276 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1277 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_device
*device
,
1278 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1279 BOOL
context_apply_draw_state(struct wined3d_context
*context
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1280 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1281 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1282 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1283 unsigned int unit
) DECLSPEC_HIDDEN
;
1284 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1285 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1286 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_surface
*target
,
1287 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1288 BOOL
context_debug_output_enabled(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1289 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1290 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1291 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1292 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1293 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1294 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1295 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1296 void context_resource_released(const struct wined3d_device
*device
,
1297 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1298 void context_resource_unloaded(const struct wined3d_device
*device
,
1299 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1300 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1301 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1302 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1303 void context_state_drawbuf(struct wined3d_context
*context
,
1304 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1305 void context_state_fb(struct wined3d_context
*context
,
1306 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1307 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1309 /*****************************************************************************
1310 * Internal representation of a light
1312 struct wined3d_light_info
1314 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1315 DWORD OriginalIndex
;
1319 /* Converted parms to speed up swapping lights */
1328 /* The default light parameters */
1329 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1331 struct wined3d_pixel_format
1333 int iPixelFormat
; /* WGL pixel format */
1334 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1335 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1336 int depthSize
, stencilSize
;
1337 BOOL windowDrawable
;
1343 enum wined3d_pci_vendor
1345 HW_VENDOR_SOFTWARE
= 0x0000,
1346 HW_VENDOR_AMD
= 0x1002,
1347 HW_VENDOR_NVIDIA
= 0x10de,
1348 HW_VENDOR_INTEL
= 0x8086,
1351 enum wined3d_pci_device
1355 CARD_AMD_RAGE_128PRO
= 0x5246,
1356 CARD_AMD_RADEON_7200
= 0x5144,
1357 CARD_AMD_RADEON_8500
= 0x514c,
1358 CARD_AMD_RADEON_9500
= 0x4144,
1359 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1360 CARD_AMD_RADEON_X700
= 0x5e4c,
1361 CARD_AMD_RADEON_X1600
= 0x71c2,
1362 CARD_AMD_RADEON_HD2350
= 0x94c7,
1363 CARD_AMD_RADEON_HD2600
= 0x9581,
1364 CARD_AMD_RADEON_HD2900
= 0x9400,
1365 CARD_AMD_RADEON_HD3200
= 0x9620,
1366 CARD_AMD_RADEON_HD4200M
= 0x9712,
1367 CARD_AMD_RADEON_HD4350
= 0x954f,
1368 CARD_AMD_RADEON_HD4600
= 0x9495,
1369 CARD_AMD_RADEON_HD4700
= 0x944e,
1370 CARD_AMD_RADEON_HD4800
= 0x944c,
1371 CARD_AMD_RADEON_HD5400
= 0x68f9,
1372 CARD_AMD_RADEON_HD5600
= 0x68d8,
1373 CARD_AMD_RADEON_HD5700
= 0x68be,
1374 CARD_AMD_RADEON_HD5800
= 0x6898,
1375 CARD_AMD_RADEON_HD5900
= 0x689c,
1376 CARD_AMD_RADEON_HD6300
= 0x9803,
1377 CARD_AMD_RADEON_HD6400
= 0x6770,
1378 CARD_AMD_RADEON_HD6410D
= 0x9644,
1379 CARD_AMD_RADEON_HD6550D
= 0x9640,
1380 CARD_AMD_RADEON_HD6600
= 0x6758,
1381 CARD_AMD_RADEON_HD6600M
= 0x6741,
1382 CARD_AMD_RADEON_HD6700
= 0x68ba,
1383 CARD_AMD_RADEON_HD6800
= 0x6739,
1384 CARD_AMD_RADEON_HD6900
= 0x6719,
1385 CARD_AMD_RADEON_HD7700
= 0x683d,
1386 CARD_AMD_RADEON_HD7800
= 0x6819,
1387 CARD_AMD_RADEON_HD7900
= 0x679a,
1389 CARD_NVIDIA_RIVA_128
= 0x0018,
1390 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1391 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1392 CARD_NVIDIA_GEFORCE
= 0x0100,
1393 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1394 CARD_NVIDIA_GEFORCE2
= 0x0150,
1395 CARD_NVIDIA_GEFORCE3
= 0x0200,
1396 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1397 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1398 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1399 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1400 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1401 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1402 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1403 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1404 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1405 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1406 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1407 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1408 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1409 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1410 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1411 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1412 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1413 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1414 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1415 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1416 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1417 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1418 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1419 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1420 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1421 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1422 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1423 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1424 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1425 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1426 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1427 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1428 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1429 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1430 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1431 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1432 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1433 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1434 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1435 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1436 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1437 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1438 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1439 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1440 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1441 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1442 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1443 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1444 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1445 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1446 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1447 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1448 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1449 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1450 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1451 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1452 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1453 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1454 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1455 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1456 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1457 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1458 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1459 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1460 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1461 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1462 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1463 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1464 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1465 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1467 CARD_INTEL_830M
= 0x3577,
1468 CARD_INTEL_855GM
= 0x3582,
1469 CARD_INTEL_845G
= 0x2562,
1470 CARD_INTEL_865G
= 0x2572,
1471 CARD_INTEL_915G
= 0x2582,
1472 CARD_INTEL_E7221G
= 0x258a,
1473 CARD_INTEL_915GM
= 0x2592,
1474 CARD_INTEL_945G
= 0x2772,
1475 CARD_INTEL_945GM
= 0x27a2,
1476 CARD_INTEL_945GME
= 0x27ae,
1477 CARD_INTEL_Q35
= 0x29b2,
1478 CARD_INTEL_G33
= 0x29c2,
1479 CARD_INTEL_Q33
= 0x29d2,
1480 CARD_INTEL_PNVG
= 0xa001,
1481 CARD_INTEL_PNVM
= 0xa011,
1482 CARD_INTEL_965Q
= 0x2992,
1483 CARD_INTEL_965G
= 0x2982,
1484 CARD_INTEL_946GZ
= 0x2972,
1485 CARD_INTEL_965GM
= 0x2a02,
1486 CARD_INTEL_965GME
= 0x2a12,
1487 CARD_INTEL_GM45
= 0x2a42,
1488 CARD_INTEL_IGD
= 0x2e02,
1489 CARD_INTEL_Q45
= 0x2e12,
1490 CARD_INTEL_G45
= 0x2e22,
1491 CARD_INTEL_G41
= 0x2e32,
1492 CARD_INTEL_B43
= 0x2e92,
1493 CARD_INTEL_ILKD
= 0x0042,
1494 CARD_INTEL_ILKM
= 0x0046,
1495 CARD_INTEL_SNBD
= 0x0122,
1496 CARD_INTEL_SNBM
= 0x0126,
1497 CARD_INTEL_SNBS
= 0x010a,
1498 CARD_INTEL_IVBD
= 0x0162,
1499 CARD_INTEL_IVBM
= 0x0166,
1500 CARD_INTEL_IVBS
= 0x015a,
1503 struct wined3d_fbo_ops
1505 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1506 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1507 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1508 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1509 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1510 GLsizei width
, GLsizei height
);
1511 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1512 GLenum internalformat
, GLsizei width
, GLsizei height
);
1513 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1514 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1515 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1516 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1517 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1518 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1519 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1520 GLenum textarget
, GLuint texture
, GLint level
);
1521 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1522 GLenum textarget
, GLuint texture
, GLint level
);
1523 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1524 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1525 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1526 GLenum renderbuffertarget
, GLuint renderbuffer
);
1527 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1528 GLenum pname
, GLint
*params
);
1529 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1530 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1531 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1534 struct wined3d_gl_limits
1539 UINT texture_coords
;
1540 UINT fragment_samplers
;
1541 UINT vertex_samplers
;
1542 UINT combined_samplers
;
1543 UINT general_combiners
;
1546 UINT texture3d_size
;
1547 float pointsize_max
;
1548 float pointsize_min
;
1553 UINT vertex_attribs
;
1556 UINT glsl_vs_float_constants
;
1557 UINT glsl_ps_float_constants
;
1559 UINT arb_vs_float_constants
;
1560 UINT arb_vs_native_constants
;
1561 UINT arb_vs_instructions
;
1563 UINT arb_ps_float_constants
;
1564 UINT arb_ps_local_constants
;
1565 UINT arb_ps_native_constants
;
1566 UINT arb_ps_instructions
;
1570 struct wined3d_gl_info
1573 struct wined3d_gl_limits limits
;
1574 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1576 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1577 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1579 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1580 struct opengl_funcs gl_ops
;
1581 struct wined3d_fbo_ops fbo_ops
;
1583 struct wined3d_format
*formats
;
1586 struct wined3d_driver_info
1588 enum wined3d_pci_vendor vendor
;
1589 enum wined3d_pci_device device
;
1591 const char *description
;
1592 unsigned int vidmem
;
1597 struct wined3d_d3d_limits
1599 UINT vs_version
, gs_version
, ps_version
;
1600 DWORD vs_uniform_count
;
1601 DWORD ps_uniform_count
;
1603 UINT ffp_blend_stages
;
1606 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1607 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1608 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1610 struct wined3d_ffp_attrib_ops
1612 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1613 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1614 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1615 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
1616 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
1619 struct wined3d_d3d_info
1621 struct wined3d_d3d_limits limits
;
1622 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
1625 DWORD valid_rt_mask
;
1628 /* The adapter structure */
1629 struct wined3d_adapter
1633 enum wined3d_format_id screen_format
;
1635 struct wined3d_gl_info gl_info
;
1636 struct wined3d_d3d_info d3d_info
;
1637 struct wined3d_driver_info driver_info
;
1638 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1639 unsigned int cfg_count
;
1640 struct wined3d_pixel_format
*cfgs
;
1641 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1642 unsigned int UsedTextureRam
;
1645 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
1646 const struct fragment_pipeline
*fragment_pipe
;
1647 const struct wined3d_shader_backend_ops
*shader_backend
;
1648 const struct blit_shader
*blitter
;
1651 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
) DECLSPEC_HIDDEN
;
1652 unsigned int adapter_adjust_memory(struct wined3d_adapter
*adapter
, int amount
) DECLSPEC_HIDDEN
;
1654 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1655 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1657 enum projection_types
1670 /*****************************************************************************
1671 * Fixed function pipeline replacements
1673 #define ARG_UNUSED 0xff
1674 struct texture_stage_op
1686 struct color_fixup_desc color_fixup
;
1687 unsigned tex_type
: 3;
1689 unsigned projected
: 2;
1690 unsigned padding
: 10;
1693 struct ffp_frag_settings
1695 struct texture_stage_op op
[MAX_TEXTURES
];
1696 enum wined3d_ffp_ps_fog_mode fog
;
1697 /* Use shorts instead of chars to get dword alignment */
1698 unsigned short sRGB_write
;
1699 unsigned short emul_clipplanes
;
1702 struct ffp_frag_desc
1704 struct wine_rb_entry entry
;
1705 struct ffp_frag_settings settings
;
1708 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1709 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
1710 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1712 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
1713 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1714 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1715 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1716 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1717 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
1719 enum wined3d_ffp_vs_fog_mode
1721 WINED3D_FFP_VS_FOG_OFF
= 0,
1722 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
1723 WINED3D_FFP_VS_FOG_DEPTH
= 2,
1724 WINED3D_FFP_VS_FOG_RANGE
= 3,
1727 #define WINED3D_FFP_TCI_SHIFT 16
1728 #define WINED3D_FFP_TCI_MASK 0xff
1730 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
1731 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7
1733 struct wined3d_ffp_vs_settings
1735 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
1736 DWORD diffuse_source
: 2;
1737 DWORD emission_source
: 2;
1738 DWORD ambient_source
: 2;
1739 DWORD specular_source
: 2;
1741 DWORD transformed
: 1;
1744 DWORD normalize
: 1;
1746 DWORD localviewer
: 1;
1747 DWORD point_size
: 1;
1749 DWORD texcoords
: 8; /* MAX_TEXTURES */
1750 DWORD ortho_fog
: 1;
1753 BYTE texgen
[MAX_TEXTURES
];
1756 struct wined3d_ffp_vs_desc
1758 struct wine_rb_entry entry
;
1759 struct wined3d_ffp_vs_settings settings
;
1762 void wined3d_ffp_get_vs_settings(const struct wined3d_state
*state
, const struct wined3d_stream_info
*si
,
1763 struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
1771 struct wined3d_adapter adapters
[1];
1774 HRESULT
wined3d_init(struct wined3d
*wined3d
, UINT version
, DWORD flags
) DECLSPEC_HIDDEN
;
1775 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1776 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1778 /*****************************************************************************
1779 * IWineD3DDevice implementation structure
1781 #define WINED3D_UNMAPPED_STAGE ~0U
1783 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1784 #define WINED3DCREATE_MULTITHREADED 0x00000004
1786 struct wined3d_device
1790 /* WineD3D Information */
1791 struct wined3d_device_parent
*device_parent
;
1792 struct wined3d
*wined3d
;
1793 struct wined3d_adapter
*adapter
;
1795 /* Window styles to restore when switching fullscreen mode */
1799 /* X and GL Information */
1800 GLenum offscreenBuffer
;
1802 const struct wined3d_shader_backend_ops
*shader_backend
;
1804 void *fragment_priv
;
1807 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1808 /* Array of functions for states which are handled by more than one pipeline part */
1809 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1810 const struct blit_shader
*blitter
;
1812 UINT instance_count
;
1814 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1815 WORD isRecordingState
: 1;
1817 WORD bCursorVisible
: 1;
1818 WORD d3d_initialized
: 1;
1819 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1820 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1821 WORD useDrawStridedSlow
: 1;
1822 WORD filter_messages
: 1;
1825 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1827 #define DDRAW_PITCH_ALIGNMENT 8
1828 #define D3D8_PITCH_ALIGNMENT 4
1829 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1831 /* State block related */
1832 struct wined3d_stateblock
*stateBlock
;
1833 struct wined3d_stateblock
*updateStateBlock
;
1835 /* Internal use fields */
1836 struct wined3d_device_creation_parameters create_parms
;
1839 struct wined3d_swapchain
**swapchains
;
1840 UINT swapchain_count
;
1842 struct list resources
; /* a linked list to track resources created by the device */
1843 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1845 /* Render Target Support */
1846 struct wined3d_fb_state fb
;
1847 struct wined3d_surface
*onscreen_depth_stencil
;
1848 struct wined3d_surface
*auto_depth_stencil
;
1850 /* For rendering to a texture using glCopyTexImage */
1851 GLuint depth_blt_texture
;
1853 /* Cursor management */
1858 UINT cursorWidth
, cursorHeight
;
1859 GLuint cursorTexture
;
1860 HCURSOR hardwareCursor
;
1862 /* The Wine logo surface */
1863 struct wined3d_surface
*logo_surface
;
1865 /* Textures for when no other textures are mapped */
1866 UINT dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
1867 UINT dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
1868 UINT dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
1869 UINT dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
1871 /* With register combiners we can skip junk texture stages */
1872 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1873 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1875 /* Stream source management */
1876 struct wined3d_stream_info stream_info
;
1877 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1878 unsigned int num_buffer_queries
;
1880 /* Context management */
1881 struct wined3d_context
**contexts
;
1885 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
1886 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1887 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1888 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1889 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1890 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
1891 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
1892 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
1893 void device_preload_textures(const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1894 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
1895 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1896 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1897 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1898 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
1899 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
1900 void device_update_stream_info(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1901 void device_update_tex_unit_map(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1902 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
1904 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
1906 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1907 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1908 return context
->isStateDirty
[idx
] & (1 << shift
);
1911 static inline void invalidate_active_texture(const struct wined3d_device
*device
, struct wined3d_context
*context
)
1913 DWORD sampler
= device
->rev_tex_unit_map
[context
->active_texture
];
1914 if (sampler
!= WINED3D_UNMAPPED_STAGE
)
1915 context_invalidate_state(context
, STATE_SAMPLER(sampler
));
1918 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1919 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1920 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1921 * not even for resource uploads. */
1922 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1924 struct wined3d_resource_ops
1926 void (*resource_unload
)(struct wined3d_resource
*resource
);
1929 struct wined3d_resource
1934 struct wined3d_device
*device
;
1935 enum wined3d_resource_type type
;
1936 const struct wined3d_format
*format
;
1937 enum wined3d_multisample_type multisample_type
;
1938 UINT multisample_quality
;
1940 enum wined3d_pool pool
;
1947 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1948 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1949 struct list privateData
;
1950 struct list resource_list_entry
;
1953 const struct wined3d_parent_ops
*parent_ops
;
1954 const struct wined3d_resource_ops
*resource_ops
;
1957 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1958 DWORD
resource_get_priority(const struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1959 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
1960 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
1961 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
1962 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
1963 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1964 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
1965 DWORD
resource_set_priority(struct wined3d_resource
*resource
, DWORD priority
) DECLSPEC_HIDDEN
;
1966 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
1968 /* Tests show that the start address of resources is 32 byte aligned */
1969 #define RESOURCE_ALIGNMENT 16
1971 enum wined3d_texture_state
1973 WINED3DTEXSTA_ADDRESSU
= 0,
1974 WINED3DTEXSTA_ADDRESSV
= 1,
1975 WINED3DTEXSTA_ADDRESSW
= 2,
1976 WINED3DTEXSTA_BORDERCOLOR
= 3,
1977 WINED3DTEXSTA_MAGFILTER
= 4,
1978 WINED3DTEXSTA_MINFILTER
= 5,
1979 WINED3DTEXSTA_MIPFILTER
= 6,
1980 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1981 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1982 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1983 WINED3DTEXSTA_SHADOW
= 10,
1984 MAX_WINETEXTURESTATES
= 11,
1989 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1990 SRGB_RGB
= 1, /* Loads the rgb texture */
1991 SRGB_SRGB
= 2, /* Loads the srgb texture */
1996 DWORD states
[MAX_WINETEXTURESTATES
];
2001 struct wined3d_texture_ops
2003 HRESULT (*texture_bind
)(struct wined3d_texture
*texture
,
2004 struct wined3d_context
*context
, BOOL srgb
);
2005 void (*texture_preload
)(struct wined3d_texture
*texture
, enum WINED3DSRGB srgb
);
2006 void (*texture_sub_resource_add_dirty_region
)(struct wined3d_resource
*sub_resource
,
2007 const struct wined3d_box
*dirty_region
);
2008 void (*texture_sub_resource_cleanup
)(struct wined3d_resource
*sub_resource
);
2011 #define WINED3D_TEXTURE_COND_NP2 0x1
2012 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
2013 #define WINED3D_TEXTURE_IS_SRGB 0x4
2015 struct wined3d_texture
2017 struct wined3d_resource resource
;
2018 const struct wined3d_texture_ops
*texture_ops
;
2019 struct gl_texture texture_rgb
, texture_srgb
;
2020 struct wined3d_resource
**sub_resources
;
2023 float pow2_matrix
[16];
2025 enum wined3d_texture_filter_type filter_type
;
2028 const struct min_lookup
*min_mip_lookup
;
2029 const GLenum
*mag_lookup
;
2033 static inline struct wined3d_texture
*wined3d_texture_from_resource(struct wined3d_resource
*resource
)
2035 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2038 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2039 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2041 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2042 ? &texture
->texture_srgb
: &texture
->texture_rgb
;
2045 void wined3d_texture_apply_state_changes(struct wined3d_texture
*texture
,
2046 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
2047 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2048 void wined3d_texture_set_dirty(struct wined3d_texture
*texture
, BOOL dirty
) DECLSPEC_HIDDEN
;
2050 struct wined3d_volume
2052 struct wined3d_resource resource
;
2053 struct wined3d_texture
*container
;
2056 struct wined3d_box lockedBox
;
2057 struct wined3d_box dirtyBox
;
2061 static inline struct wined3d_volume
*volume_from_resource(struct wined3d_resource
*resource
)
2063 return CONTAINING_RECORD(resource
, struct wined3d_volume
, resource
);
2066 void volume_add_dirty_box(struct wined3d_volume
*volume
, const struct wined3d_box
*dirty_box
) DECLSPEC_HIDDEN
;
2067 void volume_load(const struct wined3d_volume
*volume
, struct wined3d_context
*context
, UINT level
, BOOL srgb_mode
) DECLSPEC_HIDDEN
;
2068 void volume_set_container(struct wined3d_volume
*volume
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2070 struct wined3d_surface_dib
2077 struct wined3d_renderbuffer_entry
2088 struct wined3d_surface
**render_targets
;
2089 struct wined3d_surface
*depth_stencil
;
2096 struct wined3d_surface_ops
2098 HRESULT (*surface_private_setup
)(struct wined3d_surface
*surface
);
2099 void (*surface_realize_palette
)(struct wined3d_surface
*surface
);
2100 void (*surface_map
)(struct wined3d_surface
*surface
, const RECT
*rect
, DWORD flags
);
2101 void (*surface_unmap
)(struct wined3d_surface
*surface
);
2104 struct wined3d_surface
2106 struct wined3d_resource resource
;
2107 const struct wined3d_surface_ops
*surface_ops
;
2108 struct wined3d_texture
*container
;
2109 struct wined3d_swapchain
*swapchain
;
2110 struct wined3d_palette
*palette
; /* D3D7 style palette handling */
2119 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2120 void (*get_drawable_size
)(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2124 GLuint rb_multisample
;
2126 GLuint texture_name
;
2127 GLuint texture_name_srgb
;
2128 GLint texture_level
;
2129 GLenum texture_target
;
2134 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2137 struct wined3d_surface_dib dib
;
2140 /* Color keys for DDraw */
2141 struct wined3d_color_key dst_blt_color_key
;
2142 struct wined3d_color_key src_blt_color_key
;
2143 struct wined3d_color_key dst_overlay_color_key
;
2144 struct wined3d_color_key src_overlay_color_key
;
2147 struct wined3d_color_key gl_color_key
;
2149 struct list renderbuffers
;
2150 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2151 SIZE ds_current_size
;
2153 /* DirectDraw Overlay handling */
2154 RECT overlay_srcrect
;
2155 RECT overlay_destrect
;
2156 struct wined3d_surface
*overlay_dest
;
2157 struct list overlays
;
2158 struct list overlay_entry
;
2161 static inline struct wined3d_surface
*surface_from_resource(struct wined3d_resource
*resource
)
2163 return CONTAINING_RECORD(resource
, struct wined3d_surface
, resource
);
2166 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2167 const struct wined3d_gl_info
*gl_info
, BOOL srgb
)
2169 return srgb
&& !gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2170 ? surface
->texture_name_srgb
: surface
->texture_name
;
2173 void surface_add_dirty_rect(struct wined3d_surface
*surface
, const struct wined3d_box
*dirty_rect
) DECLSPEC_HIDDEN
;
2174 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2175 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2176 GLenum
surface_get_gl_buffer(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2177 void surface_internal_preload(struct wined3d_surface
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2178 BOOL
surface_is_offscreen(const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2179 HRESULT
surface_load(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2180 void surface_load_ds_location(struct wined3d_surface
*surface
,
2181 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2182 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
) DECLSPEC_HIDDEN
;
2183 HRESULT
surface_load_location(struct wined3d_surface
*surface
, DWORD location
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2184 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2185 void surface_modify_location(struct wined3d_surface
*surface
, DWORD location
, BOOL persistent
) DECLSPEC_HIDDEN
;
2186 void surface_prepare_rb(struct wined3d_surface
*surface
,
2187 const struct wined3d_gl_info
*gl_info
, BOOL multisample
) DECLSPEC_HIDDEN
;
2188 void surface_prepare_texture(struct wined3d_surface
*surface
,
2189 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2190 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2191 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2192 void surface_set_container(struct wined3d_surface
*surface
, struct wined3d_texture
*container
) DECLSPEC_HIDDEN
;
2193 void surface_set_swapchain(struct wined3d_surface
*surface
, struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2194 void surface_set_texture_name(struct wined3d_surface
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2195 void surface_set_texture_target(struct wined3d_surface
*surface
, GLenum target
, GLint level
) DECLSPEC_HIDDEN
;
2196 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2197 void surface_update_draw_binding(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2198 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2199 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2201 void get_drawable_size_swapchain(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2202 void get_drawable_size_backbuffer(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2203 void get_drawable_size_fbo(const struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2205 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2206 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2207 void flip_surface(struct wined3d_surface
*front
, struct wined3d_surface
*back
) DECLSPEC_HIDDEN
;
2209 /* Surface flags: */
2210 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2211 #define SFLAG_DISCARD 0x00000002 /* ??? */
2212 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2213 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2214 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2215 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2216 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2217 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2218 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2219 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2220 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2221 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2222 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2223 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2224 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2225 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2226 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2227 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2228 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2229 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2230 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2231 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2232 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2233 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2235 /* In some conditions the surface memory must not be freed:
2236 * SFLAG_CONVERTED: Converting the data back would take too long
2237 * SFLAG_DIBSECTION: The dib code manages the memory
2238 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2239 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2240 * SFLAG_CLIENT: OpenGL uses our memory as backup
2242 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2245 SFLAG_DIBSECTION | \
2250 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2253 SFLAG_INDRAWABLE | \
2254 SFLAG_INRB_MULTISAMPLE | \
2255 SFLAG_INRB_RESOLVED)
2257 enum wined3d_conversion_type
2260 WINED3D_CT_PALETTED
,
2261 WINED3D_CT_PALETTED_CK
,
2264 WINED3D_CT_CK_RGB24
,
2265 WINED3D_CT_RGB32_888
,
2266 WINED3D_CT_CK_ARGB32
,
2269 void d3dfmt_p8_init_palette(const struct wined3d_surface
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2271 struct wined3d_sampler
2277 struct wined3d_vertex_declaration_element
2279 const struct wined3d_format
*format
;
2289 struct wined3d_vertex_declaration
2293 const struct wined3d_parent_ops
*parent_ops
;
2294 struct wined3d_device
*device
;
2296 struct wined3d_vertex_declaration_element
*elements
;
2299 BOOL position_transformed
;
2300 BOOL half_float_conv_needed
;
2303 struct wined3d_saved_states
2305 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2306 WORD streamSource
; /* MAX_STREAMS, 16 */
2307 WORD streamFreq
; /* MAX_STREAMS, 16 */
2308 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2309 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2310 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2311 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2312 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2313 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2314 BOOL
*pixelShaderConstantsF
;
2315 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2316 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2317 BOOL
*vertexShaderConstantsF
;
2318 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2319 DWORD primitive_type
: 1;
2323 DWORD vertexDecl
: 1;
2324 DWORD pixelShader
: 1;
2325 DWORD vertexShader
: 1;
2326 DWORD scissorRect
: 1;
2335 struct wined3d_stream_output
2337 struct wined3d_buffer
*buffer
;
2341 struct wined3d_stream_state
2343 struct wined3d_buffer
*buffer
;
2350 struct wined3d_state
2352 const struct wined3d_fb_state
*fb
;
2354 struct wined3d_vertex_declaration
*vertex_declaration
;
2355 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2356 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2357 struct wined3d_buffer
*index_buffer
;
2358 enum wined3d_format_id index_format
;
2359 INT base_vertex_index
;
2360 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2361 GLenum gl_primitive_type
;
2363 struct wined3d_shader
*vertex_shader
;
2364 struct wined3d_buffer
*vs_cb
[MAX_CONSTANT_BUFFERS
];
2365 struct wined3d_sampler
*vs_sampler
[MAX_SAMPLER_OBJECTS
];
2366 BOOL vs_consts_b
[MAX_CONST_B
];
2367 INT vs_consts_i
[MAX_CONST_I
* 4];
2370 struct wined3d_shader
*geometry_shader
;
2371 struct wined3d_buffer
*gs_cb
[MAX_CONSTANT_BUFFERS
];
2372 struct wined3d_sampler
*gs_sampler
[MAX_SAMPLER_OBJECTS
];
2374 struct wined3d_shader
*pixel_shader
;
2375 struct wined3d_buffer
*ps_cb
[MAX_CONSTANT_BUFFERS
];
2376 struct wined3d_sampler
*ps_sampler
[MAX_SAMPLER_OBJECTS
];
2377 BOOL ps_consts_b
[MAX_CONST_B
];
2378 INT ps_consts_i
[MAX_CONST_I
* 4];
2381 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2382 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2383 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2384 DWORD lowest_disabled_stage
;
2386 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2387 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2388 struct wined3d_material material
;
2389 struct wined3d_viewport viewport
;
2392 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2393 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2394 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2395 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2396 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2398 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2401 struct wined3d_stateblock
2403 LONG ref
; /* Note: Ref counting not required */
2404 struct wined3d_device
*device
;
2406 /* Array indicating whether things have been set or changed */
2407 struct wined3d_saved_states changed
;
2408 struct wined3d_state state
;
2410 /* Contained state management */
2411 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2412 unsigned int num_contained_render_states
;
2413 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2414 unsigned int num_contained_transform_states
;
2415 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2416 unsigned int num_contained_vs_consts_i
;
2417 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2418 unsigned int num_contained_vs_consts_b
;
2419 DWORD
*contained_vs_consts_f
;
2420 unsigned int num_contained_vs_consts_f
;
2421 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2422 unsigned int num_contained_ps_consts_i
;
2423 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2424 unsigned int num_contained_ps_consts_b
;
2425 DWORD
*contained_ps_consts_f
;
2426 unsigned int num_contained_ps_consts_f
;
2427 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2428 unsigned int num_contained_tss_states
;
2429 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2430 unsigned int num_contained_sampler_states
;
2433 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2434 void stateblock_init_default_state(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2435 void stateblock_unbind_resources(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2437 /* Direct3D terminology with little modifications. We do not have an issued state
2438 * because only the driver knows about it, but we have a created state because d3d
2439 * allows GetData on a created issue, but opengl doesn't
2447 struct wined3d_query_ops
2449 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2450 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2453 struct wined3d_query
2456 const struct wined3d_query_ops
*query_ops
;
2457 struct wined3d_device
*device
;
2458 enum query_state state
;
2459 enum wined3d_query_type type
;
2464 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2465 * fixed function semantics as D3DCOLOR or FLOAT16 */
2466 enum wined3d_buffer_conversion_type
2473 struct wined3d_map_range
2479 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2480 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2481 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2482 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2483 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2484 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2485 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2486 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2488 struct wined3d_buffer
2490 struct wined3d_resource resource
;
2492 struct wined3d_buffer_desc desc
;
2494 GLuint buffer_object
;
2495 GLenum buffer_object_usage
;
2496 GLenum buffer_type_hint
;
2497 UINT buffer_object_size
;
2500 struct wined3d_map_range
*maps
;
2501 ULONG maps_size
, modified_areas
;
2502 struct wined3d_event_query
*query
;
2504 /* conversion stuff */
2505 UINT decl_change_count
, full_conversion_count
;
2507 UINT stride
; /* 0 if no conversion */
2508 UINT conversion_stride
; /* 0 if no shifted conversion */
2509 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2512 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
2514 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
2517 void buffer_get_memory(struct wined3d_buffer
*buffer
, const struct wined3d_gl_info
*gl_info
,
2518 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
2519 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2521 struct wined3d_rendertarget_view
2525 struct wined3d_resource
*resource
;
2529 struct wined3d_swapchain_ops
2531 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
, const RECT
*src_rect
,
2532 const RECT
*dst_rect
, const RGNDATA
*dirty_region
, DWORD flags
);
2535 struct wined3d_swapchain
2539 const struct wined3d_parent_ops
*parent_ops
;
2540 const struct wined3d_swapchain_ops
*swapchain_ops
;
2541 struct wined3d_device
*device
;
2543 struct wined3d_surface
**back_buffers
;
2544 struct wined3d_surface
*front_buffer
;
2545 struct wined3d_swapchain_desc desc
;
2546 struct wined3d_display_mode original_mode
;
2547 struct wined3d_gamma_ramp orig_gamma
;
2549 const struct wined3d_format
*ds_format
;
2551 LONG prev_time
, frames
; /* Performance tracking */
2553 struct wined3d_context
**context
;
2554 unsigned int num_contexts
;
2563 void x11_copy_to_screen(const struct wined3d_swapchain
*swapchain
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2565 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2566 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2567 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2568 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2569 void swapchain_update_render_to_fbo(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2571 #define DEFAULT_REFRESH_RATE 0
2573 /*****************************************************************************
2574 * Utility function prototypes
2577 /* Trace routines */
2578 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2579 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
2580 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
2581 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2582 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2583 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
2584 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2585 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2586 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
2587 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
2588 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2589 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
2590 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
2591 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
2592 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
2593 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2594 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2595 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
2596 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2597 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2599 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2600 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2601 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2602 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2603 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2604 void set_texture_matrix(const struct wined3d_gl_info
*gl_info
, const float *smat
, DWORD flags
,
2605 BOOL calculatedCoords
, BOOL transformed
, enum wined3d_format_id coordtype
,
2606 BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2607 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
2608 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2609 void sampler_texdim(struct wined3d_context
*context
,
2610 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2611 void tex_alphaop(struct wined3d_context
*context
,
2612 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2613 void apply_pixelshader(struct wined3d_context
*context
,
2614 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2615 void state_fogcolor(struct wined3d_context
*context
,
2616 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2617 void state_fogdensity(struct wined3d_context
*context
,
2618 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2619 void state_fogstartend(struct wined3d_context
*context
,
2620 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2621 void state_fog_fragpart(struct wined3d_context
*context
,
2622 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2623 void state_srgbwrite(struct wined3d_context
*context
,
2624 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2626 void sampler_texmatrix(struct wined3d_context
*context
,
2627 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2628 void state_specularenable(struct wined3d_context
*context
,
2629 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2630 void transform_world(struct wined3d_context
*context
,
2631 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2632 void transform_view(struct wined3d_context
*context
,
2633 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2634 void transform_projection(struct wined3d_context
*context
,
2635 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2636 void transform_texture(struct wined3d_context
*context
,
2637 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2638 void state_ambient(struct wined3d_context
*context
,
2639 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2640 void viewport_vertexpart(struct wined3d_context
*context
,
2641 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2642 void state_clipping(struct wined3d_context
*context
,
2643 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2644 void light(struct wined3d_context
*context
,
2645 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2646 void vertexdeclaration(struct wined3d_context
*context
,
2647 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2648 void clipplane(struct wined3d_context
*context
,
2649 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2650 void state_psizemin_w(struct wined3d_context
*context
,
2651 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2652 void state_psizemin_ext(struct wined3d_context
*context
,
2653 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2654 void state_psizemin_arb(struct wined3d_context
*context
,
2655 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2656 void state_pointsprite_w(struct wined3d_context
*context
,
2657 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2658 void state_pointsprite(struct wined3d_context
*context
,
2659 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2660 void state_pscale(struct wined3d_context
*context
,
2661 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
2663 BOOL
getColorBits(const struct wined3d_format
*format
,
2664 BYTE
*redSize
, BYTE
*greenSize
, BYTE
*blueSize
, BYTE
*alphaSize
, BYTE
*totalSize
) DECLSPEC_HIDDEN
;
2665 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2666 BYTE
*depthSize
, BYTE
*stencilSize
) DECLSPEC_HIDDEN
;
2667 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
2670 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
2671 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
2672 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2673 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2675 struct wined3d_shader_lconst
2682 struct wined3d_shader_limits
2684 unsigned int sampler
;
2685 unsigned int constant_int
;
2686 unsigned int constant_float
;
2687 unsigned int constant_bool
;
2688 unsigned int packed_output
;
2689 unsigned int packed_input
;
2693 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2695 #define PRINTF_ATTR(fmt,args)
2698 /* Base Shader utility functions. */
2699 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2700 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2702 /* Vertex shader utility functions */
2703 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
2704 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2706 struct wined3d_vertex_shader
2708 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2711 struct wined3d_geometry_shader
2713 enum wined3d_primitive_type input_type
;
2714 enum wined3d_primitive_type output_type
;
2718 struct wined3d_pixel_shader
2720 /* Pixel shader input semantics */
2721 DWORD input_reg_map
[MAX_REG_INPUT
];
2722 BOOL input_reg_used
[MAX_REG_INPUT
];
2723 unsigned int declared_in_count
;
2725 /* Some information about the shader behavior */
2730 struct wined3d_shader
2733 struct wined3d_shader_limits limits
;
2735 UINT functionLength
;
2736 BOOL load_local_constsF
;
2737 const struct wined3d_shader_frontend
*frontend
;
2738 void *frontend_data
;
2742 const struct wined3d_parent_ops
*parent_ops
;
2744 /* Programs this shader is linked with */
2745 struct list linked_programs
;
2747 /* Immediate constants (override global ones) */
2748 struct list constantsB
;
2749 struct list constantsF
;
2750 struct list constantsI
;
2751 struct wined3d_shader_reg_maps reg_maps
;
2752 BOOL lconst_inf_or_nan
;
2754 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2755 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2757 /* Pointer to the parent device */
2758 struct wined3d_device
*device
;
2759 struct list shader_list_entry
;
2763 struct wined3d_vertex_shader vs
;
2764 struct wined3d_geometry_shader gs
;
2765 struct wined3d_pixel_shader ps
;
2769 void pixelshader_update_samplers(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
2770 void find_ps_compile_args(const struct wined3d_state
*state
,
2771 const struct wined3d_shader
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2773 void find_vs_compile_args(const struct wined3d_state
*state
,
2774 const struct wined3d_shader
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2776 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2777 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2778 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2779 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2780 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2781 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2782 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2783 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
2784 unsigned int max
) DECLSPEC_HIDDEN
;
2785 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_shader_buffer
*buffer
,
2786 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2787 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
2789 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2793 case WINED3DSPR_RASTOUT
:
2795 if (reg
->idx
[0].offset
)
2800 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2801 case WINED3DSPR_CONSTBOOL
: /* b# */
2802 case WINED3DSPR_LOOP
: /* aL */
2803 case WINED3DSPR_PREDICATE
: /* p0 */
2804 case WINED3DSPR_PRIMID
: /* primID */
2807 case WINED3DSPR_MISCTYPE
:
2808 switch (reg
->idx
[0].offset
)
2818 case WINED3DSPR_IMMCONST
:
2819 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2826 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2827 const struct wined3d_state
*state
, float *position_fixup
)
2829 position_fixup
[0] = 1.0f
;
2830 position_fixup
[1] = 1.0f
;
2831 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.width
;
2832 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.height
;
2834 if (context
->render_offscreen
)
2836 position_fixup
[1] *= -1.0f
;
2837 position_fixup
[3] *= -1.0f
;
2841 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
2843 struct wined3d_shader_lconst
*lconst
;
2845 if (shader
->load_local_constsF
)
2848 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
2850 if (lconst
->idx
== reg
)
2857 /* Using additional shader constants (uniforms in GLSL / program environment
2858 * or local parameters in ARB) is costly:
2859 * ARB only knows float4 parameters and GLSL compiler are not really smart
2860 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2861 * (in fact most compilers map a float2 to a full float4 uniform).
2863 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2864 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2865 * into a single shader constant (uniform / program parameter).
2867 * This structure is shared between the GLSL and the ARB backend.*/
2868 struct ps_np2fixup_info
{
2869 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2870 WORD active
; /* bitfield indicating if we can apply the fixup */
2874 struct wined3d_palette
2878 struct wined3d_device
*device
;
2881 WORD palVersion
; /*| */
2882 WORD palNumEntries
; /*| LOGPALETTE */
2883 PALETTEENTRY palents
[256]; /*| */
2884 /* This is to store the palette in 'screen format' */
2885 int screen_palents
[256];
2889 /* DirectDraw utility functions */
2890 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2892 /*****************************************************************************
2893 * Pixel format management
2896 /* WineD3D pixel format flags */
2897 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2898 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2899 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2900 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2901 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2902 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2903 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2904 #define WINED3DFMT_FLAG_GETDC 0x00000100
2905 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2906 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2907 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2908 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2909 #define WINED3DFMT_FLAG_VTF 0x00002000
2910 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2911 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2912 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2913 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2914 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2915 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
2917 struct wined3d_rational
2923 struct wined3d_format
2925 enum wined3d_format_id id
;
2941 UINT block_byte_count
;
2943 enum wined3d_ffp_emit_idx emit_idx
;
2944 GLint component_count
;
2946 GLint gl_vtx_format
;
2947 GLboolean gl_normalized
;
2948 unsigned int component_size
;
2951 GLint glGammaInternal
;
2955 UINT conv_byte_count
;
2957 struct wined3d_rational height_scale
;
2958 struct color_fixup_desc color_fixup
;
2959 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
2962 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
2963 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2964 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
2965 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
2966 DWORD
wined3d_format_convert_from_float(const struct wined3d_surface
*surface
,
2967 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2969 static inline BOOL
use_vs(const struct wined3d_state
*state
)
2971 /* Check stateblock->vertexDecl to allow this to be used from
2972 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2973 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2974 * style strided data. */
2975 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
2978 static inline BOOL
use_ps(const struct wined3d_state
*state
)
2980 return !!state
->pixel_shader
;
2983 static inline void context_apply_state(struct wined3d_context
*context
,
2984 const struct wined3d_state
*state
, DWORD state_id
)
2986 const struct StateEntry
*state_table
= context
->state_table
;
2987 DWORD rep
= state_table
[state_id
].representative
;
2988 state_table
[rep
].apply(context
, state
, rep
);
2991 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2992 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2994 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))