2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 /* Texture format fixups */
57 enum fixup_channel_source
59 CHANNEL_SOURCE_ZERO
= 0,
60 CHANNEL_SOURCE_ONE
= 1,
65 CHANNEL_SOURCE_COMPLEX0
= 6,
66 CHANNEL_SOURCE_COMPLEX1
= 7,
71 COMPLEX_FIXUP_NONE
= 0,
72 COMPLEX_FIXUP_YUY2
= 1,
73 COMPLEX_FIXUP_UYVY
= 2,
74 COMPLEX_FIXUP_YV12
= 3,
79 struct color_fixup_desc
81 unsigned x_sign_fixup
: 1;
82 unsigned x_source
: 3;
83 unsigned y_sign_fixup
: 1;
84 unsigned y_source
: 3;
85 unsigned z_sign_fixup
: 1;
86 unsigned z_source
: 3;
87 unsigned w_sign_fixup
: 1;
88 unsigned w_source
: 3;
92 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
93 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
95 static inline struct color_fixup_desc
create_color_fixup_desc(
96 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
97 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
99 struct color_fixup_desc fixup
=
109 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
111 struct color_fixup_desc fixup
=
113 0, complex_fixup
& (1 << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
114 0, complex_fixup
& (1 << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
115 0, complex_fixup
& (1 << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
116 0, complex_fixup
& (1 << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
121 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
123 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
126 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
128 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
131 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
133 enum complex_fixup complex_fixup
= 0;
134 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 0);
135 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 1);
136 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 2);
137 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1 << 3);
138 return complex_fixup
;
141 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
142 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
143 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
146 #define MAX_PALETTES 65536
147 #define MAX_STREAMS 16
148 #define MAX_TEXTURES 8
149 #define MAX_FRAGMENT_SAMPLERS 16
150 #define MAX_VERTEX_SAMPLERS 4
151 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
152 #define MAX_ACTIVE_LIGHTS 8
153 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
157 GLenum mip
[WINED3DTEXF_LINEAR
+ 1];
160 extern const struct min_lookup minMipLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
161 extern const struct min_lookup minMipLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
162 extern const struct min_lookup minMipLookup_noMip
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
163 extern const GLenum magLookup
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
164 extern const GLenum magLookup_noFilter
[WINED3DTEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
166 static inline GLenum
wined3d_gl_mag_filter(const GLenum mag_lookup
[], WINED3DTEXTUREFILTERTYPE mag_filter
)
168 return mag_lookup
[mag_filter
];
171 static inline GLenum
wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup
[],
172 WINED3DTEXTUREFILTERTYPE min_filter
, WINED3DTEXTUREFILTERTYPE mip_filter
)
174 return min_mip_lookup
[min_filter
].mip
[mip_filter
];
177 /* float_16_to_32() and float_32_to_16() (see implementation in
178 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
179 * to standard C floats and vice versa. They do not depend on the encoding
180 * of the C float, so they are platform independent, but slow. On x86 and
181 * other IEEE 754 compliant platforms the conversion can be accelerated by
182 * bit shifting the exponent and mantissa. There are also some SSE-based
183 * assembly routines out there.
185 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
187 static inline float float_16_to_32(const unsigned short *in
) {
188 const unsigned short s
= ((*in
) & 0x8000);
189 const unsigned short e
= ((*in
) & 0x7C00) >> 10;
190 const unsigned short m
= (*in
) & 0x3FF;
191 const float sgn
= (s
? -1.0f
: 1.0f
);
194 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
195 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
197 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
199 if(m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
200 else return 0.0f
/ 0.0f
; /* NAN */
204 static inline float float_24_to_32(DWORD in
)
206 const float sgn
= in
& 0x800000 ? -1.0f
: 1.0f
;
207 const unsigned short e
= (in
& 0x780000) >> 19;
208 const unsigned int m
= in
& 0x7ffff;
212 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
213 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
217 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
221 if (m
== 0) return sgn
/ 0.0f
; /* +INF / -INF */
222 else return 0.0f
/ 0.0f
; /* NAN */
238 #define ORM_BACKBUFFER 0
242 #define SHADER_GLSL 2
244 #define SHADER_NONE 4
246 #define RTL_DISABLE -1
247 #define RTL_READDRAW 1
248 #define RTL_READTEX 2
250 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
251 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
253 /* NOTE: When adding fields to this structure, make sure to update the default
254 * values in wined3d_main.c as well. */
255 typedef struct wined3d_settings_s
{
256 /* vertex and pixel shader modes */
259 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
260 we should use it. However, until it's fully implemented, we'll leave it as a registry
261 setting for developers. */
263 int offscreen_rendering_mode
;
264 int rendertargetlock_mode
;
265 unsigned short pci_vendor_id
;
266 unsigned short pci_device_id
;
267 /* Memory tracking and object counting */
268 unsigned int emulated_textureram
;
270 int allow_multisampling
;
271 BOOL strict_draw_ordering
;
272 } wined3d_settings_t
;
274 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN
;
276 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
278 WINED3DSTT_UNKNOWN
= 0,
282 WINED3DSTT_VOLUME
= 4,
283 } WINED3DSAMPLER_TEXTURE_TYPE
;
285 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
288 WINED3DSPR_INPUT
= 1,
289 WINED3DSPR_CONST
= 2,
291 WINED3DSPR_TEXTURE
= 3,
292 WINED3DSPR_RASTOUT
= 4,
293 WINED3DSPR_ATTROUT
= 5,
294 WINED3DSPR_TEXCRDOUT
= 6,
295 WINED3DSPR_OUTPUT
= 6,
296 WINED3DSPR_CONSTINT
= 7,
297 WINED3DSPR_COLOROUT
= 8,
298 WINED3DSPR_DEPTHOUT
= 9,
299 WINED3DSPR_SAMPLER
= 10,
300 WINED3DSPR_CONST2
= 11,
301 WINED3DSPR_CONST3
= 12,
302 WINED3DSPR_CONST4
= 13,
303 WINED3DSPR_CONSTBOOL
= 14,
304 WINED3DSPR_LOOP
= 15,
305 WINED3DSPR_TEMPFLOAT16
= 16,
306 WINED3DSPR_MISCTYPE
= 17,
307 WINED3DSPR_LABEL
= 18,
308 WINED3DSPR_PREDICATE
= 19,
310 WINED3DSPR_CONSTBUFFER
,
313 } WINED3DSHADER_PARAM_REGISTER_TYPE
;
315 enum wined3d_immconst_type
317 WINED3D_IMMCONST_SCALAR
,
318 WINED3D_IMMCONST_VEC4
,
321 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
323 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
325 WINED3DSPSM_NONE
= 0,
327 WINED3DSPSM_BIAS
= 2,
328 WINED3DSPSM_BIASNEG
= 3,
329 WINED3DSPSM_SIGN
= 4,
330 WINED3DSPSM_SIGNNEG
= 5,
331 WINED3DSPSM_COMP
= 6,
333 WINED3DSPSM_X2NEG
= 8,
336 WINED3DSPSM_ABS
= 11,
337 WINED3DSPSM_ABSNEG
= 12,
338 WINED3DSPSM_NOT
= 13,
339 } WINED3DSHADER_PARAM_SRCMOD_TYPE
;
341 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
342 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
343 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
344 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
345 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
347 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
349 WINED3DSPDM_NONE
= 0,
350 WINED3DSPDM_SATURATE
= 1,
351 WINED3DSPDM_PARTIALPRECISION
= 2,
352 WINED3DSPDM_MSAMPCENTROID
= 4,
353 } WINED3DSHADER_PARAM_DSTMOD_TYPE
;
355 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
356 #define WINED3DSI_TEXLD_PROJECT 1
357 #define WINED3DSI_TEXLD_BIAS 2
359 typedef enum COMPARISON_TYPE
369 #define WINED3D_SM1_VS 0xfffe
370 #define WINED3D_SM1_PS 0xffff
371 #define WINED3D_SM4_PS 0x0000
372 #define WINED3D_SM4_VS 0x0001
373 #define WINED3D_SM4_GS 0x0002
375 /* Shader version tokens, and shader end tokens */
376 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
377 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
379 /* Shader backends */
381 /* TODO: Make this dynamic, based on shader limits ? */
382 #define MAX_ATTRIBS 16
383 #define MAX_REG_ADDR 1
384 #define MAX_REG_TEMP 32
385 #define MAX_REG_TEXCRD 8
386 #define MAX_REG_INPUT 12
387 #define MAX_REG_OUTPUT 12
388 #define MAX_CONST_I 16
389 #define MAX_CONST_B 16
391 /* FIXME: This needs to go up to 2048 for
392 * Shader model 3 according to msdn (and for software shaders) */
393 #define MAX_LABELS 16
395 #define SHADER_PGMSIZE 65535
397 struct wined3d_shader_buffer
405 enum WINED3D_SHADER_INSTRUCTION_HANDLER
476 WINED3DSIH_SAMPLE_GRAD
,
477 WINED3DSIH_SAMPLE_LOD
,
491 WINED3DSIH_TEXDP3TEX
,
495 WINED3DSIH_TEXM3x2DEPTH
,
496 WINED3DSIH_TEXM3x2PAD
,
497 WINED3DSIH_TEXM3x2TEX
,
499 WINED3DSIH_TEXM3x3DIFF
,
500 WINED3DSIH_TEXM3x3PAD
,
501 WINED3DSIH_TEXM3x3SPEC
,
502 WINED3DSIH_TEXM3x3TEX
,
503 WINED3DSIH_TEXM3x3VSPEC
,
504 WINED3DSIH_TEXREG2AR
,
505 WINED3DSIH_TEXREG2GB
,
506 WINED3DSIH_TEXREG2RGB
,
508 WINED3DSIH_TABLE_SIZE
511 enum wined3d_shader_type
513 WINED3D_SHADER_TYPE_PIXEL
,
514 WINED3D_SHADER_TYPE_VERTEX
,
515 WINED3D_SHADER_TYPE_GEOMETRY
,
518 struct wined3d_shader_version
520 enum wined3d_shader_type type
;
525 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
527 typedef struct shader_reg_maps
529 struct wined3d_shader_version shader_version
;
530 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
531 BYTE address
; /* MAX_REG_ADDR, 1 */
532 WORD labels
; /* MAX_LABELS, 16 */
533 DWORD temporary
; /* MAX_REG_TEMP, 32 */
534 DWORD
*constf
; /* pixel, vertex */
535 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
536 WORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
537 WORD output_registers
; /* MAX_REG_OUTPUT, 12 */
538 WORD integer_constants
; /* MAX_CONST_I, 16 */
539 WORD boolean_constants
; /* MAX_CONST_B, 16 */
540 WORD local_int_consts
; /* MAX_CONST_I, 16 */
541 WORD local_bool_consts
; /* MAX_CONST_B, 16 */
543 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
544 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
545 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
554 WORD usesrelconstF
: 1;
562 /* Whether or not loops are used in this shader, and nesting depth */
564 unsigned highest_render_target
;
568 /* Keeps track of details for TEX_M#x# instructions which need to maintain
569 * state information between multiple instructions. */
570 struct wined3d_shader_tex_mx
572 unsigned int current_row
;
576 struct wined3d_shader_loop_state
582 struct wined3d_shader_context
584 IWineD3DBaseShader
*shader
;
585 const struct wined3d_gl_info
*gl_info
;
586 const struct shader_reg_maps
*reg_maps
;
587 struct wined3d_shader_buffer
*buffer
;
588 struct wined3d_shader_tex_mx
*tex_mx
;
589 struct wined3d_shader_loop_state
*loop_state
;
593 struct wined3d_shader_register
595 WINED3DSHADER_PARAM_REGISTER_TYPE type
;
598 const struct wined3d_shader_src_param
*rel_addr
;
599 enum wined3d_immconst_type immconst_type
;
600 DWORD immconst_data
[4];
603 struct wined3d_shader_dst_param
605 struct wined3d_shader_register reg
;
611 struct wined3d_shader_src_param
613 struct wined3d_shader_register reg
;
618 struct wined3d_shader_instruction
620 const struct wined3d_shader_context
*ctx
;
621 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
626 const struct wined3d_shader_dst_param
*dst
;
628 const struct wined3d_shader_src_param
*src
;
631 struct wined3d_shader_semantic
633 WINED3DDECLUSAGE usage
;
635 WINED3DSAMPLER_TEXTURE_TYPE sampler_type
;
636 struct wined3d_shader_dst_param reg
;
639 struct wined3d_shader_attribute
641 WINED3DDECLUSAGE usage
;
645 struct wined3d_shader_loop_control
652 struct wined3d_shader_frontend
654 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
655 void (*shader_free
)(void *data
);
656 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
657 void (*shader_read_opcode
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
, UINT
*param_size
);
658 void (*shader_read_src_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_src_param
*src_param
,
659 struct wined3d_shader_src_param
*src_rel_addr
);
660 void (*shader_read_dst_param
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_dst_param
*dst_param
,
661 struct wined3d_shader_src_param
*dst_rel_addr
);
662 void (*shader_read_semantic
)(const DWORD
**ptr
, struct wined3d_shader_semantic
*semantic
);
663 void (*shader_read_comment
)(const DWORD
**ptr
, const char **comment
, UINT
*comment_size
);
664 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
667 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
668 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
670 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
673 DWORD VertexShaderVersion
;
674 DWORD MaxVertexShaderConst
;
676 DWORD PixelShaderVersion
;
677 float PixelShader1xMaxValue
;
678 DWORD MaxPixelShaderConst
;
693 enum vertexprocessing_mode
{
699 #define WINED3D_CONST_NUM_UNUSED ~0U
708 /* Stateblock dependent parameters which have to be hardcoded
709 * into the shader code
712 #define WINED3D_PSARGS_PROJECTED (1 << 3)
713 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
714 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
716 struct ps_compile_args
{
717 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
718 enum vertexprocessing_mode vp_mode
;
720 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
721 /* Texture types(2D, Cube, 3D) in ps 1.x */
722 WORD srgb_correction
;
724 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
725 D3D9 has a limit of 16 samplers and the fixup is superfluous
726 in D3D10 (unconditional NP2 support mandatory). */
727 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
735 struct vs_compile_args
{
738 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
741 struct wined3d_context
;
742 struct wined3d_state
;
745 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
746 void (*shader_select
)(const struct wined3d_context
*context
, BOOL usePS
, BOOL useVS
);
747 void (*shader_select_depth_blt
)(IWineD3DDevice
*iface
, enum tex_types tex_type
, const SIZE
*ds_mask_size
);
748 void (*shader_deselect_depth_blt
)(IWineD3DDevice
*iface
);
749 void (*shader_update_float_vertex_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
750 void (*shader_update_float_pixel_constants
)(IWineD3DDevice
*iface
, UINT start
, UINT count
);
751 void (*shader_load_constants
)(const struct wined3d_context
*context
, char usePS
, char useVS
);
752 void (*shader_load_np2fixup_constants
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
753 const struct wined3d_state
*state
);
754 void (*shader_destroy
)(IWineD3DBaseShader
*iface
);
755 HRESULT (*shader_alloc_private
)(IWineD3DDevice
*iface
);
756 void (*shader_free_private
)(IWineD3DDevice
*iface
);
757 BOOL (*shader_dirtifyable_constants
)(IWineD3DDevice
*iface
);
758 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
759 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
760 void (*shader_add_instruction_modifiers
)(const struct wined3d_shader_instruction
*ins
);
763 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN
;
764 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN
;
765 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN
;
769 extern void (CDECL
*wine_tsx11_lock_ptr
)(void) DECLSPEC_HIDDEN
;
770 extern void (CDECL
*wine_tsx11_unlock_ptr
)(void) DECLSPEC_HIDDEN
;
772 /* As GLX relies on X, this is needed */
773 extern int num_lock DECLSPEC_HIDDEN
;
776 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
777 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
779 #define ENTER_GL() wine_tsx11_lock_ptr()
780 #define LEAVE_GL() wine_tsx11_unlock_ptr()
783 /*****************************************************************************
787 /* GL related defines */
788 /* ------------------ */
789 #define GL_EXTCALL(f) (gl_info->f)
791 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
792 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
793 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
794 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
796 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
797 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
798 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
799 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
801 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
802 (vec)[0] = D3DCOLOR_R(dw); \
803 (vec)[1] = D3DCOLOR_G(dw); \
804 (vec)[2] = D3DCOLOR_B(dw); \
805 (vec)[3] = D3DCOLOR_A(dw); \
808 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
810 /* Checking of API calls */
811 /* --------------------- */
812 #ifndef WINE_NO_DEBUG_MSGS
813 #define checkGLcall(A) \
816 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
817 err = glGetError(); \
818 if (err == GL_NO_ERROR) { \
819 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
822 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
823 debug_glerror(err), err, A, __FILE__, __LINE__); \
824 err = glGetError(); \
825 } while (err != GL_NO_ERROR); \
828 #define checkGLcall(A) do {} while(0)
831 /* Trace routines / diagnostics */
832 /* ---------------------------- */
834 /* Dump out a matrix and copy it */
835 #define conv_mat(mat,gl_mat) \
837 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
838 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
839 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
840 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
841 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
844 /* Trace vector and strided data information */
845 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
846 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
847 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
848 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
850 /* Advance declaration of structures to satisfy compiler */
851 typedef struct IWineD3DStateBlockImpl IWineD3DStateBlockImpl
;
852 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl
;
853 typedef struct IWineD3DPaletteImpl IWineD3DPaletteImpl
;
854 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl
;
855 typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl
;
857 /* Global variables */
858 extern const float identity
[16] DECLSPEC_HIDDEN
;
862 WINED3D_FFP_POSITION
= 0,
863 WINED3D_FFP_BLENDWEIGHT
= 1,
864 WINED3D_FFP_BLENDINDICES
= 2,
865 WINED3D_FFP_NORMAL
= 3,
866 WINED3D_FFP_PSIZE
= 4,
867 WINED3D_FFP_DIFFUSE
= 5,
868 WINED3D_FFP_SPECULAR
= 6,
869 WINED3D_FFP_TEXCOORD0
= 7,
870 WINED3D_FFP_TEXCOORD1
= 8,
871 WINED3D_FFP_TEXCOORD2
= 9,
872 WINED3D_FFP_TEXCOORD3
= 10,
873 WINED3D_FFP_TEXCOORD4
= 11,
874 WINED3D_FFP_TEXCOORD5
= 12,
875 WINED3D_FFP_TEXCOORD6
= 13,
876 WINED3D_FFP_TEXCOORD7
= 14,
879 enum wined3d_ffp_emit_idx
881 WINED3D_FFP_EMIT_FLOAT1
= 0,
882 WINED3D_FFP_EMIT_FLOAT2
= 1,
883 WINED3D_FFP_EMIT_FLOAT3
= 2,
884 WINED3D_FFP_EMIT_FLOAT4
= 3,
885 WINED3D_FFP_EMIT_D3DCOLOR
= 4,
886 WINED3D_FFP_EMIT_UBYTE4
= 5,
887 WINED3D_FFP_EMIT_SHORT2
= 6,
888 WINED3D_FFP_EMIT_SHORT4
= 7,
889 WINED3D_FFP_EMIT_UBYTE4N
= 8,
890 WINED3D_FFP_EMIT_SHORT2N
= 9,
891 WINED3D_FFP_EMIT_SHORT4N
= 10,
892 WINED3D_FFP_EMIT_USHORT2N
= 11,
893 WINED3D_FFP_EMIT_USHORT4N
= 12,
894 WINED3D_FFP_EMIT_UDEC3
= 13,
895 WINED3D_FFP_EMIT_DEC3N
= 14,
896 WINED3D_FFP_EMIT_FLOAT16_2
= 15,
897 WINED3D_FFP_EMIT_FLOAT16_4
= 16,
898 WINED3D_FFP_EMIT_COUNT
= 17
901 struct wined3d_stream_info_element
903 const struct wined3d_format
*format
;
907 GLuint buffer_object
;
910 struct wined3d_stream_info
912 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
913 BOOL position_transformed
;
914 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
915 WORD use_map
; /* MAX_ATTRIBS, 16 */
918 /*****************************************************************************
922 /* Routine common to the draw primitive and draw indexed primitive routines */
923 void drawPrimitive(IWineD3DDevice
*iface
, UINT index_count
,
924 UINT start_idx
, UINT idxBytes
, const void *idxData
) DECLSPEC_HIDDEN
;
925 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
927 typedef void (WINE_GLAPI
*glAttribFunc
)(const void *data
);
928 typedef void (WINE_GLAPI
*glMultiTexCoordFunc
)(GLenum unit
, const void *data
);
929 extern glAttribFunc position_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
930 extern glAttribFunc diffuse_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
931 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN
;
932 extern glAttribFunc specular_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
933 extern glAttribFunc normal_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
934 extern glMultiTexCoordFunc multi_texcoord_funcs
[WINED3D_FFP_EMIT_COUNT
] DECLSPEC_HIDDEN
;
938 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
939 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
941 /* Routines and structures related to state management */
943 #define STATE_RENDER(a) (a)
944 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
946 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
947 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
949 /* + 1 because samplers start with 0 */
950 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
951 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
953 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
954 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
956 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
957 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
959 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
960 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
961 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
962 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
964 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
965 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
967 #define STATE_VSHADER (STATE_VDECL + 1)
968 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
970 #define STATE_VIEWPORT (STATE_VSHADER + 1)
971 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
973 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
974 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
975 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
976 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
978 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
979 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
981 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
982 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
984 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
985 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
987 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
988 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
990 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
991 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
993 #define STATE_HIGHEST (STATE_FRONTFACE)
1001 #define WINED3D_MAX_FBO_ENTRIES 64
1003 struct wined3d_occlusion_query
1007 struct wined3d_context
*context
;
1010 union wined3d_gl_query_object
1016 struct wined3d_event_query
1019 union wined3d_gl_query_object object
;
1020 struct wined3d_context
*context
;
1023 enum wined3d_event_query_result
1025 WINED3D_EVENT_QUERY_OK
,
1026 WINED3D_EVENT_QUERY_WAITING
,
1027 WINED3D_EVENT_QUERY_NOT_STARTED
,
1028 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1029 WINED3D_EVENT_QUERY_ERROR
1032 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1033 enum wined3d_event_query_result
wined3d_event_query_test(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1034 enum wined3d_event_query_result
wined3d_event_query_finish(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1035 void wined3d_event_query_issue(struct wined3d_event_query
*query
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1036 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1038 struct wined3d_context
1040 const struct wined3d_gl_info
*gl_info
;
1041 /* State dirtification
1042 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1043 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1044 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1045 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1047 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1048 DWORD numDirtyEntries
;
1049 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1051 IWineD3DSwapChainImpl
*swapchain
;
1052 IWineD3DSurfaceImpl
*current_rt
;
1053 DWORD tid
; /* Thread ID which owns this context at the moment */
1055 /* Stores some information about the context state for optimization */
1056 WORD render_offscreen
: 1;
1057 WORD draw_buffer_dirty
: 1;
1058 WORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1059 WORD last_was_pshader
: 1;
1060 WORD last_was_vshader
: 1;
1061 WORD namedArraysLoaded
: 1;
1062 WORD numberedArraysLoaded
: 1;
1063 WORD last_was_blit
: 1;
1064 WORD last_was_ckey
: 1;
1066 WORD fog_enabled
: 1;
1067 WORD num_untracked_materials
: 2; /* Max value 2 */
1071 BYTE texShaderBumpMap
; /* MAX_TEXTURES, 8 */
1072 BYTE lastWasPow2Texture
; /* MAX_TEXTURES, 8 */
1073 DWORD numbered_array_mask
;
1074 GLenum tracking_parm
; /* Which source is tracking current colour */
1075 GLenum untracked_materials
[2];
1076 UINT blit_w
, blit_h
;
1077 enum fogsource fog_source
;
1079 char *vshader_const_dirty
, *pshader_const_dirty
;
1081 /* The actual opengl context */
1092 UINT fbo_entry_count
;
1093 struct list fbo_list
;
1094 struct list fbo_destroy_list
;
1095 struct fbo_entry
*current_fbo
;
1097 GLuint fbo_read_binding
;
1098 GLuint fbo_draw_binding
;
1100 IWineD3DSurfaceImpl
**blit_targets
;
1101 GLenum
*draw_buffers
;
1104 GLuint
*free_occlusion_queries
;
1105 UINT free_occlusion_query_size
;
1106 UINT free_occlusion_query_count
;
1107 struct list occlusion_queries
;
1109 union wined3d_gl_query_object
*free_event_queries
;
1110 UINT free_event_query_size
;
1111 UINT free_event_query_count
;
1112 struct list event_queries
;
1114 /* Extension emulation */
1115 GLint gl_fog_source
;
1116 GLfloat fog_coord_value
;
1117 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1118 GLuint dummy_arbfp_prog
;
1121 typedef void (*APPLYSTATEFUNC
)(DWORD state
, IWineD3DStateBlockImpl
*stateblock
, struct wined3d_context
*ctx
);
1125 DWORD representative
;
1126 APPLYSTATEFUNC apply
;
1129 struct StateEntryTemplate
1132 struct StateEntry content
;
1133 GL_SupportedExt extension
;
1136 struct fragment_caps
1138 DWORD PrimitiveMiscCaps
;
1139 DWORD TextureOpCaps
;
1140 DWORD MaxTextureBlendStages
;
1141 DWORD MaxSimultaneousTextures
;
1144 struct fragment_pipeline
1146 void (*enable_extension
)(IWineD3DDevice
*iface
, BOOL enable
);
1147 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1148 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1149 void (*free_private
)(IWineD3DDevice
*iface
);
1150 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1151 const struct StateEntryTemplate
*states
;
1152 BOOL ffp_proj_control
;
1155 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1156 extern const struct StateEntryTemplate ffp_vertexstate_template
[] DECLSPEC_HIDDEN
;
1157 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1158 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1159 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1160 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1161 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1163 /* "Base" state table */
1164 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1165 const struct wined3d_gl_info
*gl_info
, const struct StateEntryTemplate
*vertex
,
1166 const struct fragment_pipeline
*fragment
, const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1174 /* Shaders for color conversions in blits. Do not do blit operations while
1175 * already under the GL lock. */
1178 HRESULT (*alloc_private
)(IWineD3DDevice
*iface
);
1179 void (*free_private
)(IWineD3DDevice
*iface
);
1180 HRESULT (*set_shader
)(IWineD3DDevice
*iface
, IWineD3DSurfaceImpl
*surface
);
1181 void (*unset_shader
)(IWineD3DDevice
*iface
);
1182 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1183 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1184 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
);
1185 HRESULT (*color_fill
)(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*dst_surface
,
1186 const RECT
*dst_rect
, const WINED3DCOLORVALUE
*color
);
1189 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1190 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1191 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1193 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
, enum blit_operation blit_op
,
1194 const RECT
*src_rect
, DWORD src_usage
, WINED3DPOOL src_pool
, const struct wined3d_format
*src_format
,
1195 const RECT
*dst_rect
, DWORD dst_usage
, WINED3DPOOL dst_pool
, const struct wined3d_format
*dst_format
)
1198 /* Temporary blit_shader helper functions */
1199 HRESULT
arbfp_blit_surface(IWineD3DDeviceImpl
*device
, IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
1200 IWineD3DSurfaceImpl
*dst_surface
, const RECT
*dst_rect_in
, enum blit_operation blit_op
,
1201 DWORD Filter
) DECLSPEC_HIDDEN
;
1203 struct wined3d_context
*context_acquire(IWineD3DDeviceImpl
*This
, IWineD3DSurfaceImpl
*target
) DECLSPEC_HIDDEN
;
1204 void context_alloc_event_query(struct wined3d_context
*context
,
1205 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1206 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1207 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1208 void context_apply_blit_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1209 void context_apply_clear_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
,
1210 UINT rt_count
, IWineD3DSurfaceImpl
**rts
, IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1211 void context_apply_draw_state(struct wined3d_context
*context
, IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1212 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1213 IWineD3DSurfaceImpl
*render_target
, IWineD3DSurfaceImpl
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1214 void context_attach_depth_stencil_fbo(struct wined3d_context
*context
,
1215 GLenum fbo_target
, IWineD3DSurfaceImpl
*depth_stencil
, BOOL use_render_buffer
) DECLSPEC_HIDDEN
;
1216 void context_bind_fbo(struct wined3d_context
*context
, GLenum target
, GLuint
*fbo
) DECLSPEC_HIDDEN
;
1217 struct wined3d_context
*context_create(IWineD3DSwapChainImpl
*swapchain
, IWineD3DSurfaceImpl
*target
,
1218 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1219 void context_destroy(IWineD3DDeviceImpl
*This
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1220 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1221 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1222 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1223 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1224 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1225 void context_resource_released(IWineD3DDeviceImpl
*device
,
1226 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1227 void context_resource_unloaded(IWineD3DDeviceImpl
*device
,
1228 IWineD3DResource
*resource
, WINED3DRESOURCETYPE type
) DECLSPEC_HIDDEN
;
1229 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1230 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1231 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1232 void context_surface_update(struct wined3d_context
*context
, IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
1234 /* Macros for doing basic GPU detection based on opengl capabilities */
1235 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1236 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1237 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1238 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1239 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1241 /*****************************************************************************
1242 * Internal representation of a light
1244 struct wined3d_light_info
1246 WINED3DLIGHT OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1247 DWORD OriginalIndex
;
1251 /* Converted parms to speed up swapping lights */
1260 /* The default light parameters */
1261 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN
;
1263 typedef struct WineD3D_PixelFormat
1265 int iPixelFormat
; /* WGL pixel format */
1266 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1267 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1268 int depthSize
, stencilSize
;
1269 BOOL windowDrawable
;
1273 } WineD3D_PixelFormat
;
1275 /* The driver names reflect the lowest GPU supported
1276 * by a certain driver, so DRIVER_ATI_R300 supports
1277 * R3xx, R4xx and R5xx GPUs. */
1278 enum wined3d_display_driver
1280 DRIVER_ATI_RAGE_128PRO
,
1284 DRIVER_INTEL_GMA800
,
1285 DRIVER_INTEL_GMA900
,
1286 DRIVER_INTEL_GMA950
,
1287 DRIVER_INTEL_GMA3000
,
1289 DRIVER_NVIDIA_GEFORCE2MX
,
1290 DRIVER_NVIDIA_GEFORCEFX
,
1291 DRIVER_NVIDIA_GEFORCE6
,
1295 enum wined3d_driver_model
1303 enum wined3d_gl_vendor
1314 enum wined3d_pci_vendor
1316 HW_VENDOR_SOFTWARE
= 0x0000,
1317 HW_VENDOR_ATI
= 0x1002,
1318 HW_VENDOR_NVIDIA
= 0x10de,
1319 HW_VENDOR_INTEL
= 0x8086,
1322 enum wined3d_pci_device
1326 CARD_ATI_RAGE_128PRO
= 0x5246,
1327 CARD_ATI_RADEON_7200
= 0x5144,
1328 CARD_ATI_RADEON_8500
= 0x514c,
1329 CARD_ATI_RADEON_9500
= 0x4144,
1330 CARD_ATI_RADEON_XPRESS_200M
= 0x5955,
1331 CARD_ATI_RADEON_X700
= 0x5e4c,
1332 CARD_ATI_RADEON_X1600
= 0x71c2,
1333 CARD_ATI_RADEON_HD2350
= 0x94c7,
1334 CARD_ATI_RADEON_HD2600
= 0x9581,
1335 CARD_ATI_RADEON_HD2900
= 0x9400,
1336 CARD_ATI_RADEON_HD3200
= 0x9620,
1337 CARD_ATI_RADEON_HD4350
= 0x954f,
1338 CARD_ATI_RADEON_HD4550
= 0x9540,
1339 CARD_ATI_RADEON_HD4600
= 0x9495,
1340 CARD_ATI_RADEON_HD4650
= 0x9498,
1341 CARD_ATI_RADEON_HD4670
= 0x9490,
1342 CARD_ATI_RADEON_HD4700
= 0x944e,
1343 CARD_ATI_RADEON_HD4770
= 0x94b3,
1344 CARD_ATI_RADEON_HD4800
= 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1345 CARD_ATI_RADEON_HD4830
= 0x944c,
1346 CARD_ATI_RADEON_HD4850
= 0x9442,
1347 CARD_ATI_RADEON_HD4870
= 0x9440,
1348 CARD_ATI_RADEON_HD4890
= 0x9460,
1349 CARD_ATI_RADEON_HD5700
= 0x68BE, /* Picked HD5750 */
1350 CARD_ATI_RADEON_HD5750
= 0x68BE,
1351 CARD_ATI_RADEON_HD5770
= 0x68B8,
1352 CARD_ATI_RADEON_HD5800
= 0x6898, /* Picked HD5850 */
1353 CARD_ATI_RADEON_HD5850
= 0x6898,
1354 CARD_ATI_RADEON_HD5870
= 0x6899,
1356 CARD_NVIDIA_RIVA_128
= 0x0018,
1357 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1358 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1359 CARD_NVIDIA_GEFORCE
= 0x0100,
1360 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1361 CARD_NVIDIA_GEFORCE2
= 0x0150,
1362 CARD_NVIDIA_GEFORCE3
= 0x0200,
1363 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1364 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1365 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1366 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1367 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1368 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1369 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1370 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1371 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1372 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1373 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1374 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1375 CARD_NVIDIA_GEFORCE_8100
= 0x084F,
1376 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084B */
1377 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1378 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1379 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1380 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1381 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1382 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1383 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1384 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1385 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1386 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1387 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1388 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1389 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1390 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1391 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1392 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1393 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1394 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1395 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1396 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1397 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1398 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1399 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1400 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1402 CARD_INTEL_845G
= 0x2562,
1403 CARD_INTEL_I830G
= 0x3577,
1404 CARD_INTEL_I855G
= 0x3582,
1405 CARD_INTEL_I865G
= 0x2572,
1406 CARD_INTEL_I915G
= 0x2582,
1407 CARD_INTEL_I915GM
= 0x2592,
1408 CARD_INTEL_I945GM
= 0x27a2, /* Same as GMA 950? */
1409 CARD_INTEL_X3100
= 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1412 struct wined3d_fbo_ops
1414 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer
;
1415 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer
;
1416 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers
;
1417 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers
;
1418 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage
;
1419 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample
;
1420 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv
;
1421 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer
;
1422 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer
;
1423 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers
;
1424 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers
;
1425 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus
;
1426 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D
;
1427 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D
;
1428 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D
;
1429 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer
;
1430 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv
;
1431 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer
;
1432 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap
;
1435 struct wined3d_gl_limits
1440 UINT texture_stages
;
1441 UINT fragment_samplers
;
1442 UINT vertex_samplers
;
1443 UINT combined_samplers
;
1444 UINT general_combiners
;
1445 UINT sampler_stages
;
1448 UINT texture3d_size
;
1449 float pointsize_max
;
1450 float pointsize_min
;
1451 UINT point_sprite_units
;
1457 UINT glsl_vs_float_constants
;
1458 UINT glsl_ps_float_constants
;
1460 UINT arb_vs_float_constants
;
1461 UINT arb_vs_native_constants
;
1462 UINT arb_vs_instructions
;
1464 UINT arb_ps_float_constants
;
1465 UINT arb_ps_local_constants
;
1466 UINT arb_ps_native_constants
;
1467 UINT arb_ps_instructions
;
1471 struct wined3d_gl_info
1474 struct wined3d_gl_limits limits
;
1475 DWORD reserved_glsl_constants
;
1477 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1478 GLint wrap_lookup
[WINED3DTADDRESS_MIRRORONCE
- WINED3DTADDRESS_WRAP
+ 1];
1480 struct wined3d_fbo_ops fbo_ops
;
1481 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1482 /* GL function pointers */
1484 /* WGL function pointers */
1488 struct wined3d_format
*formats
;
1491 struct wined3d_driver_info
1493 enum wined3d_pci_vendor vendor
;
1494 enum wined3d_pci_device device
;
1496 const char *description
;
1497 unsigned int vidmem
;
1502 /* The adapter structure */
1503 struct wined3d_adapter
1508 struct wined3d_gl_info gl_info
;
1509 struct wined3d_driver_info driver_info
;
1510 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1512 WineD3D_PixelFormat
*cfgs
;
1513 BOOL brokenStencil
; /* Set on cards which only offer mixed depth+stencil */
1514 unsigned int TextureRam
; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1515 unsigned int UsedTextureRam
;
1518 const struct fragment_pipeline
*fragment_pipe
;
1519 const shader_backend_t
*shader_backend
;
1520 const struct blit_shader
*blitter
;
1523 BOOL
initPixelFormats(struct wined3d_gl_info
*gl_info
, enum wined3d_pci_vendor vendor
) DECLSPEC_HIDDEN
;
1524 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1525 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl
*D3DDevice
, unsigned int glram
) DECLSPEC_HIDDEN
;
1526 extern void add_gl_compat_wrappers(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1528 /*****************************************************************************
1529 * High order patch management
1531 struct WineD3DRectPatch
1535 WineDirect3DVertexStridedData strided
;
1536 WINED3DRECTPATCH_INFO RectPatchInfo
;
1538 char has_normals
, has_texcoords
;
1542 HRESULT
tesselate_rectpatch(IWineD3DDeviceImpl
*This
, struct WineD3DRectPatch
*patch
) DECLSPEC_HIDDEN
;
1544 enum projection_types
1557 /*****************************************************************************
1558 * Fixed function pipeline replacements
1560 #define ARG_UNUSED 0xff
1561 struct texture_stage_op
1573 struct color_fixup_desc color_fixup
;
1574 unsigned tex_type
: 3;
1576 unsigned projected
: 2;
1577 unsigned padding
: 10;
1580 struct ffp_frag_settings
{
1581 struct texture_stage_op op
[MAX_TEXTURES
];
1583 /* Use shorts instead of chars to get dword alignment */
1584 unsigned short sRGB_write
;
1585 unsigned short emul_clipplanes
;
1588 struct ffp_frag_desc
1590 struct wine_rb_entry entry
;
1591 struct ffp_frag_settings settings
;
1594 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
1595 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
1597 void gen_ffp_frag_op(IWineD3DStateBlockImpl
*stateblock
, struct ffp_frag_settings
*settings
,
1598 BOOL ignore_textype
) DECLSPEC_HIDDEN
;
1599 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
1600 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
1601 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
1603 /*****************************************************************************
1604 * IWineD3D implementation structure
1606 typedef struct IWineD3DImpl
1608 /* IUnknown fields */
1609 const IWineD3DVtbl
*lpVtbl
;
1610 LONG ref
; /* Note: Ref counting not required */
1612 /* WineD3D Information */
1617 struct wined3d_adapter adapters
[1];
1620 HRESULT
wined3d_init(IWineD3DImpl
*wined3d
, UINT version
, void *parent
) DECLSPEC_HIDDEN
;
1621 BOOL
wined3d_register_window(HWND window
, struct IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1622 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
1624 /*****************************************************************************
1625 * IWineD3DDevice implementation structure
1627 #define WINED3D_UNMAPPED_STAGE ~0U
1629 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1630 #define WINED3DCREATE_MULTITHREADED 0x00000004
1632 struct IWineD3DDeviceImpl
1634 /* IUnknown fields */
1635 const IWineD3DDeviceVtbl
*lpVtbl
;
1636 LONG ref
; /* Note: Ref counting not required */
1638 /* WineD3D Information */
1639 IWineD3DDeviceParent
*device_parent
;
1641 struct wined3d_adapter
*adapter
;
1643 /* Window styles to restore when switching fullscreen mode */
1647 /* X and GL Information */
1648 GLint maxConcurrentLights
;
1649 GLenum offscreenBuffer
;
1651 /* Selected capabilities */
1652 int vs_selected_mode
;
1653 int ps_selected_mode
;
1654 const shader_backend_t
*shader_backend
;
1656 void *fragment_priv
;
1658 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
1659 /* Array of functions for states which are handled by more than one pipeline part */
1660 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
1661 const struct fragment_pipeline
*frag_pipe
;
1662 const struct blit_shader
*blitter
;
1664 unsigned int max_ffp_textures
;
1665 DWORD d3d_vshader_constantF
, d3d_pshader_constantF
; /* Advertised d3d caps, not GL ones */
1668 WORD view_ident
: 1; /* true iff view matrix is identity */
1669 WORD untransformed
: 1;
1670 WORD vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
1671 WORD isRecordingState
: 1;
1673 WORD bCursorVisible
: 1;
1674 WORD haveHardwareCursor
: 1;
1675 WORD d3d_initialized
: 1;
1676 WORD inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1677 WORD softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
1678 WORD useDrawStridedSlow
: 1;
1679 WORD instancedDraw
: 1;
1680 WORD filter_messages
: 1;
1683 BYTE fixed_function_usage_map
; /* MAX_TEXTURES, 8 */
1685 #define DDRAW_PITCH_ALIGNMENT 8
1686 #define D3D8_PITCH_ALIGNMENT 4
1687 unsigned char surface_alignment
; /* Line Alignment of surfaces */
1689 /* State block related */
1690 IWineD3DStateBlockImpl
*stateBlock
;
1691 IWineD3DStateBlockImpl
*updateStateBlock
;
1693 /* Internal use fields */
1694 WINED3DDEVICE_CREATION_PARAMETERS createParms
;
1695 WINED3DDEVTYPE devType
;
1698 IWineD3DSwapChain
**swapchains
;
1699 UINT NumberOfSwapChains
;
1701 struct list resources
; /* a linked list to track resources created by the device */
1702 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
1703 unsigned int highest_dirty_ps_const
, highest_dirty_vs_const
;
1705 /* Render Target Support */
1706 IWineD3DSurfaceImpl
**render_targets
;
1707 IWineD3DSurfaceImpl
*auto_depth_stencil
;
1708 IWineD3DSurfaceImpl
*onscreen_depth_stencil
;
1709 IWineD3DSurfaceImpl
*depth_stencil
;
1711 /* palettes texture management */
1712 UINT NumberOfPalettes
;
1713 PALETTEENTRY
**palettes
;
1714 UINT currentPalette
;
1716 /* For rendering to a texture using glCopyTexImage */
1717 GLuint depth_blt_texture
;
1718 GLuint depth_blt_rb
;
1719 UINT depth_blt_rb_w
;
1720 UINT depth_blt_rb_h
;
1722 /* Cursor management */
1727 UINT cursorWidth
, cursorHeight
;
1728 GLuint cursorTexture
;
1729 HCURSOR hardwareCursor
;
1731 /* The Wine logo surface */
1732 IWineD3DSurface
*logo_surface
;
1734 /* Textures for when no other textures are mapped */
1735 UINT dummyTextureName
[MAX_TEXTURES
];
1737 /* DirectDraw stuff */
1738 DWORD ddraw_width
, ddraw_height
;
1739 enum wined3d_format_id ddraw_format
;
1741 /* With register combiners we can skip junk texture stages */
1742 DWORD texUnitMap
[MAX_COMBINED_SAMPLERS
];
1743 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1745 /* Stream source management */
1746 struct wined3d_stream_info strided_streams
;
1747 const WineDirect3DVertexStridedData
*up_strided
;
1748 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1749 unsigned int num_buffer_queries
;
1751 /* Context management */
1752 struct wined3d_context
**contexts
;
1755 /* High level patch management */
1756 #define PATCHMAP_SIZE 43
1757 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1758 struct list patches
[PATCHMAP_SIZE
];
1759 struct WineD3DRectPatch
*currentPatch
;
1762 HRESULT
device_clear_render_targets(IWineD3DDeviceImpl
*device
, UINT rt_count
, IWineD3DSurfaceImpl
**rts
,
1763 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
1764 const WINED3DCOLORVALUE
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
1765 BOOL
device_context_add(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1766 void device_context_remove(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1767 void device_get_draw_rect(IWineD3DDeviceImpl
*device
, RECT
*rect
) DECLSPEC_HIDDEN
;
1768 HRESULT
device_init(IWineD3DDeviceImpl
*device
, IWineD3DImpl
*wined3d
,
1769 UINT adapter_idx
, WINED3DDEVTYPE device_type
, HWND focus_window
, DWORD flags
,
1770 IWineD3DDeviceParent
*device_parent
) DECLSPEC_HIDDEN
;
1771 void device_preload_textures(IWineD3DDeviceImpl
*device
) DECLSPEC_HIDDEN
;
1772 LRESULT
device_process_message(IWineD3DDeviceImpl
*device
, HWND window
, BOOL unicode
,
1773 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
1774 void device_resource_add(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1775 void device_resource_released(IWineD3DDeviceImpl
*This
, IWineD3DResource
*resource
) DECLSPEC_HIDDEN
;
1776 void device_stream_info_from_declaration(IWineD3DDeviceImpl
*This
,
1777 BOOL use_vshader
, struct wined3d_stream_info
*stream_info
, BOOL
*fixup
) DECLSPEC_HIDDEN
;
1778 void device_switch_onscreen_ds(IWineD3DDeviceImpl
*device
, struct wined3d_context
*context
,
1779 IWineD3DSurfaceImpl
*depth_stencil
) DECLSPEC_HIDDEN
;
1780 void device_update_stream_info(IWineD3DDeviceImpl
*device
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1781 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl
*This
) DECLSPEC_HIDDEN
;
1782 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl
*This
, DWORD state
) DECLSPEC_HIDDEN
;
1784 static inline BOOL
isStateDirty(struct wined3d_context
*context
, DWORD state
)
1786 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
1787 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
1788 return context
->isStateDirty
[idx
] & (1 << shift
);
1791 /* Support for IWineD3DResource ::Set/Get/FreePrivateData. */
1792 typedef struct PrivateData
1797 DWORD flags
; /* DDSPD_* */
1808 /*****************************************************************************
1809 * IWineD3DResource implementation structure
1811 typedef struct IWineD3DResourceClass
1813 /* IUnknown fields */
1814 LONG ref
; /* Note: Ref counting not required */
1816 /* WineD3DResource Information */
1817 WINED3DRESOURCETYPE resourceType
;
1818 IWineD3DDeviceImpl
*device
;
1822 const struct wined3d_format
*format
;
1824 BYTE
*allocatedMemory
; /* Pointer to the real data location */
1825 BYTE
*heapMemory
; /* Pointer to the HeapAlloced block of memory */
1826 struct list privateData
;
1827 struct list resource_list_entry
;
1830 const struct wined3d_parent_ops
*parent_ops
;
1831 } IWineD3DResourceClass
;
1833 typedef struct IWineD3DResourceImpl
1835 /* IUnknown & WineD3DResource Information */
1836 const IWineD3DResourceVtbl
*lpVtbl
;
1837 IWineD3DResourceClass resource
;
1838 } IWineD3DResourceImpl
;
1840 void resource_cleanup(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1841 HRESULT
resource_free_private_data(IWineD3DResource
*iface
, REFGUID guid
) DECLSPEC_HIDDEN
;
1842 DWORD
resource_get_priority(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1843 HRESULT
resource_get_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1844 void *data
, DWORD
*data_size
) DECLSPEC_HIDDEN
;
1845 HRESULT
resource_init(IWineD3DResource
*iface
, WINED3DRESOURCETYPE resource_type
,
1846 IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
, const struct wined3d_format
*format
,
1847 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1848 WINED3DRESOURCETYPE
resource_get_type(IWineD3DResource
*iface
) DECLSPEC_HIDDEN
;
1849 DWORD
resource_set_priority(IWineD3DResource
*iface
, DWORD new_priority
) DECLSPEC_HIDDEN
;
1850 HRESULT
resource_set_private_data(IWineD3DResource
*iface
, REFGUID guid
,
1851 const void *data
, DWORD data_size
, DWORD flags
) DECLSPEC_HIDDEN
;
1852 void resource_unload(IWineD3DResourceImpl
*resource
) DECLSPEC_HIDDEN
;
1854 /* Tests show that the start address of resources is 32 byte aligned */
1855 #define RESOURCE_ALIGNMENT 16
1857 /*****************************************************************************
1858 * IWineD3DBaseTexture D3D- > openGL state map lookups
1861 typedef enum winetexturestates
{
1862 WINED3DTEXSTA_ADDRESSU
= 0,
1863 WINED3DTEXSTA_ADDRESSV
= 1,
1864 WINED3DTEXSTA_ADDRESSW
= 2,
1865 WINED3DTEXSTA_BORDERCOLOR
= 3,
1866 WINED3DTEXSTA_MAGFILTER
= 4,
1867 WINED3DTEXSTA_MINFILTER
= 5,
1868 WINED3DTEXSTA_MIPFILTER
= 6,
1869 WINED3DTEXSTA_MAXMIPLEVEL
= 7,
1870 WINED3DTEXSTA_MAXANISOTROPY
= 8,
1871 WINED3DTEXSTA_SRGBTEXTURE
= 9,
1872 WINED3DTEXSTA_SHADOW
= 10,
1873 MAX_WINETEXTURESTATES
= 11,
1874 } winetexturestates
;
1878 SRGB_ANY
= 0, /* Uses the cached value(e.g. external calls) */
1879 SRGB_RGB
= 1, /* Loads the rgb texture */
1880 SRGB_SRGB
= 2, /* Loads the srgb texture */
1881 SRGB_BOTH
= 3, /* Loads both textures */
1886 DWORD states
[MAX_WINETEXTURESTATES
];
1891 /*****************************************************************************
1892 * IWineD3DBaseTexture implementation structure (extends IWineD3DResourceImpl)
1894 typedef struct IWineD3DBaseTextureClass
1896 struct gl_texture texture_rgb
, texture_srgb
;
1897 IWineD3DResourceImpl
**sub_resources
;
1900 float pow2Matrix
[16];
1902 WINED3DTEXTUREFILTERTYPE filterType
;
1906 BOOL pow2Matrix_identity
;
1907 const struct min_lookup
*minMipLookup
;
1908 const GLenum
*magLookup
;
1910 void (*internal_preload
)(IWineD3DBaseTexture
*iface
, enum WINED3DSRGB srgb
);
1911 } IWineD3DBaseTextureClass
;
1913 typedef struct IWineD3DBaseTextureImpl
1915 /* IUnknown & WineD3DResource Information */
1916 const IWineD3DBaseTextureVtbl
*lpVtbl
;
1917 IWineD3DResourceClass resource
;
1918 IWineD3DBaseTextureClass baseTexture
;
1920 } IWineD3DBaseTextureImpl
;
1922 void basetexture_apply_state_changes(IWineD3DBaseTexture
*iface
,
1923 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1],
1924 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1925 HRESULT
basetexture_bind(IWineD3DBaseTexture
*iface
, BOOL srgb
, BOOL
*set_surface_desc
) DECLSPEC_HIDDEN
;
1926 void basetexture_cleanup(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1927 void basetexture_generate_mipmaps(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1928 WINED3DTEXTUREFILTERTYPE
basetexture_get_autogen_filter_type(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1929 BOOL
basetexture_get_dirty(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1930 DWORD
basetexture_get_level_count(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1931 DWORD
basetexture_get_lod(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1932 IWineD3DResourceImpl
*basetexture_get_sub_resource(IWineD3DBaseTextureImpl
*texture
,
1933 UINT sub_resource_idx
) DECLSPEC_HIDDEN
;
1934 HRESULT
basetexture_init(IWineD3DBaseTextureImpl
*texture
, UINT layer_count
, UINT level_count
,
1935 WINED3DRESOURCETYPE resource_type
, IWineD3DDeviceImpl
*device
, UINT size
, DWORD usage
,
1936 const struct wined3d_format
*format
, WINED3DPOOL pool
, void *parent
,
1937 const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1938 HRESULT
basetexture_set_autogen_filter_type(IWineD3DBaseTexture
*iface
,
1939 WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
1940 BOOL
basetexture_set_dirty(IWineD3DBaseTexture
*iface
, BOOL dirty
) DECLSPEC_HIDDEN
;
1941 DWORD
basetexture_set_lod(IWineD3DBaseTexture
*iface
, DWORD new_lod
) DECLSPEC_HIDDEN
;
1942 void basetexture_unload(IWineD3DBaseTexture
*iface
) DECLSPEC_HIDDEN
;
1944 /*****************************************************************************
1945 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
1947 typedef struct IWineD3DTextureImpl
1949 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1950 const IWineD3DTextureVtbl
*lpVtbl
;
1951 IWineD3DResourceClass resource
;
1952 IWineD3DBaseTextureClass baseTexture
;
1954 /* IWineD3DTexture */
1957 } IWineD3DTextureImpl
;
1959 HRESULT
texture_init(IWineD3DTextureImpl
*texture
, UINT width
, UINT height
, UINT levels
,
1960 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1961 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1963 /*****************************************************************************
1964 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
1966 typedef struct IWineD3DCubeTextureImpl
1968 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
1969 const IWineD3DCubeTextureVtbl
*lpVtbl
;
1970 IWineD3DResourceClass resource
;
1971 IWineD3DBaseTextureClass baseTexture
;
1972 } IWineD3DCubeTextureImpl
;
1974 HRESULT
cubetexture_init(IWineD3DCubeTextureImpl
*texture
, UINT edge_length
, UINT levels
,
1975 IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
1976 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
1978 typedef struct _WINED3DVOLUMET_DESC
1983 } WINED3DVOLUMET_DESC
;
1985 /*****************************************************************************
1986 * IWineD3DVolume implementation structure (extends IUnknown)
1988 typedef struct IWineD3DVolumeImpl
1990 /* IUnknown & WineD3DResource fields */
1991 const IWineD3DVolumeVtbl
*lpVtbl
;
1992 IWineD3DResourceClass resource
;
1994 /* WineD3DVolume Information */
1995 WINED3DVOLUMET_DESC currentDesc
;
1996 struct IWineD3DVolumeTextureImpl
*container
;
1999 WINED3DBOX lockedBox
;
2000 WINED3DBOX dirtyBox
;
2002 } IWineD3DVolumeImpl
;
2004 void volume_add_dirty_box(IWineD3DVolume
*iface
, const WINED3DBOX
*dirty_box
) DECLSPEC_HIDDEN
;
2005 HRESULT
volume_init(IWineD3DVolumeImpl
*volume
, IWineD3DDeviceImpl
*device
, UINT width
,
2006 UINT height
, UINT depth
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
,
2007 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2008 void volume_set_container(IWineD3DVolumeImpl
*volume
, struct IWineD3DVolumeTextureImpl
*container
) DECLSPEC_HIDDEN
;
2010 /*****************************************************************************
2011 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2013 typedef struct IWineD3DVolumeTextureImpl
2015 /* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
2016 const IWineD3DVolumeTextureVtbl
*lpVtbl
;
2017 IWineD3DResourceClass resource
;
2018 IWineD3DBaseTextureClass baseTexture
;
2019 } IWineD3DVolumeTextureImpl
;
2021 HRESULT
volumetexture_init(IWineD3DVolumeTextureImpl
*texture
, UINT width
, UINT height
,
2022 UINT depth
, UINT levels
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
2023 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2025 typedef struct _WINED3DSURFACET_DESC
2027 WINED3DMULTISAMPLE_TYPE MultiSampleType
;
2028 DWORD MultiSampleQuality
;
2031 } WINED3DSURFACET_DESC
;
2033 /*****************************************************************************
2034 * Structure for DIB Surfaces (GetDC and GDI surfaces)
2036 typedef struct wineD3DSurface_DIB
{
2042 } wineD3DSurface_DIB
;
2049 } renderbuffer_entry_t
;
2054 IWineD3DSurfaceImpl
**render_targets
;
2055 IWineD3DSurfaceImpl
*depth_stencil
;
2061 /*****************************************************************************
2062 * IWineD3DClipp implementation structure
2064 typedef struct IWineD3DClipperImpl
2066 const IWineD3DClipperVtbl
*lpVtbl
;
2070 } IWineD3DClipperImpl
;
2072 enum wined3d_container_type
2074 WINED3D_CONTAINER_NONE
= 0,
2075 WINED3D_CONTAINER_SWAPCHAIN
,
2076 WINED3D_CONTAINER_TEXTURE
,
2079 struct wined3d_subresource_container
2081 enum wined3d_container_type type
;
2084 struct IWineD3DBase
*base
;
2085 struct IWineD3DSwapChainImpl
*swapchain
;
2086 struct IWineD3DBaseTextureImpl
*texture
;
2090 /*****************************************************************************
2091 * IWineD3DSurface implementation structure
2093 struct IWineD3DSurfaceImpl
2095 /* IUnknown & IWineD3DResource Information */
2096 const IWineD3DSurfaceVtbl
*lpVtbl
;
2097 IWineD3DResourceClass resource
;
2099 /* IWineD3DSurface fields */
2100 struct wined3d_subresource_container container
;
2101 WINED3DSURFACET_DESC currentDesc
;
2102 IWineD3DPaletteImpl
*palette
; /* D3D7 style palette handling */
2103 PALETTEENTRY
*palette9
; /* D3D8/9 style palette handling */
2105 /* TODO: move this off into a management class(maybe!) */
2111 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2112 void (*get_drawable_size
)(struct wined3d_context
*context
, UINT
*width
, UINT
*height
);
2116 GLuint texture_name
;
2117 GLuint texture_name_srgb
;
2118 GLint texture_level
;
2119 GLenum texture_target
;
2124 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2127 wineD3DSurface_DIB dib
;
2130 /* Color keys for DDraw */
2131 WINEDDCOLORKEY DestBltCKey
;
2132 WINEDDCOLORKEY DestOverlayCKey
;
2133 WINEDDCOLORKEY SrcOverlayCKey
;
2134 WINEDDCOLORKEY SrcBltCKey
;
2137 WINEDDCOLORKEY glCKey
;
2139 struct list renderbuffers
;
2140 renderbuffer_entry_t
*current_renderbuffer
;
2141 SIZE ds_current_size
;
2143 /* DirectDraw clippers */
2144 IWineD3DClipper
*clipper
;
2146 /* DirectDraw Overlay handling */
2147 RECT overlay_srcrect
;
2148 RECT overlay_destrect
;
2149 IWineD3DSurfaceImpl
*overlay_dest
;
2150 struct list overlays
;
2151 struct list overlay_entry
;
2154 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN
;
2155 extern const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl DECLSPEC_HIDDEN
;
2157 void surface_add_dirty_rect(IWineD3DSurfaceImpl
*surface
, const RECT
*dirty_rect
) DECLSPEC_HIDDEN
;
2158 HRESULT
surface_color_fill(IWineD3DSurfaceImpl
*s
, const RECT
*rect
, const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
2159 void surface_gdi_cleanup(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2160 GLenum
surface_get_gl_buffer(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2161 HRESULT
surface_init(IWineD3DSurfaceImpl
*surface
, WINED3DSURFTYPE surface_type
, UINT alignment
,
2162 UINT width
, UINT height
, UINT level
, BOOL lockable
, BOOL discard
, WINED3DMULTISAMPLE_TYPE multisample_type
,
2163 UINT multisample_quality
, IWineD3DDeviceImpl
*device
, DWORD usage
, enum wined3d_format_id format_id
,
2164 WINED3DPOOL pool
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2165 BOOL
surface_init_sysmem(IWineD3DSurfaceImpl
*surface
) DECLSPEC_HIDDEN
;
2166 void surface_internal_preload(IWineD3DSurfaceImpl
*surface
, enum WINED3DSRGB srgb
) DECLSPEC_HIDDEN
;
2167 BOOL
surface_is_offscreen(IWineD3DSurfaceImpl
*iface
) DECLSPEC_HIDDEN
;
2168 void surface_load_ds_location(IWineD3DSurfaceImpl
*surface
,
2169 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2170 HRESULT
surface_load_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2171 void surface_modify_ds_location(IWineD3DSurfaceImpl
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2172 void surface_modify_location(IWineD3DSurfaceImpl
*surface
, DWORD flag
, BOOL persistent
) DECLSPEC_HIDDEN
;
2173 void surface_prepare_texture(IWineD3DSurfaceImpl
*surface
,
2174 const struct wined3d_gl_info
*gl_info
, BOOL srgb
) DECLSPEC_HIDDEN
;
2175 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl
*surface
,
2176 unsigned int width
, unsigned int height
) DECLSPEC_HIDDEN
;
2177 void surface_set_container(IWineD3DSurfaceImpl
*surface
,
2178 enum wined3d_container_type type
, IWineD3DBase
*container
) DECLSPEC_HIDDEN
;
2179 void surface_set_texture_name(IWineD3DSurfaceImpl
*surface
, GLuint name
, BOOL srgb_name
) DECLSPEC_HIDDEN
;
2180 void surface_set_texture_target(IWineD3DSurfaceImpl
*surface
, GLenum target
) DECLSPEC_HIDDEN
;
2181 void surface_translate_drawable_coords(IWineD3DSurfaceImpl
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2183 /* Predeclare the shared Surface functions */
2184 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_QueryInterface(IWineD3DSurface
*iface
,
2185 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2186 ULONG WINAPI
IWineD3DBaseSurfaceImpl_AddRef(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2187 void * WINAPI
IWineD3DBaseSurfaceImpl_GetParent(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2188 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPrivateData(IWineD3DSurface
*iface
,
2189 REFGUID refguid
, const void *pData
, DWORD SizeOfData
, DWORD Flags
) DECLSPEC_HIDDEN
;
2190 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPrivateData(IWineD3DSurface
*iface
,
2191 REFGUID refguid
, void *pData
, DWORD
*pSizeOfData
) DECLSPEC_HIDDEN
;
2192 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface
*iface
, REFGUID refguid
) DECLSPEC_HIDDEN
;
2193 DWORD WINAPI
IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface
*iface
, DWORD PriorityNew
) DECLSPEC_HIDDEN
;
2194 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2195 WINED3DRESOURCETYPE WINAPI
IWineD3DBaseSurfaceImpl_GetType(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2196 void WINAPI
IWineD3DBaseSurfaceImpl_GetDesc(IWineD3DSurface
*iface
, WINED3DSURFACE_DESC
*desc
) DECLSPEC_HIDDEN
;
2197 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetBltStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2198 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetFlipStatus(IWineD3DSurface
*iface
, DWORD Flags
) DECLSPEC_HIDDEN
;
2199 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_IsLost(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2200 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Restore(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2201 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
**Pal
) DECLSPEC_HIDDEN
;
2202 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetPalette(IWineD3DSurface
*iface
, IWineD3DPalette
*Pal
) DECLSPEC_HIDDEN
;
2203 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey(IWineD3DSurface
*iface
,
2204 DWORD Flags
, const WINEDDCOLORKEY
*CKey
) DECLSPEC_HIDDEN
;
2205 DWORD WINAPI
IWineD3DBaseSurfaceImpl_GetPitch(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2206 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition(IWineD3DSurface
*iface
, LONG X
, LONG Y
) DECLSPEC_HIDDEN
;
2207 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition(IWineD3DSurface
*iface
, LONG
*X
, LONG
*Y
) DECLSPEC_HIDDEN
;
2208 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlayZOrder(IWineD3DSurface
*iface
,
2209 DWORD Flags
, IWineD3DSurface
*Ref
) DECLSPEC_HIDDEN
;
2210 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_UpdateOverlay(IWineD3DSurface
*iface
, const RECT
*SrcRect
,
2211 IWineD3DSurface
*DstSurface
, const RECT
*DstRect
, DWORD Flags
, const WINEDDOVERLAYFX
*FX
) DECLSPEC_HIDDEN
;
2212 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
*clipper
) DECLSPEC_HIDDEN
;
2213 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface
*iface
, IWineD3DClipper
**clipper
) DECLSPEC_HIDDEN
;
2214 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_SetFormat(IWineD3DSurface
*iface
,
2215 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2216 HRESULT
IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2217 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Blt(IWineD3DSurface
*iface
, const RECT
*dst_rect
, IWineD3DSurface
*src_surface
,
2218 const RECT
*src_rect
, DWORD flags
, const WINEDDBLTFX
*fx
, WINED3DTEXTUREFILTERTYPE filter
) DECLSPEC_HIDDEN
;
2219 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface
*iface
, DWORD dstx
, DWORD dsty
,
2220 IWineD3DSurface
*Source
, const RECT
*rsrc
, DWORD trans
) DECLSPEC_HIDDEN
;
2221 HRESULT WINAPI
IWineD3DBaseSurfaceImpl_Map(IWineD3DSurface
*iface
, WINED3DLOCKED_RECT
*pLockedRect
,
2222 const RECT
*pRect
, DWORD Flags
) DECLSPEC_HIDDEN
;
2223 const void *WINAPI
IWineD3DBaseSurfaceImpl_GetData(IWineD3DSurface
*iface
) DECLSPEC_HIDDEN
;
2225 void get_drawable_size_swapchain(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2226 void get_drawable_size_backbuffer(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2227 void get_drawable_size_fbo(struct wined3d_context
*context
, UINT
*width
, UINT
*height
) DECLSPEC_HIDDEN
;
2229 void draw_textured_quad(IWineD3DSurfaceImpl
*src_surface
, const RECT
*src_rect
,
2230 const RECT
*dst_rect
, WINED3DTEXTUREFILTERTYPE Filter
) DECLSPEC_HIDDEN
;
2231 void flip_surface(IWineD3DSurfaceImpl
*front
, IWineD3DSurfaceImpl
*back
) DECLSPEC_HIDDEN
;
2233 /* Surface flags: */
2234 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2235 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2236 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2237 #define SFLAG_DISCARD 0x00000010 /* ??? */
2238 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2239 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2240 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2241 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2242 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2243 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2244 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2245 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2246 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2247 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2248 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2249 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2250 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2251 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2252 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2253 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2254 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2255 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2256 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2258 /* In some conditions the surface memory must not be freed:
2259 * SFLAG_CONVERTED: Converting the data back would take too long
2260 * SFLAG_DIBSECTION: The dib code manages the memory
2261 * SFLAG_LOCKED: The app requires access to the surface data
2262 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2263 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2264 * SFLAG_CLIENT: OpenGL uses our memory as backup
2266 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2267 SFLAG_DIBSECTION | \
2274 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2276 SFLAG_INDRAWABLE | \
2279 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2281 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2286 CONVERT_PALETTED_CK
,
2293 HRESULT
d3dfmt_get_conv(IWineD3DSurfaceImpl
*surface
, BOOL need_alpha_ck
, BOOL use_texturing
,
2294 struct wined3d_format
*format
, CONVERT_TYPES
*convert
) DECLSPEC_HIDDEN
;
2295 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl
*surface
, BYTE table
[256][4], BOOL colorkey
) DECLSPEC_HIDDEN
;
2297 BOOL
palette9_changed(IWineD3DSurfaceImpl
*This
) DECLSPEC_HIDDEN
;
2299 /*****************************************************************************
2300 * IWineD3DVertexDeclaration implementation structure
2303 struct wined3d_vertex_declaration_element
2305 const struct wined3d_format
*format
;
2315 typedef struct IWineD3DVertexDeclarationImpl
{
2316 /* IUnknown Information */
2317 const IWineD3DVertexDeclarationVtbl
*lpVtbl
;
2321 const struct wined3d_parent_ops
*parent_ops
;
2322 IWineD3DDeviceImpl
*device
;
2324 struct wined3d_vertex_declaration_element
*elements
;
2327 DWORD streams
[MAX_STREAMS
];
2329 BOOL position_transformed
;
2330 BOOL half_float_conv_needed
;
2331 } IWineD3DVertexDeclarationImpl
;
2333 HRESULT
vertexdeclaration_init(IWineD3DVertexDeclarationImpl
*declaration
, IWineD3DDeviceImpl
*device
,
2334 const WINED3DVERTEXELEMENT
*elements
, UINT element_count
,
2335 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2337 /*****************************************************************************
2338 * IWineD3DStateBlock implementation structure
2341 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2342 /* Note: Very long winded but gl Lists are not flexible enough */
2343 /* to resolve everything we need, so doing it manually for now */
2344 typedef struct SAVEDSTATES
{
2345 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2346 WORD streamSource
; /* MAX_STREAMS, 16 */
2347 WORD streamFreq
; /* MAX_STREAMS, 16 */
2348 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2349 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2350 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2351 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2352 WORD pixelShaderConstantsB
; /* MAX_CONST_B, 16 */
2353 WORD pixelShaderConstantsI
; /* MAX_CONST_I, 16 */
2354 BOOL
*pixelShaderConstantsF
;
2355 WORD vertexShaderConstantsB
; /* MAX_CONST_B, 16 */
2356 WORD vertexShaderConstantsI
; /* MAX_CONST_I, 16 */
2357 BOOL
*vertexShaderConstantsF
;
2358 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2359 DWORD primitive_type
: 1;
2363 DWORD vertexDecl
: 1;
2364 DWORD pixelShader
: 1;
2365 DWORD vertexShader
: 1;
2366 DWORD scissorRect
: 1;
2375 struct wined3d_stream_state
2377 struct wined3d_buffer
*buffer
;
2384 struct wined3d_state
2386 IWineD3DVertexDeclarationImpl
*vertex_declaration
;
2387 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2389 struct wined3d_buffer
*index_buffer
;
2390 enum wined3d_format_id index_format
;
2391 INT base_vertex_index
;
2392 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2393 GLenum gl_primitive_type
;
2395 struct IWineD3DVertexShaderImpl
*vertex_shader
;
2396 BOOL vs_consts_b
[MAX_CONST_B
];
2397 INT vs_consts_i
[MAX_CONST_I
* 4];
2400 struct IWineD3DPixelShaderImpl
*pixel_shader
;
2401 BOOL ps_consts_b
[MAX_CONST_B
];
2402 INT ps_consts_i
[MAX_CONST_I
* 4];
2405 IWineD3DBaseTextureImpl
*textures
[MAX_COMBINED_SAMPLERS
];
2406 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2407 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2408 DWORD lowest_disabled_stage
;
2410 WINED3DMATRIX transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2411 double clip_planes
[MAX_CLIPPLANES
][4];
2412 WINED3DCLIPSTATUS clip_status
;
2413 WINED3DMATERIAL material
;
2414 WINED3DVIEWPORT viewport
;
2417 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2418 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2419 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2420 struct list light_map
[LIGHTMAP_SIZE
]; /* Hash map containing the lights */
2421 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
]; /* Map of opengl lights to d3d lights */
2423 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2426 struct IWineD3DStateBlockImpl
2428 /* IUnknown fields */
2429 const IWineD3DStateBlockVtbl
*lpVtbl
;
2430 LONG ref
; /* Note: Ref counting not required */
2432 /* IWineD3DStateBlock information */
2433 IWineD3DDeviceImpl
*device
;
2434 WINED3DSTATEBLOCKTYPE blockType
;
2436 /* Array indicating whether things have been set or changed */
2437 SAVEDSTATES changed
;
2438 struct wined3d_state state
;
2440 /* Contained state management */
2441 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2442 unsigned int num_contained_render_states
;
2443 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2444 unsigned int num_contained_transform_states
;
2445 DWORD contained_vs_consts_i
[MAX_CONST_I
];
2446 unsigned int num_contained_vs_consts_i
;
2447 DWORD contained_vs_consts_b
[MAX_CONST_B
];
2448 unsigned int num_contained_vs_consts_b
;
2449 DWORD
*contained_vs_consts_f
;
2450 unsigned int num_contained_vs_consts_f
;
2451 DWORD contained_ps_consts_i
[MAX_CONST_I
];
2452 unsigned int num_contained_ps_consts_i
;
2453 DWORD contained_ps_consts_b
[MAX_CONST_B
];
2454 unsigned int num_contained_ps_consts_b
;
2455 DWORD
*contained_ps_consts_f
;
2456 unsigned int num_contained_ps_consts_f
;
2457 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2458 unsigned int num_contained_tss_states
;
2459 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2460 unsigned int num_contained_sampler_states
;
2463 HRESULT
stateblock_init(IWineD3DStateBlockImpl
*stateblock
,
2464 IWineD3DDeviceImpl
*device
, WINED3DSTATEBLOCKTYPE type
) DECLSPEC_HIDDEN
;
2465 void stateblock_init_contained_states(IWineD3DStateBlockImpl
*object
) DECLSPEC_HIDDEN
;
2466 void stateblock_init_default_state(IWineD3DStateBlockImpl
*stateblock
) DECLSPEC_HIDDEN
;
2468 static inline void stateblock_apply_state(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2469 struct wined3d_context
*context
)
2471 const struct StateEntry
*statetable
= stateblock
->device
->StateTable
;
2472 DWORD rep
= statetable
[state
].representative
;
2473 statetable
[rep
].apply(rep
, stateblock
, context
);
2476 /* Direct3D terminology with little modifications. We do not have an issued state
2477 * because only the driver knows about it, but we have a created state because d3d
2478 * allows GetData on a created issue, but opengl doesn't
2485 /*****************************************************************************
2486 * IWineD3DQueryImpl implementation structure (extends IUnknown)
2488 typedef struct IWineD3DQueryImpl
2490 const IWineD3DQueryVtbl
*lpVtbl
;
2491 LONG ref
; /* Note: Ref counting not required */
2493 IWineD3DDeviceImpl
*device
;
2495 /* IWineD3DQuery fields */
2496 enum query_state state
;
2497 WINED3DQUERYTYPE type
;
2498 /* TODO: Think about using a IUnknown instead of a void* */
2500 } IWineD3DQueryImpl
;
2502 HRESULT
query_init(IWineD3DQueryImpl
*query
, IWineD3DDeviceImpl
*device
, WINED3DQUERYTYPE type
) DECLSPEC_HIDDEN
;
2504 /* IWineD3DBuffer */
2506 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2507 * fixed function semantics as D3DCOLOR or FLOAT16 */
2508 enum wined3d_buffer_conversion_type
2513 CONV_FLOAT16_2
, /* Also handles FLOAT16_4 */
2516 struct wined3d_map_range
2522 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2523 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2524 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2525 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2526 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2527 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2528 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2529 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2531 struct wined3d_buffer
2533 const struct IWineD3DBufferVtbl
*vtbl
;
2534 IWineD3DResourceClass resource
;
2536 struct wined3d_buffer_desc desc
;
2538 GLuint buffer_object
;
2539 GLenum buffer_object_usage
;
2540 GLenum buffer_type_hint
;
2541 UINT buffer_object_size
;
2546 struct wined3d_map_range
*maps
;
2547 ULONG maps_size
, modified_areas
;
2548 struct wined3d_event_query
*query
;
2550 /* conversion stuff */
2551 UINT decl_change_count
, full_conversion_count
;
2553 UINT stride
; /* 0 if no conversion */
2554 UINT conversion_stride
; /* 0 if no shifted conversion */
2555 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
2556 /* Extra load offsets, for FLOAT16 conversion */
2557 UINT
*conversion_shift
; /* NULL if no shifted conversion */
2560 const BYTE
*buffer_get_memory(IWineD3DBuffer
*iface
, const struct wined3d_gl_info
*gl_info
,
2561 GLuint
*buffer_object
) DECLSPEC_HIDDEN
;
2562 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*This
, const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2563 HRESULT
buffer_init(struct wined3d_buffer
*buffer
, IWineD3DDeviceImpl
*device
,
2564 UINT size
, DWORD usage
, enum wined3d_format_id format_id
, WINED3DPOOL pool
, GLenum bind_hint
,
2565 const char *data
, void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2567 /* IWineD3DRendertargetView */
2568 struct wined3d_rendertarget_view
2570 const struct IWineD3DRendertargetViewVtbl
*vtbl
;
2573 IWineD3DResource
*resource
;
2577 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
2578 IWineD3DResource
*resource
, void *parent
) DECLSPEC_HIDDEN
;
2580 /*****************************************************************************
2581 * IWineD3DSwapChainImpl implementation structure (extends IUnknown)
2584 struct IWineD3DSwapChainImpl
2587 const IWineD3DSwapChainVtbl
*lpVtbl
;
2588 LONG ref
; /* Note: Ref counting not required */
2591 IWineD3DDeviceImpl
*device
;
2593 /* IWineD3DSwapChain fields */
2594 IWineD3DSurfaceImpl
**back_buffers
;
2595 IWineD3DSurfaceImpl
*front_buffer
;
2596 WINED3DPRESENT_PARAMETERS presentParms
;
2597 DWORD orig_width
, orig_height
;
2598 enum wined3d_format_id orig_fmt
;
2599 WINED3DGAMMARAMP orig_gamma
;
2601 const struct wined3d_format
*ds_format
;
2603 LONG prev_time
, frames
; /* Performance tracking */
2604 unsigned int vSyncCounter
;
2606 struct wined3d_context
**context
;
2607 unsigned int num_contexts
;
2613 extern const IWineD3DSwapChainVtbl IWineGDISwapChain_Vtbl DECLSPEC_HIDDEN
;
2614 void x11_copy_to_screen(IWineD3DSwapChainImpl
*This
, const RECT
*rc
) DECLSPEC_HIDDEN
;
2616 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_QueryInterface(IWineD3DSwapChain
*iface
,
2617 REFIID riid
, LPVOID
*ppobj
) DECLSPEC_HIDDEN
;
2618 ULONG WINAPI
IWineD3DBaseSwapChainImpl_AddRef(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2619 ULONG WINAPI
IWineD3DBaseSwapChainImpl_Release(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2620 void * WINAPI
IWineD3DBaseSwapChainImpl_GetParent(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2621 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetFrontBufferData(IWineD3DSwapChain
*iface
,
2622 IWineD3DSurface
*dst_surface
) DECLSPEC_HIDDEN
;
2623 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetBackBuffer(IWineD3DSwapChain
*iface
, UINT iBackBuffer
,
2624 WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) DECLSPEC_HIDDEN
;
2625 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetRasterStatus(IWineD3DSwapChain
*iface
,
2626 WINED3DRASTER_STATUS
*pRasterStatus
) DECLSPEC_HIDDEN
;
2627 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDisplayMode(IWineD3DSwapChain
*iface
,
2628 WINED3DDISPLAYMODE
*pMode
) DECLSPEC_HIDDEN
;
2629 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetDevice(IWineD3DSwapChain
*iface
,
2630 IWineD3DDevice
**device
) DECLSPEC_HIDDEN
;
2631 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetPresentParameters(IWineD3DSwapChain
*iface
,
2632 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) DECLSPEC_HIDDEN
;
2633 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_SetGammaRamp(IWineD3DSwapChain
*iface
,
2634 DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2635 HRESULT WINAPI
IWineD3DBaseSwapChainImpl_GetGammaRamp(IWineD3DSwapChain
*iface
,
2636 WINED3DGAMMARAMP
*pRamp
) DECLSPEC_HIDDEN
;
2638 struct wined3d_context
*swapchain_create_context_for_thread(IWineD3DSwapChain
*iface
) DECLSPEC_HIDDEN
;
2639 HRESULT
swapchain_init(IWineD3DSwapChainImpl
*swapchain
, WINED3DSURFTYPE surface_type
,
2640 IWineD3DDeviceImpl
*device
, WINED3DPRESENT_PARAMETERS
*present_parameters
, void *parent
) DECLSPEC_HIDDEN
;
2642 #define DEFAULT_REFRESH_RATE 0
2644 /*****************************************************************************
2645 * Utility function prototypes
2648 /* Trace routines */
2649 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2650 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype
) DECLSPEC_HIDDEN
;
2651 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res
) DECLSPEC_HIDDEN
;
2652 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
2653 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
2654 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method
) DECLSPEC_HIDDEN
;
2655 const char *debug_d3ddeclusage(BYTE usage
) DECLSPEC_HIDDEN
;
2656 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType
) DECLSPEC_HIDDEN
;
2657 const char *debug_d3drenderstate(DWORD state
) DECLSPEC_HIDDEN
;
2658 const char *debug_d3dsamplerstate(DWORD state
) DECLSPEC_HIDDEN
;
2659 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
2660 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type
) DECLSPEC_HIDDEN
;
2661 const char *debug_d3dtexturestate(DWORD state
) DECLSPEC_HIDDEN
;
2662 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype
) DECLSPEC_HIDDEN
;
2663 const char *debug_d3dpool(WINED3DPOOL pool
) DECLSPEC_HIDDEN
;
2664 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
2665 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
2666 const char *debug_d3dbasis(WINED3DBASISTYPE basis
) DECLSPEC_HIDDEN
;
2667 const char *debug_d3ddegree(WINED3DDEGREETYPE order
) DECLSPEC_HIDDEN
;
2668 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop
) DECLSPEC_HIDDEN
;
2669 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
2670 const char *debug_surflocation(DWORD flag
) DECLSPEC_HIDDEN
;
2672 /* Routines for GL <-> D3D values */
2673 GLenum
StencilOp(DWORD op
) DECLSPEC_HIDDEN
;
2674 GLenum
CompareFunc(DWORD func
) DECLSPEC_HIDDEN
;
2675 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
2676 WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
2677 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
2678 BOOL is_alpha
, int stage
, WINED3DTEXTUREOP op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
2679 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
2680 void set_texture_matrix(const float *smat
, DWORD flags
, BOOL calculatedCoords
,
2681 BOOL transformed
, enum wined3d_format_id coordtype
, BOOL ffp_can_disable_proj
) DECLSPEC_HIDDEN
;
2682 void texture_activate_dimensions(IWineD3DBaseTextureImpl
*texture
,
2683 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2684 void sampler_texdim(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2685 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2686 void tex_alphaop(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2687 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2688 void apply_pixelshader(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2689 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2690 void state_fogcolor(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2691 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2692 void state_fogdensity(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2693 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2694 void state_fogstartend(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2695 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2696 void state_fog_fragpart(DWORD state
, IWineD3DStateBlockImpl
*stateblock
,
2697 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2699 BOOL
getColorBits(const struct wined3d_format
*format
,
2700 short *redSize
, short *greenSize
, short *blueSize
, short *alphaSize
, short *totalSize
) DECLSPEC_HIDDEN
;
2701 BOOL
getDepthStencilBits(const struct wined3d_format
*format
,
2702 short *depthSize
, short *stencilSize
) DECLSPEC_HIDDEN
;
2705 void multiply_matrix(WINED3DMATRIX
*dest
, const WINED3DMATRIX
*src1
, const WINED3DMATRIX
*src2
) DECLSPEC_HIDDEN
;
2706 UINT
wined3d_log2i(UINT32 x
) DECLSPEC_HIDDEN
;
2707 unsigned int count_bits(unsigned int mask
) DECLSPEC_HIDDEN
;
2709 void select_shader_mode(const struct wined3d_gl_info
*gl_info
, int *ps_selected
, int *vs_selected
) DECLSPEC_HIDDEN
;
2711 typedef struct local_constant
{
2717 typedef struct SHADER_LIMITS
{
2718 unsigned int temporary
;
2719 unsigned int texcoord
;
2720 unsigned int sampler
;
2721 unsigned int constant_int
;
2722 unsigned int constant_float
;
2723 unsigned int constant_bool
;
2724 unsigned int address
;
2725 unsigned int packed_output
;
2726 unsigned int packed_input
;
2727 unsigned int attributes
;
2732 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2734 #define PRINTF_ATTR(fmt,args)
2737 /* Base Shader utility functions. */
2738 int shader_addline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
2739 int shader_vaddline(struct wined3d_shader_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
2741 /* Vertex shader utility functions */
2742 extern BOOL
vshader_get_input(struct IWineD3DVertexShaderImpl
*shader
,
2743 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
2745 /*****************************************************************************
2746 * IDirect3DBaseShader implementation structure
2748 typedef struct IWineD3DBaseShaderClass
2751 SHADER_LIMITS limits
;
2753 UINT functionLength
;
2754 BOOL load_local_constsF
;
2755 const struct wined3d_shader_frontend
*frontend
;
2756 void *frontend_data
;
2760 const struct wined3d_parent_ops
*parent_ops
;
2762 /* Programs this shader is linked with */
2763 struct list linked_programs
;
2765 /* Immediate constants (override global ones) */
2766 struct list constantsB
;
2767 struct list constantsF
;
2768 struct list constantsI
;
2769 shader_reg_maps reg_maps
;
2771 struct wined3d_shader_signature_element input_signature
[max(MAX_ATTRIBS
, MAX_REG_INPUT
)];
2772 struct wined3d_shader_signature_element output_signature
[MAX_REG_OUTPUT
];
2774 /* Pointer to the parent device */
2775 IWineD3DDevice
*device
;
2776 struct list shader_list_entry
;
2778 } IWineD3DBaseShaderClass
;
2780 typedef struct IWineD3DBaseShaderImpl
{
2782 const IWineD3DBaseShaderVtbl
*lpVtbl
;
2784 /* IWineD3DBaseShader */
2785 IWineD3DBaseShaderClass baseShader
;
2786 } IWineD3DBaseShaderImpl
;
2788 void shader_buffer_clear(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2789 BOOL
shader_buffer_init(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2790 void shader_buffer_free(struct wined3d_shader_buffer
*buffer
) DECLSPEC_HIDDEN
;
2791 void shader_dump_src_param(const struct wined3d_shader_src_param
*param
,
2792 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2793 void shader_dump_dst_param(const struct wined3d_shader_dst_param
*param
,
2794 const struct wined3d_shader_version
*shader_version
) DECLSPEC_HIDDEN
;
2795 unsigned int shader_find_free_input_register(const struct shader_reg_maps
*reg_maps
, unsigned int max
) DECLSPEC_HIDDEN
;
2796 void shader_generate_main(IWineD3DBaseShader
*iface
, struct wined3d_shader_buffer
*buffer
,
2797 const shader_reg_maps
*reg_maps
, const DWORD
*pFunction
, void *backend_ctx
) DECLSPEC_HIDDEN
;
2798 BOOL
shader_match_semantic(const char *semantic_name
, WINED3DDECLUSAGE usage
) DECLSPEC_HIDDEN
;
2800 static inline BOOL
shader_is_pshader_version(enum wined3d_shader_type type
)
2802 return type
== WINED3D_SHADER_TYPE_PIXEL
;
2805 static inline BOOL
shader_is_vshader_version(enum wined3d_shader_type type
)
2807 return type
== WINED3D_SHADER_TYPE_VERTEX
;
2810 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
2814 case WINED3DSPR_RASTOUT
:
2816 if (reg
->idx
) return TRUE
;
2820 case WINED3DSPR_DEPTHOUT
: /* oDepth */
2821 case WINED3DSPR_CONSTBOOL
: /* b# */
2822 case WINED3DSPR_LOOP
: /* aL */
2823 case WINED3DSPR_PREDICATE
: /* p0 */
2826 case WINED3DSPR_MISCTYPE
:
2837 case WINED3DSPR_IMMCONST
:
2838 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
2845 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
2846 const struct wined3d_state
*state
, float *position_fixup
)
2848 position_fixup
[0] = 1.0f
;
2849 position_fixup
[1] = 1.0f
;
2850 position_fixup
[2] = (63.0f
/ 64.0f
) / state
->viewport
.Width
;
2851 position_fixup
[3] = -(63.0f
/ 64.0f
) / state
->viewport
.Height
;
2853 if (context
->render_offscreen
)
2855 position_fixup
[1] *= -1.0f
;
2856 position_fixup
[3] *= -1.0f
;
2860 static inline BOOL
shader_constant_is_local(IWineD3DBaseShaderImpl
* This
, DWORD reg
) {
2861 local_constant
* lconst
;
2863 if(This
->baseShader
.load_local_constsF
) return FALSE
;
2864 LIST_FOR_EACH_ENTRY(lconst
, &This
->baseShader
.constantsF
, local_constant
, entry
) {
2865 if(lconst
->idx
== reg
) return TRUE
;
2871 /*****************************************************************************
2872 * IDirect3DVertexShader implementation structures
2874 typedef struct IWineD3DVertexShaderImpl
{
2875 /* IUnknown parts */
2876 const IWineD3DVertexShaderVtbl
*lpVtbl
;
2878 /* IWineD3DBaseShader */
2879 IWineD3DBaseShaderClass baseShader
;
2881 /* Vertex shader attributes. */
2882 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
2884 UINT min_rel_offset
, max_rel_offset
;
2886 } IWineD3DVertexShaderImpl
;
2888 void find_vs_compile_args(const struct wined3d_state
*state
,
2889 IWineD3DVertexShaderImpl
*shader
, struct vs_compile_args
*args
) DECLSPEC_HIDDEN
;
2890 HRESULT
vertexshader_init(IWineD3DVertexShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2891 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2892 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2894 struct wined3d_geometryshader
2896 const struct IWineD3DGeometryShaderVtbl
*vtbl
;
2897 IWineD3DBaseShaderClass base_shader
;
2900 HRESULT
geometryshader_init(struct wined3d_geometryshader
*shader
, IWineD3DDeviceImpl
*device
,
2901 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2902 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2904 /*****************************************************************************
2905 * IDirect3DPixelShader implementation structure
2908 /* Using additional shader constants (uniforms in GLSL / program environment
2909 * or local parameters in ARB) is costly:
2910 * ARB only knows float4 parameters and GLSL compiler are not really smart
2911 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2912 * (in fact most compilers map a float2 to a full float4 uniform).
2914 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2915 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2916 * into a single shader constant (uniform / program parameter).
2918 * This structure is shared between the GLSL and the ARB backend.*/
2919 struct ps_np2fixup_info
{
2920 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
2921 WORD active
; /* bitfield indicating if we can apply the fixup */
2925 typedef struct IWineD3DPixelShaderImpl
{
2926 /* IUnknown parts */
2927 const IWineD3DPixelShaderVtbl
*lpVtbl
;
2929 /* IWineD3DBaseShader */
2930 IWineD3DBaseShaderClass baseShader
;
2932 /* Pixel shader input semantics */
2933 DWORD input_reg_map
[MAX_REG_INPUT
];
2934 BOOL input_reg_used
[MAX_REG_INPUT
];
2935 unsigned int declared_in_count
;
2937 /* Some information about the shader behavior */
2943 } IWineD3DPixelShaderImpl
;
2945 HRESULT
pixelshader_init(IWineD3DPixelShaderImpl
*shader
, IWineD3DDeviceImpl
*device
,
2946 const DWORD
*byte_code
, const struct wined3d_shader_signature
*output_signature
,
2947 void *parent
, const struct wined3d_parent_ops
*parent_ops
) DECLSPEC_HIDDEN
;
2948 void pixelshader_update_samplers(struct shader_reg_maps
*reg_maps
,
2949 IWineD3DBaseTexture
* const *textures
) DECLSPEC_HIDDEN
;
2950 void find_ps_compile_args(const struct wined3d_state
*state
,
2951 IWineD3DPixelShaderImpl
*shader
, struct ps_compile_args
*args
) DECLSPEC_HIDDEN
;
2953 /* sRGB correction constants */
2954 static const float srgb_cmp
= 0.0031308f
;
2955 static const float srgb_mul_low
= 12.92f
;
2956 static const float srgb_pow
= 0.41666f
;
2957 static const float srgb_mul_high
= 1.055f
;
2958 static const float srgb_sub_high
= 0.055f
;
2960 /*****************************************************************************
2961 * IWineD3DPalette implementation structure
2963 struct IWineD3DPaletteImpl
{
2964 /* IUnknown parts */
2965 const IWineD3DPaletteVtbl
*lpVtbl
;
2969 IWineD3DDeviceImpl
*device
;
2971 /* IWineD3DPalette */
2973 WORD palVersion
; /*| */
2974 WORD palNumEntries
; /*| LOGPALETTE */
2975 PALETTEENTRY palents
[256]; /*| */
2976 /* This is to store the palette in 'screen format' */
2977 int screen_palents
[256];
2981 HRESULT
wined3d_palette_init(IWineD3DPaletteImpl
*palette
, IWineD3DDeviceImpl
*device
,
2982 DWORD flags
, const PALETTEENTRY
*entries
, void *parent
) DECLSPEC_HIDDEN
;
2984 /* DirectDraw utility functions */
2985 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
2987 /*****************************************************************************
2988 * Pixel format management
2991 /* WineD3D pixel format flags */
2992 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2993 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2994 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2995 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2996 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2997 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2998 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2999 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3000 #define WINED3DFMT_FLAG_GETDC 0x00000100
3001 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3002 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3003 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3004 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3005 #define WINED3DFMT_FLAG_VTF 0x00002000
3006 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3007 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3008 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3010 struct wined3d_format
3012 enum wined3d_format_id id
;
3024 UINT block_byte_count
;
3026 enum wined3d_ffp_emit_idx emit_idx
;
3027 GLint component_count
;
3029 GLint gl_vtx_format
;
3030 GLboolean gl_normalized
;
3031 unsigned int component_size
;
3034 GLint glGammaInternal
;
3038 UINT conv_byte_count
;
3041 struct color_fixup_desc color_fixup
;
3042 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT pitch
, UINT width
, UINT height
);
3045 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3046 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3047 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3048 UINT alignment
, UINT width
, UINT height
) DECLSPEC_HIDDEN
;
3049 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3050 const WINED3DCOLORVALUE
*color
) DECLSPEC_HIDDEN
;
3052 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3054 /* Check stateblock->vertexDecl to allow this to be used from
3055 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
3056 * stateblock->vertexShader implies a vertex declaration instead of ddraw
3057 * style strided data. */
3058 return state
->vertex_shader
&& !state
->vertex_declaration
->position_transformed
;
3061 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3063 return !!state
->pixel_shader
;
3066 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3067 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3069 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
3070 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
3071 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
3073 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))